A Look Back at Mantra: Spear of Destiny #1 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to explore a part of the Ultraverse through a tale of Mantra, the male eternal warrior Lukasz who died during battle then returned in the body of a woman named Eden.

It has been a few years since the last time I reviewed a Mantra comic book. For the newcomers reading this, the Ultraverse was a franchise of superhero comic books launched by Malibu Comics in 1993 which produced a lot of fun, intriguing and memorable tales made by a variety of really talented creators. Mantra was one of the pioneering characters of the Ultraverse and the related comic book series lasted more than twenty issues. Along the way, a standalone story of Mantra was published in the form of a 2-part mini-series.

With those details laid down, here is a look back at Mantra: Spear of Destiny #1 published in 1995 by Malibu Comics with a story written by Mike W. Barr and drawn by Paul Abrams.

The cover.

Early story

The story begins when Mantra arrives at a museum to start her attempt (in her civilian identity as Eden Blake) to obtain the Spear of Destiny. While wearing a revealing outfit to distract the men, Mantra gets close to the highly prized spear to observe it and see how the security personnel guard it.

At a different spot within the museum, Mantra decides to start obtaining the spear in magical outfit and with a mask. As Mantra arrives at the room where the Spear of Destiny, already there are monsters overwhelming the men guarding the Spear of Destiny…

Quality

Eden Blake/Mantra reporting to work at Aladdin.

Having read most of the stories of the Mantra comic book series, I can say that Mike W. Barr came up with a fresh concept that emphasizes the quest to gain possession of a highly valuable item while also creating a new approach on presenting Mantra…by engaging in espionage (spying and infiltration).

As I am already used to seeing the eternal warrior Lukasz/Mantra using magic in many struggles or missions, the concept of having the protagonist getting disguised and becoming an impostor on a spy mission is a very inspired move by the writer. The preparations taken by Mantra to becoming a certain blonde woman for the mission were nicely structured and detailed enough to make the transformation. As if that was not enough, a certain piece of technology was implemented which made using magic a huge risk for the eternal warrior. That being said, the story smoothly transitioned from magic-filled fantasy into a convincing spy thriller

Along the way, this comic book also emphasizes the darkness of the secret society Aladdin which Mantra (as Eden Blake) works for. Aladdin’s operations were dramatized several times in other Ultraverse comic books but this one has a more explicit portrayal of them.  

Conclusion

Mantra got hold of the Spear of Destiny but for how long?

Mantra: Spear of Destiny #1 (1995) is really entertaining and compelling to read. This is easily one of the more creative and more unique tales of the Ultraverse character ever told and I can say that I am eager to find out what would happen next. This is also the one tale in which Mantra became a spy and gets into a dangerous mission in which the use of magic is too risky. The writing by Mike W. Barr is really strong with this one.

Overall, Mantra: Spear of Destiny #1 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Turok: Dinosaur Hunter #3 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through a tale of the Turok: Dinosaur Hunter series.

Previously, Turok went on exploring Colombia after leaving the village of his romantic interest Serita. The village was decimated by the intelligent dinosaurs (also referred to as bionisaurs) that served Mon-ark, a fierce enemy of Turok’s. Eventually Turok got involved with the Colombian drug lord Comacho who has gang of armed men and lots of resources. Ever the dedicated hunter, Turok makes a deal with the drug lord to pursue dinosaurs.

With those details laid down, here is a look back at Turok: Dinosaur Hunter #3, published in 1993 by Valiant Comics with a story written by David Michelinie and drawn by Bernard Chang.

The cover.

Early story

The story begins in Colombia in 1987. Turok tries to sell the severed head of a bionisaur to a local buyer (collector of hunt-related trophies) who offers him only three hundred Pesos.

After concluding a disappointing deal, Turok leaves the local joint only to encounter a lady driving a jeep…the scientist Maria Cortez. She tells him that the drug lord Comacho is planning a raid against the dinosaurs very soon and the gang wants Turok to come along. Cortez, who is obsessed with researching dinosaurs, tells him her single condition that one dinosaur should be spared for scientific study. After some thinking, Turok agrees to join…

Quality

The evil of Mon-ark emphasized.

Starting first with the plot, I can say that David Michelinie’s script is well-written and never lost focus on the inevitable encounter between Turok and his vicious dinosaur rival Mon-Ark. Right from the start, it is clear that the stakes have been raised higher which is the result of Turok’s successful killing of Mon-ark’s mate. Like in the previous issue, Mon-ark here was portrayed again to be very evil and even abusive to his fellow dinosaurs.

The raid mentioned early in the story is easily the action-packed highlight and it has some notable forms of symbolism. For one thing, the raid was organized by Comacho not because of concern towards Mon-ark nor Turok, but because he wants to stop the disruptions on his illegal drug business caused by the dinosaurs. Cortez meanwhile sees the dinosaurs as animals meant to be studied for the sake of science. And then there is a certain photographer who wants to record everything visually no matter what happens. I can say the raid scenes are entertaining to follow.

As this comic book was not drawn by Bart Sears, I can say that the visual quality and style went way down. I’m not saying that Bernard Chang is a terrible artist at all. It’s just that Chang’s art style does not live up to the gritty, exquisite and intense visuals of the first two issues which clearly defined how Turok stories should look. Along the way, there are several instances wherein Chang’s art style made some characters and facial expressions look somewhat cartoony. The dinosaurs themselves also looked cartoony at times and the heavy loss of visual details on them is very clear.

Conclusion

The armed raid against the dinosaurs with Turok as a willing participant looking like Rambo.

Similar to its predecessor, Turok: Dinosaur Hunter #3 (1993) has enough stuff worth following to be entertained even though the visual quality went down several notches. For one thing, the promised battle between Turok and Mon-ark happened and the way it was written was strong on its own. At the same time, the Indian hunter of dinosaurs got more involved Comacho’s gang which raises questions about his ability to differentiate right from wrong, and good from evil. At this stage of the series, Turok’s direction remains clouded.

Overall, Turok: Dinosaur Hunter #3 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Man of Steel #1 (1986)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the late 1980s to explore a part of the DC Comics shared universe through a tale of the iconic Superman.

After DC Comics published the maxi-series Crisis on Infinite Earths, the publisher rebooted their entire comic book universe and that meant reintroducing their superheroes, villains and supporting characters with a touch of 1980s modernization. To reboot and modernize Superman, John Byrne was hired and he was granted a lot of creative freedom for production.

With those details laid down, here is a look back at The Man of Steel #1, published in 1986 by DC Comics with a story written and illustrated by John Byrne with ink work by Dick Giordano.

The cover.

Early story

The story begins sometime in the past in Krypton (Superman’s home world), a world about to meet its doom. Jor-El (Superman’s father) arrives home feeling deeply troubled and he wastes no time to execute an important plan he prepared. He examines his unborn Kal-El inside the birthing matrix which turned to have been removed by one of the servants from the gestation chambers of the planet. Lara confronts her husband over what was committed and asked him why he endangers the life of their unborn child.

Jor-El tells her that he plans for their son to be spared from the pending doom of Krypton (a chain reaction from the planet’s core caused vast pressures to build within the crust, fusing native elements into a new metal – Kryptonite) by sending him far away deep into space with planet Earth as the final destination. Jor-El has done extensive research of Earth and is convinced that their son will not only survive there but also become a supreme being among the inhabitants…

Quality

Clark’s earthly parents were indeed involved in his development becoming Superman.

There is no doubt that this John Byrne-led comic book remains great to read and highly significant with anything about Superman. Instead of telling one single extensive story, Byrne created a series of connected short tales that dramatized the icon’s post-Crisis origin and how the Krypton-born American Clark Kent became Superman for the first time ever.

While the prologue set in Krypton was quite heavy with expository dialogue, each subsequent short story was carefully structured and moved at a medium pace gradually emphasizing Clark Kent’s transformation into the Man of Steel. Along the way, there were lots of story details not only about the titular character but also about the Kent couple (Clark’s adoptive parents), what they went through, what secrets had to be kept and more. Very symbolically, this is a tale about an alien human being from space who grew up with traditional American culture and US heartland values while being raised by very loving American parents who previously could not produce children of their own. Through Clark, you will see that he is a blessing for Jonathan and Martha Kent and it is up to the couple to sow good values in him which are essential to his becoming not only a super being among mortals but also his emergence as a hero.

Conclusion

The origin of the post-Crisis Superman is great to read!

The Man of Steel #1 (1986) is indeed a great, character-focused comic book that emphasized the origin and debut of the post-Crisis Superman. John Byrne modernized Superman while still maintaining the classic superhero elements from the icon’s past versions as well as the American identity and ways (none of those woke and internationalist nonsense). This is also the optimistic Superman that is very inspirational which the recent DC cinematic universe (referred to as “DCEU”) of Warner Bros. terribly lacked. This illustrated literature work is also a major cornerstone of the post-Crisis era of DC Comics and John Byrne’s take on Superman is very defining and iconic.

If you are the kind of reader who views Superman widely through pop culture, you will notice specific elements from this comic book that made it into other forms of entertainment media such as Man of Steel (2013), the Christopher Reeve Superman movies, the animated movies, the Lois & Clark: The New Adventures of Superman TV series (starring Dean Cain as the Man of Steel) and more. Those multimedia productions showed how influential this comic book became as a major reference for other creators.

Overall, The Man of Steel #1 (1986) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Turok: Dinosaur Hunter #2 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through a tale of the Turok: Dinosaur Hunter series.

While issue #1 turned out to be entertaining enough, the Indian protagonist Turok was not too engaging. The story worked primarily due to the combined creative works of David Michelinie and Bart Sears.

With those details laid down, here is a look back at Turok: Dinosaur Hunter #2, published in 1993 by Valiant Comics with a story written by David Michelinie and drawn by Bart Sears.

The cover.

Early story

The story begins in Colombia in 1987. Set some time after he left the village of Serita (a Colombian lady he connected with), Turok finds himself in the middle of a fight with multiple intelligent dinosaurs that serve his rival and target Mon-ark. Turok recently started using locally produced poison for his arrows as part of his unrelenting hunt for dinosaurs.

Meanwhile in another part of Colombia, the drug lord Comacho holds a private meeting and express his frustration over the decimation of his drug shipments. It turns out, the couriers were slaughtered and eaten by the dinosaurs. Upon learning of the presence of an Indian who makes it his business to hunt dinosaurs, Comacho gives an order to find him…

Quality

You will see Turok in a lot of action scenes fighting these intelligent and savage dinosaurs.

As the follow-up to the 1st issue, this is a story about Turok really hunting dinosaurs as part of his effort to get to Mon-ark (the leader of a pack of dinosaurs present in Colombia) in relation to what happened during the Unity storyline. In addition, you will get to see the protagonist get involved the Colombia drug lord who really needs him as the dinosaurs tremendously disrupted the shipment of illegal substances. As a newcomer in this particular time and place within the shared universe of Valiant Comics, Turok here does not care much about the reputation of Comacho as he is obsessed with hunting dinosaurs.

Speaking of the dinosaurs (who were granted human-like intelligence by the Mothergod), you will get to see Mon-ark have his own share of the spotlight and see him being a leader of his fellow dinosaurs. The showcase of his ruthlessness was expectedly done here to symbolize the element of evil in a violent way.

The plot by Michelinie is nicely structured and the narrative moved in a smooth enough pace leading to an obvious new direction.

Like in the previous issue, Bart Sears drew the art but with the involvement of Bernard Chang. For the most part, I recognized Sears’ work and there were some subtle visual differences here and there. The good news here is that if you enjoyed the gritty look as well as the uncompromised approach to violence in issue #1, then you will find those here as well.

Conclusion

A look at the intelligence and interaction between these two evil dinosaurs in love. There’s no homosexuality here nor anything related to transgender or the disease called wokeness.

Turok: Dinosaur Hunter #2 (1993) is entertaining and compelling enough to read. It further explores Turok’s story as a man lost in time who simply would not run away from the dinosaurs as he is obsessed with eliminating Mon-ark. The tale, however, involves a Colombian drug lord as well as his private army which adds depth to the narrative as well as Turok’s place within Valiant’s shared universe of the time. Lastly, this one nicely sets up a big conflict between the Indian and his dinosaur rival.

Overall, Turok: Dinosaur Hunter #2 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Detective Comics #575 (1987)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the late 1980s to explore a part of the DC Comics shared universe through a tale of the iconic Batman.

After DC Comics published the maxi-series Crisis on Infinite Earths, the publisher rebooted their entire comic book universe and that meant reintroducing their superheroes, villains and supporting characters with a touch of 1980s modernization. Frank Miller led the reintroduction of Batman as a new crime fighter in the Batman: Year One storyline in 1987. Also that same year, DC Comics went on to publish a sequel storyline through four issues of the Detective Comics series. That sequel was titled Batman: Year Two.

With those details laid down, here is a look back at Detective Comics #575, published in 1987 by DC Comics with a story written by Mike W. Barr (the same guy who did Mantra for Malibu Comics) and drawn by Alan Davis. This is the first chapter of the Batman: Year Two storyline.

The cover.

Early story

The story begins in Gotham City where the newly appointed police commissioner Gordon participates in a TV talk show. The talk show host is aggressive towards Gordon cutting him off verbally and pointing out that Batman – who is working with the police fighting crime – is no better than the Reaper, a costumed vigilante who caused trouble and killed many people on Gotham’s streets twenty years prior. Gordon emphasizes that Batman works with the city police and he operates strictly on his own.

As the TV talk show goes on, a group of armed thugs carrying varied items enter an apartment that is dark. Outside the Bat Signal (coming from the machine Gordon recently got) flashes, and soon Batman himself appears inside the apartment and cleverly took the gang down. He leaves the place going to do other things.

The next day, Rachel Caspian is pleasantly surprised to see her father arrive earlier than expected…

Quality

Batman strikes first in his encounter with the Reaper.

Set during the 2nd year of Batman engaging in crime-fighting in coordination with the Gotham City police force, this comic book dramatically portrays the city having a long-running disease and legacy of crime. The references to Gotham’s embarrassing past of being filled with thugs and wicked activities literally paved the way for the return of a masked vigilante who fights criminals with uncompromising violence (including killings). That vigilante’s legacy affects the way the public perceives Batman and why they have trouble seeing the differences between them. The writing and build-up here are very solid.

When it comes to portrayals, you will get to see a younger Bruce Wayne who is clearly pushing himself hard between engaging in business matters and secretly fighting crooks. This is a Batman who is only gaining more experience in the war against crime and he clearly is not the very tactical and very resourceful hero he would become. In his fight against the Reaper, you will really see Batman struggle hard and make really flawed moves that cost him a lot.

The introduction of the Reaper, who became the definitive vigilante of Gotham City long before Batman even started, is very engaging. This vigilante is also very intimidating to see and he clearly overshadows the Caped Crusader both visually and in action.

Conclusion

Bruce Wayne attending to business on-site.

As the first chapter of the Batman: Year Two storyline, Detective Comics #575 (1987) is a very solid tale to read. The narrative moved at a medium pace and there were these balanced pay-offs to the build-up (that took place in the first half). The Reaper’s reputation as Gotham’s past blood-thirsty vigilante literally dwarfed that of Batman (the modern vigilante). I should also state that Mike W. Barr symbolized the common traits and differences between Batman and the Reaper which alone are worth reading.

Overall, Detective Comics #575 (1987) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Turok: Dinosaur Hunter #1 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through a tale of a very notable illustrated literature character named Turok.

I say very notable because Turok, an Indian (North American native), started in comics in the 1950s published by Western Publishing through its licensee Dell Comics. The comic book series Turok: Son of Stone started from 1956 until the early 1980s. In 1989, Valiant Comics was established by former Marvel Comics editor-in-chief Jim Shooter and business partner Steven Massarsky which was the result of a failed 1988 attempt to purchase Marvel Entertainment. In 1991, Valiant published Magnus: Robot Fighter and Solar: Man of the Atom as its early titles which is notable because both characters were licensed properties from Gold Key Comics (which itself was involved in the original Turok series).

Then in 1992, a newer version of Turok was introduced by Valiant Comics in the 12th issue of Magnus: Robot Fighter and subsequently the character (along with established side-kick Andar) became involved in the Unity storyline which was Valiant’s first major crossover comics event. By the time Unity ended, the road was cleared for Valiant to further emphasize Turok for the modern comic book readers of the time.

With those details laid down, here is a look back at Turok: Dinosaur Hunter #1, published in 1993 by Valiant Comics with a story written by David Michelinie and drawn by Bart Sears.

The cover.

Early story

The story begins in Colombia (note: written as Columbia in the comic book) in South America in the year 1987. Deep in the forest, Turok performs a ritual believing that his spirit is getting cleansed and purified. He remembers the times when he and Andar discovered a land – filled with dinosaurs and other animals they never encountered previously – where time no longer held much meaning.

He and Andar got involved in an armed conflict with invaders who arrived with advanced technologies. The robot fighter Magnus then got involved and helped Turok and their side turn the tide of battle. Eventually a stunning phenomenon happened as a woman who called herself Mothergod appeared. Turok and Andar foolishly submitted themselves to her and soon, they started operating in her service with violence against those who opposed her.

After encountering Archer and Armstrong, Turok realized the error of his devotion to Mothergod and eventually joined forces with Rai, X-O Manowar and others who waged battle against her.

Back in the present, an intelligent, cybernetically enhance dinosaur attacks Turok…

Quality

Very intense violence drawn by Bart Sears which reflected the high intensity of Turok’s fight with the dinosaurs.

To get straight to the point here, when it comes to emphasizing a new version of Turok for comic book readers in the early 1990s, the creative team was quite successful in achieving that goal. By the time I reached the end of this comic book, Turok’s place within the huge shared universe of Valiant got established solidly and the Michelinie-Sears duo dramatized the Indian’s struggle (being lost in time and far away from where he belongs) in South America in the late 1980s.

Being lost in time and having to deal with deadly, intelligent dinosaurs brought not only the warrior within Turok but also the determine survivor in him as well. There is a good amount of character emphasis of Turok which served as an effective balance to all the spectacle (read: uncompromised bloody violence) the creative duo prepared. Instead of using thought balloons, you will read Turok’s thoughts through narration boxes all throughout which made an effective and interesting reading experience.

Considering his great skills in hunting and fighting, Turok is not really a super protagonist. He is as vulnerable as any other person and you will get to see him suffer and become so helpless, he has no choice but to avail of assistance from South American villagers who lived by the land but are themselves very vulnerable to the savagery of the intelligent dinosaurs. The symbolism regarding vulnerability as well as the ramifications of the Unity crossover on this tale is very strong. This is indeed very solid writing by Michelinie.

As for the art, Sears’ work here is very unique and his style on drawing people, monsters and locations made this comic book a visual standout among 1993 comic books. When it comes to the graphic violence, it is clear to me that Sears enjoyed the creative freedom he got and he really emphasized his imagination as to how gruesome violence caused by dinosaurs on human beings would be. That being said, there are lots of violent action scenes and images of physical damage (damage on the flesh specifically) that remain visually disturbing to this day.

Conclusion

Very foolishly, Turok and Andar submitted themselves to a walking, evil idol. This should remind you that idolatry is both foolish and unholy.

Turok: Dinosaur Hunter #1 (1993) works nice as modern portrayal of Turok and it succeeds in establishing his place within Valiant’s comic book universe thanks primarily to the Michelinie-Sears duo. Turok himself is not exactly an interesting protagonist to me but I can say it is the creators’ way of portraying him that makes the plot and the comic book work as an entertainment piece. I also liked the way Turok was emphasized as a character who got lost not only in time but also dimensionally lost as he has to live within a whole new world while focusing on survival as well as his desire to kill his rival Mon-Ark (the intelligent dinosaur). If you know your American pop culture history, you will realize that this comic book incidentally paved the way for the Turok video games (starting with 1997’s Turok: Dinosaur Hunter of Nintendo 64) that happened years later.

Overall, Turok: Dinosaur Hunter #1 (1993) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Armorines #6 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Armorines monthly series.

During the said decade, Valiant Comics was notable for having crossovers that some readers found to be tightly executed in relation to continuity. The armored U.S. Marines (Armorines) and the powerful individual X-O Manowar have the spider aliens as a common enemy.

With those details laid down, here is a look back at Armorines #6, published in 1994 by Valiant Comics with a story written by Jorge Gonzalez and drawn by Jim Calafiore.

The cover.

Early story

The story begins in space when the spider aliens (located inside a huge space ship) are organizing themselves to get back to their home world.

Meanwhile above the Earth, X-O Manowar significantly helps the Armorines with repairing their space shuttle. It turns out that they have been spending a long time in space and the crew has gotten exhausted after the big battle with the spider aliens. Going back home was their next objective.

Just as the crew prepares to return to Earth, the same huge space ship of the spider aliens suddenly approaches them…

Quality

The spider aliens.

Set after the crossover tale about the humans’ battle with the spider aliens in space, this tale served as a creative extension of those events utilizing space travel and sci-fi action concepts. The Armorines once again fight the spider aliens and X-O Manowar (a major Valiant character) gets heavily involved as he has a personal grudge against them. Without spoiling the plot, I can say that themes of freeing yourself from the enemy and getting back home are evident.

There is plenty of action to enjoy here and the sci-fi settings (including the interiors of the spider aliens ship) are nicely presented. I also like the fact that the tension gradually built-up as the story went on. Still, at this particular stage of this series, I could not help but feel that the Armorines have been in conflict with the spider aliens for too long.

Conclusion

There is a lot of sci-fi action to enjoy here.

Armorines #6 (1994) is a pretty good read but I was getting tired of seeing the Armorines remaining in conflict with the spider aliens. What added strong value to the comic book was the heavy involvement (and crossover) of X-O Manowar and his interactions with the Armorines was well executed. To be clear, the story was not conclusive and at this stage, I still am interested to see what would happen next. Here is hoping that the Armorines conflict with the spider aliens will improve somehow.  

Overall, Armorines #6 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at G.I. Joe: A Real American Hero #23 (1984)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the mid-1980s to explore Marvel Comics’ extensive publishing of a comic book series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

Whenever a war between good and evil happens, it is only desirable for people siding with the good guys to score a major breakthrough against the evil ones. Breakthroughs include annihilating the enemy entirely or compelling them to surrender unconditionally, or capturing one of their most powerful leaders alive.

With those details laid down, here is a look back at G.I. Joe: A Real American Hero #23 published in 1984 by Marvel Comics with the main story written by Larry Hama and drawn by Mike Vosburg.

The cover.

Early story

The story begins near the Italian border of Switzerland. GI Joe member Snow Job sits high up on a cliff and monitors an institute from long distance. He carefully sees the Baroness (wearing a white garment) and reports to Duke about it. Duke, who is seated close to Roadblock in public, tells him to maintain passive surveillance as their team is anticipating that the Baroness will lead them to Cobra Commander.

Moments later, Roadblock notices a man across the street coming out from one of the buildings. The man turns out to be Major Bludd, a mercenary working for Cobra. Duke then sends a message to Cover Girl and Clutch (both of them riding a car elsewhere) to follow Major Bludd…

Quality

Cover Girl and Clutch chase the vehicle that has Major Bludd and Baroness.

I really like this story. While this is clearly not the bombastic, gun-blazing conflict between G.I. Joe and Cobra, this tale has stronger elements of espionage, suspense and intrigue nicely mixed together. The story moved at a medium pace and there were suitable pay-offs to the build-up that occurred throughout.

While the cover of this comic book is indeed a spoiler, it is within the details of the script and its story structure that justified the capture of one of Cobra’s most notorious figures. How G.I. Joe pulled it off and what obstacles they went through were nicely portrayed by the Hama-Vosburg team.

Not only that, the comic book also shed light on the character moments and story developments told through the side of Cobra which are quite intriguing to read.

Conclusion

Cobra Commander making his way through in the American town of Springfield which is their front.

G.I. Joe: A Real American Hero #23 (1984) is another fun and engaging tale Larry Hama crafted. The creative team succeeded in justifying the capture of Cobra Commander (as seen in the cover) while giving readers some new insights about the characters and how they do their duties. By the time I reached the end of this comic book, I was satisfied and convinced to look forward to what would happen next.

Overall, G.I. Joe: A Real American Hero #23 (1984) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Wetworks #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.

For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.

As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.

In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue #1 displayed on the shelves and windows of comic book stores.

With those details laid down, here is a look back at Wetworks #1, published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.

The cover.

Early story

The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.

Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.

Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…

Quality

One of the team members looks at a symbiote.

I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.

With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.

Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.

Meet the team members who would later become Wetworks.

When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.

Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.

Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.

Conclusion

Wetworks #1 from 1994 is still great to read!

I can say without a doubt that Wetworks #1 (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks #1 (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).

Overall, Wetworks #1 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at G.I. Joe: A Real American Hero #3 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the early 1980s to explore Marvel Comics’ handling of a series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

Last time around, a small number of G.I. Joe members went to the North Pole on a mission to find answers and anyone responsible for the destruction of the American research base. The mission did not involve Cobra at all but a certain specialist who was working as a freelancer.  

With those details laid down, here is a look back at G.I. Joe: A Real American Hero #3 published in 1982 by Marvel Comics with the main story written by Larry Hama and drawn by Herb Trimpe.

The cover.

Early story

The story begins shortly after G.I. Joe’s successful raid on a secret stronghold that belonged to their arch-rival Cobra. A huge, bulky robot was found at the site and the Joe team received orders to get the machine back to their command center – The Pit – to run preliminary scans on it.

Due to the very sensitive nature of the robot and the Cobra stronghold, the military uses three trucks disguised as American mail trucks for the trips to The Pit.

Elsewhere, Cobra Commander and his team are aware that G.I. Joe is bringing the robot with them. He has a Trojan plan prepared…

Quality

The scent of bacon and eggs reached the higher levels.

To make things clear, this is story still does not put G.I. Joe head-to-head with Cobra in combat. Instead, this is a tale about Cobra’s attempt to cause chaos on their rivals deep within a top secret stronghold of the Americans. That being said, the main character here is the huge robot of Cobra’s which really pushed the Joe team into real challenges. The robot does not even speak and its actions really drove up the tension of both the Joe team’s predicament as well as the narrative itself.

Along the way, you will get to see members of G.I. Joe becoming more tactical with their struggle to survive and solve problems. In fact, the Joe members are more versatile which reflect what they learned from extensive training.

Conclusion

Cobra Commander monitors the developments from a distance as G.I. Joe members brought with them the robot from what was once a stronghold of Cobra.

While the lack of a direct conflict between the Joe team and Cobra is evident, G.I. Joe: A Real American Hero #3 (1982) still had an unrelenting enemy in the form of Cobra’s robot that proved to be a major force of opposition. In terms of presentation, this story has a slight touch of science fiction (due to the robot) but managed to be military in nature the rest of the way. Apart from their resourcefulness, the G.I. Joe members here displayed a strong element of team work. The narrative is packed with action as well as a good amount of details that made the reading experience consistently good.

Overall, G.I. Joe: A Real American Hero #3 (1982) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco