A Look Back at Missile Command (Arcade game, 1980)

Welcome back retro gaming enthusiasts, Atari fans, geeks and others who are passionate about video games!

Today we go all the way back to the year 1980 when Atari released in arcades a game that strongly resonated with people who were concerned about a potential nuclear conflict between the United States and Russia during the Cold War…Missile Command.

Designed by Dave Theurer and programmed by Rich Adam with Theurer, Missile Command is a 2-dimension shoot ‘em up arcade game that had a trackball to allow players to control a crosshair to defend six existing cities. The arcade also had three buttons players could use to launch surface-to-air missiles from the three missile bases to protect the cities from incoming ballistic missiles that came from an unseen enemy.

With those details laid down, here is a look back at the Missile Command arcade game of 1980 developed and published by Atari.

The arcade flyer with a great looking painted artwork. This one really resonated with gamers who lived during the Cold War.

Game design

As the commander of three missile bases (each armed with 10 defense missiles), the player is tasked to protect six existing cities from waves of ballistic missiles (launched by an unnamed enemy) coming down. From time to time, the enemy deploys bombers, satellites/drones and smart bombs to overwhelm your defense and test your precision and decision making.

You have three missile bases that each has its own supply of defense missiles. There are cities between each base which you have to defend from the endless assault of enemy missiles, smart bombs, war planes and satellites/drones.
When your defense missile detonates in the air, it creates an explosion which serve as a shield to destroy enemy missiles, war planes and satellite/drones when contact is made. If any projectiles from the enemy manages to get through the aerial explosion, you will have to quickly launch more defense missiles from the near base you have.

Players use a single crosshair which designates which part of the sky a defense missile can be fired at. Once the defense missile reaches its destination (placed by the crosshair) in the sky, it will explode and cause a growing flame lasting seconds. The said flame serves as a shield that can destroy the enemy’s ballistic missiles, smart bombs, war planes and satellites/drones upon contact. Defense missiles can be launched consecutively into selected spots in the sky in anticipation of the incoming weapons of the enemy. 

To proceed from one level to another, the player must have at least one city remaining intact. Once all the six cities have been destroyed and the player no longer has any unused missiles (and no new cities earned by reaching certain high scores that justify rewards), the game will end with a “Game Over” screen with an explosion in the background.

Quality

In this screenshot, the enemy’s satellite/drone is floating while a smart bomb is about to hit the missile base at the lower-right. Smart bombs can be challenging to intercept because it reacts by avoiding the aerial explosion of defense missiles.

This arcade game – which is currently available for modern console owners to play via the Atari 50: The Anniversary Collection – remains very engaging and a lot of fun to play with after all these decades. As a player, my only objective was to defend the six existing cities and three missile bases from the waves of enemy ballistic missiles (and smart bombs in later levels) coming from the sky. Given the way the game was designed, this is strongly emphasized and the only times I could attack the enemy is by launching my own missiles towards the enemy’s bombers and satellites/drones (note: both of these are capable of launching more missiles at you).

If any of the enemy’s weapons hits one of your missile bases, it and the remaining supply of defensive missiles will be wiped out. Enemy missiles that hit a city will result in total destruction. Considering the intentional increase in challenge with each new level of play started, the enemy’s ballistic missiles move faster, the warplanes and/or satellite/drones appear more and the smart bomb – which is the most difficult to intercept as it deliberately avoids the aerial flames caused by your defense missiles – get launched against you.

When intercepting enemy missiles, you have to think quick where to aim (ahead of incoming missiles), which missile base to use to launch defense missiles and remember how much missiles do you have left per base.

That being said, the game deliberately becomes harder which compelled me to be more watchful of enemy weapon movements, and to be more strategic using my defense missiles while keeping a quick eye on the remaining supply of missiles per base. While the in-game difficulty intensifies per level, the game never became frustrating to play nor did it ever turn into a chore on my part. I just keep playing because I found the increasing challenges actually fun to take on.

The game’s visuals are still good to look at. It’s still engaging to see streaks of missile trails (both your defense missiles and the enemy’s ballistic missiles) fill the air above the cities and the flashing light effects that simulate explosions are still effective as eye candy. Along the way, the game’s sound effects worked perfectly with the visuals and they added a lot to the immersion.

When you score enough points, the game will reward you with a bonus city.
Me putting my initials after achieving a great score in Missile Command.

Considering its simplicity and the way it was designed, there clearly is no way for players to win at all. Rather, the game will challenge your precision, decision-making and ability to defend your cities and bases. That being said, the greater challenge is to survive and be able to move on to the next level with missile bases and whatever cities remaining you still have to defend. As with other games of the past, achieving the high possible score – which reflects your endurance, skill and progress – is a goal here. Achieving certain high scores also result in an extra city for you.

Cultural relevance

Missile Command’s legacy as one of the greatest arcade games ever released is undeniably real. Not only that, this game resulted in a lot of ports for consoles, portable gaming devices and home computers through the decades. This classic was re-released in several compilations from Atari and the Xbox-listed Missile Command contains the arcade version. In 2020, a remake called Missile Command: Recharged was released as part of the Atari Recharged series of games.

The different Missile Command arcade machines.

Missile Command even appeared for a few seconds in Terminator 2: Judgment Day which added more to the film’s concept of nuclear war.

With regards to arcade gaming, Missile Command is notable for having a trackball on its machine as a way for arcade players to control the crosshair during game sessions.

Conclusion

Apart from being the commander of missile defense, try imagining yourself being on of the citizens living in one of those cities. Can you imagine watching real-life missiles get intercepted in sky above you?

The Missile Command (1980) arcade game is a true video game classic and it remains compelling and enjoyable at the same time. It can also be an intriguing game experience since it does not let players complete the game by winning. All players can do is perform the best defense they could, survive to the next round and keep playing until their defense gets overwhelmed by the enemy and the rising in-game difficulty.

As a result of the game design, playing Missile Command is actually moral because the concept of defending your people using powerful yet limited resources is very strong all the time. Even with progressive difficulty, the game never became frustrating to play and I actually enjoyed the challenges knowing that defense and survival are main goals. Achieving the highest possible score is the other goal as reflected by video gaming of the era. Missile Command simply delivers bouts of fun and you cannot go wrong with playing it. It is not surprising that this game became a massive hit and established itself as a true classic among video games.

Overall, Missile Command (1980) highly recommended and the best way to play it on console today is to avail of Atari 50: The Anniversary Celebration compilation.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 27

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and to the year 2000.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Tutankham print ad

This print ad appeared in several comic books in 1983.

First released in the arcades in 1982, Tutankham is a 2D adventure game that had a mix of shooting, maze exploration and puzzle-solving with Egyptian settings and concepts. It made its way to the Atari 2600 published by Parker Brother, and it was this specific version I played. This game print ad appeared in comic books I read in 1983, and the people who made it implemented a hand-drawn art of the Egyptian pharaoh Tutankhamun dominating the space to emphasize the Egyptian setting. In fact, this ad made me think more of Egypt and left little to give me an idea of the game design.  

2. Star Trek arcade flyer

The clever use of classic Star Trek imagery was used in this initial flyer by Sega.
Back in the 1980s, a futuristic design for an arcade machine like this one was mind-blowing.

I never played the Star Trek arcade game (full title: Star Trek: Strategic Operations Simulator) Sega released in 1983. I only saw its graphics and gameplay during an episode of Starcade. With its game design and visual presentation, Star Trek was a very ambitious arcade project for its time and Sega really went in to promote it. The initial arcade flyer (first one above) was meant to grab the attention of both gamers and arcade operators. The next arcade flyer (2nd one above) showed the ambitious design of the arcade machine made with player immersion in mind.

3. Battlezone arcade flyer

While the hand-drawn artwork was too detailed for the arcade game’s graphics, it still emphasized strongly the concept of the game.

In the history of video games, Battlezone was a groundbreaking game both visually and with game design. It was designed to give gamers an immersive experience of driving a tank with 3D graphics, fun gameplay and a first-person view. Its own history is worth researching. Atari knew it had to heavily promote their ambitious game and the arcade flyer above featured nice hand-drawn artwork while also showing the two types of Battlezone machines that arcade operators can choose from. Battlezone went on to become a highly influential arcade game.

4. Chrono Cross North American print ad

Arguably, this print ad was aimed at RPG enthusiasts, Chrono Trigger fans and gamers looking for something adventurous to play.

First released on PlayStation in Japan, Chrono Cross made its way to the said console in America just a few months before the PlayStation 2 launched there. While there was a risk that came with releasing the ambitious follow-up to the classic Chrono Trigger so late in the PlayStation’s life, Squaresoft (now Square Enix) still went on to aggressively promote Chrono Cross in America. This 2-page print ad that appeared in many gaming magazines remains captivating to look at. As typical of the time, 3D polygonal models and the epic-looking art were used in dominating fashion leaving the small space (lower-left corner) to display a few gameplay screenshots and other 3D art. Still it a fun game to play and this should remind you that Chrono Cross was recently remastered for modern consoles.

5. Ms. Pac-Man arcade flyer

The wife of Pac-Man and the machine.

Given the fact that Pac-Man was so massively successful, it was not surprising that a sequel had to be made and released on as many arcades as possible. Ms. Pac-Man was the sequel and it was released in arcades in 1982 eventually achieving huge commercial and critical success. To promote the game, Midway’s ad makers came up with an ad showing unique art of Pac-Man’s wife looking glamorous (with a driver and a vehicle in the background) and a photograph of the arcade machine on the right. This also was one of the early arcade flyers to use the words “femme fatale”.

6. Centipede arcade flyer

Three machines of Centipede for arcade operators to choose from.

Centipede is another arcade classic from Atari. Released in 1981, a lot of players enjoyed the game’s simplistic and yet addicting design of shooting an incoming centipede and its remaining portions that move down the field. Similar to the Battlezone arcade flyer, this game’s flyer had nice art of a centipede on the top and images arcade machines. Even by today’s standards, this flyer remains eye-catching.

7. Tempest 2000 print ad

This 2-page print ad of Tempest 2000 is still captivating to look at.

Back in the 1990s, Atari went on to release their Jaguar console which was promoted as a 64-bit machine. At a gaming convention, the company met with prospective game developers over Jaguar projects and one of the developers volunteered to do Tempest (a memorable Atari arcade game). This resulted in the development of Tempest 2000 which was a remake of the classic.

As a Jaguar-exclusive game, Atari came up with an eye-catching 2-page ad showing off the 3D visual presentation (6 gameplay screenshots and one original artwork) while boasting in the text description that Tempest 2000 was named the “Best of Show” at the Consumer Electronics Show (CES). The game was released in 1994 attracting mostly positive reviews from game critics and was one of the best-selling Jaguar games (note: Tempest 2000 can now be played in the Atari 50 collection). With the Atari legacy and presentation combined, this print ad remains captivating to look at.

8. Alien vs Predator print ad

Arguably the most defining and most entertaining game on the Atari Jaguar.

If there is any game that truly defined enjoyment and the technological features of the Atari Jaguar, it is the 1994 first-person shooter Alien vs Predator. At the time of its release, it was one of the most immersive games of the Alien vs. Predator crossover franchise and it allowed players to experience what fighting the Predator or the Xenomorph was like. The game also allowed gamers to play as a Colonial Marine (human soldier).

To sell the game, Atari came up with a 2-page ad highlighting the Aliens on one page and the Predator on the other. As the Predator was shown with a grotesque human skull, the use of photographs (most likely sourced from the movies) strongly emphasize the game was aimed at the mature audience among gamers. Six screenshots of gameplay were displayed by the ad makers who were clearly aware of the high popularity of first-person shooting games. Alien vs Predator was a critical and commercial success, and its print ad is arguably the most memorable one of any Atari Jaguar game ever made.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 50

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

HolyLandSite’s examination of Kursi and Lord Jesus’ power over the demonic realm – Kursi is a place in the east side of the Sea of Galilee in the region of Gerasenes (or Gadarenes) in Israel where two men possessed by demons stayed at. HolyLandSite produced this video to emphasize the biblical relevance of the place, what happened and, most of all, the immense power Lord Jesus had over the demonic forces that caused huge problems for people back then. This is a biblical examination of the place and a lively reminder of the light and authority of Lord Jesus, the Savior and Hope of ALL nations. Grab a copy of the Holy Bible and then watch the video from start to finish.

GTV Japan examines Nintendo’s crisis – Remember back in the late 1980s when a shortage of ROM chips prevented Nintendo from releasing games on time? Back in those days, microchips were essential for manufacturing cartridges of games for consoles. A lot of people believed that Nintendo, which already had several restrictions on game publishing and business with 3rd party game companies, deliberately created the shortage for their advantage. There is a lot more details and developments that happened beyond the perceived shortage and the video by GTV Japan has a very in-depth look at it in the video below.

What the hard drive of terrorist Bin Laden contained – Remember when America found and eliminated the mass murderer and terrorist Osama Bin Laden in 2011? YouTuber fern published a video focused on one particular aspect related to the operation that took Bin Laden down – the sensitive information contained in his hard drive. The video also has a key analyst interviewed who provided a lot of insight. Watch the video now.

Wokeness in Japan exposed – Believe it or not, there definitely is wokeness in Japan and it was exposed a lot during their news media coverage of the 2024 US Presidential Election which Donald Trump won. In fact, a certain Japanese professor who was included in the media outlet’s coverage (being in the studio with others) was so liberal, he got frustrated as Commie Kamala Harris lost and he even reiterated the Democrats’ buzz words like “threat to democracy”. Think about it very carefully. The Democrats and their Satanic Left pawns have been spreading their distorted views in Japan and influenced some people there. The woke-minded in Japan may not realize it but they are looking and sounding awkward (if not pathetic). Perhaps some woke nuts of Japan love Islamic terrorists and I know they have pro-Palestine zealots. Watch and learn from the video below.

Controversial Alice Guo featured in episode of Dark Asia with Megan – Alice Guo (AKA Guo Hua Ping), the controversial former mayor of Bamban who has been detained for various charges, is now the subject of a new episode of Dark Asia with Megan. For the newcomers reading this, Alice Guo is notorious in the Philippines not only for her links with POGOs (Philippine Offshore Gaming Operators) but also for her very questionable background with regards to citizenship, family and origin. She even escaped the Philippines temporarily before getting brought back. In fact, Alice Guo’s case raises a lot of questions about national security, espionage and foreign infiltration into the systems of governance in the Philippines. Watch and learn from the Dark Asia with Megan video.

PatmanQC examines Donkey Kong – Long before Donkey Kong Country became a massive critical and commercial hit with gamers around the world, there was the original Donkey Kong in 1981. I never played the arcade version but I played Donkey Kong on the Atari 2600 back in the early 1980s and it was a fun game. A short time later, I played the ColecoVision version and was impressed to see the graphical improvements. The production history of Donkey Kong is really interesting and PatmanQC produced not just one but two documentary videos about the game.

Popcorn in Bed and You, Me and the Movies react to Vertigo – Vertigo, the classic film directed by Alfred Hichcock, was one of the first twenty-five films selected for preservation in the US National Film Registry for being “culturally, historically, or aesthetically significant”. That being said, it is not surprising that it has been the subject of several movie reaction videos on YouTube. If you have not seen it, I encourage you to watch it entirely first when you have the chance. Otherwise, I encourage you to watch the reaction videos of Popcorn in Bed, and You, Me and the Movies below.

Ashleigh Burton reacts to Signs – Back in 2002, I saw Signs inside a packed local cinema during the evening. The film directed by M. Night Shyamalan and starring Mel Gibson kept moviegoers in suspense and occasionally pulled off some sudden scary moments. That being said, you have to see Ashleigh Burton react to it.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

What to watch on YouTube right now – Part 43

Welcome back, my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

When Atari invaded Japan – Here in the Philippines, me and my friends played video games on the Atari 2600 consoles in our respective homes during the first half of the 1980s. What I did not know back then was the fact that Atari did its best to sell its console and video games in nearby Japan. It turns out, their console in Japan was the Atari 2800.  Watch and learn about this particular part of video game history with the video of GTV Japan below.

A look back at Superman: The Animated Series – When it comes to animated series of the 1990s related to superheroes, X-Men: The Animated Series, Batman: The Animated Series and Spider-Man: The Animated Series are often remembered by long-time fans and geeks. The animated series of Superman, however, does not get remembered as much even though it had good quality animation and presentation. Of course, it should be remembered that the 1990s was the same decade when DC Comics had Superman killed, introduced the Supermen, brought Superman back to life and even had the Clark Kent identity destroyed which probably overshadowed the animated series. To discover more of Superman: The Animated Series, watch the video below.

Examining the original 2099 comics franchise of Marvel Comics – You might have heard about 2099 among the many comic books Marvel published through the decades. The futuristic of Marvel’s shared universe originally started in late 1992 when the comic book speculator boom was still intense. It started strongly with Spider-Man 2099 followed by Ravage 2099, Doom 2099 and Punisher 2099. In the 2nd half of 1993, X-Men 2099 followed and even more related comic books got released. Of course, the 2099 franchise of the 1990s eventually ended. How and why it all happened like that, you can learn by watching Owen likes Comics’ video below.

You, Me and the Movies’ Excalibur reaction – Excalibur is an epic medieval fantasy movie about the legend of King Arthur and his knights released in 1981. I first saw the film on TV in 1988 and it was an intriguing viewing experience. I replayed it on physical disc format in 2003 and eventually recognized Patrick Stewart, Helen Mirren, Liam Neeson and Gabriel Byrne looking much younger. If you want to discover more of Excalibur through the reaction of You, Me and the Movies, watch the video posted below. It’s a fun watch.

Assorted videos about Planet of the Apes (1968) – Planet of the Apes of 1968 is considered by many as a great science fiction film as well as a philosophical and intelligent viewing experience. While it is an engaging viewing experience, I find the concept of human evolution and the so-called genetic links between humans and apes to be nothing more than fantasies. Considering its fame, it is no surprise that a lot of YouTubers made their own videos about it and you can watch the selected videos below.  

A look back at Robotron: 2084 – Robotron: 2084 is a 2D, multi-directional shooting game first released in arcades way back in 1982. I never played the arcade version but managed to play it on an IBM PC around the mid-1980s. The history behind the game is quite rich in details and you can enjoy learning about it by watching the video of PatmanQC below.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 22

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Star Wars: The Empire Strikes Back Atari print ads

I could not forget the first time I saw this print ad while reading a comic book.
This ad showed the Atari 2600 controller.

Even during its early years under George Lucas, the Star Wars entertainment franchise made its way into video games due to its massive popularity and Parker Brothers really made moves to cash in. This resulted in the Atari 2600 video game adaptation (1982) of The Empire Strikes Back which focused mainly on the memorable Hoth battles between Rebel fighters and the Empire’s AT-AT walkers. Parker Brothers came up with two print ads and each had a different visual concept: one had nicely drawn art along with two screenshots shown while the other had painted art of the AT-AT while showing the Atari joystick. These old print ads still look great and exciting.

2. Double Dragon Japanese and North American arcade flyers

If you read manga (Japanese comics) in Japan, then the art style of this arcade flyer should look familiar to you.
The character designs seem inspired by 1980s Hollywood action cinema.

Released in 1987, Double Dragon became a huge hit in the arcades of Japan, America and Europe resulting in financial gains for developer Technōs Japan and publisher Taito. What I find intriguing was the fact that the Double Dragon arcade flyers for Japan and North America had drastically different art styles used to promote it. The Japanese flyer had art style that is more common with manga while the North American had artwork that seemed inspired by Hollywood action movies (as well as the rise of martial arts films in America during the 1980s). The American flyer even had the two characters identified as Hammer and Spike and they both looked American. This is a classic example of using different approaches to promote a game in each market.

3. Universal Soldier print ad

The people who made this print ad made sure to use the names of the stars to help sell the game.

Even though its worldwide ticket sales did not reach $100 million, the 1992 movie Universal Soldier still caught a lot of attention from moviegoers simply because it had Jean-Claude Van Damme and Dolph Lundgren as the stars. Unsurprisingly, the movie had a video game adaptation and because publisher Accolade wanted to cash-in on the film’s hype, they made some deceptive moves by rebranding one of its games (already development) as a tie-in. Advertised as an official adaptation, Universal Soldier was actually a rushed conversion of Turrican II: The Final Fight. This print ad – which even showed the stars’ names – is a reminder of the deception Accolade pulled off.

4. Sega CD print ad

Do you find this Sega CD print ad hilarious?

When Sega was making waves with its Sega Genesis (Sega Mega Drive in Japan), the company was quick to react to the growing use of the compact disc (CD) format as a useful storage medium for video games. The Sega CD (Mega CD in Japan) was released as an add-on device to work with the Genesis console and Sega’s American team came up with a series of promotions. This print ad is just one of the promotions and ad makers came up with a “crazed” or “electrified” gamer dominating one page while showing the Genesis, the Sega CD and screenshots of games (running on CD) on the other page. By today’s standards, the Sega CD print ad is funny and catchy to look at.

5. Snatcher for Sega CD print ad

I find this Snatch print ad looking odd. The ad makers could have done more to focus on the game itself.

First released in Japan in 1988, Snatcher was a cyberpunk visual adventure game that was one of the early works of the famous Hideo Kojima (Metal Gear series). Due to its design and approach on visuals to tell a story, it was not surprising that a Sega CD version of it got released in 1994. To promote the game to the growing number of North American Sega CD gamers at the time, Konami came up with this rather unusual print ad showing the face of a smiling lady dominating the space leaving little room to show the screenshots and the game’s cover. The visual concept is engaging but it takes effort to notice it was promoting the Sega CD version of the video game. This old ad would have worked better had the ad makers increased the sizes of the screenshots and the game cover.

6. Jurassic Park for Sega CD print ad

Does the T. Rex look scary to you?

As part of its drive to add more games to the Sega CD add-on and help it sell more units, Sega acquired the Jurassic Park license and went on to produce an adaptation utilizing the technological features of the Sega CD. To aggressively promote the game, Sega came up with this print ad that had a Tyrannosaurs Rex (looking through spaces) on one page and then several screenshots plus text descriptions on the other. For a click-and-point Jurassic Park game, this ad was really exciting and intriguing to look at.  

7. Atari Jaguar print ad

This was indeed an eye-catching ad.

In the early 1990s, Atari made an aggressive move to compete in the arena of video game consoles which they used to dominate from the late 1970s until 1983. This time around, they came up with the Jaguar console which had some pretty advanced technologies for the time. As part of their North American marketing campaign, Atari unleashed an ad showing game screenshots on the first page and huge artwork of a jaguar coming after Sonic, Mario and Yoshi (mascots of Sega and Nintendo respectively) symbolizing that the Atari Jaguar had more power and better technology than the Genesis and the Super Nintendo Entertainment System (SNS). While it was engaging to look at early on, this print ad is now an embarrassment as the Jaguar console failed terribly. Lastly, the marketing of the Jaguar as a 64-bit machine was never real.

8. George Foreman, The Simpsons and Spider-Man Game Gear print ad

This ad appeared in a lot of comic books in the 1990s.

In the early 1990s, Sega released the Game Gear handheld gaming device which instantly placed them in competition with Nintendo’s Game Boy. Through its Flying Edge label, Acclaim Entertainment promoted George Foreman’s KO Boxing, The Simpsons: Bart vs. the Space Mutants, and Spider-Man for the Game Gear hoping to sell well. This 3-game print ad highlighted the popular figures who had a lot of space for attracting attention. The ad maker managed to insert two screenshots per game, the game covers and a text description to inform consumers what they were being offered. A good ad to look at.   

9. Time Gal for Sega CD print ad

The presentation here looks nice but Time Gal herself looked like she was drawn by a different artist.

Originally released in the arcades in Japan in 1985, Time Gal made its way to the Sega CD add-on in the early 1990s. It was a highly unusual video game as it was an interactive movie (with lots of anime footage) made with the use of Laserdisc technology for its arcade version. It played lots of anime scenes and players must choose the on-screen options to execute the character’s next action in order to progress. For the Sega CD version for North America, this print was made to capture the attention of consumers using the protagonist’s sex appeal on the cover art with four screenshots placed on the sides to show what to expect. I noticed that Time Gal on the cover art looked different from how she appeared in the anime sequences. At least the ad makers tried hard to sell the game.

10. Mortal Kombat print ad

Still an effective ad to promote a blockbuster game and make people informed it was coming to multiple platforms.

Considering how successful it was in the arcades, the 1993 release of Mortal Kombat for game consoles and handhelds was unsurprisingly highly anticipated and publisher acclaim came up with this single-page ad. The presentation involved the use of a photographic background of many spectators (to emphasize excitement and popularity), media quotes and screenshots to effectively promote the game.

11. Equinox print ad

Take a close look. Tell me if you find it funny.

I never played Equinox but I heard the loud buzz about its design as a 3D isometric game that had elements of exploration, platform play and puzzle solving. The people responsible for this print ad emphasized the concept that the game is so addicting to play, players will still play it as they get older. This ad has a subtle yet effective approach with humor.

12. James Bond 007: The Duel print ad

Timothy Dalton’s image as James Bond was sourced from Licence to Kill for this game’s ad.

Here is another decades-old James Bond video game print ad I found. Released a few years after Licence to Kill, James Bond 007: The Duel was notable not for its gameplay nor game design but for the fact that it used the image of Timothy Dalton as 007 for its print ad and the opening scenes in the game itself. Dalton’s Bond image here was never new nor originally taken for the game as it came directly from Licence to Kill’s publicity library. Each time I saw this ad, I was only reminded of the 1989 movie which I still enjoy watching.

13. Neo Geo AES console print ad

Do you find this ad both sexy and funny?

Decades ago, SNK made a huge splash in the arcades with lots of really fun games released with their Neo Geo (stylized as NEO GEO) hardware. In 1990, they released the cartridge-based Neo Geo AES console in Japan and America and it carried the same technology as the arcade hardware. To promote the console in North America (note: the Neo Geo console and its games were very expensive), SNK came up with this catchy and funny print ad showing a sexy woman feeling annoyed that her man spends more time with Neo Geo gaming than with her. This was a clever way of emphasizing the arcade-perfect experience in the comfort of home, and it was funny to look at.

14. Gradius II Japanese arcade flyer

Great looking painted art was used for this 1988 arcade game.

Since the original Gradius was a big hit in arcades in Japan in 1985, it was not surprising that Konami released Gradius II three years later. With regards to the use of painted art, the artist showed the game’s spaceship in a dominating position emphasizing high-speed travel and excitement. The image, which also looks more colorful, is a complete reversal of the painted art used in the flyer of the previous which showed the rear of the spaceship as it moves towards a larger spaceship (the opposition). This arcade flyer art still looks great as it has a timeless charm.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 21

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Galaxian for Atari print ad

A unique approach to the art done by the advertisers.

Developed by Namco, Galaxian was a 2D sci-fi shooter that debuted in arcades in 1979. It was so successful and widely acclaimed, it got ported to varied game consoles and home computers as the years passed by. For its release on the Atari 2600 and Atari 5200, this print ad was created to catch the attention of fans and gamers by utilizing artwork that resembled the look of 2D sprites from the game. That being said, no screenshots of Galaxian on the Atari consoles were shown because the artwork used looked detailed and were attention-grabbing already.

2. 1943: The Battle of Midway arcade flyer

This is a fine looking flyer.

In 1987, Capcom released in the arcades 1943: The Battle of Midway which was their follow-up to 1942. The arcade flyer itself was designed to strongly promote the game using a combination of screenshots, short-but-clear text descriptions and the great looking piece of artwork which really emphasized the World War II concept. Behind it all, this game was made by Japanese developers with the Western markets in mind and the irony is that the game has players control Americans fighting the Japanese fleet.

3. Top Gunner arcade conversion kit flyer

Show this nice looking image to the woke nut or modern day Communist near you. Watch and observe his or her reaction.

To make things clear, Top Gunner is actually the run-and-gun game Jackal and the alternative titles was mainly used in North American arcade distribution and also reflected Konami’s move of coming up with titles inspired by blockbuster movies of the time. To promote its 1986 arcade release in America as a conversion kit, the advertisers had three models playing soldiers on a military jeep to immerse gamers into the core concept of the game – moving armed military jeeps from one location to another while fighting bad guys. The approach used for the visual concept is indeed inspiring, especially during the Cold War. Top Gunner/Jackal became a hit in both arcades and consoles.

4. Joust for Atari print ad

While I played Joust on console, I don’t remember seeing this print ad before.

Made by Williams Electronics, Joust was one of those early 1980s arcade games that eventually made its way to the Atari 2600 console which was massively popular in North America. Strangely enough, the artistic approach Atari’s advertising came up with for the console version of Joust was similar with that of the ad of the Atari version of Galaxian (see item above) in which artwork was used to resemble the 2D sprites of the game. Regardless, the images of this ad showed what a joust looked like – a martial game between two armed combatants going against each other while riding an animal.  

5. Kid Chameleon print ad

Can you relate with Kid Chameleon’s identity crisis?

During the early years of the Sega Genesis, Sega of America exerted efforts to make new games that were not only exclusive to their console but also stand out among the many 2D side-scrolling adventure games by coming up with a protagonist with a unique personality that could somehow resonate with young kids and teenagers.

Developed by their internal experts (Sega Technical Institute), the company released Kid Chameleon in 1992 and they came up with the above print ad that had detailed hand-drawn art of the lead character as well as a wordy text description which was a clear attempt to help young gamers (including teenagers) get connected with both the game and the protagonist. The advertisers even had space to spare to accommodate two screenshots of the game.

6. Terminator 2: Judgment Day (AKA T2: The Arcade Game) for Sega Genesis print ad

This print ad appeared on the many comic books I read long ago.

Back in the early 1990s, Terminator 2: Judgment Day was a massive success in the global box office and this resulted in Arnold Schwarzenegger’s popularity to soar very high while also establishing the Terminator as an essential pop culture figure. Apart from comic books and merchandise, video games based on the movie were made and the one that stood out the most was the arcade shooter game initially titled Terminator 2: Judgment Day (later retitled as T2: The Arcade Game).

The arcade mega hit eventually got ported to the Sega Genesis and this print ad really looked flashy with its visual presentation showing screenshots and a zoomed-in look at how the Terminator T-800 looked like in the Genesis version complete with a few explosions in the background. It should be noted that this flashy print ad cleverly concealed the visual downgrades and the redrawn images as the Genesis itself could never come close to matching the high quality visuals of the arcade version.

7. CYBERPad print ad

I never owned the CYBERPad, nor have I ever used one.

During the so-called 16-bit console generation (actually the 4th console generation), there were lots of licensed console peripherals made by independent companies in support of the Sega Genesis and Super Nintendo Entertainment System (SNES). The company Suncom Technologies came up with the CYBERPad controller for the two consoles and they boasted in their print ad that the product had a programmable control pad that allowed users to create combinations for each game with convenience in mind. The CYBERPad also allowed the saving of the programmable moves and it had a rapid-fire feature and even a slow-motion function. The CYBERPad was made to make the gameplay experience more user-friendly.

8. GamePro magazine sweepstakes print announcement

If you look closely, this print announcement by GamePro technically advertised the game consoles, the arcade game and Lara Croft to its readers.

In 1999, GamePro magazine celebrated its 10th anniversary and to keep on resonating with gamers and maintaining the loyalty of their fans, they organized a reader sweepstakes with prizes worth over $25,000 to be won by the few winners. GamePro boasted a date with an unnamed model who played the iconic Lara Croft (Tomb Raider). Certain arcade machines plus the modern consoles of the time – including the brand-new Sega Dreamcast – were also at stake. The way it was presented, this GamePro print announcement was enticing to read.

9. Smash T.V. for SNES print ad

Smash T.V. was a lot of fun on both arcade and console.

The arcade hit Smash T.V. made its way to the Super Nintendo Entertainment System (SNES) in 1992 and the publisher came up with a print ad that had captivating artwork, six screenshots and a text description that emphasized that a lot of fun awaits gamers on the console version. In my view, this old ad is still amusing to look at.

10. David Robinson’s Supreme Court print ad

It was a smart move by Sega to get NBA superstar David Robinson as the endorser of this basketball video game exclusive on the Sega Genesis. This ad was published many years before Robinson finally won an NBA championship.

As part of its strategy in competing with Nintendo during the 4th console generation, Sega of America was focused on producing exclusive sports video games for the Genesis console backed by endorsements of sports professionals. In 1992, they released David Robinson’s Supreme Court on the Genesis and unsurprisingly their print ad used a large, stylized image of the NBA superstar dunking backed with an exciting text description plus screenshots showing the game’s use of the isometric view for gameplay. This is still worth looking at.

11. Taito’s “heat wave” print ad

An amusing and creative way to sell video games.

If your company lacks money to effectively market your video games individually, you can try making a single ad promoting them together. This is what Taito did in this print ad which showcases multiple games for different platforms and they used artwork of a player experiencing the so-called heat wave. This is a nice stroke of creativity on the part of Taito.

12. Jurassic Park Interactive print ad

This was a creepy print ad promoting the 3DO-exclusive Jurassic Park Interactive.

When it comes to video game consoles, having exclusive games is essential as long as they are of high quality, highly playable and enjoyable. The 3DO company acquired a license of the Jurassic Park movie and made the exclusive game Jurassic Park Interactive hoping it would sell a lot and lift up 3DO hardware sales.

This print ad, which features a zoomed-in image of the Raptor from the game, was more focused on selling the 3DO console than the video game as seen on the descriptive text. 3DO ran a promo selling the console which would entitle the buyer to get Jurassic Park Interactive and another game free. Nothing was done to describe the console’s multimedia capabilities of showing videos, images and graphics of the game (which was essentially a collection of mini-games). This print ad shows ignorance on the part of the 3DO company and the ad maker as it showed desperation happening really early in the console’s life. Notably, Jurassic Park Interactive was the only video game adaptation to use actual footage (note: the faces of the actors were edited out) and music from the film.

13. RoboCop 2 print ad

You want to become RoboCop to save the city of Detroit from criminals?

Way back in 1990, RoboCop 2 was a big hit in cinemas here in the Philippines and in some places around the world. As typical of the time, licenses to make video games based on the movie were released resulting in RoboCop 2 games for multiple platforms. The print ad featured two different images of RoboCop – one from the movie poster and the other from an official artwork. The descriptive text does a fine job to immerse readers into the story concept of the game but showing only two screenshots was a lackluster effort to sell the game.  

14. Star Trek: The Next Generation – Echoes from the Past print ad

Space…the final frontier waiting for Sega Genesis gamers.

Released in 1994, Star Trek: The Next Generation – Echoes from the Past delivered the Star Trek TNG adventure experience to Sega Genesis gamers. In fact, it is the exact same experience that SNES gamers got the same year. In reality, Star Trek: The Next Generation – Echoes from the Past is actually a port of Star Trek: The Next Generation – Future’s Past on the SNES and the screenshots on the print ad are giveaways about it. In fairness to the ad makers, this print ad never attempted to deceive gamers that it promoted a totally different Star Trek TNG game.

15. Dinosaurs for Hire print ad

This print ad caught my attention and made me interested in the game and the comic book series. Even though it was small, Malibu Comics’ logo was still recognizable.

Dinosaurs for Hire (sometimes referred to as Tom Mason’s Dinosaurs for Hire) was a 2D side-scrolling platform adventure game based on the comic book series of Tom Mason. Published by Sega, it was a Genesis-exclusive game and this print ad had a catchy text description, a few screenshots and the eye-catching artwork of a triceratops facing the viewer. This print ad is still good to look at. If you’re thinking about searching for existing copies of the game, I encourage you to also read some Dinosaurs for Hire comic books before playing. By the way, Tom Mason also wrote several comic books of the Ultraverse.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 20

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. River Raid print ad

This River Raid print ad appeared on comic books and magazines long ago.

Decades before it became an industry giant with the best-selling Call of Duty games, Activision became a standout publisher in the early 1980s with River Raid on the Atari 2600. Designed by Carol Shaw, River Raid was a huge success ending up as the 2nd best-seller on the Atari 2600 as well as Activision’s best-selling game for the year 1983. Apart from showing one screenshot and the box cover of the game, the print ad of River Raid had this mesmerizing 3D image that caught many gamers’ attention and helped them feel like they will pilot on dangerous missions. The 3D image was futuristic in its own style became forward-moving 3D sequences in video games became reality many years later.   

2. Galaga North American arcade flyer

The front of the flyer showing three Galaga machines that arcade operators can choose from.
Key details about Galaga were nicely presented on the rear of the flyer.

In the history of gaming, Namco’s Galaga was played by countless millions of gamers and it is still highly regarded as an arcade classic as well as one of the most enjoyable arcade games ever made. In preparation for the North American launch (October 1981), Midway prepared the arcade flyer showing the three types of machine on the front that arcade operators can choose from. On the rear is the really neat approach of explaining the details of the game, what kind of gameplay is to be expected, and how to play. Whether you are an individual player or the manager of an arcade joint, this flyer suits your needs.   

3. Area 51 arcade flyer and conversion kit flyer

The front of this Area 51 flyer had an enticing message for arcade operators as well as other business owners/managers who are interested in having a machine to add value to their business joints. Atari was already in deep money problems by the time they started making this game.
The Area 51 arcade conversion kit is a cheaper alternative for businesses who want the game.

Moving on to the 1990s, Atari was already struggling financially and desperately needed a hit to lift them up fast. A light gun shooter project was approved as arcade shooters were in good demand and after overcoming serious hurdles during production internally, Atari hired independent team Mesa Logic to take charge of development. After being granted extra time and more creative freedom, the project under Mesa Logic’s handling became a sci-fi shooter titled Area 51. The game became a huge hit in the arcades for Atari resulting in sales of more than 20,000 arcade cabinets as well as a major financial boost for the company (note: Atari still exists today). Atari went on to release Atari 51 versions for PlayStation, Sega Saturn and PC in America in 1996. The Atari 51 flyers you see here are still captivating to look at and were crucial in generating buzz among arcade operators, business joints that had space for arcade cabinets and gamers.

4. Panasonic 3DO print ad

The makers of this print ad forgot to mention the 3DO is also a game machine.

Back in 1993, the 3DO Interactive Multiplayer console manufactured by Panasonic (a licensee of the 3DO Company) was launched with a CD-ROM drive, multimedia features and gaming capabilities (with a 3-button control pad). This print ad strongly emphasized the 3DO’s ability to play high-quality sound and full-motion videos using the Sea of Cortez software which functioned as an interactive movie. Obviously, this did not resonate well with people who loved to play games and by the time the 3DO Company and its partners started marketing games, they could not save the 3DO console from fading to obscurity. The console shown in the ad is specifically model Panasonic FZ-1 R·E·A·L 3DO Interactive Multiplayer. Panasonic was one of five companies that were licensed by the 3DO Company.

5. MechWarrior 3050 SNES print ad

If you were unaware of the 1994 game BattleTech, then this ad would have fooled you into thinking it is promoting a brand new game.

In 1995, the popular BattleTech entertainment franchise arrived on the Super Nintendo Entertainment (SNES) system with MechWarrior 3050 and its print ad had a really blazing artwork of an armed mech in fire which gave readers the illusion of a new and original game. In reality, MechWarrior 3050 was actually a port of BattleTech which was released on the Sega Genesis in 1994. The Genesis game was published by Extreme Entertainment Group while the SNES game was published by the more famous Activision. If you look closely at the MechWarrior print ad, you can tell how hard they tried to sell the game like it was brand new and all-original.

6. Cliffhanger video game print ad

This print ad had Sylvester Stallone hanging on a cliff to be relevant with the title of both the film and the game. They could not show images of Stallone in hard action scenes.

For fans of Sylvester Stallone, 1993 was a big and exciting year as the Hollywood icon appeared in two major action films – Cliffhanger and Demolition Man. Cliffhanger was released first and there were video game adaptations of it released on game consoles, handhelds and computers. This print ad of the Cliffhanger video game had an image of Stallone hanging on a cliff to emphasize the title. The ad makers cleverly posted selected gameplay screenshots and quoted GamePro and Electronic Gaming Monthly (EGM) to make the game look credible and worthy of purchasing. The marketing led to nowhere as the game received mostly negative reviews from critics and it faded to obscurity. Lastly, the Cliffhanger game ad had a noticeable amount of space wasted. They could have made the screenshots and text look somewhat bigger to sell the game.

7. Ballz: The Director’s Cut print ad

I never got to play this game on the 3DO.

Here is another ad of the video game released on the failed 3DO console. As its title made obvious, Ballz: The Director’s Cut is an enhanced version of the original Ballz game of 1994 that was released on other consoles. The print ad had an eye-catching piece of artwork and posted beside it were selected shots of the gameplay. Strangely enough, the creative writing on the lower part of the ad does not make any sense and did nothing to convince gamers to play the game. As Ballz: The Director’s Cut was released in 1995, this ad shows the revised 3DO console from Panasonic (model: Panasonic FZ-10 R·E·A·L 3DO Interactive Multiplayer).

8. NFL GameDay 2000 print ad

Did you find this ad funny to look at in 1999?

To promote the PlayStation-exclusive NFL GameDay 2000, Sony publisher 989 Sports and the ad makers decided to implement a humorous look at football TV coverage by having two sportscasters wearing shorts in front of a TV camera that was only showing their heads and upper bodies. The TV sets on the side show screenshots from the game to emphasize the sports gaming experience. Ultimately the game scored mostly positive review from the critics.  

9. WildC.A.T.S: Covert Action Teams print ad

WildC.A.T.S. art by Jim Lee was used to promote the SNES video game.

When Image Comics launched in 1992, WildC.A.T.S: Covert Action Teams was Jim Lee’s creator-owned comic book franchise and its launch issue was a big seller. Years later, WildC.A.T.S. grew in popularity with comic book fans and the franchise achieved multi-media status by venturing into TV (with an animated series) and video games. This print ad promoting the video game adaptation had no screenshots to show which kept fans and gamers guessing how the game will turn out in terms of gameplay and game design. It was obvious that the people who made this print ad had to rely on the best WildC.A.T.S. artwork they could find drawn by Jim Lee. This ad made me laugh back in the old days because if you did not look closely, it might fool you into thinking it was more about comic books than the game on the SNES.

10. Cutthroat Island print ad

Exciting imagery without Geena Davis and Matthew Modine was used to promote the video game adaptation.

I never saw the Hollywood mega-flop Cutthroat Island nor have I ever played any of its multiple video game adaptations (released on SNES, Sega Genesis, Sega Game Gear and Game Boy). The video game print ad, however, caught my attention back in 1995 because the ad makers cleverly used a photograph from one the many expensive movie sequences filmed and the hard, physical work by the filmmakers was clearly visible. Then the ad makers had four screenshots placed on the lower-left part and inserted descriptive text that sounded exciting. Lastly, the ad mentioned a sweepstakes promo.

Without using any images of stars Geena Davis and Matthew Modine, this ad was a strong attempt to get gamers excited for the video game adaptation. Like the movie itself, this game flopped and has faded away to the land of the forgotten.

11. AH-3 Thunderstrike print ad

Captivating artwork, vibrant colors and orderly text descriptions made this an effective ad.

AH-3 Thunderstrike is one of the better games that was released on the Sega CD add-on (requires the Sega Genesis console) in 1993. Similar with MechWarrior 3050, the game was actually a port of Thunderhawk which itself was released on the Amiga and MS-DOS PC in 1992. The print ad showcased a captivating artwork (which was also used on the game’s box cover), a few screenshots and strategically placed text descriptions to sell the game. This ad still looks good.

12. James Bond 007 print ad

This print ad appeared in many comic books in 1984.

This is a print ad I saw many times while reading comic books in 1984. James Bond 007 for Atari 2600 was an ambitious licensed video game as it featured levels that were inspired by missions in the James Bond movies Diamonds are Forever, The Spy Who Loved Me, Moonraker and For Your Eyes Only. Keep in mind that programmers back then had to deal with memory limitations and primitive tools to make games.

To promote the game, original art of Agent 007 was used which did not resemble the James Bond star of the time – Roger Moore. Strangely enough, the illustrated James Bond slightly resembled Timothy Dalton whose debut as 007 happened in 1987. Adding further zest to the add was the use of fictionalized quotes pointing to fantasized critics as sources (example: Vincent Can’tbe is a reference to real life critic Vincent Canby). The use of a pink background made this catchy ad look really odd.

13. Choplifter III: Rescue Survive print ad

A captivating print ad that brought gamers’ attention to the Choplifter series again.

This print ad of Choplifter III: Rescue Survive has a striking look showing a military officer who needs your help as he has been stranded behind enemy lines. The presentation reflects the long-time tradition of the Choplifter game franchise which has been about piloting an armed helicopter to the opposition’s territory, shooting at bad guys and then rescuing the hostages or prisoners-of-war (POWs). The game eventually gathered mostly positive feedback from video game critics.

14. Defender of the Crown print ad

Cinemaware took a gamble with the visual concept of this print ad.

Released in 1986 for home computers, Defender of the Crown was made with a high level of quality backed with solid artistry. To capture gamers’ attention, Cinemaware came up with this print ad showcasing a pretty model looking somewhat seductive which reflects what happens in the game when players rescue a damsel in distress. The selected screenshots showed what the game looked like on different platforms, and the lower part of the ad made the game feel like it was a historical epic waiting to be discovered. Defender of the Crown eventually became a big hit with computer gamers.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Do you have Atari 50: The Anniversary Celebration for Xbox?

Welcome back Xbox fans, geeks, retro gaming enthusiasts and all gamers from around the world!

I was born in the mid-1970s. My video gaming experience started with the arcade games. A few years later, my console gaming experience started with the Atari 2600 console (which was our first console at home) and for about five years my friends (who also had the same console in their respective homes) and I enjoyed playing games on it.  

In this modern age of gaming, the gaming experience on Xbox this year soured somewhat and there were changes made on Xbox Game Pass (XGP) that I did not like. This year, it is retro gaming that I am enjoying on my Xbox Series X and the best 2024 experience I had was replaying and completing Grandia on it.

Also this year, I bought myself a physical copy of Atari 50: The Anniversary Celebration to add even more retro gaming fun on my Xbox Series X and it has been an enjoyable experience so far. There is absolutely nothing like replaying the Atari 2600 games I enjoyed plus being able to play other games released on other Atari consoles I never had. I also love the fact that the collection (you can by the physical Xbox copy by clicking here) also has Atari’s own arcade games. This is truly a blast of retro gaming fun!

From my play session of the arcade version of the classic Missile Command.
Thanks to the Atari 50: The Anniversary Celebration, I finally got to play the Cloak & Dagger arcade game that was featured in the 1984 movie.
Historical insight about the classic game Centipede.
Atari’s arcade game Liberator.
Content from the arcade flyer of Missile Command now viewable in high-definition!

Atari 50: The Anniversary Celebration is not just a collection of video games from the past. It has a stylish presentation that makes it an interactive museum which allows you to look at the arcade flyers, the print ads, the official artworks of games, historical highlights and most notably lots of videos showing interviews of surviving Atari creators/producers who reveal very important details about what they went through, what the company culture was like, and more.

Those who were interviewed include Nolan Bushnell (who established Atari, Inc.), David Crane, Jerry Jessop, Bill Rehbock, Owen Rubin, Allan Alcorn, Tod Frye, Wade Rosen, Eugene Jarvis, and Howard Scott Warshaw. These are the guys who not only established Atari as a major gaming industry leader but also laid the foundations of console gaming as a crucial part of home entertainment in general. Also discussed was Atari’s efforts of bringing their arcade games to the consoles at home.

Adding further insight to Atari’s history were video interviews of Ed Fries (a key figure behind the establishment of Xbox), Cliff Bleszinski (Gears of War trilogy) and Tim Schafer (Psychonauts games).

My physical copy of Atari 50: The Anniversary Celebration which I enjoyed a lot on my Xbox Series X.

If you are an Xbox Series X owner and you are passionate about retro gaming, I encourage you to go after Atari 50: The Anniversary Celebration while it is still available and you can order a physical copy by clicking https://www.amazon.com/Atari-50-Anniversary-Celebration-Xbox-X/dp/B0BB81M854/ref=sr_1_1?crid=3NGKBZ5ELWEMR&dib=eyJ2IjoiMSJ9.OaxQ6LwrFw8ugeckn5tgrkRkXnRxdqTsibdJxcSrPmD2KjKDq_bR4FE-ADmLqZX905jbSpfkzhRn1UgC-V2yOGYAGlZpzU6euxh2_FNFRYO2ZPfhhwTgMJTJq9qjrMNVwy2_jhwlxf4S9R0GQiGJe_dk0U9o-w1xKXKQ_bNbHN-QGyFXq8KBbwYDluM_pUGjkC-TFth7PX-IltiofdvAK0mSQ3rt9EQ5pa3mYjgWZjE.TAmL4QRUQgmoBpOLyGJYZN-LKOf47qyO3MwplApdC50&dib_tag=se&keywords=atari+50+xbox&qid=1728442894&sprefix=Atari+50+x%2Caps%2C420&sr=8-1

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Retro Gaming Ads Blast – Part 19

Welcome back readers, fellow geeks and electronic gaming fans!

In this edition of the Retro Gaming Ads Blast (RGAB) series, we will take a look at another batch of retro gaming print ads – including arcade flyers – from the 1980s and 1990s.

For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers, posters and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for information and images about electronic games and related products.

With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…

1. Vendetta UK and North American arcade flyers

Vendetta arcade flyer for North America
Vendetta arcade flyer for the UK.

In 1991, Konami released the 2D side-scrolling beat-them-up game Vendetta in arcades around the world achieving commercial success. While it is hard to tell if the promotions helped the game commercially, there is no doubt that the arcade flyers for the North American and United Kingdom (UK) markets were indeed very eye-catching.

The North American Vendetta arcade flyer had a photographic approach showing models playing characters supposedly representing the Cobras gang and the Dead End gang. The display of wooden boxes and the rope was done to symbolize the rough city environments of the game. On the other hand, the UK arcade flyer has illustrated artwork that captured the look of the Cobras gang from the game.  

2. Star Control II: The Ur-Quan Masters print ad

This ad has great art that strongly emphasizes its science fiction concept.

This print ad of Star Control II: The Ur-Quan Masters (PC version) really caught my attention when I read gaming magazines in the early 1990s. The painted artwork showing a human and a hideous alien in the background with a planet, space ships and space stations filling the rest of the space was very captivating to look at. So captivating, it enticed me to search for the game but our PC at home had really low specs. Strangely enough, I played another version of Star Control II on a rented 3DO Interactive Multiplayer console in 1995. For the newcomers reading this, the game was critically acclaimed and was declared as one of the very best PC games ever made. Enjoy looking at the print ad above.

3. Space Channel 5 print ad

The visual style and character designs are the result of the game designer’s research that includes interviews with lots of young girls over their interests and tastes in video games.

When Sega launched their Dreamcast console in Japan in late-1998, their financial health was already in a very bad state and the future looked grim. Even as they faced tremendous odds, Sega still went on to aggressively sell Dreamcast consoles with exclusive games and Space Channel 5 was one of them.

First released in Japan in 1999, Space Channel 5 was a musical, puzzle-oriented game that was the result of Tetsuya Mizuguchi’s work backed with research he did that included interviewing young girls to find out what their tastes in gaming are. The print ad showing the highly stylized protagonist Ulala and a few screenshots really caught the attention of gamers and kept the Dreamcast in their minds. While the game did not achieve commercial success as a Dreamcast-exclusive, Sega went on to release a version of Space Channel 5 on the PlayStation 2 console, plus sequels.

4. Cybernator print ad

The mention of Terminator and RoboCop rivaled the artwork when it comes to grabbing people’s attention.

I remember seeing the print ad of Konami’s Cybernator (Japanese title: Assault Suits Valken) in several comic books I read back in 1992. I never got to play it but the print ad’s artwork was memorable as I was fond of robots in anime, movies and video games back then. What was arguably the most memorable aspect of the print ad was the line that mentioned RoboCop and the Terminator in a comedic way. This is a creative way to market the game.

5. NBA Basketball 2000 print ad

There were a lot more NBA video games back in the 1990s.

NBA Basketball 2000 was one of those basketball videos games of the 1990s that was not published by EA Sports nor published by the other established game publishers like Sega, PlayStation and Konami. In fact, the one thing on the ad that caught my attention was Fox Sports Interactive which published some sports videos games during the decade. The print ad also served as a reminder that there were a lot more NBA video games for gamers to choose from during the 1990s.

6. Food Fight arcade flyers

Food Fighter arcade flyer with illustrated artworks.
Food Fight arcade flyer with a photographic touch and actors.

I never got to play the 1980s game Food Fight in the arcades nor did I ever had the opportunity to play it on Atari consoles and Xbox 360. Released in 1983 in the arcades by Atari, Food Fight was designed to allow players to control a character moving through a 2D field to consume an ice cream on a cone (placed on the opposite end of the field) before it melts while avoiding the chefs who are out to chase and block the player.

The arcade flyer with illustrated artwork on the characters interacting with the arcade machine is really amusing to look at. Equally amusing is the other arcade flyer that had a photographic approach showing two kids (one playing the arcade machine and the other about to throw a pie) and four chefs. Considering the nice visual concepts Atari came up with for the arcade flyers, Food Fight actually never became a commercial hit selling only a few thousand arcade units.

7. X-Kaliber 2097 print ad

This print ad from the 1990s had a nice visual style.

The Super Nintendo Entertainment System (SNES) had plenty of 2D side-scrolling adventure games and among them was X-Kaliber 2097 released by Activision (now a Microsoft-owned company and integral part of Xbox) in America in 1994. The game had a really interesting story concept about a chaotic far future society plagued by overwhelming crime and violence. The print ad showed a mild taste about the game’s concept and gameplay, but it was more effective when it comes to showing the formidable foes that await the playable protagonist Slash. This print appeared in several comic books I read and was eye-catching.

8. Jet Moto 3 print ad

When was the last time the police caught you for over-speeding?

This print ad for Jet Moto 3 had a clever concept of showing a police officer apprehending a jet biker for over-speeding. The visual presentation was done in photo-realistic fashion to make the sci-fi aspect of the video game look real. The ad made me interested enough to do some research of Jet Moto 3 a few months before finally buying it for my PlayStation console.

9. Wipeout 3 print ad

Were you fond of futuristic racing and techno music back in 1999?

Released in 1999, Wipeout 3 was one of those video games that showcased what the PlayStation (originally launched in Japan in 1994) could do in terms of visual fidelity, special effects and frame rates. The print ad, which had a radical visual concept emphasizing intensity and energy, had style listing down vertically the technical details of the game which required a close look in order to be read. With only two screenshots displayed, the ad makers smartly included the E3 acclaim of “Best Racing Game of E3” as well as the names of artists behind the game soundtrack on the lower-right corner. This print ad was cool and intriguing to look at.

10. Breath of Fire II print ad

This was a good effort to lure American gamers to buy and play Breath of Fire II.

When Breath of Fire II was released on the SNES in America in late 1995, Japanese role-playing games (JRPGs) were not yet wildly popular among American gamers. To grab the attention of gamers, Capcom and the ad makers came up with the eye-catching image of a sword and posted key questions to emphasize the fantasy aspect of Breath of Fire II. While the game received mixed reviews upon its North American release, Nintendo Power listed it as 171st best game in its Top 200 Games chart published in 2006.  

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Last Starfighter #1 (1984)

Welcome back superhero enthusiasts, 1980s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1984 to take a close look at the official comic book adaptation of the classic sci-fi movie The Last Starfighter.

The Last Starfighter is highly memorable for its extensive use of computer-generated imagery (CGI) which brought its science fiction concepts of war and space travel to life. Directed by Nick Castle, the film is also remembered for its unique storytelling (note: with scenes set on Earth and in space) as well as the solid performances by Lance Guest, Robert Preston, Dan O’Herlihy, Catherine Mary Stewart and Norman Snow.

I should also state that the movie was released during the golden age of arcade games in America and its narrative has video game elements within. The Last Starfighter, which had unreleased ports for Atari consoles and an actual game released on the Nintendo Entertainment System (NES), clearly has a place in retro gaming culture. To know more about the movie, watch the retrospective video by Oliver Harper by clicking here, the retrospective video by GoodBadFlicks by clicking here and the movie trivia video by Minty Comedic Arts by clicking here.

Marvel Comics was in-charge of producing and publishing the comic book adaptation of the movie. In fact, it was released as issue of the Marvel Comics Super Special (AKA Marvel Super Special) series and also in the form of a 3-issue mini-series.

With those details laid down, here is a look back at The Last Starfighter , published in 1984 by Marvel Comics with a story written by Bill Mantlo and drawn by Bret Levins. This is the first chapter of the 3-issue mini-series.

The cover.

Early story

The story begins on a sunny day at a trailer park filled with residents who know each other. Maggie Gordon searches for Alex who is busy playing The Last Starfighter arcade game inside the local store. Alex’s little brother Louis was told to inform him that a neighbor’s electricity problem needs fixing.

Alex is laser focused on playing the arcade game which has an immersive space shooter game design. As Maggie tells him that their friends had arrived, Alex decides to let Louis play the rest of the game as he moves out.

Just as Alex and Maggie are about the leave, his mother tells him that he the neighbor’s electricity problem needs his repair service making him miss the trip.

In the evening, Alex resumes playing The Last Starfighter and shortly after scoring over 900,000 points, many members of the local community flocked inside the grocery to watch him play…

Quality

There is nothing like being inside a very futuristic place and getting involved in a galactic conflict.

Considering the limited scope of the narrative – which ends with Alex already far away from home – and the creative liberties committed by the production team, this comic book is faithful for the most part and it does a good job replicating the vibe and tone of the movie.  

Bill Mantlo’s script focused on the more important dialogue from the film and it did a good job following Alex Rogan (the protagonist) who is a video game achiever who happens to be striving to move forward with his life. He is a likable guy facing great odds as well as the harshness of reality, and he has hope with Maggie who just might become an integral part of his life in the years to come. Centauri is clearly the 2nd most notable character after Alex and through him, the narrative moves forward a lot leading to the greater science fiction stuff sourced from the movie.

The wild ride!

As it is clearly not a 100% replica of the movie’s screenplay, the script Mantlo made ensured that this comic book has a whole lot of relevant details, notable moments and characterization that readers can immerse themselves into.

For his part, Bret Blevins (note: his name was spelled as Brett Blevins here) did a fine job replicating the movie imagery that includes the locations, the characters, and the sci-fi elements. While it is not clear if the comic book team was authorized to use the actors’ likenesses when drawing the characters, there were a few instances in which Alex somewhat resembles actor Lance Guest, and Centauri looking a bit like the late Robert Preston.

Conclusion

Have you ever experienced attracting a lot of people while playing an arcade game?

Even though there were no battles within its narrative, The Last Starfighter (1984) is a good comic book adaptation. Having seen the movie a number of times in my life, I can say that this comic book recaptures the feel and tone of the film in varying degrees. Of course, the illustrated literature format can only go so far with adapting the movie’s greatness. That being said, if you truly want mesmerizing imagery, strong thrills, great music and the dramatics of the characters, watching the movie is the clear option (note: The Last Starfighter 4K Blu-ray is available). This comic book is a worthy partial companion and I can confirm that it has convinced me to read the next issue.

Overall, The Last Starfighter (1984) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco