Are You Ready for the Next Generation of Xbox Gaming?

Are You Ready for the Next Generation of Xbox Gaming?

Previously I expressed what I hoped to see in the upcoming Xbox games showcase by Microsoft. Now that it has officially been announced that the event – Xbox Games Showcase – will take place officially on July 23 at 9AM Pacific Time in the United States, the moment of truth is at hand for the Xbox team led by Phil Spencer, their technology partners and makers, and, of course, the loyal Xbox fans and others who love video gaming.

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Take note of the details here.

To makes things clear for everyone, Xbox’s Aaron Greenberg stated via Twitter: I know everyone is excited for Xbox Games Showcase next Thursday. Seen some wild expectations so if helpful this show has one focus, games. No business, devices or similar news, just games. A whole show about hour long focused on games. Hope you enjoy it!

Greenberg’s Twitter statement made clear that the July 23 event will be all about the video games and that expectations that go beyond games are unnecessary. What is clear is that the showcase itself is an opportunity for Microsoft to show to the world what its many Xbox game studios are working on for future release on the next-generation Xbox Series X console.

On Xbox.com, Greenberg wrote: Xbox Game Studios is pushing the industry forward with a huge variety of games, all of which support services and features that put the player first, including Xbox Game Pass and Smart Delivery.

He also confirmed that there will be the first-ever preview of the campaign gameplay from the much-anticipated Halo Infinite.

For his part, Xbox head Phil Spencer emphasized that gamers and fans are essential in their video game business efforts and the launch of the new console generation. He wrote:

At Xbox, we listen to what you – players, game developers, and content creators – tell us you want from the future of gaming. Based on your feedback, we’re building a future where you and your friends can play the deepest, most immersive and interactive games ever created across your Xbox console, PC, and mobile devices.

At the dawn of the next generation, it’s important to be clear about what you can expect from the future of Xbox.

Our vision has one hero at the heart of it all: You.

With regards to the next Xbox generation, Spencer stated:

Xbox Series X is designed to deliver a new level of fidelity, feel, performance and precision never seen before in console gaming. All games will look and play best on Xbox Series X – whether they come from our 15 Xbox Game Studios, like Halo Infinite, or from our world-class publisher and developer partners. Packing over 12 teraflops of GPU power including new technologies like hardware-accelerated Direct X raytracing and variable rate shading, and with four times the processing power of an Xbox One X, Xbox Series X enables developers to provide you with transformative gaming experiences through richer, more dynamic living worlds, more realistic AI and animations, and support for higher frame rates including support for up to 120 FPS.

Xbox Series X also enables you to spend less time waiting and more time playing, as it virtually eliminates load times with the 40x boost in I/O throughput from last generation. With our custom next-generation SSD and Xbox Velocity Architecture, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash, and fast travel is just that – fast. The Xbox Velocity Architecture also powers new platform capabilities like Quick Resume, which enables you to seamlessly switch between multiple titles and resume instantly from where you last left off without waiting through long loading screens. Right now, Xbox Series X is in the hands of our 15 Xbox Game Studios teams and thousands of third-party developers, empowering them to create a new generation of blockbuster games for you to enjoy.

Furthermore, Spencer stressed that the subscriber system Xbox Game Pass will continue and provide gamers choices when it comes to games (complete with Day One releases of games under Xbox Game Studios) and memberships. He added that Xbox Game Pass and Project xCloud will be offered together this September at no additional cost for those who already signed up for Xbox Game Pass Ultimate.

Backward compatibility, which is one of the most defining features of the Xbox experience in this current console generation that has been very positively received by gamers, will continue and anyone who acquires an Xbox Series X unit will be able to play games of four console generations right from the start.

The brand new Smart Delivery will be in effect and this means that gamers – (Spencer’s own words) don’t need to buy the same game twice – once for the current console generation and once for the next generation. You always have the best available version of supported games on whatever Xbox console you are playing on, at no additional cost. If you own a title that supports Smart Delivery like Destiny 2, Gears 5 and Halo Infinite, you automatically have access to the version that plays best on your Xbox console. Highly anticipated games from the world’s biggest developers, like Assassin’s Creed Valhalla, Cyberpunk 2077, Marvel’s Avengers and more have already committed to supporting Smart Delivery and more will be announced soon.

The Xbox games up for showcase

As I write this, we are just days away from seeing the Xbox Game Showcase happen. This is easily the one big event that Microsoft will organize themselves and there is very little room for errors to happen. With the focus on games, we can already rule out the possibilities of Microsoft formally announcing the rumored Xbox Series S (Xbox Lockhart), the launch price for Xbox Series X, and the like.

Previously, I mentioned what I hope to see happen or showcased. Let me go a bit further with the following:

Halo Infinite – Already confirmed by Aaron Greenberg to be featured, I should say that showing how the game will play is exciting. I hope to see not just the action and shooting, but also see the rumored open-world gameplay get implemented. Frankly enough, I have gotten tired of linearity in the level designs (no matter how wide open specific areas got) of Halo games and therefore having a more open-world design will be very welcome. In addition, I really am curious as to what situation Master Chief has gotten into as far as the story goes, especially given the disappointing story and conclusion of Halo 5: Guardians. I only hope that uninteresting characters like Agent Locke will be limited to strictly supporting roles or short appearances, and that the plot will be more character-driven following Master Chief. As for The Banished, I’d really like to see them brought to life within the main storyline of Halo and become the new opposition for Master Chief to take on.

Obsidian Entertainment’s fantasy RPG – Previously I hoped to see RPG specialist Obsidian Entertainment announce a sequel to their hit game The Outer Worlds which would add tremendous value to the Xbox brand by being Xbox-exclusive. In his July 7, 2020 video (related to the Xbox Games Showcase), YouTuber colteastwood stated that Obsidian has hundreds of people working on the next fantasy RPG to rival the awe and wonder of the Elder Scrolls franchise. Considering that The Outer Worlds is still new, it makes more sense for Obsidian to work on a brand new project than a sequel to the mentioned sci-fi RPG. I hope that the fantasy RPG project is real and that it would be announced that it exists and is progressing with production. I don’t expect to see a trailer announcing it but if Microsoft and Obsidian could pull it off this early, that would be great!

Check out colteastwood’s video here.

A new Perfect Dark game – Whether it will involve Xbox studio The Initiative or not, it is high time for the Perfect Dark game franchise to be revived with a big budget production involving great game makers who could ensure a new game will be a lot of fun. I really hope that Microsoft will at least announce a new Perfect Dark game is coming for Xbox Series X and assure that the protagonist Joanna Dark herself will come back big time. While the past Perfect Dark games had been first-person shooters, having the new game redesigned as a 3rd-person view, action-adventure game much in the style of Splinter Cell (if possible, mixed with some of the rapid firing of Gears of War games) will be a welcome development. Apart from crafting a new PD game for the sake of selling games, it is high time also to explore more of the universe that Joanna Dark is in, not to mention emphasizing her character for the new generation of Xbox fans. There is so much untapped potential in the Perfect Dark IP and I hope Microsoft have decided to really invest in it. In my honest opinion, Perfect Dark can add even more excitement to the Xbox brand alongside the shooter, action-oriented Halo and Gears of War.

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Joanna Dark and the Perfect Dark franchise returning big time?

Potential surprises? Well, if Microsoft announces that their studio Undead Labs would temporarily move away from the State of Decay series to make a brand new, single-player, story-focused open-world game involving zombies and monsters, that would be something! Announcing the reboot and complete redesign of the Crackdown game franchise can still surprise. What would really be surprising would be an announcement of a sequel or a prequel to Lost Odyssey with or without Mistwalker, and that it would be redesigned from the ground up (because Lost Odyssey’s design is outdated by today’s standards). I personally do not expect to see the Xbox team revive the Lost Odyssey franchise but, who knows what will happen on July 23?

While Microsoft clearly stated that their showcase will be focused on the games, I believe they will make room for an exception – the announcement of something so significant they will really have to make an exception and that would be the acquisition of Warner Bros. Interactive which has several experienced game studios under its umbrella including the acclaimed Rocksteady (Batman Arkham games) and NetherRealm Studios to name a few. As reported already, Microsoft has been exploring the possibility of acquiring WB Interactive as a result of WB’s parent company AT&T considering selling off WB’s game division to raise funds and pay off a massive debt. Compared to other reported potential WB Interactive buyers like Activision, Electronic Arts, and Take-Two Interactive, Microsoft has the financial muscle (and the ambition to strengthen its gaming business drive which includes producing new content) to make the deal.

YouTuber Dealer Gaming discussed the possible buyout of WB Interactive in this video below.

The Xbox Games Showcase is only a few days away from happening. Better get yourselves ready for the expected excitement and surprise as this is easily the single most important event yet from team Xbox in a long time.

See you soon!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #1 (1987)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Wonder Woman and superhero fans! By now, many of you are aware that I wrote and published several retro comic book reviews about the Post-Crisis Wonder Woman specifically the comic books that involved the legendary George Perez, Greg Potter and the late Len Wein. For today, I’ll be reviewing Wonder Woman #1 (1987), the landmark comic book that marked the start of what was back then the new age of greatness of Wonder Woman, the Queen of all Superheroes!

Before starting my review, let’s take a short look back at the publishing history with the online research I did.

In the mid-1980s, DC Comics published the maxi-series Crisis on Infinite Earths to not only celebrate their 50th anniversary but also to conclude what was the original multi-verse (multiple universes) of the publisher. Written by Marv Wolfman and drawn by George Perez, Crisis on Infinte Earths became critically acclaimed and a major seller as the saga saw the deaths of hundreds of characters, destruction of worlds and ultimately paved the way for DC Comics to reboot their superhero universe entirely.

And then the post-Crisis era of DC Comics happened. After Superman and Batman were successfully reintroduced, the Queen of all Superheroes herself – Wonder Woman – was up for a relaunch.

