During the Xbox TGS2022 event, I was very surprised and delighted to find out that a remastered version of the acclaimed Japanese role-playing game (JRPG) Ni no Kuni: Wrath of the White Witch was not only released for Xbox Series X, Xbox Series S and Xbox One, but also it was immediately on Xbox Game Pass (XGP)!
Officially titled as Ni no Kuni: Wrath of the White Witch Remastered, I went online with my Xbox Series X to download the game via Xbox Game Pass. The entire experience was quiet jarring as the lightning launch of Ni no Kuni on Xbox consoles and XGP was something I never ever anticipated would happen. Regardless, this sudden release is a bonus for Xbox gamers who want to play more JRPGs as well as XGP subscribers who want new content to enjoy.
From one the many battles during my play time with the game on my Xbox Series X.
For the newcomers reading this, Ni no Kuni was a hit game released only on PlayStation 3 (PS3) in 2011-2013, followed by a remastered version in 2019 for PlayStation 4 (PS4), Nintendo Switch and PC. The game was developed by long-time JRPG developer Level-5 (which is often identified with PlayStation and Nintendo platforms) and published by Bandai Namco. Ni no Kuni is also notable for having lots of anime cutscenes produced by animation powerhouse Studio Ghibli as well as music by Joe Hisaishi.
As I’m writing this, I got to play the game and I am having fun discovering its fantasy world, learning how the game functions and the Studio Ghibli-animated scenes really look nice! I’ve got a long way to go before completing the game.
A talk scene during my play time.
This is one of the scenes animated by Studio Ghibli.
As far as Xbox gaming for 2022 is concerned, the sudden addition of the remastered Ni no Kuni into the Xbox ecosystem and XGP is helpful in relation to the lack of big-budget Xbox-exclusive games in the 4th quarter. It should be noted that RPG heavy hitters Starfield and Eiyuden Chronicle: Hundred Heroes plus the remastered versions of two certain classic JRPGs (note: here’s a hint) are scheduled for release in 2023. When it comes RPG gaming on Xbox, the Level-5-developed game is a very welcome addition given the commercial and critical achievements, fun gameplay and the nice value of having Studio Ghibli-produced animation sequences that helped emphasize the game’s fantasy concepts.
For those of you Xbox and JRPG gamers who wish to buy Ni no Kuni: Wrath of the White Witch Remastered online, click right here. If you are already an Xbox Game Pass subscriber eager for new experiences or JRPG fun, go download the game now.
In closing this piece, posted below are Xbox-related videos plus a few ones related to Tokyo Game Show 2022 for your viewing pleasure.
To put things in perspective, posted below is an excerpt from the official Xbox.com announcement. Some parts in boldface…
We are pleased to confirm that Xbox will be making its digital return to Tokyo Game Show on September 15 at 6 p.m. JST / 9 a.m. UTC / 2 a.m. PDT, with a streamed broadcast celebrating the vibrant players and visionary creators across the region. Like years’ past, this will be a show curated for our players in Japan and Asia.
We invite fans to tune in to the Tokyo Game Show 2022 Xbox Stream where you can expect to see updates on existing titles from Xbox Game Studios and titles launching from developer partners that we hope will delight players here in Japan, across Asia and around the world.
The Xbox Stream will be available on Tokyo Game Show’s official YouTube channel, Xbox YouTube channels in Japan, Korea, Hong Kong, Taiwan, Southeast Asia, Australia and New Zealand, and on Bilibili in China.
While Tokyo Game Show 2022 will open its gates to the public for the first time in three years this September, the hybrid nature will allow players from around the world to also enjoy the latest in video games, technology, and games culture in Japan. With the theme of “Nothing Stops Gaming,” Tokyo Game Show 2022 will embody the solidarity of gamers and the promising future that lies ahead for our industry.
Gaming has always provided an important way to connect, but especially over the past few years. It has a transformative power to bring joy and foster community, and it’s at TGS where we can all enjoy the spirit of games together.
We look forward to you joining us digitally for the Xbox Stream on September 15 at 6 p.m. JST / 9 a.m. UTC / 2 a.m. PDT.
In the above announcement, the 2nd paragraph mentioning developer partners suggests that games – both brand new and those released previously on non-Xbox platforms – will be unveiled. I can imagine this would turn out to be a mix of independent productions as well as games from the medium-sized game studios and perhaps from the big ones.
When it comes to the big game publishers of Japan, I can only hope that Xbox chief Phil Spencer and his team renewed and reinvigorated their business relationships with Square Enix, Capcom, SEGA, Bandai Namco and other game publishers to secure their new games for release on Xbox platforms plus PC and also some of their old-but-fun games (from the previous console generations) that would make nice additions to Xbox Game Pass (XGP). I would love to see classic titles like Xenogears, Final Fantasy VI, Breath of Fire IV, Virtua Fighter, Shining Force III, Tekken 3, Lunar, Suikoden and many others on my Xbox Series X through my XGP subscription.
The classic JRPG Xenogears would be a great addition into the Xbox Game Pass service.
Team Xbox should establish stronger relationships with their Japanese partners and keep on moving forward with what they have achieved so far in Japan in this current generation. Already Xbox Series X and Xbox Series S combined outsold the Xbox One in Japan by a wide margin (including a sales victory over PlayStation 5 in Japan last June). Until now, I am seeing almost every day on Twitter picture posts of Japanese gamers who showed off a new Xbox Series X or Xbox Series S console they bought. There is no doubt that Xbox is gaining traction in Japan better in this current console generation and that alone should convince Team Xbox to keep on intensifying and improving their gaming interest in Japan.
In closing this piece, posted below are Xbox-related videos plus last year’s Xbox TGS live stream…
To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.
While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.
Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.
I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.
Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.
Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.
While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.
While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.
What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.
The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.
Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!
Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.
Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.
In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.
If you are the kind of gamer who loves playing vertical scrolling 2D shooters that have that unique arcade aesthetic, then you should be delighted to know that Raiden IV x Mikado remix will be released on Xbox Series X, Xbox Series S and Xbox One early next year, according to the official announcement at Xbox.com.
Xbox gamers will get to play Raiden IV x Mikado remix in early 2023.
To put things in perspective, posted below is the excerpt from Xbox.com announcement by Nicholas Odmark. Some parts in boldface…
High-octane action soars onto the scene in Raiden IV x Mikado remix, coming to Xbox Series X|S and Xbox One in early 2023! The core gameplay of this series includes the classic vertical scrolling and top-down aerial combat that the shoot ’em up genre is famous for. However, this title’s arsenal of gameplay modes, remixed music, new play styles, and more are what set it apart from the competition.
Arcade Origins – Raiden was first released in Mikado Game Center arcades throughout Japan in April 1990 by Tecmo. After a few decades of additional titles and a new developer in Moss, Raiden IV was first released in 2007. By 2008, it had made its way from arcades to the Xbox 360. And now, over six years after the release of Raiden V on the Xbox One, Raiden IV x Mikado remixaims to establish itself as the most definitive version of this title on Xbox to date.
Game Modes – Raiden IV x Mikado remixcomes outfitted with several exciting game modes. Arcade Mode hails from the original release of Raiden IV, and sports two difficulties, Light for beginners and Original for advanced players. It also utilizes the Flash Shot scoring mechanic, meaning the faster you take down enemies, the higher your score will be. This encourages playing near the top of the screen to hit enemies as they spawn, which of course brings with it a high level of risk. Additional Mode has the same mechanic, but adds two new stages along with new enemy bullet patterns.
This is what the game will look like on Xbox.
OverKill Mode, first introduced in Raiden IV: Overkill, adds two new missions and replaces the Flash Shot scoring system with one of its own. After destroying a larger enemy, they’ll remain on-screen for a few seconds, offering you a chance to earn a higher score bonus the more you keep attacking them. However, that means turning your attention away from new enemies who spawn during that time. In Score Attack Mode, every stage is available to replay for the highest score. And finally, Boss Rush offers you a quick shortcut to every end-of-stage boss without having to fuss with completing every level again.
Turn Up the Volume – Named for the addition of remixed background music in collaboration with Game Center Mikado, Raiden IV x Mikado remix features tracks from legendary artists such as the Go Sato Band, Heavy Metal Raiden, O.T.K., and more. This soundtrack also includes live performances, new arrangements, and allows players to choose between the original Raiden IV background music or the remixed version.
Choose your Ship – On top of selecting your game mode and music preference, you also have three different ships to choose from, each with their own strengths and weaknesses. The Fighting Thunder ME-02 is the most balanced, with respectable weapon strength and speed. The Raiden MK-II is the classic ship of the series, sacrificing speed for higher damage. And finally, the Fairy is the smallest and fastest of all the ships and is meant for players who are seeking a challenge.
Play Your Way – While you might think those are enough options to choose from, Raiden IV x Mikado remix isn’t done yet. You also get to select a play style, each of which drastically changes the game. Solo Play is pretty self-explanatory, while Dual Play lets you and a buddy play together, complete with couch co-op. Double Play on the other hand allows one player to control two ships at the same time, offering a unique and challenging spin on whichever game mode you pair it with.
It’s really nice that Raiden IV x Mikado remix is coming to Xbox consoles sometime early next year. I missed out on Raiden IV when it was released on Xbox 360. I also missed out on Raiden V on Xbox One. Anyway, having more arcade games on the Xbox ecosystem is always a welcome development.
Watch out for Raiden IV x Mikado remix on Xbox Series X, Xbox Series S and Xbox One in early 2023.
In closing this piece, posted below are Xbox-related videos – including details about Sony’s pathetic reaction to Microsoft’s acquisition of Activision Blizzard – for your viewing pleasure.
Anyone who owns an Xbox console or a Windows PC who loves Japanese role-playing games (JRPGs) should be delighted to know that the popular Persona game franchise will have three of its established games released for Xbox One, Xbox Series X, Xbox Series S and Windows PC with availability through Xbox Game Pass (XGP) soon as confirmed in the recent Xbox-Bethesda games showcase! For clarity, Persona 5 Royal is slated for an October 21, 2022 release.
For starters, watch the official video below…
To understand the Persona games better, posted below is an excerpt from the official article published at Xbox.com written by SEGA Communications Manager Stacy Lee. Some parts in boldface…
Cheers to 25 years of Persona! In this very special anniversary year, we are bringing the worldwide hits Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable to Xbox One, Xbox Series X|S, Windows PC, and with Xbox Game Pass. Starting this fall, fans will get to experience this beloved RPG series.
To kick things off, on October 21, don the mask of Joker and join the Phantom Thieves of Hearts when Persona 5 Royal arrives with Xbox Game Pass, Xbox Series X|S, Xbox One, and Windows PC. We’ll have more to share on the release of Persona 4 Golden and Persona 3 Portable so be sure to stay tuned here to Xbox Wire.
For those who missed out on these games originally, or are excited to play Persona on Xbox and Windows PC, the 25th Anniversary is a great time to join in the celebration. Here’s a quick refresher on each game:
Persona 3 Portable – If I say there’s an hour “hidden” between one day and the next… would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened.
Persona 4 Golden – They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.
Persona 5 Royal – Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.
In my personal experience, the one and only Persona video game I ever played was Revelations: Persona on the original Sony PlayStation way back in 1996. I never finished that game but I spent many hours playing it and that includes the loading times and the not-so-efficient pacing of the gameplay.
Image from Persona 5 Royal.
The upcoming release of the recent Persona RPGs on Xbox and Windows PC with access through Xbox Game Pass (XGP) should help the franchise reach even more gamers worldwide. As far as Japanese gaming goes on Xbox right now, I enjoyed finishing Eiyuden Chronicle: Rising on my Xbox Series X and I’m looking forward to the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes RPG which will be released sometime next year. Square Enix has Star Ocean: The Divine Force and The Diofeld Chronicle coming to Xbox this year but no release dates have been announced as of this writing. Most recently, Square Enix announced that Crisis Core: Final Fantasy VII Reunion will be released on Xbox consoles although no release date has been announced.
Combined with those mentioned Japanese games or JRPGs to be exact, the addition of Persona games is indeed a welcome addition to the Xbox ecosystem which has lots of gamers craving for such games. It’s nice to see that Team Xbox head Phil Spencer has been working hard negotiating with Japanese game companies and makers to release their games into the Xbox ecosystem. In fact, during the Xbox-Bethesda showcase, a special Xbox project with Hideo Kojima’s company was confirmed to be real and there was also the announcement of an Xbox release of Wo Long: Fallen Dynasty developed by Team Ninja.
Let me end this piece by ask you readers: Are you happy that the Persona game franchise is coming to Xbox with the mentioned three games? Do you think that more Japanese RPGs and other kinds of games made by Japanese game developers will continue to be released on Xbox? What other past JRPGs do you want to see released on Xbox and Xbox Game Pass? Do you think that all the JRPGs already announced coming to Xbox and mix in with Western RPGs (examples: Starfield, Fable reboot, The Outer Worlds 2 and Avowed to name a few) will result a wide variety of games for those who love playing role-playing games? Do you see Xbox as the definitive ecosystem for RPGs right now?
This year’s edition of the Xbox & Bethesda Games Showcase has passed and I can say it was a truly loaded showcase of games – both exclusives and multiplatform ones – that will be released over the next 12 months. Among the highlights of the June 12 event were the showcases of Bethesda’s epic RPG Starfield and Turn 10’s new Forza Motorsport game plus the Xbox project involving Hideo Kojima and his company and the Persona game series coming to Xbox platforms!
Official gameplay image of Forza Motorsport (2023) from Team Xbox and Turn 10.
In my pre-event article, I anticipated the official revealing of the next edition of the acclaimed Forza Motorsport game franchise handled by Turn 10. Indeed, the new game was showcased at the event with Turn 10 executives who led the presentation (with a demo) and a separate trailer of it was released along with a Spring 2023 release period for the Xbox Series X, Xbox Series S, and Windows PC plus Xbox Game Pass (XGP) As the new game is a reboot and it shares the same name as the very first game released way back in 2005 on the original Xbox, I personally refer to it as Forza Motorsport (2023) to avoid confusion.
To learn more about Forza Motorsport (2023) and its features, watch the two videos from the showcase below…
Team Xbox and Turn 10 went the extra mile by publishing key details and features as to why Forza Motorsport (2023) is the most technically advanced racing game ever made. To put things in perspective, posted below is an excerpt from the Xbox.com article. Some parts in boldface…
Forza Motorsport has been built from the ground up to showcase the Xbox Series X|S consoles. The accuracy of our overhauled physics, the beauty of our cars and tracks, our new dynamic time of day, advanced car damage, and real time ray tracing on track lead to a generational leap in immersion. The all-new Forza Motorsport is the most technically advanced racing game ever made.
Fundamental to Forza Motorsport is our fully dynamic time of day system, which brings tracks to life in stunning detail and like weather, it will be available on every track. Changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather. These new simulation details add further depth, drama, and dynamics to the racing experience.
A small example of ray tracing implemented in Forza Motorsport (2023).
We’ve completely overhauled the core driving experience to take advantage of the power of the Xbox Series consoles. This includes a 48 times improvement in the fidelity of our physics simulation. Based on your feedback, we’ve introduced new features like tire and fuel management, multiple tire compounds, and new in-depth car building to create the ultimate racing playset. This is all brought to life at the trackside pits, where advanced materials and shaders paired with ray tracing bring out incredible detail in the gold heat wrap, anodized aluminum, and carbon fiber. Ray tracing especially shines on engine bays with their complex self-reflection.
Much more detailed car damage plus interaction with the external elements such as in-game dirt, water droplets, movement and more.
In Forza Motorsport, car damage is reproduced down to the individual scratches on the bodywork. There are all-new simulation details in the directionality of damage, how the paint peels away at exposed and raised edges, in the wheel abrasions, and in the dirt build-up. Car damage is a racing reality and has been authentically captured in the new Forza Motorsport.
There is no doubt about it. Team Xbox and Turn 10 are not only making the grand return of the Forza Motorsport game franchise (note: last game was released in 2017) with Forza Motorsport (2023), they are aiming high on delivering the most ambitious and most engaging racing experience. Very clearly, Turn 10 had been working hard to improve the simulation racing experience for those who will play their next game on Xbox Series consoles or on PC, and they are doing it with both long-time Forza Motorsport fans and casual gamers in mind. With the heavy revamping and reforming done on game design, Turn 10 really went all-out and went way beyond just raising the polygons and raising the resolution to earn the next-generation label.
The implementation ray tracing (defined asa rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.) looks great but I still wonder if Turn 10 will still be able to make Forza Motorsport (2023) gameplay run in full native 4K resolution (3840×2160) while maintaining a consistent 60 frames-per-second rate with ray tracing turn on at the same time on Xbox Series X (note: I own the console). Ray tracing is indeed a very taxing visual effect and it has been limited only to Forzavista mode in the acclaimed Forza Horizon 5. If Turn 10 can ensure gameplay with ray tracing, 4K resolution and 60FPS altogether in Forza Motorsport (2023) without any technical compromises, I would really love that!
Forza Motorsport (2023) is a true next-generation game coming out next year only on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP).
More on the game, I am looking forward to its revamped cay physics, the improved car damage, the dynamic time of day system, improved dynamic weather, and Turn 10’s next-generation approach on the crafting of the race tracks and experience how all of those will impact the gameplay experience on my end. That being said, Forza Motorsport (2023)is the one simulation racing game to watch out for next year exclusively on the Xbox ecosystem.
Let’s put things straight here. Firstly, the Xbox & Bethesda Games Showcase is all set for June 12, 2022 (Sunday) which Team Xbox already announced.
To put things in perspective, posted below is the excerpt from Team Xbox’s announcement. Some parts in boldface…
Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.
Watch for the showcase on June 12, 2022 (June 13, 2022 in Asia).
The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.
The Xbox & Bethesda Games Showcase will be streamed on a variety of outlets, in over 30 languages. You can choose where you want to tune in from:
For some insight about what could be showcased on June 12, 2022, watch this video by Colteastwood.
Secondly, my personal excitement is not too high due to recent developments with regards to Team Xbox’s Xbox-exclusive releases for this year which I was looking forward to playing on Xbox Series X. For one thing, I am very disappointed with the delay of Starfield into 2023. I do understand that Bethesda and Team Xbox want to make it a grand game to play that will ensure enduring bouts of fun and engagement, the previous assurances (note: this includes preview videos published by Bethesda) that the game will be released on November 11, 2022 proved to be meaningless. Why was the old release date decided on in the first place? Did the development team led by Todd Howard encounter serious problems while polishing the game? Howard and Xbox head Phil Spencer will have to explain why.
And there is also the delay of the Xbox-exclusive Redfall into 2023. That game was supposed to be released this summer and it has been months already since any high-profile Xbox-exclusive has been released. I know that there are other Xbox fans still playing Forza Horizon 5 and Halo Infinite on their Xbox Series X or Xbox Series S units out there but without any new content or any other Xbox-exclusive games, fans craving should be satisfied as soon as possible. That being said, the June 12 games showcase becomes more crucial.
No Xbox-exlusive games for the rest of 2022? Team Xbox, Bethesda and their other studios have a lot of explaining to do if they cannot deliver anything this year.
As of this writing, the well of exclusive games for Xbox looks dry. So what can Team Xbox and its teams of developers and Bethesda do to solve the lack of exclusive games this year? Personally, I am anticipating the showcase of the next edition of the Forza Motorsport series of simulation racing games which will be done by Turn 10 and eventually they will announce a late-2022 release date. If the new Forza Motorsport (sometimes referred to as Forza Motorsport 8) will be released beyond this year, that would be a major bummer! For the still-hot Forza Horizon 5, I am anticipating Playground Games to showcase a feature-loaded DLC for release this year.
When it comes to unlikely scenarios, it would really be nice and exciting to see Senua’s Saga: Hellblade II showcased and announced for a late-2022 release. Such a development would really excite gamers and be a strong rebound from the Starfield/Redfall setbacks. I don’t have any updates about the very state and progress of Senua’s Saga but it has been more than three years since the game was initially announced. I can only speculate that the game’s development would be in the polishing stage by now and there would be enough time left for marketing it for a late-2022 release. If only Ninja Theory would update gamers at the showcase.
As for the other Xbox-exclusive role-playing game (RPG) Avowed, showcasing the game on June 12 would make a lot of sense in connection to the Starfield delay. Obsidian Entertainment should be far into the fantasy RPG’s development by now, perhaps reaching the stage of polishing. Showing the latest working gameplay footage of Avowed should be pleasing. And then there is the one other Xbox-exclusive sequel The Outer Worlds 2…any update about it will be very welcome. Going back to Playground Games, I personally am not expecting to see an update about the new Fable RPG at all.
As for Rare and The Initiative, I’m not anticipating anything from them. Still, it would be nice for Team Xbox to make things clear about the state of not only The Initiative but also the Xbox-exclusive Perfect Dark reboot (which now has external studio Crystal Dynamics involved). A Perfect Dark reboot showcase would be very surprising. Regarding one other Xbox game studio – Compulsion Games – it is high time for them to show something. A no-show will be disappointing.
When it comes to Xbox Game Pass (XGP), I would not be surprised to see the announcements of more games get added into the service for subscribers to enjoy. What would be surprising for me is adding memorable Japanese role-playing games (JRPGs) like Suikoden, Suikoden II, Breath of Fire 1 to 4, Lunar: Silver Star Complete and Grandia into XGP. When it comes to what could be shocking, it would be the announcement of a Day One Xbox Game Pass launch of the Saints Row reboot. Whatever negotiations Team Xbox is having with game developers and publishers worldwide right now, you can be they are doing they could to keep on filling XGP with varied games.
Speaking of Team Xbox dealing with game companies, the June 12 games showcase would be a great opportunity to make announcements about the latest projects under Xbox Game Studios Publishing. I’m eager to find out any breakthroughs regarding Project Belfry (Stoic Studio), Project Indus (Oxide Games), Project Dragon (IO Interactive), and of course, Contraband(Avalanche Studios). If Team Xbox cannot show anything about those mentioned projects at all, they can at least announce whatever new deals and projects they made with other game companies. While it is possible that Team Xbox could announce something related to their Activision-Blizzard acquisition, I’m not anticipating anything as the acquisition has yet to be completed.
Have you gamers played Eiyuden Chronicle: Rising on Xbox? I recently finished it and I had a lot of fun with it. From this point on, I really want to play Eiyuden Chronicle: Hundred Heroes (scheduled for 2023) and I hope to see Team Xbox welcome Japan-based developer Rabbit & Bear Studios and lead game designer Yoshitaka Murayama (responsible for Suikoden & Suikoden II) onto the stage to show the latest gameplay footage and announce the final release date during the Xbox & Bethesda Games Showcase. More on Japanese-developed games coming to Xbox, it would be nice to see Square Enix have its own spotlight in the same showcase to show the latest gameplay footage of Star Ocean: The Divine Force and The Diofeld Chronicle, plus their respective release dates. As for Final Fantasy VII Remake possibly coming to Xbox, I’m not anticipating it at all.
The Xbox & Bethesda Games Showcase is just days away from happening as I write this. While the 2021 showcase was great and delightful to me, I’m more cautious now about the June 12 event. Considering what happened recently and how painful the delays of Starfield and Redfall really were, the pressure is now on Team Xbox, Bethesda and its other studios to not just deliver great stuff June 12 but also actually release high-profile Xbox-exclusive games plus DLC THIS YEAR. We will find out soon what Phil Spencer, Todd Howard and other Xbox producers/executives will reveal.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
Ren Sato and Yuka Sato shone as champions with ease, catapulting Japan to regain her thrones in the 2022 NTT ASTC Subic Bay International Triathlon–29th edition of the country’s longest-running triathlon event with international cast–at Subic Bay Freeport Zone Sunday.
Asia’s No. 3 and 56th in the world rankings Ren Sato and inaugural Youth Olympic Games triathlon gold medalist and Rio Olympics 2016 15th placer Yuka Sato (10th– Continental Ranking; 90th– World Ranking) clocked one hour 43 minutes and 11 seconds and 1:58:49 in living up to their billings as top seeds in the elite men and elite women divisions, respectively.
Japan’s Ren Sato the Elite Men’s champion. (photo credit: Henry Vargas)
The Elite Women’s champion Yuka Sato of Japan at the finish line. (photo credit: Henry Vargas)
The other medalists in both divisions of the 1.5-kilometer swim, 40km bike and 10km grind organized by Triathlon Association of the Philippines in cooperation with Subic Bay Metropolitan Authority, Philippine Sports Commission and Philippine Olympic Committee pulled the rug from under the favorites.
Ryoya Tamazaki, ranked 14th in Asia and 201th in the world, made it 1-2 Japanese finish in the elite men, checking in 26 seconds adrift of Sato at 1:43:37; it was Tamazaki’s first podium finish in 13 starts. Another 11 seconds behind at 1:43:48 was Australia’s Oscar Dart (27th-CR; 189th– WR).
On the women’s side of the race sanctioned by World Triathlon and Asian Triathlon Confederation with Standard Insurance, Asian Center for Insulation Phil (ACIP), Pocari Sweat, Aurora Suites & Pavilion and FINIS as sponsors, Hong Kong’s Yan Yin Hilda Choi grabbed the silver in 2:00:37 and Slovakia’s Margarita Bicanova (2:01:02) the bronze.
The last time the Japan dominated SUBIT was in 2013 when it was staged in conjunction with the Asian Triathlon Championships (second time TRAP hosted it). Yuka Sato then finished runner-up to Mariko Adachi who had retired and Yoichi Hosada, who topped the 2021 JPN Triathlon National Championships was the men’s gold medalist.
Top 10 finishers included: men– 4th Tsz To Wong HKG (1:44:00); 5th Genta Uchida JPN (1:44:16); 6th Jason Tai Long Ng HKG (1:44:33); 7th Makoto Odakura JPN (1:44:56); 8th Kanta Ando JPN (1:45:21); 9th Koki Yamamoto JPN (1:45:46) and 10th James Tan HKG (1:45:52); women– 4th Brown Bailee HKG (2:02:14); 5th Yoshiko Eda JPN (2:02:35); 6th Charlotte Hall HKG (2:02:47); 7th Chia-chia Chang TPE (2:03:03); 8th Chi Wen Chang TPE (2:03:35); 9th Kotomi Anzai JPN (2:04:21) and 10th Cade Wright HKG (2:05:12).
The Top 5 Elite Men with SBMA chairman Rolen Paulino, Sr. during the awarding ceremony. (photo credit: Rey Nillama)The Top 5 Elite Women during the awarding ceremony. (photo credit: Rey Nillama)
Emerging as top performers among the locals were 32nd seed John Chicano (1:51:02) and 26th Andrew Remolino (1:52:11) who placed 22nd and 23rd, respectively, and 18th seed Raven Alcoseba who landed in 13th position as the country’s top woman triathlete Kim Mangrobang who recently returned from her training base in Portugal retired in the run phase.
Chicano’s and Remolino’s times were faster than the clocking of 1:53:26 of the former when he clinched the first gold medal for the PHI in the 2019 Southeast Asian Games.
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The above information was sourced from an official press release issued by the Triathlon Association of the Philippines. Some parts were modified for this website.
For related triathlon stories about the Subic Bay International Triathlon and the SEA Games this year, click here, here, here and here.
Japan served notice it is all out to regain her pre-eminence in the NTT Asia Cup SUBIT as she entered a powerhouse squad in the 29th edition of the country’s longest running triathlon event outside of the National Championships set at Subic Bay Freeport Zone this Sunday (May 1).
Asia’s No. 3 and 56th in the world rankings Ren Sato is installed as the No. 1 seed in the elite men category followed by Tsudoi Miyazaki, ranked 4th in Asia and 59th in the world.
In the elite women, inaugural Youth Olympic Games triathlon gold medalist and Rio Olympics 2016 15th placer Yuka Sato (10th– Continental Ranking; 90th– World Ranking) gets the top billing and Tsudoi Miyazaki (14th-CR; 145th– WR) the main supporting role.
Rounding out the top 5 men favorites are: Rio 2016 veteran Azerbaijan’s Rostislav Pevtsov (47th– CR, 76th-WR), Genta Uchida (8th– CR; 97th– WR) and the last SUBIT (2019) champion Hong Kong’s Oscar Coggins who finished 33rd in the Tokyo 2020 (10th– CR; 120th-WR).
Completing the pundits’ choices for a podium finish in the distaff side is Australia’s Jessica Ewart-mctigue (16th-CR; 153- WR).
The last time the Japanese ruled the elite men was in 2017 when they romped off with 1st,3rd and 5th positions with the Koreans inserting themselves in-between; and in the elite women in 2015 when they finished 1-2.
Partnering with organizing Triathlon Association of the Philippines in SUBIT are Subic Bay Metropolitan Authority under newly-installed Chairman and Administrator Rolen C. Paulino, Philippine Sports Commission and Philippine Olympic Committee with Standard Insurance, Asian Center for Insulation Phil (ACIP), Pocari Sweat, Aurora Suites & Pavilion, and FINIS as sponsors.
Seeing action in SUBIT where top performers gain points for continental and world ranking are hopefuls from aside Japan, Azerbaijan, Hong Kong, and Australia are Chinese-Taipei, India, Singapore, Slovakia and the Philippines.
Conspicuously absent are the Chinese, particularly Mengying Zhong, the back-to-back women’s champion of the last two editions of SUBIT.
The country’s bets to the 31st Hanoi SEA Games, namely, Kim Mangrobang, Raven Faith Alcoseba, Lauren Plaza, Andrew Kim Remolino, Fernando Casares and John Chicano banner the Team Philippines.
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The above information was sourced from an official press release issued by the Triathlon Association of the Philippines. Some parts were modified for this website.
For related triathlon stories about the Subic Bay International Triathlon and the SEA Games this year, click here, here, here and here.
To the gamers who are craving for new role-playing experiences and some more action, get ready as 505 Games confirmed that Eiyuden Chronicle: Rising (the spin-off game to 2023’s Suikoden-inspired Eiyuden Chronicle: Hundred Heroes) will be released on Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam) on May 10, 2022, and it will also launch on both Xbox Game Pass (XGP) and PC Game Pass that same day!
To put things in perspective, posted below is the excerpt from 505 Games’ announcement. Some parts in boldface…
Global publisher 505 Games in collaboration with Rabbit & Bear Studios, headed by Yoshitaka Murayama, a creator of Suikoden, and NatsumeAtari today unveil the release date for Eiyuden Chronicle: Rising, the fast-paced 2.5D action RPG with town-upgrading elements serving as a companion prequel game to the upcoming Eiyuden Chronicle: Hundred Heroes. Rising’s pre-war tales begin May 10th, 2022 on PlayStation 4 and PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, Epic and GOG. Eiyuden Chronicle: Rising will also be available day one via Xbox and PC Game Pass.
After a massive earthquake revealed Runebarrows deep below a town on the remote frontier of the Allraan known as New Nevaeh, fortune-seeking adventurers and merchants from across the world arrive. Among those hoping to find treasure, three star-crossed heroes come together. CJ, the Venerable Scavenger, and Garoo, the Beastman Mercenary, hope to mine the Rune Lens, a source of magic hidden underground. Isha, the Young Deputy Mayor, wants to rebuild her town.
Delve into the ruins and master Rising’s satisfying combat. Dash in quick and strike with CJ’s climbing axes, sling sorcery from afar as Isha, and punish foes with Garoo’s gigantic sword. Topple imaginative bosses by swapping between each character and unleashing devastating Link Attacks combining each hero’s specialty, all while platforming through gorgeous 2.5D environments.
Scavenge dungeons and earn materials to reconstruct New Nevaeh to its former glory and reap benefits applying to Hundred Heroes when it releases in 2023. Cross content includes special cosmetic items, valuable equipment, and trade goods. Make a personal mark on the world of Eiyuden Chronicle by naming certain weapons and delicacies in Rising that will carry over to Hundred Heroes next year.