A Look Back at Team 7 #2 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them. Issue reviewed last time worked well by efficiently introducing the characters while also building up the plot and there were some nice pay-offs here and there.

With those details laid down, here is a look back at Team 7 , published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the 2nd chapter of the 4-issue mini-series.

The cover.

Early story

Set in the 1970s, a team of armed escorts and some personnel wearing protective gear isolate and examine a battlefield full of dead bodies. Miles Craven and Gabriel Newman analyze the evidence around them. Craven states that what they have is too important an operation to be left to underlings and he wants Gabriel to stay with the project which could use his special talents. Shortly after, the bodies of the Team 7 members were retrieved barely alive.

Seven days later, John Lynch wakes up in a hospital bed feeling traumatized over what happened to his team during the last mission. He was told that they were exposed to a chemical agent and he had been in a deep coma for a week.

Craven then enters the room to provide Lynch crucial updates…

Quality

Do you recognize Deathblow and Dane on this page?

As expected, the gritty and dark storytelling from the previous issue continued in this story. Without spoiling the plot, I can say that this issue has some handsome pay-offs to what was built-up in issue and there were new build-ups established along the way. Because the script was crafted to build-up the plot and sub-plot, the military action scenes are lessened which is not surprising. I can assure you that Chuck Dixon’s writing here remains pretty strong.

While the previous issue served as an efficient introduction of the younger versions of WildStorm’s heroes who are in the middle of a world full of violence and espionage, this issue shed some light as to how the heroes dealt with their new abilities (in connection with the climax of issue ) and how International Operations is handling matters behind closed doors. The suspense kept on building up and this made the narrative more intriguing to follow. Expect to see elements of high-level espionage, unethical science and war throughout.

When it comes to the characters, Lynch (being the captain of Team 7) has a huge share of the spotlight followed by Cole Cash (Grifter). The two have different views about their special forces duty – Lynch follows the superiors while Cole realizes something is wrong about their leadership and the intelligence fed to them.

Conclusion

This scene showing Cole Cash (Grifter) emerging from dark with a defiant tone is a very defining moment of this comic book.

Team 7 (1994) is clearly a very engaging read. It has the fine mix of war (with uncompromising violence drawn by Wiesenfeld), intrigue and the dark side of global espionage. The science fiction element here worked well in explaining the powers Team 7 members got after what happened in issue . This comic book also marks the beginning of showing Lynch and Cole Cash as the co-leads among the teammates. Die-hard fans of Deathblow, Dane and Backlash will have to wait a bit before their favorites get their share of the spotlight. Regardless, this is a very powerful read and a fine example of doing a prequel within the original WildStorm universe.

Overall, Team 7 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Team 7 #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1994 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the first mini-series of Team 7.

For the newcomers reading this, Team 7 is set in the past within the original WildStorm universe. This is the one special forces team that had major WildStorm heroes – Grifter (WildCATS: Covert Action Teams), Backlash, Jackson Dane (Wetworks), John Lynch (Gen13) and Deathblow – who were younger, were proficient with combat and were destined to gain special abilities that later defined them.

With those details laid down, here is a look back at Team 7 , published in 1994 by Image Comics with a story written by Chuck Dixon and drawn by Aron Wiesenfeld. This is the first chapter of a 4-issue mini-series. Also this year marks the 30th anniversary of this very comic book.

The cover.

Early story

Set in the 1970s, the story begins when the United States Special Forces Team 7 arrives in Iran with the objective of rescuing hostages. Led by John Lynch, the team encounters several Iranian terrorists along the way and eliminates them as they proceed with their mission. A lot of killings and a few explosions happened as they made their way into the facility.

Eventually, Team 7 discovers that the hostages are gone as they only found stuffed dummies made to look like hostages. As they are so deep within the facility, going outside to survive an incoming powerful bombing was out of the question. They decide to go deeper knowing that the facility has a hardened sub-basement that was designed to absorb a shockwave…

Quality

See if you could recognize the WildStorm heroes among them.

I can say out loud that this WildStorm prequel tale by the Dixon-Wiesenfield is a very inspired work of fiction that captures (intentionally or not) the vibe of R-rated Hollywood action and war movies of the 1980s. In my view, the tone and style of this comic book reminds me a lot about Predator (1987), Rambo: First Blood Part II (1985) and Full Metal Jacket (1987). Of course, this is a tale about a band of brothers who risk their lives working overseas for their country taking orders from their superiors at International Operations (IO).

As a WildStorm tale, this one efficiently puts up the building blocks needed to define the key characters who would later become major WildStorm figures in what was back then the present day stories (set in the 1990s) told through WildCATS: Covert Action Teams, Kindred, Gen13, Backlash, StormWatch and more. At the same time, readers will get a close look at the developments behind closed doors at IO which itself appeared in WildStorm comic books with a much older Lynch as director. Of course, as this is the first issue the build-up would obviously continue in the succeeding issues of the mini-series.

The team led by John Lynch fought the Iranian terrorists as they make their way through.
War imagery here is intense.

The story itself has themes of espionage, political intrigue, Islamic terrorism and military conflict. It was made clear here that IO has a wicked director called Craven and the young John Lynch (the protagonist and future IO director) could do nothing but receive intelligence (no matter how limited) and execute orders that put him and his teammates in grave danger.

Along the way, you will see younger versions of WildStorm heroes Grifter (Cole Cash), Jackson Dane, Backlash (Marc Slayton), Deathblow (Michael Cray) as well as a few minor characters whose legacies will be felt in the present day stories (example: Gen13’s Grunge is the son of member Philip Chang). Oh yes, the banter and interactions between Team 7 members were very much inspired by what was portrayed in Predator (1987) and Full Metal Jacket (1987). While Lynch is the protagonist struggling with following orders and leading the team, the young Deathblow here clearly their most natural and aggressive eliminator.

When it comes to the visuals, Aron Wiesenfeld came up with a consistently dark and gritty look backed with uncompromising violence that strongly emphasizes the horror of war. He also has this exquisite approach on displaying the characters and the action portrayed was more of shooting, explosions and hard action. This comic book was released years before Steven Spielberg’s Saving Private Ryan (1998) hit the cinemas and caused some controversy with its display of graphical violence. In short, this is a comic book visualized with adults in mind.

Conclusion

The cover of the variant edition of Team 7 drawn by Whilce Portacio.

Team 7 (1994) is a very compelling read and it still remains one of the most unique comic books of the original WildStorm universe ever published. It is also one of the most defining war comic books published in the 1990s.

Considering the great work done by the Dixon-Wiesenfield duo, your enjoyment and understanding of this comic book depends a lot on how much you have oriented yourself with the mentioned WildStorm heroes who appeared in the comic books of WildCATS: Covert Action Teams, StormWatch, Wetworks and the like. I enjoyed this comic book a lot because I familiarized myself with Grifter, Backlash, Deathblow, Lynch and Dane before reading it. That being said, I urge you newcomers to get to know the said characters first before reading this comic book.

Overall, Team 7 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 20

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. River Raid print ad

This River Raid print ad appeared on comic books and magazines long ago.

Decades before it became an industry giant with the best-selling Call of Duty games, Activision became a standout publisher in the early 1980s with River Raid on the Atari 2600. Designed by Carol Shaw, River Raid was a huge success ending up as the 2nd best-seller on the Atari 2600 as well as Activision’s best-selling game for the year 1983. Apart from showing one screenshot and the box cover of the game, the print ad of River Raid had this mesmerizing 3D image that caught many gamers’ attention and helped them feel like they will pilot on dangerous missions. The 3D image was futuristic in its own style became forward-moving 3D sequences in video games became reality many years later.   

2. Galaga North American arcade flyer

The front of the flyer showing three Galaga machines that arcade operators can choose from.
Key details about Galaga were nicely presented on the rear of the flyer.

In the history of gaming, Namco’s Galaga was played by countless millions of gamers and it is still highly regarded as an arcade classic as well as one of the most enjoyable arcade games ever made. In preparation for the North American launch (October 1981), Midway prepared the arcade flyer showing the three types of machine on the front that arcade operators can choose from. On the rear is the really neat approach of explaining the details of the game, what kind of gameplay is to be expected, and how to play. Whether you are an individual player or the manager of an arcade joint, this flyer suits your needs.   

3. Area 51 arcade flyer and conversion kit flyer

The front of this Area 51 flyer had an enticing message for arcade operators as well as other business owners/managers who are interested in having a machine to add value to their business joints. Atari was already in deep money problems by the time they started making this game.
The Area 51 arcade conversion kit is a cheaper alternative for businesses who want the game.

Moving on to the 1990s, Atari was already struggling financially and desperately needed a hit to lift them up fast. A light gun shooter project was approved as arcade shooters were in good demand and after overcoming serious hurdles during production internally, Atari hired independent team Mesa Logic to take charge of development. After being granted extra time and more creative freedom, the project under Mesa Logic’s handling became a sci-fi shooter titled Area 51. The game became a huge hit in the arcades for Atari resulting in sales of more than 20,000 arcade cabinets as well as a major financial boost for the company (note: Atari still exists today). Atari went on to release Atari 51 versions for PlayStation, Sega Saturn and PC in America in 1996. The Atari 51 flyers you see here are still captivating to look at and were crucial in generating buzz among arcade operators, business joints that had space for arcade cabinets and gamers.

4. Panasonic 3DO print ad

The makers of this print ad forgot to mention the 3DO is also a game machine.

Back in 1993, the 3DO Interactive Multiplayer console manufactured by Panasonic (a licensee of the 3DO Company) was launched with a CD-ROM drive, multimedia features and gaming capabilities (with a 3-button control pad). This print ad strongly emphasized the 3DO’s ability to play high-quality sound and full-motion videos using the Sea of Cortez software which functioned as an interactive movie. Obviously, this did not resonate well with people who loved to play games and by the time the 3DO Company and its partners started marketing games, they could not save the 3DO console from fading to obscurity. The console shown in the ad is specifically model Panasonic FZ-1 R·E·A·L 3DO Interactive Multiplayer. Panasonic was one of five companies that were licensed by the 3DO Company.

5. MechWarrior 3050 SNES print ad

If you were unaware of the 1994 game BattleTech, then this ad would have fooled you into thinking it is promoting a brand new game.

In 1995, the popular BattleTech entertainment franchise arrived on the Super Nintendo Entertainment (SNES) system with MechWarrior 3050 and its print ad had a really blazing artwork of an armed mech in fire which gave readers the illusion of a new and original game. In reality, MechWarrior 3050 was actually a port of BattleTech which was released on the Sega Genesis in 1994. The Genesis game was published by Extreme Entertainment Group while the SNES game was published by the more famous Activision. If you look closely at the MechWarrior print ad, you can tell how hard they tried to sell the game like it was brand new and all-original.

6. Cliffhanger video game print ad

This print ad had Sylvester Stallone hanging on a cliff to be relevant with the title of both the film and the game. They could not show images of Stallone in hard action scenes.

For fans of Sylvester Stallone, 1993 was a big and exciting year as the Hollywood icon appeared in two major action films – Cliffhanger and Demolition Man. Cliffhanger was released first and there were video game adaptations of it released on game consoles, handhelds and computers. This print ad of the Cliffhanger video game had an image of Stallone hanging on a cliff to emphasize the title. The ad makers cleverly posted selected gameplay screenshots and quoted GamePro and Electronic Gaming Monthly (EGM) to make the game look credible and worthy of purchasing. The marketing led to nowhere as the game received mostly negative reviews from critics and it faded to obscurity. Lastly, the Cliffhanger game ad had a noticeable amount of space wasted. They could have made the screenshots and text look somewhat bigger to sell the game.

7. Ballz: The Director’s Cut print ad

I never got to play this game on the 3DO.

Here is another ad of the video game released on the failed 3DO console. As its title made obvious, Ballz: The Director’s Cut is an enhanced version of the original Ballz game of 1994 that was released on other consoles. The print ad had an eye-catching piece of artwork and posted beside it were selected shots of the gameplay. Strangely enough, the creative writing on the lower part of the ad does not make any sense and did nothing to convince gamers to play the game. As Ballz: The Director’s Cut was released in 1995, this ad shows the revised 3DO console from Panasonic (model: Panasonic FZ-10 R·E·A·L 3DO Interactive Multiplayer).

8. NFL GameDay 2000 print ad

Did you find this ad funny to look at in 1999?

To promote the PlayStation-exclusive NFL GameDay 2000, Sony publisher 989 Sports and the ad makers decided to implement a humorous look at football TV coverage by having two sportscasters wearing shorts in front of a TV camera that was only showing their heads and upper bodies. The TV sets on the side show screenshots from the game to emphasize the sports gaming experience. Ultimately the game scored mostly positive review from the critics.  

9. WildC.A.T.S: Covert Action Teams print ad

WildC.A.T.S. art by Jim Lee was used to promote the SNES video game.

When Image Comics launched in 1992, WildC.A.T.S: Covert Action Teams was Jim Lee’s creator-owned comic book franchise and its launch issue was a big seller. Years later, WildC.A.T.S. grew in popularity with comic book fans and the franchise achieved multi-media status by venturing into TV (with an animated series) and video games. This print ad promoting the video game adaptation had no screenshots to show which kept fans and gamers guessing how the game will turn out in terms of gameplay and game design. It was obvious that the people who made this print ad had to rely on the best WildC.A.T.S. artwork they could find drawn by Jim Lee. This ad made me laugh back in the old days because if you did not look closely, it might fool you into thinking it was more about comic books than the game on the SNES.

10. Cutthroat Island print ad

Exciting imagery without Geena Davis and Matthew Modine was used to promote the video game adaptation.

I never saw the Hollywood mega-flop Cutthroat Island nor have I ever played any of its multiple video game adaptations (released on SNES, Sega Genesis, Sega Game Gear and Game Boy). The video game print ad, however, caught my attention back in 1995 because the ad makers cleverly used a photograph from one the many expensive movie sequences filmed and the hard, physical work by the filmmakers was clearly visible. Then the ad makers had four screenshots placed on the lower-left part and inserted descriptive text that sounded exciting. Lastly, the ad mentioned a sweepstakes promo.

Without using any images of stars Geena Davis and Matthew Modine, this ad was a strong attempt to get gamers excited for the video game adaptation. Like the movie itself, this game flopped and has faded away to the land of the forgotten.

11. AH-3 Thunderstrike print ad

Captivating artwork, vibrant colors and orderly text descriptions made this an effective ad.

AH-3 Thunderstrike is one of the better games that was released on the Sega CD add-on (requires the Sega Genesis console) in 1993. Similar with MechWarrior 3050, the game was actually a port of Thunderhawk which itself was released on the Amiga and MS-DOS PC in 1992. The print ad showcased a captivating artwork (which was also used on the game’s box cover), a few screenshots and strategically placed text descriptions to sell the game. This ad still looks good.

12. James Bond 007 print ad

This print ad appeared in many comic books in 1984.

This is a print ad I saw many times while reading comic books in 1984. James Bond 007 for Atari 2600 was an ambitious licensed video game as it featured levels that were inspired by missions in the James Bond movies Diamonds are Forever, The Spy Who Loved Me, Moonraker and For Your Eyes Only. Keep in mind that programmers back then had to deal with memory limitations and primitive tools to make games.

To promote the game, original art of Agent 007 was used which did not resemble the James Bond star of the time – Roger Moore. Strangely enough, the illustrated James Bond slightly resembled Timothy Dalton whose debut as 007 happened in 1987. Adding further zest to the add was the use of fictionalized quotes pointing to fantasized critics as sources (example: Vincent Can’tbe is a reference to real life critic Vincent Canby). The use of a pink background made this catchy ad look really odd.

13. Choplifter III: Rescue Survive print ad

A captivating print ad that brought gamers’ attention to the Choplifter series again.

This print ad of Choplifter III: Rescue Survive has a striking look showing a military officer who needs your help as he has been stranded behind enemy lines. The presentation reflects the long-time tradition of the Choplifter game franchise which has been about piloting an armed helicopter to the opposition’s territory, shooting at bad guys and then rescuing the hostages or prisoners-of-war (POWs). The game eventually gathered mostly positive feedback from video game critics.

14. Defender of the Crown print ad

Cinemaware took a gamble with the visual concept of this print ad.

Released in 1986 for home computers, Defender of the Crown was made with a high level of quality backed with solid artistry. To capture gamers’ attention, Cinemaware came up with this print ad showcasing a pretty model looking somewhat seductive which reflects what happens in the game when players rescue a damsel in distress. The selected screenshots showed what the game looked like on different platforms, and the lower part of the ad made the game feel like it was a historical epic waiting to be discovered. Defender of the Crown eventually became a big hit with computer gamers.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S.: Covert Action Teams #15 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.

For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.

After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue , a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.

With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams , published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.

The cover.

Early story

The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.

Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.

The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…

Quality

Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.

When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.

Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.

Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.

While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.

Conclusion

Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.

I can say out loud that WildC.A.T.S.: Covert Action Teams (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.

Overall, WildC.A.T.S.: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, as the mission of Backlash and Taboo intensified, Zealot and Void of the WildCATs got involved in the action. Pike, who had been serving S’ryn, proved to be a formidable foe for Zealot and Taboo. The Savage Dragon meanwhile proved to be more than capable of bringing down S’ryn which made Backlash less relevant in his own comic book. Just as things intensified, something big blew up.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins just moments after the big explosion. Savage Dragon, Backlash, Zealot, Jacob Marlowe, Taboo, Void and Jack managed to survive. In line with his duty as a police officer, Savage Dragon tells Zealot that Backlash and his friends are coming with him as they have been tagged by the government as threats to national security. Zealot then lifts her blade up to Savage Dragon’s throat and states that if Backlash had not been with them, then her lord Emp (Marlowe) may well have been assassinated.

Eventually, Void uses her power to transport Backlash, Taboo, Jack, Zealot and Marlowe away, leaving Savage Dragon behind…

Quality

A briefing about the next mission.

To put things straight, this particular comic book serves as the conclusion of the storyline (the mission specifically) that started in issue #2 while also working as a bridge going into the next storyline. The good news here is that the creative team’s work here is good enough in terms of quality.

For one thing, the team really took their time to develop Backlash and Taboo some more right after the end of the first mission. Their talk with each other as civilians inside a New York City bar was nicely written and there were a few witty moments that I found enjoyable. Along the way, there was efficient expository dialogue that explains Taboo’s past connection with Pike and the Cabal. Backlash also shared some key details of himself which ultimately made him and Taboo have something in common.

This story also shows a key flaw in Backlash’s personal integrity – his romantic involvement with Taboo made him betray his beloved Diane. For one thing, this potentially opens a series of problems that will eventually haunt him later. On another thing, it seems that the creative team have something intriguing planned for the protagonist who has clearly been sharing this comic book series’ spotlight with Taboo.

As with the previous issues, this comic book continued the build-up and emphasis of the WildStorm universe’s concepts. In terms of crossovers, Wetworks’ leader Jackson Dane makes an appearance here and his unexpected reunion with Backlash is a must-see. For the newcomers reading this, WildStorm’s Grifter (WildCATs), Backlash, Dane (Wetworks) and Deathblow are all members of Team 7 which had its series of wild stories set twenty years prior (note: think of the Vietnam War era). It was also in 1994 when the first Team 7 comic book mini-series was first published. In some ways, Backlash interacting with Grifter in the Kindred mini-series and reuniting with Dane served as creative ways to emphasize the Team 7 concept to readers.

On the visuals, Brett Booth continues to do a fine job presenting the characters (who are clearly recognizable to me) and I noticed he seems to have fun trying to test readers’ visions by carefully inserting selected X-Men characters into the background during the bar scenes as Taboo and Backlash talked. As for Dane, I like Booth’s own take on the character

Conclusion

Look carefully at the background and you will spot X-Men team members Cyclops, Jean Grey Gambit and Rogue in civilian forms.

Backlash (1995) is more of a build-up comic book that so happens to have a decent amount of action for entertainment value. The characterization scenes of Backlash and Taboo is a must-see while the conclusion of the first mission was nicely done complete with a worthy end to the crossover with WildCATs’ Zealot, Void and Jacob Marlowe. The story itself moved at a medium pace which is not surprising as there was something being built-up with the new mission in mind.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #3 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, Backlash and Taboo went on a mission infiltrating a special social event that attracted the rich and powerful. Jacob Marlowe, the founder and leader of WildCATs, was targeted by S’ryn and Pike who were at the said event disguised. Backlash took action but got wounded while fighting S’ryn. As the chaos continued, the Savage Dragon entered performing police duty.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins Jacob Marlowe trying to escape away from the party. While trying to summon his team, he gets cornered by Pike. Pike noticed that Marlowe is not fully aware about the powers he has as a Kherubim. Shortly after Marlowe gets hit, Taboo suddenly jumps in and hits Pike to free the WildCATs leader. Taking advantage of Taboo’s help fighting Pike, Marlowe calls his team by phone.

At the party venue, Savage Dragon tells S’ryn that he is under arrest. Backlash is down on the floor bleeding…

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You will get to see Backlash and Savage Dragon fight each other.

If there is anything very notable here, it is the fact that the creative team not only ramped up the superhero spectacle but also emphasized crossovers by having Zealot and Void of WildCATs involved in the action as well as having Savage Dragon participate heavily during the events. This story continues what started in issue and along the way, you will see Marlowe’s Kherubim heritage emphasized as he is a high-level target of the Daemonites represented by S’ryn here.

While the plot is rather light, the high amount of action turned out to be very entertaining to see while the interactions between the characters were pretty engaging to follow. It is fun to see Backlash and Savage Dragon (Erik Larsen’s creation) conflict with each other over S’ryn. For Backlash, S’ryn is too dangerous to be handled by the local law enforcers while Savage Dragon sees him as a suspect who has to be jailed due to the chaos caused within the local jurisdiction. It should be noted that Savage Dragon was more than capable on bringing down S’ryn which essentially makes Backlash look like a failure.

Pike here noticeably became a more prominent villain. Not only was he dead serious with his mission to kill Jacob Marlowe, he proved to be a formidable foe against Taboo and even the highly proficient Zealot. This is interesting to see since Pike’s participation in the WildCATs mini-series was not too great and the dialogue the creative came up with emphasized his personality a lot.

As this is an action-heavy story, I can say that Brett Booth’s visual work here is very good. He knew how to set-up the action sequences as well as how to frame the action in sequence. There were even moments in which some aspects of his art resembled that of Jim Lee. Speaking of crossovers, Booth’s artistic take on Zealot, Void and Savage Dragon was nice to see.

Conclusion

Zealot and Void of WildCATs got involved in this story.

Backlash (1995) is another fun ride but on a higher gear and with stronger emphasis on crossover elements. To really enjoy this, one must be oriented enough with Savage Dragon and WildCATs to grasp this comic book’s concept and how the guest characters fit into the narrative. This is a meaningful crossover within the WildStorm universe. Fans of Backlash will have a lot to be engage with in this comic book.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

Backlash was indeed a fun and engaging read with the creative direction spearheaded by Brett Booth who was a co-writer and the illustrator. It built-up Backlash as a major WildStorm figure while also emphasized the concepts from his previous appearances in the Kindred limited series which paired him with Grifter. As seen in issue , he freed Taboo and it was clear that she was designed to be a key part of the Backlash series.

With those details laid down, here is a look back at Backlash , published in 1994 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins with a meeting inside the high-tech headquarters of the W.O.R. (Wildlife Organized Research), a front covering the outpost for the criminal organization called the Cabal. During the meeting, the fall of Helspont was discussed and talk about running the Cabal intensified. Just as it was made clear that a new beginning and new leadership were needed to manage the Cabal, a warlord called S’ryn arrives with the deadly Pike behind him. After briefly overwhelming opposition from a Coda warrior and H’tarh, S’ryn performs a ritual and gets the pledge of loyalty from those who recognized him as the new leader of the Cabal. The stage is set for further escalation between the Daemonites and the Kherubim.

In the city of Chicago, Backlash and Taboo spend time together in an apartment that looks worn down and not so clean. It turns out, both of them are fugitives and they are waiting for Cyberjack to complete his surveillance of the security of a hotel where a celebrity ball is set to happen…

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In the middle of a special event, Backlash and Taboo spring into action as WildCATS’ Jacob Marlowe gets into trouble.

Compared to what happened in issue , this story moved at a moderate pace in relation to the new mission which involved espionage and suspense. It’s not the action showcase the previous issue was but rather more moderated as the creators took a new approach to not only tell a new story but also do its own build-up of the Kherubim-Daemonite war and other WildStorm universe concepts. The story is well-written and while there is a lot of expository dialogue and creative explanations implemented, it never felt forced. Along the way, the creative team started implementing crossover elements by having Jacob Marlowe of WildC.A.T.S.: Covert Action Teams as well as established Image Comics figure Savage Dragon (from Erik Larsen) included in the story and even getting involved with the operations that took place.

As for Backlash himself, you will see a little less of him in this tale (compared to issue ) which is not surprising as the creative team focused more on the plot and had to handle the crossover elements. Backlash did not become a supporting character here and you will see some superhero spectacle from him, particularly in his rematch with a certain villain.

Conclusion

S’ryn gets challenged before he becomes the new leader of the forces of evil.

Backlash (1994) is a fun ride that cleverly combined crossover elements with its own approach on building up the WildStorm concepts, notably the war between the Kherubim and Daemonites. It also shows the consequences of what happened in the 4th issue of the WildC.A.T.S. mini-series particularly within the side of the opposition. As such, this comic book is pretty much a sequel to the said mini-series. At this stage, there was clearly something prepared to entertain readers while maintaining focus on establishing Backlash (note: Marc Slayton was one of the Team 7 members) as a major WildStorm character.

Overall, Backlash (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #1 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting the Wildstorm universe as it was under the Image Comics banner back in the 1990s. Recently, I reviewed back-to-back issues of Jim Lee’s WildC.A.T.S: Covert Action Teams that involved Chris Claremont and his creation Huntsman (click here, here, here and here) which ultimately expanded the lore of the team within the Wildstorm universe of the time while developing Zealot tremendously.

Still within the Wildstorm universe of the 1990s, it’s time to shift to another key figure – Backlash (civilian identity: Marc Slayton) co-created by Jim Lee and Brett Booth (follow him at Twitter and visit his blog). To put things in perspective, Backlash and WildC.A.T.S’ popular Grifter (Cole Cash) have something in common other than being highly capable fighters – they were teammates within Team 7 long before StormWatch (note: Backlash first appeared in StormWatch in 1993) and WildC.A.T.S were formed. In fact, Team 7 also had Michael Cray (Deathblow), Jackson Dane (Wetworks) and John Lynch (who appeared in early WildC.A.T.S issues and went on to be the mentor in Gen13) who went on to become important Wildstorm figures in the present day.

In 1994, a 4-issue mini-series titled The Kindred was published featuring Backlash and Grifter with a story written by Jim Lee, Brandon Choi, Brett Booth (who illustrated) and Sean Ruffner. Months after that mini-series ended, a regular series focused on Backlash was launched.

With those details laid down, here is a look back at Backlash , published by Image Comics in 1994 with a story written by Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins with Backlash quietly infiltrating the Edward H. Levi Federal Penitentiary, a facility designed to control the growing population of criminal super-powered beings (SPBs). Eventually two armored guards pass by and as soon as one of them notices signs of the break-in, Backlash takes them down using his psionic whip and hard action.

After subduing two more pairs of guards, Backlash enters a large place that has prisoners contained in what he refers to as “aquariums”. Two of the prisoners recognize him. He finally reaches the cell of a red-headed lady named Amanda Reed – also known as Taboo – who has been imprisoned for murder. Backlash makes an offer – if she helps him, he will get her out of the prison…

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Backlash struggling on the way of getting out with Taboo.

Let me start with the story. This comic book has an unusual approach on its plot in which the flashbacks are more prominent than the present-day tale of Backlash freeing Taboo and getting out of the prison. The good news here is that the flashbacks are pretty engaging to read and they solidly fulfilled the writers’ goals of immersing the readers with useful story details and building up the tension while also emphasizing Backlash’s personality and what motivates him deep from within. To put it short, the flashbacks are the most important features of the storytelling and they also have the most interesting scenes (including an encounter with Pike who previously appeared in the early issues of WildC.A.T.S). The present-day view of the plot lack engagement compared to the flashbacks but the creative team succeeded in emphasizing Taboo, what she is capable off and why she is feared.

The characterization of Marc Slayton is pretty good in my view. By the time I reached the end of this comic book, I found him to be a really intriguing protagonist. Backlash is definitely not inspiring but the irony is that his personality and purpose within the Wildstorm universe of the time were compelling enough to follow.

When it comes to the art, Brett Booth’s work here is still good to look at as I follow the story. Be mindful that this was his work when he was very young and as seen in this comic book, he definitely proved his talent, his art style was clearly distinct and he was capable of coming up with really good action scenes that really made Backlash a notable Wildstorm action hero. It should be noted that Booth illustrated this comic book with dynamism in mind.

Conclusion

A key scene from the past of Marc Slayton/Backlash nicely drawn by Brett Booth.

Backlash (1994) is fun and compelling to read. The flashbacks are strangely the most engaging parts of the plot and they succeeded in getting me oriented with the protagonist, what has been going on and what the stakes are right at the start of this particular series. Combined with the still-good-to-view art by a very young Brett Booth, this comic book has a lot of fun stuff to enjoy especially for those who are obsessed or simply wanting to discover more about the Wildstorm universe of the 1990s.

Backlash (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

For the newcomers reading this, I’ve been doing retro reviews of WildC.A.T.S that had Chris Claremont and Jim Lee collaborating together during the early Image Comics years following their previous works together on X-Men comic books while they were at Marvel. Issue #10 of WildC.A.T.S saw the debut of Claremont’s very own Huntsman while Zealot became the major character among her teammates (note: Voodoo had the 2nd most amount of page presence while the rest made very short appearances). In issue #11, the stakes were raised as most of the WildC.A.T.S got captured by the new super villainess Tapestry and Voodoo remained possessed, leaving Zealot as the only free team member who – out of fear – had to reach out for reinforcements (note: brand new characters who happened to have history with Zealot). In issue #12, Zealot and Huntsman really struggled clashing with the Troika while the reinforcements were on their way. What happened saw new revelations about Zealot and the plot expectedly built up the anticipation of the next big conflict.

The issue I am about to review is the conclusion of the current storyline Claremont wrote and  Lee illustrated which, so far, expanded the lore of the WildC.A.T.S within the WildStorm universe of the time. So far, I’ve been enjoying re-reading WildC.A.T.S issues to , seeing what kind of creative stuff Claremont and Lee could make while being free from the restrictions and limitations of Marvel Comics.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the possessed Voodoo – now looking frail and ugly as a result of Raksha’s hunger for flesh – attacking Jacob Marlowe’s two trusted assistants who arrived to help her. Deep inside her body struggling with Raksha’s possession, Pris manages to stop her attack – Voodoo’s face restored to normal – and warns Jules and Stansfield that Jacob and her teammates have been turned into evil by Tapestry and that Zealot may still be free.

Meanwhile, Grifter, Hunstman, Zealot, Savant, Soldier and Mr. Majestic fight the mind-controlled WildC.A.T.S – Spartan, Maul, Jacob Marlowe and Warblade – and Alabaster Wu who are acting under Tapestry’s evil. As Grifter shoots Maul and kicks Jacob Marlowe’s head, Huntsman reveals to him that Tapestry and Zealot have a history together while Alabaster Wu was trying to save his people…

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Chris Claremont’s Huntsman contributes solidly into the story even though he is not protagonist.

As expected, this storyline-concluding issue delivers the natural progression of what started in issue laced with lots of solidly fun action, key character interactions and more notably the further development of Zealot supported by Huntsman. To put it short, if you enjoyed the previous works of the Claremont-Lee creative team and you enjoy the early, bombastic ways of WildC.A.T.S, then this comic book should delight you.

Without spoiling the entire plot, this comic book concludes the storyline that started in issue and it also marked the end of Claremont-Lee’s collaboration on this particular volume of the WildC.A.T.S comic book series. What is very notable in my view is the way Claremont emphasized the evolution of Zealot not only as a WildC.A.T.S member but also her very own personality as well as her very own spot within the WildStorm universe.

It is in this storyline where you will see Zealot being much more than just a fearless, hard-fighting warrior who lives by the strict standards of the Coda. In this particular comic book, her greater purpose is realized (and you will realize that in a particular scene with Savant late in the story) and the interactions she has with the Huntsman, her sister Savant and others really brought out more of her personality. This is clearly Zealot redefined just as Claremont expanded the lore of the WildC.A.T.S.

Fans of Grifter should be happy to learn that their favorite character (who returned at the end of issue ) joined the big battle and Claremont’s prepared dialogue of him made him more livelier than his usual portrayal in this comic book series. Huntsman, meanwhile, is his usual honorable self but gets to define his place among the WildC.A.T.S through action. His companion Miranda (now wearing armor thanks to Zealot) plays a short yet notable key role in the story.

The reinforcements composed of Mr. Majestic, Savant and Soldier each have a stronger presence in this story which is expected and they don’t just talk and do some action…they also contributed to the plot and what Savant knew emphasized the essence of the conflict between Zealot and Tapestry.

As for the super villainess herself, Tapestry is very convincingly evil and this comic book shows exactly why the fearless Zealot deeply fears her and why she is a danger to everyone. While she has a very sinister agenda, Tapestry’s confirmation of her origin (in the form of dialogue) and what her place is between the Daemonites and Kherubim will intrigue readers, most especially WildC.A.T.S fans. As for her conflict with Zealot, this comic book will show you how they are connected with each other and what elements connect them together. Their spectacle-filled duel here is a must-see and you will enjoy it a lot when you pay attention to the details (read Savant’s expository dialogue) as the action happens.

When it comes to artwork, fans of Jim Lee should know that this comic book has some of very best pieces of art the famed creator ever made during his time with Image Comics. Very clearly, Lee took his time designing the shots and when to really go out with great visual detail as the story went on.

Conclusion

In the heat of a battle against the other WildC.A.T.S, Grifter and Huntsman still managed to talk.

I can say that WildC.A.T.S: Covert Action Teams (1994) is still a great comic book as it solidly and satisfyingly concluded the 4-part storyline that Chris Claremont came up with in this collaboration with Jim Lee. More on the storyline itself, Claremont took a really daring approach on presenting the titular team by having Zealot in the lead (with his creation Huntsman as the 2nd major player) and then putting most of the other team members on the background which effectively emphasizes the presence of the very wicked Tapestry (truly the definitive parallel to Zealot) along with the Troika (note: this is their best and most action-packed portrayal).

While this WildStorm universe-building story concept could put off some Claremont-Lee team fans who expected to see a WildC.A.T.S story fashioned like what was seen in the creators’ past X-Men works, this particular storyline for me is still a great read and its concept is commendable.

I should also state that the themes of omnipotence, legacy and destiny are all well defined in this comic book which made the 4-part storyline make more sense to read and analyze. More on Zealot, the way Claremont developed her will make you think deeply about how you should perceive her, how you think her place within the WildC.A.T.S will affect her teammates, etc. This comic book and its three immediate predecessors all have very solid writing by Claremont!

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Previously, I reviewed WildC.A.T.S #11 which served as a build-up issue with the titular team and their place within the WildStorm universe in mind. Considering how much the narrative in issue #10 was driven through Zealot’s struggles and her meeting the Huntsman (his debut), issue was alienating as the two mentioned characters had significantly lesser exposure. Of course, it is noted that issue saw the rather heavy entry of Tapestry, an eroticized and highly manipulative villainess who not only encountered the fearless Zealot ages prior but also scared her deep inside. Out of fear and desperation, Zealot summoned her long-time ally Savant who in turn reached out to Soldier (who also knew Zealot) and Mr. Majestic (only mentioned by name). Issue also saw the rise of the Troika (Attica, Slag and H.A.R.M.) in terms of exposure and even character development.

At this stage, it was clear that franchise creator Jim Lee literally gave author Chris Claremont the driver’s seat to develop the WildC.A.T.S franchise significantly and lead it to a new, bold direction. It was clearly the most unconventional WildC.A.T.S story published at the time!

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the Huntsman driving the high-tech motorcycle with Miranda and an ailing Zealot seated in the side-car. They are being chased and attacked by the Troika from above (Attica and Slag riding on H.A.R.M. in its aircraft form) firing several rockets at them. While the rockets caused huge explosions on the city street, Attica states he will consider the attack on their targets successful only he sees their dead bodies.

Meanwhile inside a facility, Tapestry continues to deeply manipulate the mind of Warblade among the captured WildC.A.T.S members. Already Jacob Marlowe and even the cybernetic Spartan have been manipulated to do her bidding. As Tapestry continues working on Warblade in the presence of Soma and the others, the Raksha-possessed Voodoo hungers for new meat.

Moments later, as Voodoo goes out agonizing over the craving, a vehicle – with Jacob Marlowe’s loyal assistants Jules and Stansfield – arrive. Deep inside Voodoo, a conflict between her and the Raksha occupying her body begins… 

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Mr. Majestic is the WildStorm universe’s parallel to DC Comics’ Superman!

Like issue , this comic book continues to build-up the WildC.A.T.S lore but with notable differences. For one thing, the story moved forward more while also having the intensity build up constantly leading to the set-up of the upcoming conflict between Tapestry’s troops (along with the manipulated WildC.A.T.S) and Zealot with Hunstman (and the incoming reinforcements). To put it short, the exposition in this story was less and the plot noticeably progressed more.

When it comes to the significance of the characters, this time the narrative’s spotlight shifted back more on Zealot and Huntsman which was the right move pulled off by the creators as Tapestry was already established as the new force of evil for the good guys to deal with. As for the new characters introduced in the previous issue, Tapestry has a smaller share of the spotlight while Savant and Soldier are present again but only after much of the action had passed. It is also in this issue that Mr. Majestic appears at last marking the start of his involvement in the conflict.

As for Zealot and the Huntsman, their alliance in this story has progressed more as well. Under Chris Claremont, the fearless Zealot was portrayed to be struggling very hard as she became more vulnerable than ever! This is Zealot that has to be seen! As for Huntsman, he truly is an effective fighter. So much so, he sure can fit into the WildC.A.T.S and keep up with their action. Still, Huntsman is indeed an honorable man as he still dedicates himself in protecting Miranda (who is a lot more than she appears) while making his moves to help Zealot at her most vulnerable time.

When it comes to the visuals, this is one Jim Lee-drawn comic book that I found unusually alienating to look at. His penciled art are still here but in certain pages, they looked odd as they were inked by other people. The ink work done on page 17 really stood out with a very high contrast look.

Conclusion

By this point of the storyline, Zealot and Huntsman are clearly the major characters.

While it is essentially a build-up issue, the entertainment value in WildC.A.T.S: Covert Action Teams (1994) went up as the story progressed more, the spotlight shifted more on Zealot and Huntsman (clearly the two major characters for this storyline) and the exposition and explanations were lessened. The ironic thing is that readers will see less of the titular team (as most of them were captured and being manipulated by Tapestry) here. The presence of Savant, Soldier and Mr. Majestic here is pretty light which is understandable as the focus on Zealot and Huntsman was deeper this time. Ultimately, this comic book sets the readers up to for the inevitable big battle in the next issue.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copy of the newsstand edition costs $60.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/