While detailed descriptions about what happened behind the scenes at DC Comics regarding the Wonder Woman reboot have been published, writer Greg Potter himself made some clarifications to set the record straight. For all of you readers and Wonder Woman fans, posted below is Potter’s clarification published with his permission.


The ideas for the rebooted Wonder Woman did not start with brainstorming between Janice Race and me. Having recently finished my Jemm Son of Saturn series, I was approached at a comic con in Chicago by Dick Giordano. He asked if I would like to submit a proposal for a rebooted Wonder Woman series. I sent him my ideas and he approved them. Dick then assigned Janice to the book (she had been my editor on Jemm) and I began writing the script for issue number one. It was after that that George walked into Janice’s office and offered his services as illustrator with a proviso that he also had a hand in plotting the stories.

Janice accepted and George and I subsequently met in her office to discuss our working relationship going forward. George and I agreed that the focus of the character would be her identity as an Amazon who’d lived in the Ancient Greek tradition and knew little about the outside world. I knew a great deal about Greek mythology but George knew even more. He supplied me with a book on the Greek gods that was extremely helpful in writing the first book. I in turn supplied him with many photos of Boston (I once had lived there) which he used in his artwork to make the backgrounds authentic.

It was a wonderful collaboration and made for a great introduction to the new Diana.


Eventually George Perez got involved in the creative process at DC. The famed illustrator and Potter worked closely on reintroducing Wonder Woman with an established identity and a rich cultural background. Indeed, something special transpired before the first issue got published.

“That was the background of the Wonder Woman character, which I felt was also the thing that made her unique as a character, and I thought that it had been downplayed in order to make her more of a standard superhero,” Perez stated.

Perez and Potter were co-writers. Perez himself conducted research on mythology which served as the foundation of the fantasy element of the planed post-Crisis Wonder Woman monthly series. This involved portrayals of deities of Olympus whose acts affect the Amazons living in the flesh. Apart from the fantasy and mythology, Perez implemented some key elements (specifically involving feminism and humanism) thanks to his discussion with Wonder Woman editor Karen Berger.

“A lot of research went into this first issue, and my bookshelves are full of reference material on mythology, Greek hairstyles, armor, clothing and even attitudes of the time. Some compromises were made where different references contradicted each other, but no decision was made without thought. We all have fallen in love with this project and want everyone to share in our excitement,” Perez wrote in the introduction in Wonder Woman #1 (1987).

Now that the history lesson is over, we can now all take a look back at Wonder Woman #1, published in 1987 by DC Comics with a story co-written by Greg Potter and George Perez. The art was done by Perez supported by the ink work of Bruce Patterson.

Cover
A very magnificent looking cover by George Perez.

Early story

The story begins in the distant past of 30,000 B.C. Inside a cave, a man hits a pregnant woman’s head with his club instantly killing her and the unborn child.

In 1,200 B.C. at Mount Olympus, the god of war Ares tells his father Zeus (with the presence of other deities watching) that if Olympus truly desires to own the hearts of men and gain power, they should let him descend upon mortals. Ares views the mortals as weak and stressed that he could crush them all into eternal submission.

But Artemis (Ares’ half-sister), whose plan to create a new race of mortals on Earth was vehemently opposed by the god of war, responded by stressing that violence will make men fear them and not follow them. She stressed that the intention behind the plan was to set an example by showing man and woman’s true place with each other. The new race of mortals was planned to be female. Zeus, who is aware of the plan, leaves and tells the others to settle the plan among themselves. For his part, Ares leaves Olympus laughing.

With the many souls stuck in limbo for generations available to them, the deities Aphrodite, Artemis, Athena, Hestia and Demeter create the Amazons who appeared with adult bodies. The first to come out among them all was Hippolyte, the mother of Diana/Wonder Woman. In the presence of the many Amazons, Hippolyte was declared queen by the deities…

Quality

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Diana was the only child to grow up with the Amazons.

When it comes to quality of storytelling, art, characterization and spectacle, Wonder Woman #1 is unquestionably an excellent comic book even by today’s standards! For the story, Greg Potter and George Perez crafted an epic fantasy tale retelling the origin of not only Wonder Woman but also of the Amazons complete with a very inspired portrayal of the deities of Olympus who actions and decisions affect the mortals. I should mention here that the portrayal of the mother-and-daughter relationship between Queen Hippolyte and Princess Diana really was compelling to see. Not only that, there were also elements of gender conflict, intrigue and worship portrayed.

It is clear that Perez really studied mythology and Greek culture to create a story that is still believable when it comes to emphasizing Wonder Woman for what was back then the modern readers of 1987 from the superhero geeks to long-time Wonder Woman fans and to girls and women in general. More than that, this story is timeless and clearly it is an illustrated literature classic on its own right.

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This is how the Amazons built their society in Themyscira.

The comic book has over thirty pages of story and art, with the pace ranging from medium to fast. As such, it managed to completely tell the stories of the Amazons and Princess Diana in just one comic book. By the time I finished this comic book, I got enlightened about the background of the Amazons and Wonder Woman herself.

When it comes to the art, each and every page of Wonder Woman #1 is very beautifully drawn by George Perez. His research on Greek culture and mythology is nicely reflected in his drawings. Just look at how he visualizes Olympus, the armor worn by soldiers, the clothes, the hairstyles, the coliseum, the architecture and more complete with a good amount of details visualized. The final page Perez drew remains very stunning, inspiring and heroic!

Conclusion

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The deities of Olympus.

There is no doubt in my mind that Wonder Woman #1 of 1987 is truly one of the greatest superhero comic books ever published. The creative team succeeded in not only reintroducing Wonder Woman, her people and their part in the post-Crisis DC Comics universe, they also succeeded in modernizing them as well as dramatizing their origins altogether within the 32 pages of this comic book.

While it is a fact that a lot of people nowadays are highly familiar with the cinematic Wonder Woman (memorably played by Gal Gadot), for me the post-Crisis version of the Queen of Superheroes remains the definitive version and I can only wish that director Patty Jenkins would adapt more elements from this. It should be noted that this particular rebooted Wonder Woman is believable and can be taken more seriously among all superheroes.

If you are seriously planning to buy an existing hard copy of Wonder Woman #1 (1987), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $51. The near-mint copies of the newsstand edition and the edition without a month printed cost$102 and $153 respectively.

Overall, Wonder Woman #1 (1987) is highly recommended! 


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099: Oasis

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

According to the online edition of Merriam-Webster Dictionary, an oasis is something that provides refuge, relief, or pleasant contrast. In the case of X-Men 2099, the open areas of the southwestern region of the United States is a dangerous place to be in even though they are free from oppressive systems of control that dominate cities. As such, it is the southwestern region in 2099 can be compared to the Old West in history where there are lots of desolate places as well as lots outcasts and outlaws. Unlike their mainstream counterparts, the X-Men of the far future are nomads and they don’t have a long-term place of residence they could call home. Considering how dangerous the region is for the mutants, a haven of peace, security and prosperity is always ideal to them but only if it is indeed real.

That is what we will explore in the one-shot comic book X-Men 2099: Oasis here.

But before proceeding with the review, it has to be emphasized first that the one-shot comic book which was made special with the painted art of the Hilderbrandt brothers Greg and Tim. For long-time X-Men 2099 scribe John Francis Moore, Oasis was like a big dream come true. When asked during an online interview about his recollections on making X-Men 2099: Oasis and working with the Hildebrandt Brothers, Moore stated:

I was a fan of the Hildebrandt’s fantasy illustration, and I was blown away when Joey told me that they wanted to do an X-men 2099 project. I met with them in Joey’s office and they were both really great guys. I think they said they really liked Bloodhawk, so I knew he’d be a major player in whatever story we developed. They didn’t enter the project with a lot of conditions. They seemed genuinely happy to get to play in this corner of the Marvel universe.

I can’t remember ever writing a full script for any of my Marvel work. I gave them a plot and sometime later received Xeroxes of pencil art (Hildebrant art!) to dialogue. Then it went back for them to paint, and they did a phenomenal job. I only wish that it could’ve been published before the 2099 line was axed. It was a beautiful book that I think was sadly under promoted.

To find out if it is any good, here is a look back at X-Men 2099: Oasis published in 1996 by Marvel Comics with a story written by John Francis Moore and painted art done by Greg and Tim Hildebrandt.

Cover
The cover.

Early story

The comic book begins with a flashback set in Hong Kong in the year 2090. A much younger Shakti/Cerebra is on the loose trying to reach a ferry to Kowloon with a plan to hide in the back alleys of Tsimshatsui. Suddenly Lokjaw intercepts her and grabs her. They had a short history together and Lokjaw insists that Shakti should be grateful to her father who raised her to run his bio-shops. After a brief chase, something hits Lokjaw who fell into the water. It turns out Ryu Kobolt helped Shakti, and he has been instructed by his boss to offer her asylum.

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Luna and Skullfire explore a place.

In the present day of 2099 in New Mexico, Bloodhawk flies to his desert home not knowing he is being monitored. Two people, an old man with white hair and a lady, work together to stun the X-Men member and take him with them. A short time later, inside a high-tech facility, Bloodhawk wakes up finding himself restrained and being watched over by the lady and the old man. They tell him he is in the Promised Land, a place where the sins of the old world will be washed away. Using her powers, she touches Bloodhawk’s head and slowly turns him into his normal human form.

Meanwhile outside a deserted town near the border between Colorado and Kansas, Shakti, Tim/Skullfire and Luna arrive riding motorcycles. They are checking the potential presence of a mutant nearby…

Quality

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Really great visuals by the Hildebrandt brothers!

It is very safe to say that this is one very ambitious X-Men 2099 story ever told by John Francis Moore. It sure has an epic concept showing that Oasis in the open region not only exists, but also serves as the closest thing humanity in America has to imitating Heaven built on top of the land. Oasis is the indoor paradise where mutants and humans gather together, live in peace and work together in tremendous ways that the X-Men could only hope to achieve in Halo City (note: this story is set some time after X-Men 2099 #25).

