A Look Back at Turok: Dinosaur Hunter #1 (1993)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through a tale of a very notable illustrated literature character named Turok.

I say very notable because Turok, an Indian (North American native), started in comics in the 1950s published by Western Publishing through its licensee Dell Comics. The comic book series Turok: Son of Stone started from 1956 until the early 1980s. In 1989, Valiant Comics was established by former Marvel Comics editor-in-chief Jim Shooter and business partner Steven Massarsky which was the result of a failed 1988 attempt to purchase Marvel Entertainment. In 1991, Valiant published Magnus: Robot Fighter and Solar: Man of the Atom as its early titles which is notable because both characters were licensed properties from Gold Key Comics (which itself was involved in the original Turok series).

Then in 1992, a newer version of Turok was introduced by Valiant Comics in the 12th issue of Magnus: Robot Fighter and subsequently the character (along with established side-kick Andar) became involved in the Unity storyline which was Valiant’s first major crossover comics event. By the time Unity ended, the road was cleared for Valiant to further emphasize Turok for the modern comic book readers of the time.

With those details laid down, here is a look back at Turok: Dinosaur Hunter #1, published in 1993 by Valiant Comics with a story written by David Michelinie and drawn by Bart Sears.

The cover.

Early story

The story begins in Colombia (note: written as Columbia in the comic book) in South America in the year 1987. Deep in the forest, Turok performs a ritual believing that his spirit is getting cleansed and purified. He remembers the times when he and Andar discovered a land – filled with dinosaurs and other animals they never encountered previously – where time no longer held much meaning.

He and Andar got involved in an armed conflict with invaders who arrived with advanced technologies. The robot fighter Magnus then got involved and helped Turok and their side turn the tide of battle. Eventually a stunning phenomenon happened as a woman who called herself Mothergod appeared. Turok and Andar foolishly submitted themselves to her and soon, they started operating in her service with violence against those who opposed her.

After encountering Archer and Armstrong, Turok realized the error of his devotion to Mothergod and eventually joined forces with Rai, X-O Manowar and others who waged battle against her.

Back in the present, an intelligent, cybernetically enhance dinosaur attacks Turok…

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Very intense violence drawn by Bart Sears which reflected the high intensity of Turok’s fight with the dinosaurs.

To get straight to the point here, when it comes to emphasizing a new version of Turok for comic book readers in the early 1990s, the creative team was quite successful in achieving that goal. By the time I reached the end of this comic book, Turok’s place within the huge shared universe of Valiant got established solidly and the Michelinie-Sears duo dramatized the Indian’s struggle (being lost in time and far away from where he belongs) in South America in the late 1980s.

Being lost in time and having to deal with deadly, intelligent dinosaurs brought not only the warrior within Turok but also the determine survivor in him as well. There is a good amount of character emphasis of Turok which served as an effective balance to all the spectacle (read: uncompromised bloody violence) the creative duo prepared. Instead of using thought balloons, you will read Turok’s thoughts through narration boxes all throughout which made an effective and interesting reading experience.

Considering his great skills in hunting and fighting, Turok is not really a super protagonist. He is as vulnerable as any other person and you will get to see him suffer and become so helpless, he has no choice but to avail of assistance from South American villagers who lived by the land but are themselves very vulnerable to the savagery of the intelligent dinosaurs. The symbolism regarding vulnerability as well as the ramifications of the Unity crossover on this tale is very strong. This is indeed very solid writing by Michelinie.

As for the art, Sears’ work here is very unique and his style on drawing people, monsters and locations made this comic book a visual standout among 1993 comic books. When it comes to the graphic violence, it is clear to me that Sears enjoyed the creative freedom he got and he really emphasized his imagination as to how gruesome violence caused by dinosaurs on human beings would be. That being said, there are lots of violent action scenes and images of physical damage (damage on the flesh specifically) that remain visually disturbing to this day.

Conclusion

Very foolishly, Turok and Andar submitted themselves to a walking, evil idol. This should remind you that idolatry is both foolish and unholy.

Turok: Dinosaur Hunter #1 (1993) works nice as modern portrayal of Turok and it succeeds in establishing his place within Valiant’s comic book universe thanks primarily to the Michelinie-Sears duo. Turok himself is not exactly an interesting protagonist to me but I can say it is the creators’ way of portraying him that makes the plot and the comic book work as an entertainment piece. I also liked the way Turok was emphasized as a character who got lost not only in time but also dimensionally lost as he has to live within a whole new world while focusing on survival as well as his desire to kill his rival Mon-Ark (the intelligent dinosaur). If you know your American pop culture history, you will realize that this comic book incidentally paved the way for the Turok video games (starting with 1997’s Turok: Dinosaur Hunter of Nintendo 64) that happened years later.

Overall, Turok: Dinosaur Hunter #1 (1993) is recommended.

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A Look Back at Armorines #6 (1994)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Armorines monthly series.

During the said decade, Valiant Comics was notable for having crossovers that some readers found to be tightly executed in relation to continuity. The armored U.S. Marines (Armorines) and the powerful individual X-O Manowar have the spider aliens as a common enemy.

With those details laid down, here is a look back at Armorines #6, published in 1994 by Valiant Comics with a story written by Jorge Gonzalez and drawn by Jim Calafiore.

The cover.

Early story

The story begins in space when the spider aliens (located inside a huge space ship) are organizing themselves to get back to their home world.

Meanwhile above the Earth, X-O Manowar significantly helps the Armorines with repairing their space shuttle. It turns out that they have been spending a long time in space and the crew has gotten exhausted after the big battle with the spider aliens. Going back home was their next objective.

Just as the crew prepares to return to Earth, the same huge space ship of the spider aliens suddenly approaches them…

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The spider aliens.

Set after the crossover tale about the humans’ battle with the spider aliens in space, this tale served as a creative extension of those events utilizing space travel and sci-fi action concepts. The Armorines once again fight the spider aliens and X-O Manowar (a major Valiant character) gets heavily involved as he has a personal grudge against them. Without spoiling the plot, I can say that themes of freeing yourself from the enemy and getting back home are evident.

There is plenty of action to enjoy here and the sci-fi settings (including the interiors of the spider aliens ship) are nicely presented. I also like the fact that the tension gradually built-up as the story went on. Still, at this particular stage of this series, I could not help but feel that the Armorines have been in conflict with the spider aliens for too long.

Conclusion

There is a lot of sci-fi action to enjoy here.

Armorines #6 (1994) is a pretty good read but I was getting tired of seeing the Armorines remaining in conflict with the spider aliens. What added strong value to the comic book was the heavy involvement (and crossover) of X-O Manowar and his interactions with the Armorines was well executed. To be clear, the story was not conclusive and at this stage, I still am interested to see what would happen next. Here is hoping that the Armorines conflict with the spider aliens will improve somehow.  

Overall, Armorines #6 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at G.I. Joe: A Real American Hero #23 (1984)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the mid-1980s to explore Marvel Comics’ extensive publishing of a comic book series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

Whenever a war between good and evil happens, it is only desirable for people siding with the good guys to score a major breakthrough against the evil ones. Breakthroughs include annihilating the enemy entirely or compelling them to surrender unconditionally, or capturing one of their most powerful leaders alive.

With those details laid down, here is a look back at G.I. Joe: A Real American Hero #23 published in 1984 by Marvel Comics with the main story written by Larry Hama and drawn by Mike Vosburg.

The cover.

Early story

The story begins near the Italian border of Switzerland. GI Joe member Snow Job sits high up on a cliff and monitors an institute from long distance. He carefully sees the Baroness (wearing a white garment) and reports to Duke about it. Duke, who is seated close to Roadblock in public, tells him to maintain passive surveillance as their team is anticipating that the Baroness will lead them to Cobra Commander.

Moments later, Roadblock notices a man across the street coming out from one of the buildings. The man turns out to be Major Bludd, a mercenary working for Cobra. Duke then sends a message to Cover Girl and Clutch (both of them riding a car elsewhere) to follow Major Bludd…

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Cover Girl and Clutch chase the vehicle that has Major Bludd and Baroness.

I really like this story. While this is clearly not the bombastic, gun-blazing conflict between G.I. Joe and Cobra, this tale has stronger elements of espionage, suspense and intrigue nicely mixed together. The story moved at a medium pace and there were suitable pay-offs to the build-up that occurred throughout.

While the cover of this comic book is indeed a spoiler, it is within the details of the script and its story structure that justified the capture of one of Cobra’s most notorious figures. How G.I. Joe pulled it off and what obstacles they went through were nicely portrayed by the Hama-Vosburg team.

Not only that, the comic book also shed light on the character moments and story developments told through the side of Cobra which are quite intriguing to read.

Conclusion

Cobra Commander making his way through in the American town of Springfield which is their front.

G.I. Joe: A Real American Hero #23 (1984) is another fun and engaging tale Larry Hama crafted. The creative team succeeded in justifying the capture of Cobra Commander (as seen in the cover) while giving readers some new insights about the characters and how they do their duties. By the time I reached the end of this comic book, I was satisfied and convinced to look forward to what would happen next.

Overall, G.I. Joe: A Real American Hero #23 (1984) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Wetworks #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.

For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.

As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.

In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue #1 displayed on the shelves and windows of comic book stores.

With those details laid down, here is a look back at Wetworks #1, published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.

The cover.

Early story

The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.

Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.

Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…

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One of the team members looks at a symbiote.

I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.

With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.

Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.

Meet the team members who would later become Wetworks.

When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.

Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.

Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.

Conclusion

Wetworks #1 from 1994 is still great to read!

I can say without a doubt that Wetworks #1 (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks #1 (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).

Overall, Wetworks #1 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at G.I. Joe: A Real American Hero #3 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the early 1980s to explore Marvel Comics’ handling of a series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

Last time around, a small number of G.I. Joe members went to the North Pole on a mission to find answers and anyone responsible for the destruction of the American research base. The mission did not involve Cobra at all but a certain specialist who was working as a freelancer.  

With those details laid down, here is a look back at G.I. Joe: A Real American Hero #3 published in 1982 by Marvel Comics with the main story written by Larry Hama and drawn by Herb Trimpe.

The cover.

Early story

The story begins shortly after G.I. Joe’s successful raid on a secret stronghold that belonged to their arch-rival Cobra. A huge, bulky robot was found at the site and the Joe team received orders to get the machine back to their command center – The Pit – to run preliminary scans on it.

Due to the very sensitive nature of the robot and the Cobra stronghold, the military uses three trucks disguised as American mail trucks for the trips to The Pit.

Elsewhere, Cobra Commander and his team are aware that G.I. Joe is bringing the robot with them. He has a Trojan plan prepared…

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The scent of bacon and eggs reached the higher levels.

To make things clear, this is story still does not put G.I. Joe head-to-head with Cobra in combat. Instead, this is a tale about Cobra’s attempt to cause chaos on their rivals deep within a top secret stronghold of the Americans. That being said, the main character here is the huge robot of Cobra’s which really pushed the Joe team into real challenges. The robot does not even speak and its actions really drove up the tension of both the Joe team’s predicament as well as the narrative itself.

Along the way, you will get to see members of G.I. Joe becoming more tactical with their struggle to survive and solve problems. In fact, the Joe members are more versatile which reflect what they learned from extensive training.

Conclusion

Cobra Commander monitors the developments from a distance as G.I. Joe members brought with them the robot from what was once a stronghold of Cobra.

While the lack of a direct conflict between the Joe team and Cobra is evident, G.I. Joe: A Real American Hero #3 (1982) still had an unrelenting enemy in the form of Cobra’s robot that proved to be a major force of opposition. In terms of presentation, this story has a slight touch of science fiction (due to the robot) but managed to be military in nature the rest of the way. Apart from their resourcefulness, the G.I. Joe members here displayed a strong element of team work. The narrative is packed with action as well as a good amount of details that made the reading experience consistently good.

Overall, G.I. Joe: A Real American Hero #3 (1982) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Uncanny X-Men #157 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1982 to take a close look at one of the many tales of the Marvel Comics shared universe told through the monthly series of Uncanny X-Men.

In my previous retro review, Charles Xavier got reunited with his beloved Lilandra, the empress of the Shi’ar Empire, as they were trapped temporarily by the Brood. Elsewhere, Corsair reveals to his son Cyclops what happened before they got separated on Earth twenty years prior. The X-Men and the Starjammers got captured by the Brood’s massive transport which turned out to be a massive organic creature. The conflict that followed saw another battle between the X-Men and the Brood but with the stakes raised higher.

With those details laid down, here is a look back at Uncanny X-Men #157 published in 1982 by Marvel Comics with a story written by Chris Claremont and drawn by Dave Cockrum.  

The cover.

Early story

The story begins in space where the X-Men and the Starjammers worked together to repair the external parts of the Starjammer ship. An incident happens in which Wolverine starts to float away from the ship while Colossus loses consciousness. One of the Starjammers saved Wolverine.

Just as the Starjammers used their advanced technology to help the unconscious Colossus, Empress Lilandra tells Professor X and a few others that she used her imperial commlink and private code to each Chanellor Araki to confirm to him that she is free and unharmed. Supposedly, Lilandra’s move should compel Araki to call off the punitive strike against Earth.

As Lilandra starts communicating with the flagship that carries Araki, Admiral Lord Samedar takes control of the ship and declares that they will execute Araki’s orders to obliterate Earth…

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Kitty Pryde on the move against all odds.

Following the events of the two previous issues, this story is another engaging pay-off to the established build-up but with the stakes raised higher as Earth becomes a target of the defiant Shi’ar officials who themselves turned out to be defiant towards their empress Lilandra all along. Not only that, there is a good amount of intrigue with the way the Shi’ar people are portrayed here.

The X-Men here continue to struggle not only because of Colossus’ weakness but also because something bad happened to their leader Professor X (a must-read scene). Far away from the rest of their teammates, Nightcrawler and Kitty Pryde became major players in this particular story and what happened with them was nicely structured by Chris Claremont. This is clearly a big pay-off to what was staged in issue #155 and it sure is worth anticipating!

If you have great interest with the Brood, you will be delighted to see more of the way they communicate and how they treat foreigners like Deathbird as they live on with their uncompromising belief that their race backs winners only.

Conclusion

How the Brood treats Deathbird.

Uncanny X-Men #157 (1982) is an action-packed sci-fi tale that continued Claremont’s direction of the X-Men while also emphasizing the Brood as well as the Starjammers and the Shi’ar as crucial players in this particular storyline. There is plenty of superhero spectacle to enjoy here, a few memorable character moments and if you are fond of Chris Claremont’s works, you will enjoy the twists and surprises he pulled off here.

Overall, Uncanny X-Men #157 (1982) is recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at G.I. Joe: A Real American Hero #1 (1982)

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the early 1980s to explore Marvel Comics’ launch of a comic book series based on the wildly popular military-themed franchise of toys – G.I. Joe: A Real American Hero.

For the newcomers reading this, Hasbro launched the G.I. Joe: A Real American Hero toyline in 1982 which was actually a revival of the original G.I. Joe series of toys (sized 12 inches) in the 1960s and 1970s. G.I. Joe: A Real American Hero toys had a new format for its action figures influenced by the success of the Micronauts and Star Wars toys. Veteran writer Larry Hama (the same guy behind the memorable Wolverine #75 of 1993) was already working for Marvel and was developing the concept of a new comic book about elite commandos fighting terrorists. Such development happened before the 1982 relaunch of G.I. Joe, and eventually Marvel’s editor-in-chief Jim Shooter approached Hama for a new comic book project based on Hasbro’s military toyline. Eventually a series of developments followed that saw the creation of the evil organization Cobra, the core villain Cobra Commander and more.

The impact of G.I. Joe as a licensed comic book series turned out positively as it helped attract new readers at the newsstands and it developed a strong following with young readers who were not highly interested with superheroes.  

With those details laid down, here is a look back at G.I. Joe: A Real American Hero #1 published in 1982 by Marvel Comics with the main story written by Larry Hama and drawn by Herb Trimpe.

The cover.

Early story

The story begins with an Amtrak train traveling between New York City and Washington, D.C. Inside the nuclear physicist Dr. Adele Burkhart who previously served as one of the brains behind the Doomsday Project. It turns out, Burkhart was declared a traitor for denouncing the military claiming that she was misled by them to work on the said project. Inside the train, she has several security personnel guarding her as she is on her way to testify in front of a certain congressional committee.

As she speaks during a press conference inside one of the train’s cars, several flying soldiers of Cobra attacked the exterior of the train. In front of Burkhart, a few of the journalists turned out to be elements of Cobra led by the Baroness. The Baroness and her companions succeed in defeating the bodyguards and kidnapped Burkhart by means of flight.

At the Pentagon, the kidnapping of Burkhart compels the military to call in their special counter-terrorist group called G.I. Joe for a rescue operation. The stakes are high as they know that they cannot let Cobra keep Burkhart long enough to use her and they cannot let her die as the whole world is aware that they considered her an embarrassment. They ordered Colonel Clayton Abernathy (code name: Hawk) to assemble the Joe Team composed of Clutch, Flash, Breaker, Rock ‘n Roll, Scarlett, Stalker, Short-Fuse and Snake-Eyes…

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Dr. Burkhart held hostage by Cobra and in the presence of Cobra Commander, the Baroness and many terrorists.

To get straight to the point, the main story (Operation: Lady Doomsday) was carefully structured by Hama to tell a story engagingly while also functioning to introduce readers to the characters and immersing them into the illustrated literary universe of G.I. Joe that is noticeably separated from the popular cartoon series. It is a classic portrayal of good versus evil laced with militarism and espionage.

The story moved at a medium pace and the approach on build-up and pay-off was executed carefully. There were scenes that had a sufficient amount of details regarding the plot or character moments (as opposed to development) that made the reading experience immersive. In short, there was no rush in the narrative while the pace never slowed down to a halt (no boring moments).

That being said, you will get to see lots of scenes that focus on the side of G.I. Joe as well as on the side of Cobra which is led by Cobra Commander (who is obsessed and scheming) followed by the Baroness (who is more focused on achieving goals but cannot do so without authority). You will see a certain gap between Cobra Commander and the Baroness which shows something seems off within their terrorist organization. This served as a creative contrast with G.I. Joe being more straightforward with the way they organize themselves.

The only weakness this comic book has is the fact that with so many characters from both the good and the bad sides, identifying them was pretty challenging especially when their military uniforms obscured their looks. Characters like Cobra Commander, Snake-Eyes, Scarlett, Rock ‘n Roll, Stalker and the Baroness are instantly recognizable.

As the main story remains a really good read, the 2nd story (Hot Potato) also written by Hama but drawn by Perlin served as a nice additive to this comic book.

Conclusion

G.I. Joe starts getting ready for the high-stakes rescue mission.

G.I. Joe: A Real American Hero #1 (1982) is indeed a very solid reading experience. This is a strong introduction of the literary version of G.I. Joe and its portrayal of good versus evil remains believable and compelling. I also enjoyed the way the creators balanced the build-up of tension, plot and character moments with spectacle or twists utilized as pay-off. Lastly, I should say that this comic book has lots of action for you to enjoy and the execution of the action scenes made sense within the context of the stories. Remember that this marked the beginning of a memorable long run of G.I. Joe comics that reached into the 1990s. This one is a true classic and it should remind you that there was a time when political correctness and wokeness did not get in America’s way of fighting terrorists.

Overall, G.I. Joe: A Real American Hero #1 (1982) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S.: Covert Action Teams #15 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.

For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.

After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue #14, a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.

With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams #15, published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.

The cover.

Early story

The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.

Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.

The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…

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Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.

When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.

Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.

Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.

While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.

Conclusion

Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.

I can say out loud that WildC.A.T.S.: Covert Action Teams #15 (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.

Overall, WildC.A.T.S.: Covert Action Teams #15 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Amazing Spider-Man #129 (1974)

Welcome back superhero enthusiasts, 1970s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1974 to examine a highly significant tale from Marvel Comics’ shared universe – the first appearance of the Punisher and his first-ever encounter with Spider-Man.

To put things in perspective, Punisher’s literary debut was told within the Amazing Spider-Man comic book series and it happened not too long after the legendary tragedy of Gwen Stacey. During the 1970s, Hollywood made and released several action movies and crime thrillers that were violent, gritty and highlighted vigilantes and assassins. Some of that influence somehow made it into Marvel’s shared universe which was symbolized creatively through the Punisher who debuted as an assassin.

With those details laid down, here is a look back at Amazing Spider-Man #129, published in 1974 by Marvel Comics with a story written by Gerry Conway and drawn by Ross Andru (the same creative duo behind Superman vs. The Amazing Spider-Man crossover).

The cover.

Early story

The story begins inside a private facility an assassin wearing black with a huge skull on his upper body heavily damages a solid statue of Spider-Man using a powerful rifle. This impresses the hideous villain called the Jackal who tells him that if he does well with the real Spider-Man, he would have performed a great service for the world. Knowing he impressed the Jackal, the Punisher states that he will only kill those who deserve killing and he expresses his belief that the webslinger deserves to die.

Elsewhere, Spider-Man swings into action and successfully stops an armed robbery from happening. Along the way he managed to capture photographs, changes into his civilian clothes and enters the Daily Bugle’s office ready to submit the roll of film as Peter Parker. Unfortunately, his superior J. Jonah Jameson disregards Parker’s submission and points out that the Punisher made waves with New York’s readers via the Bugle’s competitor The New York Star. For Jameson, the Punisher is only the most newsworthy thing to happen to New York and tells Parker he wants photos of the assassin…

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This is a scene from the first of two encounters between Spider-Man and the Punisher who was introduced as an assassin.

To make things very clear about storytelling without spoiling plot details, this is a tale about intrigue and the darker side of society that involves vigilantes and murdering. The Punisher here did not debut as a crime-busting vigilante but rather an assassin who accepts assignments from clients as long as the jobs fall in line with his personal philosophy that focuses on taking the lives of those who deserved to be killed. That being said, it is clear that Hollywood’s vigilante flicks of the 1970s influenced the presentation and I can say that whenever the story focuses on the Punisher, there definitely is a grim tone which contradicts the tone of Spider-Man’s scenes.

Spider-Man here continues to struggle somewhat with his personal life having recently lost Gwen Stacey while remaining disturbed about the identity of the Green Goblin. The webslinger also has to live with the heavy situation in which a lot of people in New York were convinced that he killed Norman Osborne which was the result of his own boss’ handling of the Daily Bugle. These elements along with his civilian involvement with his newspaper creatively added to the build-up of Spider-Man’s eventual encounters with the Punisher. The build-up was structured nicely and the pay-off was worth it.

There was also the introduction of Jackal. While he has a hideous appearance, his participation was more about scheming than action which contrasted him with the Punisher. For the newcomers reading this, Jackal is actually Miles Warren in a more monstrous form. From this comic book, it was clear that Jackal was created to be a recurring super villain for Spider-Man and this was strongly executed in the first Clone Saga of 1975 and the controversial Clone Saga of the 1990s.

Going back to the Punisher, he symbolically uses guns with designs that were more grounded in reality (inspired by real-life guns in looks) instead of taking influence from science fiction. As an assassin living with a strong code, the Punisher is truly determined to eliminate Spider-Man whom he even referred to as a murderer. The perception of Spider-Man as a criminal on the part of the Punisher clearly reflected the defamation caused by the Daily Bugle on the webslinger. Gerry Conway established the assassin to be a strong believer in fighting evil by using violence and killing.

The build-up of the Punisher is very solid and the pay-off in the form of battles with Spider-Man is tremendous and very satisfying to read. There is a lot of action to enjoy here and most notably Gerry Conway maintained a strong narrative throughout.

Conclusion

Have you ever worked in a newspaper before?

I can say out loud that Amazing Spider-Man #129 (1974) is truly a great read and a true illustrated literary classic of Marvel Comics. This tale alone added a touch of darkness and grit (in the form of vigilante and assassins cultures) into the Spider-Man legacy. Apart from its status as a comic book classic, this one paved the way for the rise of the Punisher in terms of more comic book appearances and the publishing of new comic book series featuring him. While the Punisher’s legacy as a killer is obviously not something worth believing in, Marvel Comics took the risk of having him as one of their primary characters in the decades that followed. This particular story is so significant, Marvel Comics revisited it with What If #58 (1994). Check out my other Punisher-related retro reviews by clicking here, here, here, here and here.

Overall, Amazing Spider-Man #129 (1974) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Godzilla: King of the Monsters #1 (1977)

Welcome back superhero enthusiasts, 1970s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1977 when Marvel Comics had the license to publish comic books about Japan’s iconic monster Godzilla (Gojira in Japanese) and even integrated him into their shared comic books universe.

The mid-1970s saw a decline of Godzilla’s popularity in Japan as reflected in the commercial disappointment of the movie Terror of Mechagodzilla (1975). The company Toho decided to put on-hold the production of its monster movies without permanently ending the Godzilla film franchise. The next Godzilla movie released was The Return of Godzilla (1984) which proved to be a solid rebound of the Japanese film franchise.

Sometime between the mentioned movies, there was interaction between Toho officials and Marvel Comics – including the late Stan Lee – when the Japanese company screened the movie Godzilla vs. Gigan (titled in America as Monster Island) to the comic guys in relation to the film’s American theatrical release. It turns out Stan Lee enjoyed the movie a lot and seated next to him was writer Doug Moench (the eventual writer for the Godzilla comic book series).

With those details laid down, here is a look back at Godzilla: King of the Monsters #1, published in 1977 by Marvel Comics with a story written by Doug Moench and drawn by Herb Trimpe.

The cover.

Early story

The story begins in Alaska when a huge iceberg suddenly deteriorates unleashing a gigantic monster with sharp teeth, dorsal fins and immense strength – Godzilla. After instantly crushing a supply ship, the monster moves onto the land destroying structures and disrupting the lives of every person nearby.

In response to Godzilla’s rampage in Alaska, S.H.I.E.L.D. dispatches its agents to the site of destruction to take on the monster. Meanwhile, S.H.I.E.L.D. director Col. Nick Fury is transporting with him three Japanese individuals deemed important (with clearances from the Pentagon and the White House)…

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Dum Dum Dugan, Col. Nick Fury and the Japanese characters.

To get straight to the point, this comic book not only marked the literary debut of Japan’s iconic monster under Marvel Comics’ banner but also his integration into the shared universe of the time. That being said, the story written by Doug Mench was pretty much a functional build-up of Godzilla’s presence within the realm of Marvel which includes a strategic choice of having S.H.I.E.L.D. and its characters encountering the monster. In short, the creative team decided not to literally pull out Marvel’s biggest guns (the more popular superheroes and teams) as such a move would have lessened the impact of Godzilla’s debut.

For the most part, S.H.I.E.L.D.’s Nick Fury and Dum Dum Dugan had lively portrayals and the way they reacted to the rampage of Godzilla was believable. The introductions of the Japanese characters (who could provide breakthroughs on dealing with the giant monster) were clearly inspired by the Japanese scientists who were crucial in the plot of the original 1954 movie Gojira.

Going further, Doug Mench went on to efficiently establish Godzilla’s origin which creatively is a sensible reinterpretation of what was established in the 1954 movie. The giant monster’s rise as a result of humanity’s testing of powerful weapons on Earth is definitely here.

As expected, Godzilla is the unrestrained force of destruction but as this comic book was released in the 1970s, the destruction scenes lacked impact as they were creatively sanitized with deliberate moves of showing no casualties no matter what happened. This limitation on the part of Marvel Comics showed they were not willing to emulate the approach on destruction and death that was clearly emphasized in the first Godzilla movie of 1954.

As for Godzilla himself, Herb Trimpe’s visual approach is not really good. While Trimpe implemented the guy-in-a-suit shape on the giant monster’s form, he made Godzilla his own (took no inspiration from Godzilla’s cinematic designs) which resulted in making the icon look unrecognizable. There were inconsistencies on Godzilla’s head as well. In certain shots, Godzilla looked terrifying but in other shots, he looked weird or cartoony. The use of the color green did not make Godzilla look reptilian but rather comical.    

Conclusion

I can only imagine the SJWs and the climate change extremists enjoying these images of an unrecognizable Godzilla wreaking havoc to the oil supply. Are there lots of people in your local community who were brainwashed to hate oil and gas?

Godzilla: King of the Monsters #1 (1977) is a serviceable approach on debuting the iconic monster within the fantasy realm of Marvel Comics and sparking a new wave of crossovers. There were uneven levels of quality here and there, and Herb Trimpe’s visual approach on Godzilla was alienating to say the least. Honestly, I did not really see Godzilla in this comic book but rather a green-colored dinosaur-like creature that was mislabeled as Godzilla. What works here is the writing by Doug Mench which proved to be entertaining enough.

Overall, Godzilla: King of the Monsters #1 (1977) is satisfactory.

For my other Godzilla-related posts, click here, here, here, here and here.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco