My Observations: The Official Specs of Xbox Series X

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The components of Xbox Series X. (photo source – Xbox.com)

Very recently Microsoft and some members of the gaming press revealed the official specs of the next-generation console Xbox Series X. As a long-time gamer, this newest development is nice and exciting even though I am still enjoying my basic Xbox One console a lot for my video gaming and movie viewing (note: I’m a Blu-ray movie collector). The current generation console I bought way back in 2015 still works well and so far showed no signs of breaking down or slowing down (when compared to my previous console the Xbox 360). Even so, I intend to acquire the Xbox Series X to replace my Xbox One although not necessarily during the new system’s launch. Here is hoping that Microsoft will announce a launch price of not more than $499.

So let’s get on with the specs of the next-generation Xbox starting with the CPU (central processing unit) and the GPU (graphics processing unit).

CPU: 8x Cores @ 3.8 Ghz (3.6 GHZ w/ SMT) Custom Zen 2 CPU

GPU: 12 teraflops, 52 CUs (compute units) @ 1.825 GHz Custom RDNA 2 GPU

Die Size: 360.45 mm2

Process: 7nm Enhanced

Memory: 16 Gigabytes GDDR6 w/ 320b bus

Memory Bandwidth: 10GB @ 560 GB/s, 6GB @ 336 GB/s

Internal Storage: 1 terabyte NVME SSD (solid state drive)

I/O Throughput: 2.4 GB/s (raw), 4.8 GB/s (compressed with custom hardware decompression block)

Expandable Storage: 1 terabyte Expansion Card (matches internal storage exactly)

External Storage: USB 3.2 External HDD Support

Optical Drive: 4K Ultra High Definition Blu-ray Drive

Performance Target: 4K @ 60 frames-per-second, up to 120 FPS.

On face value, those specs are very impressive and worthy of being referred to as next-generation at least in terms of potential. The Xbox Series X, with those specs, unsurprisingly surpassed my Xbox One and even the Xbox One X (released in 2017) which is currently the most powerful game console in the world. With a performance target of 4K resolution (3,840 x 2,160) with a frame rate of 60 frames-per-second and even up to 120 FPS, now is a great time to upgrade your HDTV by means of replacing it with an UHDTV (or 4K TV).

Apart from improved speed and efficiency, the Xbox Series X will come with Xbox Velocity Architecture (XVA) which features the tight integration between hardware and software. It’s a new architecture optimized for streaming of in-game assets and should be useful for game developers who in turn will have instant access to an estimated 100 gigabytes of the said assets.

“It’s about revolutionizing how games can create vastly bigger and more compelling worlds,” Technical Fellow on Xbox Series X Andrew Goossen described XVA.

When it comes to video games with those large in-game environments, nothing can be more annoying than load times, delayed textures and noticeable drop of frame rates. In my experience playing Mass Effect on my Xbox 360 way back in 2007, the game’s long load time (with the overly long elevator ride designed to conceal the loading) was so bad it took me out of the game. And then there were newly loaded segments in which the polygons lacked the proper textures for the first seconds. Open-world games I played before such as Saints Row: The Third, Elder Scrolls V: Skyrim, Grand Theft Auto V and Red Dead Redemption 2 each had their own bouts of annoying load times or delayed loading of key visual elements. If the XVA delivers the promised benefits for both the game developers and the gamers, then such technical hiccups should be a thing of the past and the immersion should be much better for players. More on load times, they should not be a problem anymore in the next-generation now that the Xbox Series X will have SSDs.

Check out these official Xbox Series X videos about quick loading and quick resume.

As far as my Xbox history is concerned, I am a multi-generational Xbox LIVE user and my account has lots of Xbox 360 and Xbox One titles recorded with regards to playing history and achievements made. I also enjoy the backward compatibility feature Microsoft launched in 2015 which makes playing my old Xbox 360 games on the Xbox One possible without having to pay anything extra. I also love the fact that Xbox LIVE allows me to select and buy Xbox 360 games (via digital download) that I never played before and there are hundreds of titles of the 360 offered all the time!

That being said, the backward compatibility experience will continue with Xbox Series X guaranteeing that all the Xbox 360 and Xbox One games I have will never go to waste! For the next-generation, backward compatibility on Xbox Series X will see benefits like improved booting time, shortened loading times, improved resolution, more stable frame rates and enhanced visuals. I can imagine playing the Xbox One versions of Red Dead Redemption 2, Grand Theft Auto V, Resident Evil 2 remake (and very soon the remake of Resident Evil 3) and Gears 5 on the Xbox Series X in the near future with the technical improvements in place.

Going back to the announcement of the specs, it has been declared at long last that the memory of Xbox Series X is set at 16 gigabytes using GDDR6 which is a more advanced RAM (random access memory). By comparison, my Xbox One has 8 gigabytes of DDR3 RAM and the Xbox One X has 12 gigabytes of GDDR5. Honestly, I was anticipating that Xbox Series X would come with 24 GB GDDR6. I’m not saying that I’m disappointed with the declared 16 GB GDDR6 and I will look forward as to how that memory of the new console will be beneficial for both gamers and game makers.

The internal storage declared was 1 terabyte NVME SSD. I’m surprised that just one terabyte will be used to launch the Xbox Series X. That’s because games as well as their respective patches, expansions and other digital stuff nowadays consume a lot of storage space. My current Xbox has only 500 GB storage and the Xbox One games alone in our household could not be fitted. This means uninstalling games and other digital pieces. I was hoping that at least 2 terabytes would be offered at launch. In fairness, Microsoft announced that the storage can be expanded with an Expansion Card (1 terabyte).

The way things are right now, I intend to buy the Xbox Series X not because the specs are impressive but also because of the very bright future of games coming. Microsoft in recent years acquired a whole lot of game studios to produce content for the Xbox and Windows platforms. Already a whole lot of new games are in the pipe line being produced gradually. Clear to say, Microsoft’s 1st party games lineup in the next generation will no longer be limited to the Halo, Forza Motorsport, Forza Horizon and Gears of War game franchises. At the same time, I am also excited for new games from 3rd party developers for this coming new console generation and soon we will find out how great their games will be on Xbox Series X.

Due to the coronavirus scare happening worldwide, we won’t see a new E3 this year and it is now up to the game publishers and Microsoft to come up with new ways to announce, emphasize and promote their next-generation games. I’d watch out for the upcoming Xbox digital event from Microsoft if I were you.

If you want to immerse yourselves with the very, very technical examinations of the Xbox Series X, I highly recommend you watch these embedded videos below.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

E3 2020 Cancelled!

This coming June, the usual excitement for video gaming won’t happen as the 2020 edition of the annual Electronic Entertainment Expo (E3) got officially cancelled and already its effects on the game publishers, the game developers, the City of Los Angeles and the gamers are strongly felt.

For your reference, here is the official statement at the website of the E3 Expo:

After careful consultation with our member companies regarding the health and safety of everyone in our industry – our fans, our employees, our exhibitors, and our longtime E3 partners – we have made the difficult decision to cancel E3 2020, scheduled for June 9-11 in Los Angeles.

Following increased and overwhelming concerns about the COVID-19 virus, we felt this was the best way to proceed during such an unprecedented global situation. We are very disappointed that we are unable to hold this event for our fans and supporters. But we know it’s the right decision based on the information we have today.

Our team will be reaching out directly to exhibitors and attendees with information about providing full refunds.

We are also exploring options with our members to coordinate an online experience to showcase industry announcements and news in June 2020. Updates will be shared on E3Expo.com.

We thank everyone who shared their views on reimagining E3 this year. We look forward to bringing you E3 2021 as a reimagined event that brings fans, media, and the industry together in a showcase that celebrates the global video game industry.

As you can see above, the raging coronavirus (COVID-19) negatively impacted the organizing and worldwide there are a lot of people who have gotten so scared by it their livelihood and lifestyles have been altered dramatically.

