Palworld, the wildly popular online open world game developed and published by Japan-based Pocket Pair, became a massive hit on Xbox Series X|S, Xbox One, Windows PC, Xbox Game Pass (XGP) and PC Game Pass attracting more than seven million players and establishing itself as the biggest 3rd party game launch in the history of Game Pass, according to the official announcement by Team Xbox.
For the newcomers reading this, watch the Xbox video of Palworld below…
To put things in perspective, posted below is the excerpt from the Xbox.com announcement. Some parts in boldface…
It’s no secret that Palworld has been sweeping the gaming world since its Early Access launch earlier this month – and we’re happy to announce that, in its first ten days as part of Xbox Game Preview, Xbox players have made it the biggest 3rd party Game Pass launch in history! You’ve also helped Palworld to become the most-played 3rd party day one launch on Xbox Cloud Gaming with Game Pass Ultimate.
Across console and Windows PC, Palworld has welcomed more than 7 million players, and has recently reached a peak of nearly 3 million daily active users on Xbox, making it the most-played game on our platforms at that time.
Speaking to Xbox Wire, CEO of developer Pocketpair, Takuro Mizobe, said: “The response from fans has been tremendous and it’s incredible to see the millions of players around the world enjoying Palworld. This is just the beginning for us and Palworld, and the feedback we’re gathering while in Game Preview will allow us to continue to improve the experience for Pal Tamers across all platforms.”
For those yet to become a Pal Tamer themselves, Palworld is an online open world game that sees players dropped into a mysterious land and given the ability to capture over 100 Pals, monsters with a range of abilities – both in battle, and in surviving in a hostile world. Battling, crafting, building are all a part of the experience, and it’s proven a huge draw for players across the world.
Palworld is available in the Xbox Game Preview program, meaning there’s much more to come as Pocketpair refine the experience ahead of a full 1.0 release. Developers are listening to player feedback, and have started applying their learnings to the game already – and they know cross-play is one of the largest requests from fans, and are working quickly to address it.
On Xbox’s part, we’re working with Pocketpair to help provide support for Xbox versions of the game. We’re providing support to enable dedicated servers, offering engineering resources to help with GPU and memory optimization, speeding up the process to make Palworld updates available for players, and working with the team to optimize the title for our platform.
If you are an Xbox gamer who has yet to subscribe to Xbox Game Pass, then Palworld just might convince you to do so.
Honestly, I never anticipated Palworld to launch with a massive number of players and establish new records with regards to the Xbox ecosystem and overall player count. Going to what was achieved, attracting over seven million players across different systems connected to the Xbox ecosystem is clearly incredible. Not only that, Palworld as of now is not even available (yet) on the PlayStation ecosystem nor that of Nintendo’s.
That being said, the successful launch connected with the Xbox ecosystem not only added to the credibility of Xbox but also will resonate with other game developers of online open-world games looking for potential business partnerships and ideal ecosystems (with millions of active players and subscribers) to launch their games on.
Welcome back, fellow gamers, geeks, and Xbox fans!
If there is anything that surprised me during the 2024 Developer_Direct event of Team Xbox, it was the guest participation of Square Enix which unveiled key details about their new action role-playing game (RPG) Visions of Mana which is coming to Xbox Series X,Xbox Series S and Windows PC this coming summer season. A release date will follow.
For the newcomers reading this, Square Enix announced previously that Visions of Mana is actually a multiplatform game. When compared to Team Xbox’s first party games unveiled during the Developer_Direct – Senua’s Saga: Hellblade II, Indiana Jones and the Great Circle, and Avowed – Visions of Mana is the only non-exclusive game, the only 3rd party game, the only game not coming to Xbox Game Pass (XGP) and the first-ever game from the Mana series coming to the Xbox platform.
To put things in perspective, posted below is the Developer_Direct video presentation of Square Enix with Visions of Mana. Pay close attention to the details…
For added insight, posted below are selected excerpts from the Xbox.com article about Visions of Mana for you to read. Some parts in boldface…
What is Visions of Mana? – This sprawling new single-player action RPG puts you in the shoes of Val – a curious and carefree young man and skilled fighter. One eventful night, his childhood friend is chosen as an alm – someone who must travel to the Mana Tree and rejuvenate the flow of mana power. Val joins her as the Soul Guard to protect her on her journey, and an epic adventure begins.
As Val, you’ll explore vast areas, battle monsters, gain allies, and uncover the many secrets of this expansive world. And what a world it is! As you can see from the screenshots and trailer, it’s a beautifully vibrant game with rich colors and expressive characters.
The beauty is matched by equally appealing combat. Aerial combat allows for physical and magic attacks in mid-air, and the grand and mysterious powers of the Elemental spirits can assist players in the form of specialized weapons. It’s fast-paced, strategic, and endlessly satisfying.
In short, it’s a perfect entry point for those of you yet to experience a Mana game, as it brings together everything great about this incredible series.
What is the Mana series? – The Mana games are a long-running series of fantasy RPGs that typically feature fast-paced, action-based combat, appealing visuals and music, and stories that center around themes of nature and the majestic Mana Tree.
It’s one of the most immediately enjoyable series, with exciting combat, colorful worlds, and a desire to always innovate. Here’s how Mana Series Producer Masaru Oyamada defines it:
“There are different opinions on what makes a Mana game – as the Series Creator Koichi Ishii always tries to do something new with each game after all.
Expect a lot of action and adventuring in Visions of Mana.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.” – Masaru Oyamada, Mana Series Producer
“But from my own perspective, I think there’s very much a distinctive Mana style that is easily recognizable to everyone. You can see it in the Tree of Mana illustrations by the great Hiroo Isono, in Mr. Ishii’s unforgettable monsters, and in the characters that inhabit these worlds.
“I think we’ve managed to capture all of these elements in one consistent visual style for Visions of Mana, which really reflects the spirit of the series.”
Each Mana game is a standalone adventure, with its own characters, stories and even gameplay mechanics. There’s rarely any narrative connection between them – instead they’re connected by elements like repeating monsters, such as the adorable rabites.
In other words, you can jump into any Mana game as if it’s your first, and Visions of Mana is no different. In fact, it’s a particularly great place to start as it’s the first entirely new mainline Mana game in more than 15 years!
Which Brings Us to Visions of Mana – Visions of Mana offers a fresh new take on the series, with large areas to explore and a rich story, all portrayed with a beautifully colorful visual style.
That was something that the team was particularly eager to capture, as Mr. Oyamada explains:
“I asked the development team to try to create character models that captured the atmosphere of character designer HACCAN’s illustrations, and experiment to see if they could make a world that incorporated the beautiful depictions of nature from the artist Mr. Hiroo Isono.
“During this process of experimentation, I also managed to secure the support from Mr. Koichi Ishii, the creator of the Mana series and designer of many of its classic monsters, asking him to oversee the updating of his past monster designs into 3D for current generation graphics. All this led to a world that I felt was recognizable at a glance as being from the Mana series.
There is a lot waiting to be discovered in locations like this in the game.
For me, Visions of Mana is a very enticing RPG that has open-world environments, nice art style and the gameplay shown looks highly playable. Even though it is not bound for Xbox Game Pass, I encourage Xbox gamers – especially those who love RPGs from Japan – to take a close look at the game and see how it would fit into their games-to-play-in-2024 list. It should be noted that Visions of Mana reflects the reinvigorated business relationship between Square Enix and Team Xbox. The more Visions of Mana sells on Xbox, the better. Lastly, if you watched Square Enix’s Developer_Direct presentation, you would have noticed the game developers/creators acknowledged the Xbox community.
Watch out for the release Visions of Mana on Xbox Series X, Xbox Series S and Windows PC this summer.
During the Developer_Direct video presentation, the Xbox-exclusive fantasy role-playing game (RPG) Avowed was highlighted with updates from developer Obsidian Entertainment followed by the announcement that the game will be released on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP) in late-2024 (most likely October to December). The final release date will be announced some time later.
For the newcomers reading this, I blogged about Avowed previously and you can read them by clicking here, here, and here. First unveiled in the Xbox games showcase of 2020, Avowed is Obsidian’s latest attempt on the fantasy RPG genre with notable similarities to Bethesda’s The Elder Scrolls V: Skyrim (2011) that include the first-person view, melee combat, magic, and the exploration of a vast fantasy setting. Avowed is set within Obsidian’s established Pillars of Eternity fantasy universe with Eora as the world.
Avowed is set in the established world of Eora. The game developers promised a flexible approach on combat covering melee, magic and shooting forms of attacks during battle.
Of course, there are notable gameplay and technical differences that set Avowed apart from Bethesda’s mega blockbuster fantasy RPG. To get to know the game better, watch Obsidian’s segment of the 2024 Developer_Direct event as well as the extended gameplay breakdown below…
For more information, posted below is the excerpt from the Xbox.com article regarding Obsidian’s fantasy RPG. Some parts in boldface…
Avowed Game Director Carrie Patel gave us a first deep-dive into the gameplay in Obsidian’s upcoming fantasy action RPG, from its dynamic combat, to its thoughtful reactivity, to its “colorful, vibrant, strange” world set in the Living Lands. Avowed continues Obsidian’s signature style of creating games with deep themes and player choice at the forefront.
Here is an example of a decision-making moment in Avowed. Before making a decision, you must pay attention to the details on what the other characters said.
Not only will you make narrative decisions that can impact changes in the game down the line, but Avowed is also looking to offer choice in combat. Gameplay Director Gabe Paramo discussed not only how varied your weaponry will be – with melee weapons, ranged guns and bows, and magic-based wands (even dual-wielded wands!) to name a few – but how flexible combat can be, allowing you to quickly change loadouts for enemy encounters. Swappable loadouts mean you can approach combat however feels right to you.
Art Director Matt Hansen then explained how the Living Lands is a mysterious island made up of wildly varied regions offering visually diverse backdrops and intriguing settings to explore. With secrets hidden throughout the regions, you’ll take in barren deserts, verdant forests, blighted wastes, volcanic biomes, and more.
A special attack performed.
Ever since it was first unveiled in 2020, I have been anticipating Avowed for a long time as I myself enjoyed the fantasy RPGs of Bethesda (specifically The Elder Scrolls IV: Oblivion and Skyrim) as well as Obsidian’s work in The Outer Worlds (2019) and Falllout: New Vegas (2010). I should also state that the first-person view makes exploration and combat in RPGs truly immersive and this alone makes Avowed very appealing to me. In relation to the first-person view, I am eager to find out how playable combat will be specifically on the part of the player and what interactive options will be made available. In a recent Xbox.com article, the developers confirmed there will be a variety of ways for players to tackle combat.
I am also excited to see how Obsidian will implement their clever and creative writing skills into the narrative and branching options within their upcoming fantasy RPG. Anyone who has played The Outer Worlds will know how the decisions you made in the game – even during side quests – affected the ending as well as the respective outcomes of your party members. That is something I hope to see again in Avowed, even though it is likely that Obsidian could adjust their methods on establishing the new game’s narrative as well as the outcomes.
When exploring the many fantasy environments, always pay attention to details as you might find useful items, weapons, money or even details about quests.
Welcome back, fellow gamers, geeks, and Xbox fans!
Recently Team Xbox had its promised Developer_Direct video presentation which emphasized Xbox-exclusive games, a certain upcoming game from Square Enix (a special guest participant in the presentation) and a PC game.
One of the highlighted exclusive games was Indiana Jones and the Great Circle which is being made by MachineGames (a Bethesda game studio) for release on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP) in the later part of 2024. The final release date will be announced some time later.
For starters, watch the official gameplay reveal trailer of Indiana Jones and the Great Circle as well as the Developer_Direct presentation of the game by MachineGames below…
Now, you can read more information about the game straight from Bethesda.net with the selected excerpt below. Some parts in boldface…
Set between “Raiders of the Lost Ark™” and “The Last Crusade™”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Become the adventurer in a race against sinister forces. Your journeys will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.
“Our game is about putting you in the shoes of an iconic hero,” says Design Director Jens Andersson. “Since we are doing this mostly in first-person, you have the chance to truly become Indy. First-person makes you part of this world – allowing you to explore and experience things more intimately. What will you do when you’re dropped into this adventure with your wits and your whip? The world of Indiana Jones is a world with mysteries around every corner, where you’re racing against the clock and outsmarting your enemies as you hunt down artifacts.”
From their approach to crafting unique and believable stories and characters, to their over-the-top and unforgettable set pieces, MachineGames is the perfect studio to bring Indiana Jones to modern gaming.
“It’s like two pieces of a puzzle that just fit so well together,” says Senior Animator Rebecca Elfstrӧm Hidén. “We have big, sometimes crazy ideas that seem insane on paper, but they meshed really well with the franchise. You’ve got this amazing adventure that digs into the heart of the character and shines a light on all the things that made people fall in love with him in the first place, and then you’ve got these big, complex set pieces that just fit really well in there. Our DNA and the pillars of Indiana Jones just came together so naturally.”
Indiana Jones and his companion Gina travel to a new destination. MachineGames confirmed that there will be a variety of locations in the game set in different parts of the world.
I also like the fact that the developers implemented the likeness of Harrison Ford for Indiana Jones as well as that of the late actor Denholm Elliott as Marcus Brody. These visual presentations seem to show that MachineGames decided to move closer to the way George Lucas and Steven Spielberg presented the cinematic icon decades ago.
The first-person action scenes as well as puzzle solving are impressive to look at. We will find out soon enough how fun and immersive the first-person view experience will be.
As for the gameplay footage shown, I am very impressed seeing how playable the game is looking with the first-person view implemented within the concept of Indiana Jones adventuring. The whip action shown looks really creative and the game also allowed for stealth gameplay and puzzle solving with the immersive first-person view (which alternates with third-person view for sequences that allowed gamers to see Indiana Jones in full form). For the newcomers reading this, MachineGames is responsible for several Wolfenstein and Quake games over the years and this Indiana Jones game clearly compelled them to be creative with the first-person view and game functions.
Watch out for Indiana Jones and the Great Circle on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass later this year.
Welcome back, fellow gamers, geeks, role-playing games (RPGs) enthusiasts and fantasy lovers!
In recent times, I completed my first playthrough of Starfield on my Xbox Series X and it lasted me over 220 hours of fun, discoveries and intriguing moments. Having played it so long, I will replay Starfield with a new playthrough only after Bethesda implements the next series of patches/updates (to refine the game) and release the planned downloadable content (DLC).
That being said, I finally started playing the inspired Japanese-style role-playing game (RPG) Sea of Stars on my Xbox Series X. Having played some hours of it, I can say that I am really enjoying Sea of Stars and I intend to finish it. Oh yes, Sea of Stars is available on Xbox Game Pass (XGP) right now!
This is one of many great looking scenes composed of really fine 2D art style and pixel artistry in Sea of Stars.
Developed by Sabotage Studio, Sea of Stars is a turn-based RPG with a strong retro feel that will remind you of past Japanese RPGs (JRPGs) like Chrono Trigger and Secret of Mana. The game follows the exploits of two Children of the Solstice who combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer. Along the way, the two Children of Solstice start a quest joined by their friend and together they travel to different places encountering different inhabitants and engage in situations that only they can solve.
Having played Chrono Trigger, Secret of Mana, Final Fantasy IV, Final Fantasy VI and a lot of JRPGs from the so-called 16-bit era of console gaming, I can say that Sea of Stars is a very inspired game that has lots of elements common with the mentioned games (plus more) with regards to art style, gameplay, quests, music, character development and visual presentation. To put it short, the guys at Sabotage Studio took a lot of inspiration from the classic JRPGs to make something fun for this current console generation. I am having a lot of fun with the game which itself is available for Xbox Game Pass (XGP) subscribers to avail.
An important meeting about to happen in the game.
A boss battle early in the game.
This is just a part of the world map of Sea of Stars.
In my experience and recollections from the past, Sea of Stars has visual style that is best compared with Chrono Trigger. Sabotage Studio really created a lot of nice looking 2D artworks and highly detailed sprites that made the new game look lively. With regards to the storytelling , character development and character expressions, the game has a wholesome tone that never felt childish. The tone as well as the humor made Sea of Stars comparable with several Japanese RPGs from the 16-bit age of consoles.
You will encounter really interesting characters who will join your party as the game progresses.
Sea of Stars is really fun to play and it is a great change of pace and style for me as I finished my Starfield playthrough which lasted more than 220 hours. This Sabotage Studio game will help ease my wait for the expected 2024 RPGs such as Eiyuden Chronicle: Hundred Heroes and the Xbox-exclusive Avowed. As much as I hope to see past JRPGs like Xenogears, Breath of Fire and Lunar get remastered and released for Xbox consoles (and XGP), I know such possibilities remain uncertain and Sabotage Studio’s game easily fills the void. If you are looking for a Japanese-style RPG that is fun, nostalgic and visually pleasing, you can’t go wrong with Sea of Stars. Go for the game on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass now!
Welcome back, fellow gamers, geeks, Japanese role-playing games (JRPGs) enthusiasts and fantasy lovers! As many of you are already aware, the much-awaited JRPG Eiyuden Chronicle: Hundred Heroes is set for release on April 23, 2024 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and the Xbox Game Pass (XGP) subscription service.
Having enjoyed the 1990s JRPGs Suikoden and Suikoden II, I really am eager to play Eiyuden Chronicle: Hundred Heroes on my Xbox Series X as that new game’s developers include Suikoden creator Yoshitaka Murayama and other talents who also worked on the Suikoden series. Having played so many Japanese RPGs for decades, I can clearly say that there is no JRPG that has the fun and clever mix of gameplay and features of the early Suikoden games Murayama worked on and we can experience the creator’s RPG magic in Eiyuden Chronicle: Hundred Heroes.
Recently, game publisher 505 Games published a new 6-minute gameplay trailer of Eiyuden Chronicle: Hundred Heroes designed to orient gamers what they can expect in terms of characters, story, gameplay and other features. Watch the gameplay trailer below…
As you can see in the above trailer, Eiyuden Chronicle: Hundred Heroes has a lot in common with Suikoden and Suikoden II in terms of gameplay, art style and variety. There will be group battles, large-scale army battles, fantasy world exploration, mini-games, headquarters expansion, character recruitment (which build up your army and affect the expansion of your headquarters) and more. Eiyuden Chronicle: Hundred Heroes is looking very much like a Suikoden game but just without the name (and without Konami).
This one strongly reminds me of the cooking contest in Suikoden II.
A high-stakes meeting about to take place within the game.
Some of the many characters you can recruit throughout Eiyuden Chronicle: Hundred Heroes.
If Eiyuden Chronicle: Hundred Heroes can achieve tremendous commercial success, it just might spark a revival of the heavy use of pixel art in role-playing games (RPGs) and influence the way other game developers implement mini-games and features (common with the early Suikoden RPGs) into their RPGs.
Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle
Ever since it was first announced, the stakeholders behind the Xbox-Activision-Blizzard-King deal worth almost $70 billion went through lots of hurdles that include opposition by Sony’s PlayStation division, a trial with America’s Federal Trade Commission (FTC) and a rejection by the United Kingdom’s regulator Competition and Markets Authority (CMA).
The obstacles are over as the Xbox-Activision-Blizzard-King deal recently closed and already the Activision side of the business has officially started integrating into Microsoft. This deal is many times larger than the Xbox-Bethesda acquisition of a few years ago. Watch the related video by Team Xbox below…
Xbox chief Phil Spencer issued a statement related to the newly closed deal. To put things in perspective, posted below is an excerpt from his statement published through Xbox.com. Some parts in boldface…
We love gaming. We play games, create games, and know first-hand how much gaming means to all of us as individuals and collectively, as a community. And today, we officially welcome Activision Blizzard and their teams to Xbox. They are the publishers of some of the most played and most beloved franchises in gaming history across console, PC and mobile. From Pitfall to Call of Duty, World of Warcraft to Overwatch, Candy Crush Saga to Farm Heroes Saga, their studios have pushed the boundaries of gaming for players around the world.
I’ve long admired the work of Activision, Blizzard, and King, and the impact they’ve had on gaming, entertainment, and pop culture. Whether it was late nights spent playing the Diablo IV campaign with friends from start to finish, gathering the entire family in the rec room for our weekly Guitar Hero night, or going on an epic streak in Candy Crush, some of my most memorable gaming moments came from experiences their studios have created. It is incredible to welcome such legendary teams to Xbox.
As one team, we’ll learn, innovate, and continue to deliver on our promise to bring the joy and community of gaming to more people. We’ll do this in a culture that strives to empower everyone to do their best work, where all people are welcome, and is centered on our ongoing commitment of Gaming for Everyone. We are intentional about inclusion in everything we do at Xbox – from our team to the products we make and the stories we tell, to the way our players interact and engage as a wider gaming community.
Together, we’ll create new worlds and stories, bring your favorite games to more places so more players can join in, and we’ll engage with and delight players in new, innovative ways in the places they love to play including mobile, cloud streaming and more.
Players have always been at the center of everything we do. And as we grow, we’ll continue to keep players at the heart of it all. We’ll continue to listen to your feedback, build a community where you can be yourself, where developers can do their best work, and continue to make really fun games. As promised, we will also continue to make more games available in more places – and that begins now by enabling cloud streaming providers and players to stream Activision Blizzard games in the European Economic Area, a commitment made to the European Commission. Today we start the work to bring beloved Activision, Blizzard, and King franchises to Game Pass and other platforms. We’ll share more about when you can expect to play in the coming months. We know you’re excited – and we are too.
For the millions of fans who love Activision, Blizzard, and King games, we want you to know that today is a good day to play. You are the heart and soul of these franchises, and we are honored to have you as part of our community. Whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you are welcome here – and will remain welcome, even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win.
For their part, Activision Blizzard issued its own statement related to the biggest deal in video gaming with Microsoft. They are looking forward to the future of gaming with Team Xbox. Posted below is an excerpt from their statement with some parts in boldface…
It’s a big day for us at Activision Blizzard. For more than four decades, our players have inspired us to push the boundaries of imagination with iconic universes including Call of Duty, Candy Crush Saga, Crash Bandicoot, Diablo, Overwatch, and Warcraft.
Today we begin a new chapter as we officially become a part of the Microsoft family, uniting with the amazing Xbox team and co-creating the future of gaming together.
In our earliest days we were a modest collective of designers who raided rivers, commanded choppers, and avoided pitfalls. Now as part of Xbox, we will continue our mission to deliver the world’s most epic interactive entertainment experiences to more people, more platforms, and across more worlds than ever before.
All of our history and success leading to this moment is because of you, our incredible gaming community.
Unsurprisingly, the approved Xbox-Activision-Blizzard-King deal made tremendous waves through social media and through YouTube. Watch and learn from the videos below starting with an interview with Activision Blizzard’s Bobby Kotick (note: pay close attention to his words)…
The Xbox-Activision-Blizzard-King deal is not just another multi-billion Dollar business breakthrough…it is a tremendous boost for the credibility of Xbox as a video gaming, PC gaming, cloud gaming and mobile gaming entity.
While it is made clear that Microsoft-controlled ABK will still release games on multiple platforms, the new owners can make the new and upcoming games Xbox-exclusive (meaning released only on Xbox Series X, Xbox Series S, Windows PC plus cloud and mobile devices which collectively are more numerous than Nintendo and PlayStation consoles). For insights about potential Xbox-exclusive Activision Blizzard games, watch Colteastwood’s video below…
More on exclusivity that include games, DLC releases and other matters, it is clear that the pre-existing contracts between PlayStation and Activision will never be renewed (read: PlayStation is no longer the home of Call of Duty). PlayStation, whose leader Jim Ryan has been so arrogant and dishonest when opposing the Xbox-Activision-Blizzard-King deal, will have a lot to worry about on the gaming subscription side of business once Activision Blizzard games get added into the Xbox Game Pass (XGP) service some time in 2024. As much as Team Xbox and Microsoft are benefiting from this mega deal, gamers across different platforms will eventually benefit as well in various ways. Expect new customer-oriented choices to be made through the games under Xbox’s banner.
As of this writing, Xbox fans are rejoicing over the closed Xbox-Activision-Blizzard-King deal while PlayStation fanboys cannot help but agonize with anger and jealousy. All you have to do to see the PS fanboys’ anguish is search for them on social media over their collective negative reactions. The “Xbox has no games” zealots are looking and feeling bad nowadays. Indeed, things are working in Team Xbox’s favor and I personally cannot wait to see the benefits of the ABK deal get realized in my gaming experience. Also there is nothing like seeing ABK’s established franchises like Call of Duty, StarCraft, Warcraft and many others listed with Xbox’s own franchises such as Halo, Forza Motorsport, The Elder Scrolls, Starfield, Fallout and others.
Personally, I look forward to playing Call of Duty, Crash Bandicoot (a game property that started on PlayStation) other Activision titles on my Xbox Series X console through my Xbox Game Pass subscription in the near future.
Finally! It was announced that the anticipated Japanese role-playing game (JRPG) Eiyuden Chronicle: Hundred Heroes will officially be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP) on April 23, 2024.
To put things in perspective, posted below is an excerpt from the official announcement via the Eiyuden Chronicle website. Some parts in boldface…
Today we proudly announce the April 23, 2024 release date of Eiyuden Chronicle: Hundred Heroes! We are pleased to unveil a new key visual featuring the three main characters Nowa, Seign, and Marisa.
Eiyuden Chronicle: Hundred Heroes is a JRPG from legendary game developers Yoshitaka Murayama’s (Suikoden I & II) and Junko Kawano (Suikoden I & IV) which takes the turn-based strategy game experience to the next level. Eiyuden Chronicle: Hundred Heroes features a finely crafted six-character battle system, meticulously created 2D sprites and 3D backgrounds, a riveting story with over 100 playable characters and engaging gameplay designed to bring players a modern take on classic JRPGs.
“We are thrilled to finally announce the release date of Eiyuden Chronicle: Hundred Heroes,” said Studio Lead Yoshitaka Murayama.
For the newcomers reading this, Eiyuden Chronicle: Hundred Heroes is an independently produced JRPG that involved key creators from the Suikoden game franchise which was previously announced for a vague 2023 release. The game developers needed more time to ensure a high quality RPG which explained the delay into 2024. This new JRPG is the 2nd Eiyuden Chronicle title to be released on Xbox. The first one was Eiyuden Chronicle: Rising.
A battle within the game.
Eiyuden Chronicle: Hundred Heroes is a JRPG that I’ve been anticipating for more than two years now. I enjoyed the first two Suikoden RPGs on PlayStation 1 (note: read my Suikoden II retro review) and the upcoming game is very clearly inspired by them. Ironically, the remastered Suikoden and Suikoden II look like they won’t be released this year as Konami itself announced that more time is needed to ensure quality performance.
As I myself am pretty busy enjoying Bethesda’s sci-fi RPG Starfieldon my Xbox Series X console, it seems to me that Eiyuden Chronicle: Hundred Heroes’ April 2024 release schedule feels just right. The more I play Starfield, the more I discovered more quests and activities which really deepened the fun. There is no telling how long I’ll keep on playing the sci-fi RPG. Apart from Starfield, Forza Motorsport (2023) is the other big-time Xbox-exclusive game to play starting October 10.
Apart from completion and polishing, the publisher of Eiyuden Chronicle: Hundred Heroes will have the major challenge of marketing the game to get JRPG fans and other gamers to buy it. The said game is bound for release on Xbox Game Pass which itself also has hundreds of video games – including RPGs – available for subscribers to play. It will take a solid effort to make Eiyuden Chronicle: Hundred Heroes stand out in XGP.
Watch out for Eiyuden Chronicle: Hundred Heroes on Xbox Series X, Xbox Series S, Xbox One and Windows PC plus Xbox Game Pass on April 23, 2024. For more about the JRPG, visit https://www.xbox.com/en-US/games/eiyuden-chronicle
To put things in perspective, Starfield was made available to several gamers who paid for early access as early as September 1. The early access proved to be a big hit among Xbox Game Pass subscribers! This past March, the final release date of September 6, 2023 was announced. Even before that, a vague 2023 release was announced on June 2022 (note: November 2022 was the original release target for the game). In preparing for the game, I replayed Halo: Infinite and Fallout 4 on my Xbox Series X console, and I also watched Interstellar and Star Trek: First Contact on 4K Blu-ray disc format.
There is nothing like being able to fly your spaceship through an asteroid belt in Starfield.
It is very clear that today, Starfield is the most ambitious Xbox-exclusive game and it was released at a time when the lack of Xbox-exclusive games was felt since early 2022. Apart from the positive reviews it received, Starfield just might motivate more people out there to buy Xbox Series consoles or new gaming PCs, stimulate sales at retail and boost the number of people subscribing to Xbox Game Pass worldwide. Not only that, this game is from the same team that made the much-beloved Elder Scrolls IV: Oblivion, Fallout 3, Elder Scrolls V: Skyrim and Fallout 4. Those four open-world Bethesda games are well known for the very deep engagement and intense fun that gamers enjoyed with a lot of longevity.
Ironically, the brand new RPG from Bethesda became a lightning rod of criticism and creative negativity from the PlayStation fanboys and the “Xbox has no games” zealots (plus other gamers who obsessively hate Xbox) who cannot help but be jealous and frustrated over the Xbox exclusivity. I understand that jealousy really hurts a person deep down inside and what is even worse is hatred towards Xbox combined with obsession caused by certain external forces. I know that there are gaming media writers, bloggers and vloggers who grew up with hatred towards Xbox and some of them even sold their souls to PlayStation in exchange for something. It is bad enough that in this divisive world, there are many so-called journalists who are actually political activists pretending to be journalistic.
Watch out for the character Marika during your first city exploration in the game.
If you are very used to shooting in Fallout 4, you will have to adjust yourselves to become proficient and comfortable with the gunplay in Starfield.
To those of you reading this, you are better off enjoying Starfield for what it is and what it has to offer regardless of what platform you have to play it on. This is, after all, a Bethesda game with the design and production led by Todd Howard and a team with an extensive record of experience, acclaim and success.
The PlayStation culture itself is toxic and I know because I myself used to be a PlayStation fanboy. That being said, I can say that PlayStation leadership today is the worst and I have seen lots of PS executives come and go. If the PlayStation people, their media partners-in-crime (read: IGN is just one of them) and other haters would not stop smearing Starfield and Bethesda itself because of Xbox and Microsoft (now owner of Bethesda), then there definitely is something wrong with those people. As such, you should NOT let them ruin your enjoyment ofStarfield. The game is an Xbox-exclusive designed to entertain and engage gamers.
It is fun and intriguing to watch Sarah Morgan (a significant character you will spend time with) interact with another character she personally knows. Pay close attention to what they say to each other.
Going back to the game itself, I managed to find time to start playing it on launch day here in the Philippines. Without spoiling plot details, I can say that it took me three hours of learning and experimenting with Starfield’s gameplay and functions. Getting myself oriented with the new game proved tricky as I just finished replaying Fallout 4 on my Xbox Series X. For comparisons, I got myself oriented with the gameplay and functions of Oblivion, Skyrim and Fallout 4 within two hours of initial play respectively.
By the time I reached the 4th hour of my 6-hour launch day session, I finally got myself oriented (this includes lots of on-foot exploration, space flights and misadventures before taking on the main quest) and Starfield became much more engaging as more quests, more characters and more locations emerged. By the time I stopped playing to get some much-needed rest, my enjoyment of the game really intensified complete with a growing sense of wonder about what awaits me in the huge galaxy Bethesda prepared. That being said, I went back to playing Starfield yesterday and I found myself enjoying it even more as I proceeded with the main quest while finding time to do side-quests. I have gotten more proficient with the way the game functions.
Right now, I am really eager to keep on playing Starfield during my free time, discover more within the game and have more fun along the way. Literally, I am only scratching the surface with Bethesda’s sci-fi RPG and as I played it, there were moments when I noticed the game had some similarities with Obsidian Entertainment’s own sci-fi RPG The Outer Worlds.
Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?
I recommend you check out the following topics and the related videos I found.
#1Raiders of the Lost Ark videos
If you are feeling nostalgic about the Indiana Jones franchise and want to revisit the very first movie Raiders of the Lost Ark, then you are not alone. The new movie Indiana Jones and the Dial of Destiny (made by the woke Disney company and handled by the unpopular Kathleen Kennedy with James Mangold as director) turned off a lot of long-time fans and this incidentally created renewed interest about the very first movie from 1981. For the newcomers reading this, Indiana Jones is the joint creation of Steven Spielberg and George Lucas and they eventually collaborated together in making four Indy movies from 1981 to 2008. To learn more about Raiders of the Lost Ark and how the movie came to be, watch the videos below…
#2 Starfield is approaching and you can prepare yourselves for it
Starfield, the epic sci-fi role-playing game (RPG) from Bethesda (Skyrim, Fallout 4), is coming out on Xbox Series X, Xbox Series S, Windows PC plus Xbox Game Pass and PC Game Pass with an official release date of September 6, 2023. For those of you who missed out on the recent Xbox Games Showcase, you can still catch up and learn more about the Xbox-exclusive Starfield by watching the videos below…
#3 Planetshakers’ Worthy is the Lamb music video
Recently, Planetshakers released online the music video of their worship song Worthy is the Lamb (note: Words by Noah Walker and Andy Harrison, Music by Joth Hunt). The said song is indeed holy, beautiful and will help you move closer to the Lord. Just take note that this Planetshakers worship song is not to be confused with Hillsong Worship’s song with the same title. Watch the official Planetshakers music video of Worthy is the Lamb and the story video below…
#4 Get ready for Forza Motorsport (2023) this October
It took Team Xbox and Turn 10 a long time but they finally revealed that their much-anticipated Forza Motorsport (2023) will be released on October 10, 2023 only on Xbox Series X, Xbox Series S, Windows PC plus Xbox Game Pass and PC Game Pass. In relation to the announced release date, Turn 10 released a new trailer as well as an in-depth examination of the game. Watch the following videos of Forza Motorsport (2023) below…
#5 A look back at Indiana Jones’ Greatest Adventures
For those of you who are still feeling nostalgic or still craving for more Indiana Jones-related content, be aware that way back in the mid-1990s, there was an official video game of the cinematic icon – Indiana Jones’ Greatest Adventures. While I myself played the Super Star Wars games on the Super NES back in those days, I never got to play Indiana Jones’ Greatest Adventures which itself was an official adaptation of Raiders of the Lost Ark, Indiana Jones and the Temple of Doom and Indiana Jones and the Last Crusade and made with side-scrolling adventuring in mind with a few Mode 7 sections set up to prevent the game from being too repetitive. Check out the following videos below…