Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to explore a part of the Ultraverse through a tale of Mantra, the male eternal warrior Lukasz who died during battle then returned in the body of a woman named Eden.
It has been a few years since the last time I reviewed a Mantra comic book. For the newcomers reading this, the Ultraverse was a franchise of superhero comic books launched by Malibu Comics in 1993 which produced a lot of fun, intriguing and memorable tales made by a variety of really talented creators. Mantra was one of the pioneering characters of the Ultraverse and the related comic book series lasted more than twenty issues. Along the way, a standalone story of Mantra was published in the form of a 2-part mini-series.
With those details laid down, here is a look back at Mantra: Spear of Destiny #1 published in 1995 by Malibu Comics with a story written by Mike W. Barr and drawn by Paul Abrams.
The cover.
Early story
The story begins when Mantra arrives at a museum to start her attempt (in her civilian identity as Eden Blake) to obtain the Spear of Destiny. While wearing a revealing outfit to distract the men, Mantra gets close to the highly prized spear to observe it and see how the security personnel guard it.
At a different spot within the museum, Mantra decides to start obtaining the spear in magical outfit and with a mask. As Mantra arrives at the room where the Spear of Destiny, already there are monsters overwhelming the men guarding the Spear of Destiny…
Quality
Eden Blake/Mantra reporting to work at Aladdin.
Having read most of the stories of the Mantra comic book series, I can say that Mike W. Barr came up with a fresh concept that emphasizes the quest to gain possession of a highly valuable item while also creating a new approach on presenting Mantra…by engaging in espionage (spying and infiltration).
As I am already used to seeing the eternal warrior Lukasz/Mantra using magic in many struggles or missions, the concept of having the protagonist getting disguised and becoming an impostor on a spy mission is a very inspired move by the writer. The preparations taken by Mantra to becoming a certain blonde woman for the mission were nicely structured and detailed enough to make the transformation. As if that was not enough, a certain piece of technology was implemented which made using magic a huge risk for the eternal warrior. That being said, the story smoothly transitioned from magic-filled fantasy into a convincing spy thriller
Along the way, this comic book also emphasizes the darkness of the secret society Aladdin which Mantra (as Eden Blake) works for. Aladdin’s operations were dramatized several times in other Ultraverse comic books but this one has a more explicit portrayal of them.
Conclusion
Mantra got hold of the Spear of Destiny but for how long?
Mantra: Spear of Destiny #1 (1995) is really entertaining and compelling to read. This is easily one of the more creative and more unique tales of the Ultraverse character ever told and I can say that I am eager to find out what would happen next. This is also the one tale in which Mantra became a spy and gets into a dangerous mission in which the use of magic is too risky. The writing by Mike W. Barr is really strong with this one.
Overall, Mantra: Spear of Destiny #1 (1995) is recommended.
Recently in the progressive City of Muntinlupa, over ten thousand students enrolled in public elementary schools received their scholarship allowance from the City Government, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
A total of 10,273 students from public elementary schools received their scholarship allowance from the Muntinlupa City government.
The Muntinlupa Scholarship Division (MSD) of the city government distributed the first tranche of educational assistance amounting P2,500 to each student in seven public elementary schools in the city.
Under the first tranche of the educational assistance program, elementary pupils will get P2,500 each, junior high school students will receive P3,000 each, senior high school students will get P3,500 each, and students under the Alternative Learning System (ALS) Program will receive P3,000 each covering six months.
According to the MSD, of the 10,273 students, the following received their educational assistance to date: Itaas Elementary School – 1,940 pupils; Sucat Elementary Zone 3, 402; Sucat Elementary School Zone 4 – 333; Muntinlupa Elementary School – 1,721; F. De Mesa Elementary School – 1,160; Buli Elementary School – 988; Putatan Elementary School – 1,960; and Tunasan Elementary School – 1,769.
The first tranche of educational assistance covers five months from August to December 2023.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, are you delighted over the release of scholarship allowance for the qualified students?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Recently in the progressive City of Muntinlupa, police officers armed with a search warrant issued by the Muntinlupa City Regional Trial Court (RTC) raided the home of a tricycle driver and found unlicensed firearms and ammunition, according to a Manila Bulletin news report. The raid happened in Barangay Putatan.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
The Muntinlupa Police raided the house of a tricycle driver who yielded unlicensed firearms and ammunition.
The raid was carried out on Jan. 29 on Everlasting Circle in Barangay Putatan by members of the Muntinlupa Police’s Station Intelligence Section, Putatan Substation, Station Investigation and Detection Management Section, and Special Weapons and Tactics (SWAT).
The target of the raid was the house of alias Casio, 55, a tricycle driver, who is allegedly a former soldier.
Executive Judge Myra Quiambao of the Muntinlupa Regional Trial Court issued the search warrant on Jan. 25.
During the raid, the police seized a Sentry special CTG, .38 caliber revolver with six pieces of live ammunition, one Replica (Beretta 9mm) with magazine, one Armino .22 caliber revolver, one improvised shotgun with five pieces of live ammunition, one .23 caliber rifle with one magazine and five pieces of live ammunition, and a brown belt bag.
Casio was arrested by the police.
Southern Police District Director Brig. Gen. Mark Pespes said they are strengthening their efforts to reclaim unlicensed firearms through police operations and implementation of search warrants against owners of the illegal guns.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, does this police operation make you feel safer when traveling around the city?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
To put things in perspective, posted below is an excerpt from the BusinessWorld news report. Some parts in boldface…
THE BUREAU of Internal Revenue (BIR) on Monday clarified that small online sellers are exempted from the payment of the creditable withholding tax imposed on online marketplaces but would still need to register their business.
“Small-scale online sellers are exempted from withholding tax. The BIR is sympathetic to small businesses in its approach to taxing online sellers/merchants,” BIR Commissioner Romeo D. Lumagui, Jr. said in a statement.
BIR Revenue Regulations No. 16-2023, which took effect on Jan. 11, imposes a withholding tax of 1% on one-half of the gross remittances by e-marketplace operators and digital financial service providers to the sellers or mer-chants for the goods and services paid or sold through their platforms or facilities.
The BIR said that the withholding tax is not imposed if the annual total gross remittances to an online seller for the past taxable year has not exceeded P500,000; if the cumulative gross remittances to an online seller in a taxable year has not yet exceeded P500,000 or if the seller is duly exempt from or subject to a lower income tax rate pursuant to any existing law or treaty.
“For those who are above the threshold of P500,000 annual gross remittance, it is only fair that they will be subjected to withholding tax. We have to be fair to the retail sector and brick and mortar stores who are regularly pay-ing their taxes,” Mr. Lumagui said.
The tax covers marketplaces for online shopping, food delivery platforms, platforms to book lodging accommodations, and other similar online service or product marketplaces.
E-marketplace operators and digital financial service providers were given a 90-day transitory period to comply with the order.
The BIR in a separate circular said all online sellers and merchants need to register with the BIR and submit documentary requirements, even if their annual gross remittance is below the P500,000 threshold.
The circular also noted that sellers and merchants are not allowed to receive payments through a personal account and instead must use a BIR-registered account.
“If you have a business, you have to register and pay your taxes. It doesn’t matter if it’s an actual store or an online store. It is your responsibility to pay taxes like everyone else,” Mr. Lumagui said.
In a press conference last week, Mr. Lumagui told reporters that the measure will help the BIR better gauge the impact of the digital economy.
“We gave the online platforms a grace period of 90 days. With that, we are still checking on which are already capable of complying… During our discussions with online platforms, they’re cooperative. With this development, we’re hoping to get the entire picture on online transactions,” he said.
In 2022, the digital economy contributed P2.08 trillion or equivalent to 9.4% of the gross domestic product.
A report by Google, Temasek Holdings and Bain & Company showed that the Philippines’ digital economy is projected to reach as high as $150 billion by 2030.
The BIR also earlier clarified that the withholding tax is not a “new” tax as it is just a measure that will allow for an advance payment of income tax.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think the newest clarification made by the BIR will end the confusion or concerns regarding the 1% withholding tax? If you are aspiring to sell items online, does the 1% withholding tax discourage you?
Recently in the progressive City of Muntinlupa, the City Government announced that an access road between two villages will be opened with the easing of traffic in mind, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
The Muntinlupa City government announced the opening of a connecting road between two villages to ease traffic and provide easy access to residents.
The opening of the access road between the government housing project Katarungan Village and South Greenheights Villagewill happen soon.
According to the city government, the connecting road between R. Pamatina Street in Katarungan Village and Rosemary Street in South Greenheights Village is being built with the pavement being constructed, and installation of lights and security guard post.
The homeowners associations of the two villages signed a memorandum of agreement on Dec. 18 last year to approve the opening of the access road.
“Malaking kapakinabangan kasi they don’t have to go to the National Road papunta ng Daang Hari, Alabang o papunta ng Poblacion so magiging parang declogging road para doon sa dalawang villages (This will have huge benefit because they don’t have to go to the National Road to go to Daang Hari [Road] in Alabang or [Barangay] Poblacion so it will be like a declogging road for the two villages),” said City Administrator Allan Cachuela.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you find this development beneficial to you when it comes to traveling locally?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Welcome back, fellow gamers, geeks, and Xbox fans!
If there is anything that surprised me during the 2024 Developer_Direct event of Team Xbox, it was the guest participation of Square Enix which unveiled key details about their new action role-playing game (RPG) Visions of Mana which is coming to Xbox Series X,Xbox Series S and Windows PC this coming summer season. A release date will follow.
For the newcomers reading this, Square Enix announced previously that Visions of Mana is actually a multiplatform game. When compared to Team Xbox’s first party games unveiled during the Developer_Direct – Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Avowed – Visions of Mana is the only non-exclusive game, the only 3rd party game, the only game not coming to Xbox Game Pass (XGP) and the first-ever game from the Mana series coming to the Xbox platform.
To put things in perspective, posted below is the Developer_Direct video presentation of Square Enix with Visions of Mana. Pay close attention to the details…
For added insight, posted below are selected excerpts from the Xbox.com article about Visions of Mana for you to read. Some parts in boldface…
What is Visions of Mana? – This sprawling new single-player action RPG puts you in the shoes of Val – a curious and carefree young man and skilled fighter. One eventful night, his childhood friend is chosen as an alm – someone who must travel to the Mana Tree and rejuvenate the flow of mana power. Val joins her as the Soul Guard to protect her on her journey, and an epic adventure begins.
As Val, you’ll explore vast areas, battle monsters, gain allies, and uncover the many secrets of this expansive world. And what a world it is! As you can see from the screenshots and trailer, it’s a beautifully vibrant game with rich colors and expressive characters.
The beauty is matched by equally appealing combat. Aerial combat allows for physical and magic attacks in mid-air, and the grand and mysterious powers of the Elemental spirits can assist players in the form of specialized weapons. It’s fast-paced, strategic, and endlessly satisfying.
In short, it’s a perfect entry point for those of you yet to experience a Mana game, as it brings together everything great about this incredible series.
What is the Mana series? – The Mana games are a long-running series of fantasy RPGs that typically feature fast-paced, action-based combat, appealing visuals and music, and stories that center around themes of nature and the majestic Mana Tree.
It’s one of the most immediately enjoyable series, with exciting combat, colorful worlds, and a desire to always innovate. Here’s how Mana Series Producer Masaru Oyamada defines it:
“There are different opinions on what makes a Mana game – as the Series Creator Koichi Ishii always tries to do something new with each game after all.
Expect a lot of action and adventuring in Visions of Mana.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.” – Masaru Oyamada, Mana Series Producer
“But from my own perspective, I think there’s very much a distinctive Mana style that is easily recognizable to everyone. You can see it in the Tree of Mana illustrations by the great Hiroo Isono, in Mr. Ishii’s unforgettable monsters, and in the characters that inhabit these worlds.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.”
Each Mana game is a standalone adventure, with its own characters, stories and even gameplay mechanics. There’s rarely any narrative connection between them – instead they’re connected by elements like repeating monsters, such as the adorable rabites.
In other words, you can jump into any Mana game as if it’s your first, and Visions of Mana is no different. In fact, it’s a particularly great place to start as it’s the first entirely new mainline Mana game in more than 15 years!
Which Brings Us to Visions of Mana – Visions of Mana offers a fresh new take on the series, with large areas to explore and a rich story, all portrayed with a beautifully colorful visual style.
That was something that the team was particularly eager to capture, as Mr. Oyamada explains:
“I asked the development team to try to create character models that captured the atmosphere of character designer HACCAN’s illustrations, and experiment to see if they could make a world that incorporated the beautiful depictions of nature from the artist Mr. Hiroo Isono.
“During this process of experimentation, I also managed to secure the support from Mr. Koichi Ishii, the creator of the Mana series and designer of many of its classic monsters, asking him to oversee the updating of his past monster designs into 3D for current generation graphics. All this led to a world that I felt was recognizable at a glance as being from the Mana series.
There is a lot waiting to be discovered in locations like this in the game.
For me, Visions of Mana is a very enticing RPG that has open-world environments, nice art style and the gameplay shown looks highly playable. Even though it is not bound for Xbox Game Pass, I encourage Xbox gamers – especially those who love RPGs from Japan – to take a close look at the game and see how it would fit into their games-to-play-in-2024 list. It should be noted that Visions of Mana reflects the reinvigorated business relationship between Square Enix and Team Xbox. The more Visions of Mana sells on Xbox, the better. Lastly, if you watched Square Enix’s Developer_Direct presentation, you would have noticed the game developers/creators acknowledged the Xbox community.
Watch out for the release Visions of Mana on Xbox Series X, Xbox Series S and Windows PC this summer.
Recently in the progressive City of Muntinlupa, electric tricycles (e-trikes) became a topic of concern for one member of the City Council, according to a Manila Bulletin news report. The City Councilor clarified that any regulation covering e-trikes will be discussed in a public hearing that will be conducted by the legislative body.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
A member of the Muntinlupa City Council has proposed to regulate passenger e-trikes (electric tricycles) amid the growing number of the vehicles plying the national road.
During the City Council’s regular session on Jan. 29, Councilor Ryan Bagatsing expressed concerns about the safety of e-trikes, which are currently not required to register with the Land Transportation Office (LTO).
He is also concerned that some e-trike users are not following traffic rules and overloading.
In an interview with Manila Bulletin, Bagatsing said the use of e-trikes should be regulated in Muntinlupa.
Bagatsing noted that road accidents have happened involving e-trikes. He is also concerned that in some cases, these electric vehicles are driven by minors.
He is proposing that all e-trikes should be registered with the city government to identify the owners, users and drivers.
“It’s the same thing with what we are doing with fishing boats. These have body numbers to identify the users. We really need to come up with some regulations,” he said.
Another issue is e-trikes using the national road in Muntinlupa. Currently, tricycles in Muntinlupa are banned from using the national road, a long stretch of road from Barangay Tunasan to Sucat.
Motorists have complained that e-trikes have become hazards on major roads in the country.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you consider e-trikes as a hazard on the major roads locally? Do you think that e-trike drivers in the city lack discipline and are prone to causing traffic violations knowing that they are not under the LTO since they are not required to be registered with them? Do you think that e-trikes traveling along major roads like the Alabang Zapote Road are so slow, they make traffic congestion worse and slower moving? Do you think it is time to have all e-trikes and electric bikes (e-bikes) banned from traveling along the city’s major roads?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
The results are finally in. The economy of the Philippines grew by 5.6% for the year 2023 and this was short of the government’s own declared target of 6% to 7%, according to a GMA Network news report.
To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…
The Philippine economy grew slower at 5.6% in year 2023, falling short of the government’s target as elevated interest rates resulting from high inflation environment dampened consumption, according to data released by the Philippine Statistics Authority (PSA) on Wednesday.
The economy, as measured by gross domestic product (GDP) or the total value of goods and services produced in a period, grew by 5.6% from October to December 2023, PSA chief and National Statistician Claire Dennis Mapa said at a press conference.
This is slower than the 7.1% growth rate seen in the fourth quarter of 2022. It is also a deceleration from the upwardly revised third quarter 2023 GDP growth rate of 6%.
The fourth quarter economic performance brought the full-year 2023 economic growth rate to 5.6%, slower than the 7.6% full-year 2022 GDP growth.
This is below the government’s target range of 6% to 7% for 2023’s full-year GDP growth.
“While this growth is below our target of 6 to 7% for this year, this keeps us in the position of being one of the best-performing economies in Asia,” National Economic and Development Authority (NEDA) Secretary Arsenio Balisacan said during the press briefing.
Comparing the growth rates of neighbors in the region, the Marcos administration’s chief economist said the Philippines’ fourth quarter growth surpassed that of China (5.2%) and Malaysia (3.4%) while falling behind Vietnam (6.7%).
“More importantly, our full-year GDP for 2023 is now 8.6% higher than pre-pandemic levels,” Balisacan said.
High inflation, interest rates – The NEDA chief said the slowdown seen in 2023 could be attributed “possibly to effects of past interest rate increases.”
The Bangko Sentral ng Pilipinas’ policy-setting Monetary Board has raised the benchmark interest rate by 450 basis points since May 2022 to temper inflation, which resulted from global supply disruptions and economic uncertainty following Russia’s full-scale attack and invasion of Ukraine since February 2022.
Notably, the Philippines’ full-year inflation — which measures the rate of increase in the prices of goods and services — accelerated to 6% from 5.8% in 2022.
“The impact of inflation is on Household final consumption expenditure. We saw the impact on food expenditure… directly affected by inflation,” Mapa said.
Spending on food for the whole year grew at 8.1%, slower than 12.4% in 2022.
“We are concerned about the low growth in real spending on food due to high food prices, though it has moderated in recent months,” Balisacan said.
Meanwhile, household final consumption expenditure decelerated to 5.3% from 7% in the previous quarter in 2022.
For the whole year, household spending slowed down to 5.6% from 8.3% in 2022.
“The government will be relentless in managing inflation, especially for basic commodities such as food. Our efforts include improving the efficiency and building resiliency of the agriculture value chain, utilizing strategic trade policy when domestic production is inadequate, and establishing mechanisms to empower consumers to exercise their market power to combat inflation,” Balisacan said.
Likewise, government final consumption expenditure contracted by 1.8% in the fourth quarter, from 3.3% growth in the same period in 2022.
Full year, government spending grew 0.4%, slower than the 4.9% growth in 2022.
Balisacan said the decline in state spending last year was “largely due to the fiscal consolidation program.”
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think 2024 will be a better year of growth for the Philippine economy? Do you think more government spending will boost economic growth without adding much to inflation?
Welcome back readers, fellow geeks and electronic gaming fans!
Today I am launching a brand-new series of articles titled Retro Gaming Ads Blast (RGAB) which will explore the many print ads and promotions of video games, computer games, arcade games and handheld games that were published through the decades.
For the newcomers reading this, print ads of games were widely popular and heavily relied on by gamers/players long before smartphones, social media, the worldwide web and online videos even started. Back in the old days, print media was the most common method for companies to market their games while also helping hardware (machines which played the games) reach potential buyers. Such ads appeared in magazines, comic books and newspapers. Not only that, there were several print ads of games that were made to look creative, compelling and even intriguing.
With those details laid down, here is the first batch of retro gaming print ads for you to see and enjoy…
1. Parker Brothers’ Spider-Man-led print ad
Does this ad look amusing?
Remember Parker Brothers? That was a company that started way back in 1883 founded with a strong focus on the enjoyment of games in the form of board games, cards and toys. In the late 1970s, Parker Brothers started making electronic versions of their popular board games and engaged in the video game development and publishing. They also went on to make home ports of popular arcade games in the early 1980 for several gaming platforms.
Parker Brothers was very active with making games for the Atari 2600 console which became the dominant machine for home gaming in North America in 1982. In the above print ad, their marketing heavily emphasize the Spider-Man video game for Atari 2600 and added two others games they also published – Tutankham and Amidar – which was a clever move to market multiple games. The ad’s focus on Spider-Man was amusing and even without showing a single screenshot of the game, it was enough to entice people to watch out for it. Be aware that the Spider-Man game’s development was done by Laura Nikolich who was hired by Parker Brothers at a job fair. Nikolich had full creative control on making the game and had no contact whatsoever with Marvel Comics.
2. Advanced Dungeons & Dragons: Cloudy Mountain print ad
An ad like this was strong enough to motivate gamers’ imagination and interest.
Back in 1982, Advanced Dungeons & Dragons: Cloudy Mountain was released on the Intellivision game console and I was fortunate enough to watch my next-door neighbor play it repeatedly. The above print ad – which simply referred to the game as Advanced Dungeons & Dragons – only had a few words which directly pointed to the main objective of the game…the golden crown. While only one screenshot of the game was displayed, the advertisers heavily relied on hand-drawn, comic book-style fantasy art work to sell the game.
For those who were born long after the 1980s, let me share with you that ads like these were really impressive for their time. It was common for advertisers to use art works (even though they may not accurately reflect the gameplay or game design) and post at least one screenshot to catch the viewer’s attention with the hope that it would even encourage him/her to anticipate the game. It should be noted that ads like these were strong enough to make gamers’ imagination or curiosity grow stronger.
3. Konami’s collective military video games advertising
Print ad of four games for IBM, Amiga and Commodore.
Print ad of Jackal and Contra for the NES.
Konami, the Japanese company that has long been known for Metal Gear, Suikoden and the controversial sacking of famous game designer Hideo Kojima, was aggressive in the gaming business in the 1980s and arguably the aggressiveness was reflected in their publishing of several games that emphasized militarism during the late stages of the Cold War. In short, they made the military look cool and their activities fun to do in digital form.
While Konami has always been identified with console gaming, they actually released Rush’n Attack, Contra, Jackal and Boot Camp on IBM, Amiga and Commodore computers (as seen in the first print ad above) which were popular in the 1980s. The said ad also have a very amusing visual concept emphasizing the excitement and fun of military action games coming to gamers at home for their computers.
The 2nd print ad above – Jackal and Contra for the Nintendo Entertainment System (NES) – was very intriguing to see. It was very clear back in the 1980s that the NES always had a wholesome audience (note: a lot of buyers were parents who wanted to entertain their kids at home) and that includes a lot of very young players. To see the collective ad of Jackal and Contra (for the NES platform) having battle-hardened men in military gear holding guns was openly aggressive to perceive and instantly reminded people about the Cold War (and the menace of Communists, socialists, Marxists and terrorists) and the cultural impact of the mega blockbuster film Rambo: First Blood Part II. This is the kind of ad that would drive today’s woke-minded people crazy and even cause them to panic and pretend to be victims of militarism and patriotism. If you look at the ad closely, you will realize there is simply no room for the garbage of political correctness and wokeness.
Lastly, I myself had played Contra and Jackal with my friends on the Nintendo Family Computer (the Japanese counterpart of the NES) and both military games were a lot of fun to play from start to finish!
4. Batman Returns SNES game ad
This print ad appeared in some comic books I read in the early 1990s.
Way back in 1992, Batman Returns (the sequel to the mega blockbuster Batman movie of 1989) was released in cinemas with intense marketing and merchandising reflecting Warner Bros. intention to replicate the commercial success they had in 1989. Along the way, there were several video game adaptations of Batman Returns that were released on different platforms. Among those many video games was the Super Nintendo Entertainment System (SNES) game of Batman Returns which was developed and published by Konami in 1993 the form of a side-scrolling beat-them-up game.
The above ad was visually appealing with hand-drawn, comic book-style art dominating the spaces while leaving room for some screenshots and a written description of the game. Having seen this ad on multiple comic books I read back then, I can say that the ad was entertaining to see and was effective in making me interested in the game. I played Batman Returns on the SNES but never got to finish it. Oh yes, the game’s audio were really good and there were also digitized images from the movie for the in-game narrative.
5. Flashy Sonic the Hedgehog Japanese print ad
A dazzling approach by Sega on selling Sonic the Hedgehog.
1991 will always be remembered as the year of Sonic who eventually became not only Sega’s most defining mascot but also a video game industry icon. That same year, Sega released Sonic the Hedgehog on the Sega Genesis (referred to as Sega Megadrive in other parts of the world) console and it became a massive success with consumers and the game critics.
In the above Japanese print ad, a very captivating display of light and energy rays dominated the space leaving a minority share left for Sega’s console, screenshots and even a UFO Catcher arcade machine picture. While I could not understand the Japanese text, it seems to me that the flashy visual concept of the ad reflected Sega’s high ambitions with Sonic. How many gamers in Japan bought a copy of Sonic the Hedgehog because of this ad remains undetermined.
6. Japanese Super Star Wars print ad
A long time ago in a galaxy far, far away…
Before Nintendo released its 16-bit game console (referred to as Super Nintendo Entertainment System in America, and Super Famicom in Japan), there were lots of Star Wars video games released on varied platforms and the arcade.
With Nintendo’s 16-bit gaming platform realized, lots of game designers and business partners saw opportunities to make new games with gameplay concepts and designs using the technological advantages of the time. For LucasArts and its partners, taking Star Wars gaming into the next level was inevitable and they made it all come true in 1992’s Super Star Wars video game.
Published in Japan by JVC Musical Industries for the Super Famicom, Super Star Wars was a major leap forward in game design, visuals, sound and enjoyment. Apart from the 2D side-scrolling run-and-gun gameplay, gamers were deeply immersed into Star Wars’ universe with the Mode 7 landspeeder and X-Wing fighter sequences, as well as the first-person trench run sequence.
The Japanese print ad above cleverly presented screenshots from the game while using official imagery from the Star Wars movie poster of 1977 (look at how young Harrison Ford, Mark Hammill and the late Carrie Fisher were back then). The ad is a fine example of combining the greatness of the classic George Lucas-directed film with the highly enjoyable design of Super Star Wars. Lastly, these should remind you that there was a time when Star Wars was not yet tainted by wokeness and the garbage values of the Satanic Leftists (read: woke Disney).
The way the Bangko Sentral ng Pilipinas (BSP) sees it, the inflation rate of the Philippines will end up at less than 4% this year although there could be external developments that might alter things, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
The Bangko Sentral ng Pilipinas (BSP) expects the inflation rate to fall below four percent this year due to base effects, and is eyeing a lower January 2024 consumer price index (CPI) versus December’s actual 3.9 percent.
BSP Governor Eli M. Remolona Jr. said the base effects will push inflation rates lower for the months of January and February, and for the first quarter on average. They also expect CPI to climb back up after the first three months.
When asked if he sees a below four percent inflation by end-2024, the BSP chief said it is “very likely if you look on a month-on-month basis, it will moderate,” he said in a mix of Filipino and English. “So you have to adjust on base effects,” he added.
The central bank will revise the current 4.2 percent risk-adjusted inflation forecast for 2024 on Feb. 15 to below four percent, said Remolona. “(It’s) very likely,” he said, citing again, the base effects.
The Monetary Board’s first policy meeting this year is scheduled on Feb. 15. The hawkish BSP has kept a tight policy stance of 6.5 percent since October last year.
Meanwhile, the BSP will announce its month-ahead CPI forecast for January on Tuesday, Jan. 30.
According to Remolona, “I think it will be lower (from 3.9% December) because of base effects.”
BSP Deputy Governor Francisco G. Dakila Jr. said upside risks to inflation continue to evolve, and they now include the Red Sea crisis as another factor to their risk-adjusted inflation forecast. The Red Sea conflict centers on the Houthi rebel attacks which disrupted the trade routes in the Suez Canal. This affects the Philippines because oil imports bound for the country passes through the Suez Canal.
The changing labor conditions in the country is another upside risks that could be more of a risk than expected, according to Dakila.
The slowing growth in the global economy, and this already includes China, is a previously cited downside risk to inflation. The El Nino weather phenomenon – originally estimated to last only until March this year, is now expected to extend until the second quarter 2024.
The biggest upside risks to the inflation outlook is the spillovers such as second-round effects. This is electricity rates, transport fare hikes and wage increases.
As for the economy, Remolona said he has more confidence now that the economy will perform better this year.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think inflation here in the Philippines will land below 4%? Do you think that developments overseas could cause a spike in inflation in our country in the months ahead?