The titular place is clearly the centerpiece of the story backed with characters and threads from the past that explain how it got established. Part of the creation of Oasis is connected with Ryu Kobolt whom Shakti got close with many years back. Of course, someone else got involved with Ryu which directly connects with the creation of Oasis.

While it is also clear that the story took some inspiration from Christianity, I should say that the approach was done by rehashing old storytelling concepts like emphasizing a charismatic person who looks godly or messianic, people getting converted with ways that are not holy, false prophets misleading those seeking salvation, etc. With the ages-old concept of the mad scientists added, then there is conflict here for the X-Men to engage with. The story touches on themes like destiny, conversion, having the power to judge people and committing genocide.

As for the characters, John Francis Moore made the right move to utilize Shakti, Bloodhawk, Skullfire and Luna of the X-Men, however the other new characters such as Memphis, Pandora and Ryu pale in comparison with regards to importance (even though Memphis and Ryu each had a good amount of the spotlight and even some character development).

When it comes to the artwork, this is one great looking superhero, sci-fi story in painted form thanks to the Hildebrandt brothers! Not only is their painted art beautiful to look at, there are also eye-catching shots of scenery, very detailed facial expressions and a very lively presentation of the action scenes and explosions! Each and every character painted – specifically Shakti, Skullfire, Bloodhawk, Luna, Memphis, Pandora and Ryu – has that touch of visual realism (note: not photo realism) that make them look more human to the eyes (especially the X-Men members when compared to how they were drawn by Ron Lim and Jan Duursema in the monthly series). This is one great looking comic book and easily one of the very best of the X-Men of 2099!

Conclusion

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The Oasis!

X-Men 2099: Oasis is a one-shot comic book that did not match its high ambition. While it has some of the best painted superhero art of the 1990s ever, the storytelling just did not engage me that much. For one thing, its approach on taking inspiration from Christianity is very flawed not only due to rehashing storytelling concepts but also due to the fact that everything – including the titular Oasis – had to be concluded already. Even though there was a build-up leading to a final conflict, the payoff was not that great and ultimately there was a sense of rush in the 2nd half of the story.

What is also disappointing is the fact that the events told here did not really impact Shakti, Skullfire, Luna and Bloodhawk at all, nor was there anything added to the narrative of the X-Men 2099 monthly series. This is too bad because the existence of a haven where people can live in and be protected from the prejudice and violence in the region fits nicely with the concept of X-Men 2099 in the first place. Even though there was a reference to issue #25 during the first half, this comic book ended up looking like a dream story or a parallel universe tale with a $5.95 cover price! It seems to me like this was more like a cash-grab attempt to exploit comic collectors and the fans of X-Men 2099.

If you are seriously planning to buy an existing hard copy of X-Men 2099: Oasis, be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $14.

Overall, X-Men 2099: Oasis is a serviceable one-shot comic book. That being said, if you really intend to buy it, you should not pay more than $5 for it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman (2017)

Disclaimer: This is my original work with details sourced by means of watching the movie and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love watching superhero movies, especially the ones that were well crafted by the filmmakers complete with solid storytelling, sufficient spectacle as well as memorable performances by the hired talents (both behind and in front of the camera).

Of all the superhero movies made by the forces of Hollywood starting with 1978’s Superman, I can clearly say that 2017’s Wonder Woman is my favorite. Don’t get me wrong. I did not limit myself to just DC Comics superhero movies. I saw all the X-Men movies and their spinoffs, almost all the Spider-Man flicks, almost all of the Marvel Cinematic Universe movies and even the obscure ones. Along the way, there were some great superhero flicks that became modern-day classics like Logan and Avengers: Infinity War.

Still it is the Gal Gadot-led, Patty Jenkins-directed Wonder Woman that I loved watching the most.

Let’s start with my retro review of Wonder Woman, the one film that arguably saved the DC Comics Cinematic Universe for Warner Bros.

WWposter1
The Wonder Woman movie poster from 2017.

Early Story

The story begins sometime after the end of Batman v. Superman: Dawn of Justice during which Diana finds a long lost photograph recovered by Bruce Wayne. Then she remembers her past in Themyscira where she grew up as the only little girl among the women called the Amazons and her mother is none other than Queen Hippolyta. Concerned that the wicked Aries is still alive, Hippolyta’s sister Antiope trains Diana (initially in secret until they were discovered) to be strong, brave and more capable than their fellow Amazon warriors.

One day, Steve Trevor arrives in Themyscira becoming the first-ever man Diana ever met. Tension rises when the Germans (from World War I Earth) arrive on their island causing the Amazons to fight in defense. A lot of people lost their lives, including someone very close to Diana.

While interrogated with the Lasso of Truth, Steve reveals who he is and what he has been doing. He states that back in his world, World War I is ravaging the world costing many people their lives. This causes Diana to stand up and stop the war somehow (she believes Aries is responsible). Queen Hippolyta disapproves of Diana’s analysis. After privately meeting with Steve, Diana then starts her move for a mission to stop the war in Man’s World.

Quality

Screenshot_20200228-213823_YouTube.jpg
Gal Gadot as Wonder Woman in the middle of German soldiers.

Let me start with the performances. Gal Gadot definitely IS Wonder Woman in this movie. Regardless of how many versions of Wonder Woman there are in comics, the Israeli actress truly captured the essence of Diana’s early development which includes her special place among the Amazons (note: she is the only Amazon who was born in Themyscira and grew up from infant into a mature woman), her fateful meeting with Steve Trevor, her entry into Man’s World and how she adapts with the events and people outside of Themyscira. Wonder Woman’s purity on saving the world, doing what is right and emphasizing love and compassion were all nicely translated into cinematic art by Gal Gadot. From doing the action scenes to saving people, speaking her mind among her fellow Amazons and interacting with others as she adapts with Man’s World, I really love Gadot’s work on bringing Wonder Woman to life. As her cinematic work is great, there is no doubt that Gadot will always be iconic to fans of the Queen of Superheroes and superhero enthusiasts in general in the decades to come right beside Lynda Carter (who played the icon on TV), Christopher Reeve (Superman), Robert Downey, Jr. (Iron Man) and Chris Evans (Captain America). Meanwhile, the portrayals of Diana as an 8-year-old girl as well as a 12-year-old were perfectly done by Lilly Aspell (who is truly skilled with horse riding) and Emily Carey.

QueenDaughter
Lilly Aspell as young Diana with Connie Nielsen as Queen Hippolyta.

Chris Pine is excellent as Steve Trevor who is portrayed to be very dedicated to his work, brave in what he does and still shows compassion instead of arrogance towards others. He also has great chemistry with Gal Gadot and, like in the comic books, their relationship is nicely translated on the big screen. Pine’s performance here is, in my view, the best superhero movie supporting role to date.

Screenshot_20200228-213746_YouTube.jpg
Chris Pine as Steve Trevor with Gal Gadot as Diana in disguise.

Connie Nielsen meanwhile is great in playing Queen Hippolyta and all throughout, there is always a sense of leadership complete with a touch of motherly love just like in the comic books. Her sister Antiope was nicely portrayed by Robin Wright as the one Amazon who taught Diana to be brave, strong and highly capable as an Amazon warrior.

Danny Huston, who played the lead villain in the 2009 movie X-Men Origins: Wolverine, played yet another military bad guy here but this time he’s a World War I German officer. He’s a villain with a purpose who not only fights for the glory of Germany but also strongly believes that war is natural and inevitable for humanity. In some ways, Huston’s Ludendorff reminds me Michael Shannon’s General Zod in Man of Steel.

Antiope
Robin Wright is excellent as Antiope.

When it comes to presentation, this film is Patty Jenkins’ 2nd movie as director (her debut was way back in 2003) and the great turnout of Wonder Woman as a high quality movie (as opposed to being a critical and commercial success) only proved yet again that the old saying in Hollywood – The director’s second movie is his/her best movie – is true. Jenkins, who also worked on television, not only prepared a lot to make this movie but also researched Wonder Woman, developed ways to get the most out of the cast members, tweak the written story of the film (by Allan Heinberg, Zach Snyder and Jason Fuchs) and, most notably, she led the production with a lot of passion. To put it short, Wonder Woman is a labor of love (and the No Man’s Land scene is iconic) that not only resonated with fans of the Queen of Superheroes but also with the film critics and moviegoers.

Regarding storytelling, I noticed that a key story from Wonder Woman’s origin in the comics (the contest of the Amazons) did not happen at all in the film. While there were die-hard fans of the icon who complained about it, I felt that the contest of the Amazons would have made this movie more complicated and surely would have lessened the impact of World War I as a key story element. Since the purpose of this movie was to emphasize Diana’s origin and her entry into Man’s World with a major mission, I believe that the contest of the Amazons can be made cinematically later in a future movie.

The way the story was told cinematically, it also captured Diana’s reactions to the events that happened around her. The scene in which she saw the village destroyed showed how death and destruction compelled Wonder Woman to accomplish her mission even though others find ending the war impossible. Along the way, the actors – specifically Gal Gadot – really added life into the narrative with their strong performances.

When it comes to on-screen humor, which is popular among moviegoers and is almost a requirement for most new superhero movies that come out, having it done by supporting players Lucy Davis and Saïd Taghmaoui was a clever move since it allows Gal Gadot to portray Wonder Woman without any performance disruption. Considering her short screen time, Davis as Etta Candy is really funny. The amount of humor in this film, in my view, was just right and never annoying.

Spectacle? Wonder Woman is loaded with action, stunts and exciting stuff! The action involving Wonder Woman was brutal and satisfying to watch, and Patty Jenkins’ use of slow motion on key moments was great (even comparable to John Woo’s past work) and at the same time not too excessive. The Themyscira battle between the Germans and the Amazons at the beach was engaging and strategically filmed. Also, it was fitting that the action ramped up nicely starting with the iconic No Man’s Land sequence. The final battle in the film, unsurprisingly, had lots of computer-generated images (CGI) which is understandable considering the fantasy element of Wonder Woman.

More on the action, I love the way Patty Jenkins had Gal Gadot, Robin Wright, Connie Nielsen and Chris Pine perform the action themselves which all made their characters even more believable. Of course, there were certain moments in which stunt doubles were used to do the more dangerous moments on behalf of the actors.

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This happened just before the iconic No Man’s Land scene.

Apart from the core cast, a lot of the actresses playing the Amazons trained for several months not just to look the part but also to perform action sequences using weapons with actual skill. The stunt coordinators and specialists hired by the filmmakers deserve praise for contributing nicely on making the cinematic Amazons highly believable. This alone not only makes Wonder Woman stand out nicely among all Hollywood superhero movies but also reflects nicely what was portrayed in the comic books.

The production design is also top-notch. I love the scenic locations of Italy used for scenes set in Themyscira. The filmmakers also did a great job recapturing the look of World War I Europe from the historical pictures to the big screen. The costume designs were fantastic, and the standout designs were, unsurprisingly, the costumes of the Amazons which really made their fantasy culture look believable. The filmmakers decided to have much more colorful visuals instead of following the look of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad.

On the music, the work by Rupert Gregson-Williams was great. His rendition of the Wonder Woman theme was very lively to listen to. The same can be said about the music he provided in the memorable No Man’s Land scene which had a nice build-up as Wonder Woman made her first full appearance in costume on the field. Other tunes played in the film suited the scenes well.

If there were any weak spots in this movie, it would be certain shots of action that were not filmed with precision. I’m talking about filming action scenes way too close to the camera combined with music video-style editing that’s supposed to make film look flashy. It’s not only disorienting, it also took me out of the movie.

Conclusion

Overall, Wonder Woman is one of the best-ever superhero movies ever made and easily my favorite of them all. It has an excellent balance between storytelling, character development and spectacle, and Gal Gadot gave the performance of a lifetime not only by bringing Wonder Woman into life in cinematic form but also emphasizing what the Queen of Superheroes stood for. As part of the current DC Comics Cinematic Universe, this movie stood out by having optimism and heroism as core themes (as opposed to the dark, gritty and even cynical approach of Man of Steel, Batman v. Superman: Dawn of Justice and Suicide Squad) and, more importantly, by focusing strongly on Wonder Woman instead of building up for the Justice League movie (which was released months after this one).

Apart from high-quality production values and a strong creative approach, the cast and cinematic performances are easily among the best in the superhero movie genre. Chris Pine’s Steve Trevor is an excellent example of a supporting role that is engaging without ever overshadowing the lead role. By the end of the film, you will realize the impact that Queen Hippolyta and Antiope had on Diana’s personal development.

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Connie Nielsen made a great queen and mother in this movie.

Being strongly focused on heroism with optimism, director Patty Jenkins and her crew succeeded in making this film without ever succumbing to the extreme views of the Political Left in Hollywood and the loudmouth social feminists. When I see the battle between the Amazons and the German soldiers on the beach of Themyscira happen, I simply saw armed women defending their homeland not from men who intend to rape them but rather men who had no right to intrude in the first place. Even as there were scenes showing men in power in World War I Europe (putting Diana in a powerless position), there still was no feminist-inspired hatred towards men. Also the bond between Steve and Diana developing from friendship into a romantic relationship literally shut the door on extreme feminism.

As a Wonder Woman-focused story, this film succeeded on emphasizing the Queen of Superheroes to both long-time fans and mainstream moviegoers. This movie also had a nice mix of having a fantasy setting with Themyscira moving on to a historic setting with World War I Europe. On the origins of Wonder Woman herself, I don’t mind at all that the contest of Amazons was not told because this movie’s concept is already great to begin with and its running time of 141 minutes was just right.

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Gal Gadot will be remembered for a very long time for her excellent portray of Wonder Woman in cinema.

With all the greatness it was made with, I kept coming back to Wonder Woman when replaying superhero movies here at the comfort of home. In the cinemas back in 2017, I saw the film three times. Ultimately, I can say out loud that Wonder Woman is highly recommended and it is truly essential!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

If you are looking forward to Wonder Woman 1984, check out my preview and opinion about the first movie trailer.

Final Fantasy Bonanza for Xbox Fans!

When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.

It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.

For the original Xbox console, Square Enix made no games for it at all.

Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.

This year Square Enix released several of their classic Final Fantasy games released for Xbox One gamers via Xbox LIVE – Final Fantasy VII, Final Fantasy IX, Final Fantasy X and X-2 and a few others.

The other announced game, Final Fantasy XII (The Zodiac Age), will be released on April 30.

Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.

With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.

Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.

What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.

If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.

For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.

 

Why I am excited for Wonder Woman 1984

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What is my favorite superhero movie of all time? It is none other than 2017’s Wonder Woman movie that starred Gal Gadot and was directed by Patty Jenkins. That film is truly a spectacular spectacular!

Naturally I am heavily anticipating the next movie Wonder Woman 1984 which is set for a June 2020 worldwide release in cinemas. It was originally set for a November 2019 release but Warner Bros. had to push it back.

Why am I excited for the movie?

1) Gal Gadot as the Queen of Superheroes – Israeli actress Gal Gadot is a lot more than a talented actress. She has proven in the 2017 that she IS Wonder Woman as she captured the core values of the icon and convincingly dramatized those values and character elements on the big screen. With Wonder Woman 1984 coming, I am excited to see how Gadot will flesh out Diana/WW as she spends time in Man’s World in the year 1984. When it comes to spectacle, Gadot is a proven action performer and knows how to please viewers with WW in action. Of course, the stunt and fight coordinators as well as the physical trainer all contributed to the spectacle in the first movie and for sure they are working hard to fill WW84 with new spectacle.

2) Patty Jenkins’ direction – To make things clear, Patty Jenkins is a storyteller first and foremost. Her work in the 2017 WW movie was very good and there was a nice balance between spectacle, character development and plot development. The strong focus on the development of Diana from the world of Themyscira to Man’s World really reminded me of what I read in the comic books long ago (particularly George Perez’s WW in the post-Crisis DC Comics universe that started in 1986). Not only that, the sequence from the early part of the moving with the narrative drifting from the present day into Diana’s past as a child in Themyscira was easily the most immersive narrative transition I’ve ever seen in any superhero movie! Don’t forget the now iconic No Man’s Land scene which heavily emphasized Wonder Woman’s presence in Man’s World. Before I forget, the implementation of humor in the film was clever as supporting cast members performed it leaving Gal Gadot free to play Wonder Woman straight.

Considering what was achieved in the 2017 movie, I am confident that Jenkins has new concepts to realize on the big screen in WW84. We just have to wait until June 2020 to find out.

3. Kristen Wiig as Cheetah – This one is more intriguing. Kristen Wiig is often identified with comedy and this alone made her look like an unlikely candidate to play one of the classic Wonder Woman villains…Cheetah. In the comics, specifically during the George Perez era, Cheetah was tough and rough against WW. I believe that with the strong support from the film crew and director Jenkins, Kristen Wiig can prove herself to not only be serious but also gritty as Cheetah. So far there are no images showing Cheetah in her anticipated beastly look which is fine with me because I prefer that Warner Bros. should keep such images secret until the film’s opening.

4. The 1980s setting – While it is a fact that nostalgia for the 1980s has waned in reality, having Wonder Woman in the said decade could create something new and memorable for all moviegoers. As far as we know, Wonder Woman is into a conflict with the Soviet Union during the Cold War and Cheetah lurks somewhere. Will the sequel adapt key story elements from George Perez’s 1980s Wonder Woman? Will there be references to the Iran-Contra connection of the decade that saw the murder of many men, women and children? The Soviet occupation of Afghanistan perhaps? We won’t find out until June 2020. The 1980s setting, by the way, could be an opportunity to add zest to the ongoing superhero movie craze that Hollywood as a whole has been benefiting from and, story-wise.

5) Gradual build-up for the DC Comics cinematic universe – I have no doubt that Wonder Woman 1984 will gradually help build-up the DC Comics cinematic universe in terms of storytelling and world-building under the watch of Walter Hamada. The recent mega-blockbuster Aquaman was a finely crafted movie that portrayed the origin of Aquaman while at the same time tell an epic story in the present day set after the events of Justice League no less! In my view, there is a clean slate for universe-building as far as DC Comics superheroes in cinema is concerned. While the future of the cinematic Batman and Superman remains unclear, Wonder Woman and Aquaman are here to stay and then there is also the upcoming films of Birds of Prey and the Suicide Squad sequel that will add to the cinematic universe build-up. Personally I prefer the cinematic universe build-up to be gradual and not rushed and heavy loaded (as seen during the watch of Zack Snyder). Building up the current cinematic universe piece-by-piece by releasing standalone movies of DC’s superheroes (and teams of intriguing characters) from time to time is preferable. Under the watch of Walter Hamada, I am confident he is executing plans on not only improving the DC Comics cinematic universe but also defining it. Going back to Wonder Woman 1984, I really look forward as to what its plot will add to the cinematic universe as a whole.

June 2020 is still far away but it will come and already I am looking forward to watching Wonder Woman 1984 on opening day on an IMAX screen.

For your enjoyment, here are some YouTube videos I embedded. Also included is a short clip of Kristen Wiig’s act.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

Observation of the first twelve hours Tales of Vesperia: Definitive Edition

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Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.

This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).

With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.

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Patty the pirate!

When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.

When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.

This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.

I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.

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Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)

When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.

While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.

Thanks for reading. Please feel free to share this article or comment if you have something to say. If you enjoyed it, please feel free to press the like button below.