The significance of Eiyuden Chronicle RPGs coming to Xbox!

As I viewed the Xbox-Bethesda games showcase live on my PC, I got delightfully surprised when the two Eiyuden Chronicle Japanese role-playing games (JRPGs) – Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising – were revealed and confirmed to be coming to Xbox Game Pass (XGP) separately in the near future. Really, I never anticipated that the Eiyuden Chronicle games developed by Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama) would appear in the showcase nor did I anticipate they would be added to XGP (on Xbox consoles and PC) which has many millions of active subscribers worldwide.

To put things in perspective, posted below is an excerpt from the official press release (titled: Microsoft partnership announcement at E3, franchise trailer, and website launch) from the Eiyuden Chronicle official website.  Some parts in boldface…

Revealed today during the Xbox E3 showcase, a new trailer for the Eiyuden Chronicle franchise formally announcing that 505 Games, Rabbit & Bear Studios, and Microsoft are bringing legendary game developer Yoshitaka Murayama’s (Suikoden I & II) latest JRPG adventures, Eiyuden Chronicle: Rising and Hundred Heroes, to Xbox Gamepass. Eiyuden Chronicle: Rising is set to release in 2022, and Eiyuden Chronicle: Hundred Heroes is set to release in 2023.

This is the companion game Eiyuden Chronicle: Rising coming to Xbox Game Pass in 2022.

Eiyuden Chronicle: Rising is the first entry in the franchise and a companion game to Eiyuden Chronicle: Hundred Heroes that is set in the same world and tells the pre-war tales of various characters who will appear in the main game. The action-RPG melds key backstory with fast-paced combat, town-building mechanics and 2.5D platforming, and is set to release in 2022.

This is what Eiyuden Chronicle: Hundred Heroes looks like. Coming to Xbox Game Pass in 2023.

“We’ve been working hard on the Eiyuden Chronicle franchise and love to see the amazing reactions from fans following our trailer at the Microsoft E3 event,” said Studio Lead Yoshitaka Murayama. “We’re telling a rich story with the Eiyuden Chronicle franchise, so much so that we couldn’t possibly tell it all within the confines of a single game. We set out to solve that problem with our companion game Eiyuden Chronicle: Rising which features key backstory to the main game and a completely different gameplay style.”

Studio Lead Yoshitaka Murayama and Director Osamu Komuta are joining forces once again to bring an unforgettable journey into their fully-realized world of Allraan. In Eiyuden Chronicles: Hundred Heroes Rabbit & Bear Studios are taking the turn-based strategy game experience to the next level with a fine crafted six-character battle system. The developers are using meticulously created 2D sprites and 3D backgrounds to deliver a riveting story with over 100 playable characters and engaging gameplay that’s meant to bring players a modern take on classic JRPGs.

And here’s the video…

Since I first heard about its successful Kickstarter campaign, I have been following the news about Eiyuden Chronicle, specifically the Hundred Heroes game which was the precise project of the said campaign. Why? Because that game was clearly designed as an inspired successor (or spiritual successor as others call it) to the early Suikoden RPGs of Konami. When I was still a PlayStation fan, I was fortunate to have played and enjoyed a lot Suikoden and Suikoden II on the original PlayStation. Rabbit & Bear Studios head Yoshitaka Murayama was the producer, writer and game director of Suikoden, Suikoden II and Suikoden III (on PS2) during his time with Konami. 

Other than the Eiyuden Chronicle franchise coming to XGP, the announcement of the companion game Eiyuden Chronicle: Rising coming out first (2022) was also very surprising. It was just unexpected but still it made sense as the developers really have a huge concept and a living universe of the Eiyuden Chronicle franchise that just could not fit in one single game. Clearly Murayama and his creative team are up to something that could shake gamers’ love for Japanese RPGs for the better eventually.

Significance to Xbox

A character in Eiyuden Chronicle: Hundred Heroes about to throw a strong punch at the monster during a battle.

Back on August 2020, I expressed confidence that Xbox as an ecosystem (the consoles, PC, cloud and Xbox Game Pass) will become a haven for gamers who love fantasy role-playing games (fantasy RPGs). That article was published before the megaton announcement about Microsoft acquiring ZeniMax Media (to integrate Bethesda with Xbox) and the addition of the Elder Scrolls fantasy RPG franchise further adds credibility to Xbox for fantasy RPG enjoyment (as well as RPGs as a whole).

So where can the Eiyuden Chronicle RPG franchise fit in? For one thing, Xbox fantasy RPG enthusiasts who love Suikoden or those who enjoy turn-based strategy, or those who are looking for nice alternatives to Square Enix’s Final Fantasy and Dragon Quest games on Xbox can experience something new and fun with the Rabbit & Bear Studios-developed JRPGs. It is also clear that the Eiyuden Chronicle RPGs help fill the perceived lack of JRPGs on this current Xbox console generation.

The combination of highly detailed 2D sprites and 3D polygonal environments makes Eiyuden Chronicle: Hundred Heroes look radically different from most JRPGs on Xbox.

Second, gamers will be able to experience role-playing with the game design and storytelling philosophies of Yoshitaka Murayama. In addition, Murayama’s production team created a very unique visual style that combines highly-detailed, well-animated 2D sprites (pixel artworks) with 3D polygonal environments combined with strategic camera angles and movements. The way I see it, it seems to be an inspired take on modern gaming’s visuals while still retaining that artistic link back to the glory days of the Suikoden game franchise.  