Going back to the E3, the cancellation is very unfortunate as a whole lot of game makers and publishers had previously signed up with the organizers to be part of the convention as exhibitors. All their plans to present their games and sell just vanished which will most likely affect their respective finances negatively. No amount of refunds can make up for that.

Also disappointed are the gamers who are fortunate to gain access into the event as attendees, plus the many millions of other gamers worldwide who could only view the E3 via video, blogs and website coverage. Speaking of the Internet, there are a whole lot of bloggers, YouTubers and social media personalities who won’t be able to cover the event live together this year. For Xbox-related coverage of E3 of 2019, I followed the updates from Colt Eastwood who attended the convention. Eastwood’s updates of that particular E3 were so engaging and exciting.

Speaking of Xbox, Microsoft had big plans to organize their media presentation at E3 2020 to formally showcase to the whole world their next-generation console Xbox Series X.

With the cancellation of the big event, Microsoft now has to do a digital event to show off and explain their next-generation plans. Check out Xbox head Phil Spencer’s Tweet below.

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I myself have been anticipating the Xbox Series X not only for playing video games but also for my household’s home entertainment. I have been looking forward to not just new, cutting edge technology and special features, but also the many upcoming games that are already being produced by the many game studios that Microsoft acquired to strengthen the Xbox brand.

From this point on, in the absence of E3, those who are anticipating Xbox Series X and future games will just have to wait for new details from Microsoft as to when their planned digital event will be held, how will it be presented, how much will they be able to show, etc.

Watch out for updates right here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the console’s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

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The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the game’s imposed time period ranking #1. Adding zest to the game’s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the player’s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

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The airport slots, local businesses, economic and tourism details per city displayed.
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Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the game’s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

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This is part of micro-managing your business in the game.
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After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your company’s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

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Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendo’s Virtual Console. There’s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with today’s consumers in mind.

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You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

Macross at Toycon 2019

Sorry for this late feature but I wish to share to you geeks and hobbyists that during the 2019 edition of the Toycon held this past June at the SMX Convention Center in Pasay City, I spotted the display of Macross.

I’m a Macross fan and I always make it a point to find stuff related to my favorite anime franchise whenever a convention happens. Here are some that I spotted during the Toycon.

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The YF-19 from Macross Plus and its weapons on display. Behind it are varied video games and manuals.
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A close look at these mean machines. The one on the right reflects the model of used by Hikaru in the first few episodes of the 1980s Macross anime TV series complete with holding Lynn Minmay for safety.

At the 2nd level of the convention center was a function hall which has a large display of collected items of varied entertainment franchises. The one showcasing Macross had toys, action figures, plastic models, video games, music CDs and some printed materials.

What caught my attention was the display of the YF-19 from Macross Plus complete with its weapons in full view.

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Memories of the 1980s anime TV series as well as the 1984 classic movie Macross: Do You Remember Love? entered my mind.

Also seeing an original copy of the 1990s Sega Saturn video game adaptation of Macross: Do You Remember Love? instantly made me remember playing and enjoying the PlayStation version of that game. The Sega Saturn game can be seen in the picture below.

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Art, books, soundtracks and the Sega Saturn video game.

As much as I enjoyed the display of Macross memorabilia, I regret to say that I was unable to find any more related collectibles or products for sale among the many vendors at the lower level during the Toycon. I searched for whatever Macross stuff I could find (t-shirts, comic books, action figures, models, cards and others) but ended up with nothing.

Then again, it should NOT be surprising at all. Macross as an entertainment franchise is not exactly popular here in the Philippines and Macross Mania in the country has ended long ago. To say the least, the popularity of Macross here in the Philippines is limited to older fans and collectors. Anime is a lot more popular among Filipinos in this modern age but that does not mean Macross found a new nor large audience.

If ever the legendary Shoji Kawamori (whom I met at AsiaPOP Comicon Manila in 2017) or any notable Macross-related talent comes here in the Philippines, only then will the Macross brand gain attention.

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Another close look.

If you love anime or Macross, then I invite you to read my retro movie review of Macross: Do You Remember Love? right here. I also wrote about the famous Lynn Minmay here.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com