Recently in the City of Parañaque, local authorities raided a scam hub and arrested four Chinese nationals, according to a news report by the Philippine Star. The report also includes the arrest of a Chinese fugitive as a result of a separate operation in Parañaque.
To put things in perspective, posted below is the excerpt from the Philippine Star report. Some parts in boldface…
Four Chinese were arrested recently during a raid on a suspected cryptocurrency investment and love scam hub in Parañaque City.
The facility reportedly posed as a licensed Philippine offshore gaming operator to conceal its illegal activities.
Wei Hanbing, 33; Wang Bo, 32; Wang Zhaoshan, 37, and Guo Dong, 26 were detained on Aug. 31 at Camp Bagong Diwa in Taguig. Authorities have turned them over to the Bureau of Immigration (BI).
Meanwhile, Zhang Xi, 38, who is wanted by the Chinese government and the Interpol, was apprehended on Sept. 8 in Parañaque, according to BI fugitive search unit chief Rendel Ryan Sy.
Zhang allegedly led an online criminal ring that designed a computer virus to remotely control around 4,200 computers in China, which gained over seven million yuan in ill-gotten profits since 2023.
Let me end this post by asking you readers: What do you think about this recent development? If you are a resident of Parañaque, are you concerned that there could be a lot more Chinese criminals secretly doing illegal operations within your local community? Why is it that Parañaque is still a hot spot for POGOs, scam hubs and criminal activities involving Chinese nationals?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagement, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
If you love classic Japanese role-playing games (JRPGs) or if you are passionate about retro gaming, then be aware that Konami finally confirmed that Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars will be released for the Xbox Series X, Xbox Series S and Xbox One on March 6, 2025.
The good news is here is that customers who proceed with their pre-orders of the game will get the following from Konami in digital form: Prosperity Orb, Fortune Orb and 57,300 potch (in-game currency to purchase in-game items).
In the remastered collection, Suikoden and Suikoden II (read my retro review) will be released with enhancements to look more presentable in high-definition with modern game consoles in mind. According to Konami, the graphical enhancements include: Pixel sprites and environment art enhanced with new screen effects including lighting, clouds, and shadow animations Flickering flames, smoldering smoke, the movement of leaves and insects, all add up to a lively in-game atmosphere!
There are also new character drawings updated in high-definition particularly with the first Suikoden RPG with the involvement of none other than Junko Kawano (the character designer of the said game’s original version from the mid-1990s).
Konami also confirmed that there are game system improvements which are as follows: dialogue log, auto-battle, double-speed battles and more.
For the newcomers reading this, Suikoden and Suikoden II were original released on the first PlayStation console in the mid and late-1990s respectively. Those games were nicely received by gamers and video game critics which resulted in a long-lasting following. I myself played both games on the PlayStation and had a lot of fun collectively. While its predecessor was good, Suikoden II turned out to be bigger, better and more enjoyable. I should state that the sequel was clearly a direct follow-up to the first Suikoden and it was special to see memorable characters from the first game return such as Flik and Viktor. In my honest opinion, Suikoden II is one of the very best JRPGs ever released in the 1990s.
As for Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars itself, the said collection was supposed to be released in 2023 but Konami ended up delaying it. The collection is coming out on March 6, 2025 and I can only hope that Konami’s team did a good job with the enhancements and other technical stuff to justify the delay. I know for a fact that there are gamers out there who are disappointed with Konami’s handling of re-releases or enhanced versions of their classic games. For Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars, I’m willing to give Konami a chance to prove that it took good care of the product with fans and JRPG enthusiasts in mind.
When it comes to RPGs on Xbox, the collection will be released over a month after that of the Xbox-exclusive RPG Avowed. Xbox fans have two promising RPG releases to look forward to in the 1st quarter of 2025.
If you are an Xbox fan who is fond of Japanese role-playing games (JRPGs), then I encourage you to buy Grandia HD Collection which is available for Xbox online. I am saying this because recently I enjoyed replaying the classic JRPG Grandia on my Xbox Series X a lot and I finished it once again (my 2nd time overall including my 1999 completion of the game on PlayStation). This is not a game review of Grandia but a commentary of replaying it from start to finish.
Feena and Justin are very memorable protagonists. The writers of Game Arts really did their jobs developing and defining the personalities of the characters.
For the newcomers reading this, Grandia HD Collection contains Grandia and the sequel Grandia II. Grandia was originally released on the Sega Saturn in Japan in 1997 and was ported to PlayStation shortly after. It was on the PlayStation when Grandia was translated and dubbed into English and released to gamers in the West. Grandia II was released originally on the Dreamcast console in both Japan and America in 2000. Eventually the sequel was ported to the PlayStation 2 and Windows PC in 2002.
Going back to the original Grandia, the game has visuals that were remastered and made clearer to look at while still maintaining the vibrant colors of its late-1990s version. It took me a little over fifty hours to complete on my Xbox Series X and I can say that the entire replay experience was indeed a lot of fun to do. I’m so happy and satisfied with finishing Grandia, I already got my money’s worth with the entire Grandia HD Collection. I’m currently playing Grandia II and so far I’ve been enjoying it.
Game Arts was exceptional with their work on the graphics and art style.
Without spoiling the story, I can say that Grandia was written and made to emphasize the wonders and risks of adventuring while managing to dramatize a tale of epic fantasy proportions. Along the way, the game has a memorable cast of characters – Justin and Feena are clearly the leads – and the creative team of Game Arts really ensured that their personalities got developed (as the story moved on) and became worth caring for.
The gameplay is also fun to go through once again. There is a satisfying room for exploration whenever I visited a new location and the battle system is still top-notch in terms of mechanics, presentation and functionality. I should say that the battles are not too stressful to do and that means it is more doable to do some grinding to make your characters stronger and their abilities better.
After finally defeating the main villain and completing the last conflict, it was really nice to see the story’s ending (told with a labor of love by the game developers) as well as the follow-up cut-scene that played after the end credits rolled (read: post-credits ending). It’s like 1999 all over again but with much better visuals and the benefits of playing the game on Xbox Series X connected to our 4K TV. This is both retro gaming and fantasy role-playing of great quality and deep enjoyment!
By finishing Grandia and enjoying it a lot, I already got my money’s worth with Grandia HD Collection.
There is no doubt that Grandia is the best gaming experience I’ve had on Xbox this year. That being said, I encourage you fellow Xbox gamers as well as those who love JRPGs to seriously consider buying Grandia HD Collection while it is still available.
After more than three months of surveillance on a house in Imus, Cavite, elements of the Philippine National Police (PNP) conducted a raid and arrested nineteen individuals for scamming and voice phishing, according to a GMA Network news report. Several charges have been filed against the suspects.
To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…
A rapper and his girlfriend vlogger were among the 19 individuals arrested during a raid in a voice phishing lair in Imus, Cavite.
In Jun Veneracion’s report on “24 Oras” Thursday, authorities conducted a three-month surveillance on a house in Imus town before they conducted the operation. Several suspects attempted to escape resulting in a chase at the nearby farm.
According to the Philippine National Police-Anti-Cybercrime Group investigation, it’s been three months since the rapper was recruited into the scheme.The report said the rapper thought it was a legal business at first.
“Parang gusto na nila umalis kaso nasagawa na natin ang operasyon,” said PNP-ACG spokesperson Wallen Mae Arancillo.
(They were planning to get out of the group, but it’s too late as we have already conducted our operation.)
The PNP-ACG said that the couple could be having difficulty leaving the team because of the money.
“P5 million per week ang kinikita nila and I believe by percentage sila kung ilan ang tao na ma-scam nila (They earn P5 million a week and I believe are paid by percentage depending on the number of individuals they are able to scam).
Seized during the operation were credit card applications used by the suspect for the scam. There were also scripts found.
“Meron tayong nakausap na victim na imbes na panggamot sa anak nya sana ay na-scam, kaya namatay ito,” said Arancillo.
(One of the victims told us that his child died after he lost the money supposed to be used for the treatment through the scam.)
Let me end this piece by asking you readers: What is your reaction to this recent development? Did you think there are still lots of groups of scammers still operating using voice phishing? Did you receive any phone calls from individuals claiming to be representatives of banks and credit card companies? Were there any members of your local community who got scammed?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagement, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
This is for motorists who have been traveling along the highways without radio frequency identification (RFID) tags or with insufficient load. The Department of Transportation (DOTr) recently announced that it has officially postponed to October 1, 2024 the implementation of new tollway guidelines and fines, according to a BusinessWorld news report. The implementation was supposed to have happened on August 31.
To put things in perspective, posted below is an excerpt from the BusinessWorld news report. Some parts in boldface…
THE Department of Transportation (DoTr) postponed the implementation of new tollway guidelines, which impose fines on motorists with no radio frequency identification (RFID) tags or insufficient funds on their accounts, to Oct. 1.
“We hope the concerned agencies and tollway operators would use the 30-day deferment to fine-tune expressway operations and further intensify the public information campaign to enable tollway users to comply with the new guidelines,” Transportation Secretary Jaime J. Bautista said in a statement on Tuesday.
The new rules, under Joint Memorandum Circular No. 2024-001, were supposed to be enforced starting Aug. 31.
Under the rules, all motorists passing through expressways without RFID tags or having insufficient balance on their accounts will face penalties starting Aug. 31.
“These revised guidelines should significantly improve traffic along expressways through cashless or contactless toll plazas,” Mr. Bautista said.
The Toll Regulatory Board (TRB) said motorists entering an access highway without RFID tags or electronic toll collection (ETC) device will incur a fine of P1,000 for the first offense, P2,000 for the second offense, and P5,000 for subsequent offenses.
Motorists exiting toll expressways with insufficient account balance will be fined P500 for the first offense, P1,000 for the second offense, and P2,500 for subsequent offenses.
Let me end this piece by asking you readers: What is your reaction to this recent development? Have you been driving regularly on the highways without an RFID tag on your vehicle?
In case you missed the news, Team Xbox recently had a presence during Gamescom in Germany and they made several announcements and previews of upcoming video games there.
During the first day of Gamescom, Team Xbox announced at last the release date of the much-awaited Indiana Jones and The Great Circle which is December 9, 2024 (for Xbox Series X|S, Windows PC and Xbox Game Pass). At the same time, they committed a blunder that the MachineGames-developed first-person adventure game is coming to Sony’s PlayStation 5 (PS5) console sometime in 2025. That’s right, the Indiana Jones video game is no longer an Xbox-exclusive game. Watch the Gamescom trailer of the game below from start to finish…
As I mentioned earlier, Team Xbox committed a blunder by announcing a PS5 version of Indiana Jones and The Great Circle during Gamescom. It is a blunder in the sense that Team Xbox (which owns and controls Bethesda) could have delayed the PS5 version announcement and maximize efforts to sell as many copies of the game on Xbox and PC, sell as many Xbox consoles as possible, and convince many gamers out there to subscribe to Xbox Game Pass and PC Game Pass to play it.
Team Xbox could have waited until January or February 2025 to announce the Indiana Jones game for PS5. Instead, they shot themselves on the foot by blowing away the first-move advantage.
To put things in perspective, Microsoft/Xbox/Bethesda do not OWN the intellectual property of Indiana Jones which belongs to Disney-owned Lucasfilm. Considering the big financial problems Disney has as a corporation (note: the streaming service Disney+ continues to lose money since it first launched), I can speculate that they pushed Team Xbox and Bethesda to not only make a PS5 version of Indiana Jones and The Great Circle but also announce it very early to maximize sales potential and public awareness. Disney itself has a lot to benefit from collecting royalties if the game sells a lot on the two game consoles.
Going back to Xbox, we have to face the reality that we are witnessing the beginning of the end of Xbox as we know it. It is highly anticipated that in the near future, Xbox-exclusive games will no longer happen and the games of Xbox properties (examples: Halo, Forza Motorsport and Fable) will be released on Nintendo and PlayStation consoles. The Xbox brand itself will fade away and be replaced with something like “Microsoft Gaming” once Microsoft goes all-in as a multiplatform game publisher. It is also obvious that Microsoft wants a huge return for the combined $76 billion it spent on acquiring Bethesda and Activision.
I am still looking forward to playing the Indiana Jones game on my Xbox Series X console, but I can say that this latest development as well as the recent Game Pass adjustments brought my excitement down a bit.
To put things in perspective, posted below is an excerpt from the PNA news article. Some parts in boldface…
Over 20,000 automated counting machines (ACMs) that will be used in the May 12, 2025 national and local elections are now in the country, the Commission on Elections (Comelec) announced on Saturday.
In a press briefing during a visit to a warehouse in Biñan, Laguna, Comelec Chair George Garcia reported that so far, 24,000 ACMs have been delivered by the joint venture of Miru Systems, service provider for next year’s polls.
Garcia showed 7,400 of the machines while there are still 7,000 to be released by the Bureau of Customs.
“Dapat ang commitment sa atin ng Miru para sa buwan ng August ay 20,000 lang so lumalabas sumobra sila sa kanilang commitment ng (Miru committed just 20,000 for August so they exceeded by) 4,000,” he said.
As for other electronic machines and items that will be also be used in polls, Garcia said the South Korean-based company has fulfilled its commitment 100 percent.
Among the items are consolidated canvassing system laptops and printers, cable ties, toners, test ballots, application servers and database servers, Garcia said.
A total of 110,000 ACMs are expected before the end of the year — 30,000 each in September and October and the rest by December.
Comelec officials visited the warehouse with election stakeholders such the Parish Pastoral Council for Responsible Voting, National Citizens’ Movement for Free Elections and Legal Network for Truthful Elections.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think Miru Systems will live up to its obligations with regards to the P17.99 billion contract it signed with the government? Do you think the new automated counting machines will work efficiently in next year’s national and local elections?
Welcome back readers, fellow geeks and electronic gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. A-Jax North American arcade flyer
Another one of Konami’s arcade flyers showing a pretty fashion model with a touch of militarism.
A-Jax (also referred to as Ajax) is another one of the many military themed games Konami released for the arcades in the 1980s. It was a 2D vertically scrolling shooter in which players use aircrafts to shoot enemies both in the air and on the ground. The game was a hit in Japanese arcades and Konami came up with the North American arcade flyer showing three screenshots, an archive footage shot of a military helicopter and a sexy lady (with a light military look) with a machine gun. The style of presentation was similar in style with the North American arcade flyers of Contra and M.I.A.: Missing in Action.
2. The Combatribes print ad
The short comic book approach was used to emphasize the setting and concept of the video game.
Technos, the Japanese company behind the wildly popular Double Dragon games franchise, proved to be successful with the arcade release of The Combatribes. In an attempt to keep the wave of success moving, Technos released The Combatribes on the Super Nintendo Entertainment System (SNES) in 1992 and someone involved with the North American marketing came up with the idea of creating a comic book-style presentation for the print ad. Creatively speaking, the comic book approach was done to emphasize the story and visual concepts of the game, and entice readers to play it. By today’s standards of video game marketing, this print ad’s approach is both unusual and notable.
3. Dead or Alive 2 Dreamcast port print ad
This was a wide print ad that appeared on magazines and it sure was eye-catching. It was an effective way to promote the game and inform people of the Sega Dreamcast’s presence in the market.
When Dead or Alive 2 was released in the arcades in 1999, a lot of gamers were astounded by it as developer Team Ninja (led by Tomonobu Itagaki) made it much bigger and a lot better than its 1996 predecessor. Team Ninja really went all out making the sequel utilizing Sega’s NAOMI arcade technology, inviting martial artists to do motion-capture, and having a very ambitious game design. Since the game was developed with the NAOMI hardware, porting the game for the Sega Dreamcast was reportedly convenient and smooth for the developers who went on to add more gameplay features and modes. Publisher Tecmo came up with this wide print ad (promoting the Dreamcast release) showcasing three characters, six screenshots and text descriptions emphasizing the universal acclaim the game received. The promotional approach was simple yet effective.
4. Jet Moto (PC version) print ad
From PlayStation to PC.
In November 1996, the futuristic all-terrain hoverbikes racing game Jet Moto was released on the PlayStation which went on to sell well and attract mostly positive reviews. Sony Computer Entertainment eventually released a version of the game for the personal computer (PC) in November 1997. As seen in the above print ad, the network play option and compatibility with Direct3D video accelerators were emphasized as such features resonated with the interests of PC gamers of the era. This print ad showed how willing Sony was to release PlayStation hits on PC back then.
5. Elevator Action Returns Japanese arcade flyer
Great looking art on the front.
The rear of the flyer.
When Taito released Elevator Action Returns (also titled as Elevator Action II in other nations) in the arcades in 1994, it became a hit as gamers enjoyed its action-packed gameplay, ambitious 2D visual presentation and varied level designs that clearly went beyond its 1983 predecessor. The front of the Japanese arcade flyer has really nice art showing the three playable protagonists on an elevator on their way to do their mission. The back of the flyer shows screenshots (which emphasized the varied level designs), text descriptions explaining how the game played (English version printed), and what the features are. Another text description confirmed that terrorists are the antagonists that players will be dealing with which was reflective of the rise of Islamic terrorism in the 1990s. Oh yes, if you look closely you will the word “item” misspelled as “items”.
6. Sunset Riders print ads
The Sunset Riders arcade machine, the SNES version, screenshots and a can of pork-and-beans on this ad.
This print ad appeared in some comic books I read long ago.
After enjoying a lot of success in the arcades with their 1991 game Sunset Riders, Konami went on to release ports of it to the Sega Genesis in 1992 and the Super Nintendo Entertainment System (SNES) in 1993. With regards to conversions and procedural/artistic changes between the arcade and console ports, the SNES version had few changes implemented compared to the one released on the Genesis. As seen in one of the print ads of Sunset Riders on SNES, it came with 7 arcade levels, 2-player mode and additional shooter stages. What the print ads did not reveal were notable replacements of specific characters in key parts of the game such as the dynamite-tossing female bandits getting replaced by male bandits, North American Indian villains getting replaced with outlaws, etc.
7. Jackal Japanese arcade flyer
Whoever was the artist Konami hired truly delivered great-looking art!
Konami’s military themed game Jackal (Japanese title: Tokushu Butai Jackal) debuted in Japanese arcades in October 1986 and became a hit. The Japanese market arcade flyer had great looking artwork on the front that strongly emphasized the very concept of the game (players move military jeeps to shoot at enemies as they move into enemy territory). One of the characters (the one wearing the red beret) somewhat resembles the late Sean Connery which only shows that someone within Konami’s development team took inspiration from movies. This arcade flyer’s front still looks great.
8. Aliens North American arcade flyer
A good amount of effort was done to truly capture Aliens’ concept using hired models (as Ripley and Newt), a Xenomorph physical model and a suitable background.
The key details presented on the rear of the flyer. The Xenomorph’s presence adds tension.
In 1990, Konami released their ambitious arcade game Aliens which was loosely based on the 1986 movie that starred Sigourney Weaver and was directed by James Cameron. As Konami’s Aliens license was only temporary and the movie was so highly regarded, the Japanese company’s marketing team really had to exert extra effort to truly capture the film’s sci-fi horror concept in order to make a strong presentation towards arcade operators and their paying customers (the gamers).
Apart from showing screenshots on the front, the creative team hired a blonde model as Ellen Ripley holding a gun and a young girl as the character Newt, and have them pose convincingly in front of a Xenomorph model (darkened in the foreground). On the back of the flyer, the team heavily revealed the details using the text description to emphasize the gaming experience and story concept. The technical details, meanwhile, were presented in simplistic, easy-to-follow fashion. Aliens was a smash hit in the arcades and there are long-time gamers who regard it as one of the best game adaptations of the 1986 movie. This arcade flyer is a strong reminder that the featured game was never ever ported to any game console nor to any personal computer.
The campaign against scammers made a notable achievement recently as National Bureau of Investigation (NBI) operatives arrested five foreigners and twenty-four locals in Cavite for their involvement in different kinds of scams, according to a GMA Network news report. It turns out, the scammers were a splintered group of a certain Philippine Offshore Gaming Operator (POGO) hub.
To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…
Operatives of the National Bureau of Investigation (NBI) have arrested five foreigners and 24 Filipinos in Cavite for involvement in various types of scams.
In a press briefing on Tuesday, NBI director Jaime Santiago said the NBI-Cybercrime Division caught the foreigners, composed of three Chinese nationals and two Malaysian nationals, and the Filipinos in the act in a subdivision in Kawit.
“These 24 Filipinos are working with them para mag-commit ng [to commit] romance scam, investment scam, cryptoscams, impersonation scams, and… credential stopping. They are supervised by these foreigners,” Santiago said.
Meanwhile, NBI Cybercrime Division Chief Atty. Jeremy Lotoc said this was a splintered group of a Philippine Offshore Gaming Operator (POGO) hub.
Instead of operating in an office, he said the group has shifted to residential units.
“From different departments, from different locations, and purpose nila sa compartmentalization na ito is to avoid exposure or detection from law enforcement,” Lotoc said.
(From different departments, from different locations, the purpose of their compartmentalization is to avoid exposure or detection from law enforcement.)
“So meron silang administration department, may operation department, may finance and money laundering department. Makikita niyo ‘yung nakaraang week, ‘yun ho ‘yung nahuli natin through entrapment, ‘yung operation nila is more on finance and laundering. Ito naman ngayon, ito purely operation,” he added.
(So they have an administration department, an operation department, a finance and money laundering department. You can see that the ones we arrested last week through entrapment, their operation is more on finance and laundering. This time, this is purely operational.)
Lotoc said he also believes that the group still has a “big boss.” He declined to give further details, saying that the NBI’s follow-up operation is ongoing.
Lotoc said they also discovered a “scam show room” filled with high-end products and luxury items, meant to create an illusion for victims.
“Doon ho nahu-hook yung ating mga kababayan at ibang mga foreign victims kasi they are believing na yung kausap nila is kaya silang payamanin din,” he said.
(That is what hooks our countrymen and the other foreign victims because they believe that the one they are talking to can make them rich.)
The NBI recovered pre-registered SIM cards, GCash accounts, computers, devices containing scripts, cellphones, and textplus machines, among others, during the operation.
Lotoc said the arrested individuals were charged under the Anti-Financial Account Scamming Act (AFASA). He also appealed to the public to stop being involved in such scams.
Let me end this piece by asking you readers: What is your reaction to this recent development? Do you think that there could more splintered groups from POGOs that could secretly operating in residential communities? Do you think that scammers could be hiding in your local community right now?
In case you missed the news – bad ones actually – be aware that the release of fantasy role-playing game Avowed has officially been delayed to February 18, 2025, according to a Windows Central news report. It was previously announced that Avowed was supposed to be released sometime in late-2024 on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP).
To put things in perspective, posted below is an excerpt from the Windows Central news report. Some parts in boldface…
Obsidian Entertainment and Xbox Game Studios’ upcoming fantasy role-playing game Avowed is being delayed out of the year, as confirmed via the official Xbox X (Twitter) account.
“So many games coming! As such, we’re moving Avowed to Feb 18, 2025 to give players’ backlogs some breathing room,” the message reads. “Stay tuned for more from our games across Activision, Blizzard, Bethesda & Xbox Game Studios at gamescom, including our Aug 23 livestream for a look at Avowed.”
This comes hot on the heels of a report from The Verge indicating that Avowed would be delayed, which Windows Central was able to corroborate. By all accounts, this move is to allow Avowed more breathing room outside of what is shaping up to be an extremely busy fall and holiday period, with multiple Xbox first-party launches and third-party titles including Call of Duty: Black Ops 6, Indiana Jones and the Great Circle, and Dragon Age: The Veilguard.
While Avowed won’t be playable at Gamescom 2024, Xbox is hosting theater presentations revealing more of the game, alongside similar presentations for Indiana Jones and Starfield’s Shattered Space expansion.
When it arrives, Avowed will be launching across Xbox Series X|S consoles and Windows PC, as well as being included day one in Xbox Game Pass Ultimate and PC Game Pass.
As a long-time Xbox gamer, the delay of Avowed is disappointing and adding more to the disappointment is the fact that an Xbox Game Pass Ultimate subscription (note: the most expensive XGP option) is required to play it on launch day. This effectively locks out (temporarily) many Xbox Game Pass subscribers who could not afford to upgrade their current subscriptions and they have no choice but to wait first before the game becomes available to them.
Ever since it was first announced, I was looking forward to playing Avowed and it was one of the main reasons I bought the Xbox Series X console. I am also a fan of Obsidian Entertainment’s role-playing games such as Fallout: New Vegas and The Outer Worlds. In fairness, Team Xbox announced that they will do a livestream presentation of Avowed during Gamescom 2024 on August 23. Hopefully we will see the latest about the game. To ease the pain of waiting, check out the most recent video of Avowed below.