A Look Back at X-Men #33 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men monthly series of the 1990s and look back into the past between Sabretooth and X-Men member Gambit which was hinted in X-Men #28 (1994). Within the context of that comic book I previously reviewed, Sabretooth was already living in a contained manner in the mansion of Professor X who views him as a patient who could be rehabilitated even though he has an established record of murder and damage. At that particular time, Gambit and Rogue were in a relationship but certain things from the Cajun’s past could negatively affect them both.

With those details laid down, here is a look back at X-Men , published by Marvel Comics in 1994 with a story written by Fabian Nicieza and drawn by Andy Kubert.

The cover.

Early story

The story begins in the past with a much younger Gambit (wearing a dark coat and holding a rod) traversing through the city of Paris in France. As he moves, Gambit spots a pretty lady in distress in the presence of a huge man with an unusual look. He kicks the man out of the way and tells him to back off. It turns out, the man was none other than Sabretooth (in his more classic comic book look) who responds saying that Gambit won’t score any points with the lady he just saved if he were dead and buried.

Gambit sticks close with the lady and says some words back to Sabretooth. He flashes a card and charges it, revealing his mutant power to the beastly man. Sabretooth leaves promising he will be back.

In the present day, it turns out the restrained Sabretooth has been recalling the past and sharing the details to Rogue standing some feet away from him inside the mansion. Using a highly advanced devise, images of Gambit and the lady from the past are displayed in the form of holograms right in the view of Rogue. She tells him to keep telling her more about what happened in Paris…

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Andy Kubert’s own take on Sabretooth and his classic look remains impressive.

This comic book has a very rich script by Fabian Nicieza who smoothly transitions from the past to the present while succeeding in telling a very cohesive story. Without spoiling the plot, I can say that by reading this comic book as well as the earlier issues, you will question the state of the relationship of Gambit and Rogue, and you will also reflect about Sabretooth’s purpose in X-Men lore.

The tale from Gambit’s past was beautifully told and it really gave me a new look into the personality and mindset of the character. Long before he joined the X-Men, Gambit was an impulsive and cocky guy who became a member of a guild of thieves through adoption (meaning he has yet to earn his place). This version of the Cajun was undisciplined and did not take life seriously. Young Gambit also had a thing with ladies and he showed no signs of cleverly betraying a woman in favor of materialism.

Believe it or not, the most interesting character here is actually Sabretooth who appears in both the past and the present. The way he was portrayed here, young Sabretooth was cunning and knew how to be strategic and paced himself even though he had key physical advantages to overwhelm young Gambit. Sabretooth in the present day is more mature and more articulate, especially during his storytelling and interactions with Rogue. The way Sabretooth’s dialogue was structured in telling about the past was very engaging and you can see he clearly understood what happened between him and Gambit.

While the story is great, the art done by Andy Kubert is very good. However, I believe it was a missed opportunity for Kubert to redesign Gambit from the past because the famous X-Men member does not look any different from the other version. In the scenes about the past, Gambit does NOT look like a 17-year-old at all and his hair style and length are just the same! As for drawing the younger version of Sabretooth, Kubert made him more menacing and more detailed while sticking close to his original comic book look.

Conclusion

The 17-year-old Gambit with the pretty lady in France.

X-Men (1994) is one of the most intriguing X-Men stories I read that took place after the Fatal Attractions storyline and the wedding of Jean Grey and Cyclops. In fact, it is also the most memorable X-Men comic book I ever read in 1994 all thanks to the great work by Fabian Nicieza whose script was finely visualized by Andy Kubert. This is one very engaging read and by the time I finished it, I really felt the impact it had on Gambit and Rogue’s relationship. More notably, it made rethink about Gambit and his place with the X-Men.

If you are seriously planning to buy an existing hard copy of X-Men (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, X-Men (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at X-Men #29 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men monthly series of the 1990s and look back at what happened after the ending of X-Men #28 (1994). For those who missed out on my previous X-Men retro review, issue showed the X-Men being disturbed by the presence of Sabretooth living as a prisoner/patient in the mansion under the authority of Charles Xavier. Along the way, the wedding of Jean Grey and Cyclops is nearing.

With those details laid down, here is a look back at X-Men #29, published by Marvel Comics in 1994 with a story written by the Fabian Nicieza and drawn by Andy Kubert.

The cover.

Early story

The story begins inside the danger room wherein Psylocke and Sabretooth (wearing cybernetic restraints on his arms as well as a mask) engage in a sparring session while being monitored by Professor X, Warren Worthington/Archangel and Hank McCoy/Beast. Warren expresses concern about the session and Xavier replies by saying that they could not have Sabretooth develop the control he needs over his violent tendencies by having him contained in a cell every day.

After some struggle, Psylocke gains the upper hand and tells Sabretooth that she sparred without using her mutant abilities (solely out of deference to his reduced capabilities caused by the restraints) and insisted she still fought to win.

After the danger room session, Warren leaves and thinks a lot as he takes time out to watch Cyclops and Jean Grey leading the wedding preparations outdoors. Jubilee passes by with lots of mail, hands over to Warren an unusual looking envelope, then leaves. As he opens the envelope, Psylocke arrives hearing Warren talking to himself as he reads the letter. It turns out to be an invitation from the Hellfire Club…

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Expository dialogue and details laid down to help readers understand the Hellfire Club.

To put things in perspective, the Hellfire Club within the Marvel Comics universe is a fictional high-class society which became a formidable force of opposition for the X-Men. Their debut during the Dark Phoenix Saga is very memorable and since that time, varied comic books – specifically X-Men comics – revisited the club from time to time.

Within the pages of this particular comic book, the Hellfire Club itself went through some changes in terms of membership and organizational structure kind of similar to the X-Men themselves. In this case, the son of Sebastian Shaw – Shinobi – gains tremendous power and even went as far as revealing to Warren/Archangel his ambitious plan to re-establish the Inner Circle and have the mentioned X-Men member (one of the pioneering students of Charles Xavier) part of it as the White King.

A key element in this story is self-pity which Archangel and Shinobi Shaw both share. For these two, there are key parts of their past that are so hurtful they respectively question their existence and purpose. Quite symbolically, Archangel and Shinobi both have fathers involved with the Hellfire Club and Psylocke herself was familiar with the club’s presence in London. More on Archangel himself, his self-pity really puts him in a very awkward place among the X-Men, especially at a time when he is supposed to be happy for his long-time teammates Jean Grey and Cyclops about to get married.

In a way, X-Men #29 was an inspired attempt to reconnect the past with the contemporary times with the Hellfire Club as the enduring factor. In my opinion, Fabian Nicieza’s work here is solid.

Conclusion

Easily the best-looking images in the comic book. Andy Kubert really rocked with this!

X-Men #29 (1994) is symbolically a quick and yet inspired way of updating readers about the state of the Hellfire Club and hint what potential conflicts they could have with the X-Men of the 1990s. Psylocke and Archangel are the most prominent X-Men members to follow here and they both have past connections with the Hellfire Club which itself is changing as Shinobi Shaw gained power. Its story is pretty intriguing and there is a descent amount of spectacle to be enjoyed. The selling point here is the story concept itself backed with solid writing by Nicieza who seem to have researched the Hellfire Club carefully. Given the legacy behind the X-Men and the fictional club, this comic book will appeal more to long-time fans of the X-Men. Reading this as a first-time discovery of the club will surely challenge newcomers.

If you are seriously planning to buy an existing hard copy of X-Men #29 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, X-Men #29 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Forza Horizon 5 is a super-charged, fun-filled game that must be played!

Ever since I started subscribing to Xbox Game Pass (XGP), I’ve been playing the universally acclaimed Forza Horizon 5 a lot on my Xbox Series X and as of this writing, it is my most played game. Why? Because each time I play it, Forza Horizon 5 keeps on offering me a lot of opportunities to have fun from joining races, touring the fictionalized Mexico setting to taking part in very interesting, tourism-inspired missions/quests.

My name on the plate license.
Out in the open!
I made it in the Hall of Fame!

What I can confirm to you all is that this Xbox-exclusive open-world racing game made by Playground Games consistently delivered a lot of enjoyable stuff for me to discover and experience while also respecting my freedom of choice as to where can I go, what races should I compete in, what places can be discovered and a whole lot more! Very clearly the developers made the game with entertainment in mind and given the exceptional game design concept of the Forza Horizon series as a whole, they delivered a very unique car-oriented video game that keeps on moving into uncharted territories that most other racing games have not achieved.

Forza Horizon 5 is not your typical racing game. It has a fictionalized Mexico as the massive in-game world that is waiting for players to discover complete with the distinct environmental features, architectures, and ancient structures that reflect the nation’s rich culture.

At the Horizon Mexico site.
Speeding along the bridge!
That is the volcano!

There are also a whole of races or competitions for you to choose from. If you love racing at high speed on roads, there’s a lot of them. You love off-road racing and are willing to test your ability to drive over mud, sand, dirt or over some vegetation? Lots of those races are available! If you are looking for unusual challengers to compete with, there are special races in which you get to test your skill and might against a speeding train or an airplane or jet skiers! Not only that, there are also these very enduring special races that are over 30 miles long and I personally love the endurance test while performing my best against all the competitors which make the crossing the finish line a very satisfying experience!

Like its predecessors, Forza Horizon 5 is also rich with customization of your cars and even your in-game avatar (who has a voice and lots of lines to speak with). The cars you have can be customized at a Horizon outpost or in your in-game home, and you will have options with regards to vehicular paint, designs and car parts. Not only that, you can also upgrade the car parts and make your car more powerful and move to a higher rating.

A nice place to enjoy the view!
This is a very intense race!
The in-game sky and clouds have that photo-realistic touch.

When it comes to customizing your avatar, you can choose from several pre-designed human models and then adjust the hair style, hair color, prosthetics (note: if you really want this), physical expressions and most notable of all, you will have lots of options on your avatar’s shoes and clothes (shirts, jackets, trousers, skirts and dresses plus hats and eyewear to name some).

Going back into the Forza Horizon 5’s digital Mexico, there will also be some nicely designed places that you can purchase as your avatar’s home and each one is strategically located in different areas that reflect the local look and culture. As of this writing, I already purchased 6 homes, including two each with a 7-figure price tag.

One of my six homes as of this writing.
My newest home that cost 2,000,000 in in-game currency.
If you really want to earn more in-game money, you’ve got win and level-up a lot!

As of my last Forza Horizon 5 session, my car collection is still less than a hundred and already I sent out about ten cars as gifts (note: the barns) for a variety of gamers who play the game. As I was focused on raising money to buy all the homes in the game, my purchasing of new cars has been slow and this only motivates me to keep on joining races, raise as much money from each race and also relying on random winnings from the spin-a-prize sequences. I checked the in-game car shop and I am very impressed with the wide selection of hundreds of cars offered by many vehicular manufacturers from around the world. I like the Porsche cars that made it into the game!

When it comes to gameplay variety, gamers will not only have lots of races to join in, there are also these varied, driving-oriented quests that each have their own story concept and characters who will interact with your avatar. These quests include helping out in stunt car sequences for a movie production, helping a scientist with finding date in key locations, etc. Not only that, there are also these barns to find that each have the remains of an old vehicle that could be restored to working condition. And then there are these timed, limited events/activities you can join in.

A great view of only a portion of the game’s fictionalized Mexico.
A short clip from one of the special activities I took part in.
This Porsche is fast and highly responsive in terms of control! It’s worth spending money on!

I’ve played Forza Horizon 5 for a little over 15 hours now and I can only speculate that there are still a lot more to discover within the game by default. Combine all of those with the seasonal or special events/activities, there is always something new to do and discover in the game!

With Halo Infinite launching in a few more days, I’ve got to play more of Forza Horizon 5 because if the sci-fi shooter is as great and as immersive as what the YouTubers (who had access to 10 hours of the single player campaign) then that would most likely be my regular game to play on Xbox Series X.

As I have yet to complete Forza Horizon 5 as of now, this piece I am writing is NOT a game review but rather my opinion piece based on what I experienced with the game so far. What I can declare is this: if you love cars, exploring, adventuring, good music and if you want the best enjoyment available on Xbox Series X right now, then Forza Horizon 5 is a must-have and must-play game! Forza Horizon 5 is truly a very great game loaded with lots of fun stuff to keep any gamer busy and happy!

I love playing Forza Horizon 5 on my Xbox Series X!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at X-Men #28 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the X-Men monthly series of the said decade, specifically on the 28th issue which takes place after the events highlighted by the 30th anniversary the X-Men (read my retro reviews of Uncanny X-Men #304 and X-Men #25), and before the wedding of Scott/Cyclops and Jean Grey (X-Men ).

With those details laid down, here is a look back at X-Men , published by MarvelComics in 1994 with a story written by the Fabian Nicieza and drawn by Andy Kubert.

The cover.

Early story

The story begins with Jubilee running through the woods desperately. She suddenly finds Wolverine on the ground. As she turns, she sees Sabretooth moving directly at her for the kill.

Jubilee suddenly wakes up from her nightmare. Jean arrives to comfort her and gets told that within the nightmare, all the X-Men were killed. Jean telepathically reaches out to Scott, Ororo/Storm and Hank/Beast and calls for an immediate private meeting outside Charles Xavier’s mansion.

Shortly after, Jean, Cyclops, Storm and Beast meet at a local pub to discuss a very questionable move recently made by their leader Charles Xavier…accepting Sabretooth into the mansion as a patient…

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I really liked this scene between Professor X and two of his original X-Men members.

Let me start by confirming that this is one of the best X-Men scripts I have read from Fabian Nicieza as X-Men strongly tackled the issues it raised regarding the disturbing presence of Sabretooth on the established team of mutants. For one thing, it is dramatic to read how Jean Grey, Cyclops, Beast and Storm expressed their opinions about their boss Charles Xavier who decided to take an established animalistic killer like Sabretooth into their shared place of residence. Even though they have high-tech measures to ensure security and containment, Sabretooth is still a constant emotional problem to the X-Men.

The presence of Sabretooth brings to light Xavier’s legacy of bringing Wolverine and Rogue into the X-Men many years prior, as well as sensible questions about the X-Men founder himself. How much impact did Ilyana’s death and Colossus’ departure have on Xavier? Is Xavier losing his sanity since he erased Magneto’s mind? Is Professor X really in control with leading the team while working on several other things at the same time?

More on Sabretooth, apart from being a major disturbance, he was shown to have known Gambit from some time in the past and if you read his dialogue (while in the presence of Rogue and Gambit) closely, the French city of Paris is mentioned and it has something to do with Gambit and Sabretooth’s previous encounter. This was a build-up to a big revelation a few issues later.

Conclusion

Psylocke was no match for Sabretooth.

X-Men (1994) is not your typical good-versus-evil X-Men story but rather a dramatized look at the team feeling very uneasy mainly because of the presence of an animalistic killer within their household. In retrospect, the concept of having Sabretooth in the Xavier mansion is daring and also refreshing as it opened up opportunities for the creative team to explore new dimensions on many of the affected X-Men members. In relation to that, this comic book was published just months after Marvel published a Sabretooth comic book mini-series.

If you are seriously planning to buy an existing hard copy of X-Men (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copies of the signed-and-numbered edition and the newsstand edition cost $200 and $90 respectively.

Overall, X-Men (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Better than Streaming: Dune (2021) 4K Blu-ray coming out on January 11, 2022

Welcome back, fellow geeks, Blu-ray collectors and movie buffs! The 2021 movie Dune (directed by staunch cinema defender Denis Villeneuve)can be viewed in the comfort of home in a much better version than HBO Max/HBO Go on January 11, 2022 as its 4K Blu-ray combo (4K Blu-ray disc, Blu-ray and digital code) will be released on that very day! There will also be a Best Buy-exclusive steel book version released as well.

The good news this early is that Dune (2021) 4K Blu-ray will come with native 4K visuals! While its price and the official start of pre-ordering the product have yet to be announced as of this writing, you can find its Amazon listing by clicking here. If you really are interested in the movie’s 4K Blu-ray combo, I encourage you to keep revisiting the Amazon listing for updates.

To put things in perspective, posted below are key details from the Blu-ray.com article about Dune (2021) 4K Blu-ray combo. Some parts in boldface…

The front cover.

Special Features and Technical Specs:

  • DOLBY VISION/HDR PRESENTATION OF THE FILM
  • DOLBY ATMOS AUDIO TRACK
  • Featurettes:
    • The Royal Houses
    • Filmbooks: House Atreides
    • Filmbooks: House Harkonnen
    • Filmbooks: The Spice Melangelnside Dune – The Training Room
    • Inside Dune: The Space Harvester
    • Inside Dune: The Sardaukar Battle
    • Building the Ancient Future
    • My Desert, My Dune
    • Constructing the Orniyhropters
    • Designing the Sandworm
    • Beware the Baron
    • Wardrobe From Another World
    • A New Soundscape
  • 4K Blu-ray subtitles: English SDH, Latin Spanish, Canadian French, Parisian French, German, German SDH, Norwegian, Swedish, Finnish, Danish, Greek, Korean, and Hindi
  • Blu-ray subtitles: English SDH, Latin Spanish, Canadian French, Portuguese-Brazilian, Bulgarian, Czech Republic, Hungarian, Japanese, Polish, Romanian, and Hindi
The rear cover.

Posted below are the other details from Dune’s (2021) own page at Blu-ray.com…

Video

Codec: HEVC / H.265

Resolution: Native 4K (2160p)

HDR: Dolby Vision, HDR10

Aspect ratio: 2.39:1, 1.78:1

Original aspect ratio: 2.39:1, 1.43:1

Audio

English: Dolby Atmos

English: Dolby TrueHD 7.1 (48kHz, 24-bit)

Note: All Dolby Atmos tracks have a Dolby TrueHD 7.1 (48kHz, 24-bit) core

SubtitlesEnglish SDH, French, Spanish

Discs4K Ultra HD, Blu-ray Disc, Two-disc set (1 BD-100, 1 BD-50)

Digital – Digital 4K, Movies Anywhere

Packaging – Slipcover in original pressing

Playback4K Blu-ray: Region free, 2K Blu-ray: Region A

While Dune (2021) has been playing in the local cinemas here in my native Philippines for weeks now, I’m still waiting for the film to be screened on an IMAX cinema operated by SM Cinema (which itself started to gradually reopen). I am aware that the film is being shown on another cinema with IMAX with Laser technology but that cinema’s price is simply too expensive for me. Dune (2021) was filmed with Arri Alexa LF IMAX and Arri Alexa Mini LF IMAX cameras and that alone convinces me to watch it on an IMAX screen. In relation to SM Cinema’s reopening, the nearest IMAX cinema should reopen on November 30.

While I am not a fan of the Dune literary series as well as the failed 1984 movie, this year’s cinematic version looks grand under the passionate direction of Villeneuve and it has an ambitious cast that includes Aquaman Jason Momoa, Josh Brolin, and Rebecca Ferguson to name a few. Given the fact that the movie was released on HBO Max, it looks highly unlikely it will achieve a tremendous ticket sales success just as more cinemas are reopening worldwide as more people got vaccinated for COVID-19. When I say tremendous ticket sales, I’m talking about grossing $750 million worldwide. As of this writing, Dune (2021) grossed $365.5 million worldwide while theater-exclusive movies No Time to Die and F9: The Fast Saga have grossed over $700 million worldwide each. Very clearly, the HBO Max-theaters hybrid release of Warner Bros. is a big mistake. Remember, what people pay for on streaming goes to the service, not the movie.

Now that Dune (2021) 4K Blu-ray combo is set for a January 11, 2022 release, does this latest development spark your interest? I myself am eager to see how the IMAX-recorded footage will turn out in 4K Blu-ray visuals.

In closing this Better than Streaming piece, posted below are some Dune-related videos for your viewing pleasure. Also included are a few videos about the 1984 Dune movie.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

A Look Back at The Night Man #5 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the Ultraverse and focus on the Night Man who is one of the most intriguing heroes of the UV ever created. Having read the first four issues, it is clear that the storytelling with Night Man was done with darkness and grit in mind plus the villains introduced were unconventional. The good news is that each of the first four issues were actually enjoyable to read.

With those details laid down, here is a look back at The Night Man , published by Malibu Comics in 1994 with a story written by the Steve Englehart and drawn by Kyle Hotz.

The cover.

Early story

The story begins with a private investigation being done by a detective and a police officer over a dead man whose chest was ripped open. While the two discuss who could be responsible for the victim’s death, Night Man appears and showed no fear when guns were pointed at him.

He tells the police officer and the detective that he is searching for a murderer responsible for the kidnap of two ladies and the extraction of their respective glands. Night Man explains that he rescued the two said ladies and victim right in front of them must be the first substitute victim…

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Getting answers is tough for the Night Man.

To cut through the chase, I can say that this comic book has a very strong detective story element in it told through Night Man. In fact, seeing Night Man doing detective work made him look and feel like DC Comics’ own Batman but with the Ultraverse touch still maintained.

While telling a detective story, Steve Englehart also took time to humanize Night Man and the scene in which the protagonist questions what being the Night Man has gotten him into was a really nice touch.

Serving as the highlight of this comic book was the rematch between Night Man and antagonist from issue #4. The rematch was not much about spectacle or hard-hitting action but rather more about intrigue and shock value expressed through dialogue (which the Night Man and the villainess engaged a lot with). The villainess is absolutely not the typical comic book antagonist but someone who has a legacy of not just taking people’s lives away but also living through the decades without aging nor anyone from local society opposing her. The villainess is pretty much an ideological opposite of the Night Man.  

Conclusion

The Night Man doing detective work and research.

With its continued approach on darkness, grit and shock value on its storytelling, The Night Man (1994) is another engaging read and it is best enjoyed when you focus on the dialogue and the details in text. As for the Night Man himself, he got developed as a person even more here even though key storytelling elements were used that made the comic book feel like a Batman comic book. Lastly, I should say that Night Man really has his own unique place within the Ultraverse.

If you are seriously planning to buy an existing hard copy of The Night Man (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Night Man (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Saints Row reboot delayed to August 2022

If you are eager to order in advance a copy of the upcoming Saints Row reboot – AKA Saints Row (2022) – you should consider waiting first because the said game’s release has been delayed all the way to August 2022 as confirmed recently by Volition’s Creative Director Jim Boone and the developers simply cannot complete their work on the game based on their current situation.

To put things in perspective, posted below is an excerpt from the Saints Row website post by Jim Boone. Some parts in boldface…

Can you imagine Johnny Gat beating all these four and tell them they are not worthy of carrying the Saints Row title? Also what’s with the SJW look on the character designs?

Saints Row will no longer release on the originally announced date of 25th February 2022, instead it will launch worldwide on 23rd August 2022.

Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve. The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.

In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.

However, due to the size and scope of our new Saints Row, it’s become apparent that to create the best game possible, we need to give our team longer to perfect their craft.

As you can see in the above excerpt, Volition needs more time and opportunities to polish Saints Row (2022) and make it the best and most enjoyable game possible. Volition’s situation of having employees work at home due to this COVID-19 crisis is not surprising at all. I can only guess that their previous announcement of a February 2022 release was decided rather too aggressively. How long exactly have Volition’s workers been working from their homes remains unclear.

