Retro Gaming Ads Blast – Part 4

Welcome back readers, fellow geeks and retro gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Castlevania: Bloodlines print ad

Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.

During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.

The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.

2.  The Granstream Saga print ad

THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.

Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.

3. NBA Action 98 print ad

Do you find this print ad funny or disturbing or both?

The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.

4. Flashback: The Quest for Identity print ad

This was indeed an eye-catching print ad.

Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.

5. Albert Odyssey: Legend of Eldean print ad

To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.

There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.

6. Resident Evil 3: Nemesis print ad

Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.

After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.  

In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.

Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Xbox Games Showcase and Starfield Direct Double Feature all set this Sunday (Monday in Asia)

It is that time again for Xbox fans and gamers to get excited as the Xbox Games Showcase and Starfield Direct Double Feature will happen this Sunday June 11 (Monday June 12 in Asia) and viewers will get to watch it on multiple channels.

To begin with, Team Xbox announced that the two showcases will be streamed live via the online channels below…

Not only that, those who want to watch the streams in 4K resolution at 60FPS should head on to YouTube.com/Xbox and YouTube.com/Bethesda. There will also be multi-language support in the forms of subtitles.

What to expect? Based on the recent tweets by Xbox Games Marketing executive Aaron Greenberg, the Xbox Games Showcase and Starfield Direct will combine for roughly two hours non-stop games and it will all be about games. There won’t be any movie trailers to disrupt the double feature. Look at the tweets below…

Already, it has been confirmed that there will be no CGI-trailers about Team Xbox’s games at the two showcases. Personally, I prefer to see gameplay footage showing how the upcoming games function and how they could turn out fun. When it comes to showing story cutscenes, using gameplay graphics is more preferrable to me.

What video games to expect from Team Xbox? While it is inevitable to me that they will show the promised 2023 exclusives Forza Motorsport (2023) and Bethesda’s highly anticipated Starfield, I can only speculate that Phil Spencer and his team will give fans big updates (note: to be showcased visually, not just mere announcements) about other Xbox-exclusives such as Senua’s Saga: Hellblade II (read my article), the new Fable role-playing game (RPG), the fantasy RPG Avowed from Obsidian Entertainment (read my last article of Avowed), and possibly State of Decay 3 from Undead Labs. While it is possible that the troubled Xbox-exclusives Everwild and the Perfect Dark reboot could also be shown, I’m not confident about them. I also do not expect anything to be shown about Hideo Kojima’s Xbox project nor the other exclusive game Contraband.

I am anticipating that a final release date for Forza Motorsport (2023) will be announced, and the same should happen with Senua’s Saga: Hellblade II (possibly late-2023 or early 2024). Avowed, if its development has progressed a lot since the first announcement, could be announced for 2024 and it should help satiate gamers’ demand for the epic open-world fantasy RPG experience of the Elder Scrolls game franchise. In my view, the Elder Scrolls VI is still years away from getting released. As for Fable, it could be shown but without a release date.

Starfield will have its very own showcase immediately after that of Xbox. That being said, I am anticipating a very in-depth gameplay demonstration of the game, some more bits about its story and core concept, and hopefully there will be options for gamers to play the game in 30FPS and 60FPS with varying resolutions. I personally want to play Starfield on my Xbox Series X console in 60FPS. I hope they will show more space battles which I think will add more variety to the gameplay as a whole. We will find out soon from Bethesda and Todd Howard on Starfield Direct.

When it comes to the Gears of War franchise, I’m not really anticipating a new Gears sequel. What would be more doable, in my opinion, is Team Xbox revealing a Gears Tactics sequel which should delight fans of the 2020 game as well as gamers who love playing turn-based tactics games. For me, the time is right to announce a new Gears Tactics game!

In my view, the time is right for a Gears Tactics sequel to be unveiled while gamers worldwide endure the long wait for the next Gears of War game.

As for games from other companies that could be part of the Xbox Games Showcase, I am anticipating an appearance and updates about Eiyuden Chronicle: Hundred Heroes in terms of new gameplay and hopefully a final release date within 2023 (note: this Japanese RPG will also launch on Xbox Game Pass). Very recently, Japan-based developer Rabbit & Bear Studios posted updates about the game on social media which just might mean there will be a possible appearance on the showcase. Take note that Eiyuden Chronicle: Hundred Heroes’ inclusion on Xbox Game Pass is significant and this weekend’s online event is the best opportunity to promote it and make both XGP subscribers and JRPG fans excited.

There is the possibility that Konami could show Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars and announce a firm release date for 2023. The showcase is also a great opportunity for Konami to promote the classic games to a worldwide audience and finally start executing their marketing plans that should excite Suikoden fans as well as gamers who love JRPGs.

When it comes to dream scenarios (note: the unlikely) that could really make waves if they ever happen at the Xbox showcase, that would be Capcom showing a big-budget remake of Dino Crisis (comparable to what they did with Resident Evil 2, 3 and 4) as well as announcing remastered versions of Breath of Fire RPGs for release on modern consoles plus Xbox Game Pass. I understand Capcom has its very own games showcase scheduled for the next day but the Xbox showcase is still a great opportunity to make waves with gamers worldwide. More wild scenarios? That would SEGA announcing the next Virtua Fighter game or a fully remastered Shining Force III (with all three chapters together), 2K Games revealing XCOM 3 (note: it’s been seven years since XCOM 2) plus Square Enix actually announcing a remastered version of Xenogears (note: this year marks the 25th anniversary of the game).

At this stage, we can only wait and see what will happen next. Team Xbox should show more games related to the latest Xbox Game Studios Publishing developments and other deals they made with developers – both the big and the smaller independent ones – so far. Not only that, there has to be something new and ready to be revealed from Team Xbox’s game studios such as Compulsion Games, inXile Entertainment and others. The excitement and suspense are building up!

Watch out for the games, the exciting stuff and big announcements at the Xbox Games Showcase and Starfield Direct Double Feature this weekend!

In concluding this article, posted below for your enjoyment are Xbox-related videos.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Team Xbox needs to deliver great stuff and surprises on June 13, 2021

We all know that the Xbox & Bethesda Games Showcase is fast approaching and it certainly is the most anticipated digital event for fans of both Xbox and Bethesda. The June 13, 2021 event will surely have a lot of eager fans waiting not only for exciting new games but also truly great stuff.

Get ready for this, Xbox fans, Bethesda fans and all others who love video games.

Previously, I posted what I hoped to see at the Xbox-Bethesda event. In relation to those, it is clear that while things are looking strongly positive ever since the integration of Bethesda into Xbox, Team Xbox itself and its head Phil Spencer still have a lot to prove on June 13. In fact, the stakes are much higher now and there is simply no room left for any error. They have to deliver great stuff this time around and they really need to exceed last year’s Xbox Games Showcase (which I found to be good but not great) not by just a few feet higher but many miles higher.

Simply put, good enough is simply NOT good enough this time around.

What I meant earlier by great stuff that needs to be delivered by Team Xbox refers to the following: fulfilling the highly anticipated showcases of Halo Infinite and Starfield complete with all the relevant details (including final release dates); showing more of their 1st party games being made by their many Xbox game studios; and confirming what games were finalized between Xbox Publishing and 3rd party game makers. They should also show more gameplay footage by means of demonstrations, make new announcements with regards to improving the already enjoyable Xbox Game Pass (XGP) service, and come up with surprises that will be remembered with excitement!

For Starfield, I believe it is high time for Xbox-Bethesda to showcase the game a lot with gameplay footage and confirm once and for all that it is indeed exclusive to Xbox Series consoles and Windows PC…all of these with Todd Howard as the presenter whenever possible. Such details will strengthen the fans’ trust in Xbox-Bethesda, and at the same time silence the people who hate Xbox.

What Microsoft owns, Sony and Nintendo simply have no rights to.

More on 1st party games and projects, Team Xbox should provide at least updates (if not gameplay demos or trailers that use captured gameplay footage or short video clips about the productions) of games they announced previously such as Fable, Forza Motorsport, Avowed, Perfect Dark and Senua’s Saga: Hellblade II.

When it comes to the unexpected (AKA the surprises), it would be exciting to see the following happen if ever possible:

  1. Xbox Publishing announcing that it has made a deal with Deep Silver and secured the rumored Saints Row 5 as an Xbox-exclusive game.
  2. Team Xbox (through its publishing arm) announcing that it has renewed its ties with Mistwalker to create a sequel to the Xbox favorite JRPG Lost Odyssey…with Hironobu Sakaguchi as presenter.
  3. Konami announcing the release of all Suikoden RPGs on Xbox LIVE and Xbox Game Pass.
  4. Sega announcing a remastered version of Shining Force III (with all 3 chapters translated into English for the first time ever) for release on Xbox LIVE and Xbox Game Pass.
  5. Xbox game studio and RPG specialist Obsidian Entertainment – already very busy making Avowed – announcing a sequel to The Outer Worlds (confirming that Microsoft has rightfully gained control of the franchise) exclusively for Xbox Series consoles and PC.
  6. Capcom announcing a new Dead Rising game – be it a sequel or a series reboot – exclusively for Xbox Series consoles and PC.
  7. EA and BioWare announcing a brand-new Mass Effect game at the Xbox-Bethesda event.
  8. Square Enix announcing it will release Dragon’s Quest XII on Xbox LIVE and Xbox Game Pass with series creator Yuji Horii doing the presentation.
  9. Capcom announcing a remake of Resident Evil: Code Veronica (much in the styles of the remakes of Resident Evil 2 and Resident Evil 3)

To watch the Xbox & Bethesda Games Showcase on June 13, posted below are the links for your reference.

Let me end this piece by asking you readers: When it comes to the unexpected, what kind of announcements would really surprise you at the Xbox-Bethesda event? Do you hope to see Halo Infinite truly have an open-world design? Do you think that Mexico will be the setting for Forza Horizon 5? Is Starfield your most anticipated game from Bethesda right now? Do you think it is possible for a Lost Odyssey sequel to be made? Do you believe that Phil Spencer and the rest of Team Xbox have what it takes to deliver great stuff and surprises in the Xbox-Bethesda special event?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Latest Previews of Resident Evil 3 Remake Revealed Too Much

Hey fellow gamers and geeks!

Chances are, you may have seen the latest video previews of the much-awaited remake of Resident Evil 3 as published by varied media outlets like IGN, GameSpot and others in coordination with Capcom.

Like anyone else, I am personally excited for the remake and I was fortunate enough to have played the original version of Resident Evil 3: Nemesis on the original PlayStation way back in 1999. How different were the times back in 1999 – no Xbox LIVE yet, no Facebook, no Twitter, no Instagram and no YouTube yet.

Out of curiosity, I went on to watch the video previews of the RE3 remake hoping to see the latest.

Screenshot_20200226-175647_YouTube.jpg
Jill in an encounter with Nemesis.

To my regret, it turned out that Capcom gave the gaming press too much to show. In short, spoilers were made without restraint. Apart from story and character details, there were key sections and visual elements from the game that I believe should have been kept secret. Those details, sections and visual elements could have been saved as big surprises for the gamers (especially the millions of younger gamers who never played the original Resident Evil 3), but they were spoiled! How unfortunate it was for me to have seen them.

In writing this, for those who have not yet seen those recent video previews, I will not share those here. In fact, I urge you to avoid seeing them. Regarding new stuff from those previews, I only used two screenshots to keep spoilers very minimal here.

What I can share here that is not a spoiler at all is that Capcom’s developers implemented a modernized way of dodging in the game effectively even as the default 3rd person, over-the-shoulder is used. The way it looks, dodging in the remake seems more responsive than the hit-or-miss dodging in the original RE3.

Screenshot_20200226-174851_YouTube.jpg
Jill and Carlos.

Just wait for the game’s April 2020 release instead and enjoy the game with limited exposure to the online previews (including text articles that shared a lot of the spoilers that the recent video previews carried).

You have been warned.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com