A Look Back at What If #42 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Believe it or not, there was a time when the iconic superhero Spider-Man had additional arms on both sides of his body which made him even more like a spider. Such a story was told in Amazing Spider-Man #100 and #101 published decades ago by Marvel Comics.

In 1992, Marvel Comics published What If #42 to revisit the old crazy story and tell an alternate reality of it. Take note that this comic book we’re about to examine together was released the same year Marvel celebrated the 30th anniversary of Spider-Man.

Cover
A very eye-catching cover.

Here’s a look back at What If #42 written by Michael Gallagher and drawn by Kevin West. The hot question: What if Spider-Man had kept his six arms?

Early story

The comic book begins with the Watcher telling readers a recap of what happened to Spider-Man in Amazing Spider-Man #100 and #101. It is recalled that Peter Parker got fed up with being Spider-Man as it complicated his personal life with a bunch of problems. After he attempted to eliminate his super powers by creating and using a potion, Peter Parker suddenly grew four additional arms instead.

In reaction, Parker reached out to his friend Dr. Connors/Lizard (who was in Florida) who granted him access to his laboratory in Long Island. Tried as hard as he could, Parker could not come up with a solution.

Meanwhile, many miles away, the vampire Morbius harms the crew of a ship on the sea before diving into the water. Morbius gets overwhelmed by multiple sharks and dies. His death, as it turns out, marked the end of the solution to Spider-Man’s extra arms problem. Morbius had an enzyme unique only to vampire body chemistry which would have cured Spider-Man’s condition.

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Spider-Man and Beast of the X-Men.

This leaves Spider-Man with an even longer lasting problem leading to a new reality.

Quality

The story is well written and nicely paced. There is a nice balance between storytelling, characterization and action here. As far as the alternate reality of events go, What If #42 is a smash in the sense that it nicely explores what would happen not only to Peter Parker had he actually kept those extra arms of his, but also what would happen to the people around him as well as balance of superheroes in the state of New York. If you just imagine yourself as Peter Parker having four extra arms, try visualizing how your personal life got destroyed and your connections with people you care about getting strained or even cut off. Nobody in real life would want to end up living like a freak, and this concept is well emphasized with Spider-Man.

Character development on Spider-Man is well done. As you read his lines and thoughts, you will feel the pressure and hassle he is experiencing with the extra arms. You’ll wonder how his Aunt May would react not only to those new arms but also his prolonged absence. As Peter Parker becomes very determined to find a solution in the absence of Morbius, you’ll even relate with his struggle. On top of these, the dialogue was well written and there were even a few intriguing moments.

I also enjoyed the way the comic book creators emphasized the shared universe of Marvel Comics here. You will see the X-Men and Fantastic Four plus several more Marvel characters make appearances.

Along the way, there is a nice scene at the Daily Bugle (the newspaper where Peter Parker works as a photographer) showing how sinister and abusive J. Jonah Jameson really is as he remains obsessed with destroying Spider-Man by means of distorted presentation of news. In this age of fake news, sinister propaganda, distorted views and local community print media publications being operated by people who don’t really know journalism, the Daily Bugle scene is pretty relevant by today’s standards.

As such, Michael Gallagher’s script and story structure here are very strong. For the art, Kevin West did good work. Not only was I able to recognize the Spider-Man-related characters and other Marvel superheroes, West’s notably made the Lizard look visceral enough and the same can be said of his take on Venom. The comic book art had a nice flow as the story was told and West provided enough impact on the action scenes.

Conclusion

What If #42 is a pretty good comic book to read exploring how things would have been had Spider-Man kept those extra arms and really looked truly spider-like. Apart from the good quality of storytelling and visuals, the presence of other Marvel Comics universe characters further add some depth into the story as Peter Parker struggled to find a solution to his problem.

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Spidey and Lizard!

This is the kind of story that I don’t believe we will ever see happen on the big screen. It’s just too jarring and even shocking for Sony Pictures and Marvel Studios to actually show Tom Holland as Spider-Man with extra arms. Such a cinematic move will surely outrage fans and might even put a dent on the credibility and believability of the Marvel Cinematic Universe.

If you are seriously considering buying an existing hard copy of What If #42, be aware that as of this writing based on the ratings of MileHighComics.com, a near-mint copy of the regular edition is at $12 while the near-mint copy of the newsstand edition is priced at $39.

Overall, What If #42 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #3

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When X-Men 2099 #1 was released in 1993, it was an instant hit with comic book collectors and became one of the top-selling comic books in America during its month of release. That was no surprise not simply because the comic book speculator boom was still in effect back then, but also because the X-Men 2099 monthly series was launched at a time when Marvel Comics spent a lot of money promoting the 30th anniversary celebration of the X-Men franchise and, on the other hand, agreed to expand the Marvel 2099 universe apart from Spider-Man 2099, Ravage 2099, Doom 2099 and Punisher 2099.

And there I was eager to witness how the 2099 universe got expanded through the futuristic X-Men whose adventures took place far away from New York. After reading the first two issues, I was hooked already on X-Men 2099. And then X-Men 2099 #3 appeared at the shelves of the local comic book store with a rather intriguing cover.

Cover
The intriguing cover complete with a coloring error (Tim’s red hair ended up black). 

I admit that after seeing that cover, I became more eager to find out if anyone from the futuristic mutants would actually die. By that time, the story that started with issue #1 turned out to be a 3-part story with the objective of establishing X-Men 2099 to readers.

Anyway, let’s start with the retro comic book review of X-Men 2099 #3 published in 1993 by Marvel Comics with a story by John Francis Moore and illustrations by Ron Lim.

Early story

Picking up shortly after the events of issue #2, the comic book begins with Xi’an’s cocooned body being transported back to headquarters by Junkpile (who turned traitor on the X-Men) while captured X-Men team members Meanstreak and Metalhead were placed into liquid-filled chambers. Team member Krystalin managed to elude capture while her teammates Serpentina, Cerebra, Skullfire and Bloodhawk are temporarily free.

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The free X-Men members try to infiltrate the place to rescue their teammates.

Lytton, who took over the family corporation since the death of his father Noah Synge, is running a brutal operation. His sister Desdemona does not fully trust him. Bloodhawk flies and breaks into a building in Las Vegas causing trouble for the Synge security personnel.

On the side of the chaos, Shakti/Cerebra, Tim/Skullfire and Tina/Serpentina quiet grab uniforms of Synge security personnel to infiltrate the place to rescue Meanstreak, Metalhead and their cocooned leader Xi’an…..

Quality

When it comes to storytelling, the creators delivered a satisfying ending to the 3-story arc complete with actually killing one of the X-Men 2099 members. John Francis Moore was successful in creating a 3-part story that ultimately gave me clear views of the respective personalities of each X-Men member (examples: Tim is the newcomer who is slowly finding his purpose, Shakti is the strong lady with leadership values who supports the leadership of the reformed Xi’an, Bloodhawk is a hard-headed rebel, etc.) while also succeeded in telling a cohesive story that placed the mutants in conflict with the Synge corporate family.

The twist regarding the murder of Noah Synge (the patriarch) was decently pulled off and the executed death of an X-Men 2099 member actually raised the stakes for the team. By the end of issue #3, the purpose of the futuristic X-Men became clear and was different enough from the mainstream X-Men. Unlike Charles Xavier’s mutants, Xi’an’s X-Men have to reclaim their heritage in a totally different America where corporations ruled the cities and outlaws ruled the wasteland and wilderness of the American southwest region. The X-Men of 2099 are nomadic and they don’t have the facilities nor a safe place to live in which Charles Xavier’s X-Men had.

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Desdemona, Junkpile and the cocooned Xi’an.

When it comes to art, I noticed that Ron Lim exerted more effort not only with visualizing John Francis Moore’s script but added noticeable visual details on key moments in the comic book. Seeing Tim/Skullfire so enraged followed by a violent impact of action was unforgettable when compared to other highly charged, emotional scenes Lim drew in his other works. Lim also delivered good stuff with the action scenes and further visualized the look of Las Vegas of 2099. His design of Desdemona, however, really looks uninspired and generic.

Conclusion

On its own, X-Men 2099 #3 is a good and fun comic book to read complete with a good amount of characterization. To really know the X-Men on a personal level, you really have to buy issues #1 and #2. On the creative side of things, I like the fact that John Francis Moore kept references to Charles Xavier’s X-Men to a bare minimum which nicely kept a strong focus on the X-Men of 2099 and the world they live in.

For the comic collectors reading this, if you are seriously considering acquiring a hard copy of X-Men 2099 #3, be aware that according to Mile High Comics, a near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition is priced at $8.

Overall, X-Men 2099 #3 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at What If #44 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Are you a fan of Venom and you want to find out how he was presented within the realm of alternate realities within the Marvel Comics universe as told through their What If? monthly series?

Join me in exploring something new in What If #44, written by Kurt Busiek, drawn by Luke McDonnell and published in 1992 by Marvel Comics.

The key scenario here: What if Venom had possessed the Punisher?

Cover
The cover.

Early story

The story begins with Venom already armed with guns moving around the city. In broad daylight, he stalks criminals walking down the street. Using the symbiote’s ability to alter his looks, Venom approaches a certain Mr. Vance (accompanied by bodyguards) and kills him quickly in public.

It turns out, Venom is actually Frank Castle/Punisher already with the symbiote. With his intent to eliminate crooks, this new Venom daringly goes up against the gangs even without the usual hardware (weapons) since the symbiote already provides him with uncanny weapons.

Elsewhere in the city, Spider-Man (wearing his black suit that shared the same style as Venom) swings by a lady who begged him not to hurt her. This sparks Spider-Man’s curiosity since he believes that he succeeded in killing the symbiote that tried to possess him.

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Punisher/Venom goes against the criminals!

In another part of the city, Daredevil senses Venom passing by and recognizes the heartbeat as that of Frank Castle. He also senses other readings that something is odd. He decides to take a close look at Venom/Punisher.

Quality

Let me start with the core concept of this comic book: it’s a bold and great concept to explore, and it was well executed! To put things to perspective, I personally witnessed the debut of Venom in 1987 and back then seeing Eddie Brock/Venom as a new mortal enemy of Peter Parker’s was a tremendous event of its own. On top of that, having Brock already with the symbiote forming Venom together established an undeniable consequence that goes back to the alien world in Secret Wars where Spider-Man first got the symbiote. Gradually through the years in real life, Venom became one of the greatest super villains of not only Marvel but in superhero comics in general.

That being said, to show the Punisher getting possessed by the symbiote made a nice alternate reality. Frank Castle lost his family and this alone drove him to become a vigilante and often used lots of guns and explosives in his one-man war against crime. To see him have the symbiote and become the new Venom is both interesting and intriguing. I won’t forget how the Punisher used the symbiote to organically form guns on his arms and actually fire bullets.

One of the things I like most in this comic book was the presentation of the encounter between Spider-Man and Punisher/Venom. It’s a great alternative to the classic first encounter between Spider-Man and Eddie Brock/Venom!

Ultimately, Kurt Busiek’s storytelling is strong and engaging. Art by Luke McDonnell is serviceable at best but he really exerted effort to add impact on the action scenes which are plentiful to see.

Conclusion

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Punisher/Venom and Spider-Man!

I really enjoyed reading this comic book. To put things in perspective, What If #44 was released several months before the Punisher and Venom actually appeared together in Venom: Funeral Pyre #1. This comic book was also released before Venom got his own mini-series with Lethal Protector.

If you are serious in collecting a hard copy of What If #44 soon, be aware that as of this writing and based on the ratings of Mile High Comics online, a near-mint copy of the regular edition costs $51 while a near-mint newsstand copy costs $153.

Overall, What If #44 (1992) is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Punisher 2099 #1 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As already established here on my website, I reviewed several comic books of the Marvel 2099 line of superhero comics. I reviewed the respective launch issues of X-Men 2099, Spider-Man 2099 and Ravage 2099 to name a few.

Some of you must be wondering what was the first-ever Marvel 2099 comic book I bought back in the 1990s. Believe it or not, it was not Spider-Man 2099 #1 (the one comic book that launched the Marvel 2099 line in late 1992). It was actually Punisher 2099 #1 which I bought in December 1992 (comic book was cover dated February 1993).

You read that right. I was a latecomer on discovering the Marvel 2099 universe in the late 1990s. Prior to the launch of Punisher 2099, comic books of Spider-Man 2099, Ravage 2099 and Doom 2099 were already on the shelves of comic book stores.

One day in Makati here in the Philippines, I passed by a comic book stall in a department store and saw Punisher 2099 #1 (which had a gimmick cover) and other 2099-related comic books displayed. After observing the available 2099 comics, I decided to buy Punisher 2099 #1 not simply because of its gimmick cover but because I wanted to discover the 2099 universe through the futuristic version of the Punisher (which I’m not even a fan of).

Here is my retro comic book review of Punisher 2099 #1 published by Marvel Comics in late 1992 with a story by Pat Mills and Tony Skinner with illustrations done by Tom Morgan.

Cover
The cover.

Early story

The story begins with a man running away from danger. Because he does not have enough money to summon law enforcement for protection (note: cities in 2099 are all run by corporations and even public services have been privatized), he easily gets ganged up and killed by crooks armed with surgical devices. They killed him to get his heart.

Shortly after, the Punisher of 2099 arrives and easily kills the crooks. His action caught the attention of Public Eye Police Force (note: a service of police protection that responds to transactions by paying clients) via the city surveillance system, the cameras of which are unable to identify him because his head is automatically covered digitally (the Punisher here has his own identity protection system).

86

Jake Gallows, who is Punisher 2099 himself, enters the office of Public Eye. He is an employed enforcer of theirs and he notices that his employer has been watching his acts of violence against criminals…..

Quality

When it comes to establishing Punisher of 2099, the creators of this comic book pulled of a decent job. They not only introduced Marvel’s vigilante of the far future efficiently, they also made him look interesting temporarily. They also did a nice job with connecting Jake Gallows with Frank Castle, the 20th century Punisher.

Still, Punisher 2099 #1’s clear weak point in presentation was the back story of Jake Gallows who became the Punisher as a result of his family getting killed by group of armed, wicked people. In concept, this is too similar to the origin of the original Punisher who also lost his family.

While the origin lacked creativity, the creative team at least tried something new by introducing Kron Stone as the first-ever villain for Punisher 2099. Kron Stone, if you know your 1990s Marvel 2099 history, was not only the son of Alchemax chief Tyler Stone (a key character in the Spider-Man 2099 series) but also went on to become Venom 2099 (who debuted fully in Spider-Man 2099 #35).

The creative team also made a nice move establishing Jake Gallows as an actual working law enforcer who took a huge risk as he also secretly made moves as a vigilante when he’s not working.

While the comic book writers did a decent job with the story and characterization even though they had less than 25 pages of storytelling, the art by Tom Morgan will only please readers who enjoy violent and gritty imagery. Personally, I’m not impressed with Morgan’s art and his work on the cover of this comic book is laughable. Punisher 2099’s character design (what’s with those three frontal tubes that formed the teeth of the skull design?) is really corny to look at and not even famous painter Joe Jusko could improve the character’s overall look.

JuskoCardPun2k99
Punisher 2099 as painted by Joe Jusko for the Marvel Masterpieces card series.

Conclusion

Given the fact that Punisher 2099 never became a significant character of Marvel Comics all these decades, I would suggest thinking very carefully before spending any money to buy or even rent Punisher 2099 #1. It’s not a terrible comic book, just flawed with some limited engaging stuff here and there. If you are really craving for early 1990s Marvel superhero stuff, then this one could be worth it.

If you are seriously considering acquiring an existing copy of Punisher 2099 #1, be aware that as of this writing, and according to the rates of Mile High Comics online, a near-mint copy of the regular edition costs $6 while a near-mint copy of the newsstand edition is priced at $16.

Overall, I say that it’s best to purchase a copy of Punisher 2099 #1 BELOW its cover price.

 

 

 

 

 

A Look Back at What If #58 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

In early 1994, I was still in high-school. There was a time when I passed by a local comic book store that showed a new What If? comic book displayed among the many new titles. That particular comic book caught my attention because of its key question: What if the Punisher had killed Spider-Man?

That comic book was What If #58 published by Marvel Comics with a story by Chuck Dixon and art by Gordon Purcell. Check out the cover below.

Cover
The cover of this comic book took a lot of inspiration from that of Amazing Spider-Man #129.

To put things in perspective, Spider-Man and Punisher are both heroes in the universe of Marvel Comics but with very drastic differences between them. Spider-Man/Peter Parker fights crooks and other types of bad guys while maintaining a lawfully good nature even as he struggles to live a normal, personal life. Punisher, who is privately Frank Castle, is a killer who is driven to fight criminals beyond the boundaries of the law. The Punisher resorts to extreme forms of violence and guns are his main weapons. Due to the tragic loss of his wife and children, Punisher lives to wage a one-man war against criminals which only reflects the huge loss of his humanity.

Spider-Man and the Punisher first encountered each other in Amazing Spider-Man #129. Through the years, the two would face-off again and again. In the mid-1980s, the Punisher went on to rise in high popularity with comic book readers as Marvel Comics published three regular series: The Punisher, The Punisher War Journal and The Punisher War Zone.

That being said, we take a look back at What If #58.

Early story

Without involving Marvel’s galactic Watcher, the comic book begins with the Punisher aiming his gun at a man seated behind his desk. It turns out Punisher is waiting for the police to arrive at the place they are in.

From this point, the story is told in flashback with Punisher narrating. He is with the Jackal on the roof top of a building in New York City. Even as the Jackal pushes him to shoot a certain target already, the Punisher decides not to do it. He stressed he wants to study the target.

“It seemed right. Taking down a high profile outlaw like Spider-Man looked like the right way to go,” Punisher thought. “And Jackal promised unlimited funding of my war on crime if I succeeded.”

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Punisher doing research.

Gradually, the Punisher prepares himself to kill Spider-Man…

Quality

Let me start with the concept of this comic book. Exploring what would happen had the Punisher actually killed Spider-Man (note: this is so obvious from the cover) is a bold and clever story to tell. To put things in perspective, the Punisher’s attempt to kill Marvel’s iconic superhero happened way back in Amazing Spider-Man #129 which was published way back in 1974. Very clearly, Punisher failed and Spider-Man went on to live and fight for good.

When it comes to storytelling, Chuck Dixon delivered a strong script and carefully crafted a standalone story that looks at the Punisher’s first-ever attempt to shoot Spider-Man but the narrative was more on the vigilante’s point-of-view. The dialogue was solid and the narration gives readers a good look at the personality of Frank Castle. I also liked the way the story was paced.

What also makes this comic book really good is that it shows in convincing fashion what else would have happened after the successful assassination of Spider-Man. Without spoiling the surprise, you can ask yourself how would Punisher react once he learned who Spider-Man really was, how would the many people who personally knew Spider-Man (whether good or evil) would react and what the state of crime in New York would be like.

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The Punisher anticipating Spider-Man outside The Daily Bugle.

As for the art, Gordon Purcell did a decent job. He captured what was back then modern day 1990s look of the Punisher (completely rejecting the way the character looked in Amazing Spider-Man #129) and he knew how to present him from different angles regardless of what action was taken. On drawing Spider-Man, Purcell proved to be good. I noticed in some parts of the comic book, he tried hard to make Spidey look dynamic while traveling high above the streets of the city. The big money shot (in terms of illustration) for me was the moment Spider-Man got killed.

Conclusion

Overall, What If #58 is a good and fun comic book to read. Historically, this was released at a time when Spider-Man and the Punisher were both wildly popular. The decision to tell an alternate reality off Amazing Spider-Man #129 was inevitable and ultimately was nicely pulled off.

If you are thinking about acquiring What If #58, as of this writing MileHighComics.com shows that a near-mint copy of the regular edition is at $26 while the near-mint copy of the newsstand edition is at $77.

What If #58 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at What If #9 (1990)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Long before the renaissance of Hollywood-produced superhero movies even started, the X-Men established itself as one of the most popular franchises of Marvel Comics. What some readers do not know was that while the X-Men indeed started in 1963 under Stan Lee and Jack Kirby, Marvel’s mutants actually started getting successful in the mid-1970s with the 2nd X-Men team (Cyclops, Wolverine, Storm, Sunfire, Nightcrawler, Colossus, Banshee and Thunderbird) handled by Len Wein and Dave Cockrum.

That new team literally made a splash with readers with the release of Giant-size X-Men #1 in 1975. That comic book, which is very valuable now, saw Charles Xavier recruiting new mutants to form a new team with Cyclops being the only pioneer remaining. Subsequently the X-Men monthly series of that era saw lots of stories of this particular team solving problems and fighting evil. Along the way, Chris Claremont got hired as the new writer and then the rest was history.

In this retro comic book review, we will take an interesting look at what would have happened had the 2nd team of the X-Men died on their first mission.

This is What If #9 written by Roy Thomas, drawn by Rich Buckler and published by Marvel Comics in 1990.

Cover
The cover.

Early story

The comic book begins with the Watcher of Marvel’s universe explaining what actually happened during the X-Men’s mission in Giant-size X-Men #1. Then he offers an alternate version of the events asking “What if…the new X-Men had died on their very first mission?”

The new reality begins in Scotland where Moira McTaggert receives a telegram from the United States. The message read that her friend Charles Xavier is ill which compels her to leave immediately. Before leaving, a little girl named Rahne comes to Moira followed by Craig who asserts his authority on her. Subsequently Moira and Rahne arrive at Salem Center, New York, greeted by Hank McCoy/Beast who confirmed that he was the one who sent the telegram to her.

Moira finally meets Xavier who expressed surprise to see her. As it turned out, Xavier had isolated himself in a room using Cerebro. After separating from Xavier, Beast explains to Moira what happened previously to Cyclops, Jean Grey, Havoc, Polaris and Ice Man on a far away island (read Giant-size X-Men #1). Cyclops was fortunate enough to survive and return to Xavier who was compelled to use Cerebro to trace mutants around the world (note: the 2nd X-Men team).

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When trouble hits the world…

This leads to events told in Giant-size X-Men #1 but something drastic happened…

Quality

Storytelling is easily the strongest and most defining element of this comic book, especially if you are fortunate enough to read what happened in Giant-size X-Men #1 from 1975. The alternate plot by Roy Thomas is pretty intriguing and highly dramatic, and yet it still manages to add some spectacle to maintain balance.

What If #9 strongly delivered on what it promised what would have happened had the 2nd X-Men team died on their first mission complete with the narrative shifting dramatically through the eyes of Moira McTaggert, Xavier and Beast.

In terms of characterization, I really enjoyed the dramatization of the close friendship between Xavier and McTaggert. Having read lots of X-Men comic books through the decades, I should say that McTaggert was often limited to supporting roles or guest appearances. As seen in this comic book, she and Xavier made a solid pair of mentors. Lastly, the portrayal of Xavier being somewhat broken and regretful is wonderfully executed. Adding to that, the portrayal of McTaggert as a strong provider of direction and support for a fragile Xavier is memorable.

When it comes to the visuals, Rich Buckler scored nicely. The characters are all recognizable (with Beast looking a bit more visceral than how he actually appeared in the 1970s to 1980s) and their facial expressions were nice to see. Buckler also proved to be good with visualizing the action and the suspenseful parts.

Conclusion

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Very nice artistic presentation by Rich Buckler. Readers of 1975’s Giant-size X-Men #1 will be able to relate with this.

Overall, What If #9 is a great comic book to read. It is the closest thing you can get when it comes to seeing Marvel’s mutants led by Xavier with McTaggert working behind the scenes together. Roy Thomas and Rich Buckler really scored a homerun with this non-canon X-Men story!

For the comic collectors reading this, based on the rates at MileHighComics.com as of this writing, a near-mint copy of this comic book’s regular version is $24 while the near-mint copy of the newsstand edition is priced at $51.

What If #9 (1990) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #25

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1990s, comic books with gimmick covers and higher cover prices were abundant and also were easy targets for collectors. In the case of Marvel Comics, the concept of the “anniversary issue” was important because it gave them a chance to sell comics at a higher price.

To put things in perspective, many times back then Marvel would produce comic books with slightly more pages and a gimmick cover in celebration of a so-called anniversary such as the comic book series reaching its 25th or 50th or 75th or 100th issue and so on. Other anniversary celebrations include a character specific anniversary such as Spider-Man’s 30th anniversary celebrated with the comic book Amazing Spider-Man #365 which had a lot of pages and a hologram cover.

Of course, such anniversary celebrations were implemented on the Marvel 2099 line of comic books. Check out my review of Spider-Man 2099 #25.

Right here we will take a look at the first-ever anniversary celebration issue of the X-Men of the far future with X-Men 2099 #25 written by John Francis Moore and drawn by Ron Lim. This comic book was released in 1995 and Marvel already published multiple series of other franchises of their 2099 line. Prior to X-Men 2099 #25, the team saw its members separated from each other and went through lots of misadventures and unfortunate events before finally getting back together.

Cover
The full cover drawn by Ron Lim.

Early story

X-Men 2099 #25 begins with a research of Xi’an and his band of mutants being presented by the Minister of Humanity (Morphine Somers) to the President in their airship flying above California.

“I see in this current generation of X-Men an untapped potential,” said the President. “Now, tell me you have finally relocated them.”

The story then shifts to the slaughterhouse of the Theater of Pain wherein a restrained Shakti/Cerebra is standing helpless next to Brimstone Love and a masked Xi’an who are about to execute a sinister plan. Shakti speaks out against them and tells Brimstone that they are parasites preying on the pain and vulnerability of innocent people. Brimstone insists that the weak and helpless provide sport for the rich and powerful, and that his group was founded for the select powerful few who crave for and pay a lot for performances. Xi’an, who had a sinister past before getting reformed to revive the X-Men (before reverting back to evil due to Zhao’s invasion of his mind), only emphasized the theater’s importance.

Defiant, Shakti tries to reach deep into Xi’an and turn him around.

Elsewhere, the former Theater of Pain member Luna (who by this time got close with Tim/Skullfire) is chained and is confronted by her sisters in the theater. Skullfire meanwhile is in the waste disposal center where he meets someone who betrayed their team. They both thought about setting aside their differences to do something before time runs out…

Quality

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X-Men 2099’s Krystalin, Meanstreak and Bloodhawk get into the action.

In terms of visuals, I can say that Ron Lim’s art is pretty good and, most likely in tandem with the writer, took careful steps to control the pace enough to keep readers entertained without ever making things look disorienting. When there is action, the pace moves fast and the impact of the action done is always visible. As seen throughout the X-Men 2099 series, the look of the southwestern region of America is always striking and I like the fact that the wilderness setting comes with lesser presence of futuristic technology (compare this to what was seen in 2099’s New York) which gives this comic book a more laid-back concept.

When it comes to the storytelling, character development is nicely emphasized in this comic book. If you read enough of the early comic books (let’s say the first ten issues) and paid close attention to the futuristic X-Men, you will be able to relate with their struggles which add a lot of depth to the usual good-versus-evil storytelling here. Without spoiling the story, I should say that this comic book concluded with a believable new direction emphasized which in turn made me want to look to the next issue. It’s that strong of an ending!

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It sure is intriguing to see Shakti, one of the most prominent X-Men 2099 members, really suffer along with others.

I also liked the way this comic book emphasized the connections between the Theater of Pain with the Chosen (another group of villains) and most notably with Zhao (a previous leader of the X-Men before Xi’an’s time).

As for in-universe crossing-over, this comic book nicely ties up with Doom 2099 which, at the time of publishing, was under the creative direction of Warren Ellis who is now one of the best comic book writers.

If there is anything I have an issue with, it’s the cover art. It has a few characters who appeared on the cover, most notably Desdemona, and yet were absent in this comic book’s story. They ended up looking like cover art filler. Not a problem but distracting and meaningless.

Conclusion

Let me make it clear here…I really like this comic book. It definitely has the best and most engaging story of the X-Men of 2099 ever and that’s because this particular monthly series had an extensive build-up on all the characters since issue #1 and issue #25 executed a great payoff.

In retrospect, the X-Men drastically changed since the start of issue #4 and this includes members who went far away or decided to exclude themselves. X-Men 2099 #25 tied up most the loose threads not only by having the team members back together but also emphasized how much they developed over the past few years (in real life, that is). This is also the kind of comic book that will make you want to revisit the very start of its series and rediscover the characters.

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Luna in chains.

If you are seriously collecting comic books, be aware that based on the listings of MileHighComics.com as of this writing, as a near-mint copy of the comic book’s regular edition is $4 while a near-mint-copy of the deluxe edition (with gimmick cover) is at $6. X-Men 2099 #25’s newsstand edition is worth $8 for a near-mint copy.

Overall, X-Men 2099 #25 is highly recommended. The creators outdid themselves and made the best story of titled characters. Truly, this comic book is where the mutants of 2099 really got defined in their respectful place within the Marvel Comics universe of the 1990s.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

 

 

 

A Look Back at Action Comics #544

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love it when comic book creators really pushed their creativity and bold concepts to make an anniversary celebration comic book fun, engaging and memorable. As seen in the history of American superhero comics, such great comic books become essential when their concept sets a new standard of quality or when it sets its series (and its featured superhero) to a new and well accepted direction (which then opens up many opportunities to keep the series and the superhero fresh creatively).

Such greatness was achieved by DC Comics and its creators with Action Comics #544 published in 1983.

AC544cover
The cover.

As seen in the cover above done by artists Gil Kane and Dick Giordano, Superman in the background could do nothing but be surprised to see his two foes Lex Luthor and Braniac presented in doubles reflecting a change of design – Luthor getting his now iconic powered suit of armor and Brainiac having a more robotic design.

So you must be wondering…how is the quality of the story and art of this particular comic book that celebration Superman’s 45th anniversary?

We can now start with my retro comic book review of Action Comics #544.

Early Stories

This special-sized comic book features not one but two separate Superman stories titled “Luthor Unleashed!” (written by Cary Bates and drawn by Curt Swan) and “Rebirth” (by Marv Wolfman and Gil Kane).

“Luthor Unleashed!” begins with Luthor already down on the ground hurting from the crash of his aircraft and with Superman present. Even though Luthor’s already helpless, Superman flies away to an unknow destination confident that the super villain will still be there once he returns. However, Luthor got assisted by a robot of his who took him to a secret lair and rode a spacecraft going into deep space. Luthor arrives on the planet called Lexor.

“Rebirth” begins with Superman saving a lady and dog from getting hit by a car on the city street. Afterwards, he flies into space and arrives at a computerized planet that Brainiac created. Just nearby, the star of Epsilon 4 is about to go supernova which prompts him to do something so that many lives will be saved.

Quality

Visually, the art of both stories, respectively done by Curt Swan (arguably the most memorable artist to draw Superman during the pre-Crisis age) and Gil Kane is still good to look at. Both artists knew how to frame the action in interesting ways, put enough details on the people and environment surrounding Superman or Luthor or Brainiac.

When it comes to the storytelling and characterization, not only were both stories really well written, they succeeded in humanizing Luthor and Brainiac. In “Luthor Unleashed!”, the portrayal of Lex Luthor as a family man (he has a wife and a child) as well as a highly revered leader among the citizens of Lexor was excellently done. By just reading that story, it really looked like Luthor could have been a great contributor for the good of the DC Multiverse had he not been a super villain. What writer Cary Bates made clear was that Luthor’s hatred for Supermen was deeply embedded within him.

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Lex Luthor the husband and father.

The story of Brainiac meanwhile was very engaging. Marv Wolfman really went all-out on portraying the death and rebirth of Brainiac who got reshaped in the form of a futuristic robot armed with his own octopus-like spaceship. What is great about this cybernetic form of Brainiac was that he not only looked more sinister but also proved to be a more dangerous super villain than before. Also, Superman’s first encounter with Brainiac in his new form is very memorable.

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A great debut for Brainiac in his new form.

Conclusion

While Action Comics #544 is a celebration of Superman’s 45th anniversary, it is truly a showcase of the two classic super villains who not only got new looks but also went on to become more challenging to Superman on a new and higher level. Before he got his iconic powered suit of armor (designed by the great George Perez), Luthor was not much of a physical challenge to Superman. Before he got his robotic body, Brainiac was not as deadly and had much less resources to be cause chaos to Superman and others. To say the least, this comic book is a true classic of superhero literature!

If you are a collector, be aware that as of this writing, a near-mint copy of the newsstand edition of Action Comics #544 is now worth $77 while its other edition’s near-mint copy is worth $39 at MileHighComics.com.

Overall, Action Comics #544 is highly recommended. This great comic book also has another thing of value: great inspiration and references that Warner Bros. should use when making a new Superman movie with Luthor and Brainiac as the super villains.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the console’s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

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The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the game’s imposed time period ranking #1. Adding zest to the game’s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the player’s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

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The airport slots, local businesses, economic and tourism details per city displayed.
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Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the game’s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

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This is part of micro-managing your business in the game.
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After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your company’s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

Screenshot_20200214-195732_YouTube.jpg
Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendo’s Virtual Console. There’s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with today’s consumers in mind.

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You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at Spider-Man 2099 #35 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When Marvel Comics first launched the 2099 imprint of comic books showcasing many futuristic versions of their present-day characters – like Spider-Man, Ravage and Dr. Doom – it was inevitable that the same treatment will be applied to their popular supervillains.

In 1993, the 2099 version of Vulture was introduced and he sure proved to be one tough opponent for Spider-Man 2099. Even back then, there already was clamor for a futuristic version of Venom which at the time was riding high with readers being the featured anti-hero in several limited series (starting with Lethal Protector) of comic books.

Then in 1995, after doing a creative teaser in issue #34, Marvel formally introduced Venom 2099 by releasing Spider-Man 2099 #35. This is my review of the comic book written by Peter David and drawn by Andrew Wildman (X-Men Adventures).

Cover
The cover drawn by Rick Leonardi.

Early story

Picking up from the events of issue #34, the story begins in Washington, DC with Dana freeing herself only to find out that Alchemax’s CEO Tyler Stone was down suffering from a gun shot and losing blood. Minutes later, emergency personnel take Stone’s body for immediate treatment.

Meanwhile, Spider-Man 2099 (Miguel O’Hara) encounters the SHIELD flyboys in New York. After almost getting into trouble together, Spidey gets informed that US President Doom 2099 ordered them to leave him alone for a period of seventy-two hours while he considers a cabinet offer. Back in Washington, Dana gets interrogated by one of the authorities. President Doom enters the scene telling Dana that she will join Tyler Stone immediately in the medical center.

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Andrew Wildman’s take on Spider-Man 2099 and the future was really nice to look at.

In New York, two guys sitting on the sidewalk witness a moving black liquid coming out of the sewer. The thing turns out to be a living symbiote (or alien costume) forming into a human-like shape – Venom 2099!

Quality

As with other comic books of this particular series, the writing by Peter David is pretty deep and engaging. The usual balance between dramatization, character development, plotting and spectacle is here once again but with a slight touch of horror in relation to the introduction of Venom of 2099. Speaking of dramatization, the portrayal of Venom 2099 as a vicious villain is similar to the 20th century Venom (Eddie Brock) but with a very powerful obsession to kill Miguel O’Hara and Tyler Stone.

Here’s an excerpt from the dialogue of Venom of 2099: Miguel O’Hara…and Tyler Stone…together again. We…I get to kill you…at the same time…how awfully…awfully…considerate. To show my appreciation…I’ll kill you slowly.

What makes this comic book unique is the artwork by Andrew Wildman who temporarily replaced regular illustrator Rick Leonardi. For comparison, I find Wildman’s art style a welcome thing in this comic book mainly because he draws with a lot more detail per panel and per page than Leonardi ever could. Instead of seeing the usual sketch-like art style of Leonardi, Wildman’s style is livelier and more expressive to look at. I also enjoyed Wildman’s visual take on Spider-Man 2099/Miguel O’Hara, Lyla, Tyle Stone, and the other established characters. Their facial expressions are also livelier to see.

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Venom 2099 appears! Take note of the “liquid” at the edges of the page.

More on visuals, Wildman’s take on Venom 2099 is unforgettable. Like 20th century Venom, he has a dark suit, elongated jaw with rows of sharp teeth and an elongated tongue but with green acid dripping all the time. There are also those tentacles-like things that stretch from his body until the arms. Also his white-colored mask with large eyes make him look horrific.

Conclusion

Despite being shorter than the usual 22-pages, Spider-Man 2099 #35 is still a very engaging and fun old comic book to read. Its purpose was to build-up anticipation leading to the introduction of Venom 2099 was achieved nicely and the respective qualities of the writing and visuals are very good even by today’s standards. More on the presentation of Venom of 2099, it seems like Peter David took inspiration from movie director James Cameron on building-up tension and suspense before showing the villain. That’s a move I enjoyed in this comic book.

Overall, Spider-Man 2099 #35 is highly recommended. If you plan to acquire an existing and legitimate hard copy, be aware that the near-mint copy of it is over $100 for the newsstand version while the Rich Leonardi-drawn “Venom 2099 AD” cover version is priced at over $80 at MileHighComics.com as of this writing.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com