I recently played the 6-gigabyte demo of the Resident Evil 2 remake on my Xbox One downloaded via Xbox LIVE. It was a one-shot demo limited to only thirty minutes of play time.
So how was my experience? I focused mainly on exploration of the Raccoon City Police Station and orienting myself with the game’s controls (and the 3rd-person view on exploration and shooting).
Having played RE2 on PlayStation way back in 1998, I found it stunning that the in-game environment rendered in full 3D polygons the look of the police station from the old game. Of course, not everything is 100% replicated. There are noticeable changes like re-arrangements of the certain furniture, items and even parts of the layout of the interiors. Clear to say, if you are a very avid RE2 gamer who pretty much memorized the placings of items in the 1998 video game, do not expect to find them the same in the 2019 remake.
Regarding controls, in my view RE2 feels very similar to that of Resident Evil 6 which was the last RE game I played. The 3rd-person view approach on movement and shooting are there. That being said, I find RE2’s shooting-and-moving mechanism inferior to that of Gears of War games with regards to response and precision. Not necessarily a bad thing and I do understand that the lack of response and precision is meant to enhance the claustrophobic feel for gamers. Resident Evil 2, after all, is Capcom’s attempt to revive survival horror seriously.
More on shooting, there is a balance between precision, impact and movement. There I was as Leon aiming at an approaching zombie while slowly walking backwards (to keep a distance). I took a shot at the zombie’s head while moving, the shot did not affect him. When I stopped moving, aiming became more precise (I noticed the on-screen target mark adjusting) and my shots hit the zombie better on the head and body.
Speaking of zombies, they are slow moving but are noticeably faster compared to their 1998 counterparts. Once near you, a zombie can take a sudden move forward to grab and bite you.
What I found intriguing is that when I was caught between two zombies, they both grabbed me and attacked me at the same time causing further damage to Leon’s health. I wonder what would happen if, let’s say, Leon got caught between two Lickers in a similar situation.
On exploration, the move into the dark portions of the police station using only a flashlight to see ahead is a nice touch. I ended up moving cautiously as I explored the rooms and other things to search for useful items like a key, first aid spray, etc.
And then there is the discovery about what happened to the police station. One police officer I tried to save died losing half his body as zombies from the other room grabbed him. Then there is another police officer who helped Leon survive from suffering the same death.
Because I focused more on exploration and getting used to the controls, my 30 minutes ran out without reaching the end.
So how do I feel after playing the one-shot demo? Personally I am not keen on buying Resident Evil 2’s release on January 25. I will observe first how the game will perform critically with the game review writers, the bloggers and of course the feedback of the many gamers who play it.
I do remember the overall feel of Resident Evil 2 on PlayStation in 1998. The first part was all about orientation, exploring the police station and finding out how Raccoon City got overwhelmed with zombies caused by the deadly, artificially made virus. Then as the game progressed, locations changed and more characters entered the plot, the pace quickened, the action became more intense and there was that sense of adventure as well. It remains to be seen if such things will happen in the overall narrative of the RE2 remake.
Thank you for reading. Please share this article to your fellow gamers and Resident Evil fans. Feel free to comment below and if you enjoyed this article, please press the like button below. Also my fantasy book The World of Havenoris available for ordering in paperback and e-book format.
Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.
This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).
With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.
Patty the pirate!
When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.
When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.
This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.
I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.
Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)
When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.
While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.
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When it comes to dining at a Japanese restaurant, sushi and maki often interest me. On April of 2016, out of curiosity I tried the ramen of Sigekiya Ramen restaurant located inside Commercenter, Alabang, Muntinlupa City. The ramen was very good with its rich soup, pork servings and most notably freshly made, in-store noodles.
A few months later that same year, I returned to the restaurant and daringly tried something really new to me. Something I never tried before. That was Tsukemen. It was served to me with cold freshly made noodles (with a patch of seaweed and vegetable bits) and a bowl of hot broth that was pretty thick.
So there I was struggling a bit to drip the noodles into the soup and then consume it while using chopsticks (and sometimes the soup spoon provided). The struggle was worth it because the dish really tasted very delicious! The soup was so tasty, I never bothered to add some condiments. The noodles were so fresh and clearly thicker than most noodles, they were very satisfying to eat (pretty chewy) once they got wet with the hot soup. Since then, Tsukemen became my favorite dish to order at Sigekiya Ramen and for some time I’ve been searching for the dish in other Japanese restaurants in Alabang and BF Homes. So far I only saw two other restaurants serving Tsukemen.
What is Tsukemen?
Historically Tsukemen was invented by a Taishoken restaurant owner in Japan identified as Kazuo Yamagishi. At the age of seventeen, he came up with the concept of Tsukemen as a result of seeing a colleague consuming down the noodles after dipping them in a cup that contained soup. At his restaurant, in the year 1961, Yamagishi added Tsukemen to the menus identified as “special morisoba”. The experiment became a commercial success and the rest was history. Yamagishi died in 2015 and so far his contribution to Japanese and global cuisine won’t be fading away anytime soon. Slowly but surely, Tsukemen is making its way to more Japanese restaurants outside of Asia.
How to eat Tsukemen? Use the chopsticks to grab a manageable amount of noodles, slowly dip it into the soup, move them into your mouth then slurp it carefully. If this is too hard, you can use the soup spoon to help you support the noodles.
What you should NOT do when having Tsukemen is mixing the noodles into the soup to make it more like ramen. That’s wrong and improper. There is a good reason why the noodles and soup were served to you separately. Tsukemen is all about dipping the fresh cold noodles into the soup and then consuming it with a unique approach. Do not treat Tsukemen like ramen or like some other noodle soup dish.
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Hardcase #1’s cover has always been very captivating to look at.
Released in mid-1993 from Malibu Comics under its Ultraverse line of superhero comic books, Hardcase #1 introduced readers to Tom Hawke who is an actor who went from a wanna-be to a celebrity. The story – written by James Hudnall and drawn by Jim Callahan – is not that simple and took a layered approach to presenting the protagonist’s exploits.
The comic book starts with a deeply hurt Tom Hawke (who was not yet Hardcase) whose three teammates D.J. Blast, Forsa and Starburst (his love interest) were being killed by a large robotic enemy whose head, jaw and color eerily resembled that of Xenomorphs in the Alien movies popularized by directors Ridley Scott and James Cameron.
In a desperate effort, D.J. Blast charged himself up to cause a desperate powerful explosion to destroy the enemy but not before Hawke took Starburst with him and jumped far away to escape the blast.
Unsurprisingly survival became hollow for Hawke as he struggled not only to recover from his injury but also deal with the critical condition of Starburst whose doctor confirmed that she sustained serious brain damage and that she was unlikely to recover.
Filled with grief and even guilt, Hawke struggled to change for the better and by utilizing his superhuman talent he eventually went into showbiz as an actor. In the present he got into making movies (during which he wore the costume that defined him in the comics), earning lots of money and talking with varied showbiz professionals on projects.
Hardcase doing movie production work.
While life became more progressive, Hawke still was not at peace with himself deep inside. As he signed an autograph for a policeman’s son, he revealed that he was just lucky being the only survivor when his team – The Squad – met its tragic end and that even as an ultra himself, he felt that he was not any good in a serious crisis. Feeling guilty, he admitted he let his friends down.
Analytically, the creative team did nice a job fleshing out Hardcase from his days with The Squad to the present as an actor in good demand. The approach of showing him struggle with guilt over the tragedy that claimed two friends’ lives and disabling his love interest is pretty unique and at the same time engaging to read. In this way, Hardcase is a superhero who is not exactly the happy and stable figure to the public but one whose life is imperfect and having no choice but to pay the price of life through a major disaster that hurt him physically and on the heart. Not even the success and promising opportunities of showbiz could lift his spirit. Truly this guy really lived up to his name – Hardcase!
Even with his special powers, Hardcase still doubts himself in relation to dealing with big matters.
He said it best on page 11 – “Even if I am an Ultra, that doesn’t mean I’m any good in a serious crisis. I let my friends down…let them down in a big way.”
On other matters, the comic book had plenty of action and that includes some gruesome and bloody scenes. Not only that the transition from one scene to another was smooth and well paced.
Safe to say Hardcase is the flawed and struggling hero that people of different walks of life can relate with. For this concept alone brilliantly done by Hudnall and Callahan, Hardcase #1 is highly recommended for all comic collectors. It is a superhero comic book that succeeds in engaging me each time I read it.
Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow comic book geeks and Ultraverse fans. Also my fantasy book The World of Havenor is still available in paperback and e-book format for you to order.
Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version.
This is for those who have businesses operating in the City of Muntinlupa. The Business Permit and Licensing Office of Muntinlupa (BPLO-Muntinlupa) announced today that it has officially extended this year’s deadline for renewing business permits from January 20, 2019 to January 31, 2019.
BPLO-Muntinlupa wants business owners reading this to skip the habit of doing registration close to the deadline and instead pay the dues early so that penalties will be avoided. The place to visit for renewing your business permits is at the Muntinlupa Sports Complex in Barangay Tunasan with the schedule of Monday to Friday, 8AM to 5PM.
For your convenience, a “One-Stop Shop” arrangement in the Business Permit Renewal Hub has been installed in the venue. The requirements from Barangay Halls and Regulatory Offices can be processed in the location of the Renewal as representatives of said agencies will be rendering services simultaneously.
For the renewal, taxpayers can use debit cards to pay. There are also mobile ATMs (automatic teller machines) from BDO (Banco de Oro) and Landbank complete with a CCTV (Closed Circuit Television System) placed across the venue. Business owners registering in the renewal may also access the internet through a free wi-fi connection provided by Globe Telecom and Smart.
Free rides? They are being provided for you by means of shuttle services and the pick-up points are located at Muntinlupa City Hall Quadrangle in Putatan and Muntinlupa City Public Market in Alabang.
The list of requirements is available for viewing at the Muntinlupa BPLO Facebook page. For inquiries, call the department’s hotline at 851-BPLO (2756) or 821-3266 now.
Thanks for reading and good luck with your business pursuits. The City of Muntinlupa has been honored for being a very business-friendly city.
First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.
In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.
Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.
After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.
Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.
RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).
For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.
The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.
Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.
Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.
The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.
The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.
In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.
In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.
In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.
The return of Jill
Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.
More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.
Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.
Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.
Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.
The cinematic “adaptation”
Sienna Guillory as the cinematic Jill Valentine at the left. With her were Sophie Vavasseur as Angela Ashford and director Alexander Witt. (credit: Screen Gems, Inc.)
In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.
While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.
Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.
Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.
If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.
Conclusion
Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.
Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.
Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.
In ending this article, I posted some YouTube videos of RE3 for your enjoyment.
Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.
Hey everyone! I’m excited to announce that I just launched my official Facebook page called Author Carlo Carrasco. That page will serve as the FB companion of this website. So please visit it, like and follow. Please kindly inform your friends on Facebook about it too.
Capiz TriAksyon NAGT event set for April 13 and 14
Pasig City, Philippines – January 14, 2019 – The emerging economic and tourism hub of Roxas City in the province of Capiz is all set to host hundreds of triathletes from around the country as the much-awaited Capiz TriAksyon leg of the 2019 National Age-Group Triathlon (NAGT) season fires off on April 13 and 14.
The event has a Standard Distance (1.5 Km swim – 40 Km bike – 10 Km run) course for the seasoned triathletes as well relay participants. There is also a Sprint Distance (750 M swim – 20 Km bike – 5 Km run) course for those who want a lighter challenge and for Junior Elite participants. At the same time there will be Super TriKids (STK) contests for youths aged 6-below (50 M swim – 300 M bike – 100 M run), 7-8 years-old (50 M swim – 500 M bike – 200 M run), 9-10 years-old (100 M swim – 1 Km bike – 500 M run) and 11-12 years-old (150 M swim – 2 Km bike – 1 KM run). Participants aged 13-15 will engage in a Super Sprint race of 400 M swim – 14 Km bike and 3 Km run.
At stake in the event sponsored by the Province of Capiz and the Philippine Chamber of Commerce and Industry of Capiz (PCCI-Capiz) are cash prizes of P20,000, P15,000 and P10,000 for the Standard Category for Male and Female (overall) and the Open Elite Category for Male and Female; P12,000, P7,000 and P5,000 for Top 3 Relay Category winners; P12,000, P7,000 and P5,000 for Top 3 Sprint Male and Female; P10,000, P8,000 and P5,000 for the Top 3 Junior Elite Male and Female; P5,000, P3,000 and P2,000 for the Top 3 Super Sprint Male and Female. There also will be cash prizes for the Top 3 winners in the STK, Standard Distance age-group and Sprint Distance age-group.
Registration for the event sanctioned by the Triathlon Association of the Philippines (TRAP) is ongoing with entry fees set at P3,000 (for Standard and Sprint Distances), P5,000 for Relay, P2,000 for Super Sprint, P2,500 for Junior Elite and P1,500 for STK.
Effective January 19, the entry fees will adjust to P4,000 (Standard and Sprint), P6,000 (Relay), P3,000 (Super Sprint and Junior Elite) and P2,000 for STK.
There is nothing like capturing that one, hard-to-get moment of charm of pets with a camera.
Cats are quite challenging to photograph using a smartphone camera because they often move a lot and the result is often a blurry image. Luckily for me, I captured the above picture with my smartphone at the right moment resulting a clear image that captured the love a kitten has for the mother cat complete with that kiss.
If there is anything I learned as a community newspaper journalist with regards to photography, it’s that I have to time my shots well whether I used a smartphone camera or a standalone camera. It is also important to know how capable the camera is to not only capture the crucial moments but also process digitally the image with a high quality on sharpness, color, etc.
I’ll leave the picture her for your viewing pleasure. See you on my next post.
In this age of social media and smartphones, watching cable TV news feeds is quite toxic to the mind. It’s not about the ultra-heavy mix of information being dumped by corporate media giants that overwhelm the senses of millions of viewers worldwide. Rather it is about corporate media’s slant on political news and world events that add chaos to the already chaotic world we live in.
Look at MSNBC and Fox News on how they cater to the many millions of Americans divided in the political spectrum. For the most part, MSNBC favored the so-called liberals and the political left while Fox News consistently favored the so-called conservatives and political right. If there is such a thing as the military-industrial complex, then there is also the political parties-corporate media complex.
The funny thing about politically slanted corporate media is that they (the news makers) turn journalism into a commodity, select the facts to be presented to the viewers and eventually find ways to manipulate people’s perception. Meanwhile the viewers who have their respective political ideologies or interests tend to pick a favorite corporate media giant for their daily news. Also corporate media giants know fully well that there are many millions of political news junkies who cannot help but be obsessed and addicted to biased political coverage.
Also behind the scenes, it is very likely that top officials of the existing major political parties (Republicans and Democrats) have discreetly communicated with the top executives of the corporate media giants who in turn made deals with their clients (advertisers) to generate money together as they manipulate people into supporting corporate media’s business model.
I myself am a small press journalist who went around the many BF Homes communities and the cities of Muntinlupa, Las Pinas and Paranaque. I pay close attention to the behaviors of corporate media journalists. Learning from them, I certainly do not want to turn journalism into a commodity nor do I want to report news about useless causes like Catholic parish fiestas. I certainly don’t like ignorance to be the driving factor of news reporting. To be ignorant about what’s going on, who is who, where is where and how things happened is just wrong. Be warned that from the small press to the giant media, there are even news editors who are ignorant and work without really knowing what to do which makes published news reports less journalistic and even misleading for the public. Look at your local community newspaper, the regional paper, the national paper and tell me if you see any headline story that does not deserve the headline.
Don’t forget that there are still other publications other there that serve as propaganda machines whose organizers believe that people are too stupid or too ignorant to see through their manipulation and misinformation tactics.
Anyway since I already mentioned political news bias of corporate media giants, it’s time we take a close look at a particular scene in UltraForce #2 published in 1994 by Malibu Comics under the Ultraverse line.
UltraForce #2
The comic book opened with UltraForce (Hardcase, Prime, Prototype, Contrary, Pixx, Ghoul and Topaz) in the Oval Office meeting with fictional portrayals of United States President Bill Clinton, Senator Bob Dole, UN Secretary General Boutros Boutros-Ghali and the representative of the press.
Hardcase negotiates with Clinton over a number of matters. UltraForce will help deal with the ongoing conflict overseas with the world “backing up” for them. Contrary says that their team wants to have access to the federal government’s gathered information on ultras (their term describing super humans in the Ultraverse) which irked Bob Dole to express his opposition and tells Clinton that he will “skin” him alive in the media if he agrees to UltraForce’s proposal.
As the difficult agreement came close to being finalized, Hardcase made clear that his team needs the media to reshape public perception of them (and ultras in general) from negative to positive. Unsurprisingly the media representative objected to Hardcase’s idea as it is tantamount to propaganda (or biased media coverage).
Hardcase answered back mentioning that he is an actor in Hollywood and he already knows what it takes to make people feel good or bad about something by means of being selective of the facts for public consumption. He insists that people should start feeling good about them.
The media representative stated that a bipartisan consensus was all it takes for journalists to accept it.
Then Bill Clinton and Bob Dole shake hands which is ironic because in real life history, both men were nominated by their respective political parties for the US Presidency in 1996. Clinton got re-elected then.
My analysis
The scene, even though it is outlandish in concept, shows clearly that political forces and the giant media have what it takes to manipulate public perception by working together. Of course what reality shows us is that in America, Republicans have Fox News and Democrats have MSNBC to rely on to execute their information manipulation strategies to gain supporters for their own causes.
In the case of UltraForce, it’s about a team of superheroes who need a lot of support from governments and the media in order to be able to resolve the overseas conflict in the story. Their enemy was simply too powerful and too resourceful to defeat so UltraForce played hard-ball with the government and the media.
With regards to biased media coverage in support of UltraForce and ultras that exist in the world of the Ultraverse, it shows that superpowers alone cannot help those who wield it. Without the government and media support, UltraForce will only be perceived by the public as a group of troublemakers (or maybe even as terrorists) even though they fight an obviously evil force that’s been destabilizing the world.
As such, the biased media coverage for UltraForce is what I would call as a morally questionable form of support. On face value, it looks sensible because UltraForce is composed of supposed good guys while their enemies are so destructive and disruptive they are easily perceived as evil. But behind the scenes, supportive biased media coverage for UltraForce kills the spirit of balanced journalism and is pretty much a form of propaganda no matter how good the intentions are.
Could you imagine a special forces team fabricate a situation which would result a tragedy followed by intense coverage by the corporate media which in turn will outrage members of the public and give the administration of the national government the justification to launch a war with superheroes leading the way? Such a situation could lead to even more chaos in this world we live in.
Also Hardcase said it best: Look, I’m an actor in Hollywood. I know this game. I know how you can pick and choose facts to make people feel good or bad about something.
Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version.
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