A Look Back at The Night Man #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro comic book review revisits the Ultraverse through The Night Man monthly series.

In my previous retro review, the titular character had another encounter with Nik Apocaloff away from civilization. Meanwhile, the obsessive tycoon J.D. Hunt approved a new high-tech project called Teknight which is capable of intense combat and other functions. I personally enjoyed the way the creative team presented the big rematch between Night Man and Apocaloff in his werewolf form.

With those details laid down, here is a look back The Night Man #9, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Kyle Hotz.  

The cover.

Early story

The story begins with the defeated Apocaloff standing behind bars in prison with other inmates and police officers present. The police officer tells him of his acts of murdering women and society was fortunate enough to have the Night Man responsible for his capture. Apocaloff then has a small chat with the inmate Martini whose wife just made bail for him again. Upon release from prison, Martini meets his wife and kids outside but excuses himself to help a certain someone. Martini then proceeds to a high-end and meets with a lady inside who pays him for his work and then makes an important call to J.D. Hunt. Knowing that Apocaloff knows sensitive information, Hunt then goes to Nuware Labs where the Teknight project is ready for operation.

Meanwhile, the Night Man searches for Rhiannon…  

Quality

Even though they share common goals, Night Man and the law enforcers have a conflict.

Once again, the creative team of Englehart and Hotz crafted another pretty engaging story that has surprises and moments of intrigue while keeping the narrative fresh. Without spoiling the plot, this comic book had a strong focus on J.D. Hunt and his young yet very aggressive son who use Teknight to do something very daring regarding the captured Apocaloff.  This, of course, lures the Night Man to take action but in a very different way as the conflict happened within the city and with elements of the police and the local government involved.

Apart from showing the conflict between good and evil, Englehart managed to include a few reflective scenes that will make you think about the differences the police have with Night Man with regards to law enforcement and vigilantism clashing with each other even though they all want the same achievement: defeating criminals and handing them over to the justice system. There is also this rather sinister portrayal of the father-and-son relationship between J.D. Hunt and his blonde son. More on the villain Apocaloff, it is very clear that by this point in the Night Man series, he is indeed a major character of opposition against the titular character in this series. I should state that Englehart really delivered a very compelling portrayal of evil with J.D. Hunt and Apocaloff involved. Lastly, this story ended with a twist that  really surprised me.

Conclusion

The Teknight project.

The Night Man #9 (1994) is indeed another compelling story that has a nice mix of action, intrigue and characterization. This is a notable achievement by the Englehard-Hotz team as the Night Man himself was less prominent compared to the previous issue. This is understandable since there was the stronger focus and development of J.D. Hunt and his son as both of them got involved in the story’s main conflict. I should also state that off all the Ultraverse comic books I reviewed so far, this one has a strong father-and-son element that has to be read.  

Overall, The Night Man #9 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Jurassic Park #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1993 for another look at Steven Spielberg’s Jurassic Park in the form of licensed comic books published by Topps Comics.

In my previous retro review, I found issue #3 to be much more entertaining than the two previous issues mainly due to the thrills and suspense that were the result of the comic book creators’ interpretation the encounter between Dr. Alan Grant’s group and the Tyrannosaurus Rex at its paddock (with the fence no longer electrified due to Dennis Nedry’s dirty act). While the said comic book still had lots of exposition and a wordy presentation, the pace of the storytelling notably moved a bit faster overall.

With those details laid down, here is a look back at Jurassic Park #4, published in 1993 by Topps Comics with a story written by Walter Simonson and drawn by Gil Kane with ink work done by the late George Perez. This comic book was the fourth of a 4-issue mini-series based on the Spielberg-directed movie.

The cover.

Early story

The story begins at the ruined side of the Tyrannosaurus Rex paddock. Lawyer Gennaro is dead while Dr. Ian Malcolm got serious injured as a result of being chased by the T. Rex. The same T. Rex is right in front of Dr. Alan Grant and teenager Lex with the flipped, ruined vehicle near them (with Tim still inside). Knowing that the huge dinosaur’s vision is based on movement, Grant tells Lex to stand perfectly still no matter what happens. As they try to make their slow move to safety, the T. Rex suddenly moves the ruined vehicle against them by the wall of the still deactivated fence. While holding Lex with his left arm, Grant grabs a loose cable to break their fall as the vehicle got pushed over the edge. Several feet down, Grant and Lex land safely as the vehicle hits the ground.

Over at Jurassic Park’s control center, John Hammond is outraged over what happened as Nedry left them (secretly carrying the stolen dinosaur embryos) and their safety systems are all down. Hammond dispatches Robert Muldoon to go out and rescue his grandchildren, and Ellie Sattler volunteers to help out. Struggling with the computer, Ray Arnold tells his boss that there is no way to get Jurassic Park back on-line without Nedry.

Elsewhere within the park, Dennis Nedry struggles to find his way to his destination. Suddenly, his vehicle slips and loses traction…

Quality

This is how the memorable scene of the Raptors and Hammond’s grandchildren was adapted.

Let me start by stating what is very obvious here….this comic book is easily the most enjoyable and fastest-moving adaptation of the key events of Spielberg’s movie (from the T. Rex encounter until the end of the film) albeit with some signs of rush and creative short-cuts. It is also here where the exposition has been lessened and the creators focused more on adapting the cinematic dialogue and the remaining scenes along with the spectacle. The narrative is clearly rushed and it is amusingly amazing to see how the creators managed to cover the remaining events of the movie (note: Dennis Nedry’s death, Robert Muldoon’s tragic encounter with the raptors, Ellie Sattler’s struggle to reactivate the park’s power system, and the varied encounters with the raptors were included) to fit within the pages of this very comic book. In my reading experience, it still worked.

While it is flawed in its execution, this comic book managed to click as a pay-off to the build-up that happened in the first three issues. There is a decent amount of action and sudden moments of incidents here and there, and still the creators managed to tell their own interpretation of the remaining events from the movie.

This is how Dennis Nedry’s death and the loss of the canister (containing the stolen dinosaur embros) were portrayed in this comic book.

Gil Kane’s art on the dinosaurs are somewhat good but in what seems to be a sign of behind-the-scenes production rush, his visual take on the T. Rex’s unexpected heroic moment and struggle with the two raptors was drawn with a lack of precision on size and scale. Such literary translation only made me want to return to the movie itself and replay the said scene (which was climactic cinematically speaking). Surprisingly, Gil Kane managed to visualize a few but noticeable bloody moments particularly with the respective deaths of Dennis Nedry (to the Dilophosaurus) and Robert Muldoon (to the raptors).

As the focus here has always been the adaptation of cinematic events, it is unsurprising that there really was no room for character development. Dr. Grant is the only one who showed any real change from being rough on children (as seen in issue #1) to becoming more caring on them (specifically John Hammond’s grandchildren) due to incidents. All the development on Dr. Grant took four issues both literally and visually. John Hammond could have been developed a lot more if only the dialogue was not too limited with the focus on adapting movie dialogue. Speaking of adaptation, the cinematic error about the instant drop (from the perimeter fence of the T. Rex paddock opposite the road) also made it in this comic book.

Conclusion

This is a creative and clever way the comic book creators combined elements of two separate film scenes into a single sequence with readers in mind.

Even though it had a rushed narrative, Jurassic Park #4 (1993) ironically managed to be the most enjoyable issue of the 4-issue mini-series adapting the blockbuster movie. It has the most amount of spectacle, more dinosaur visuals for dinosaur enthusiasts to enjoy, and the pace moved much faster. Compared to each of the previous issues, this one was a breeze to read and there were bouts of fun. As a companion piece to the blockbuster movie, the 4-part Jurassic Park movie adaptation mini-series served its purpose to translate its events within the limits of illustrated literature. While it does not obviously capture the magical moments nor the sentimental elements of Spielberg’s work, this mini-series managed to complete its own interpretation ultimately creating stuff that could satisfy the brainy comic book reader, the reader who loves thrills and the reader who is simply obsessed with dinosaurs. It is somewhat symbolic that this final issue had the most fun stuff.

Overall, Jurassic Park #4 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #3 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque not only found a place to stay in thanks to a really generous doctor, they went ahead infiltrating the top secret facility of the Harbinger foundation which also brought them face-to-face with the leader. At this stage, Sting and his team have established their purpose not just for survival but to achieve something they believe is right.

With those details laid down, here is a look back at Harbinger #3, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 9:20 AM of July 6, 1991 inside the fine summer home of Dr. Heyward. As Sting tells his teammates that they have to move to catch a flight, Faith (wearing her superhero costume) flies through to find Kris and Torque. She finds the two of them seated next together with Kris having her two hands on Torque.

Meanwhile, Flamingo fixes her face as Sting talks to her. She rejects his declaration that she is a part of their team and reveals that Torque does not care about her. Flamingo considers herself as just another hosebag. Sting then tries to lift her up by telling her that she has to take care of herself and that she is part of their team.

Sting, Faith, Flamingo, Kris and Torque then leave for the airport in a brand new vehicle they just bought (having used the money they stole from Harbinger). Their vehicle flies off to the airport with Sting on the driver’s seat…

Quality

Sting, his teammates and newcomer Ax in the heat of action.

Without spoiling the plot, I can say that the story in this comic book got even wilder than I anticipated. The high intensity of wild turnout of events in issue #2 do not even come close to what was told right here. At the same time, this particular story clearly showed this comic book series’ own place within the literary universe of Valiant Comics and anyone who read XO-Manowar comics of this particular era will instantly recognize the recurring creatures (opposition elements) from outer space.

As expected, the character development of the main characters progressed smoothly revealing some amusing character moments that I found interesting and other times amusing. As Sting continues to act with a sense of leadership as well as a false sense of maturity, you will get to see more of Kris providing him analytical and personal support.

The dialogue in this comic book was written to be more dynamic and this is highlighted in the scene in which Sting and his teammates discuss what to do with their new team objective, and what to do with the computer hacker Ax who has shown Harbinger potential. That being said, Jim Shooter carefully crafted the dialogue to reflect how American teenagers in the late 1980s and early 1990s expressed themselves.

When it comes to superhero spectacle, there is a lot to enjoy here. Action scenes and the use of special abilities or super powers were executed at a moderate pace yet they were intense to look at. Each of the main characters had his/her own share of the spotlight even as the spectacle moved.

Conclusion

Meet Ax, the guy who specializes on cracking and hacking.

Harbinger #3 (1992) is a very engaging story to read which was balanced with a good amount of spectacle, nice character moments and the wildest turn of events so far in this particular comic book series. On face value, this comic book’s core concept (which involves a lot of science fiction elements) seemed over-the-top but Jim Shooter and David Lapham succeeded in telling a story that is believable and at the same time fun. It is also within this comic book that readers will get to see more of the Valiant Comics universe elements without the need of a crossover or a cameo appearance of an established Valiant hero. This is definitely the tale of Sting and his team that was simply taken into a much higher flight of fantasy. That being said, I am looking forward to the next issue.

Overall, Harbinger #3 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Star Ocean: The Divine Force all set for October 27, 2022 release on Xbox Series X, Xbox Series S, Xbox One plus Windows PC (via Steam)

After many months of waiting since the initial announcement of Star Ocean: The Divine Force coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam), Square Enix finally announced that the new sci-fi Japanese role-playing game (JRPG) is coming to the declared platforms on October 27, 2022.

To put things into perspective, posted below is an excerpt from the official announcement on Xbox.com written by Square Enix Content Communications Manager Duncan Heaney. Some parts in boldface…

Get ready for an adventure that’s out of this world… literally! Star Ocean The Divine Force launches October 27 on Xbox!

This latest entry in the Star Ocean series features a fascinating story that fuses science fiction and fantasy, astonishingly responsive real-time combat, and an almost unparalleled level of freedom.

Add the innovative Dual Protagonist system, which lets you pick between two main characters each with their own journeys and companions, and it’s shaping up to be a stellar adventure in more ways than one – read on and I’ll tell you all about it.

What’s the story of Star Ocean The Divine Force? – The Pangalactic Federation has changed. Once it stood for peace, tranquility, and justice, but, but now it assimilates entire planets against their will.

Raymond Lawrence is the captain of the merchant vessel Ydas. One day, he departs from the nonfederated planet of Verguld on what seems like a standard transport job, but when his ship’s fired upon by the Pangalactic Federation battleship Astoria, he’s forced to crash land on the underdeveloped planet Aster IV.

Action moment from the game.

Separated from his crewmates, and under attack by vicious local wildlife, Raymond is saved by Laeticia Aucerius – the princess of the Kingdom of Aucerius: a large territory located on the underdeveloped planet of Aster IV.

The two embark on a mission to save her land from a warmongering neighbor and find his missing companion.

However, the shadow of the Pangalactic Federation looms large…

What kind of game is Star Ocean The Divine Force? – That setup paves the way for a sprawling action RPG that’s full of twists and turns, secrets to find, fast-paced, strategic combat. The dual protagonist system lets you choose between Raymond and Laeticia, and the events you experience and the allies you build will be different depending on who you play as.

Regardless of which character you pick, you’ll enjoy an amazing feeling of freedom because not only can characters traverse the vast environments of Aster IV from ground level, they can also soar up into the sky and fly around in the air!

Want to fly to the top of a cliff to see what’s there or soar between the buildings in the city like a sci-fi superhero? It’s all possible, and it’s a real thrill to be able to explore many of the nooks and crannies of this detailed world so easily.

This is Elena, the first mate of the merchant vessel Ydas.

Of course, Aster IV has plenty of dangerous areas and sooner or later you’ll run into one of the vicious beasts that prowl the wide expanses of the planet.

Combat in Star Ocean The Divine Force is incredibly fast-paced, with super high-speed movement and attacks, and some awesome skills, such as the ability to vanish for a brief moment right in front of your enemies’ eyes, or even take them out in a single hit!

The pace and fluidity of combat, combined with the glorious freedom of traversal, makes for a game that feels just wonderful to play – I can’t wait for Xbox fans to experience it yourselves!

The above article on Xbox.com mentioned that Star Ocean: The Divine Force will come out on Xbox platforms in a Digital Standard Edition ($59.99) as well as a Digital Deluxe Edition ($74.99). The more expensive edition includes a game’s official soundtrack, as well as some in-game items, including an Armor pack, and Accessory pack.

While it is a fact that Square Enix has no intention to release the Final Fantasy VII Remake and Final Fantasy XVI on Xbox, Star Ocean: The Divine Force plus The DioField Chronicle and Crisis Core: Final Fantasy VII Reunion are their confirmed releases that JRPG fans and other gamers of the Xbox ecosystem can look forward to. More on JRPGs coming to Xbox that Square Enix is not involved with, there are also Eiyuden Chronicle: Hundred Heroes and the Persona games to anticipate.

Star Ocean: The Divine Force on Xbox platforms is something that JRPG fans can look forward to this October.

Going to Star Ocean: The Divine Force has that recognizable action-oriented gameplay of the game franchise. Still I cannot understand why the developers went for the plastic, dolly looking aesthetic on their characters. More notably, it remains to be seen if their storytelling in the new game will be any good. Regardless, Xbox gamers and Windows PC gamers who love JRPGs should watch out for Star Ocean: The Divine Force on October 27, 2022.

In closing this piece, posted below are Xbox-related videos plus a few Star Ocean: The Divine Force videos for your enjoyment.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Xbox App now available on Samsung 2022 Smart TVs

In what is clearly an ambitious effort to make video gaming more available to users who don’t have game consoles, Team Xbox announced that its Xbox app is officially available on Samsung 2022 Smart TVs and with the power of the cloud, users will be able to play hundreds of games through Xbox Game Pass!

To begin with, watch this video below…

To put things into perspective, posted below is an excerpt from the official announcement on Xbox.com. Some parts in boldface…

Starting today in 27 countries, you can turn on your Samsung 2022 Smart TV, navigate to the Xbox App in the new Samsung Gaming Hub or Media Hub, connect your Bluetooth controller, and play. It’s as simple as using any other streaming app on your TV.

Here’s what you need to know to get started:

Getting Ready – Playing Xbox games on 2022 Samsung Smart TVs is a seamless experience. To make sure you’re ready to game, here’s what you’ll need:

  • To access the Xbox app, you’ll need one of Samsung’s 2022 Smart TVs.
  • To play the hundreds of cloud-enabled games in the Game Pass library, you’ll need an Xbox Game Pass Ultimate membership.
  • If you don’t have a membership and want to try the experience for yourself before you sign up, you can play Fortnite for free without an Xbox Game Pass Ultimate membership.
  • Almost any Bluetooth-enabled controller will work with the Xbox app, like the Xbox Wireless Controller, Xbox Adaptive Controller, Elite Series 2 Controller, or the DualSense controller.

How to Access the Xbox App – There are two ways you can access the Xbox app on a 2022 Samsung Smart TV depending on where you’re located.

  • In some countries you can access the Xbox app through Samsung’s new Gaming Hub. Simply navigate to the Gaming Hub via the user interface, launch the Xbox app, and you’re ready to go!
  • Otherwise you can navigate to the Samsung App store from the Samsung Media Hub, search for “Xbox” to download the app onto your TV, and launch it to begin playing.

As we shared earlier this month, we’re excited to take this first step with Samsung and look forward to keeping you up to date during this next evolution in our vision. With Xbox Game Pass Ultimate and a controller, you can easily jump into the world of gaming and connect with your friends and communities on Xbox.

Xbox app on Samsung 2022 Smart TV emphasized.

As I mentioned earlier, this team-up between Team Xbox and Samsung can impact people’s accessibility to playing video games at home and free them from the financial burden of acquiring a standalone gaming hardware (the video game console) which is crucial because even until now, modern game consoles like the Xbox Series X and Xbox Series S are still challenging to acquire due to tight supplies. Also there are households who are already struggling with inflation and this makes buying a game console not so attractive financially.

The beauty about Xbox app on Samsung Smart TV with cloud power and Xbox Game Pass (XGP) is that the users can play established blockbuster games like Halo Infinite, Forza Horizon 5 and Flight Simulator without an Xbox console. Users also have lots of very promising games to play in the near future via XGP such as Starfield, Senua’s Sage: Hellblade II, Forza Motorsport (2023), Redfall, Pentiment, As Dusk Falls, Eiyuden Chronicle: Hundred Heroes and more! Once the Xbox acquisition of Activision-Blizzard gets completed, even more games will be added into XGP!

Once this move by Team Xbox and Samsung succeeds, it will mean more new users coming into the Xbox ecosystem which will benefit game publishers eventually. To put it clearly, the old strategy of selling game consoles to connect with TVs in households is no longer the only way to enjoy video games in the comfort of home. This is something that Sony and Nintendo have not embraced because it goes against their old console-focused business nature.

In ending this piece, posted below are some Xbox-related videos for your enjoyment…

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at Jurassic Park #3 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1993 for another look at Steven Spielberg’s Jurassic Park in the form of licensed comic books published by Topps Comics.

In my previous retro review, the comic book still had the creative issues of heavy exposition and being very word-heavy to read as the creators focused on adapting the movie’s story closely (from the iconic brachiosaurus scene up to the encounter with the triceratops). Compared to issue #1, the comic book’s narrative improved temporarily as it closely adapted the lunch-and-talk scene between John Hammond, Donald Gennaro, Ellie Sattler, Alan Grant and Ian Malcolm whose dialogue was easily the most engaging in both film and in literary format.

With those details laid down, here is a look back at Jurassic Park #3, published in 1993 by Topps Comics with a story written by Walter Simonson and drawn by Gil Kane with ink work done by the late George Perez. This comic book was the third of a 4-issue mini-series based on the Spielberg-directed movie.

The cover.

Early story

The story begins with the group of Alan Grant, Ellie Sattler, Ian Malcolm, Donald Gennaro and the two kids Lex and Tim who are shocked to see a living triceratops. The large dinosaur, however, falls down on its side causing Ellie Sattler to go near and examine it. Gerry Harding, a Jurassic Park employee, suddenly appears and explains that the triceratops was tranquilized by Robert Muldoon and has been sick. After examining the dinosaur further, Ellie wants to have its droppings examined.

Back in the control room of Jurassic Park, Ray Arnold explains to John Hammond that the center of an approaching story has not changed course and states that he likes to cut the current tour and resume the next day. He emphasized to Hammond that the storm is risky to those on tour.

Just across the room, Dennis Nedry (who secretly cut a deal with a business rival of inGen’s and has been frustrated working for John Hammond) carefully communicates with the captain of the ship that will depart once all the workers have boarded. Knowing he is running out of time to steal the dinosaur embryos and send it to Biosyn, he starts his move with Jurassic Park’s main system…

Quality

While the sequences of the T.Rex going after Ian Malcolm are not the same as those in the movie, the dinosaur itself really looks creepy.

When it comes to entertainment value related to spectacle, I can say clearly that this issue really marked the beginning of fun in this 4-issue mini-series. This is because this comic book includes the appearance of the Tyrannosaurus Rex (T.Rex) which arrived just when Alan Grant, Ian Malcolm, Lex, Tim and Donald Gennaro are helpless sitting inside vehicles that stopped by the said dinosaur’s paddock with the fences no longer electrified.

Of course, the minutes-long T. Rex scene in the movie remains memorable as it had a well-blended mix of suspense, action and some horror directed by Steven Spielberg. This comic book’s creators did their best to replicate the experience in illustrated literature format. While it’s not surprising that the essence of the T.Rex paddock scenes in movie were not perfectly captured, this comic book’s adaptation still managed to be entertaining to read showing suspense, horror and some thrills plus Gil Kane managed to even make the infamous dinosaur look frightening. Very clearly, Kane went all-out in presenting the T.Rex as the main dinosaur not only in this comic book but for the whole mini-series.

While the T.Rex paddock scene is the highlight of this comic book, the scene with the triceratops proved to be another exposition-heavy presentation laced with pretentious science and technical explanations dealing with plants, animal health and the like. Meanwhile, the scenes about John Hammond, Robert Muldoon and Ray Arnold struggling with the failures of the park systems while Nedry betrays them secretly were pretty intense to read.

Conclusion

Lots of exposition and creative explanations in this scene about the sick triceratops.

So far, I find Jurassic Park #3 (1993) to be the most entertaining issue so far thanks to the way the comic book creators adapted the Tyrannosaurus Rex paddock scene from the movie. While the narrative still had lots of exposition and creative explanations that started since issue #1, the consequential events of Dennis Nedry’s acts intensified the reading experience and the T.Rex scenes really ramped up the fun factor.

Overall, Jurassic Park #3 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

PAC-MAN WORLD Re-PAC coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam) on August 26, 2022

Pac-Man World Re-PAC, a full remake of the 1999 hit video game Pac-Man World, is coming to Xbox Series X, Xbox Series S, Xbox One and Windows PC via Steam on August 26, 2022. To begin with, watch the video below…

To put things into perspective, posted below is an excerpt about the official press release of Bandai Namco. Some parts in boldface…

“PAC-MAN WORLD represented a big step in the PAC-MAN franchise, taking the beloved character and fun gameplay to another level evolving this into a 3D platforming game. With PAC-MAN WORLD Re-PAC we are reintroducing an enhanced version for a new generation of fans,” said Herve Hoerdt, Senior Vice President Marketing, Digital and Content at Bandai Namco Europe S.A.S. “We are excited to see people chomp their way through the colourful Ghost Island to rescue PAC-MAN’s family and friends.”

PAC-MAN WORLD Re-PAC takes advantage of current gaming hardware to deliver a HD enhanced full screen version of the original game as well as improvements for more intuitive game play. The game has multiple modes with Quest Mode, a Maze Mode that brings classic PAC-MAN game play to 3D mazes, and a complete version of the original game in Original Mode that players can unlock by completing the main game.

In the main Quest Mode experience, players use a variety of attacks and abilities, including powerups, as they run, jump, solve puzzles, and of-course chomp their way through six exciting worlds of Ghost Island.

PAC-MAN WORLD Re-PAC brings back a wonderfully original world of adventure for PAC-MAN, where our hero is now chasing the Ghosts to rescue PAC-MOM, PAC-BOY, PAC-SIS, Professor PAC, PAC-BUDDY, and Pooka from their clutches only to discover a new nemesis in the dreaded TOC-MAN.

Gameplay image from Pac-Man World RePAC.

Like any long-time gamer, I played Pac-Man games on different platforms through the decades. In recent times, I’ve been enjoying Pac-Man Museum+ on my Xbox Series X with the benefit of my Xbox Game Pass (XGP) subscription. If you are already an XGP subscriber, I urge you to download and play Pac-Man Museum+.

As for the 1999 critical and commercial hit game Pac-Man World, I played it on PlayStation but I never got to finish it as there were so many games to enjoy back then. Because that game became a million-selling success, it spawned two sequels (both of which were released on the original Xbox console). That being said, I am delighted that Bandai Namco went ahead to remake and enhance Pac-Man World with today’s high-definition technologies.

Watch out for the release of Pac-Man World Re-PAC on Xbox Series X, Xbox Series S, Xbox One and Windows PC this August.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at Jurassic Park #2 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1993 for another look at Steven Spielberg’s Jurassic Park in the form of licensed comic books published by Topps Comics.

My previous retro review was the literary version of the film’s opening until the start of the iconic scene of the brachiosaur. The comic book was very exposition-heavy, had too few dinosaurs visualized and was ultimately a word-heavy experience with little entertainment value.

With those details laid down, here is a look back at Jurassic Park #2, published in 1993 by Topps Comics with a story written by Walter Simonson and drawn by Gil Kane with ink work done by the late George Perez. This comic book was the second of a 4-issue mini-series based on the Spielberg movie.

The cover.

Early story

The story begins on an island where John Hammond’s guests (Alan Grant, Ellie Sattler, Ian Malcolm and lawyer Gennaro) cannot help but stare and marvel at the brachiosaurus walking in front of them. Soon enough, they spot five more dinosaurs of the same species moving around. As they stare, Dr. Alan Grant and Ellie Sattler can’t help but be amazed as the sight of living dinosaurs literally broke the limits of what they previously learned about dinosaurs through books.

Grant asks Hammond how he was able to come up with dinosaurs. Hammond then takes his guests into the visitor’s center which has a 50-seat auditorium for the prepared pre-show he prepared for their orientation. With Hammond taking an active part in the program, a video presentation shows how Jurassic Park’s personnel extracted dinosaur DNA from fossilized mosquitoes (which drew blood from dinosaurs), used advanced technologies and amphibian DNA to complete DNA sequencing, and created dinosaurs…

Quality

The baby Velociraptor, John Hammond, Ian Malcolm, Dr. Grant, Ellie Sattler and Dr. Wu in a scene.

The most obvious thing about this comic book (which starts with the brachiosaurus reveal until the triceratops’ appearance) is that it is very wordy and has lots of expository dialogue and creative explanations which reflected the film it was based on. What makes this a slightly better reading experience over issue #1 is that it closely captured the essence of the best talk scene of Spielberg’s movie – the lunch meeting hosted by Hammond. To see Gennaro, Dr. Grant and Ellie give their feedback to Hammond with Ian Malcolm’s extensive opinion about Jurassic Park’s use of genetics, their revival of extinct species and their lack of humility before nature was easily the most compelling part of the comic book to read. In a way, a lot of exposition dump and build-up that started in issue #1 were paid off nicely in the said scene.

As mentioned earlier, this comic book’s story reaches the appearance of the triceratops and by then John Hammond’s grandchildren (Tim and Lex) joined Grant, Gennaro, Sattler and Malcolm on the basic tour in vehicles. That being said, the story moved at a moderate pace and the only comic book spectacle here are the images of dinosaurs which were decently drawn by Gil Kane. Don’t expect any action nor thrills here because those would not happen until the T. Rex’s first appearance.

Conclusion

Can you imagine how you would react if you ever see large dinosaurs walking in front of you?

I can say that Jurassic Park #2 (1993) is a slightly better reading experience than issue #1 mainly due to the way the comic book creators adapted the movie’s best talk scene. The same old issues of heavy exposition and excessive dialogue are here which reflect Simonson and Kane’s focus on adapting scenes from the movie closely. Other than that, there is still no excitement to enjoy here which can be disappointing if you are anticipating dinosaur-related thrills and action sequences. Readers who enjoy exposition and the Jurassic Park entertainment franchise’s approach on portraying science (distorted and fantasized to be more attractive than true science) will still find something to enjoy here.

Overall, Jurassic Park #2 (1993) is satisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Harbinger #2 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, the primary characters (Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque) composed of mainly young adults with different abilities were gradually introduced and together they became targets of the mysterious private organization referred to as Harbinger (led by Japanese tycoon Toyo Harada). Harbinger has vested interests in people with paranormal abilities. In order to survive, Peter and his so-called team must set aside differences and work together while making the most out of their respective abilities.

With those details laid down, here is a look back at Harbinger #2, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 12:03 AM of June 6, 1991. Peter, Faith, Flamingo and Torque bring their wounded teammate Kris into a hospital for immediate treatment. Upset with the hospital rules on admittance of patients, Peter uses some of his power to lift a few staffers off the floor while demanding that they treat Kris immediately. Their group was told that because they are all minors, parental consent is needed. Gunshot wounds, which Kris has, constitute reporting to the police.

Sting and his companions eventually brought Kris to a hospital bed. As he realized it is pointless to use his power on a doctor (Heyward) to force him to treat Kris, Sting uses his power to remove the two bullets out of her wounds which took a heavy toll on him. The doctor then decides to properly treat Kris.   

By 4:49 AM, Kris’ condition has stabilized and the group of Sting decide to leave with their recovering companion with them. As soon as they exited the hospital, the group suddenly gets attacked by snipers…

Quality

Sting and his teammates on a risky mission.

As the heavy build-up in the first issue has been established, this comic book’s story executed some pay-off while gradually doing some new build-up of the series’ concept with expository dialogue as creative tools. For one thing, the story of Sting and his companions turned wild as the stakes have been raised further as they have become wanted people and they don’t have much resources left for survival. Next, the story suddenly created an X-Men vibe to me when the young adults take refuge inside a large and nice home of a sympathetic medical doctor they encountered earlier in the hospital.

When it comes to character development, the reluctant leader Sting got the most amount of characterization and along the way, you will see how he shifts his attention and concern to Faith, Flamingo and Torque more as Kris spent some time out of action. At this stage, Sting gradually changed from the reluctant powerful teenager into someone cares for others as they share the same desire to survive and lift themselves up. A clear 2nd to Sting on characterization is Faith who is the geek and pop culture enthusiast who tries her best to live up to the harshness of the reality they group is facing.

While Sting and his team are sympathetic to look at being targets of the dangerous organization Harbinger (note: they and their leader make their first appearances here), you will realize that they also became criminals with their acts of break-ins, fraud and robbery. These criminals act made those in issue #1 look like rehearsals. Since these powered young adults are on the run and struggling to survive, disregarding the law becomes natural for them. As such, the boundaries between right and wrong clearly got blurred not only with Sting’s team but also with Harbinger and its troops.

When it comes to the first appearances of Toyo Harada and his organization Harbinger in the pages of this comic book, I can say without spoilers that they are worth seeing and they further added depth into this comic book’s concept deep within the Valiant comic book universe.

Conclusion

The young adults presence inside a very large and nice home reminds me of the X-Men living inside Xavier’s home.

I can say out loud that Harbinger #2 (1992) is indeed very compelling to read as the stakes have been raised, the lead characters were developed nicely and the first appearance of Harbinger as the antagonistic force all paid-off nicely to the build-up of the first issue. As far as entertainment is concerned, the reading experience is more intriguing mainly due to the strong writing by Jim Shooter and this means that the superhero spectacle was secondary but in a good way. As mentioned earlier, the border between right and wrong got blurred and I can say the same thing about Harbinger and Sting’s group. This eventually will compel you to question if Sting and his companions could still be morally acceptable or not at all as their criminal acts are undeniable. Would you be sympathizing with them? Would you think they are as bad as Harbinger? Could Sting and his team actually pose a greater danger to society than Harbinger itself? Don’t you think Sting and his companions are looking like Black Lives Matter (BLM) social terrorists? This comic book really has to be read.

Overall, Harbinger #2 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at X-Men Adventures Season II #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Note: Since this retro review mentions both Russia and Ukraine, I encourage you all to help the people of Ukraine (whose lives have been disrupted by Russian forces) by donating to the Ukraine Appeal project of Hillsong Church. Donate now at https://hillsong.com/appeal/

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, X-Men fans and comic book collectors! Today we revisit the X-Men Adventures monthly series which was a literary adaptation of the famous X-Men animated series of the 1990s.

To be more specific, we examine a tale of the major X-Men villain Omega Red within the monthly series adaptation of the 2nd season of the animated series. Take note that I previously reviewed X-Men #4 (1991), X-Men #5 (1992) and X-Men #6 (1992) which told the first tale of Omega Red who turned out to have a history of conflict with Wolverine decades prior.

With those details laid down, here is a look back at X-Men Adventures Season II #4, published by Marvel Comics in 1994 with a story by Ralph Macchio and drawn by John Herbert.

The cover.

Early story

The story begins in the Caucasus located between Ukraine and Georgia. Inside, a group of people work on a scientific operation resulting a power surge. The surge then causes a stasis chamber’s glass to crack. Moments later, Omega Red emerges and he has clear knowledge about who restrained him, who the government leaders and what happened to the Russian empire. He declares that the Russian empire shall live again. In Moscow, three high ranking military officers discuss their secret plan on restoring the Soviet Union. It turns out, the return of Omega Red is the first step for their ambitious plan.

In America, Jubilee encounters a group of activists who hate mutants inside a convenience store. Peter Rasputin/Colossus, the Russian mutant who encountered the X-Men sometime prior, comes into the store to help Jubilee. Afterwards, Jubilee and Colossus travel to Charles Xavier’s mansion – Xavier’s School for Gifted Children – and discuss important matters. He tells her that Omega Red has emerged in Russia and he need to speak to Professor X. It turns out, Xavier disappeared some weeks prior.

As the situation is so desperate for Colossus, he asks Jubilee if she would help him in his struggle to save his nation. Jubilee makes a hasty decision to do so and leaves a handwritten note telling her teammates that she is off to Russia…

Quality

Colossus and Jubilee in Russia.

While this comic book’s cover art easily reminds me of the Wolverine-Omega Red confrontation on the cover of X-Men #5 (1992), the story here is more varied than that mentioned comic book drawn by Jim Lee. As this is an adaptation of the X-Men animated series episode titled “Red Dawn”, it is not surprising to see the spotlight being divided by many characters.

Omega Red, who has been declared as one of the greatest X-Men villains ever, has a somewhat strong presence serving as the main figure of opposition against Charles Xavier’s team as well as the surviving elite remnant of the Soviet Union. Quite amusingly, Omega Red is totally loyal to the Russian empire similar to how James Bond is very loyal to England and the queen. In comparison to issues #4 to #6 of the X-Men monthly series, the history of conflict between Omega Red and Wolverine was very lightly portrayed.  

Wolverine and Omega Red in battle!

As mentioned earlier, the spotlight is shared a lot by many characters which results a lack of a true protagonist among the X-Men. This is not necessarily a problem as Omega Red’s presence had enough strength. The other Russian Colossus, who at the start of the story has not yet joined the X-Men, got a good share of the spotlight among the good guys and that results some quick and efficient exposition to get readers oriented with him, his family and how he became an outcast in his nation because of his mutation.

The plot itself is light on details which is not surprising due to the high amount of exposition which includes a geopolitical look at the remaining loyalists of the Soviet Union living in Russia which saw some of its regions transformed into republics. With regards to superhero spectacle, this one has a good amount of action and I can easily say the biggest attraction is the fight between Wolverine and Omega Red. Just don’t expect it to be as extensive nor as detailed as the ones Jim Lee drew in the adjective-less X-Men series.  

Conclusion

John Herbert’s take on Omega Red was carefully crafted.

X-Men Adventures Season II #4 (1994) is a fun superhero story to read and I find its portrayal of the Wolverine-Omega Red conflict to be interesting knowing it was not part of comic book canon of the time. Apart from the mentioned conflict, there is something for X-Men fans to enjoy here such as Colossus’ return and his new interactions with the X-Men, how Omega Red’s presence causes danger in Russia, and the current whereabouts of Charles Xavier. Lastly, I should state that John Herbert’s art style is engaging to look at and he made Omega Red look intimidating.

Overall, X-Men Adventures Season II #4 (1994) is recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/