A Look Back at Godzilla: King of the Monsters #1 (1977)

Welcome back superhero enthusiasts, 1970s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1977 when Marvel Comics had the license to publish comic books about Japan’s iconic monster Godzilla (Gojira in Japanese) and even integrated him into their shared comic books universe.

The mid-1970s saw a decline of Godzilla’s popularity in Japan as reflected in the commercial disappointment of the movie Terror of Mechagodzilla (1975). The company Toho decided to put on-hold the production of its monster movies without permanently ending the Godzilla film franchise. The next Godzilla movie released was The Return of Godzilla (1984) which proved to be a solid rebound of the Japanese film franchise.

Sometime between the mentioned movies, there was interaction between Toho officials and Marvel Comics – including the late Stan Lee – when the Japanese company screened the movie Godzilla vs. Gigan (titled in America as Monster Island) to the comic guys in relation to the film’s American theatrical release. It turns out Stan Lee enjoyed the movie a lot and seated next to him was writer Doug Moench (the eventual writer for the Godzilla comic book series).

With those details laid down, here is a look back at Godzilla: King of the Monsters , published in 1977 by Marvel Comics with a story written by Doug Moench and drawn by Herb Trimpe.

The cover.

Early story

The story begins in Alaska when a huge iceberg suddenly deteriorates unleashing a gigantic monster with sharp teeth, dorsal fins and immense strength – Godzilla. After instantly crushing a supply ship, the monster moves onto the land destroying structures and disrupting the lives of every person nearby.

In response to Godzilla’s rampage in Alaska, S.H.I.E.L.D. dispatches its agents to the site of destruction to take on the monster. Meanwhile, S.H.I.E.L.D. director Col. Nick Fury is transporting with him three Japanese individuals deemed important (with clearances from the Pentagon and the White House)…

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Dum Dum Dugan, Col. Nick Fury and the Japanese characters.

To get straight to the point, this comic book not only marked the literary debut of Japan’s iconic monster under Marvel Comics’ banner but also his integration into the shared universe of the time. That being said, the story written by Doug Mench was pretty much a functional build-up of Godzilla’s presence within the realm of Marvel which includes a strategic choice of having S.H.I.E.L.D. and its characters encountering the monster. In short, the creative team decided not to literally pull out Marvel’s biggest guns (the more popular superheroes and teams) as such a move would have lessened the impact of Godzilla’s debut.

For the most part, S.H.I.E.L.D.’s Nick Fury and Dum Dum Dugan had lively portrayals and the way they reacted to the rampage of Godzilla was believable. The introductions of the Japanese characters (who could provide breakthroughs on dealing with the giant monster) were clearly inspired by the Japanese scientists who were crucial in the plot of the original 1954 movie Gojira.

Going further, Doug Mench went on to efficiently establish Godzilla’s origin which creatively is a sensible reinterpretation of what was established in the 1954 movie. The giant monster’s rise as a result of humanity’s testing of powerful weapons on Earth is definitely here.

As expected, Godzilla is the unrestrained force of destruction but as this comic book was released in the 1970s, the destruction scenes lacked impact as they were creatively sanitized with deliberate moves of showing no casualties no matter what happened. This limitation on the part of Marvel Comics showed they were not willing to emulate the approach on destruction and death that was clearly emphasized in the first Godzilla movie of 1954.

As for Godzilla himself, Herb Trimpe’s visual approach is not really good. While Trimpe implemented the guy-in-a-suit shape on the giant monster’s form, he made Godzilla his own (took no inspiration from Godzilla’s cinematic designs) which resulted in making the icon look unrecognizable. There were inconsistencies on Godzilla’s head as well. In certain shots, Godzilla looked terrifying but in other shots, he looked weird or cartoony. The use of the color green did not make Godzilla look reptilian but rather comical.    

Conclusion

I can only imagine the SJWs and the climate change extremists enjoying these images of an unrecognizable Godzilla wreaking havoc to the oil supply. Are there lots of people in your local community who were brainwashed to hate oil and gas?

Godzilla: King of the Monsters (1977) is a serviceable approach on debuting the iconic monster within the fantasy realm of Marvel Comics and sparking a new wave of crossovers. There were uneven levels of quality here and there, and Herb Trimpe’s visual approach on Godzilla was alienating to say the least. Honestly, I did not really see Godzilla in this comic book but rather a green-colored dinosaur-like creature that was mislabeled as Godzilla. What works here is the writing by Doug Mench which proved to be entertaining enough.

Overall, Godzilla: King of the Monsters (1977) is satisfactory.

For my other Godzilla-related posts, click here, here, here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Formal groundbreaking of Muntinlupa City Skate Park done

Recently in the progressive city of Muntinlupa, several local officials took part in the groundbreaking ceremony of the Muntinlupa City Skate Park in Barangay Tunasan, according to a Manila Bulletin news report. This is the latest sports-related project of the city.

To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…

Let me end this piece by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, what do you think about the city skate park? Are there lots of skaters in your local community who could use such a facility?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at What If #7 (1989)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the late 1980s to examine an alternate universe portrayal of Wolverine and S.H.I.E.L.D. told through an issue of the 2nd What If comic book series.

While Wolverine has always been identified with the X-Men, the famous mutant spent time with the Canadian team Alpha Flight and his early encounter with the Hulk remains a highly significant chapter of Marvel Comics’ superhero universe.

With those details laid down, here is a look back at What If published in 1989 by Marvel Comics with a story written by Joe Valentino and drawn by Rob Liefeld.

The cover.

Early story

The story begins with the Watcher looking back at Wolverine’s encounter with not only the Hulk but also the Wendigo (as recorded in Incredible Hulk #180 and #181). A short time later, Wolverine is alone in the forest and gets visited by Nick Fury (S.H.I.E.L.D.) and Hudson (Alpha Flight) who arrived by helicopter.

Hudson tells Logan that an agreement has been made to loan him to the United States which prompts a response – Wolverine claims he is nobody’s property and tells Fury to reveal the details.

As it turns out, Wolverine joined Fury at the helicarrier of S.H.I.E.L.D. for a briefing. Fury reveals to him that the internal security of S.H.I.E.L.D. has been breached by an advanced model of Hydra LMDs (life model decoys) and their sensors cannot even detect them. An agent with top security clearance was recently caught trying to transmit classified data. The said agent blew up…

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Wolverine, Nick Fury, Black Widow and some S.H.I.E.L.D. personnel take on Hydra!

I can say that I am very impressed and entertained with what Valentino and Liefeld came up with in this comic book. The story has a pretty strong structure designed to engage readers, pull off some surprises here and there, while also emphasizing the legacy of conflict between S.H.I.E.L.D. and Hydra with efficiency.

With regards to this comic book’s subject matter, Valentino succeeded in exploring the concept of Wolverine becoming an agent of S.H.I.E.L.D. complete with great interactions between the characters. While Wolverine has his ideological differences with Nick Fury, the story went on to show great chemistry between them when S.H.I.E.L.D. operates (with the clawed mutant involved). Wolverine and Black Widow make a solid duo in action and the writer managed to dramatize the conflict between Fury and Baron Strucker (Hydra). For the newcomers reading this, Baron Strucker is Marvel’s super villain with a Nazi heritage and he first appeared in the 1964 comic book Sgt. Fury and his Howling Commandos . Strucker here is very intimidating and powerful and Hydra’s use of LMDs symbolically reflect his ruthlessness.

When it comes to the visuals, Rob Liefeld’s art here is really great to look at and it truly is one of the best looking Marvel comics I have read with his artwork as well as the most distinctive looking What If story. Great not only because of his stylized take on the established characters (note: the Hulk and Wendigo looked very visceral) but also because Liefeld truly brought Valentino’s solid script into life from start to finish. The action scenes drawn were excellent, the facial expressions were lively and detailed to look at (note: Wolverine’s got some very visceral faces here) and most of all, Liefeld managed to make the established characters look recognizable.

Conclusion

Really nice action of Wolverine and Black Widow against many drawn by Rob Liefeld.

Thanks to Jim Valentino and Rob Liefeld’s combined works, What If (1989) is a great comic book and easily one of the best tales of the 2nd volume of What If that I have ever read. The way it emphasized Wolverine as an agent of S.H.I.E.L.D. was highly imaginative, compelling and fun to read from start to finish. There is so much enjoyable stuff here that should appeal strongly to fans Wolverine, Nick Fury and S.H.I.E.L.D. In retrospect, this comic book was published just a few years before Valentino and Liefeld left Marvel Comics to establish Image Comics and right here you will see the great creativity from their younger days. Lastly, I can say that this What If tale has a strong conclusion which should compel you to read specific Marvel comic books to realize the connections

Overall, What If (1989) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Better than Streaming: Watch out for the newest cinematic Godzilla from Japan

Welcome back, fellow geeks, Blu-ray collectors and movie buffs from around the world! If you are an enthusiast of giant monster movies and if you have gotten tired with what Hollywood has been releasing, there is a brand new Godzilla (Gojira in Japanese) movie from Japan’s Toho which will be released in cinemas before the year ends…Godzilla Minus One (Japanese title: Gojira Mainasu Wan).

The official movie poster for the Japanese market.

This newest Toho Godzilla film directed by Takashi Yamazaki (also a special effects expert) will be released in Japan in a gradual manner: as the closing feature film of the 36th Tokyo International Film Festival on November 1, 2023, and then in cinemas around the nation on November 3, 2023. Godzilla Minus One will open in cinemas in the United States and Canada on December 1, 2023.

To get started about this new Japanese Godzilla movie, I encourage you to watch the official trailer (English subtitles included) below…

The way the details and visuals were presented in the movie trailer, the filmmakers showed Godzilla as a terrifying giant whose presence brings certain death and destruction to those near it. The trailer made Godzilla looking like it intends to kill people. What I find interesting about the core concept of this upcoming movie is that the iconic monster wreaks havoc in Japan a short time after the end of World War II. This emphasizes that Japan is economically weak and struggling to recover from the tremendous losses suffered from the said war. Also spotted were efforts by the filmmakers to replicate the look of post-WWII Japan.

If you know your world history, you should be aware of the facts that America dropped atomic bombs in Hiroshima and Nagasaki in August 1945 which compelled Japan (then a major military force with the Axis powers) to surrender unconditionally. Putting that historical context into the realm of fantasy by Toho, Godzilla Minus One shows what would happen had the giant monster invaded Japan while it was still in a very weakened state.

This is a terrifying image of people running away from Godzilla whose steps were causing destruction.

Considering the post-World War II background, it is not yet clear to me if this movie will serve as a prequel to the original Gojira movie of 1954. What is clear is that the filmmakers are daringly making something new with Japan’s icon and their creative approach looks radically different from Toho’s previous Godzilla release in 2016 (note: read my retro review of Shin Godzilla).

Considering the many Godzilla movies released – including those from Hollywood studios – being original with telling a story about the monster is indeed very hard to do. That being said, I am interested to see how the post-World War II setting, the new story and characters, and the giant monster itself will be executed on-screen. If the trailer indicates anything, it looks like Godzilla Minus One could turn out as a dramatic disaster movie (than a monster movie) and could come close to what the 1954 original movie presented.

As of this writing, there are not too many international markets for cinematic releases listed in Godzilla Minus One‘s IMDB page. Being based here in the Philippines, I can only hope that the Japan-made movie will be released in local cinemas which could be a bit tricky given the fact that Shin Godzilla had a limited release here in 2016. I really want to watch this upcoming movie in the local cinema, especially IMAX, but that would depend on how the distribution here in the Philippines will be executed. At the same time, watching a Japanese-made Godzilla movie would be a nice break from the MonsterVerse Godzilla that has been around for years now. Honestly, I’m getting tired of Hollywood’s current version of Japan’s icon.

A very menacing Gojira image from Toho promoting Godzilla Minus One. If you look very closely, you can see some of the giant monster’s teeth red with blood.

If Godzilla Minus One does not get screened locally for some reason, its potential Blu-ray (and possibly 4K Blu-ray) release in the future would be the next option to watch it. Regardless, watch out for this new movie in cinemas in a few months’ time.

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Star Trek: Generations comic book adaptation (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1994 to explore the official comic book adaptation of the movie Star Trek: Generations.

Star Trek: Generations was a cinematic production that symbolically served as the passing-of-the-torch from the original Star Trek crew (led by Captain Kirk) to the Star Trek: The Next Generation crew (led by Captain Picard). The most highlighted feature of the movie was the crossover between Kirk and Picard followed by working together to stop the villain. It was a crossover that fans wanted for some time prior to the film’s release.

In my experience, Star Trek: Generations was a disappointing movie as there were lots of flaws here and there. Most notably, the Kirk-Picard crossover (with William Shatner and Patrick Stewart in their most iconic roles) was nothing special as its payoff to all the build-up that preceded it was so small.

Unsurprisingly, there was comic book adaptation of Star Trek: Generations that appeared in the local comic book stores which I intentionally avoided reading back in 1994 as I anticipated the movie. Recently, I finally got to read it.

With those details laid down, here is a look back at the Star Trek: Generations comic book adaptation, published in 1994 by DC Comics with a story written by Michael Jan Friedman and drawn by Gordon Purcell based on the cinematic story by Rick Berman, Ronald D. Moore and Brannon Braga.

The cover.

Early story

The story begins with a retired James T. Kirk landing from his orbital skydiving activity in the presence of his long-time crew members and friends Pavel Chekov and Montgomery “Scotty” Scott. In response to Chekov’s reminder that they are to attend the launch ceremony of the USS Enterprise B (NCC-1701-B), Kirk as he is enjoying retirement and prefers to do other things like tri-elliptical jumping. Kirk also states that he swore he would never set foot on a starship again.

The next day, Kirk, Scotty and Chekov attend the ceremony at the Enterprise B greeted by journalists. Captain John Harriman personally tells Kirk that he read about his missions when he was in grade school.

Not so long after the Enterprise B launched into space, a distress call was received from a transport ship helplessly caught in some kind of energy distortion (with one other ship near it)…    

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The crossover encounter between Star Trek’s two most iconic captains – Kirk and Picard.

As an adaptation, this comic book is surprisingly faithful to the source material for the most part. While this adaptation does not contain 100% of all the details and scenes of the movie and there were some scenes that were shortened for brevity but it certainly has quite a lot of content for readers to absorb. In fact, it will take two full readings to truly grasp the story, get to know the characters and understand the sci-fi details that Michael Jan Friedman brought from the movie script into literary format.

Like the movie, this adaptation tackles the themes of destiny, time and loss which were emphasized through Picard and Soran. While Picard would not dare to make alterations to cope with the deaths of two relatives he loved, Soran (who previously lost family members in a tragedy and temporarily made it to the a very desired realm) willingly makes tremendous acts to fulfill his goal even it means costing tremendous death and destruction along the way.

Worf, Riker, Troi and Data on the bridge of the Enterprise during their encounter with the Klingons’ Bird of Prey.

When it comes to storytelling, this one is more about the Star Trek: The Next Generation crew facing a crisis. The scenes of Kirk and his original crew members served as a glorified prologue designed to give moviegoers (as opposed to readers) one final act of heroism by the iconic captain. Kirk doing the heroic stuff early in the story was pretty much a tribute to his past while conveniently serving as a subtle build-up for the Picard-Soran conflict and the Nexus (Star Trek’s distorted version of Heaven) leaving not much left for the Kirk-Picard crossover.   

Anyone who loves Star Trek: TNG will be delighted to see their favorite characters like Picard, Data, Riker, Deanna Troi, Dr. Beverly Crusher,  Geordi La Forge and Worf here as they each had good chunks of the spotlight. If you saw the movie before reading this comic book adaptation, you will be able to spot the notable lines of dialogue they said on the big screen. As details from the movie had to be compressed for this adaptation, those who got turned off by the excessive screen comedy by Brent Spiner as Data (note: this reflects the emotion chip activated in the character) will be delighted to see the funny acts were heavily toned down in favor of maintaining the narrative. 

More on the quality, this adaptation also exposes many of the weakness and flaws of the movie itself. I am talking about the film’s lack of consistency when it comes to emphasizing the most important concepts of the story. Throughout the story, Kirk’s early heroic act had no real impact when the narrative focused on Star Trek: TNG nor was it a solid build-up for the crossover with Picard. The script emphasized the Nexus quite a lot but in different points as the narrative switched between focusing on Picard and Soran. That being said, the way the story was told made it easy to forget about Kirk and Picard coming together. Like in the movie, the Kirk-Picard crossover failed here too.

While the movie is indeed a very flawed source for this comic book, the adaptation spared readers from the monotony of the many pointless moments and sequences that moviegoers went through. This is understandable because brevity was needed to capture the cinematic story into literary format with the limited number of pages allocated.

If there is anything consistently good here, it is the art of Gordon Purcell who proved to be capable of capturing enough of the actors’ likenesses to make the characters recognizable. To be clear, the replication of the actors’ unique looks happened from time to time only.  

Purcell did a great job making Scotty (close-up at right) look so much like actor James Doohan.

You will see certain parts of the comic book showing Captain James T. Kirk looking like William Shatner and Captain Picard looking like Patrick Stewart. There were certain pages in which Soran had Malcolm McDowell’s face, Scotty looked so much like James Doohan and more. Ironically, Purcell fell short of capturing likenesses of Marina Sirtis as Troi and Gates McFadden as Dr. Crusher.

Apart from drawing the characters, Purcell nicely visualized the look of the film and his own take of the memorable saucer crash of the TNG crew’s Enterprise had a of power and impact worth seeing. Lastly, he the artist did a good job drawing the starships.

At the very end of this adaptation were a few pages that emphasized the challenges of adapting the movie into literary format which was worth reading. 

Conclusion

The scene of Picard revealing to Deanna Troi the deaths of his two relatives (obviously without Patrick Stewart’s emotional moment).

The Star Trek: Generations (1994) comic book adaptation is clearly flawed like the movie it was based on. Many of the movie’s weaknesses (including the ever disappointing Kirk-Picard crossover) made it in this comic book but the ironic thing is that the story in literary format flowed with a better pace and Gordon Purcell’s art was really attractive to look at. In fact, I can clearly say that Star Trek: Generations works better as a comic book than as a film.

Overall, the Star Trek: Generations (1994) comic book adaptation is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Eiyuden Chronicle: Hundred Heroes set for release on April 23, 2024 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP)

Finally! It was announced that the anticipated Japanese role-playing game (JRPG) Eiyuden Chronicle: Hundred Heroes will officially be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP) on April 23, 2024.

To put things in perspective, posted below is an excerpt from the official announcement via the Eiyuden Chronicle website. Some parts in boldface…

For the newcomers reading this, Eiyuden Chronicle: Hundred Heroes is an independently produced JRPG that involved key creators from the Suikoden game franchise which was previously announced for a vague 2023 release. The game developers needed more time to ensure a high quality RPG which explained the delay into 2024. This new JRPG is the 2nd Eiyuden Chronicle title to be released on Xbox. The first one was Eiyuden Chronicle: Rising.

A battle within the game.

Eiyuden Chronicle: Hundred Heroes is a JRPG that I’ve been anticipating for more than two years now. I enjoyed the first two Suikoden RPGs on PlayStation 1 (note: read my Suikoden II retro review) and the upcoming game is very clearly inspired by them. Ironically, the remastered Suikoden and Suikoden II look like they won’t be released this year as Konami itself announced that more time is needed to ensure quality performance.

As I myself am pretty busy enjoying Bethesda’s sci-fi RPG Starfield on my Xbox Series X console, it seems to me that Eiyuden Chronicle: Hundred Heroes’ April 2024 release schedule feels just right. The more I play Starfield, the more I discovered more quests and activities which really deepened the fun. There is no telling how long I’ll keep on playing the sci-fi RPG. Apart from Starfield, Forza Motorsport (2023) is the other big-time Xbox-exclusive game to play starting October 10.  

Apart from completion and polishing, the publisher of Eiyuden Chronicle: Hundred Heroes will have the major challenge of marketing the game to get JRPG fans and other gamers to buy it. The said game is bound for release on Xbox Game Pass which itself also has hundreds of video games – including RPGs – available for subscribers to play. It will take a solid effort to make Eiyuden Chronicle: Hundred Heroes stand out in XGP.

Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Starfield’s successful launch boosts Xbox Series X|S sales in the UK

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4), tremendously boosted the sales of Xbox Series X and Xbox Series S (including the newer version) in the United Kingdom (UK) shortly after its very strong launch there, according to a report published by GamesIndustry.biz. Also available on Windows PC and Windows PC plus Xbox Game Pass (XGP), it is not surprising to see many gamers making decisions to buy the game brand new which helped it top the UK software sales chart

To put things in perspective, posted below is the excerpt from the GamesIndustry.biz report. Some parts in boldface…

Starfield is filled with a lot of quests, activities, exploration and sci-fi action that really engaged millions of people worldwide as I write this. The scope of the game is very immense.

As mentioned earlier, Starfield is also a software sales success in the UK which GamesIndustry.biz also reported separately. Check out the excerpt below…

Sarah Morgan is one of the key characters in Starfield. Interacting with her added a lot to the gameplay and engagement. Take note that Morgan is just one of the Constellation characters you will interact with.

As confirmed by the news above, the Xbox-exclusive Starfield succeeded big-time at retail in the UK and as Bethesda’s biggest launch of all-time (on a worldwide scale). Think deeply about those huge achievements that were realized without PlayStation at all. While lots of gamers in the UK spent a lot of money on the sci-fi RPG and Xbox Series consoles, there are also many Starfield players enjoying it on Xbox Game Pass. In fact, a lot of XGP subscribers paid for the early access to the game and that only showed how heavily anticipated Starfield really is as Bethesda’s newest intellectual property (IP). Apart from that, there is still a long way to go before the month of September 2023 ends.

The way the Xbox-exclusive game is succeeding as I write this, it is very likely that Starfield will grow into a franchise of in-depth RPGs in the years to come. Like Halo and the Forza Motorsport, Starfield will be an Xbox-exclusive franchise of games that fans and RPG-loving gamers can look forward to.

Even without PlayStation, Starfield became a massive success at launch in terms of software sales, Xbox Game Pass subscriptions and Xbox hardware sales.

On my part, I have been playing Starfield on my Xbox Series X for more than a week now and the more I played it, the more enjoyable and even intriguing the gameplay experience turned out to be. There is just so much to have fun with this sci-fi RPG and by now, I have gotten myself more oriented with the user interface and the functions laid out.

With regards to the shooting (specifically with on-foot activities), the precision and response here are comparable with those in Fallout 4. Flying spaceships and using the controls for flight and weapons are really good and responsive enough.

While I won’t be spoiling plot details here, I can say that the gameplay experience has been pretty varied when I do the main quests, side quests, activities and when I freely explore the many in-game environments from one planet to another across different star systems. Check out the images and their descriptions below…

There is nothing like spotting Ecliptic mercenaries marching together in the middle of nowhere followed by my character and companion taking them out by surprise. If you encounter a random situation like this, engage with it.
I love the high-level of visual details as well as the impressive physics Bethesda prepared for space battles.
After defeating several armed bad guys and some dangerous turrets at a very discreet location, I got myself a brand new space ship! I now have four space ships as of this writing!
There is nothing like being able to board an enemy space ship, defeating all the bad guys and taking the valuables (including the opportunity to claim the ship as your own if your pilot skill is high enough). Starfield allows such opportunities to happen during space ship battles. Don’t just focus on destroying the enemy ship entirely as you will miss out on the opportunity to board it.

Starfield is very enjoyable and I believe that it still has a lot more to offer. I finished several side quests and activities, and still there is a lot more to discover and engage with! Of all the Xbox-exclusive games released in this current console generation, Starfield is already the most engaging one I have been playing, even more so than Halo Infinite.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield. By the way, an update is now available. In ending this, posted below are Starfield-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #43 (1996)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 monthly series.

In my previous retro review, Miguel O’Hara learns how challenging it could be for him to direct the path of Alchemax which is symbolize with himself being surrounded by the managers. He recently stopped his father Tyler Stone from taking control of his office. As his office needs a secretary, someone very exceptional came in.

With those details laid down, here is a look back at Spider-Man 2099 , published in 1996 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman and Ron Lim.

The cover.

Early story

The story begins when one of the undersea bases of Alchemax explodes to the surface in heavily damaged form. Something terrible happened to it deep below and there is only one man (wearing a protective suit) still living floating on the sea. Just as he notices sharks coming his way, Spider-Man comes down to save him with the use of one of Alchemax’s floating vehicles. As Spider-Man pulls the helpless man up with his web, one of the sharks leaped high at them. The web breaks and both the man and Spidey fall into the sea.

Meanwhile at Alchemax, Gabriel O’Hara confronts his mother Conchata who very recently started working as the office secretary of Miguel. Gabriel asks how could she be working for Miguel as part of Alchemax which is the very corporation she hated. The mother answered back stating that she resolved her accumulated anger related to Miguel and has realized that he needs her…

Quality

The rise of the mutate rebel Roman and Miguel O’Hara’s corporate interactions dramatized efficiently in this single page.

Moving further away from what was dramatized in issues #40 and #41, Peter David crafted this tale focusing on a new threat that endangers not only Spider-Man but the people and their local society as a whole. To put things in perspective, it is recommend you revisit issue #8 and focus on Alchemax’s aquatic division called Atlantis which had been working on a major reclamation project under the sea with the objective of becoming a tourist attraction in the years to come. Right there, Tyler Stone mentioned Miguel’s involvement with the project which includes bio-engineered workers.

The key elements of Atlantis mentioned in issue literally resurfaced in this comic book and Peter David heavily emphasized the related details and integrated it all in the plot which essentially justified the existence of the new opposition led by Roman who is the charismatic leader of the mutates (genetically designed sentient beings) who had long been working hard and long outside of the undersea bases which had humans living comfortably inside. Roman here is not related in any way to Marvel’s aquatic hero Namor the Sub-Mariner but he is an imitation of him (note: his name is Namor in reverse).

The conflict of Atlantis revives the business-laborers conflict but was twisted to show the conflict between humans and mutates, as well as Atlantis being symbolized as a physical project of Alchemax to exploit the aquatic life and resources deep under the sea. The build-up of the human-mutates conflict in this particular comic book is surprisingly beefy and was efficiently done.

As for Spider-Man himself, you will get to see him more involved with Alchemax just as he successfully keeps his civilian identity secret. Along the way, you will see more of Miguel O’Hara doing more corporate work and negotiations. As expected, his drive to lead Alchemax with his own perception of being compassionate encounters hurdles from the established order – both within and outside his company. His mother was portrayed to be more sympathetic than before and she shows lots of signs of having mellowed. The development on Miguel and Conchata here were deep and they made a lot of sense with the plot itself.

Conclusion

The futuristic Spidey interacts with a huge shark!

Spider-Man 2099 (1996) is another tale that has aged well as its foundations and elements proved to be very solid until now. With regards to the big event that took place near the end of this comic book, it seems that Peter David took inspiration from what was portrayed in Fantastic Four (1962) as well as from Namor the Sub-Mariner himself. I really enjoyed how this story became a huge pay-off to the minor build-up in issue .

Overall, Spider-Man 2099 (1996) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield is now available and I’m enjoying it on my Xbox Series X!

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4) has finally been released on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP) and this early I am already enjoying it! Even gamers still hanging on with their aging Xbox One consoles could enjoy the game with the Xbox Game Pass Ultimate service and Xbox Cloud Gaming!

To put things in perspective, Starfield was made available to several gamers who paid for early access as early as September 1. The early access proved to be a big hit among Xbox Game Pass subscribers! This past March, the final release date of September 6, 2023 was announced. Even before that, a vague 2023 release was announced on June 2022 (note: November 2022 was the original release target for the game). In preparing for the game, I replayed Halo: Infinite and Fallout 4 on my Xbox Series X console, and I also watched Interstellar and Star Trek: First Contact on 4K Blu-ray disc format.

There is nothing like being able to fly your spaceship through an asteroid belt in Starfield.

A lot is at stake with Starfield which is the first new intellectual property of Bethesda and the team led by Todd Howard. Take note that Bethesda has been integrated into Team Xbox for more than two years now as a result of Microsoft’s acquisition agreement with parent company ZeniMax.

It is very clear that today, Starfield is the most ambitious Xbox-exclusive game and it was released at a time when the lack of Xbox-exclusive games was felt since early 2022. Apart from the positive reviews it received, Starfield just might motivate more people out there to buy Xbox Series consoles or new gaming PCs, stimulate sales at retail and boost the number of people subscribing to Xbox Game Pass worldwide. Not only that, this game is from the same team that made the much-beloved Elder Scrolls IV: Oblivion, Fallout 3, Elder Scrolls V: Skyrim and Fallout 4. Those four open-world Bethesda games are well known for the very deep engagement and intense fun that gamers enjoyed with a lot of longevity.

Ironically, the brand new RPG from Bethesda became a lightning rod of criticism and creative negativity from the PlayStation fanboys and the “Xbox has no games” zealots (plus other gamers who obsessively hate Xbox) who cannot help but be jealous and frustrated over the Xbox exclusivity. I understand that jealousy really hurts a person deep down inside and what is even worse is hatred towards Xbox combined with obsession caused by certain external forces. I know that there are gaming media writers, bloggers and vloggers who grew up with hatred towards Xbox and some of them even sold their souls to PlayStation in exchange for something. It is bad enough that in this divisive world, there are many so-called journalists who are actually political activists pretending to be journalistic.

Watch out for the character Marika during your first city exploration in the game.
If you are very used to shooting in Fallout 4, you will have to adjust yourselves to become proficient and comfortable with the gunplay in Starfield.

To those of you reading this, you are better off enjoying Starfield for what it is and what it has to offer regardless of what platform you have to play it on. This is, after all, a Bethesda game with the design and production led by Todd Howard and a team with an extensive record of experience, acclaim and success.

The PlayStation culture itself is toxic and I know because I myself used to be a PlayStation fanboy. That being said, I can say that PlayStation leadership today is the worst and I have seen lots of PS executives come and go. If the PlayStation people, their media partners-in-crime (read: IGN is just one of them) and other haters would not stop smearing Starfield and Bethesda itself because of Xbox and Microsoft (now owner of Bethesda), then there definitely is something wrong with those people. As such, you should NOT let them ruin your enjoyment of Starfield. The game is an Xbox-exclusive designed to entertain and engage gamers.

It is fun and intriguing to watch Sarah Morgan (a significant character you will spend time with) interact with another character she personally knows. Pay close attention to what they say to each other.

Going back to the game itself, I managed to find time to start playing it on launch day here in the Philippines. Without spoiling plot details, I can say that it took me three hours of learning and experimenting with Starfield’s gameplay and functions. Getting myself oriented with the new game proved tricky as I just finished replaying Fallout 4 on my Xbox Series X. For comparisons, I got myself oriented with the gameplay and functions of Oblivion, Skyrim and Fallout 4 within two hours of initial play respectively.

By the time I reached the 4th hour of my 6-hour launch day session, I finally got myself oriented (this includes lots of on-foot exploration, space flights and misadventures before taking on the main quest) and Starfield became much more engaging as more quests, more characters and more locations emerged. By the time I stopped playing to get some much-needed rest, my enjoyment of the game really intensified complete with a growing sense of wonder about what awaits me in the huge galaxy Bethesda prepared. That being said, I went back to playing Starfield yesterday and I found myself enjoying it even more as I proceeded with the main quest while finding time to do side-quests. I have gotten more proficient with the way the game functions.

Right now, I am really eager to keep on playing Starfield during my free time, discover more within the game and have more fun along the way. Literally, I am only scratching the surface with Bethesda’s sci-fi RPG and as I played it, there were moments when I noticed the game had some similarities with Obsidian Entertainment’s own sci-fi RPG The Outer Worlds.

My character and the first-ever spaceship I got.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield

To get yourselves oriented early, check out Team Xbox’s Starfield guides by clicking here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Punisher 2099 #3 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1996 and explore a part of the Marvel 2099 comics universe through a tale of the Punisher 2099 monthly series.

In my previous retro review, the futuristic Punisher moved on from the deaths of his family members. Influenced strongly by the writings of the late Punisher Frank Castle, Jake Gallows begins operating as a vigilante even though he still has a full-time career as a law enforcer with Private Eye. Not only that, he gets opportunities to face off once again with Kron Stone (Venom 2099 himself) who is responsible for the deaths of Jake’s family.

With those details laid down, here is a look back at Punisher 2099 , published in 1993 by Marvel Comics with a story written by Pat Mills and Tony Skinner, and drawn by Tom Morgan.

The cover.

Early story

The story begins on one snowy night within the city. A lady who has grown very addicted with Total Reality makes a deal with a sinister merchant and makes her escape out of reality and into a living digital realm without caring about the consequences she will physically experience.

A black ambulance arrives and out comes the Punisher who hits the merchant hard enough with his weapon for a quick knockout. He then takes off the lady’s optical device (note: this should remind you somewhat of Microsoft’s HoloLens in terms of physical similarities) which brings her back to reality. Gallows knows fully well that Total Reality can actually kill users who do not practice any restraint, and he then crushes the lady’s device. Instead of thanking the Punisher, she expresses her frustration and anger to him before leaving.

Afterwards, Gallows brings the merchant into the black ambulance and puts him on stretcher. There are sharp devices nearby that can kill the merchant if he makes any attempt to escape…

Quality

Among his colleagues at work, Jake Gallows simply acts as he himself is the Punisher captured on video (but his face has been protected digitally).

While the first two issues of this monthly formed the origin and establishment of Punisher 2099, this comic book shows him doing vigilante work and acting as judge, jury and executioner all together. Going back to issue , the creative team made it clear that in 2099, justice can be bought and punishment for criminals is much softer compared to how it was in the 20th century. This alone serves as a powerful motivation for Jake Gallows to bring back old-fashioned, harsh punishment for criminals even if it means he has to do it by himself outside of the law. This is the core concept of this comic book and along the way, there is this build-up of the villain Fearmaster and his henchman Multi-Fractor.

More on the story, the creative team took their time to develop Jakes Gallows and emphasize how his mind functions each time he works secretly as a vigilante (who cannot be identified visually) and privately as a Private Eye cop (the organization’s psychologist noticed something about him). More on his secret as the Punisher, it turns out Gallows was able to establish a secret prison complex, equipment for crime-fighting and even a deadly chair underground.

As he continues to be obsessed with fighting criminals with the harsh ways of the past, the futuristic Punisher symbolically becomes a questionable protagonist. On face value, he seems to be good by simply opposing crime and yet he seems to be evil as he commits acts outside of 2099’s laws.

Conclusion

Clearly acting out of the law, the Punisher of the future imprisons criminals and acts as judge, jury and executioner without hesitation. This also shows his dark side.

With its simply concept, Punisher 2099 (1993) succeeds in defining the futuristic Punisher’s motives, intentions and execution. Compared to Frank Castle Punisher, Jake Gallows lives in a society which has laws that are so weak to push back against crime, justice becomes hollow and even laughable. That being said, this comic book is very socially relevant (note: Leftists in America weakened laws which benefited criminals, supported illegal immigrants at the expense of citizens, and have varied movements of arrogant protesters and activists who intimidated people and caused serious damage around the country) and what has been happening in America under the influence of the Democrats makes the dark future of 2099 looking like it could happen. At the same time, the Punisher in this story incidentally became somewhat unlikable as his crime-fighting obsession is gradually turning him into becoming as bad as the bad guys. This is a lively reminder that even in a society that is plagued with crime and weak justice, vigilantism is still a big no-no and it is also very destructive. To be a vigilante means becoming wicked.

Overall, Punisher 2099 (1993) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco