A Look Back at Uncanny X-Men #284 (1992)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the early 1990s to explore one of the many tales of the Marvel shared universe through the Uncanny X-Men series.

As of this writing, I really enjoyed reading the tales about the Gold Team of the X-Men under the co-writing of Whilce Portacio and John Byrne (click here, here and here). Following Bishop’s debut in issue , issue featured his intense first-ever encounter with the X-Men while concluding the mutants mission (retrieving Jean Grey).

With those details laid down, here is a look back at Uncanny X-Men , published in 1992 by Marvel Comics with a story co-written by Whilce Portacio and by John Byrne (script). The art was done by Portacio with ink work by Art Thibert, Scott Williams and Karl Altstaetter.

The cover.

Early story

The story begins at the Sakhali islands located off the coast of Siberian Russia and separated from Hokkaido of Japan. Previously a territory of China and explored by the Japanese, the island is now bustling with unusual activity as government officials and personnel of both Russia and Japan focus on a massive, sealed crater there. After meeting with the Russians and his fellow Japanese on location, the mutant Sunfire (Shiro Yoshida) proceeds to do a task with his immense power on the crater. The scientists quickly detect intense readings that went off the scale and it seems the void of the crater is responding to Sunfire’s assault. The void adapted its own frequencies with Sunfire’s and returns fire at him. The void then begins to change.

Elsewhere, the X-Men’s Gold Team are spending quality time together on board their supersonic blackbird heading home. Jean Grey, who previously occupied Emma Frost’s body temporarily, is back as herself and interacting with her teammates. With them is the unconscious body of Emma Frost (White Queen). Professor X and his mutants are uncertain as to what happened to Emma Frost’s mind and Bobby Drake (Iceman) speculates that she could have transferred her psyche into some unsuspecting victim (note: the party at the Hellfire Club’s headquarters in issue was filled with hundreds of people).

Having heard Iceman’s opinion, Professor X decides to scan Emma Frost for the last dim echo of her personality. He tells Jean Grey to join him to scan Frost. Suddenly, the X-Men receive a distress call from the Sakhalin islands…

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After Sunfire got hit, a new batch of enemies emerged from the void.

Following the intense and enduring events of issues until , this comic book’s concept had Charles Xavier and the Gold Team get busy yet again due to an emergency at the Sakhalin islands. This opened the opportunity for Portacio and Byrne to introduce a new conflict at the said islands (which turns into a war zone), a new force of opposition for the X-Men and giving the Japanese mutant Sunfire a share of the spotlight in X-Men comics.

At the heart of the conflict is the crater and void at the mentioned islands which brought out a strong element of mystery slowly backed up with intriguing revelations. The new force of opposition are armored, human-like beings (whose heads, hair and masks easily remind me of the Predator design of Stan Winston in the movies) who are armed, dangerous and determined to achieve their goals no matter how difficult. What is intriguing is how the new beings (referred to as aliens) remain concerned and caring with each other even during the intense moments of their encounter with the X-Men.

The climax of the conflict here is a must-see. You just have to get a copy of this comic book to find out.

When it comes to the visuals, Portacio continues to deliver solid artworks which showcased intense scenes, scenic shots, dynamic superhero action and subtle moments of drama (especially when the X-Men are together and in comfort). As there were three guys who inked Portacio’s work, there is a noticeable inconsistency with the visuals as the story went on.

Conclusion

Following their recent encounters with Bishop and Trevor Fitzroy, the X-Men still have the unconscious body of Emma Frost with them.

While some readers might find the X-Men Gold Team’s involvement in the conflict rushed, Uncanny X-Men (1992) remains an enjoyable read. As the situation is very new, the stakes are different here and for the most part, this comic book is a build-up of a new concept that just happened to be filled with a lot of action scenes. Portacio and Byrne delivered a fun-filled read with a good amount of intrigue and some surprises as they introduced a new force opposite the X-Men. And for the people are who are fond of Bishop, he and his companions are here but not with the X-Men.

Overall, Uncanny X-Men (1992) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Wetworks #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.

For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.

As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.

In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue displayed on the shelves and windows of comic book stores.

With those details laid down, here is a look back at Wetworks , published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.

The cover.

Early story

The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.

Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.

Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…

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One of the team members looks at a symbiote.

I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.

With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.

Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.

Meet the team members who would later become Wetworks.

When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.

Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.

Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.

Conclusion

Wetworks from 1994 is still great to read!

I can say without a doubt that Wetworks (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).

Overall, Wetworks (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S: Covert Action Teams #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, members of the WildC.A.T.S were split apart in terms of locations as they had their rest-and-relaxation period. While Grifter went away to do something urgent (read: the Kindred comic books), Zealot, Void and Jacob Marlowe’s executive assistant Jules picked up Warblade and Maul using their high-tech aircraft to head on to the Bahamas where an entire cruise ship disappeared with Marlowe, Voodoo and Spartan on it.

Unbeknownst to the WildC.A.T.S flying in their jet, Voodoo, Spartan and Marlowe found themselves as captives of an armored man (wearing a half-helmet) called Entropy inside his domain in an undetermined location. Entropy refers to Marlowe as lord Emp and states that he will suffer from his wrath. Marlowe does not recognize him.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art with Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with the partial WildC.A.T.S team arriving in the area of the Bermuda triangle with their aircraft. From their view, there was nothing to spot but Zealot insists that they keep on searching as they must be overlooking something.

Meanwhile, Spartan and Voodoo find themselves in deep trouble as a horde of Daemonites persistently attack them. Already heavily damaged, Spartan keeps on using his energy blasts to hold the monsters off. Voodoo on the other hand is too weak and could not concentrate to help her teammate.

Suddenly one of the Daemonites slashes Spartan’s left arm which neutralizes his energy blast. His body got pierced by one of the monsters which pinned him down, leaving Voodoo completely helpless…

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The WildC.A.T.S on search-and-rescue.

On face value, this comic book looks like another generic or even disposable good-versus-evil story drawn by Jim Lee. In reality, its story has more significance to it and the creators themselves came up with something fresh for WildC.A.T.S fans. Firstly, this is a story about one group of WildC.A.T.S trying to rescue their boss and their two other teammates from Entropy in a location that could not be easily found. Secondly, this comic book puts strong focus back on the Kherubim-Daemonite war which creatively looks back at one of the many events that took place in Jacob Marlowe’s past (which he could not remember at first) complete with implementing a strong fantasy (read: swords and armors) element which gives the story a mixed-genre aesthetic.

The good news here is that the storytelling and visual presentation by the creators are really well done! While the dual approach of storytelling involving both the present and the far past was used in Jim Lee’s past X-Men works with Marvel, the said approach was well executed with WildC.A.T.S which not only expanded its lore further but also developed Jacob Marlowe’s personality even further.

To have Entropy (note: he eerily resembles’ Mantra arch-villain Boneyard in the Ultraverse) as an enraged opposition figure living with a lust for revenge against Marlowe is a smart move and at the same time this adds variety to the kind of opposition WildC.A.T.S have. More on what happened in the past involving both Marlowe and Entropy, the flashback raises new questions about the value and true nature of the WildC.A.T.S’ leader who at this point was a brash manager who wields lots of resources to operate with. The flashback also challenges readers on how to evaluate Jacob Marlowe when it comes to being accountable about his past actions, including the many things he did but could not remember. All of these lead to a really impactful ending that you readers must see.

Conclusion

Meet Entropy, a man with a shared past with Jacob Marlowe.

WildC.A.T.S: Covert Action Teams (1994) is a Jim Lee-drawn tale that has solid depth and a very creative approach to its presentation, specifically its daring and well-executed method of mixing the superhero and fantasy elements. When it comes to the narrative, the creative team succeeded in telling both the present and the past tales followed by connecting them with each other while ultimately telling an overall cohesive tale. This is a Wild.C.A.T.S story that must be read from start to finish, and it is a powerful follow-up to issue .

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

In my previous retro review of WildC.A.T.S #7, that story marked the 3rd chapter of the 4-part Killer Instinct crossover storyline which brought Jim Lee’s team together with Marc Silvestri’s Cyber Force. That storyline ended in a Cyber Force comic book which leads to the questions – what is next for WildC.A.T.S? Will there be a new and fresh storyline set up for them?

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art along with Richard Bennett and Scott Williams.

The cover.

Early story

The story begins inside a large bar within New York City where Cole Cash/Grifter and Zealot (both of them in civilian clothes) spend time together playing pool. There are men nearby staring at them. While Grifter tries to unwind and have fun with the game, Zealot still sticks to her warrior mindset even though they are no longer in a battle field. Suddenly, one man arrogantly pours beer on Grifter’s head while another man touches Zealot’s hair.

The two WildC.A.T.S members struck the two violators and subsequently made short physical work of the other men who tried to hurt them. After that, Zealot and Grifter talk outside. The latter receives an urgent message which compels him to leave Zealot behind and do something important…

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Spartan and Voodoo on holiday in their civilian forms.

I’ll be straight to the point here. If you enjoyed Jim Lee’s previous work on Marvel’s X-Men that include bombastic action, misadventures, team members appearing in swimwear and character moments, you will find that in this story which is really a transitional tale of the team taking a break from action only to find themselves facing new danger. That being said, the concept and structure of the plot in this comic book is pretty simple and it does succeed in setting up WildC.A.T.S for another misadventure while cleverly emphasizing the Kherubim-Daemonite concept of the WildStorm universe back then.

As expected, Jim Lee’s artwork here is really great to look at and he sure always finds ways to make the dialogue scenes look interesting. What stands out to me the most in this comic book are the character moments which more than made up for the lightness of the plot. While the romantic interactions between Spartan and Voodoo is interesting, the interactions between Zealot and Grifter (referred to as Brother Grifter) really gave me additional insight on their respective personalities and, more notably, their feelings for each other.

More on character moments, you will see Maul and Warblade in their respective civilian identities as Reno and Jeremy. If you only see those two as violent action performers based on the previous issues of WildC.A.T.S, you will be surprised with the way Brandon Choi and Jim Lee presented them in this story.  

Conclusion

Can you recognize Maul and Warblade?

While its story was pretty light, WildC.A.T.S: Covert Action Teams (1994) still manages to entertain me mainly due to the character moments that the creators came up with. In many ways, this comic book showed how human the team members are which is a nice change from all the action-focused stuff they were so busy with in the previous issues. Along the way, you will see a few creative gimmicks Jim Lee inserted visually, including the unofficial cameo appearance of two pretty notable members of X-Men (note: they just got married). Meanwhile, those who love Pris/Voodoo will find some extra entertainment here as this comic book has an additional short story about her past (set after WildC.A.T.S Trilogy ) which was written by Peter Seagle and drawn by Travis Charest (who would later replace Jim Lee as illustrator of this comic book series).

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $40 while the near-mint copy of the newsstand edition costs $120.

Overall, WildC.A.T.S: Covert Action Teams (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at X-Men #5 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors, fans of 1990s culture and fans of Marvel Comics! Today we revisit the adjective-less X-Men monthly series (Volume 2) that started in 1991 with the combined talents of Chris Claremont and Jim Lee. For those who are unaware, Chris Claremont had his conflict behind the scenes with then X-Men comics editor Bob Harras which led to him departing the X-Men series with issue #3.

Previously I reviewed X-Men #4 which by today’s standards is highly significant and very expensive to acquire as it marked the literary debut of Omega Red who made quite an impact with X-Men fans. It should be noted that Wolverine and Omega Red had encountered each other far back in time and issue marked the renewal of their rivalry.

With those details laid down, here is a look back at X-Men , published in 1992 by Marvel Comics with a story written by Jim Lee (plot) and John Byrne (script), The art was done by Lee with ink work done by Scott Williams, Art Thibert, Bob Wiacek and Joe Rubinstein.

The cover.

Early story

This for me is the money shot of the comic book. Although Wolverine is absent, you get to see the entire Blue and Gold teams with Charles Xavier as drawn by Jim Lee.

The story begins with Cerebro detecting an unidentified mutant signature in the presence of X-Men members who were out of the mansion. Forge tells Cyclops about the disturbance happening less than five miles away from their mansion. Colossus and Psylocke join in and quickly they leave the mansion with Cyclops using the Blackbird.

Not too far away, Gambit, Rogue, Jubilee and Beast are held captive inside a vehicle with an armed man in their presence. Gambit starts the effort to free his teammates using one of his charged cards.

Elsewhere in a snowy place, Wolverine is seen struggling thinking he defeated his old rival Omega Red. Suddenly the Russian mutant jumped at him and the two resumed fighting. Their fight is being monitored from a distance…

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The Wolverine-Omega Red rivalry is a must-see.

When it comes to storytelling, it is obvious that the writing duo of Jim Lee and John Byrne did their best to push the envelope and break new ground as far as telling an X-Men story goes. For one thing, there is the presence of paramilitary elements which are common with Jim Lee’s creations. There are even flashbacks into the past in which Wolverine (then called Logan) actually took part in a special forces operation with a few notable others. These flashbacks expands further the personal history of Wolverine in a really intriguing way. With the way the story was presented, it is clear that the new creative team pulled off serious moves in modernizing the way X-Men stories were told in comparison to the way Chris Claremont told all those many such stories during his long run.

When it comes to the visuals, Jim Lee did another great job as each page looks great and he proved to be clever with the way he visualized the script. As this comic book was inked by more than one inker, there were subtle differences with regards to contrast as well as ink intensity.

Conclusion

Cyclops and his teammates move out.

X-Men (1992) is another great comic book that involved Jim Lee’s art. Apart from the modernizing of the storytelling, this comic book further expanded the past of Wolverine while successfully giving readers more of Omega Red who is now a major supervillain of Marvel’s.

If you are seriously planning to buy an existing hard copy of X-Men (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $27 while the near-mint copy of the newsstand edition costs $79.

Overall, X-Men (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men #4 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, comic book collectors and X-Men fans! Previously, I reviewed X-Men #3 (1991) which, at the time of its release, marked the end of the era of Chris Claremont who spearheaded the development and storytelling of the X-Men since the mid-1970s. Along the way, he clashed with X-Men books editor Bob Harras behind the scenes at the headquarters of Marvel Comics which was a factor to his departure. It is notable that Claremont returned to Marvel in 1997 as editorial director.

Going back to 1991, Marvel had Jim Lee as their top-notch talent to sell loads of X-Men comic books to buyers. Inevitably as Claremont departed, Marvel bet big on Lee and supported his move to set a new creative direction for the X-Men.

With those details laid down, here is a look back at X-Men , published in 1992 by Marvel Comics with a story by Jim Lee and John Byrne. Lee drew the comic book with Scott Williams as the inker.

The cover.

Early story

The story begins in a secret facility in the South Pacific. A sleeping figure wakes up and the men wearing protective suits near him carefully observe his moves. Suddenly, the men died horribly. The figure, with white-colored skin and long blond hair, says, “Who has brought me back from the dark domain of death? Who has summoned Omega Red?”

Behind a protective window, a man starts talking to Omega Red and he shows him a picture of Wolverine (in his civilian identity). Omega Red recognizes Logan…

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Gambit and Rogue in the heat of action.

Being one of the first X-Men comic books published in the so-called post-Claremont era, this comic book has a solid story and a lively presentation of the X-Men’s Blue Team members. I figured that John Byrne delivered the solid dialogue given his previous experience of working on X-Men comics (as an illustrator) as well as being the writer and artist of the memorable The Man of Steel mini-series (with DC Comics, rebooting Superman in the post-Crisis era).

While the basketball scene had true-to-character portrayals of Wolverine, Gambit, Psylocke and Jubilee complete with stylish dialogue per character, there is consistency on the portrayal of Moira MacTaggert who is understandably struggling to recover given the events of X-Men to . The same goes with Charles Xavier. The way the script was written with strong focus on the established characters, it’s almost as if Chris Claremont never left.

The biggest feature of this comic book is the debut of the deadly mutant Omega Red who is of Russian heritage and Russia’s own parallel to the United States’ own super soldier Captain America. In pop culture, Omega Red is one of the top villains in comic books ever and this comic book sets up his sudden rise to prominence. Symbolically, Omega Red is a co-creation of Jim Lee and John Byrne and it is pretty fitting for this comic book of the post-Claremont era to feature him.

Conclusion

You love basketball?

There is no doubt that even by today’s standards, X-Men (1992) is a great read and a landmark issue in X-Men comic book history. Given its content, this one will always be remembered as the start of Omega Red who later on proved to be one of the deadliest villains Marvel’s mutants ever encountered. The villain went on to appear in the video games X-Men: Children of the Atom, Marvel Super Heroes vs. Street Fighter and Marvel vs. Capcom 2.

If you are seriously planning to buy an existing hard copy of X-Men (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $125 while the near-mint copy of the newsstand edition costs $375.

Overall, X-Men (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at WildC.A.T.s: Covert Action Teams #1 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Before he became the co-publisher of DC Comics, the great Jim Lee made his debut in the comic book industry as an illustrator for Marvel Comics. Just a few short years after that, he became a fan-favorite of X-Men fans and was a major factor in the massive sales success of 1991’s X-Men #1 (Volume 2). Not only did that particular comic book established a long-lasting sales record for all comic books, Lee’s designs and visual concepts for the X-Men were adapted by the producers and creators of the fan-favorite X-Men: The Animated Series (1992-1997).

For the newcomers reading this, Jim Lee’s tenure with Marvel Comics ended in December 1991 when he, Rob Liefeld and Todd McFarlane met with the publisher and expressed that Marvel’s policies toward them were unfair and they were not rewarded well for their work. To put things in perspective, Jim Lee’s X-Men , Rob Liefeld’s X-Force and Todd McFarlane’s Spider-Man were respectively million-sellers. As such, Lee, Liefeld, McFarlane plus some more creators left Marvel and went on to establish Image Comics (which involved a production and distribution deal with Malibu Comics).

In 1992, Jim Lee’s dream project – with concepts first created in 1986 – came through free from the constraints he endured from Marvel’s editorial team and strict policies. That’s dream project was WildC.A.T.s: Covert Action Teams , which is the feature of this retro comic book review.

But before we start the review, here’s a quick look back at the conceptual history of WildC.A.T.s as written by Jim Lee himself.

“I created my first ‘professional’ comic book submission in the summer of 1986 entitled The Wild Boys involving an espionage agency called International Operations. The co-writer of that sublime piece of work was coincidentally enough – Brandon Choi – who at the time was still in college getting a double major in history and politics,” Lee wrote in the comic book’s intro.

Now that we’re done with the history, here is a look back at WildC.A.T.s: Covert Action Teams , published in 1992 through Image Comics with a story co-written by Jim Lee and Brandon Choi. Lee illustrated the comic book with ink work done by Scott Williams.

The cover.

Early story

The story begins in Antarctica in 1986. There, two men braved the cold weather searching for something with information they learned from IO (International Operations). Suddenly an orb rises from the snow and then an image of a lady wearing silver tights and wielding energy appears in front of them. After demanding them to let her have the orb, she and the energy field fade away.

In 1992, at the crisis control facility of IO in Virginia, IO’s executives carefully view video footage of Georgetown which was hit by an explosion. They suspect rogue C.A.T.s (covert action teams) could have been involved. Suddenly, the same energy field from six years earlier forms in their presence with the same lady appearing for a few moments. The energy field fades away.

In the present day, a dwarf named Jacob Marlowe wakes up in the middle of garbage in an alley. After getting hurt by two troublemakers, the same silver lady from the past appears and uses her energetic power to save Jacob. She introduces her to him as Void, claiming he came for him and she knows he was once a lord named Emp. She tells him the Cabal is a threat to humans on Earth…

Quality

Clearly Jim Lee took inspiration from John Woo’s action movies.

When it comes to the presentation of the story, the comic book starts in a deliberately cryptic way. It’s like having very short prologues back to back and, fortunately, it works well to capture attention while building up slowly its concept. The story really begins when Jacob Marlowe arrives at his headquarters with Void as his enduring advisor and executor. The introductions of each of the team’s members – Spartan, Warblade, Maul, Grifter, Zealot and Voodoo – were decently done and never felt rushed as Jim Lee and Brandon Choi carefully paced the storytelling and really tried to balance exposition and spectacle. That being said, similar results happened with regards to the comic book’s spotlight on the Cabal and its evil leader.

With regards to the presentation of the classic conflict between good and evil, Lee and Choi came up with the concept of planet Earth being slowly infiltrated by Daemonites (who originated in outer space) with the Cabal serving like an anchor with an organized set-up for domination. Over at the WildC.A.T.s, Marlowe formed a team to fight and stop the Cabal since the lives of the people of Earth are at stake. This is a really nice concept serving as the foundation, and the irony is that, in this comic book specifically, IO was on the sideline.

When it comes to the visuals, Jim Lee must have enjoyed the liberty he had in illustrating this comic book…free from the editorial interference from Marvel and free too from the restrictions of the Comics Code Authority (CCA). The result here is a visual presentation showing more Lee’s creativity and a style different somewhat from his final works on X-Men. He clearly took more inspiration from action movies and the violence is somewhat more mature to look at. It should be noted that Scott Williams helped Lee’s art shine.

Conclusion

These two pages remind me somewhat of the X-Men, their jet and the Danger Room.

By today’s standards, WildC.A.T.s: Covert Action Teams is surprisingly still a good superhero team comic book to read. It’s not a literary classic but it proved to be compelling and fun enough to read from start to finish. It has a decent amount of action here and there which is understandable since Choi and Lee had to build up the concepts and the plot. If there were any weak spots, this comic book is almost devoid of character development and the clear lack of a lead character (which is still needed even for a superhero team comic book).

If you are seriously planning to buy an existing hard copy of WildC.A.T.s: Covert Action Teams (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $5 while the near-mint copy of the newsstand edition is priced at $16. The near-mint copy of the 3D edition costs $9 while the near-mint copy of the gold cover edition is priced at $42.

Overall, WildC.A.T.s: Covert Action Teams (1992) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at WildC.A.T.S: Covert Action Teams #5 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey fellow comic book geeks! Remember before that I reviewed X-Men #1 of 1991 drawn by the great Jim Lee? That was over a year ago and so far, that is my only retro review of a dominant Jim Lee-drawn comic book.

Instead of reviewing another X-Men comic book drawn by Lee or any of the illustrator’s other works, I’ve decided to focus on the 1990s particularly on Image Comics. Back in those days, Lee was one of the main figures of Image and through that company he turned his dream projects into published comic books. When Image Comics launched in 1992, Jim Lee launched his superhero team project titled WildC.A.T.S: Cover Action Teams and issue of that sold a lot. Eventually WildC.A.T.S. finished as a 4-issue mini-series.

Along with WildC.A.T.S were other projects launched under Lee and his company WildStorm (previously referred to as Aegis Entertainment) such as Stormwatch and Gen13.

Then in 1993, Jim Lee, Scott Williams and Brandon Choi worked again to produce even more WildC.A.T.S comic books for fans to enjoy and keep business at WildStorm moving. The result was the release of WildC.A.T.S: Covert Action Teams which symbolically marked the start of a new regular series without starting with a new issue . Here’s an excerpt of Jim Lee’s explanation printed inside the said comic book:

I’m baaack!!! But rather than starting over with a new first issue, I decided to just “extend” the WildCATs miniseries into a regular series. Why? Well, I did it mostly for psychological reasons as first issues are always the most difficult ones to tell and draw. You have to get the readers to accept and understand a whole legion of new concepts and characters—characters which you’re illustrating often for the very first time. And as ant professional in the business can tell you, it takes a while for an artist to get the hang of certain characters-the way they movie, the way they talk, the way they reaction to different situations. And U’ve found that I haven’t really “connected” with any new characters until I’ve had four or five issues worth under my belt. ~ Jim Lee

That being said, here is a look back at WildC.A.T.S: Covert Action Teams published in 1993 by Image Comics with a story written by Jim Lee and Brandon Choi, and with art drawn by Lee and inked by Scott Williams.

Cover
The cover.

Early story

The story begins with WildC.A.T.S members Grifter and Zealot gliding quietly approaching a secret base. Following Grifter’s lead to go into action, Zealot joins him to crash through the glass window and take out the perceived enemy troops called the hunter killers shooting and assaulting them. It turns the two are in search for something and they have their other teammates ready to come in to provide back-up.

Even though they tried to sneak around the place quietly, mechanical enemy reinforcements spotted them and chased them. As a metallic door shuts and separates the two, Grifter successfully got through the armed defense system and finds himself at the vault. After informing his other teammates of his new location, Grifter opens the vault revealing something very captivating with regards to the Daemonites’ secret operations…

Quality

Action3
The team and the villain.

Visually, this is one great looking comic book filled with lots of dynamism and flare provided by Jim Lee and Scott Williams. Each and every character looks great and come with a good amount of visual details on them. Also I love the futuristic technology look that dominated most of the scenes. When it comes to spectacle, this one is loaded and Jim Lee’s presentation of adulterated action and stunts is undeniably fantastic. I should also state that the colors are very vibrant thanks to Joe Chiodo.

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Great action drawn by Jim Lee.

When it comes to storytelling, however, this one lacks depth. In terms of plotting, it’s pretty basic and goes like this: two heroes infiltrate the base of an enemy, they get discovered and more enemy troops come in, the top villains come in followed by the rest of the heroes’ teammates. As the focus here was more on spectacle and suspense, there was definitely no room left for character development. There is a subplot here worth mentioning and it serves as a link leading to the eventual Killer Instinct crossover with Marc Silvestri’s Cyberforce.

Conclusion

Action1
Great visuals and action here but not much in terms of storytelling.

I should say that WildC.A.T.S: Cover Action Teams is pretty tricky to recommend to all comic book geeks and superhero enthusiasts. I can easily recommend it to die-hard fans of Jim Lee, the die-hard fans of WildC.A.T.S, as well as those who love Image Comic books from the 1990s. If you are looking for a short bout of fun with action in mind, this comic book will serve you. If you are the kind of reader who wants deep storytelling and solid character development, this one will fall short.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Cover Action Teams (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, WildC.A.T.S: Cover Action Teams (1993) is satisfactory. It’s a great looking comic book (with gate-fold pages) that does not have much to fulfill readers looking for the solid combination of art, storytelling, characterization and entertainment.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back At Uncanny X-Men #289

Released in 1992 by Marvel Comics, Uncanny X-Men #289 was written by Scott Lobdell and drawn by Whilce Portacio (with ink work by Scott Williams). Its concept focused on the Gold Team of the X-Men (composed of Jean Grey, Storm, Colossus, Ice Man and Archangel) dealing with Bishop who at the time was still a newcomer.

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Cover of the comic book.

It begins when Bishop looks at a framed picture of the original X-Men followed by Storm telling him every student who graduated to the role of an X-Man remains dedicated to the ideal of peaceful coexistence between mutants and humans.

As the Gold Team X-Men enjoy their peaceful time at the mansion of Xavier, elsewhere someone spies on William and Maddy Drake who talk about Bobby (Iceman). Back at the mansion, Archangel encounters a spitting image of his younger self (as Angel and with normal skin color) which raises tension attracting the attention of Storm, Bishop and Forge.

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A touching scene between Jean Grey and Charles Xavier.

To describe Uncanny X-Men #289 clearly, the comic book is more focused on character development as it lacks a strong conflict between good and evil. Anyone craving for superhero action will most likely feel unsatisfied here. However, if you want to know the X-Men more passionately and watch the romance between Storm and Forge develop, then this comic book will be engaging.

Scott Lobdell did a good job developing the characters through drama and Whilce Portacio’s art really brought the script to life. I enjoyed reading the interaction between Jean Grey and Charles Xavier who realizes that as he led the X-Men, he took a bit of something from their respective lives.

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Nice layout and style by Whilce Portacio on the team.

Take note of the following exchange of dialogue.

Charles Xavier: Jean, did you ever hate me for having taken away your childhood?

Jean Grey: Professor, please. What child is given the opportunity to fly to the stars? How many children battle alongside Asgardian thunder gods or super soldiers? You gave me…all of us…more than you took away.

That was really nice writing there by Lobdell. There was drama and harmony between the two characters.

Overall, Uncanny X-Men #289 is recommended. Think of it as a comic book that will help you – the reader – get to know the characters more closely.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back At X-Men #1 (1991)

When I was in high school, Marvel Comics launched the comic book X-Men (Volume 2, 1991) which sold an estimated eight million copies worldwide. The times back then were very exciting as the comic book had great art by Jim Lee (inked by Scott Williams and colored by Joe Rosas) combined with the writing of Chris Claremont.

For this retro review, I have the gatefold cover edition of X-Men which has the complete set of covers and a cover price of $3.95. The comic book used high-quality paper (or glossy paper) for its content. To put things in perspective, X-Men was released with multiple editions. The comic books carrying cover prices of $1.50 had individual covers and lower quality paper.

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The front cover.

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The back cover.

So what was X-Men all about? Was it deserving of the tremendous sales success it achieved for Marvel? Did the combined talents of Claremont and Lee create something super special?

To begin with, X-Men marked the beginning of a new chapter of the X-Men. In the events that happened prior to this comic book, the X-Men founder Charles Xavier had been away for many years and along the way the team went through several changes with its members. At one point, the classic villain Magneto even became the head of the X-Men. The pioneering X-Men members of Jean Grey, Cyclops, Iceman and Beast meanwhile found their temporary place outside by forming X-Factor. Eventually the Muir Island saga which incidentally reunited Xavier with his mutants.

So in this comic book, the X-Men got reformed and Xavier returned to his mansion for the first time in many years. The stakes are much higher this time because Xavier needs to adjust to the dynamics of the X-Men whose membership has grown so much two teams (Gold and Blue) had to be used. As if that was not challenging enough, the world, as Xavier noticed, is more hostile towards mutants than ever before.

In out space, two groups of people engaged in a spaceships chase which triggered Magneto (now living in a new headquarters orbiting Earth) to take action. He tells them he is no longer interested in their cause and simply wanted to be left alone.

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Magneto’s presence and energy signature alerts authorities on Earth.

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Charles Xavier shares to Jean Grey his observations as he tries to adjust with his return to his mansion. He was away for so many years and so was Jean Grey and her pioneering teammates.

Because he made his presence felt (his energy signature was detected and so was his floating headquarters), authorities on Earth had no choice but to launch the first stage of the Magneto Protocols.

In Washington DC, Col. Nick Fury meets with the President of the United States who expressed his concern about the incident in outer space which involved American shuttles that got destroyed.

US President: It’s my understanding, in fact, that the terrorists who hijacked our vehicle look to him (Magneto) as their inspiration. Suppose he makes their cause his own?

Nick Fury: If the Soviets act like hotheads, Mister President, they could make things worse.

US President: You have an alternative?

Meanwhile at the Xavier mansion, the X-Men participate in an training session with Cyclops (blue team leader) and Storm (gold team leader) watching and coordinating from the control room. Charles Xavier, who is still adjusting upon returning, closely watches the large team.

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Sarcasm by Cyclops annoyed Xavier who preferred him to keep focus on the exercise.

Of course, with the team so large, conflicting personalities and problems with bonding with each other was inevitable. Clearly the newly revamped X-Men had a long way to go before achieving true solidarity.

And then Nick Fury contacted the X-Men with the Magneto situation…

For a comic book released in 1991, this one was quite a grand product. Sure it did not have a gimmick cover of foil nor hologram nor chromium but having a gatefold cover with art of the X-Men and Magneto drawn by the great Jim Lee was itself a big luxury at the time.

Very clearly, Jim Lee and Scott Williams did their best ensuring great art for the comic book. The X-Men all look very fit (as if they all regularly spent time in the gym), their redesigned costumes were meant to look cool (although the many pouches and “suspender” of Cyclops’ costume look really silly), Magneto looks ageless and the Acolytes were designed to be the new nemesis of the X-Men.

And then there was the action…..

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Action between the X-Men and Magneto.

Jim Lee has a great vision for high-octane action designed to show impact while at the same time give readers something great to look at. In my view, Lee was influenced by action movies and he developed ways to not only make comic book action flow nicely but also deliver impact.

This comic book has a lot of action and Jim Lee cleverly visualized the capabilities of the X-Men with striking visuals. The way Wolverine looked striking at an enemy was pretty intense. Cyclops’ use of his Optic Blast to separate Magneto from Wolverine showed a lot of power. Psylocke’s physical strike against Magneto reminds me hard action scenes from Hollywood flicks.

With regards to the writing, Chris Claremont managed to redefine the X-Men for the new age while at the same time did his best to balance the story, establish the threat and build up the tension for the inevitable conflict with Magneto. In this particular comic book, it is the blue team taking on the classic villain.

Apart from the main story, X-Men also came with extra stuff like behind-the-scenes sketches by Jim Lee, a preview of things to come (notably the post-Claremont concepts), a 2-page image of the X-Men enjoying the pool side of the mansion, and a villains gallery! All these extras were drawn by Jim Lee!

Overall, X-Men is still a compelling comic book to read even by today’s standards. The comic book speculator boom has long been over but if you are looking for the modernizing of the X-Men for the 1990s, this one really is a milestone. Clearly, X-Men was made to start the new age of the mutants with the 1990s in mind while at the same time it took the bold move of gathering Xavier and the pioneering X-Men members and putting them back into Xavier’s mansion forming a much larger team than ever. This move of mixing classic X-Men members with newer ones resulted a nice variety of personalities.

When it comes to getting this for your collection focused on Marvel’s mutants, X-Men is highly recommended. Remember, you should look at this comic book as a piece of X-Men history and don’t focus on making a profit with it. Just enjoy it for what it is.

By the way, X-Men: Dark Phoenix is opening very soon in cinemas. You bought a ticket already?


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com