Boone also mentioned on his post that Saints Row (2022) will be their “biggest and best Saints Row game ever,” while confirming that “there will not be any changes to the story or the characters.” With those details declared, it’s obviously clear that revising the story or the characters will consume a lot of time given the creative processes involved. Still, I would prefer that they revise the character designs of the new age Saints Row who currently look more like misfits molded with Commie-oriented diversity concepts. Were Volition’s artists influenced by images of the Cancer Culture and Black Lives Matter mobs?

For those who missed out on updates about Saints Row (2022), the game was recently featured by Game Informer with videos showcasing how it plays, what the concepts are, how the writers reacted to its quality, etc. Check out the Game Informer videos below…

Saints Row (2022) will be released on Xbox One, Xbox Series S and Xbox Series X on August 23, 2022. If you have decided already to order the game in advance, click right here.

For the long-time Saints Row franchise fans reading this, classic SR games like the original Saints Row, Saints Row 2, Saints Row: The Third and Saints Row: The Third Remastered can all be ordered online via Microsoft’s store.

In closing this piece, posted below are Xbox and Saints Row-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #5 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the Ultraverse and focus on The Solution, which remains as one of the most entertaining and intriguing team comic book series ever published by Malibu Comics! For the newcomers reading this, I previously published reviews of some The Solution comic books such as issue #6 (a great origin story of Lela Cho), issue #4 (a part of the Break-Thru crossover storyline), and issue #13 (part of a crossover storyline involving Night Man).

With those details laid down, here is a look back at The Solution , published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Alan Jacobsen.

The cover.

Early story

The story begins with The Solution’s member Dropkick trying to save an infant by carrying him strategically through the burning interior of a tall building. Dropkick jumps out through a window falling down with the infant still with him….

Quality

Before the mission starts, here is what happened.

To make things clear, this The Solution comic book is actually a solo story focused on Dropkick. You will get to see members of the team together but only for a few pages. More on Dropkick himself, this story was written to show not only the team member’s capabilities but also provide readers insight on his personality, specifically about how he thinks and reacts when he is under the heat of a dangerous mission. As there are no scenes showing his personal life as a civilian, James Hudnall wrote the script to emphasize Dropkick as the determined yet vulnerable action hero which somehow reminds me of John McClane in the action classic Die Hard.

Apart from the solid storytelling, you must be wondering if Dropkick himself is interesting enough as one of the many action-oriented characters within the Ultraverse. I can say yes.

Conclusion

Dropkick in action!

Being on the first solo stories of The Solution series, I can say that The Solution (1994) is entertaining enough and the creative team succeeded in defining Dropkick as an essential member of the group he belongs to. Speaking of solo stories, in retrospect this comic book is almost like a warm-up to prepare readers for The Solution which had a really great story focused on Lela Cho and her origin as well as the events that led to forming the team.

If you are seriously planning to buy an existing hard copy of The Solution (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox 20th Anniversary celebrated!

Believe it or not, Xbox is now 20-years-old and I’m not just referring to the line of video game consoles from Microsoft. Xbox today is also a following of dedicated fans as well as a very thriving ecosystem that covers Xbox game consoles as well as Windows PC! Xbox is also home to popular game franchises such as Halo, Forza Motorsport, Forza Horizon and, by means of Bethesda’s integration into Team Xbox, the established franchises of The Elder Scrolls, Doom, Dishonored, Fallout and many others!

The other night, I got to watch live the Xbox 20th anniversary celebration via the official Xbox YouTube channel and I can say that it was worth the wait since it was first announced coming. That being said, I posted below for your viewing pleasure the very Xbox 20th anniversary celebration video which lasts a little over 30 minutes…

Wow! That was a blast of nostalgia, the Xbox development history, games and big-time entertainment there! Were you able to absorb all of that in just one viewing?

Cutting through the stuff, I can say that I was surprised to see 343 Industries announce the sudden release of the Multiplayer Beta of Halo Infinite which itself has a December 8, 2021 release for its very promising single-player campaign. Watch the video below…

That looked awesome! That being said, I should not be surprised of the sudden release of the multiplayer beta because November 15 is the anniversary date of the original Halo: Combat Evolved, and this year also marks 20th anniversary of the said game and the Halo franchise as a whole. Another reason not to be surprised by the announcement is the fact that the multiplayer feature of Halo Infinite was very positively received since it was first unveiled months ago. I believe that having millions of Halo fans play Halo Infinite’s multiplayer beta will add to the growing anticipation of the single-player campaign’s release which is only weeks away from happening. At the same time, I should state that Halo Infinite’s multiplayer aspect will not be limited to last a few years but will be updates more and more and be able to last even more years than any multiplayer feature of past Halo games!

Moving on, I am very delighted with the announcement by Team Xbox that a lot more classic games (from past Xbox consoles) have been made compatible with Xbox One, Xbox Series X and Xbox Series S! Among the new additions into the Xbox backward compatibility program were Dead or Alive 3, F.E.A.R., Max Payne, Mortal Kombat vs. DC Universe, Oddworld: Munch’s Odyssey, Ridge Racer 6, Skate 2, and TimeSplitters 2 to name some.

Adding even more awesomeness to this backward compatibility development is the confirmation enhancements (note: frame rates, resolution, etc.) being applied on classic games making them play best on Xbox Series S and Xbox Series X! Posted below is the excerpt from the Xbox.com article containing the very specific details…

Backward Compatible Games play best on Xbox Series X and Series S

A core tenet since the very beginning of the backward compatibility program has been to not only preserve the games you know and love, but also to enhance them using the latest technology so they look and play better than ever before while still staying true to the original creator’s vision. With Xbox Series X|S, we introduced innovations and improvements such as FPS Boost, Auto HDR, and faster loading times, which breathed new life into classic titles.

  • Every backward compatible title added today will experience improved visual quality with Auto HDR on supported displays, which automatically adds HDR enhancements on Xbox Series X|S.
  • Original Xbox games will experience a resolution increase on all Xbox Series X|S and Xbox One consoles on supported displays.
    • 4x resolution increase on Xbox Series X and Xbox One X
    • 3x resolution increase on Xbox Series S
    • 2x resolution increase on Xbox One S and Xbox One
  • Players will experience even smoother gameplay on 11 titles added today via FPS Boost, which doubles the original framerate up to 60 FPS, including F.E.A.R., F.E.A.R. 3, Binary Domain, and NIER.
  • We are also excited to announce we enabled FPS Boost on 26 more titles from the existing catalog including top requested titles such as the entire Gears of War franchise, Fallout 3, Fallout: New Vegas, Elder Scrolls IV: Oblivion, Dragon Age: Origins, Dead Space 2 & 3, Alan Wake and Sonic Generations.
  • And beginning today, FPS Boost is rolling out to 33 titles via Xbox Cloud Gaming (Beta) that were previously enhanced on Xbox Series X|S including Fallout 4, Fallout 76, and The Evil Within 2.

Players can easily toggle FPS Boost as well as Auto HDR on or off under the “Manage Game” section for any title. You decide how you want to experience your favorite games, whether in their original form or enhanced with Auto HDR and FPS Boost enabled.

Having played Xbox games since the original Xbox console, I can say that the enhancements on old games running on any Xbox Series console is very delightful. Very soon I will replay The Elder Scrolls IV: Oblivion on my Xbox Series X console to rediscover its open-world and quests while enjoying the 60FPS frame rate which will make it a buttery smooth gameplay experience! In relation to these, check out the following videos below showing classic Xbox games enhanced on Xbox Series X.

My Xbox story

Some of you might be wondering what my Xbox story is and how does the Xbox 20th anniversary resonate with me. I can tell you right now my personal experience on witnessing the very launch of the original Xbox game console way back twenty years ago!

The day was November 15, 2001. I was in Hawthorne, California and back then I was still a PlayStation gamer who just happened to be intrigued by Microsoft’s entry in the video game industry.

Being very curious and interested, I hiked all the way to the nearest Best Buy. As I did not have much money, I simply went there to enter and observe. Shopping was not the point of my visit.

As I approached Best Buy through the parking area, I noticed a group of about ten people lined up outside as well as some people entering. It turns out the ones who lined up were there for the Xbox console launch, ready to purchase and waiting for their respective turns. Since I was not there to buy the console, I went inside without hassle.

The original Xbox console with Controller S (which was released in 2002 replacing the original bulky controller).

As it turned out, inside Best Buy, there was a controlled approach organized by the retailer to ensure that the customers buying Xbox, its games and peripherals would have ample time to pick up what they wanted and go to the counter for payment and exit. In other words, it was a turn-based approach on launching the Xbox console locally in a very orderly manner. I also learned that the customers waiting outside the front each had numbers for the Xbox console launch.

While walking around, I saw the original Xbox consoles in their boxed stacked together for the numbered customers to pick up. I also saw shelves of Xbox games and accessories nearby.

Among the customers I witnessed buying the Xbox, I saw a lady moving forward with her pushcart full of varied products (DVDs, CDs, video games and more) and the Xbox stood out among them all! That was a sight to behold!

And that was my personal Xbox 20th anniversary testimony for you all!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Pay close attention to Xbox Game Studios Publishing and the exclusive games being made by their partners

Nothing changes the fact that Team Xbox and its 23 game studios are hard at work producing exclusive games that will provide years’ worth of fun-filled content to Xbox console gamers, PC gamers and the many millions who subscribed to Xbox Game Pass (XGP).

Were you able to read my recent article about Stoic (The Banner Saga) and its current work on an exclusive game with Team Xbox? For those who missed out on it, Team Xbox is actively working with varied game studios (examples: Avalanche Studios on Contraband, and IO Interactive on Project Dragon) on producing even more Xbox-exclusive games and the said studios are still free being independent entities.

Very recently, Miles Dompier of Windows Central Gaming wrote an in-depth article about the moves and projects of Xbox Game Studios Publishing in cooperation with the independent game makers. To start with, watch this WCG video of WCG and Miles Dompier…

To put things in perspective, posted below is an excerpt from Dompier’s article. Some parts in boldface…

In addition to a staggering first-party future including titles like Hellblade 2, Fable, Everwild, Starfield, and many more, we also know of roughly 10 Xbox Game Studios Publishing titles potentially in the works. Xbox understands that strategic partnerships on games published through Xbox may make more sense than outright acquisitions when it comes to building meaningful relationships with developers. And who knows? Maybe some of these teams will love their experience working with Xbox, which could lead to more permanent relationships.

For now, we’ll be recapping all the Xbox Game Studios Publishing projects we currently know about as well as revealing one brand new codename. Here are several reasons why we should all be very excited about the future of Xbox Game Studios Publishing.

Xbox Game Studios Publishing codenames

As Dusk Falls is still in production.

Let’s start with the small list of Xbox Game Studios Publishing titles that have officially been announced so far. First up, we have the interactive drama As Dusk Falls. This stylized game from Interior/Night promises an engaging narrative with player choice driving the story. As it stands, there’s no release date or window for this project.

Next, we have the upcoming co-op heist title Contraband from open-world experts Avalanche Studios. Set in the 1970s, this seemingly ambitious open-world game allows players to execute the perfect heist with unique vehicles and gadgets. While there’s no official release date yet, we’ll likely get more details on the project sometime in 2022.

Now we’ll touch on some Xbox projects we’ve previously covered or teased in the past. The infamous Project Dragon from IO Interactive has been in the rumor mill for quite some time now. This action RPG aims to deliver a vast and ongoing multiplayer fantasy experience. A release or even reveal may be a ways off here, but it’s still exciting to think about the possibilities.

Project Belfry is another exciting potential Xbox exclusive. According to Jeff Grubb and his luscious mane, this side-scrolling brawler from The Banner Saga developers Stoic Studios is comparable to the PlayStation exclusive Dragon’s Crown in terms of gameplay, but will feature the painted art style this team is known for.

An Xbox Game Studios Publishing title that has me particularly interested is Project Shaolin. Reportedly in development by BrassLion Entertainment, this action RPG will reportedly feature an anime aesthetic and focus on the legendary hip-hop group Wu-Tang Clan. With four-player co-op and a seasonal loot system, this project sounds right up my alley.

Fans of 4X strategy titles like Civilization should be interested in the upcoming Project Indus from developer Oxide Games. With turn-based strategic elements, city building, empire advancement, espionage, diplomacy, and warfare, this should scratch a specific itch for fans of the genre.

As you can see in Dompier’s article above, the Xbox-exclusive projects made by independent game makers are in production and will fill the gaps on the Xbox portfolio to not only provide content for console, PC and Xbox Game Pass gamers but also to meet the varied tastes or interests of gamers. Action-oriented role-playing? Project Shaolin! Interactive drama? Watch out for As Dusk Falls!

The years-old belief that “Xbox has no games” is idiotic and totally untrue by today’s standards. I know there are lots of Xbox-haters and console fanboys out there who just keep bashing Xbox by lying and ranting, disregarding the many upcoming Xbox-exclusive games and even dismissing the growing business partnerships Team Xbox made with independent game companies and even the Microsoft-SEGA strategic alliance. Whatever the Xbox-hating mob does, nothing changes the trend that gaming on the Xbox ecosystem will only grow bigger, offer gamers lots of choices and become a lot more fun than ever before. Speaking of growing excitement, watch out for the Xbox 20th Anniversary Event online today (November 15), the universal acclaim of Forza Horizon 5, the December 8 release of Halo Infinite, and the December 16 release of the Xbox-exclusive The Gunk!

For the complete details about Xbox Game Studios Publishing and the future Xbox-exclusives, I encourage you all to read Miles Dompier’s article at https://www.windowscentral.com/xbox-game-studios-publishing-secret-weapon-new-exclusives

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  HavenorFantasy@twitter.com and also on Tumblr at https://carlocarrasco.tumblr.com/