The Karate Kid Collection 4K Blu-ray set comes with six discs as each movie has a 4K Blu-ray disc and a Blu-ray disc (for 1080p viewing). As seen above, the box really has nicely made artwork showing the trilogy characters and the 1980s vibe. Unsurprisingly, Ralph Macchio and the late Pat Morita are featured on the front as the iconic duo of Daniel and Mr. Miyagi.
Posted below are key details of The Karate Kid Collection 4K Blu-ray from its Blu-ray.com page.
As stated in the Blu-ray.com announcement, the first two Karate Kid movies were previously restored in 4K from the original camera negative while the third movie comes with a new 4K restoration from the original camera negative. As of this writing, however, there is no clear indication if each movie will have native 4K visuals.
The first movie is a true classic in my honest view. As it was directed by the same man responsible for the first Rocky movie, The Karate Kid shares certain elements with it but still it went on to establish its own legacy adding variety to the teen culture movies released by Hollywood in the 1980s and helped made martial arts become a cultural phenomenon again in that same decade. As the 1984 movie proved to be successfully critically, commercially and culturally, it went on to spawn sequels in 1986 (story set mostly in Japan) and 1989 (set again in California and an attempt to make the trilogy go full circle creatiely). Beyond the film format, an animated series was made as well as a computer game and a video game. Come December 7, The Karate Kid Collection 4K Blu-ray will resonate with Blu-ray collectors who grew up with The Karate Kid movies.
In ending this piece, posted below are Karate Kid-related videos for your enjoyment.
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The Initiative and Crystal Dynamics are co-producing Perfect Dark.
To put things in perspective, posted below is the excerpt from PureXbox.com’s article. Some parts in boldface…
Here’s some breaking news – The Initiative has announced it will be partnering with Crystal Dynamics to help it bring the new Perfect Dark game to the next generation.
Crystal Dynamics is best known for series such as Tomb Raider and was also behind the Square Enix project Marvel’s Avengers. In a follow-up tweet, The Initiative noted how the game was still “early in development”.
Although Crystal Dynamics has a lot of history with third-person action titles, it’s worth noting how this new entry in the Perfect Dark series is still being referred to as a “first-person” spy thriller.
Eurogamer has also pointed out how The Initiative was originally founded by the former Crystal Dynamics boss Darrel Gallagher, and how Tomb Raider reboot director Daniel Neuburger is also part of the Perfect Dark team.
Posted below are the tweets from The Initiative and Crystal Dynamics…
Read closely.
Furthermore, Xbox chief Phil Spencer stated on Twitter: Great to see continued momentum and progress on PD. Thrilled to have Crystal Dynamics partnering with The Initiative.
While it is indeed surprising that another game developer, not owned by Team Xbox, would come in to assist in the production of the upcoming Perfect Dark, it still makes sense not just because The Initiative’s Gallagher and Neuberger used to work for Crystal Dynamics, but also because the ambitious Xbox game studio (formed in 2018) was meant to be small and agile (additional reference here) and be able to work with partners on the production side of things of projects. The Initiative clearly does not have the workforce of 100 to 200 people it needs to make Perfect Dark and that is exactly where the Square Enix-controlled game developer comes in.
Remember Lost Odyssey, the very memorable Japanese role-playing game (JRPG) exclusive on Xbox 360? A lot of gamers remember Mistwalker as the developer of that game in relation to Hironobu Sakaguchi’s (AKA Final Fantasy creator) involvement and studio leadership, and yet the other team involved – Feelplus – is often overlooked. The other Xbox 360-exclusive JRPG Blue Dragon had Mistwalker and Artoon as co-developers. Artoon did much of the software development work.
Going back to Perfect Dark, I speculate that The Initiative will be more focused on the game’s overall design, the planned gaming concept and supervision with Crystal Dynamics doing the software development and other technical aspects of production. The most recent Crystal Dynamics-developed games I played were the first two games of the Tomb Raider reboot trilogy…the 2013 game on Xbox 360 and the first sequel on Xbox One. I also played Shadow of the Tomb Raider on Xbox One but that game was mainly developed by Eidos-Montréal. I should state that I had the most fun playing the Tomb Raider games made by Crystal Dynamics even though Shadow of the Tomb Raider had new gameplay features.
While Marvel’s Avengers clearly received a mixed reception from video game review writers and even cost Square Enix a bundle of money, there is still no reason to worry about Crystal Dynamics negatively affecting the development of Perfect Dark. On the contrary, Team Xbox granted its game studios a lot of creative freedom along with continuous funding which I believe will benefit both Crystal Dynamics and The Initiative on making the Xbox-exclusive reboot. The internal attitudes and atmosphere of producing Perfect Dark will be totally different from that of Marvel’s Avengers. I would not be surprised to see Crystal Dynamics learn from their shortcomings during the making of the superhero video game with Square Enix. It should be noted that Gallagher’s history of work and management with Crystal Dynamics will ensure a bond of trust between the Tomb Raider developer and The Initiative. Trust between the collaborators is essential to ensure production will progress and be completed on time. The speculation that Perfect Dark’s production is in trouble (leading to Crystal Dynamics’ involvement) is just nonsense!
With The Initiative and Crystal Dynamics now co-producing the return of Joanna Dark, we can only wait until the next big update of the game gets released. Perhaps at E3 of 2022?
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
+++++
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In case you are wondering, Chorus is a science fiction 3D space shooter developed by Deep Silver FISHLABS and published by Deep Silver. You get to play as the female pilot named Nara and you must guide her on a quest to destroy the dark cult that made her. You will get to fly an AI-controlled spaceship called Forsaken and together you will not only travel through the depths of space and engage in battle, but also explore lots of places that will test your abilities to fly and figure which paths to take.
To put things in perspective, posted below is the excerpt from the game’s official announcement published on Xbox.com written by Deep Silver’s Global Community Manager David Robson. Some parts in boldface…
This flight into an asteroid field looks really intriguing and suspenseful.
Chorus is an exciting sci-fi adventure where you play as Nara, an ace pilot with a haunted past, alongside her sentient starfighter, Forsaken, as you unravel their mysterious backstory and join their fight for redemption.
A cinematic single-player experience, Chorus empowers you with devastating weapons and mind-bending abilities, known as the Rites of Power, to fight to free the galaxy from the oppressive cult, the Circle.
Huge structures like that are just waiting to be explored.
Nara’s journey spans across the galaxy and beyond the boundaries of reality in a dark new universe teeming with mystery and rife with conflict. Explore epic locations, such as sprawling space stations and strange plains of existence beyond our own, and experience thrilling zero-g dogfights; the fast-paced spectacular action evolves the spirit of classic space shooters.
The game is also fully engineered to take advantage of Xbox Series X|S hardware, you can enjoy glorious sci-fi visuals, 4K resolution at 60fps, advanced enemy ship destruction, higher quality volumetrics, and richer environmental effects.
Nothing like communicating with someone while enjoying a magnificent view of space.
Based on the 2020 unveiling video and the most recent video, Chorus sure looks flashy and it is easily the most eye-catching 3D polygonal space shooter of this new console generation. Games of this kind are not too many and if the game turns out to be very good, it could win the approval of game critics and the gamers themselves. I personally am interested with Chorus but also cautious. While its art direction and use of 3D polygons and effects look great, I am concerned that the gameplay might lack variety and end up being repetitive. Will there be many interesting objectives to accomplish within the game apart from the typical fly-search-attack approach seen in many other shooter-type games? Will the story cutscenes be compelling for gamers when it comes to following the story? Will the in-flight communication with other characters be varied and interesting? Will there be a lot of customization options for your spaceship? Will there be options for players to make decisions that would affect the story? We can only find out this December.
Players will be offered options to customize their spaceship.
To its credit, Chorus has a story concept that looks promising on face value and if the game developers could strike a fine balance between storytelling and gameplay to ensure bouts of fun for gamers complete with a good amount of variety, then the game might just be a hit waiting to be realized. As stated in the official announcement above, this game has been made to take advantage of the advanced technologies of the Xbox Series consoles ensuring that gamers will have a truly great looking game on both 1080p and 4K. The version on Xbox Series X is, unsurprisingly, the 4K60 (4K resolution with 60 frames-per-second frame rate) experience gamers will find. Anyone looking forward to Chorus should mark their calendars for December 3, 2021!
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Welcome back, fellow geeks, movie buffs and fellow Blu-ray/4K Blu-ray collectors!
If you are nostalgic about 1980s Hollywood or you if you are discovering more of the said era for your Blu-ray collection, then you might be interested in the 1982 comedy Night Shift which is coming out on October 5, 2021 on Blu-ray format via the Warner Archive line of Warner Bros. Night Shift Blu-ray can be ordered right now online.
The cover.
What exactly is Night Shift? For one thing, it was one of the older films directed by Ron Howard (the same guy behind Solo: A Star Wars Story) and starred the famous Henry Winkler (Happy Days) and a very young Michael Keaton (Batman in 1989). Posted below is its synopsis according to Blu-ray.com…
Chuck (Henry Winkler) has given up life as a stockbroker because it was too stressful. Now, he works an easy gig as a night shift attendant at a New York City morgue. His co-worker, Bill Blazejowski (Michael Keaton), on the other hand, is always looking to make a quick buck. When Bill finds out that Chuck’s prostitute neighbor, Belinda (Shelley Long), needs a place to do her work, he convinces Chuck to turn the morgue into a brothel where they can work as her pimps.
Posted below are key details of Night Shift Blu-ray from its Blu-ray.com page.
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Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, fans of the 2099 universe of Marvel Comics, 1990s culture enthusiasts and comic book collectors! Today we revisit the X-Men 2099 comic book series by focusing on the seventh issue. If there is anything that makes the series of Marvel’s futuristic mutants distinct from other Marvel 2099 monthly series, it is the fact that it shows more of wasteland of America which easily reminds me of the Mad Max movies.
With those details laid down, here is a look back at X-Men 2099 #7, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.
The cover.
Early story
The story begins in the middle of an abandoned town with the X-Men in battle with the Freakshow. Xi’an fights their leader Breakdown while his teammates struggle with the other members of the Freakshow. Already infected by one of the Freakshow members, Eddie is suffering severe pain even in his metallic form.
The fight suddenly ends when an old lady fires a blast with her rifle. It turns out she is Breakdown’s superior and she is precisely whom the X-Men have been searching for…
Quality
In the heat of battle.
As one of the early stories showing the X-Men of 2099 exploring the American wasteland, this is a well-written piece of work by John Francis Moore which is expected. While it has the usual superhero elements of spectacle and special moves, discovery and exposition are easily the most obvious elements of the story. What I like most about this comic book is that it reveals more of the history about the mutants’ struggle to survive not only with the harshness of the wilderness but also with dealing with rejection from the people who are not mutants (which symbolizes prejudice). This also reveals that the mutants are still searching for a fabled place called Avalon which could be a better destination for all mutants to live in.
As the narrative about the past gets emphasized, the creative team added some elements of emotion and concern on the X-Men visually. This makes a lot of sense since the mutants are clearly searching for purpose and trying to make the most out of their current situation in the hope of having a brighter future. This is similar to the original X-Men and yet X-Men 2099 has its distinct style and concept about mutant survival.
Conclusion
At an abandoned old town that has government secret facilities.
X-Men 2099 #7 (1994) is indeed a good comic book to read. As the X-Men of the far future encounter more people in the wasteland, the discoveries they get impacts them and their efforts to survive. As discovery and exposition are strong elements in the story, the comic book is definitely not your typical good-versus-evil superhero story. The strong writing by John Francis Moore and his approach on expanding the world of 2099 America to the readers really made this comic book a solid read.
If you are seriously planning to buy an existing hard copy of X-Men 2099 #7 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, comic collectors, 1990s culture enthusiasts and fans of Marvel Comics! After a very fine start, things really went downhill with the story and presentation in Dazzler #2. That comic book had Dazzler (then a hot new property for Marvel Comics) completely overshadowed by the big mix of established Marvel superheroes fighting opposition elements. To say the least, Dazzler #2 was a major letdown, a very big disappointment and anyone who loves Dazzler should avoided it.
Will we see Dazzler presented much better in the next issue? We can find out in this look back at Dazzler #3, released in 1981 by Marvel Comics with a story written by Tom DeFalco and drawn by John Romita, Jr., and A. Kupperberg.
The cover.
Early story
The story begins with Dazzler (not wearing her face paint) participating scientific test conducted by Fantastic Four leader Reed Richards/Mr. Fantastic at his team’s headquarters in New York. Dazzler has been converting every nearby sound into radiance and she’s beginning to sense her limitations. The test was done to determine Alison Blaire’s mutant capabilities. Also present were Johnny Storm, Ben Grimm and Sue Richards. Johnny reads a newspaper report about the United Nations’ plan to display the crown jewels that once belonged to their deadliest enemy Dr. Doom.
Afterwards, Dazzler meets her boss at his office and learns that she will be one of the openers at the benefit concert of UNICEF which is supposed to help her with her music career. The next morning, she decides to visit her old home where her father lives in. Over at the Bavarian Alps, Dr. Doom gets informed that among the jewels set to be displayed at the Unite Nations is the Merline stone. This compels him to make a move…
Quality
Dazzler versus Dr. Doom!
When compared to the disaster of issue #2, this comic book’s story is indeed an improvement as it has the expected superhero storytelling formula intact. The good news here is that the character development on Dazzler has returned and there is once again the strong emphasis on her relevance with the people of New York with regards to her being both a superhero and a musician.
The story moved at a moderate pace and it is clear that the creative team took the necessary steps to gradually build up the plot leading to the inevitable encounter between Dazzler and the Fantastic Four’s most definitive enemy (and Marvel Comics’ iconic villain). Take note, however, that the Dazzler-Dr. Doom conflict here is only the beginning.
As this story is more focused on Dazzler, you will get to see an early look at her tainted relationship with her father who desired her to become a lawyer like him, plus there is some focus on the behind-the-scenes development in one of the big events involving her. When it comes to spectacle, there is a right amount of it here which makes this comic book more fun to read than the previous issue.
Conclusion
A look at the business side of the music industry that Alison Blaire/Dazzler is involved with.
Dazzler #3 (1981) is indeed fun to read and the creators succeeded in developing Alison Blaire more while delivering the good stuff. While the match-up between her and Dr. Doom looks awkward from the surface, the strong writing justified it and all along Dazzler never looked like she was out of place being with Marvel’s iconic supervillain.
If you are seriously planning to buy an existing hard copy of Dazzler #3 (1981), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $60.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Welcome back, fellow geeks, film enthusiasts and Blu-ray/4K Blu-ray collectors!
All those who love the 2001 computer-generated movie Final Fantasy: The Spirits Within should be aware, and excited, that it will be released in a 4K Blu-ray combo on November 16, 2021. 4K Blu-ray collectors who have not seen the said movie will have their chances to add it to their collection and the good news is that it can be ordered online right now!
The 4K Blu-ray combo cover.
Posted below are key details of Final Fantasy: The Spirits Within 4K Blu-ray combo from its Blu-ray.com page. Take note that as of this writing, it is not yet clear if the visuals will be native 4K or upscaled 4K.
Video
Codec: HEVC / H.265
Resolution: 4K (2160p)
HDR: HDR10
Original aspect ratio: 1.85:1
Audio
TBA
Subtitles
None
Discs
4K Ultra HD
Blu-ray Disc
Two-disc set (2 BD)
Digital
Digital 4K
Digital copy included
Playback
4K Blu-ray: Region free
2K Blu-ray: Region A
Posted below are the special features and technical specs of Final Fantasy: The Spirits Within 4K Blu-ray…
HDR PRESENTATION OF THE FILM
BRAND NEW DOLBY ATMOS TRACK + original theatrical 5.1 audio
Original Special Features:
Two Feature-Length Commentaries
Interactive Documentary: The Making of Final Fantasy
Original Opening
Aki’s Dream Reconstruction
On the Set with Aki
Character Profiles
Vehicle Scale Comparisons
Compositing Builds
Joke Outtakes
The Gray Project
Theatrical Trailers
I first saw Final Fantasy: The Spirits Within on a Friday night at the local theater in July twenty-o-one. While social media was not yet common back in those days, the movie still was hyped a lot through the Internet and traditional media.
As for the theatrical experience, I found the movie to be not so engaging mainly due to the story’s pacing (note: it was directed by Final Fantasy series creator Hironobu Sakaguchi and Motonori Sakakibara), the sentimental stuff within the script, the not-so-interesting characters and the lack of true connection between the vocal performances and the motion-captured moves of the digital characters. Being one of the first major movies to be fully made with computer-generated images (CGI) complete with digital human characters and the approach to achieving photo-realism, Final Fantasy: The Spirits Within was indeed a flashy and fancy looking picture but it really did not have much to appeal to me with regards to my interest in cinema and even with Final Fantasy games. The movie ended up being hollow for me personally.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Welcome back, fellow geeks, film enthusiasts and Blu-ray/4K Blu-ray collectors!
If you are based in England and you love the works of Arnold Schwarzenegger and James Cameron, as well as the bastardized Terminator film franchise, then you might be interested in the just announced new 4K Blu-ray of Terminator 2: Judgment Day coming from StudioCanal which you can order online right now for £60.00. It is set for a December 6, 2021 release as of this writing.
Coming out this December.
To be more specific, this newest 4K Blu-ray of the 1991 blockbuster film is a commemorative edition highlighting its 30th anniversary.
Posted below are key details of Terminator 2: Judgment Day 4K Blu-ray combo from its Blu-ray.com page.
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: HDR10
Aspect ratio: 2.35:1
Original aspect ratio: 2.39:1
Audio
English: DTS-HD Master Audio 5.1
English: Dolby Digital 2.0
Subtitles
English SDH
Discs
4K Ultra HD
Blu-ray 3D
Blu-ray Disc
Five-disc set (1 BD-66, 2 BD-50, 2 LPs)
Packaging
Slipbox
DigiPack, Inner print
Playback
4K Blu-ray: Region free
2K Blu-ray: Region B
And here are details of the special features and technical specs from the Blu-ray.com announcement…
PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM
T2: Reprogramming The Terminator documentary (including exclusive interviews with James Cameron, Arnold Schwarzenegger, Edward Furlong and many more) – 55 mins
2 Feature Commentaries; 23 Members of Cast & Crew (1993)/Director James & Co-Author William Wisher
The Making of T2 (1993)
Seamless Branching Of The Theatrical Version (137 mins approx.)
Special Edition Version (154 mins approx.)
Extended Special Edition Version (156 mins approx.)
2 Deleted Scenes With Audio Commentary
Trailers – T2:3D (2017)
T2 Theatrical Trailer ‘This Time There Are Two’/’Same Make New Mission’/’Building The Perfect Arnold
Optional English SDH subtitles for the main feature
Extra stuff and fine packaging aside, the above-mentioned “PREVIOUSLY COMPLETED 4K RESTORATION OF THE FILM” confirms that the new 4K Blu-ray will not have a brand new remaster which alone concerns me as a collector and fan of the movie. I’ve read Blu-ray.com’s review of the previous 4K Blu-ray of Terminator 2 (the product released by Lionsgate Films) which rated its 4K video quality with a score of 2.5 out of 5 while the 2K video quality was rated 3/5. In that same review, it was mentioned that there was a near absence of film grain and an altered color palette resulting “a kind of greenish-teal tone to several scenes that never had them before.”
Personally I’m not too confident about this upcoming release from StudioCanal. The picture quality for 2K and 4K viewing should be nothing less than excellent. As for you movie fans and Blu-ray collectors reading this, you will have to do your analysis before making the crucial decision to buy this 4K Blu-ray of Terminator 2.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from playing Flashback: The Quest for Identity and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
We live in an age in which software exclusivity defines not only the relevance of game consoles but also nature of the entire video game industry right down to the many varied communities of very avid fans (and fanboys).
While the Super Nintendo Entertainment System (SNES or Super NES) and Sega Genesis each had their own exclusive games back in the 1990s, there was one particular game that was made for and released on not just one, not two but rather on more than fifteen different platforms – both consoles and computers – starting with Amiga way back in 1992. That game is none other than Flashback: The Quest for Identity which I first played on our Super NES back in 1994.
The cover of the game box.
For the newcomers reading this, Flashback was a 2D side-scrolling adventure game in the form of a cinematic platformer (note: similar to Prince of Persia and Out of This World) with a strong flavor of science fiction. It was cinematic in the sense that all the in-game animation were rotoscoped resulting unique smoothness combined with hand-drawn backgrounds and the computer-generated cutscenes were used in key parts of the game as the story progressed. Flashback on SNES in America even came with a Marvel Comics-published Flashback comic book and on the rear of the SNES game box were the words “The first CD-ROM game in a cartridge!”
A Flashback remake was released in 2013, followed by a port of the original game released on Sega Dreamcast in 2017, and a remastered version got released for varied platforms in 2018.
I got to play that game at a time when I have not even started playing Final Fantasy II (AKA Final Fantasy IV), Final Fantasy III (AKA Final Fantasy VI) and other great role-playing games (RPGs) of the Super NES. I also remember that Flashback was a nice change of pace for me after playing Super Star Wars: The Empire Strikes Back.
With those details laid down, here is a look back at Flashback: The Quest for Identity, released on Super NES in 1993 by U.S. Gold and developed by Delphine Software International.
The start and options screen.
Early story
The story begins with Conrad running away from two armed persons chasing him. He flies away riding a solo vehicle but those chasing him (riding a huge vehicle) managed to get close and blast his vehicle causing to crash into the forest.
Sometime later, he wakes up and accidentally pushes a mechanical cube to fall down. He climbs down to reach it and activates it. The cube displays a holographic video of himself telling him that he recorded it without remembering it. As Conrad watches, he learns that he must contact a friend named Ian who can explain important things to him.
After viewing the message, Conrad sets off to find his way out of the jungle and somehow get to Ian in New Washington…
Game design and quality
You have to pay close attention to what’s going on, what items do you have and what the in-game prompts tell you.
This game is not your typical fast-paced, action-oriented 2D side-scrolling adventure in which you move from left to right to progress. As it is a cinematic platform game by design complete with very specific controls, players will have to be patient, adaptive and strategic in order to learn how exactly you can control your character, what moves will be executed (and when to execute). For one thing, the very fluid 24 frames-per-second animation on your character limits you in terms of control as timing is required.
To do things properly, you have to execute specific controls. To ascend on a lift, you press Up and the Y button. To do a small jump, have your character stand still and then press Up and Y button. To go down on level (on foot, no lift), stand by the edge of a level then press Down and Y button. To run and hang on to a higher floor automatically, have your character stand still, press Right and Y button, press Y button (once your character moves) and watch him pull it off. With controls like these, the usual 2D platforming approach is out of the question. In my experience, these controls are indeed challenging but never impossible to learn and eventually I got proficient with the controls as I played more.
The in-game animation for the characters are very good and there is also a sensation of weight with your character. Falling straight down from a very high place is a big no-no.
Apart from character controls, you don’t just move Conrad from one screen to the next…you also should do key objectives along the way apart from engaging in action scenes (read: shooting). That being said, you must watch out for icons that appear on screen when your character steps on a particular spot that requires interaction. For example, if you stop by a terminal, an icon will appear serving as a prompt to start the interaction. Another example is when your character steps on the same spot as an item located at which you can pick up once prompted.
More on the action on the screen, you will encounter armed enemies as well as high-tech machines (including floating drones). To overcome them, doing straightforward shooting is not recommended as you have to be strategic before firing a shot. You have to learn how each enemy or machine moves, how much physical space is available right there and how you can maximize your limited time and space to overcome them. In fact, you will also be compelled to take advantage of whatever seconds you have while the enemies’ animation (between moves) take place. There will also be times when you need to have your character armed with the gun before jumping to a lower level where an armed enemy is located and on the lookout. Coming down armed gives you an advantage to shoot first at the enemy who
Considering the 24 frames-per-second animation, you will have to time your moves carefully, especially during moments when you face an armed enemy.
Apart from shooting, you can also use grenades which requires opening your inventory to select a grenade and then do your timing and calculation of the distance in order to pull of a successful throw and explosion. You can also throw stones to distract enemies or to apply weight on key platforms in order to open mechanical doors.
With regards to the quality of gameplay, Flashback is enjoyable but only if you get over its rather high learning curve with regards to the controls which themselves serve as the game’s advantage and even as a disadvantage. In addition to being patient and strategic, you will really have to pace yourself, think more and get used to the rather slow pace of the game in relation to its cinematic platformer design. I should state that as you keep progressing, there will be places, or new obstacles or new enemies that will compel you to change your tactics in order to overcome them. Anyone who is used to playing 2D side-scrolling games the fast and easy way might find the high learning curve and pacing of Flashback a turnoff but if they are willing to learn, adjust and pace themselves, only then can this game’s gameplay be really enjoyed.
Cut scenes like this move at a sluggish pace which shows the limitations of the SNES and cartridge technology.
As for the visuals, the obvious highlight here is the 24 FPS animation which is the result of rotoscoping and careful visualizing (note: observe those alien humanoids who morph into moving blobs). The rotoscoped animation, however, would not have been that effective had the quality of the art used for the backgrounds been made of lower quality. I can say that the background artworks here look pretty good even by today’s standards. The standout among them were the background artworks of Morph’s home planet which really looked very alien and creepy at the same time. What hurts this particular version of Flashback is the lackluster (read: choppy) frame rate whenever the computer-generated cinematic cutscenes (obviously they were meant for more powerful PCs) play which, in my experience, took me out of the story. There were also bouts of slowdown during the gameplay, especially when you encounter enough enemies that were animated sophistically.
With regards to narrative, Conrad is literally your avatar to learn, discover and interact with the many elements of the universe he is part of. There is obvious influence that the game makers took from the movie Total Recall as they crafted Conrad to be someone who lost his memory, moves on to regain it and do a lot of things as he realizes his true purpose and what is really at stake. Unlike Total Recall’s protagonist, Conrad himself is not too interesting mainly due to the way the in-game story was structured. Just play as Conrad and do what needs to be done to complete the game.
When it comes to understanding the narrative, you will have to do lots of reading. You will spot and read the short description of the prompts that appear. You’ll also have to read the on-screen text whenever your character talks with someone during the levels of the game. And there are the captions shown during the slow animated cutscenes.
Conclusion
The background artworks during the late stage of the game are great and truly creative with science fiction in mind.
I can clearly say that Flashback: The Quest for Identity on Super NESis fun and engaging mainly to those who are willing to adjust themselves to it. If you don’t have patience, if you are not willing to think while playing, if you cannot pace yourself and if you are not willing to learn all the specific controls of the game, then you should not be playing Flashback. It is a cinematic platformer and that should tell you that you will need to adjust to enjoy it.
Overall, Flashback: The Quest for Identity on SNES is recommended.
+++++
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Posted below are key details of The Suicide Squad 4K Blu-ray combo from its Blu-ray.com page.
Video
Codec: HEVC / H.265
Resolution: Native 4K (2160p)
HDR: Dolby Vision, HDR10+
Aspect ratio: 1.85:1
Original aspect ratio: 1.90:1
Audio
English: Dolby Atmos
English: Dolby TrueHD 7.1
Subtitles
English SDH, French, Spanish
Discs
4K Ultra HD
Blu-ray Disc
Two-disc set (1 BD-100, 1 BD-50)
Digital
Digital 4K
Movies Anywhere
Packaging
Slipcover in original pressing
Playback
4K Blu-ray: Region free
2K Blu-ray: Region A
The back of The Suicide Squad 4K Blu-ray combo.
And here are details of the special features and technical specs…
DOLBY ATMOS AUDIO TRACK
Gag Reel
Gotta Love the Squad
The Way of The Gunn
It’s a Suicide Mission Scene Breakdown
My Guns Bigger Than Yours Scene Breakdown
Harley’s Great Escape Scene Breakdown
The Fall of Jotunheim Scene Breakdown
Starro: It’s a Freakin Kaiju!
Bringing King Shark To Life
War Movie Retro Trailer
Horror Movie Retro Trailer
Buddy-Cop Retro Trailer
Directors Commentary by Director/Writer James Gunn
Deleted & Extended Scenes
Optional English SDH, Latin Spanish, Parisian French, Castilian Spanish, Norwegian, Swedish, Teleugu, Hungarian, Tamil, Hindi, Italian, Greek, Romanian, Polish, Finnish, Danish, and Canadian French subtitles for the main feature
I personally am excited about The Suicide Squad 4K Blu-ray combo’s release. Where I am located at, local cinemas have remained closed since March 2020 and as I want the best possible home viewing experience, I deliberately avoided streaming. Definitely my money will NOT go to HBO Max nor HBO Go to watch The Suicide Squad (which has lots of scenes filmed with IMAX cameras and the IMAX footage is better viewed on Blu-ray and 4K Blu-ray disc than streaming).
As of this writing, The Suicide Squad is the most exciting 4K Blu-ray release for the month of October. As far as DC Comics movies on disc format goes this year, I’m more excited for the James Gunn-directed movie than the recently released Zack Snyder’s Justice League 4K Blu-ray.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com