A Look Back at Independence Day #0 (1996)

Welcome back science fiction enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1996 to take a close look at one of the licensed comic books Marvel Comics published which was part of the release of the movie Independence Day (also referred to as ID4).

Back in 1996, there was a considerable amount of hype and anticipation for Independence Day’s release in cinemas not just in America but also in other parts of the world. Following the success they achieved together in Stargate (1994), producer Dean Devlin and director Roland Emmerich teamed up again to make Independence Day which was back then the most modern cinematic portrayal of aliens invading Earth causing the people to fight back. The film creatively was also a disaster movie of its own backed with science fiction concepts and the latest special effects of the era. Independence Day went on to gross almost $820 million worldwide and I myself saw it in a fully packed cinema here in the Philippines.

As I saw the movie, I noticed details about events that took place sometime in the past and they were presented not as flashbacks but only as spoken words. There is that verbal reference about Jeff Goldblum’s character punching Bill Pullman’s character some time before the latter became US President. There are also spoken words about Randy Quaid’s character being previously abducted by aliens. As part of the marketing and publicity of the movie, Marvel Comics was licensed to publish not only a 2-part comic book adaptation but also a prequel comic book.

With those details laid down, here is a look back at Independence Day #0, published in 1996 by Marvel Comics with a story written by Phil Crain (based on ideas by Dean Devlin and Roland Emmerih) and drawn by Terry Pallot, Steve Erwin, Rod Whigham and Gabriel Gecko.

The cover.

Early story

The story begins on July 4, 1947 in Roswell, New Mexico. A thunderstorm took place in the evening compelling residents to stay inside their respective homes. As the storm went on, an unidentified flying object (UFO) of alien origin got struck by thunder causing it to crash on the field of someone’s property with a huge impact that disturbed local residents. The alien ship opens and one of its passengers (alien) ventures out into the stormy night. Injured and still in shock, the passenger slowly moves away from the ship.

The next evening, the property owner arrives and finds several pieces of debris of the crashed ship scattered on the field. He notices the metal are lighter than anything he touched, and he could see the writings were not man-made. The property owner informed the local sheriff of what he found which led to the American army sending troops to the field. The American military plane flies over them and finds the crashed alien ship.  

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When Whitmore was still a US Senator and candidate for US President, he got punched by David Levinson who thought that he was having an affair with his wife Constance “Connie” Spano. This later led to the “You punched the President,” line in the movie.

As described above, this prequel comic book visually dramatizes the past events that were only mentioned in the movie particularly with regards to the Roswell UFO incident as well as Area 51 and how the government handled findings about aliens from outer space. In fact, the story here was scripted to move from one significant event to the next through the decades, and the good news here is that the exposition is not too heavy (when compared to Jurassic Park comic books of 1993) and the pacing moved at a medium pace. The result is a reading experience that is intriguing and entertaining.

The creators really went all in with their fictional portrayal of the movie’s aliens being involved in Roswell and Area 51, and the notable thing is that they really took the presentation seriously. It’s as if they were trying to tell a factual story which smoothly connects with the movie.

When it comes to the characters from the movie, you will find them in this comic book depending on the stage of the narrative and the time setting. While the characters of Pullman, Goldblum, Robert Loggia, Will Smith, Brent Spiner, James Rebhorn, Viveca A. Fox and Margaret Colin are dramatized in the 1990s scenes, you will see the younger versions of a few of them set in the 1960s scenes. The abduction scene of Randy Quaid’s character is set in the 1980s.

The Area 51 scene set in the 1960s.

As for the script written by Phil Crain, the narrative of this comic book surprisingly has a more serious and dramatic tone when compared to what was expressed in the movie. There were even a few horror elements and no comedic stuff at all. Again, this should not be surprising because this comic book was meant to dramatize past events to not only connect with the movie’s core concept but also show why certain characters acted the way they did in the film.

As this comic book involved multiple artists, it should not be a surprise that the result is of varying quality from one scene to another. In fairness, the illustrator (or illustrators) who drew the Area 51 scenes and the crashed alien ship did a good job with the details. As for the characters, pilot Steven Hiller resembled Will Smith enough, and the same can be said about Thomas Whitmore somewhat looking like Bill Pullman, David Levinson looking somewhat like Jeff Goldblum, and General Grey slightly looking like Robert Loggia. Meanwhile, Constance Pano resembled Margaret Colin more while the 1990s Dr. Okun resembled Brent Spiner in a few shots.

Conclusion

The creators went all-in to make the 1947 Roswell UFO incident a history of Independence Day.

To get straight to the point, Independence Day #0 (1996) succeeded with its main objective of establishing visually the past and emphasizing developments connecting with the blockbuster movie of 1996. It was made with a strong appeal to fans of Independence Day as well as people who simply are fond of UFOs and conspiracy theories regarding Roswell and Area 51. People who are not too interested in the movie and UFOs might not be impressed with this comic book. In my view, this prequel comic book has good enough qualities that make it worth reading and its serious narrative is both surprising and enjoyable. Ultimately, it is a worthy companion piece to the movie.

Overall, Independence Day #0 (1996) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Starfield is now available and I’m enjoying it on my Xbox Series X!

Starfield, the epic sci-fi role-playing game (sci-fi RPG) from Bethesda Game Studios (Oblivion, Skyrim and Fallout 4) has finally been released on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP) and this early I am already enjoying it! Even gamers still hanging on with their aging Xbox One consoles could enjoy the game with the Xbox Game Pass Ultimate service and Xbox Cloud Gaming!

To put things in perspective, Starfield was made available to several gamers who paid for early access as early as September 1. The early access proved to be a big hit among Xbox Game Pass subscribers! This past March, the final release date of September 6, 2023 was announced. Even before that, a vague 2023 release was announced on June 2022 (note: November 2022 was the original release target for the game). In preparing for the game, I replayed Halo: Infinite and Fallout 4 on my Xbox Series X console, and I also watched Interstellar and Star Trek: First Contact on 4K Blu-ray disc format.

There is nothing like being able to fly your spaceship through an asteroid belt in Starfield.

A lot is at stake with Starfield which is the first new intellectual property of Bethesda and the team led by Todd Howard. Take note that Bethesda has been integrated into Team Xbox for more than two years now as a result of Microsoft’s acquisition agreement with parent company ZeniMax.

It is very clear that today, Starfield is the most ambitious Xbox-exclusive game and it was released at a time when the lack of Xbox-exclusive games was felt since early 2022. Apart from the positive reviews it received, Starfield just might motivate more people out there to buy Xbox Series consoles or new gaming PCs, stimulate sales at retail and boost the number of people subscribing to Xbox Game Pass worldwide. Not only that, this game is from the same team that made the much-beloved Elder Scrolls IV: Oblivion, Fallout 3, Elder Scrolls V: Skyrim and Fallout 4. Those four open-world Bethesda games are well known for the very deep engagement and intense fun that gamers enjoyed with a lot of longevity.

Ironically, the brand new RPG from Bethesda became a lightning rod of criticism and creative negativity from the PlayStation fanboys and the “Xbox has no games” zealots (plus other gamers who obsessively hate Xbox) who cannot help but be jealous and frustrated over the Xbox exclusivity. I understand that jealousy really hurts a person deep down inside and what is even worse is hatred towards Xbox combined with obsession caused by certain external forces. I know that there are gaming media writers, bloggers and vloggers who grew up with hatred towards Xbox and some of them even sold their souls to PlayStation in exchange for something. It is bad enough that in this divisive world, there are many so-called journalists who are actually political activists pretending to be journalistic.

Watch out for the character Marika during your first city exploration in the game.
If you are very used to shooting in Fallout 4, you will have to adjust yourselves to become proficient and comfortable with the gunplay in Starfield.

To those of you reading this, you are better off enjoying Starfield for what it is and what it has to offer regardless of what platform you have to play it on. This is, after all, a Bethesda game with the design and production led by Todd Howard and a team with an extensive record of experience, acclaim and success.

The PlayStation culture itself is toxic and I know because I myself used to be a PlayStation fanboy. That being said, I can say that PlayStation leadership today is the worst and I have seen lots of PS executives come and go. If the PlayStation people, their media partners-in-crime (read: IGN is just one of them) and other haters would not stop smearing Starfield and Bethesda itself because of Xbox and Microsoft (now owner of Bethesda), then there definitely is something wrong with those people. As such, you should NOT let them ruin your enjoyment of Starfield. The game is an Xbox-exclusive designed to entertain and engage gamers.

It is fun and intriguing to watch Sarah Morgan (a significant character you will spend time with) interact with another character she personally knows. Pay close attention to what they say to each other.

Going back to the game itself, I managed to find time to start playing it on launch day here in the Philippines. Without spoiling plot details, I can say that it took me three hours of learning and experimenting with Starfield’s gameplay and functions. Getting myself oriented with the new game proved tricky as I just finished replaying Fallout 4 on my Xbox Series X. For comparisons, I got myself oriented with the gameplay and functions of Oblivion, Skyrim and Fallout 4 within two hours of initial play respectively.

By the time I reached the 4th hour of my 6-hour launch day session, I finally got myself oriented (this includes lots of on-foot exploration, space flights and misadventures before taking on the main quest) and Starfield became much more engaging as more quests, more characters and more locations emerged. By the time I stopped playing to get some much-needed rest, my enjoyment of the game really intensified complete with a growing sense of wonder about what awaits me in the huge galaxy Bethesda prepared. That being said, I went back to playing Starfield yesterday and I found myself enjoying it even more as I proceeded with the main quest while finding time to do side-quests. I have gotten more proficient with the way the game functions.

Right now, I am really eager to keep on playing Starfield during my free time, discover more within the game and have more fun along the way. Literally, I am only scratching the surface with Bethesda’s sci-fi RPG and as I played it, there were moments when I noticed the game had some similarities with Obsidian Entertainment’s own sci-fi RPG The Outer Worlds.

My character and the first-ever spaceship I got.

If you are eager to acquire a digital copy of Starfield, head on to https://www.xbox.com/en-us/games/starfield

To get yourselves oriented early, check out Team Xbox’s Starfield guides by clicking here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #3 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Peter/Sting, Kris, Faith/Zephyr, Charlene/Flamingo and John/Torque not only found a place to stay in thanks to a really generous doctor, they went ahead infiltrating the top secret facility of the Harbinger foundation which also brought them face-to-face with the leader. At this stage, Sting and his team have established their purpose not just for survival but to achieve something they believe is right.

With those details laid down, here is a look back at Harbinger , published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins at 9:20 AM of July 6, 1991 inside the fine summer home of Dr. Heyward. As Sting tells his teammates that they have to move to catch a flight, Faith (wearing her superhero costume) flies through to find Kris and Torque. She finds the two of them seated next together with Kris having her two hands on Torque.

Meanwhile, Flamingo fixes her face as Sting talks to her. She rejects his declaration that she is a part of their team and reveals that Torque does not care about her. Flamingo considers herself as just another hosebag. Sting then tries to lift her up by telling her that she has to take care of herself and that she is part of their team.

Sting, Faith, Flamingo, Kris and Torque then leave for the airport in a brand new vehicle they just bought (having used the money they stole from Harbinger). Their vehicle flies off to the airport with Sting on the driver’s seat…

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Sting, his teammates and newcomer Ax in the heat of action.

Without spoiling the plot, I can say that the story in this comic book got even wilder than I anticipated. The high intensity of wild turnout of events in issue do not even come close to what was told right here. At the same time, this particular story clearly showed this comic book series’ own place within the literary universe of Valiant Comics and anyone who read XO-Manowar comics of this particular era will instantly recognize the recurring creatures (opposition elements) from outer space.

As expected, the character development of the main characters progressed smoothly revealing some amusing character moments that I found interesting and other times amusing. As Sting continues to act with a sense of leadership as well as a false sense of maturity, you will get to see more of Kris providing him analytical and personal support.

The dialogue in this comic book was written to be more dynamic and this is highlighted in the scene in which Sting and his teammates discuss what to do with their new team objective, and what to do with the computer hacker Ax who has shown Harbinger potential. That being said, Jim Shooter carefully crafted the dialogue to reflect how American teenagers in the late 1980s and early 1990s expressed themselves.

When it comes to superhero spectacle, there is a lot to enjoy here. Action scenes and the use of special abilities or super powers were executed at a moderate pace yet they were intense to look at. Each of the main characters had his/her own share of the spotlight even as the spectacle moved.

Conclusion

Meet Ax, the guy who specializes on cracking and hacking.

Harbinger (1992) is a very engaging story to read which was balanced with a good amount of spectacle, nice character moments and the wildest turn of events so far in this particular comic book series. On face value, this comic book’s core concept (which involves a lot of science fiction elements) seemed over-the-top but Jim Shooter and David Lapham succeeded in telling a story that is believable and at the same time fun. It is also within this comic book that readers will get to see more of the Valiant Comics universe elements without the need of a crossover or a cameo appearance of an established Valiant hero. This is definitely the tale of Sting and his team that was simply taken into a much higher flight of fantasy. That being said, I am looking forward to the next issue.

Overall, Harbinger (1992) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Starfield is coming exclusively to Xbox Series X, Xbox Series S and Windows PC with Xbox Game Pass (XGP) availability in 2023

Starfield, the ambitious sci-fi role-playing game (RPG) from Bethesda Game Studios led by Todd Howard, is easily one of my most anticipated games for my Xbox Series X since I myself played RPGs of Elder Scrolls and Fallout produced by the said creators. That game, which is set for exclusive release on Xbox Series X, Xbox Series X, Windows PC plus Xbox Game Pass (XGP) sometime in 2023, was one of the highlights of the recent Xbox-Bethesda games showcase which had a real-time gameplay showing which you watch right below…

To put things into perspective, posted below is an excerpt about the related Starfield gameplay reveal as published in an official article at Xbox.com. Some parts in boldface…

The year is 2330. Humanity has ventured beyond our solar system, settling new planets, and living as a spacefaring people. From humble beginnings as a space miner, you will join Constellation — the last group of space explorers seeking rare artifacts throughout the galaxy — and navigate the vast expanse of the Settled Systems in Bethesda Game Studios’ biggest and most ambitious game.

In this next generation role-playing game set amongst the stars, you will create any character you want and explore with unparalleled freedom as you embark on an epic journey to answer humanity’s greatest question: What is out there?

Bethesda Game Studios “can’t wait for all of you to experience the game,” Howard says. “It’s been an incredible journey for us making it, but we know that’s only the beginning, for it’s when all of you play it that the journey begins.

Like anyone else, I was very disappointed by the news that Starfield would not be released this year. I have been craving for more new, great single-player gaming experiences from Todd Howard’s team and I am done replaying Elder Scrolls V: Skyrim and Fallout 4. The November 11, 2022 release date was promised several times before the delay happened. As of this writing, there is still no firm date about the new 2023 release for Starfield.

Actual gameplay from Starfield.

Fortunately, the gameplay reveal of Starfield this past June 12 was very entertaining to see. I really liked the sci-fi look and feel of it while the in-game shooting reminds me somewhat of Fallout 4 which itself was pretty functional and fun with shooting. The gameplay shown did not run at 60 frames-per-second (60FPS) which is insufficient in my view because I personally prefer a 60FPS frame rate even with open-world environments implemented. Like Skyrim, Starfield allows players to view the game in 3rd person or 1st person when controlling the in-game protagonist.

There are also key game features that were shown such as the customization of your character’s own traits and skills, crafting systems (by running in-game research using resources you find), and creating mods for your weapons. What struck me is the new outpost creation feature which I find intriguing and attractive. Have you ever dreamed of creating your very own outpost on the surface of an unknown planet you visited and hire people you find qualified to help you operate it? The Starfield feature looks really promising.

Apart from the exploration and action, they also revealed the in-game construction and customization of space ships complete with varying differences in terms of performance and efficiency which players will realize and feel. Not only that, there was also the showcase of space battles in the game which looks really nice and promising. In recent times, I’ve been playing Chorus on my Xbox Series X (thanks to the benefit of my Xbox Game Pass subscription) which is strongly a space shooter in design with exploration and flying as strong gameplay features.

To see opposing space ships get blown into several pieces shows how much attention to detail was done by the developers supposedly to make the gameplay experience immersive.

Personally, I don’t expect space flight and shooting in Starfield to be the same as those of in Chorus but I do expect the experience to be fun and that the controls should be fully functional and work precisely. Starfield is, after all, a sci-fi RPG with shooting and exploration as strong features. We will find out soon how efficient and engaging space flight and shooting in the game will really be.

While it is understandable that plot details are very light, I find questionable Todd Howard’s claim that Starfield has over a thousand planet that are open for players to explore. That is pretty wild! I am not a game developer nor am I an expert one making digital worlds but can Todd Howard and his team really deliver on that promise with Starfield? Did his team really in far exceeding what BioWare achieved in their Mass Effect video games that had several worlds composed of those truly explorable (on-foot with the protagonist and teammates engaging on missions or searches) and those which are not explorable (limited to orbital scanning)? Can the developers ensure that each planet has its own distinct environments, alien life forms and other creative designs? Whatever Howard and his team did with regards to in-game world exploration, I can only hope that Starfield will turn out great.

Here is hoping that space travel will be fun and engaging to do.

Overall, I am personally looking forward to playing Starfield on my Xbox Series X sometime in 2023. After seeing what was revealed at the recent Xbox-Bethesda games showcase, I can say my disappointment over the delay has waned a lot. Here is hoping that Bethesda will be able to fully polish the game in-and-out, and somehow they can increase the frame rate to 60FPS. Take note that Starfield is just one of many Xbox-exclusive games coming as a result of the seismic Xbox-Bethesda acquisition and integration and the good news is that current Bethesda-published games have been added into Xbox Game Pass and future games will follow! Starfield will eventually solidify Xbox as the best ecosystem for gamers who love role-playing games!

Watch out for more details about the Xbox-exclusive Starfield coming to Xbox Series X, Xbox Series S, Windows PC plus XGP in 2023.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Space Shooter Chorus set for release on Xbox consoles on December 3, 2021

Are you looking for a new and exciting shooter-type video game on your Xbox? You might want to check out Chorus (stylized as Chorvs)as it was recently announced that it will be released on Xbox platforms (Xbox One, Xbox Series S and Xbox Series X) on December 3, 2021, and the good news is that you can order a copy of it now online and receive the Elder Armor Skin Set.

In case you are wondering, Chorus is a science fiction 3D space shooter developed by Deep Silver FISHLABS and published by Deep Silver. You get to play as the female pilot named Nara and you must guide her on a quest to destroy the dark cult that made her. You will get to fly an AI-controlled spaceship called Forsaken and together you will not only travel through the depths of space and engage in battle, but also explore lots of places that will test your abilities to fly and figure which paths to take.

To put things in perspective, posted below is the excerpt from the game’s official announcement published on Xbox.com written by Deep Silver’s Global Community Manager David Robson. Some parts in boldface…

This flight into an asteroid field looks really intriguing and suspenseful.

Chorus is an exciting sci-fi adventure where you play as Nara, an ace pilot with a haunted past, alongside her sentient starfighter, Forsaken, as you unravel their mysterious backstory and join their fight for redemption.

A cinematic single-player experience, Chorus empowers you with devastating weapons and mind-bending abilities, known as the Rites of Power, to fight to free the galaxy from the oppressive cult, the Circle.

Huge structures like that are just waiting to be explored.

Nara’s journey spans across the galaxy and beyond the boundaries of reality in a dark new universe teeming with mystery and rife with conflict. Explore epic locations, such as sprawling space stations and strange plains of existence beyond our own, and experience thrilling zero-g dogfights; the fast-paced spectacular action evolves the spirit of classic space shooters.

Originally unveiled during last Summer’s Inside Xbox eventChorus will support Smart Delivery on the Xbox family of consoles, ensuring players get the best experience on both Xbox One and Xbox Series X|S with a single purchase.

The game is also fully engineered to take advantage of Xbox Series X|S hardware, you can enjoy glorious sci-fi visuals, 4K resolution at 60fps, advanced enemy ship destruction, higher quality volumetrics, and richer environmental effects.

Nothing like communicating with someone while enjoying a magnificent view of space.

Based on the 2020 unveiling video and the most recent video, Chorus sure looks flashy and it is easily the most eye-catching 3D polygonal space shooter of this new console generation. Games of this kind are not too many and if the game turns out to be very good, it could win the approval of game critics and the gamers themselves. I personally am interested with Chorus but also cautious. While its art direction and use of 3D polygons and effects look great, I am concerned that the gameplay might lack variety and end up being repetitive. Will there be many interesting objectives to accomplish within the game apart from the typical fly-search-attack approach seen in many other shooter-type games? Will the story cutscenes be compelling for gamers when it comes to following the story? Will the in-flight communication with other characters be varied and interesting? Will there be a lot of customization options for your spaceship? Will there be options for players to make decisions that would affect the story? We can only find out this December.

Players will be offered options to customize their spaceship.

To its credit, Chorus has a story concept that looks promising on face value and if the game developers could strike a fine balance between storytelling and gameplay to ensure bouts of fun for gamers complete with a good amount of variety, then the game might just be a hit waiting to be realized. As stated in the official announcement above, this game has been made to take advantage of the advanced technologies of the Xbox Series consoles ensuring that gamers will have a truly great looking game on both 1080p and 4K. The version on Xbox Series X is, unsurprisingly, the 4K60 (4K resolution with 60 frames-per-second frame rate) experience gamers will find. Anyone looking forward to Chorus should mark their calendars for December 3, 2021!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure. Also do not forget to watch out for the Xbox livestream of the Tokyo Game Show on September 30, 2021.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com