A Look Back at Harbinger #21 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous review, Sting and new recruit Natalie (Stunner) were inside the stronghold of Kaliph deep within the terrorist state of Iran. Sting’s teammates went there on a high-risk mission to rescue the two even though they had no real resources to deal with Kaliph (first appearance in issue #19) and his private army, and they also had very little time to spare. Regardless, the dangerous mission proceeded and the rescue miraculously turned out successful. The success, however, came with a certain loss.

With those details laid down, here is a look back at Harbinger #21, published in 1993 by Valiant Comics with a story written by Maurice Fontenot and illustrated by Howard Simpson.

Cover.

Early story

The story begins inside the New Jersey apartment occupied by Sting and his teammates. Although weeks had passed since the dangerous mission in Iran, Sting remains in weak physical condition and he had to be carried by Faith/Zepplin and Flamingo as his lover Kris checks out a letter that was hidden from her.

Even though he is obviously not feeling well, Sting lies to Kris that he is fine. Kris reads the letter which turned out to be medical results on Sting done by Doctor Heyward. Sting was diagnosed with Mononucleosis. The weak leader of the group then falls into sleep.

Sometime later, Sting endures a nightmare and wakes up sweating and feeling very troubled…

Quality

A look at Sting’s troubled relationship with his father in the past.

As a way of taking a change of direction following the previous two issues, this particular Harbinger story shifts the focus mainly on Sting and went ahead in explaining why he is such a flawed person, why he is reckless and even unworthy to be leading his teammates.

The core issue in this tale is Sting’s painful relationship with his father. Without spoiling the story details, I can say that the creative team succeed in not only dramatizing the strained father-son relationship, they also explored other elements from Sting’s past as Peter Stanchek – the young guy who had friends and lived a normal American life before his powers manifested and gradually changed everything.

More on Sting’s poor relationship with his father, the creative team came up with a pretty solid script and visuals that creatively emphasized the emotions, the pain and uncertainties on the part of the protagonist. More importantly, what they dramatized here clarified why Sting is immature, reckless and continues to live on with a distorted view of life that can be perceived as anti-family and even anti-social. Given the fact that he is unforgiving towards his father, the young team leader was revealed to be unworthy of not only of having super abilities but also unworthy of leading a group of friends who pretty much have faith in him. Sting is more than just a deeply flawed protagonist…he is also an unlikable superhero.   

Conclusion

Even though he is sick, Sting still remains dishonest with Kris.

Harbinger #21 (1993) is a very power character study of Sting and the creative team deserve admiration for what is clearly the most in-depth development of the character so far in this series. It should be noted that the story, whether intention or not, clearly dramatizes that a person who rejects his or her father is often destined for frustration, pain, suffering and other negative elements in life. Even with super powers, the negative elements won’t disappear and the personal problems will continue to last long. If there is one thing that Sting could do to save himself and his family, it would be coming to his father with forgiveness and having the strong will to make peace with him and be willing to love him unconditionally. Ultimately, this comic book sets up Sting for a potential series of events that could challenge him personally as he continues to lead his team.

Overall, Harbinger #21 (1993) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Armorines #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Armorines monthly series.

In my previous retro review, the comic book introduced us to the armored U.S. Marines (composed of members who go out on the field with armored suits and other members who serve as co-pilots via virtual reality) and their superiors. Their mission took them very deep down the ocean where they have to enter a sunken nuclear-powered submarine not knowing that something dangerous lurks there.

With those details laid down, here is a look back at Armorines , published in 1994 by Valiant Comics with a story written by Jorge Gonzalez and drawn by Jim Calafiore.

The cover.

Early story

The story begins five hundred kilometers off the coast of Australia. Gunny, his armored teammates and the Navy SEALs are deep underwater on a mission at the sunken nuclear-powered submarine. They are being attacked by several large sharks that all have freakish and ruined surfaces. While the sharks don’t have any exceptional intelligence, they have lateralis systems that alert them to low-frequency vibrations and are able to detect the minute electric fields generated by the prey.

While the Armorines have energy weapons that can easily cut through flesh and hard objects, the sharks remained challenging to hit. They and the Navy SEALs struggle to keep together and focus on their mission…

Quality

Can you just imagine yourself working on a mission deep under the sea with lots of sharks swimming nearby?

As a direct follow-up to issue , this comic book shows more of what the Armorines can do on a mission even though their spotlight had to be shared with the Navy SEALs who are their partners on the mission involving the sunken submarine. The spectacle readers can look forward to here are the action scenes of the Armorines using their high-tech weapons against sharks that are many times larger than each of them. The focus of the story, unsurprisingly, is the mission inside the sunken submarine and the coordination between the armored US marines with the Navy SEALs. While there is no clear villain yet, this comic book’s script has effective writing behind it and the result is a plot that turned out to be engaging enough. If you are looking for character development, you won’t find it here.

Meanwhile, Jim Calafiore’s art really shines as he successfully implemented enough visual details on the characters, the sharks, the underwater environment and the interiors of the submarine. His art on the sharks are really monstrous to look at!

Conclusion

While the Armorines did not have to worry about being shot back, the huge size, speed and the unrelenting aggression by the freaking sharks still proved to be big challenges for them.

Armorines (1994) is indeed a solid continuation and progression to what came before it. While issue was mainly a build-up and introductory story, this one shows the Armorines in action on the line of duty while working in tandem with their Navy SEAL brothers. While the mission is the main subject of the story leaving no real room left for any character development, there were two twists (note: science fiction in nature) that added to the depth of the story. Safe to say, I am motivated enough to look forward to the next issue.

Overall, Armorines (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Armorines #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the shared universe of Valiant Comics through the Armorines monthly series.

Before I start, I should state that the superhero concept of an armored human protagonist who could do many incredible things made possible by high technology made an impact on comic book storytelling for decades. Look at Marvel’s Iron Man and the Ultraverse’s Prototype for examples.

While Valiant Comics already had its own armored superhero with X-O Manowar (note: his armor is symbiotic, not technological), they decided to move forward with the concept of armored figures in the form of a military team.

With those details laid down, here is a look back at Armorines , published in 1994 by Valiant Comics with a story written by Jorge Gonzalez and drawn by Jim Calafiore.

The cover.

Early story

The story begins five hundred kilometers off the southern coast of Australia. Four people dive very deeply to explore nuclear-powered submarine U.S.S. Benchley which has been dormant for some time already. While exploring the interiors of the submarine, the divers got attacked by something in the dark.

At Camp Pendleton in California, an armored U.S. marine goes through an intense training session fighting machines not knowing that there could be traps waiting to get triggered. As Gunny (the armored marine in the session) falls into a trap, his teammates, General Kendall and the scientist Zahn watch the proceedings behind the scenes as another teammate (operating with virtual reality on her high-tech station) continues to communicate with him.

As time passes by, the situation gets even worse for Gunny physically…

Quality

Armorines has members who go out on the field wearing high-tech suits of armor while there are other members who serve as co-pilots using virtual technology and constant communication behind closed doors.

In terms of storytelling, the creative team focused mainly on the build-up of not just the plot but also the importance and the ways of the Armorines themselves. As weapons of the government, Armorines are an expensive team to run due to the use of very advanced technologies for operations. The Armorines have members who go out on the field wearing high-tech suits of armor that provide enhanced protection while also carrying high-tech weapons for offense. The team also has members who stay behind closed doors to use individual stations with virtual reality and enhanced communication with their brothers on the field.

When it comes to the characters, the smoking Gunnery is noticeably the one who got the most exposure and the most development. The other Armorine members got token exposure for the readers.

More on the plot itself, there is a mission that requires the Armorines to go deep underwater to solve a mystery and do something dangerous secretly. The mission was essentially all about protecting America’s top-secret weapons from falling into the wrong hands. To be clear, the mission itself happens in the 2nd half of this comic book which ultimately serves as a pay-off to the build-up the happened earlier. In fairness to the creative team, there was a good amount of suspense presented when the mission really started moving. There definitely something worth seeing during the mission.

Conclusion

In this story, Gunny is the closest thing to a definitive protagonist.

To be very clear, Armorines (1994) is not exactly the high-powered, action-packed story people could expect from seeing the armored marines looking capable of fighting terrorists and other enemies of America in militaristic fashion. This comic book’s story is indeed surprising to me and the creative team was not hesitant to push hard with the concept they came up with here. As this comic book was clearly executed with build-up, introductions and emphasizing concepts in mind, it is not surprising that the pay-off in the 2nd half led to moments of intrigue and suspense with momentum going into the next issue. Lastly, I should state that this comic book is free from political influence and its focus on the team has been very consistent.

Overall, Armorines (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Ni no Kuni II: Revenant Kingdom – The Prince’s Edition now available on Xbox Series X, Xbox Series S, Xbox One and Windows PC with Xbox Game Pass (XGP)

Xbox fans who love Japanese role-playing games (JRPGs) have a new addition to enjoy from Bandai Namco – Ni no Kuni II: Revenant Kingdom – The Prince’s Edition! The sequel to Ni no Kuni: Wrath of the White Witch is now available for Xbox Series X, Xbox Series S, Xbox One and Windows PC, and Xbox Game Pass (XGP) subscribers can start downloading the game to their delight!

To begin with, watch the official Xbox video below…

To put things in perspective, posted below is an excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Join the young king Evan on a grand adventure that blurs the line of animated feature film and video game in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition, launching on Xbox, Xbox Game Pass and PC Game Pass today.

As a king, Evan bears the responsibility of great power. He’ll personally set forth and do battle to unite and save his people in this action RPG. However, the king’s duty does not end there. As part of the main game, Evan must also develop his empire in a city simulator-like Kingdom Management mode, and lead his army in a real-time-strategy like Skirmish mode.

A battle with a huge monster.

These two modes will become important parts of Evan’s journey as he works to demonstrate his leadership on and off the battlefield, so read on for a dive into how they work and a couple of tips to get you started.

Kingdom Management Mode – After a certain point in the story, Evan will be able to sit upon his throne to initiate Kingdom Management mode. Starting from a small humble town, you will help Evan lead his people by choosing which buildings to construct and assigning citizens to work on their respective sections.

Each building will provide significant conveniences or bonuses to your kingdom. Some buildings constructed in Kingdom Management mode are the sole source of some rare items.

Citizens will drive upgrades and research in Evan’s kingdom. Each citizen has their own specialty and bonus that will make them more suited for one job or the other. It’ll be Evan’s job as king to make this assessment and decision.

Skirmish Mode – To build and expand his kingdom, Evan must demonstrate his tactical prowess by leading his army against other enemy armies in a real-time-strategy-like mode called Skirmish mode. In this mode, Evan will command up to 4 units of soldiers. Each soldier type is easily distinguished by the color of their uniform.

A scene from the Skirmish Mode of the game.

For the newcomers reading this, Ni No Kuni II: Revenant Kingdom was originally released in 2018 only on PlayStation 4 and Windows PC. Like its predecessor, the game was positively received by both video game critics and gamers. Loaded with additional content in the form of DLCs, Ni no Kuni II: Revenant Kingdom – The Prince’s Edition’s release on Xbox consoles significant as it adds more weight on the Xbox ecosystem becoming the haven for fantasy RPGs and other types of role-playing games. Japanese RPGs on Xbox this year are looking exciting as Eiyuden Chronicle: Hundred Heroes and the remastered Suikoden and Suikoden II will be released in due time. I should state that recently Persona RPGs were released already on Xbox and XGP.

Ni No Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox adds variety to the gamers who like JRPGs as it has notable game features that make it stand out from its predecessor. Also, the battles moved faster and looked flashier.

Go for Ni No Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox platforms and Xbox Game Pass now!

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Sea of Stars RPG coming to Xbox Series X, Xbox Series S and Xbox One on August 29, 2023

Xbox fans who love role-playing games (RPGs) should be delighted to know that the new multiplatform fantasy RPG Sea of Stars will be officially released for Xbox Series X, Xbox Series S and Xbox One consoles on August 29, 2023, according to an official announcement by Sabotage Studio (The Messenger).

To begin with, watch the official Sea of Stars Xbox video below…

To put things in perspective, posted below is an excerpt from the official announcement by the developer…

Talk about an announcement that was long overdue!

Since the very beginning, we were secretly hoping to be able to cover all current and previous generation consoles. With production being a world of curve balls, we had to leave the messaging at “PC and Consoles” to avoid having to walk some things back. With the big unknowns now in the rear view, we are delighted to finally confirm the addition of Xbox to the party!

For the newcomers reading this, Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer. The game also has some music from veteran composer Yasunori Mitsuda whose credits include Japanese RPGs (JRPGs) Chrono Trigger, Chrono Cross and Xenoblade Chronicles 3. In terms of setting, Sea of Stars is a prequel to Sabotage Studios’ previous game The Messenger.

A battle with a huge monster. This game has really nice pixel art and animation, complete with oversized creatures.
A battle with monsters while exploring the world.
We will find out soon how good the quality the writing for the game will be.

This announcement of Sea of Stars is making 2023 a more exciting year of RPGs for Xbox gamers as Starfield will be released this coming September as an Xbox-exclusive, while new JRPG Eiyuden Chronicle: Hundred Heroes and the remastered editions of Suikoden I and II will be released sometime this year. Recently, the remastered Tales of Symphonia was released on Xbox while Square Enix had an online sale for Xbox gamers.

The Xbox ecosystem is becoming more significant for gamers who love RPGs whether they are brand new or old RPGs that got remastered to take advantage of the modern game consoles. The more the Xbox ecosystem becomes important, it could convince Square Enix to someday remaster their classic JRPG Xenogears on Xbox and Windows PC. The same could be said about Capcom and its Breath of Fire RPG series.

Sea of Stars on Xbox is a blessing!

Watch out for Sea of Stars on Xbox on August 29, 2023.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #20 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous review, the team led by Sting daringly broke into the Harbinger Foundation’s New York facility and freed the pretty blonde Natalie Toynbee (codename: Stunner) who happened to have a big ego and was not comfortable with the organization’s rules. While Sting and his team secured Natalie as their newest member, a sinister force from Iran arrives in America. 

With those details laid down, here is a look back at Harbinger , published in 1993 by Valiant Comics with a story written by Maurice Fontenot and illustrated by Howard Simpson.

The cover.

Early story

The story begins deep in the nation of Iran on February 1, 1993. Thanks to the tremendous help of Screen, the Harbinger renegades composed of Flamingo, Kris, Shatiqua and Faith/Zephyr make their way through the busy section of Mashad, carefully communicating with each other while disguised in cultural clothing. Their mission is to find the hideout of Kaliph and rescue Sting and Natalie/Stunner knowing they only have ten hours left.

Inside Kaliph’s fortress, a very weak and uneasy Sting finds himself alone in a dark room while Natalie is being treated nicely by the servants of Kaliph in preparation for dinner with the sinister master himself…

Quality

During their rescue effort, Sting’s teammates face off with the armed Iranians of Kaliph.

In terms of storytelling, this is a very solid continuation to the events that happened in the previous issue and it was a clever move by the creators to have the story set in enemy territory which easily raised the stakes for Sting’s team. While this is not the first time that the group went out on dangerous missions going into the turf of the opposition, having Iran as the setting and Kaliph as the powerful villain really made things fresh for this particular comic book series.

It should be noted that having Sting being very vulnerable added a nice layer of depth in this tale given the fact that he is still living with a false sense of maturity as well as traces of arrogance on his part believing that he could make positive changes by fighting powerful enemies and freeing powered youth from captivity without vast amounts of resources. For the newcomers reading this, Sting and his companions do not have much money to live with nor do they have technologies or connections to be powerful as a team. They simply have their own super powers and the will to move on and make things happen which makes them different compared to many other superhero teams in comics.

There are also signs of suicidal thoughts on Sting’s part as he recklessly moved to get to Kaliph even though the villain’s men were armed. By contrast, his teammates moved cautiously into Kaliph’s fortress and the way they handled the armed Iranians was believably presented. Not to be outdone here in Natalie who got a good share of the spotlight.

This comic book’s evil Iranian Kaliph was presented to be not only powerful but also talented as a business negotiator (which makes him somewhat similar with this comic book series’ super villain Toyo Harada) and even as a host of special guests. His evil nature here got emphasized further through his treatment of people as pawns of negotiations backed by his power of manipulation.

Conclusion

Natalie Toynbee being treated nicely by the servants not realizing the evil of the man she is about to meet.

Harbinger (1993) is both engaging and intriguing to read from start to finish. Having Sting’s team on a high-risk rescue mission in Iran made for a great setting and Kaliph turned out to be a more significant figure of evil. Through Kaliph and his violence-oriented servants, you will see the symbolism of the evil of Iran in real-life even though this comic book does not show any links between him and the regime that took power in 1979. Geopolitics are pretty much absent in the story but the evil presented through Kaliph make this old comic book highly relevant in relation to the evil of Iran today (for reference, click here, here, here, here, here and here). It should be noted that within the comic book, the Iranian people in general are not condemned and in real life, there are Iranians standing up against their government which itself has been sponsoring terrorists and organizing terrorism for a long time now. The brutality committed by Iran’s regime made several Iranians escape their country to be free.

Considering the very sensitive matter of Iran and other issues related with contemporary geopolitics, Harbinger (1993) not only aged well but is also a living reminder that people whose minds got poisoned with wickedness, political correctness and wokeness would not dare make a comic book showing the evil of Iran. The Leftist-oriented people prefer to make deals with terrorists (for examples, click here and here).

Overall, Harbinger (1993) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield set for release on September 6, 2023 on Xbox Series X, Xbox Series S and Windows PC

The delay has been painful for Xbox fans, Bethesda fans and gamers who love playing role-playing games (RPGs). The pain, however, is easing as the much anticipated Xbox-exclusive sci-fi RPG Starfield is set for a global release on September 6, 2023. You will need an Xbox Series X console, an Xbox Series S console or a capable Windows PC to play the new game from Bethesda. The game will also launch on Xbox Game Pass (XGP).

To begin with, watch the official Starfield release announcement trailer below…

To put things in perspective, posted below is an excerpt from a related announcement by Bethesda. There is more coming before the release of Starfield…

Starfield is launching on September 6, 2023.

Starfield’s official launch date has been revealed in a brand-new enigmatic trailer, followed by a special message from Game Director Todd Howard. Players can look forward to the deepest dive yet into Bethesda Game Studios’ latest epic at the Starfield Direct, coming June 11, 2023.

Starfield arrives exclusively on Xbox Series X|S and PC on September 6, 2023. Play it day one with Xbox Game Pass.

Like anyone else, I was disappointed when Starfield’s initial release date of November 2022 could not be fulfilled. We are now beyond that and if you looked closely at the above Starfield release date video with updates from Todd Howard, you will see lots of gameplay moments as other Bethesda people played it. I also noticed from those moments that it looks like Bethesda somehow improved the frame rate of the game above 30 frames-per-second (30FPS).

That being said, we can expect a lot more updates about the sci-fi RPG in this June’s Starfield Direct online event. I hope that the developers will announce officially that the game will be played in two visual modes, with one of them prioritizing a 60FPS frame rate over resolution or visual details. I also hope that they will show that controls during the space battles sequences will be very responsive and user-friendly. It would also be nice for Bethesda to show some more characters (note: interactive supporting characters that players can choose to recruit) and more details of the plot without spoiling too much.

Considering the massive open-world environments, here is hoping that 60FPS will be achieved for gamers who prefer a higher frame rate.
There should be more details and gameplay about the space battles in this June’s pre-release event.

Starfield will undoubtedly be the most significant Xbox-exclusive release this year and by succeeding commercially and critically, it will make Xbox an even more significant ecosystem for playing RPGs.

Be ready for the pre-release digital event this June and the game’s release this September.

Watch out for Starfield Direct event on June 11, 2023, and the official launch of Starfield on September 6, 2023.

In concluding this article, posted below for your enjoyment are Xbox-related videos. The leader of Sony PlayStation looks more illogical and desperate as he leads a fading opposition against the Microsoft Activision-Blizzard deal. Microsoft recently made 10-year deals with Nintendo, Nvidia and Boosteroid in connection with Activision-Blizzard. Sony is looking more isolated and shameful which is disturbing PlayStation fanboys who hate Xbox on social media. It seems the PlayStation extremists can’t help but be jealous and angry over Starfield being Xbox-exclusive.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Hulk 2099 #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the wild 1990s by examining one of the many tales of Marvel Comics’ 2099 line of franchises, specifically through the Hulk 2099 monthly series.

For the newcomers reading this, Hulk 2099 first appeared in 2099 Unlimited #1 (1993) which also had his origin story told. Hulk 2099 was not a mere version of the classic Incredible Hulk with a futuristic touch. In fact, the futuristic green creature highlighted the protagonist John Eisenhart as a very selfish and obsessed Hollywood studio executive who happens to stumble upon the idolaters/worshipers of the classic Hulk Bruce Banner because he was searching for new properties and stories for his studio. Hulk 2099’s origin has notable similarities to that of the classic Hulk and gamma radiation exposure is one of them. As tales of the futuristic Hulk were told through the quarterly releases of 2099 Unlimited, Marvel decided it was time to give the green creature his own monthly series.

With those details laid down, here is a look back at Hulk 2099 published in 1994 by Marvel Comics with a story written by Gerard Jones and drawn by Malcolm Davis.

The cover.

Early story

The story begins with the Hulk of 2099 destroying security droids and verbally attacking civilization. As he retains the intellect of John Eisenhart, he expresses his opposition against civilization for keeping people out of the water reclamation zone.

The story then shifts to California where Lotus Entertainment (Eisenhart’s employer) and its crew work on producing a film which is a dishonest telling of Eisenhart’s dealings with the Knights of Banner (already eliminated in 2099 Unlimited ). During the production, one of the executives notices the absence of Eisenhart.

Elsewhere, John Eisenhart drives his flying car with Knights of Banner youth survivor Gawain as his passenger. Already struggling with the guilt over the deaths of all the adult Knights of Banner members, Eisenhart intends to end his employment and cash out of his contract. Gawain remains hostile towards Eisenhart.

Quality

The creative team used flashback images that look really similar to what was told in 2099 Unlimited .

If there is anything that is very obvious to talk about, it is the fact that this tale shows a radically different John Eisenhart who wants to get out of Hollywood’s multiple mazes of crookedness as he feels very guilty over what happened to the Knights of Banner. This happens just as a new entity took corporate control of Eisenhart’s employer before he could leave the company. In many ways, Eisenhart’s distress and struggle with being guilty reminds me a lot about Hardcase of the Ultraverse and the way the creative dramatized him was engaging.

For the story, there is a lot of corporate intrigue going on and Eisenhart’s failure to quit quickly was inevitable because the new enemy he faces here has a lot to do with the sudden takeover of Lotus Entertainment. At least on face value, this looks like an attempt by the creative team to change the status quo and move Hulk 2099 to a new creative direction away from what was established in 2099 Unlimited. Without spoiling the details, I can say that something very significant happened before the comic book’s ending and it will impact readers who followed the futuristic Hulk’s stories closely in the 2099 Unlimited series.

Along the way, there is a lot of action and unfortunate physical happenings which symbolize the chaos concept of the script. The notable thing here is that you won’t see very much of Hulk 2099’s monstrous form as the script was specifically written to tell a tale that went beyond one issue. Clearly, the creative team were sparing Hulk 2099 for a conflict in the next issue.

Malcolm Davis’ art has that visceral aesthetic that fits the established look of Marvel’s 2099 universe of the time but there were instances when he showed so much happening, the visuals looked chaotic and even disorienting. In fairness, his take on Eisenhart, Quirk, Gawain and others made them looked recognizable.

Conclusion

The future of Commiewood, wokeness, and dishonesty.

While its story has little of the green monster in it, Hulk 2099 (1994) does a decent job building up the tension on top of the guilt-filled Eisenhart while setting up events that looked like a bold new creative direction was coming. By the time this comic book was published, several Hulk 2099 tales were already published in the quarterly 2099 series. On its own, this comic book lightly builds up the lore of the 2099 universe as it was clearly focused on Hulk 2099’s creative concept and characters.

While Eisenhart was indeed determined to change, it is a turnoff to see him lie and exaggerate details to protect himself from a certain corporate psychologist who is after the truth. There is also a lot of anti-corporate expressions here which seems to suggest that someone within the creative team had been thinking with socialist concepts and decided to use the script as an outlet of expression. The weird but true thing is that by today’s standards, Hollywood is filled with Commies/socialists/Marxists/liberals/woke nuts from the film crew up to the executives that run studios and produce films or shows that are dumb, lies about reality, self-centered and extensions of their ideologies. This showed that this comic book was prophetic in some ways.

Overall, Hulk 2099 (1994) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Acclaimed 2019 sci-fi RPG The Outer Worlds is back again with Spacer’s Choice Edition, now available for gamers to enjoy on Xbox Series X and Xbox Series S

In case you missed the news, the acclaimed 2019 science fiction role-playing game The Outer Worlds is back again with enhancements as well as the two DLC packages (Peril on Gorgon and Murder on Eridanos) in the form of The Outer Worlds: Spacer’s Choice Edition which has just been released. Those who already owned the game and wish to replay it with the latest stuff can digitally avail of the Spacer’s Choice Edition for a small price. Expect a series of enhancements while playing The Outer Worlds: Spacer’s Choice Edition on Xbox Series X and Xbox Series S.

To begin with, watch the official Xbox trailer below…

To put things in perspective, posted below is an excerpt from the pre-release Xbox.com announcement. Some parts in boldface…

When The Outer Worlds was released to critical success, we at Obsidian Entertainment were excited to see our community thoroughly enjoy this RPG that we felt was fun, fresh, and concise. Now that we’ve announced The Outer Worlds: Spacer’s Choice Edition, an upgrade for the new generation of hardware, we thought we’d go over some of the cool changes we are bringing in and the thought process behind it. If you aren’t familiar with the game, here’s a quick recap:

Lost in transit while on a colonist ship bound for the edge of the galaxy, you awake decades after your planned date only to find yourself in the midst of a deep conspiracy threatening to destroy the colony. Explore the various planets and locations of Halcyon, including the mysterious Gorgon Asteroid and the delightful distillery on Eridanos. As you encounter various factions, all vying for power, the decisions you make determine how the narrative unfolds.

Get ready for an enduring series of discovery, misadventures and quests in the enhanced version of The Outer World, complete with the DLC packages.

Since its release, over 5 million lucky spacers have explored the celestial bodies of Halcyon and taken an active part in the power struggle rocking the colony. Everything was going just fine. But then, just over a year later, the Xbox Series X and S arrived in people’s living rooms, pushing the boundaries of console gaming ever further. In a sense, the game was released in between two console generations. When opportunity insists on striking, it’s best to use a Prismatic Hammer.

Living on in the new console generation – With the release of this new generation of consoles, we wanted The Outer Worlds to live on for future spacers to enjoy. We wanted to make The Board proud and prevent this must-play RPG from aging prematurely as new games come rolling in, while at the same time providing a relevant, modernized space colonist experience for all newcomers to Halcyon. The technical capabilities introduced with the Xbox Series X and S made it clear there was room for improvement! Not just in how the game looks, but also regarding how the game feels.

If this is your opportunity to replay The Outer Worlds after a long time, do you miss having Ellie in your team?

This meant brushing up what were already some of the strengths of the core game: an engrossing storyline influenced by the in-game choices you make, quirky yet endearing companions – each with unique abilities and their own missions for you to help them complete – a freely diversified combat system yielding high-intensity encounters with your enemies, and much more…

The road to making the definitive version of The Outer Worlds – So we grabbed our spacer’s dev kits and got to work. Of course, we worked on visual improvements such as bringing 4K, 60FPS graphics, volumetric lighting, improved special effects, better particle physics, and enhancing the environments with increased asset density and visual storytelling.

But we also strived to create a smoother gaming experience by making the combat and companion AIs smarter, improved the open-world sensation through better depth, reworked the vistas already in the game, and updated weather variations. On top of that, we reworked character models and animations to improve the feel of the game. Finally, we thought this Spacer’s Choice Edition would make even more sense if it included the base game’s DLC expansions, Peril on Gorgon and Murder on Eridanos, so we did just that. Now the experience is even richer! And we increased the level cap to 99, to give players even more ways to build their character from the seven branches of the skill tree.

Are you a fan of Parvati?

While I have been waiting for the Xbox-exclusive fantasy RPG Avowed from Obsidian Entertainment as well as Xbox-exclusive sci-fi RPG Starfield from Bethesda, I was surprised to see that The Outer Worlds was enhanced for the more modern Xbox consoles and that the price is not too high for those who previously bought the game. Still, the original game is only a little over 3-years-old now and at the time of its release, it was not exactly a visual standout among video games. Its gameplay, story concept, witty writing and memorable concept really defined The Outer Worlds as a fun game worth replaying.

I personally had replayed The Outer Worlds a lot on my Xbox One console (which conked out in 2021) and I did the same with the two separate DLC packages. I replayed The Outer Worlds and its expansions on my Xbox Series X one last time using backward compatibility and I enjoyed the improved frame rate. To replay the game in the form of the Spacer’s Choice Edition is enticing to say the least. It could ease the pain of the long wait for Avowed and Starfield (note: scheduled for release on September 6, 2023). Oh yes, Obsidian Entertainment is still working on the Xbox-exclusive sequel The Outer Worlds 2.

As of this writing, there are YouTubers and gamers who reported a variety of technical flaws and shortcomings with The Spacer’s Choice edition. In fact, the PlayStation 5 version of the game has so many bugs, a lot of gamers are suffering. Obsidian Entertainment and publisher Private Division (note: the company does not own the intellectual property rights of The Outer Worlds) should pay attention to the complaints and improve the game via patching. For the Xbox gamers reading this, watch below the early videos of The Outer Worlds: Spacer’s Choice Edition tested on Xbox Series X and Xbox Series S…

The Outer Worlds: Spacer’s Choice Edition is now available for gamers to enjoy.

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at What If #27 (1981)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1980s and examine an alternate universe portrayal of the X-Men and the Dark Phoenix saga itself as told in one of the comic books of the first volume of the series What If.

So much has been discussed about the Dark Phoenix saga of the Uncanny X-Men series through the decades. A lot point to it as the greatest X-Men ever told while some called it the true X-Men epic story that Chris Claremont and John Byrne came up with. Considering its deep impact and significance on the Marvel Comics shared universe, it was only a matter of time before the publisher decided to revisit the said storyline but explore other outcomes through the What If series.

With those details laid down, here is a look back at What If #27 published in 1981 by Marvel Comics with a story written by Mary Jo Duffy and drawn by Jerry Bingham.

The cover.

Early story

The story begins with the Watcher looking back at the events that led to the Dark Phoenix saga, who got impacted and how Jean Grey used a weapon of alien origin to end her own life and prevent the Dark Phoenix from raging.

Suddenly, an alternate reality begins when Jean Grey survives and Cyclops reacts by using his optic blasts on incoming enemies until he got overwhelmed. The X-Men have been defeated and are brought to the imperial flagship of Lilandra’s grand fleet where the Shi’ar scientists prepare for the destruction of Phoenix.

Jeay Grey remains alive, floating above the X-Men and the others as Lilandra’s people prepare to start the process of the psychic lobotomizer on her. Their intention is to act upon Jean Grey’s brain and destroy certain parts of it in order to neutralize the Phoenix power within her. The operation turned out successful and Jean Grey survives once more. She and her fellow X-Men return to Earth…

Quality

This conflict between Phoenix-powered Jean Grey and Galactus is a must-see.

This early, I can say that this is a very great exploration and portrayal of the concept about Phoenix (within Jean Grey) not dying during the Dark Phoenix saga. The script of this comic book is so great (note: solid plot structure, consistent portrayals of the characters, strong build-up with solid pay-off and more), it’s almost as if Mary Jo Duffy and Chris Claremont worked together behind the scenes.

The protagonist in this story is Jean Grey and this comic book examines her struggle with adjusting her personal life and her effort to fit in once again within the X-Men while remembering fully that as Dark Phoenix, she still remains guilty of destroying an entire solar system and committing the mass murder of five billion people.

Unsurprisingly, due to the emergence of a tremendous crisis deep in space, Jean Grey gets involved with her team going to the site on a mission. This easily puts her into a situation that makes her revive the power of the Phoenix deep within herself. While the use of the tremendous power of the Phoenix to help the X-Men looked sensible at first glance, it only signified the beginning of a chain of destruction and unfortunate developments. As expected, Jean Grey can only go so far with her good nature and her free will while having the magnificent powers of the Phoenix.

While the conflicts were portrayed well, Mary Jo Duffy’s script raises key questions about the red-head X-Men member: How can Jean Grey ever achieve a normal life and level with her X-Men teammates knowing that she carries powers that make her god-like? How can she ever forget the tragic fact that as Dark Phoenix, she murdered billions in deep space? What can Charles Xavier do to lead and guide the X-Men knowing that Jean is way too powerful? Could the love of Cyclops be helpful for Jean Grey’s personal efforts to control the Phoenix power within?

Another highlight of this story is the final seven pages. The ending is very impactful and definitely something you must see.

Conclusion

This happened after Jean Grey’s survival.

What If #27 (1981) is a classic alternate reality portrayal of the Marvel Comics universe and it surely works as a companion piece to what was established in the Dark Phoenix saga. Mary Jo Duffy’s script really captured the spirit of Claremont’s X-Men and the dramatic stuff and all the build-up led to a very tremendous ending that can disturb you or even satisfy you in the most unusual way. Most notably, this comic book really answered the question about what would happen had Phoenix did not die. The 2nd tale of this comic book – the Kree Encounter – is an interesting additive.

Overall, What If #27 (1981) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco