A Look Back at Mantra #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book collectors! Are you interested in another look at the Break-Thru crossover through the eyes of Mantra? For the newcomers reading this, Break-Thru was a year-ending crossover that literally gathered many of the Ultraverse characters together in an event that affected their world. The said crossover impacted other characters of the Ultraverse through specific comic books such as Prototype #5, Hardcase #7, The Strangers #7 and Solitaire #2 to name some.

Now we have here is another view of Break-Thru in this look back at Mantra #6, published in 1993 by Malibu Comics with a story written by Mike W. Barr and drawn by Terry Dodson.

The cover.

Early story

The story begins with Mantra flying during the night thinking about what happened as several Ultras made their way to the moon to fight an entity there that has been mentally contacting a girl named Amber. She thought about her new career at Aladdin as Eden Blake and intends to find ways to transfer her mind into a male body somehow.

Mantra arrives home and instantly changes appearance into Eden in civilian clothes. Upon entering the home, her little daughter (note: nobody in her family is aware that Eden’s soul has been displaced with that of Lukasz’s soul) arrives to greet her back in the presence of Eden’s mother. The daughter is every excited to start making Christmas cookies.

After spending some time alone in the bedroom, Mantra realizes something on the moon and decides to leave pretending she has to go back to work. This saddens Eden’s daughter…

Quality

Mantra in the middle of somewhere.

This comic book is not the good-versus-evil type of story. Rather it is more about personal struggle and threads from the past that challenge Mantra, and it is well written. At the same time, the story serves as a build-up leading to the big events that took place in Break-Thru #2 (the conclusion of the big crossover). Getting to know the entity through the experience and view of Mantra is alone a solid reason to read this comic book. In fact, what you will learn here will help you prepare yourself to understand the Break-Thru crossover comic books and the concepts they featured.

Conclusion

Another glimpse on the life of Eden Blake and her family.

Mantra #6 (1993) is an engaging and enjoyable read. It is not only a mere build-up for Break-Thru, it also reveals more about Lukasz (who occupies the body of Eden/Mantra) and why his past haunts him which alone adds a new layer of depth to his character. There are few scenes of spectacle here and there but the strong writing by Mike W. Barr saved it from becoming a complete bore.

If you are seriously planning to buy an existing hard copy of Mantra #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of this comic book costs $8.

Overall, Mantra #6 (1993) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Sean Connery (1930-2020)

By the time you are reading, it has been a few days since the world lost pop culture icon Sean Connery. Best known for portraying Ian Fleming’s James Bond, Connery died in his sleep in the Bahamas on October 31 (Saturday). He was 90-years-old.

Already many entertainers gave their official reactions to the loss of Connery including current James Bond Daniel Craig, Harrison Ford, Hugh Jackman, Sam Neill, and Arnold Schwarzenegger to name some.

Like anyone else, the first thing I ever heard about Sean Connery when I was very young was that he was the original cinematic James Bond under the watch of Albert R. Broccoli as producer (note: Broccoli’s company continues to produce movies of Agent 007 until now). Being born long after Connery’s six Bond movies were released, the first time I saw him play Agent 007 was in 1983’s Never Say Never Again which was a big budget remake of 1965’s Brocolli-produced Thunderball. On its own, Never Say Never Again was NOT produced by Brocolli but by Jack Schwartzman and Kevin McClory (who was the legal rival of Ian Fleming).

While iconic Agent 007 made him famous, Connery himself got fed up with the role and he ended up having conflicts with Albert Brocolli. Connery wanted to prove he could do more than just play the British Secret Service agent repeatedly.

“I have always hated that damned James Bond,” Connery said. “I’d like to kill him.”

A few years after playing Agent 007 one last time on the big screen in Never Say Never Again, Connery struck gold with his performance in The Untouchables. His portrayal of cop Jim Malone earned him the Academy Award for Best Supporting Actor.

A few years after that achievement of his, I saw Connery in what I personally consider to be his finest non-James Bond role in the form of Henry Jones, Sr. in Indiana Jones and the Last Crusade opposite Harrison Ford. There was great father-and-son chemistry between Connery and Ford in that movie very finely directed by Steven Spielberg.

Connery quit the movies in 2003 with The League of Extraordinary Gentlemen as his final film. During production, it was reported that he conflicted a lot with director Stephen Norrington. The bad experience contributed to ending his movie career.

In ending this article, here are some YouTube videos related to the film works of the late Connery for your enjoyment. By the way, check out my retro review of Dr. No.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenoris still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #15 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book geeks! For those of you who read several comic book of Prime, do you enjoy his struggles on setting things right? That is a theme that will be explored in this new Prime retro comic book review.

The good news here is that the legendary George Perez is involved. Now that the details have been set, here is a look back at Prime #15, published in 1994 by Malibu Comics with a story written by Len Strazewski and Gerard Jones, and art done by George Perez with ink work by Dennis Jensen.

The cover.

Early story

The story begins with Prime’s arrival at a creepy, old looking residence somewhere in Hollywood. He learned that inside the place is the secret headquarters of a drug trafficking operation that allegedly affected half of Los Angeles.

Previously, he beat up a man in front of several abandoned youth and left him bloody. Under intense pain, the man revealed to him where to find the drug trafficking operation leader as well as the parents of the youth. The boss was described as Papa Verite. The man told Prime he can find Papa Verite but cannot touch him.

As he walks towards the front door, Prime thought to himself: Maybe he thought I didn’t have the guts to hurt this “Papa.” Maybe he thinks Prime’s a nice boy, like he used to be! Maybe I should’ve hurt him worse to show him I’ve changed! I’m not just a freaked-out 13-year-old with an ultra-powered body anymore! I’m not just a helpless kid named Kevin whose dad ran out on him! I’m Prime! I can handle anything!

After breaking through the front door, what Prime discovers inside is very disturbing…

Quality

A rather disturbing scene since Prime is truly a teenage boy inside all that muscle.

Let me be clear from the start that, once again, the writing by Strazewski and Jones is very strong. To start with, the story has a theme about doing the right things (including helping others by means of getting rid of someone who made victims out of them) without consulting or informing the local authorities. In a way, Prime moved and acted like a vigilante facing criminal elements related to illegal drugs. There were also elements of military conspiracy, molestation and indecent relationship.

When it comes to characterization, it comes to no surprise that Prime (who really is a teenager inside his body) is pushed to the limits of his emotions with his ability to withstand pressure really tested by the presence of certain people from his past who haunted him. Prime is convincing when he is shown with the impulse and arrogance of a teenager who would not stop when he wants to set things right.

The art by George Perez, unsurprisingly, is great to look at. You won’t just see Prime and familiar characters drawn in high detail with the distinct art style of Perez here. What you will see is how creative the famous illustrator proved he is with the visual presentation complete with very expressive facial expressions. More on the characters, Perez also implemented horror elements to his drawings and he really succeeded in making some scary images here and there.

Conclusion

Striking art by George Perez.

This is a very solid read. Prime #15 (1994) is actually a horror themed tale laced with crime elements and drama all molded into a superhero story. There is an element of good-versus-evil here but in my view, it’s a dramatization of Prime being pushed to the limits of his emotions and his sanity. In a way, it is a stress test for the overly muscular major Ultraverse hero that happens to be quite engaging to read.

If you are seriously planning to buy an existing hard copy of Prime #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Prime #15 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men #8 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Do you remember the X-Men animated TV series episode – an adaptation of Days of Future Past – wherein Bishop (who came from the dark future) claimed that Gambit would betray the X-Men and lead them all to darkness? You will see Bishop and Gambit in conflict in this retro review of a Jim Lee-drawn X-Men comic book from the 1990s.

To put things in perspective, back in 1991 Bishop was formally introduced in the Uncanny X-Men monthly series. By that time, Gambit was already wildly popular with X-Men fans. It made sense back then to have the two conflict each other in comic book format as it would add variety and some freshness with the X-Men franchise of the time.

With the short history lesson over, here is a look back at X-Men #8, published in 1992 by Marvel Comics with a story done by Jim Lee and Scott Lobdell. The art was handled by Lee and Art Thibert.

The cover.

Early story

The story begins at the X-Men’s headquarters with Wolverine using the computer to gain access into something until he got interrupted by Jubilee who is accompanied by Cyclops. She tells him that Charles Xavier is about to introduce Bishop to their teammates. Wolverine tells them to go away.

At the mansion, Storm welcomes Bishop in the presence of Xavier who explains to her that the newcomer is from the far future. Slowly Xavier and Storm guide Bishop around the mansion and introduce him to their members. Bishop, who still remembers the legends of the X-Men from his time in the far future, referred to Forge as Genesis. Moments later, Bishop meets Cyclops, Jean Grey, Beast, Rogue, Psylocke, Jubilee and Gambit.

After expressing that there was little know about Gambit, Bishop then claims that a certain someone was the last person to see the X-Men alive before they got betrayed by one of their own. Bishop then tells Xavier to scan Gambit’s thoughts…

Quality

The interaction between Storm and Bishop is great!

What really defines this comic book apart from having art by Jim Lee and the lack of villains are the storytelling and characterization. The good news is that the respective qualities of the plotting (by Lee) and scripting (by Lobdell) were very solid. While there is a lack of a good-versus-evil plot element, characterization alone made this an engaging comic book to read. Without spoiling the plot, the story has a lot more than the promised Bishop-Gambit conflict (I’ll describe it as a short yet sweet part of the story). I also love the big twist that happened in the 2nd half of the story.

More on characterization, I love the fact that Gambit got more developed here complete with a few threads from his past that got visualized efficiently. I also enjoyed the interactions between Gold Team leader Storm and Bishop. Bishop comes from a future filled with violence and desperation which explains why he is always on the edge often thinking of action whenever something happens. Storm meanwhile tried hard to explain to Bishop that their present day society is more peaceful and that he could take things a bit easier, be more reasonable and try to level with others as he became a new part of the X-Men.

As for Jim Lee’s art, his work here is really beautiful to look at which is not surprising at all. As expected, he made the action scenes look dynamic and managed to draw some emotions from certain characters in key scenes.

Conclusion

Bishop meeting the X-Men.

X-Men #8 (1992) is a pretty good comic book to read. At the time of its publication, the integration of Bishop into the X-Men was done months after Chris Claremont’s departure and was clearly an effort by the X-Men creators to modernize the superhero team and keep it fresh. This comic book is not exactly a landmark read but it is pretty entertaining and engaging.

If you are seriously planning to buy an existing hard copy of X-Men #8 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $50 while the near-mint copy of the newsstand edition costs $150.

Overall, X-Men #8 (1992) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 6

In less than two weeks’ time, the much-awaited next-generation machines Xbox Series X and Xbox Series S will launch in many nations around the world. When compared to what happened in 2013 (the Xbox One launch), the excitement and optimism for the new generation is much stronger for Team Xbox. This is because Microsoft’s lineup of 1st party game studios – which includes Bethesda’s eight studios – is stronger than ever before and each studio is already working on multiple projects of its own. This ensures that there will be a steady supply of exclusive games for Xbox Series X, Xbox Series S, Windows 10 PC and smartphones (supported by Project xCloud) users as well as for Xbox Game Pass (XGP) subscribers. What Team Xbox owns, PlayStation and Nintendo cannot have.

If you intend to make the jump into the next-generation of console gaming on launch day – November 10, 2020 – make sure you have your credit card ready for Xbox Series X ($499) or Xbox Series S ($299) and the launch games. Have you ordered in advance yet?

When it comes to the upcoming consoles, Team Xbox published a new video designed to keep us consumers informed about how to operate them and what results we can expect in return. Watch the video below…

Next is the Xbox Series consoles unboxing done by Windows Central Gaming.

While launch day will sure be busy, Xbox-related commerce may turn busier in the days after. This was because Microsoft CFO Amy Hood told investors that their company expects demand for the two Xbox Series consoles to be very strong. The said demand should drive “supply constrained hardware revenue growth of approximately 40 percent” next quarter.

In its latest financial report, Xbox content and services revenue spiked by 30% and Microsoft as a whole saw its revenue jump 12% to $37.2 billion while its operating income went up by 25% to $15.9 billion. Net income meanwhile went up 30% resulting $13.9 billion. Microsoft surely has more than enough funds to support its Xbox-related interests, including acquiring more game studios to boost Xbox Game Pass! More importantly, the corporation is approaching the Xbox Series X and Xbox Series S launches with not only a strong wave of optimism and commercial progress (including a 2nd sellout of pre-orders for the new consoles in Japan) but also with strong financial muscle!

When it comes to the games that you could play, it was just announced that the release of the highly anticipated Cyberpunk 2077 has been delayed to December 10, 2020. In a statement, CD Projekt Red’s Adam Badowski and Marcin Iwinski wrote: The biggest challenge for us right now is shipping the game on current-gen, next-gen, and PC at the same time, which requires us to prepare and test nine versions of it.

The statement mentioned that their team, like many others around the world, have been working on the game from home as a result of the pandemic. For those who plan to buy and play Cyberpunk 2077 on Xbox Series S or Xbox Series X, be assured that the game will be optimized for the new consoles right from the start and there will even be more enhancements coming sometime in 2021. To learn more about Cyberpunk 2077, watch the videos below.

Have you heard the latest from Xbox chief Phil Spencer? He was interviewed by GameReactor and gave out a lot of details not only about the upcoming consoles but also details about Xbox as a business and ecosystem.

In response to one of the questions, Spencer confirmed the lack of investment Microsoft made to Team Xbox’s own game studios which had a severe effect on them. Spencer’s full answer is as follows:

If I think back during the early Xbox One years and even late in the 360 years, at this time we as a company didn’t invest enough in our creative capabilities with our studios, and it showed. Now, the thing with game production is that it takes a lot of time, so if you underinvest it actually doesn’t show up next year or even in the next two years. It’s maybe three, four, or five years down the road.

I had this feeling or belief that we were underinvesting and I was head of first-party, so I felt it directly. I wanted to invest more, and we weren’t able to. So when I got into this job, I needed to put the business in a good space while getting the support of the company. And then we built a business model that prioritised investing in content knowing that we would have to invest early and wait a while for those investments to pay off.

But there wasn’t kind of a “one morning.” It was something that I felt, as I said through the late 360 and early Xbox One years, it just took us a little time to get into a position to find the right partners and get the support from the company. But I’m incredibly excited. Now with ZeniMax we’re coming up on 23 first-party studios and an amazing line-up. So I’m feeling very good with the support we have.

Below are videos about Spencer related to the GameReactor interview plus the Kotaku interview.

In ending this, here are more gaming-related videos for your enjoyment, including one video review of Ubisoft’s latest release Watch Dogs: Legion. Will you play the newest Watch Dogs on your Xbox One or would you play it on an Xbox Series console on or after November 10?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

A Look Back at Prime #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book enthusiasts! Are you ready for another tale of Prime? What I am about to review is one of the anniversary Ultraverse issues published by Malibu Comics.

What could be new or special to justify the anniversary of the Prime monthly series? We can all find out in this look back at Prime #12, published by Malibu Comics with a story written by Len Strazweski and Gerard Jones, and drawn by the late Norm Breyfogle.

The cover.

Early story

The story begins with a young guy named Kuttner who tests his deadly ability to easily cut through solid objects with his powered blades on his hands. He is driven to get revenge against Prime who broke his hand previously. Kuttner, whose career in entertainment had declined, thinks he can establish a new career for himself as a powered being and Prime is his first target.

Meanwhile at school, Kevin Green (Prime) is struggling with the stress over his parents’ separation which he is guilty of. He finds it very weird to be back in school after everything he went through such as his struggles with Colonel Samuels, the Federal Government, Break-Thru and more. After slamming his locker shut, students begin to move away from him…

Quality

Symbolically, Prime meets Norm Breyfogle.

To begin with, the writing by Len Strazewski and Gerard Jones is very solid as expected. That being said, the real heart of the story in this comic book is Kevin Green’s personal struggle with life not just with the difficulty of balancing himself between his personal life and being a superhero, but also his place in local society being tainted as a result of his acts as Prime. The way that the events of the previous issues affected (in negative ways) the local community’s perception of Kevin was very compelling and straight to the point.

The strong writing, unsurprisingly, worked very well with the character development. Kevin was presented to be struggling with making the right decisions and he struggles to analyze what would happen if he presents himself to others as Prime or as simply himself. As for the scene between Prime and Kelly’s mother, there was that touch of awkwardness (through Prime) that was present as the scene raised the disturbing idea of the two possibly getting involved sexually.

When it comes to the spectacle of action, there is little to be seen here but the good news is that Norm Breyfogle illustrated them to be energetic and eye-catching. The late illustrator really knew hot to ramp up the energy for the readers making the most out of what it is limited.

Conclusion

The tremendous strength of Prime!

Prime #12 is a pretty engaging read. Was it worth the anniversary promotion? It is indeed! If you look back at Prime #1 and read all the succeeding issues leading to this one, you will notice how much Kevin Green changed as well as how his personal growth moved. In a way, Prime #12 symbolizes the growing-up pains Kevin keeps on having.

It should be stated that being 64-pages, Prime #12 is actually one of Malibu’s flip issues. The other side of this comic book is Ultraverse Premiere #3 which contains standalone short stories of Prime, War Strike and a certain villain. This comic book also has “A Primo Farewell” which is a nice tribute (by today’s standards) to Norm Breyfogle. For the newcomers reading this, Breyfogle was one of outstanding comic book artists in America and before joining Malibu Comics, he worked for other publishers like Marvel Comics, DC Comics, Eclipse Comics and First Comics. At DC Comics, his work on their icon Batman is widely remembered. Breyfogle passed away in 2018.

If you are seriously planning to buy an existing hard copy of Prime #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Prime #12 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Mantra #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey Ultraverse fans and superhero comic book enthusiasts! If you want to see more of Mantra and Prime cross over with each other and find out if they would impact the entire Ultraverse somehow, then you’re in for something here.

Here is a look back at Mantra #7, published in 1994 by Malibu Comics with a story written by Mike W. Barr and illustrated by Terry Dodson. This one follows the events that took place in Prime #8 (1994).

The cover.

Early story

The story begins with Mantra already captured by the Baby Doctor (a super being feared by Colonel Samuels) and his hideous companions. Prime, who was slowed temporarily by Samuels and his soldiers, flies chasing the vehicle carrying Mantra, even distracting the mother, daughter and son of Eden Blake/Mantra.

A short time later, Mantra wakes up and gets much needed assistance by Prime who breaks into the vehicle and fight those who took her captive. After much action, the moving vehicles crashes and Prime helps Mantra…

Quality

Prime to the rescue!

I’ll start with the storytelling and characterization. While Prime #8 marked the actual start of Prime and Mantra getting to know each other more, this story takes their alliance a few notches higher with an emphasis on the big guy (who is actually teenager Kevin Green inside the body) starting to care more for the beautiful eternal warrior (with the soul of the man Lukasz). I also find it refreshing to see Mantra more helpless and Lukasz (the occupant in the body of Mantra/Eden Blake) actually struggles in a really weakened physical state (this points to what happened near the end of Prime #8).

The stakes have been raised in the sense that more information about Prime’s origin was revealed and, more notably, the Doc (Baby Doctor) is a more intriguing character in the Ultraverse and this comic book makes clear why Col. Samuels is afraid of him. I liked the way Mike W. Barr used science fiction concept of genetics and even gender to add a strong element of intrigue in the plot. Speaking of gender, there are a few moments that hint of homosexuality which will make you question how much Lukasz is changing the longer her stays in a woman’s body.

Conclusion

Prime getting involved with Mantra.

Mantra #7 is a well-written comic book that succeeded in raising the stakes, deepening the Mantra-Prime friendship while delivering a satisfying, action-packed misadventure. The Doc meanwhile proved to be a worthy addition into the Ultraverse.

If you are seriously planning to buy an existing hard copy of Mantra #7 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Mantra #7 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Is Prime your favorite caped hero among the many heroes of the Ultraverse? For the newcomers reading this, Prime is an overly muscular hero of the Ultraverse who is actually a kid deep inside his fake flesh. Prime was one of the major heroes of the Ultraverse and was part of UltraForce alongside Hardcase and Prototype (two other major heroes).

In late 1993, a 2-part Ultraverse crossover was published titled Break-Thru and, with the art of the legendary George Perez, it was a big mix of characters from the UV. Prime had a role in Break-Thru and we can see what happened to him after the end of the said crossover in this look back at Prime #8 published in 1994 by Malibu Comics and written by Len Strazewski and Gerard Jones with art done by the late Norm Breyfogle.

The cover.

Early story

The story begins in outer space with Prime and Prototype re-entering planet Earth. With the heat intensifying, Prime is worried that he won’t be able to make it safely on earth. Prototype, who is flying behind him, wonders if Prime knows what he is doing by leading the way. Prototype’s life is at stake as he relies on Prime to be his flying front shield (note: for the way the flight turned out in Prototype’s perspective, read Prototype #6).

Due to the instability and intense heat, the two ultras got separated flying down. Remembering the strip of Mantra’s cape, Prime uses it and manages to receive faint communication with Mantra. Prime eventually crashes into a swimming pool. With Prime’s flesh quickly dissolving, teenage Kevin Green is exposed naked underwater and struggles. Suddenly, water pushes him up several feet and finds himself being assisted by Mantra.

The naked Kevin is carried by Mantra who transform herself into Eden Blake…

Quality

The pressure on the parents of Kevin.

Storywise, this one is a solid follow-up to the Break-Thru crossover and it succeeds in developing Prime further thanks to the combined efforts of Len Strazewski and Gerard Jones. With the narrative shifted away from Break-Thru, the story emphasizes the actions of the covert operations led by Colonel Samuels who simply won’t let Prime go free given the US government’s interests. What Samuels does not know is that someone sinister and hidden is spying on their operations. That someone is also interested in Prime and this alone added a lot of intrigue into the story.

As usual, the character development is very solid. I love the way Strazewski and Jones raise the stakes on the parents of Kevin and made them more troubled knowing their son’s involvement with the military. Kevin’s father, meanwhile, is living with the guilt of keeping the big secrets of the past.

When it comes to crossovers and interactions, the exchange between Kevin/Prime and Eden/Mantra is very compelling to read. Mantra, who knows Prime’s secret, tries to keep her identity secret. Already working for Aladdin under her Eden Blake identity, she sees an opportunity to learn more about Colonel Samuels through Kevin. For his part, Kevin wants to go home instead of getting involved again with the colonel. As their dialogue goes on, the tension really strengthened and added to the plot.   

Without revealing too much, I should state that the introduction of a new character really shook the story and the big fight that followed was a great payoff to all the build-up.

Conclusion

Kevin and Mantra together.

Prime #8 is an excellent superhero comic book! The creative team of Strazewski-Jones-Breyfogle really crafted a post-Break-Thru story that did not slowed down and kept raising the stakes and the intrigue. Suspense, excitement, drama and intrigue made a great mix here.

If you are seriously planning to buy an existing hard copy of Prime #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Prime #8 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Batman versus Predator II #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Do you happen to have any comic books of the Batman versus Predator II crossover in your collection? According to MileHighComics.com, their near-mint copies are valuable and you can sell them to make some much-needed money in this time of pandemic, government overreach and economic hardship.

Right now, I am about to finally end my review of the Batman versus Predator II mini-series and so far, I have enjoyed it a lot. To find out if this mini-series will come to a satisfying end, here is my retro review of Batman versus Predator II #4, published in 1995 by DC Comics and Dark Horse Comics with a story written by Doug Moench and drawn by Paul Gulacy.

The cover.

Early story

The story begins in the bat cave with Batman and Alfred discussing what happened lately. As it turned out, there were two other Predators on the lose apparently sent to stop the first one (who killed one of the mentioned two). Batman also mentioned the deaths of Song Sung and Terraro. Now there are two hunters remaining who may not know that the man who issued their contracts is dead.

Just before leaving with the motorcycle, Batman receives a call from Commissioner Gordon through the special line. Afterwards, he leaves.

In the city, a thug on a motorcycle starts chasing Batman which catches the attention of the local police…

Quality

From the final encounter with the hunter from space.

This comic book is a satisfying conclusion to the mini-series. In terms of writing, issue #4 delivered the payoff for what was built-up in issue #3. This results the return of Batman’s trusted ally as well as some more involvement of the police force as the stakes were raised in issue #3 with the involvement of more than one Predator. The hunter Predator – the one Batman and Huntress encountered in the first two issues – was indeed present and it was very interesting to see it pursue its encounter with the two heroes even though he was being hunted by a fellow Predator.

Having more than one Predator was initially confusing but the confusion did not last too long which readers will find relieving. As expected, the Huntress joined Batman in the final encounter and served nicely as a fighting partner whose assistance proved to be valuable. If there is any weak spot in the presentation, it’s the element of the gang and human hunters who only served to add to the death toll.

As with the first three issues of this mini-series, the action here remains very intense and quite uncompromising with its violence. Expect gunshot wounds and decapitations here and there. The hard action presented, especially in the encounters with the Predator, was indeed satisfying. I should state that the final encounter inside the space ship is very thrilling.

Conclusion

The Bat signal is an attraction to the Predator.

Batman versus Predator II #4 (1995) is a pretty solid read. What was built-up previously, got paid off nicely here. With regards to raising the stakes and making this mini-series different from its predecessor, the creative team succeeded with the resolutions they came up with. In addition, Batman and the Huntress make a solid duo and their interactions together were compelling.

If you are seriously planning to buy an existing hard copy of Batman versus Predator II #4 (1995) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $50.

Overall, Batman versus Predator II #4 (1995) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com