In this age of high-definition, highly detailed polygonal graphics and 120FPS frame rates, it is refreshing to see Murayama and his team use pixel artworks as a key visual element in their presentation with Eiyuden Chronicle JRPGs.

Third, the battles seen in Eiyuden Chronicle: Hundred Heroes strongly resemble the functions and speed of what I enjoyed in Suikoden and Suikoden II on the original PlayStation console. Unlike other turn-based Japanese RPGs of the 1990s, battles in the early Suikoden games were NEVER stressful and grinding was not too present. Even during times in Suikoden or Suikoden II when I needed to have my characters level up to be stronger, doing so with battles was smooth and painless. The trailer of Eiyuden Chronicle: Hundred Heroes even showed the developers pushing the battle design of their game, going beyond the limits of the early Suikoden games. In one sequence, they showed one of the playable characters in the foreground firing a shot at a monster far into the background. This could suggest strategic placings for battles and we will find out soon how this will turn out.

Fourth, having Eiyuden Chronicle JRPGs in the Xbox ecosystem adds more variety into the current lineup of upcoming fantasy RPGs. Even with the likes of Elder Scrolls VI (which Phil Spencer mentioned during the Xbox-Bethesda games showcase), Fable and Avowed, I believe that Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes will fit in very nicely and even attract a lot gamers who want a lot of fun with role-playing on their Xbox consoles. I also believe that the global Xbox fans community can provide Murayama and his team a suitable audience of not only buyers of their games but also help establish a large base of fans for the Eiyuden Chronicle game franchise.

The addition of the Eiyuden Chronicle JRPG franchise makes fantasy role-playing on Xbox even more exciting! It is also another great reason to sign up for Xbox Game Pass subscription!

That being said, I urge you my readers, fellow Xbox fans, fans of Suikoden and others who love playing fantasy RPGs that we all have the time and opportunities to acquire our own copies of the two Eiyuden Chronicle JRPGs upon release on the Xbox ecosystem and help Murayama and the rest of his team fulfill their goals with their fantasy RPG franchise! We can also convince Team Xbox to get more involved with Rabbit & Bear Studios to ensure that future installments of Eiyudin Chronicle will come to Xbox!

Think about the future of fantasy RPGs on Xbox: Eiyuden Chronicle: Hundred Heroes, Eiyuden Chronicle: Rising, Avowed (Xbox-exclusive), Fable (Xbox-exclusive) and Elder Scrolls VI (Xbox-exclusive)…I want them all on Xbox via Xbox Game Pass!

In ending this piece, here are some Eiyuden Chronicle and Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #21 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of superhero universe of DC Comics! I don’t know with you, my readers, but I love the way George Perez and his fellow writers characterized Wonder Woman during the very early stage of the post-Crisis era of DC Comics. The character development was not only a great way to achieve balance with spectacle and plotting for each story of Wonder Woman, but also a solid way to redefine the Queen of Superheroes to new fans as well as other comic book readers of the late 1980s. Such characterization efforts include redefining other key elements of the Wonder Woman concept such as the development of Themyscira and its all-women society, the struggle that the deities of Olympus had while the Amazons struggled, and most notably the way Wonder Woman and the people of man’s world adjusted to each other.

With those details laid down, we can find out more about Wonder Woman’s development in this look back at Wonder Woman #21, published by DC Comics in 1988 with a story written and drawn by George Perez with Bob McLeod credited with the finished art.

The cover.

Early story

The story begins in Themyscira. In the middle of the night, Menalippe, the oracle of the Amzons wakes up looking terrified. She makes a reference to the deities of Olympus. In Wakefield, Massachusetts, Diana/Wonder Woman, Julia Kapatelis and teenager Vanessa arrive home from the memorial service of the late Myndi Mayer. As Vanessa goes to her bedroom feeling depressed, Diana admits to Julia that she is deeply troubled over what happened in recent times. She also expressed that she can’t help feeling partially responsible for Mayer’s death.

As Julia tries to comfort Diana, several knocks were made at the house door. Upon opening it, a bird carrying a note suddenly flies into the house and heads straight to Diana who recognizes it and reads a new message written by her mother, the queen Hippolyte.

After reading it, Diana leaves for Themyscira with a promise to Julia and her daughter that she will return. Shortly after arriving in her nation, she, her mother and all their Amazon sisters assembled at the altar of Apollo and performed a ritual led by Menalippe. Menalippe claims to have made contact with the deities and states that she, Diana and Queen Hippolyte have been called to appear at the court in Mount Olympus…

Quality

The deities of Olympus were never holy and were in fact very flawed beings who happen to hold tremendous power over Wonder Woman and the Amazons.

I can say that this is a story about the foundation of Wonder Woman’s place in the DC Comic universe as it involves the link between Olympus and Themyscira. The good news here is that this story is very well written and the plot structure was nicely organized by George Perez.

In many ways, this story is a continuation to Wonder Woman’s personal interaction with the deities of Olympus. The difference here is that her mother Queen Hippolyte and their oracle are much more involved and the deities – which include Zeus, Hera, Heracles and the rest – themselves have gotten into tremendous trouble as a result of what Darkseid did to them. This leads to the call of a new order which got the three Amazons chosen. This alone marks the new chapter in the lives of Amazons and Wonder Woman, who proved her worth in the Challenge of the Gods storyline, is unsurprisingly part of it.

When it comes to the character development of Wonder Woman, the golden part happened early in this comic book. I love the way that George Perez portrayed Diana to be fragile as a person who realizes that her being a very powerful icon in man’s world causes both blessings and problems around her. Diana admits getting blinded by the celebrity of being Wonder Woman to the many people around her. The dialogue Perez wrote for Diana in the early scene (in the presence of Julia) is very rich and so touching, you will feel sympathy for the Queen of all Superheroes.

Conclusion

A very touching scene about Diana/Wonder Woman dealing with the responsibility of what went wrong recently.

Apart from being a new chapter for Wonder Woman and her Amazons, Wonder Woman #21 (1988) is a richly layered story to read. It does not have the usual good-versus-evil spectacle common with most superhero comic books, but the story succeeds in moving the narrative of the Amazons and Olympus deities forward while developing Diana as an even more human character (as opposed to being a superhero). This is another great work spearheaded by George Perez.

If you are seriously planning to buy an existing hard copy of Wonder Woman #21 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $33 while the near-mint copy of the newsstand edition and the 2nd print edition cost $70 each.

Overall, Wonder Woman #21 (1988) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-Bethesda excitement intensifies as Phil Spencer emphasizes exclusive games plus key Bethesda games got added to Xbox Game Pass (XGP)

There is no denying that the completion of the most significant video gaming business deal of this modern age of and the integration of Bethesda into Team Xbox are leading to a brighter future in electronic entertainment not only for Xbox fans and PC gamers but also for all other people who can afford gaming.

Yesterday, the fusion between Bethesda and Team Xbox was emphasized even further as top executives from both sides took part in a roundtable meeting titled Bethesda joins Xbox which was shown worldwide online. The YouTube video has been posted below for your convenience and viewing pleasure.

Here are a few notable parts of the roundtable event. Firstly, and most notably, Xbox chief Phil Spencer cautiously spoke about the plans regarding exclusive games that Xbox fans have been eagerly wanting to find out (note: key portions in bold).

“We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,” Spencer said.

Even as Microsoft-controlled Bethesda has games and fan communities on other platforms that will be supported, Xbox customers are still priorities for them and Xbox Game Pass is a key factor as it has many millions of subscribers around the world who use Xbox One consoles, Xbox Series S, Xbox Series X and Windows 10 PC.

While no titles were mentioned by Spencer, I am confident that Bethesda’s upcoming games like Starfield and Elder Scrolls VI will be released for Xbox Series consoles and Windows 10 PCs and be made available via Xbox Game Pass in the near future.

In my view, and in response to the whining of the PlayStation fanboys (who are agonizing over the Xbox-Bethesda deal) and of the people who hate Xbox spotted on social media, it does not make business sense for new Bethesda games (especially those made with big budgets for at least 3 years) to be released on PlayStation and Nintendo platforms since they are not connected with Xbox Game Pass.  If you look at Team Xbox closely, they are working hard to sell not only gaming hardware, software and DLCs, but also subscription services. In this case, Xbox Game Pass is essential and with 18 million subscribers already counted, the said subscription service is generating billions of Dollars of revenue for Team Xbox per year. Will Sony and Nintendo be willing to have Xbox Game Pass offered to their respective customers for the sake of availing new Bethesda hot new games? Unless something drastic happens, such a scenario won’t happen.

Going back to Spencer’s confirmation of exclusive games for Xbox customers, the integration of Bethesda into Team Xbox easily ensures that Xbox fans will not only have a lot of exclusive titles coming from the well-established publisher (and its many studios), they will also have a wide variety of the types of games from ALL the 23 Xbox Game Studios. The first-person shooter (FPS) genre exclusives to look forward to are Halo Infinite, the next Doom, the next Wolfenstein, the next Rage, the next Prey and so on. RPGs? Try Starfield, Elder Scrolls VI, Avowed, Fable, the next Fallout and the next The Outer Worlds.

Rest assured, Xbox fans have a whole lot of exclusive games to look forward to from Bethesda’s studios and the other Xbox Game Studios in the near future. These assured exclusive games should convince gamers to buy Xbox Series S or Xbox Series X, and then sign up immediately for Xbox Game Pass.

Going back to the media event, Todd Howard took note of the marvel of backward compatibility (itself a great, pro-gamer feature on Xbox) and described how awesome it is that old creations such as the RPG Elder Scrolls IV: Oblivion is not only playable (on current Xbox technology) but also nicely presented in 4K resolution showing how much life it still has all these years. In relation to that, Aaron Greenberg announced that Team Xbox is already working on providing FPS Boost (enhanced frame rates) on backward compatible games of Bethesda.

And then there is the other big announcement made during the roundtable event…Bethesda adding twenty games into Xbox Game Pass for subscribers to enjoy!

Specifically the games added into the said subscription service are: Dishonored Definitive Edition, Dishonored 2, Doom (1993), Doom II, Doom 3, Doom 64, Doom Eternal, Elder Scrolls III: Morrowind, Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim, Elder Scrolls Online, The Evil Within, Fallout 4, Fallout 76, Fallout: New Vegas, Prey, Rage 2, Wolfenstein: The New Order, Wolfenstein: The Old Blood, and Wolfenstein: Youngblood.

Those mentioned games are available on Xbox Game Pass now.

In ending this, posted below for your viewing pleasure are varied gaming-related videos…including one video about the March 17, 2021 release of the next DLC expansion for The Outer Worlds (developed by Obsidian Entertainment which itself worked on Fallout: New Vegas for Bethesda long ago).

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #20 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

It’s the second week of March already. That means we are slowly but surely inching closer to the March 30, 2021 scheduled releases of Wonder Woman 1984 on 4K Blu-ray, Blu-ray and DVD! If you have not yet ordered a copy of the sequel starring Gal Gadot as the Queen of Superheroes, you can do so now if you want to. I already ordered my copy. You can also read my retro review of the 2017 Wonder Woman movie.

On to literature! Last time, the George Perez-led story not only saw the end of Diana’s visit of Greece, it also fully presented to readers what was back then the modern portrayal of Circe (DC Comics’ own take on the false Greek goddess) who proved to be at the time the most sinister and most powerful supervillain Wonder Woman faced. Wonder Woman #19 also showed the Queen of Superheroes in her most vulnerable state.

Now that Diana and her friends have returned to America, we can find out what happens next in this look back at Wonder Woman #20, published by DC Comics in 1988 with a story written and illustrated by George Perez based on an idea by Carol Flynn. Bob McLeod was in charge of the finishes.

The cover.

Early story

The story begins in the City of Boston at night. Three Chinese men are running away from something until Wonder Woman confronts them. One of the men fires several bullets at her but each bullet got blocked by her using her tremendous reflexes and braces. After Wonder Woman disarms the gunman, another Chinese man tries attacking her with sharp weapons only to be defeated easily. The other Chinese man tries to run away but gets caught by Wonder Woman who uses her lasso. In reaction to his question, Wonder Woman demands answers.

Elsewhere, investigators are searching for clues and details inside a lady’s modern looking office. Lying on the floor is the dead body of a victim and according to the investigator’s report, she had been dead for a few hours. The victim is none other than Myndi Mayer, a highly successful publicist who made a career out of the media and celebrities. Wonder Woman happened to be her most recent, high-profile client. Mayer was involved in the Wonder Woman fair.

Based on their findings, Myndi Mayer looked like she didn’t go without a fight. A bloody letter opener was found in her hand and her purse was found next to her body emptied. Traces of white powder were found on her desk. Mayer’s secretary Christine Fenton was visited by the investigators who told her about the death of her boss. She did not express any surprise and told them that it was only a matter of time before Mayer’s end came. Christine added that she warned Mayer about a certain man.

The investigators then show Christine the sketch of man based on the description of an eyewitness. She expressed surprise as she recognizes him…

Quality

Wonder Woman takes part in the search for truth.

Wow! This is one dark Wonder Woman story to read and I can say that it is a very inspired work written by George Perez based on an idea by Carol Flynn. This is not your typical story of showing the Queen of Superheroes fighting someone evil or saving people from disaster. This is a murder mystery that is laced with corporate intrigue, crime, legal wrangling and the everlasting struggle to determine the truth.

Myndi Mayer’s death really set of a series of events and revelations that are no less striking. Considering the many details about law, crime, investigations and corporate intrigue, the in-depth writing here indicates that George Perez did a lot of researching and found ways to tell a very cohesive story with Wonder Woman playing a role. I should state that as of this writing, this particular story comes close to becoming realistic and reflective of 1980s life. This is top-notch writing by Perez!

When it comes to characterization, Myndi Mayer was deeply portrayed to be in deep trouble both personally and professionally. Of all the Wonder Woman comics of the post-Crisis era of DC Comics I’ve read so far, this one clearly defines Mayer and goes beyond her usual appearance as a prolific publicist.

On Wonder Woman, as mentioned earlier, she does not get to fight a super villain. Rather she takes part in the search for truth and tries her best to solve the mystery even though she is not even fully familiar with the way law and order works in the world of man. In some ways, her approach to literally putting pieces of the puzzle into place and approaching people in different places reminds me somewhat of Batman’s detective work but without the vigilante approach.

Conclusion

This page about the murder investigation at the scene of the crime has some Watchmen vibes to it.

I can say that Wonder Woman #20 (1988) is not only a great comic book to read but also one of the most unique stories about the Queen of Superheroes ever published. By this time, George Perez has proven himself to be very prolific in storytelling on top of his great ability to draw art. I should state I love the way the story was structured and the way it ended delivered both impact and intrigue.

If you are seriously planning to buy an existing hard copy of Wonder Woman #20 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $41.

Overall, Wonder Woman #20 (1988) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #18 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, fellow geeks and fans of Wonder Woman! Last time, I found George Perez’s standalone writing of the story about Wonder Woman discovering Greece and its connections to her people’s heritage a really good story. For much of the post-crisis Wonder Woman monthly series’ early stage, the stories were done by Perez and the late Len Wein. In issue #17, Perez not only succeeded in developing Diana/Wonder Woman further, he also captured nicely the wonder of discovery of new places and astonishing aspects of life while traveling overseas.

Of course, issue #17 was not purely a tourism story through the eyes of the Queen of Superheroes. There was an obvious build-up of a new villain who is aware of Wonder Woman’s presence in Greece.

What will happen next? Who could the new force of evil be? We can find out in this look back at Wonder Woman #18, published by DC Comics in 1988 with a story written and drawn by George Perez with ink work done by Dick Giordano.

The cover.

Early story

The story begins deep in the darkness of limbo. Light sparks suddenly as Zeus, Hades and Poseidon arrive in the search of their father called Cronus. Zeus retrieves the Olympian pact. After further talking, they join forces in lighting a flame to burn the pact to make way for something new.

Meanwhile in a hospital in the Greek isle of Cephalonia, Diana wakes up surrounded by Julia Kapatelis, Vanessa, a doctor and other Greeks. Diana states that some kind of aura seemed to clutch her in a chilling grip which Julia dismisses and believes that her Amazon friend was simply tired from all the months-long pushing herself since returning from Themyscira.

Julia introduces Diana to Theophilus Ventouras and his nephew Demetrios. The older Ventouras is the owner of the wealthiest estate on the islands. He tells Diana that the governor asked him to meet her at the dock and reveals to her that a local boy was killed by a wolf which some car calling it as a “magia”.

As they continue talking, a nurse listens to them carefully just outside the door of the room they are in. She learns about Ventouras’ offer of assistance to Diana and quietly leaves. Some time later just outside the hospital, the nurse (named Angela) reveals to a man named Mikos that Diana and her group will be going to Ventourata the next day…

Quality

Without hesitation, Wonder Woman moves to save lives.

I can start by saying that this is another well-written tale by George Perez. Apart from the continuing focus on Wonder Woman’s discovery of Greece, the elements of fantasy, intrigue, suspense and even horror have been used more in this comic book compared to the previous issue.

When it comes to characterization, Diana’s close relationship with the Kapatelises is deepened further as the story explored the already established Greek background of Julia. I also found engaging Wonder Woman’s unflinching moves to search for Vanessa and get her out of trouble any way she could.

For those of you who are aware about the lack of superhero spectacle in issue #17, I can share to you that there definitely is more action in this comic book and it is all nicely presented by George Perez.

Continuing what began in the previous issue, Perez ramped up further the build-up of the new force evil awaiting Wonder Woman. I won’t reveal who it is but rest assured, this comic book’s ending is pretty strong and easily justifies the build-up.

Conclusion

Diana and Julia treat each other like family.

Wonder Woman #18 (1988) successfully continued the redefining of the Queen of Superheroes in the post-Crisis era and George Perez really delivered great stuff as well as a very solid story here. From start to finish, there is a lot to enjoy and examine in the story.

If you are seriously planning to buy an existing hard copy of Wonder Woman #18 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $41 while the near-mint copy of the newsstand edition costs $84.

Overall, Wonder Woman #18 (1988) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For Wonder Woman fans, be aware that the movie Wonder Woman 1984 will be released in a 4K Blu-ray disc combo on March 30, 2021. Read my article for the details and, if you have decided to order, do it now at Amazon.

A Look Back at Superman Annual #10 (1984)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Before DC Comics ended their original superhero multiverse with Crisis on Infinite Earths (1985-1986) to restart all over again, there were a whole lot of stories about Superman ranging from the dramatic stuff, the epic tales and right down to the most outlandish tales.

As a kid, I was fortunate enough to buy myself a copy of a 1984 Superman comic book, the cover of which really intrigued and caught my interest. It was a Superman annual comic book with a $1.25 cover price which was somewhat high at the time. Its cover showed the Man of Steel himself carrying a sword pointed up.

That image made me wonder: Why would Superman have to use a sword when he is so powerful and capable without weapons? Where did that sword come from? Who made it in the first place? Is the sword so special to Superman?

With those details laid down, here is a look back at Superman Annual #10, published by DC Comics in 1984 with a story written by Elliot Maggin and drawn by classic Superman artist Curt Swan.

The cover.

Early story

The story begins in a space where a group of diverse people composed of aliens and humans are gathered together watching a live video feed Superman on a large monitor above their heads. As it turns out, the Man of Steel is in space working to prevent meteoroids from entering the planet below him. He then speeds off into space heading back to Earth.

Along time ago deep in the galaxy, a big bang effect took place creating several new fragments in the vacuum of space and among them is a long, rough object that resembles a sword. As an unknown amount of time passed, the long object gradually turns into a smooth looking sword complete with a sharp blade and a letter “S” on one end that is the same as the one Superman carries. It is referred to as the sword of Superman!

In Metropolis, Clark Kent is passed by his officemate Jimmy Olsen who mentioned that he is rushing to interview the billionaire industrialist Oswald Mandias. Two days have passed and Jimmy Olsen remained missing. As his boss Perry White heads on to the office, Clark remains and changes into Superman when the coast got clear.

As the Man of Steel flies off into the city, a Galaxy Broadcasting live report on TV shows Lana Lang reporting from the Kennedy Space Center where the new space shuttle Magellan is about to make its first-ever commercial flight to launch a mysterious new communications satellite owned by Mandias Industries…

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Clark Kent/Superman being a complete stranger to others added a lot to the story.
The sword led Superman to a book about the legend of King Arthur inside the city library.

Being an annual, I can say that the Sword of Superman story was well-written and nicely visualized by the creators which made it fun and engaging to read. It is a Superman story that further adds to his being an essential hero of the original DC Comics multiverse and a key factor here is the somewhat outlandish concept that the sword that he gained was an original material of the universe from the big bang and even had connections to the unseen omnipotent force.

This story is not a simple, straightforward tale about Superman gaining a weapon required to defeat the supervillain King Kosmos. In fact, the sword opens up events that made the Man of Steel reevaluate himself, his situation and the people around him. King Kosmos, who is a time-travelling villain from the future (first appearance in DC Comics Presents Annual #2), served not just merely as the opposition but also adds a good amount of complexity within the reality of the story. For one thing, it is very intriguing and also refreshing to see people of Metropolis (even Clark’s friend Jimmy Olsen) failing to recognize Superman and perceive him with fear. This is a one-of-a-kind story of Superman that must be read, even though it is not really an epic tale.

All throughout, there is a fine balance between spectacle and intrigue. If you pay close attention to the dialogue and details, you will understand the story better and enjoy the comic book more eventually.

Conclusion

The return of King Kosmos!

I personally enjoyed reading Superman Annual #10 (1984) the first time back in 1984. The fact here is that after re-reading it recently, I do confirm that it is still an enjoyable comic book to read, and I am not even a Superman fan anymore. That is quite something! This is indeed a really good piece of Superman history from the pre-Crisis era. It also touches on themes about omnipotence, how ordinary people react to people who wield great power, and being whole with the entire universe.

If you are seriously planning to buy an existing hard copy of Superman Annual #10 (1984), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $35 while the near-mint copy of the newsstand edition costs $70.

Overall, Superman Annual #10 (1984) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #14 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of DC Comics! By this time, the road for Wonder Woman 1984’s run in the movie theaters around the world is ending. That being said, the next way for people to avail of the said movie is the anticipated 4K Blu-ray release of it. That is something I am looking forward to and I am not fond of video-on-demand streaming when it comes to big movie productions (which are best enjoyed in the movie theater). Recently, I’ve heard buzz the Wonder Woman 1984 will be released on 4K Blu-ray and Blu-ray formats within the first-half of 2021, and there is also buzz those will be released this coming April. Again, there is still no official launch date yet for Wonder Woman 1984 in optical disc format but once the announcement has been made, I’ll update you all.

Now we can focus on the post-crisis Wonder Woman comic books of the late 1980s. Last time around, the Challenge of the Gods story saw Diana/Wonder Woman and her mother Queen Hippolyte together as well as the deformed, petrified presence of a certain demi-god who abused the queen very long ago.

Want to find out what will happen next? We can see what follows in this look back at Wonder Woman #14, published in 1988 by DC Comics with a story by George Perez and Len Wein. Perez drew the comic book with ink work done by Bruce D. Patterson.

The cover.

Early story

The story begins with Wonder Woman rushing back to into the deep darkness. While flying through the air, she recalls the details about the death of Pan (the son of Hermes) as well as the manhunter who murdered and then impersonated him causing his own destruction. While justice has been served, she wonders why must so many battles end with senseless slaughter.

Suddenly, to her shock, she sees her mother Queen Hippolyta laying down on the rubble helpless as Heracles (the son of Zeus) struggles with carrying the entire weight of paradise island upon his shoulders. Heracles tells Wonder Woman to begone, stating that there is no place for such as her.

Realizing that Wonder Woman is Hippolyta’s daughter, Heracles tells Diana to take her mother away quickly. Wonder Woman carries her mother and flies off heading towards the surface where their fellow Amazons are waiting…

Quality

Steve Trevor and Etta Candy.

I’ll start first by confirming that this story is a very strong conclusion to the Challenge of the Gods storyline (started in issue #10 followed in issues #11, #12 and #13) complete with clear impact on the Amazons (both emotionally and socially) as well as on the deities of Olympus. Clearly, George Perez and Len Wein organized themselves and prepared the storyline’s structuring, concept and post-event direction early.

As expected, the fantasy and mythological elements are very well portrayed giving the comic book’s story a richly layered structure and solid quality. There is a lot of dramatic stuff here as the tale involving Wonder Woman, her fellow Amazons and the deities of Olympus who all got affected by the conclusion of the storyline. With regards to the presence of Heracles, I do recommend re-reading Wonder Woman #1 (1987) so that you will not only understand the background details but also feel the overall impact of his role in this story. More on the storytelling, there are themes about forgiveness, justification, fulfillment and diplomacy.

Apart from Wonder Woman, the Amazons and the deities, there is a very intriguing sub-plot about Steve Trevor who, at this point of the post-Crisis DC universe, is not Diana’s love interest but rather a supporting character whose heritage is somewhat linked with the Amazons.

Conclusion

This is a magnificent looking art at the start of the story.

Wonder Woman #14 (1988) is truly a great comic book to read! Not only is this a pretty powerful conclusion to the Challenge of the Gods storyline, it succeeded in defining Wonder Woman not only as brave and strong, but also dutiful, focused and compassionate. I should state that the events in this comic book really marked another notable turning point in the overall narrative of the post-Crisis Wonder Woman monthly series.

If you are seriously planning to buy an existing hard copy of Wonder Woman #14 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $60.

Overall, Wonder Woman #14 (1988) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #13 (1988)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Wonder Woman! In case you missed the updates, the new movie Wonder Woman 1984 will eventually be released in 4K Blu-ray format although there is no release date announced yet nor a price. As the nearest cinemas remain closed, it looks like buying the movie in 4K Blu-ray is the best alternative for me and at the same time I am not a fan of streaming movies. Let me point out that what customers pay to stream Wonder Woman 1984 does NOT pay that movie’s producers, investors and creditors! You want to make a difference for the people behind Wonder Woman 1984? Buy movie tickets to watch it in the movie theaters (you will also help the theater operators and their employees) and for home viewing, buy the movie on Blu-ray and 4K Blu-ray in the near future.

Anyway, we are here to look back at the comic books of Wonder Woman as rebooted by the creative duo of George Perez and the late Len Wein. We are going to examine the Challenge of the Gods storyline (started in issue #10) which I personally find really intriguing and engaging to read. It is the struggle of Wonder Woman with a really strong fantasy and mythology flavor that made it stand out among superhero comic book stories in the late 1980s. Last time around, there were these great revelations about an untold chapter of the past of the Amazons as well as greater focus on Diana’s mother Queen Hippolyte who joined in the dangerous trek.

With those details laid down, here is a look back at Wonder Woman #13, published in 1988 by DC Comics with a story written George Perez and Len Wein. Perez drew the comic book with ink work done by Bruce D. Patterson. This is the 4th chapter of the Challenge of the Gods storyline!

The cover.

Early story

The story begins with the armored Queen Hippolyte staring at a huge, deformed man-like figure made of rock which she realizes is none other than Heracles, the same man who deceived and abused her long before the birth of Diana. She reflects on her personal hatred of him that lasted for centuries and remembers that her years in Themyscira taught her the folly of anger. She wonders what Heracles had committed to be condemned the way he is. Noticeably, anything that pierces the stony surface causes great pain and tears from Heracles.

Hippolyte moves on toe find a sleeping cyclops in a lair filled with skeletons. Behind him is a tunnel that she believes her daughter took. As she quietly sneaks, she looks back at Heracles and actually hears him mournfully moaning louder as if he was calling to her.

Among the skeletons in the cyclops’ lair is a horned human skull which Zeus and his fellow deities in Olympus believe belongs to Pan. They realize that the Pan who had spent a lot of time with them is an impostor and this causes division among them. Hera speaks out again Zeus pointing out his enormous pride and arrogance as sources of trouble. Hera believes that Gaea’s destiny will be fulfilled through the Amazons and she will not allow Zeus to abuse them.

Hera then sends Hermes to reach Wonder Woman who just joined the company of several superheroes in the California citadel of the Green Lantern Corps…

Quality

The tremendous impact of the challenge felt.

This is another high-quality creation by Perez-Wein and the stakes for not only Wonder Woman but also her mother has been raised even further. As if that was not enough, there are also some solid revelations (pertaining to the Amazons, their heritage and their destiny under the Olympus deities) and in-story surprises that made the story very engaging. As the challenge for Wonder Woman continued on, Queen Hippolyte’s involvement grew even bigger and this added and connected smoothly with her daughter’s struggles. In terms of characterization, the bond between Diana and her queen mother is dramatically deepened and their respective purpose in life got emphasized a lot more.

In terms of spectacle, this one is very loaded with action while still having a very strong fantasy element behind it all. Seeing Wonder Woman and her mother engage the minotaur and mythological creatures are sights to behold. George Perez expectedly visualized everything with high details and well-constructed panels that moved the action.

Conclusion

Wonder Woman and her mother in the heat of battle with the evil creatures.

No doubt about it! Wonder Woman #13 (1988) successfully kept the Challenge of the Gods storyline compelling and at the same time stay fresh by pulling off strong revelations that will make you think deeper about the Amazons, their heritage and their future. The portrayal of Wonder Woman here shows how pure she is as a purposeful protagonist who simply won’t give up in fulfilling the challenges, proving her true worth and making a major impact to all around her. Her role as a daughter is also very well defined.

If you are seriously planning to buy an existing hard copy of Wonder Woman #13 (1988), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $60.

Overall, Wonder Woman #13 (1988) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Wonder Woman #11 (1987)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of Wonder Woman! Previously I reviewed a story in which the stakes were raised for Wonder Woman and her fellow Amazons as a result of egos among the deities of Olympus with Zeus being reckless to show himself to Diana. Eventually the deities issued their challenge which Diana accepted but the effects were not limited to her alone. Queen Hippolyte is very disturbed by the challenge issued to her daughter as she believes that as ruler of the Amazons, she should be the one to meet the challenge. The queen expressed her view the the goddesses who bore the Amazons surrender to every whim of Zeus. While Hippolyte remains very uneasy, the Amazons support Wonder Woman’s mission and escorted her to the demonic lair beneath their island.

That being said, the Challenge of the Gods storyline continues in this look back at Wonder Woman #11, published in 1987 by DC Comics with a story written by George Perez and the late Len Wein. Perez’s art was inked by Bruce D. Patterson.

The cover.

Early story

The story begins deep within the lair as Wonder Woman encounters the large 7-headed beast called Hydra. Zeus and the other deities of Olympus carefully watch the conflict happen. Zeus thinks Wonder Woman won’t survive the encounter and Pan (the Satan-like figure) states that the destruction of the Amazon will make her sisters more compliant to Zeus’ wishes. Queen Hera however believes Diana would not fail.

As the conflict underneath Themyscira goes on, the deities discuss what would happen should Wonder Woman fail or succeed. In the heat of battle, Diana analyzes carefully her situation and strives hard to defeat Hydra which is blocking the portal to her next destination…

Quality

Wonder Woman’s mother takes action!

I can start by saying that the story here is more spectacular in terms of presentation highlighted with a strong sense of discovery and wonder mixed with high-octane action here and there. To put it short, this comic book is yet another big pay-off executed following the intense build-up in the previous issue. The Challenge of the Gods storyline really started to move in high-gear with the spectacle while successfully defining the fantasy and mythology elements in Wonder Woman’s realm. This is not your typical superhero tale rather it is presented with a much strong element of fantasy laced with suspense and even a bit of horror. As the story unfolds, you will not only witness Wonder Woman struggle with the challenge of the deities, you will also relate with her on a personal level.

Along the way, the creators made one page that followed the experiences of Steve Trevor who in the post-Crisis universe is a much older character still serving in the military. The slow Steve Trevor scene provided a short break from the high-tension of Wonder Woman’s scenes. Not to be outdone in sharing the spotlight is Queen Hippolyte who takes action in connection to the challenge Wonder Woman is handling. Through the queen, her views and personality got developed even further by the Perez-Wein and her struggle on leading the Amazons while being a mother made more sense literally.  

Conclusion

Now this is a really striking set of images.

As it was made with the usual high-quality from the Perez-Wein creative team, Wonder Woman #11 (1987) is a very dramatic, action-heavy and dynamic read that kept on defining the Queen of Superheroes (and even Queen Hippolyte) while keeping the narrative fresh with revealing fantasy elements. Wonder Woman’s bravery here is really tested a whole lot, and her uncompromising desire to accomplish the challenge of the deities. While this comic book is a great pay-off to the build-up done in issue #10, it also builds up to something very unexpected on the final page. I should also state that the story is very unpredictable and at times it played on my expectations.

If you are seriously planning to buy an existing hard copy of Wonder Woman #11 (1987), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $60.

Overall, Wonder Woman #11 (1987) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Mantra #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and fans of 1990s comics! This is another examination of the Ultraverse as told through the exploits of Mantra, the pretty armored lady whose body is occupied by the soul of the male warrior Lukasz.

Previously I reviewed Giant Size Mantra, which was a one-shot comic book that was part of the Archimage Quest storyline and it was indeed a well-made Mantra story that fit in nicely with the monthly series. That same comic book is notable for having the debut of Gwendor’s queen Topaz who went on to become a member of the memorable superhero team UltraForce.

With the details made clear, we can find out what happens next in the Archimage Quest in this look back at Mantra #13, published in 1994 by Malibu Comics with a story written by Mike W. Barr and drawn by Jason Armstrong.

The cover.

Early story

The story begins in an unknown realm. Mantra (wearing her usual mask and armor) and Eden Blake are walking together and talking. After exchanging some words about the displacement of souls, Eden clings to Mantra and apologizes from now realizing what a shock the situation is to Mantra on top of everything else that happened. Eden tells Mantra there is something she wants from her and addresses Lukasz by name.

Suddenly Mantra/Eden Blake/Lukasz wakes up to the call of a technician. She is still in Gwendor and being completely naked, she goes through the process of armoring which is done with highly advanced technology. With her new armor on, Mantra is approached by queen Topaz who brings to her a notable sword to use. They discuss some matters as they walk together.

Meanwhile back in the United States, Eden’s daughter Evie visits a shop and talks to the old lady behind the counter. The young girl asks her about magic…

Quality

In the realm Mantra is in, it’s difficult for men and women to work together.

This is one very unique story of Mantra. Carrying over the elements from Giant Size Mantra, you will get to see the protagonist still spending time in the women-filled Gwendor (note: opposite it is another city filled with men) and starts her alliance with queen Topaz who is a very hands-on type of leader, willing to take risks going into battle. As Mantra does not have her mask and armor, she learns to use the magic power within her to make things happen. This is kinda like seeing Marvel’s Tony Stark adjusting and taking action without his Iron Man suit of armor.

Events aside, this story shows a significant development of Lukasz/Mantra’s personality as she adjusts to the ways of the men and women in their realm. The science fantasy elements of the story gave this comic book a unique style of visual presentation nicely pulled off by the illustrator. When it comes to the Archimage Quest, both Mantra and Boneyard are respectively struggling with disadvantages which is a nice storytelling touch. I should state that in this particular story, the complexities between males and females in the new realm is explored.

Conclusion

Yet another new thing worn by Mantra.

Mantra #13 (1994) is another solid story to read. As it continues the quest for Archimage, it explores more of the science fantasy world Mantra finds herself in as well as the differences between the two local societies separated by gender.

If you are seriously planning to buy an existing hard copy of Mantra #13 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the variant edition costs $12.

Overall, Mantra #13 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Fans of the Ultraverse are encouraged to visit the Ultraverse Facebook group at https://www.facebook.com/groups/73184525691