I Am Replaying The Outer Worlds Again

Welcome back Xbox fans, geeks, retro gaming fans and other gamers!

As a long-time Xbox fan, I am disappointed with the way this current console generation turned out. Xbox gaming as a whole has changed for the worse this year and millions of Xbox fans got angered over the cancellation of Xbox projects (including Perfect Dark and Contraband), Xbox console price hikes and most recently the declared drastic changes on Xbox Game Pass – including the 50% price hike on Xbox Game Pass Ultimate service (watch Team Xbox’s pathetic and tone deaf announcement by clicking here).

I stopped subscribing to XGP since over a year ago, and I had planned to subscribe again mainly to play The Outer Worlds 2 which I had waited for years to come out because I enjoyed The Outer Worlds and its two DLCs (Peril on Gorgon and Murder on Eridanos).

But the Xbox Game Pass Ultimate price hike of 50% ruined my plan to play The Outer Worlds 2 at launch entirely! I also noticed that none of the Team Xbox executives appeared in the pathetic October 1, 2025, video announcement of the drastic XGP changes.

Imagine the crashing ship as Team Xbox falling down hard because Microsoft forced them to make decisions and implement changes that made lots of Xbox fans and other gamers frustrated this year.

By looking at the collective feedback – both critics and gamers – about the newest sci-fi role-playing game from Obsidian, the bugs reported and the current prices, I have decided to pursue The Outer Worlds 2 later. It should be noted that the new game has two upcoming DLC episodes (story expansions) and there is no certainty as to when those will be released. As such, pursuing The Outer Worlds 2 later is the right thing for me to do because rushing for it now does not make sense at all.

What I did recently was I downloaded again my purchased digital copy of The Outer Worlds as well as the two DLC episodes on my Xbox Series X. Previously I played The Outer Worlds and the story expansions on my Xbox One, and replayed them on my Xbox Series X (enjoying the faster load times and improved frame rates) a few years ago.

So this year, I started from scratch again on a new single player campaign. I created a new character – her name is Vanilee – and customized the abilities with intelligence, science, engineering, lockpicking, persuasion, hacking and medicine in mind.

Meet my new character Vanilee.

Having played The Outer Worlds a few times already since late 2019, I decided to try other scenarios, find new dialog options (in relation to how I customized my character) and explored the maps in and out again. I had no trouble adjusting myself into the controls and overall feel of the game when it comes to response and precision. Take note that The Outer Worlds was developed by Obsidian at a time when it was not yet acquired by Microsoft/Xbox and Private Division was their publisher.

After going through the quests and side-quests in Edgewater – I diverted power to Edgewater helping Reed Tobson, the locals and convincing the deserters to return home – I entered the Unreliable with Parvati and Vicar Max as my teammates and proceeded to the Groundbreaker in space for further quests, scenarios and more options to build up my team.

Teammates Parvati and Nyoka in action against a monster in Monarch.
Vicar Max attacks an enemy with his shotgun.

So I kept on replaying the game rediscovering places, interacting with more characters and making decisions. Along the way, I spotted new dialog options emerging in connection with how I customized Vanilee from the start and built up with additional points accumulated for each level achieved. I ultimately reached the maximum of level 36.

Since I first played The Outer Worlds, it was clear to me that Obsidian did not have a massive budget as the creative and technical limitations were visible (examples: some repetitive interior designs, structures that cannot be accessed at all, lack of polish on stealth gameplay, my teammates getting in my line of fire, sluggish reloading, etc.). Instead of massive open-world environments, Obsidian came up with large maps but they ensured that each new location had something new for players to discover. I also admired the effort the developers invested on the art direction as well as making each map look distinct from each other while maintaining an artistic connection with the planet.

This is from the Murder on Eridanos DLC episode.

While the gameplay remains good for an RPG and first-person shooter enthusiast like me, what I admired best about The Outer Worlds was how Obsidian came up with connections between scenarios, the characters, the dialog options, and the consequences caused by decisions I made. That being said, I enjoyed watching the visual presentation and narration executed right after concluding the game. The presentation shows the endings of not just the main game but also those of the side quests completed and even the main quests of the two DLC episodes. How my decisions impacted the different factions and scenarios were clearly emphasized. In fact, the endings of the side quests and the two DLC episodes are seamlessly connected with the main game’s conclusion. As such, Obsidian succeeded in making The Outer Worlds worth replaying again.

Having played Starfield already, I realized that replaying The Outer Worlds was somehow a more satisfying experience. In my view, Bethesda tried too hard to make Starfield grand with a more galactic scope only to fail when it comes to exploration and long-term engagement. The Outer Worlds had a much smaller scope but it delivered the depth of fun, exploration, interaction and decision-making that strongly impacted the game’s conclusion.

Ellie in action in Gorgon!

At the same time, I find my character’s companions in Obsidian’s 2019 RPG more interesting and more engaging than those in Bethesda’s 2023 sci-fi juggernaut because of the following factors – better personalities, more clever writing and better voice acting. I believe it is time for Bethesda to start learning from Obsidian on how to make engaging dialogue and characters.

Right now, I am having a lot satisfaction replaying The Outer Worlds even though it has some flaws as well as creative and technical limitations as Obsidian did not have a very big budget. I wish the game had space battles as well as opportunities for the Unreliable to chase and dock enemy space ships which will allow me and my team to infiltrate. The game lacked mini-games which could have added more variety and fun when exploring the different locations on-foot (examples: the tossball facility in Monarch could have used a sports betting mini-game while the bars could have used card-based mini-games).

My crew inside the Unreliable.

On its own, the 2019 game is still a lot of fun to play and the role-playing element remains strong. The Outer World characters are memorable and the developers’ writers added humor to the dialog which prevented the game from becoming too dramatic or depressing. Indeed, The Outer Worlds is worth replaying and those who never played it should go for it!

If you are an Xbox gamer who is interested in The Outer Worlds 2, click https://www.xbox.com/en-US/games/the-outer-worlds-2. If you have never played The Outer Worlds for some reason, click https://www.xbox.com/en-US/games/store/the-outer-worlds/bvtkn6cq8w5f

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Xbox affected as Microsoft executes new round of layoffs

Welcome back Xbox fans, geeks, and other gamers!

It has been more than a week since Microsoft announced its latest round of layoffs affecting not only thousands of employees but also Team Xbox, its game studios and certain game projects as well.

To be clear, this is not the first time Microsoft had layoffs this year but it is much more significant because the latest layoff round hit Xbox really hard and already Xbox fans and gamers saw their excitement about future video games drop. It is important to keep in mind that Microsoft and its Xbox division are both profitable which makes the new round of layoffs baffling to some. So far this year, over 15,000 employees were laid of by the technology giant. With the layoffs affecting Xbox’s developers and projects, there are matters that concerned both the Xbox fans and gamers who could have joined in.

Firstly, the Xbox game studio The Initiative will be closing down and their high-profile game Perfect Dark (which involved Crystal Dynamics) has officially been cancelled. This is tragic because Team Xbox had the opportunity to reboot the decades-old Perfect Dark franchise, delight the long-time PD fans while offering other gamers something new and exciting to play. A lot of gamers have been anticipating Perfect Dark for many years now only to end up frustrated. 

The Perfect Dark reboot is no more!

Secondly, the successful and reliable Xbox game studio Turn 10 saw several of its employees laid off and their team will reportedly work as a supporter for Playground Games. For the newcomers reading this, Turn 10 created and built up the Forza Motorsport franchise of simulation racing games that started in 2005. To see Turn 10 get demoted and work on support duty for Playground Games on the Forza Horizon franchise is just very odd and baffling. Could this mean that Forza Motorsport (2023) is the last game of its franchise? Do you think a leaner Turn 10 will still be able to make another Forza Motorsport game?

Thirdly, the much-delayed Xbox game Everwild got cancelled and its developer also suffered from the Microsoft layoffs. This unfortunate development only added to the perception that developer Rare (the team behind many hit games it made with Nintendo decades ago) kept going downhill creatively, critically and commercially. Considering how long the game development lasted, I can only imagine that many millions of Dollars were spent on Everwild and Microsoft decided to pull the plug.

Fourthly and most notably, Xbox head Phil Spencer’s official email (addressed to employees) related with the huge layoffs was revealed and its content has been posted below for you to see. Some parts in boldface…

Do you miss the good old days of Xbox? Are you a long-time Xbox gamer who became disappointed over Team Xbox’s decisions and releases? You are not alone!

This is my opinion about Spencer’s message…as head of Xbox, Spencer is really powerless and he has no choice but to follow orders from Microsoft’s top management whose views about video game culture and interests do not really match with what we gamers and the game makers have. For Microsoft’s leadership, they have a business to run but it is clear that gaming (electronic entertainment) won’t be going away soon and they will keep investing more money in video game projects. Of course, Microsoft expects healthy returns on its investments which is why they will keep the Game Pass subscription service moving, offer games to varied users (console, computer, mobile and cloud) and they will push through with the next-generation Xbox with AMD as a bigger strategic partner.

Regarding layoffs reaching thousands, it is depressing on face value because those who lost their jobs will have to deal with the high costs of living in first world economies like the United States and in parts of Europe. However, I see an opportunity that others cannot see…the opportunity for Team Xbox to get rid of their least-productive employees as well as laying off the woke activists scattered among the employees of the many Xbox game studios. As seen in entertainment over the past several years, woke activists working in movies, video games, comic books and TV shows do not prioritize quality, do not care about the fans, and they keep on abusing the company resources as they prioritized their Leftist agenda. Is it any wonder why modern entertainment sucks? Did you notice the use of pronouns in Xbox games?

To be fair, Microsoft and Team Xbox both have been woke for years already. In America, the tone of society has changed drastically ever since Donald Trump successfully returned as United States President. Perhaps Microsoft and Xbox executives realized that they should get rid of DEI (diversity, equity and inclusion) from their business practices and corporate culture before the wave of change under Trump’s America leaves them behind. As of this writing, Trump is making America great again and the woke know they are losing the culture war.

As US President Trump is reshaping America to be great again, meritocracy has become essential too. This means DEI (diversity, equity and inclusion) really has no place in government, business, entertainment and culture. DEI must DIE!

I can only speculate that as Xbox game studios each have less employees to work with, there could be a renewed effort to focus more on making high-quality video games that are both enjoyable to play and worth the money of customers. The Outer Worlds 2, which will be released this October, has an eye-catching American price of $79.99 (regular edition) and already a lot of gamers – including The Outer Worlds fans – find the price excessive.

The way things are right now, the future of Xbox looks gloomy and the excitement of the Xbox fans and other gamers have weakened. That being said, we can only wait and see what will happen next in the near future. Perhaps a month from now, Team Xbox will clarify what direction they are headed to and what exciting projects or events fans can still look forward to.

How do you gamers feel about Xbox gaming right now? If you are an Xbox fan, are you feeling disappointed with the cancellation of Perfect Dark and Everwild? Do you think it is time for Team Xbox’s leadership to be changed now that Microsoft impacted the gaming projects and work forces?

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

The Outer Worlds 2 set for October 29 release on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and Xbox Game Pass (XGP)

Welcome back Xbox fans, geeks, role-playing game (RPG) enthusiasts and other gamers!

It is official! Following this year’s Xbox Games Showcase, Team Xbox announced that the sci-fi role-playing game (sci-fi RPG) The Outer Worlds 2 will be released on October 29, 2025, on Xbox Series X|S, Xbox on PC, Battle.net, Steam, Xbox Cloud, PlayStation 5 and also on the Xbox Game Pass (XGP) service (Ultimate level).

Watch the in-depth presentation of The Outer Worlds 2 by Xbox studio Obsidian Entertainment in the video below. Also check out the game’s official trailer.

To find out what to expect when playing The Outer Worlds 2, posted below are selected excerpt from the Xbox.com post. Some parts in boldface…

Players can play the game in 3rd-person view.
First-person view is available for those who want it. Lots of new weapons and unique shooting experiences await gamers.
This is one of the companions players will encounter in the game.

Having seen Obsidian’s video presentation and the detailed information released on Xbox.com, it looks like The Outer Worlds 2 will be a loaded and feature-rich game. The developers added new features here and there, ensured the conversation sequences have enough depth, made some adjustments on gameplay features inherited from the 2019 game, and they came up with an all-new sci-fi setting (a new colony with environments that are large and ideal for exploring personally) as well as a new cast of characters.

Instead of the “blank slate” protagonist seen in The Outer Worlds, the sequel has Earth Directorate agent as the playable protagonist and there will be ways on how gamers can play the game as they want to (within the limits set within).

Quite predictably, the upcoming game still has that anti-capitalism theme like the first game, only this time they added themes of dictatorship, propaganda, and war.

While Obsidian Entertainment’s video presentation of The Outer Worlds 2 is clearly comprehensive, they failed to emphasize the aspect of space travel in the sequel. Considering the limited budget of The Outer Worlds, it was understandable that the game’s space travel was simplistic and really limited in terms of scope and freedom of travel.

I was hoping The Outer Worlds 2 would have better space travel and more interactivity such as being able to pilot the space ship and be able to blast enemy ships similar to what Bethesda pulled off in Starfield. Perhaps Team Xbox and the developers will come up with another trailer of The Outer Worlds 2 showing space travel.

To put things in perspective, I am a fan of The Outer Worlds (2019) and I replayed it a lot – including finishing the two DLC releases – on Xbox One and on Xbox Series X over the past few years. Developed by Obsidian Entertainment, The Outer Worlds was technically Fallout with space travel and some Wild West-inspired elements. The 2019 sci-fi RPG clearly does not have the high production values and epic design of Starfield, and yet it has certain elements and features that made it more enjoyable than Bethesda’s 2023 game.

Are you ready to explore new worlds and take part in combat and intriguing tales? Obsidian Entertainment really looked like they gave it their all in The Outer Worlds 2.

The way I look at it right now, The Outer Worlds 2 looks very promising and it could deliver the great stuff and high enjoyment that Avowed lacked. If the upcoming game really turns out great to play on October 29, 2025, I might be convinced to go back to subscribing to Xbox Game Pass again to play it. Right now, The Outer Worlds 2’s retail prices are simply too high for me and I am certain there are other Xbox fans and other gamers who feel the same way. Do you have $79.99 for the standard edition of The Outer Worlds 2? Are you satisfied with what Team Xbox prepared for the $99.99 premium edition?

If you have decided to pursue The Outer Worlds 2 and want to order it this early, click  https://www.xbox.com/en-US/games/the-outer-worlds-2

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Avowed now fully available for Xbox Series X|S, Windows PC and Xbox Game Pass (XGP)

Welcome back Xbox fans, geeks, RPG enthusiasts and other gamers!

The long wait for the next Xbox-exclusive fantasy role-playing game (RPG) experience is finally over as Avowed has officially been released for Xbox Series X|S, Windows PC and Xbox Game Pass (XGP Ultimate) today. Five days ago, the game developed by Obsidian Entertainment was released on early access for those who paid the premium for the privilege.

For the newcomers reading this, Avowed is the newest game from RPG specialist Obsidian Entertainment and it has a fantasy setting and a unique concept for gamers who enjoy in-depth exploration, intense action, consequential decision-making, engaging role-play and strong storytelling. Avowed is set in the fictional world called Eora and is also part of the same universe as seen in Obsidian’s Pillars of Eternity.

To get oriented, watch the launch trailer below.

Is it really great? Is it worth purchasing at all?

As of this writing, the critical reception remains questionable even though a lot of gaming publications posted their respective reviews resulting in a collective average that keeps on changing. As of now, the collective critical average for Avowed is mostly positive but additional reviews could change that.

For some insight, watch the video reviews of Avowed from MrMattyPlays, Colteastwood, GameSpot, XboxEra and Pure Xbox.

If you want to watch some extensive gameplay footage of Avowed that could help you decide to go for the game or not, watch the videos below.

Having waited more than four years to play Avowed (read my previous posts by clicking here, here and here), I will play it on my Xbox Series X console but not immediately. I’d rather wait for Obsidian to patch the game first to fix the bugs and other technical problems. I’d rather play an improved version over its launch version. Here is hoping that Obsidian will be listening to gamers’ feedback and improve the game accordingly.

I should mention that Obsidian is also working on its other high-profile video game The Outer Worlds 2 which is actually a multi-platform release (including PlayStation 5).

If you have decided to purchase the standard edition copy of Avowed for Xbox, click https://www.xbox.com/en-ph/games/store/avowed-standard-edition/9msvpjchhrpr

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

Xbox-exclusive fantasy RPG Avowed to be released in 2024

Following the Xbox Games Showcase 2023 and Starfield Direct double feature, excitement is high for Xbox-exclusive games as well as other games coming into the Xbox Game Pass (XGP) subscription service plus the others that the 3rd party game publishers will be releasing.

During the showcase, I was very delighted to see the gameplay trailer of Avowed, the brand-new fantasy role-playing game (RPG) from genre specialists Obsidian Entertainment (an Xbox game studio) for the Xbox Series X, Xbox Series S and Windows PC with availability on Xbox Game Pass, PC Game Pass and Steam. The Xbox-exclusive RPG should be released sometime in 2024.

Avowed’s recent showing is significant not only because it is the first major update in three years but also because Team Xbox and the developers showed a trailer that ran on in-game graphics and featured the first-ever gameplay clips. To put things in perspective, posted below is the excerpt from the Xbox.com article written by Obsidian’s studio head Feargus Urquhart. Some parts in boldface…

Expanding the universe that we created for the original Pillars of Eternity games, Avowed brings a new perspective, a new way to fight, and a new land to explore in the world of Eora. The Pillars games are near and dear to us and we can’t wait to share Avowed with everyone next year. 

In Avowed, you’ll explore the Living Lands, a plagued, wild island set in the world of Eora. The Living Lands are full of mysteries and secrets, danger and adventure, and choice and consequences.

What comes to your mind with this view from Avowed’s fantasy world?

Unique to the world of Eora, the Living Lands is home to bustling port towns and rolling hills adorned with weird and fantastical plant life. Every part of the Living Lands is home to its own ecosystem. Around every corner there are creatures, sentient mushrooms, or tribes of lizard-like Xaurips looking to make you their next meal… 

As with all our past RPGs, the companions in Avowed play a major role in your adventure. The first companion you will find is Kai, the narrator of this gameplay trailer. Kai is a Coastal Aumaua currently residing in the Living Lands and is one of the only friendly faces you’ll find here. He is a former soldier, and his idealistic and pragmatic temperament will help guide you as you venture out into this wild frontier. 

First-person combat has been a huge focus for us. We’ve incorporated a host of ways for players to fight the flora and fauna of the Living Lands. You will have swords, shields, pistols, magical spells, and more at your disposal, including the ability to dual wield, creating a vast number of combinations to choose from. 

A look at the first-person combat in the game.

With combat so full of possibility, diversity in choice will be needed as you explore the treacherous Living Lands. Home to the Xuarips, plagued undead, and dangerous flora, this island is full of unique enemies to encounter. 

 We’re looking forward to sharing much, much more with everyone as we get closer to the release of Avowed next year.

I have reasons to be very excited for Avowed which happens to be one of the main reasons I bought an Xbox Series X and subscribed to Xbox Game Pass. In my experience as a gamer, I played past RPGs that Obsidian Entertainment made such as Star Wars: Knights of the Old Republic II on the original Xbox console, Fallout: New Vegas on the Xbox One and The Outer Worlds on the Xbox One and Xbox Series X. Whatever concept or type of gameplay they came up with, Obsidian delivered on gameplay that is fun and engaging, supporting characters that are worth remembering, and making role-playing really work.

On face value, Avowed looks inspired by Bethesda’s juggernaut RPG Elder Scrolls V: Skyrim. Like the old game, Obsidian’s new RPG has a first-person view and a lively fantasy setting filled with lots of characters and monsters. However, Avowed is distinct as it has the Pillars of Eternity as a fantasy foundation and the gameplay trailer shows how stylish and functional battles are. Definitely this is not a blatant rip-off of Skyrim.

While the Skyrim comparisons are raging in many gamers’ minds, it should be noted that Avowed won’t be having the open-world design for exploration. Rather, the upcoming game will have inter-connected open zones and the size of the in-game world will be comparable with those of The Outer Worlds and Star Wars: Knights of the Old Republic II as stated by game director Carrie Patel. Her interview is included in the Xbox Games Showcase 2023 Extend video below…

While it could be disappointing to others that Avowed is looking like it will have the huge and separate maps for exploration instead of the massive open-world design, I don’t see this as a mistake since I myself have played The Outer Worlds which had separate maps that were not only huge but also dense and filled with side-quests, exploration opportunities and memorable discoveries. Take note that using the open-world format to present the in-game fantasy world would have definitely extend the development process of Avowed by at least a few more years not to mention costing a lot more money.

Now that Obsidian gave us a glimpse of the fantasy world, the conflict and moments of gameplay of Avowed during the recent Xbox Games Showcase, they will have to show us next time (note: Xbox Games Showcase 2024) more gameplay and demonstrate other aspects such as selective dialogue sequences, their approach to side quests, the tinkering and customization of weapons and equipment, and perhaps building up villages or taking over the castles occupied by enemy forces.

Imagine yourself facing many armed and armored people responding to your presence.

Right now, I am excited for Avowed. Here is hoping that Obsidian will be able to complete and polish the game for 2024 release. At this moment, Xbox is gradually becoming the haven for gamers who love not only fantasy RPGs but RPGs of different kinds.

In concluding this post, posted below are YouTube videos related to Avowed, Obsidian Entertainment and Xbox for you to enjoy.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/.

It would be nice for Square Enix to remaster Xenogears and release it on Xbox Series X, Xbox Series S and Windows PC plus Xbox Game Pass (XGP)

Are you an Xbox gamer who likes Square Enix’s Japanese-developed role-playing games or JRPGs? Chrono Cross has been available since April. Square Enix’s new JRPGs The DioField Chronicle and Star Ocean: The Divine Force will be released on September 22, 2022 and October 27, 2022 respectively.

To be clear, I find Square Enix’s business relationship with Team Xbox lacking. The HD remastered version of Legend of Mana was very noticeably released on multiple platforms but not on Xbox. Tactics Ogre: Reborn was announced for future release for multiple platforms except Xbox. Still on Square Enix, the Final Fantasy VII remake as well as the announced sequel are exclusive to Sony’s platforms. The exclusions are clear and disturbing. Why Square Enix excluded the Xbox Series X, Xbox Series S and the Xbox One (which still has many millions of console users until now) as platforms to sell the above mentioned games remains a mystery although there is speculation that Sony Corporation and its PlayStation executives made a secret deal with the JRPG giant to specifically hurt Xbox without affecting Nintendo and Steam. Realistically, Microsoft pointed out that Sony pays game companies for blocking rights to keep games off Xbox Game Pass. Read all about it here, here and here.

While these developments are disturbing and also annoying, I still wish that Square Enix would remaster one of its classic JRPGs and release it on Xbox platforms similar to what they did with the remastered Chrono Cross. That classic RPG I’m referring to is none other than Xenogears.

Xenogears’ battle system allowed individual persons and giant robots (called gears) to engage in battle simultaneously. Observe how the approach on in-game scale was done here.

I played Xenogears on the original PlayStation console way back in 1998 but I never got to finish it due to my academics and other external matters. It also did not help that the CD-ROM of the PlayStation deteriorated.

Regardless, I had a lot of enjoyment during my limited time with the said JRPG, the design of which was led by Tetsuya Takahashi. The fictional concept of Xenogears took a lot of inspiration from real-life forms of religion as well as concepts from certain intellectuals to establish the story themes, the fictional cultures and historical backgrounds within the game. At the same time, the game had this in-depth universe composed of different settings for gamers to explore. In my experience, I felt immersed into the game’s universe and I still remember the moments I got astonished discovering not only the many locations and landmarks but also the many non-playable characters (NPCs presented as 2D sprites) in the form of local communities and the in-game cultures.


Xenogears had 3D polygonal environments and 2D sprites for the characters and creatures who move around.
In this classic JRPG, you play as Fei and you will explore a lot, fight a lot and interact with lots of characters as you go along.

While Xenogears had a science fiction concept, it still had lots of settings and gameplay features that made it feel like a fantasy. I love the way how the creative team’s artists implemented their art styles on the environments, the characters, the machines, the interiors of places and more. Visually, this game saw the use of 2D sprites for the characters who move along a 3D polygonal environment which can be explored creatively by a camera that can be adjusted by the players. As such, this approach done in Xenogears made the game look and feel a lot like Grandia.

While Xenogears’ battle system had key elements that were common with other JRPGs, there was a clear emphasis on hand-to-hand combat that took a lot of inspiration from martial arts as well as 2D fighting games of the decade. There were these martial arts-inspired combos which required button combinations and timing which were fun to watch happen. There were also these death blows which were really rewarding when pulled off correctly. Of course, there were still some magic attacks that were nicely presented.

What made Xenogears stand out is the use of giant robots or gears in the game. Not only did the game allow me to travel with the gears, it also allowed me to engage with enemies (both the large and the small ones standing on the floor/ground) with a fully functional battle system that emphasized size, scale and impact altogether. Similar to the other battle system, the gears battle system fun and engaging in my experience. I can never forget the moment I first saw my gear crush a huge enemy with a lot of impact to seal the victory. Travel using gears, however, was hampered somewhat by the creative team who implemented platform gaming elements (note: this includes jumping from one platform to another without falling down to your death) and the controls were not really responsive enough. This is something Square Enix should consider improving if they ever remaster Xenogears.

The battle system with the individual characters is a lot of fun and also unique as the combat emphasizes combos and martial arts.
The artistic approach used in Xenogears remains captivating.

Right now, I would love to replay Xenogears and complete it but I prefer the game should be remastered and be released for Xbox consoles. I have no intention of buying a new console from Sony and Nintendo to play Square Enix JRPGs that are missing on Xbox consoles. JRPGs on Xbox are not exactly lacking (note: Eiyuden Chronicle: Hundred Heroes will be released via Xbox Game Pass in 2023 while Persona RPGs are coming to Xbox soon) but it would be great not only for Xbox gamers but also Square Enix itself to remaster Xenogears and release it on the Xbox ecosystem. That being said, I believe Xenogears itself would make a great addition into Xbox Game Pass (XGP) which already has many millions of subscribers worldwide!

Think about it carefully. Having a remastered Xenogears for sale on Xbox and also listed on Xbox Game Pass will not only be good for the Xbox ecosystem but also for Square Enix to not only sell games but also reach out to the XGP subscribers who could enjoy the said JRPG and add a lot of new players that the JRPG giant could not reach before. Not only are more Square Enix role-playing games are needed on XGP right now (note: adding Chrono Cross into it will be delightful), they can also benefit nicely as the Xbox ecosystem is gradually becoming the premier ecosystem for RPG enthusiasts in this console generation. Xbox-exclusive RPGs like Starfield, The Outer Worlds 2, Fable as well as future sequels of The Elder Scrolls and Fallout will collectively generate big game sales as well as increase the number of gamers in the Xbox ecosystem and Xbox Game Pass subscribers will grow big as well. The growth will be even bigger once Team Xbox’s acquisition of Activision Blizzard gets approved. For Square Enix to miss out on fast growing Xbox ecosystem in favor of Sony’s blocking rights will be a regrettable move.

Going back to Xenogears, I want to make it clear to Square Enix that now is the time to remaster it and release it on Xbox as well as other platforms. That being said, I also urge Team Xbox’s chief Phil Spencer, executive Aaron Greenberg and the Xbox Game Pass team to reinvigorate the business relationship with Square Enix and try to convince them to release Xenogears and other classic JRPGs into XGP and the Xbox game store. To the Xbox gamers and RPG enthusiasts reading this, I encourage you to contact Square Enix and Team Xbox to have Xenogears and other JRPGs (both classic and modern) released on the Xbox consoles and Windows PC.

In closing this piece, posted below are Xbox-related videos plus a few Xenogears-related videos for your enjoyment.

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Persona games coming to Xbox consoles, Windows PC and Xbox Game Pass (XGP) at last!

Anyone who owns an Xbox console or a Windows PC who loves Japanese role-playing games (JRPGs) should be delighted to know that the popular Persona game franchise will have three of its established games released for Xbox One, Xbox Series X, Xbox Series S and Windows PC with availability through Xbox Game Pass (XGP) soon as confirmed in the recent Xbox-Bethesda games showcase! For clarity, Persona 5 Royal is slated for an October 21, 2022 release.

For starters, watch the official video below…

To understand the Persona games better, posted below is an excerpt from the official article published at Xbox.com written by SEGA Communications Manager Stacy Lee. Some parts in boldface…

Cheers to 25 years of Persona! In this very special anniversary year, we are bringing the worldwide hits Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable to Xbox One, Xbox Series X|S, Windows PC, and with Xbox Game Pass. Starting this fall, fans will get to experience this beloved RPG series.

To kick things off, on October 21, don the mask of Joker and join the Phantom Thieves of Hearts when Persona 5 Royal arrives with Xbox Game Pass, Xbox Series X|S, Xbox One, and Windows PC. We’ll have more to share on the release of Persona 4 Golden and Persona 3 Portable so be sure to stay tuned here to Xbox Wire.

For those who missed out on these games originally, or are excited to play Persona on Xbox and Windows PC, the 25th Anniversary is a great time to join in the celebration. Here’s a quick refresher on each game:

Persona 3 Portable – If I say there’s an hour “hidden” between one day and the next… would you believe me? This unknown time is the “Dark Hour.” Unfamiliar stillness swallows the city, people turn into eerie coffins, and otherworldly monsters called Shadows swarm. One night, the protagonist is attacked by these Shadows. When all hope seems lost, the power of the heart, their Persona, is awakened.

Persona 4 Golden – They say your soulmate will appear if you stare into a television set on a rainy night… This strange rumor slowly spreads through the rural town of Inaba, the protagonist’s new home, just as a chain of mysterious murders begin. As the protagonist and his teammates chase after the truth, they find themselves opening the door to another world.

Persona 5 Royal – Forced to transfer to a high school in Tokyo, the protagonist has a strange dream. “You truly are a prisoner of fate. In the near future, ruin awaits you.” With the goal of “rehabilitation” looming overhead, he must save others from distorted desires by donning the mask of a Phantom Thief.

In my personal experience, the one and only Persona video game I ever played was Revelations: Persona on the original Sony PlayStation way back in 1996. I never finished that game but I spent many hours playing it and that includes the loading times and the not-so-efficient pacing of the gameplay.

Image from Persona 5 Royal.

The upcoming release of the recent Persona RPGs on Xbox and Windows PC with access through Xbox Game Pass (XGP) should help the franchise reach even more gamers worldwide. As far as Japanese gaming goes on Xbox right now, I enjoyed finishing Eiyuden Chronicle: Rising on my Xbox Series X and I’m looking forward to the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes RPG which will be released sometime next year. Square Enix has Star Ocean: The Divine Force and The Diofeld Chronicle coming to Xbox this year but no release dates have been announced as of this writing. Most recently, Square Enix announced that Crisis Core: Final Fantasy VII Reunion will be released on Xbox consoles although no release date has been announced.

Combined with those mentioned Japanese games or JRPGs to be exact, the addition of Persona games is indeed a welcome addition to the Xbox ecosystem which has lots of gamers craving for such games. It’s nice to see that Team Xbox head Phil Spencer has been working hard negotiating with Japanese game companies and makers to release their games into the Xbox ecosystem. In fact, during the Xbox-Bethesda showcase, a special Xbox project with Hideo Kojima’s company was confirmed to be real and there was also the announcement of an Xbox release of Wo Long: Fallen Dynasty developed by Team Ninja.

Let me end this piece by ask you readers: Are you happy that the Persona game franchise is coming to Xbox with the mentioned three games? Do you think that more Japanese RPGs and other kinds of games made by Japanese game developers will continue to be released on Xbox? What other past JRPGs do you want to see released on Xbox and Xbox Game Pass? Do you think that all the JRPGs already announced coming to Xbox and mix in with Western RPGs (examples: Starfield, Fable reboot, The Outer Worlds 2 and Avowed to name a few) will result a wide variety of games for those who love playing role-playing games? Do you see Xbox as the definitive ecosystem for RPGs right now?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Pentiment is coming to Xbox platforms and Windows PC plus Xbox Game Pass (XGP) and PC Game Pass this November

In my pre-event article of the Xbox & Bethesda Games Showcase, I mentioned RPG specialist Obsidian Entertainment (an Xbox game studio) and their two upcoming games that I hoped would be showcases somehow in the June 12, 2022 event – the fantasy role-playing game (RPG) Avowed and The Outer Worlds 2.

While those two mentioned games did not appear in the showcase, Obsidian announced two new games that will be hitting the Xbox ecosystem this year – the full version of Grounded (already a hit in its pre-release form) and the brand-new game Pentiment (a narrative adventure).

In this post, we will take a close look at Pentiment which I must admit I was surprised as I did not anticipate to see another project from Obsidian whose works in The Outer Worlds and Fallout: New Vegas I enjoyed. To begin with, watch this official announcement video of Pentiment.

To learn more about this newest upcoming game from Obsidian, posted below is an excerpt from the official article published at Xbox.com. Some parts in boldface…

Today, we have the pleasure of introducing the world to Pentiment, a 16th-century narrative adventure game directed by Studio Design Director Josh Sawyer. As you will see, this game is brought to life by a talented team who were inspired by illuminated manuscripts, woodcut prints, and history itself.

In Pentiment, you play Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.

You get to shape Andreas’ background and characteristics which should affect the narrative.

It will be up to players to decide Andreas’ choices, from his educational background and lifestyle to how he investigates the murders. One day he may be digging up a dead monk in the abbey cemetery, the next might be spent eavesdropping on peasant gossip at the ladies’ spinning bee. Every decision and accusation he makes carries consequences that will impact the tightly-knit Alpine community for generations to come.

We are very excited to share this unique interpretation of life in 16th-century Germany, and we can’t wait to release more information with you about Pentiment leading up to its launch this November.

The above article ended stating that Pentiment, which is an Xbox-exclusive game, will be released specifically for Xbox One, Xbox Series X, Xbox Series S, Windows PC and also through Xbox Game Pass (XGP), Steam and PC Game Pass sometime on November 2022 with a declared price of $19.99. Team Xbox and Obsidian have yet to announce a final release date as of this writing.

A scene from Pentiment.

Having seen the video during the recent Xbox-Bethesda Games Showcase, Pentiment looks really inspired and the artistic style looks nice. I find the player decision mechanism very appealing as it reminds me of my experience reading Choose Your Own Adventure pocket books in which readers must make decisions to move the narrative forward and also impact somewhat key aspects of the protagonist.

Pentiment clearly looks back at a certain part of history and has religious and cultural visual elements included. I don’t know what Josh Sawyer and his team think about religion nor European culture, but if you have read my past faith articles, you should be aware that religion and faith are not one and certainly not the same. I should also state that culture itself is a hindrance for any person who desires to establish faith in the Lord and have a personal relationship with Him.

Going back to the game, the November 2022 release of Pentiment and the September 2022 release of the full version of Grounded somewhat soften the lack of high-profile Xbox-exclusive games in the final four months of 2022. I was hoping to play Starfield and Forza Motorsport (2023) on my Xbox Series X console via Xbox Game Pass before the year ends but those games will be released sometime next year. That being said, Obsidian Entertainment has Xbox-exclusives set for release a few months from now.

If you are an avid Xbox gamer who seeks new exclusive games this year or if you are the type of gamer who wants to play something new and fun, pay close attention to Pentiment and the other Obsidian game.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Team Xbox has a lot to prove to its fans and other gamers with the Xbox & Bethesda Games Showcase on June 12

Let’s put things straight here. Firstly, the Xbox & Bethesda Games Showcase is all set for June 12, 2022 (Sunday) which Team Xbox already announced.

To put things in perspective, posted below is the excerpt from Team Xbox’s announcement. Some parts in boldface…

Today, we are excited to announce that the Xbox & Bethesda Games Showcase will stream on Sunday, June 12 at 10 a.m. PT. This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world.

Watch for the showcase on June 12, 2022 (June 13, 2022 in Asia).

The Xbox & Bethesda Games Showcase will include everything you need to know about the diverse lineup of games coming soon to the Xbox ecosystem, including upcoming releases to Game Pass on Xbox and PC.

The Xbox & Bethesda Games Showcase will be streamed on a variety of outlets, in over 30 languages. You can choose where you want to tune in from:

For some insight about what could be showcased on June 12, 2022, watch this video by Colteastwood.

Secondly, my personal excitement is not too high due to recent developments with regards to Team Xbox’s Xbox-exclusive releases for this year which I was looking forward to playing on Xbox Series X. For one thing, I am very disappointed with the delay of Starfield into 2023. I do understand that Bethesda and Team Xbox want to make it a grand game to play that will ensure enduring bouts of fun and engagement, the previous assurances (note: this includes preview videos published by Bethesda) that the game will be released on November 11, 2022 proved to be meaningless. Why was the old release date decided on in the first place? Did the development team led by Todd Howard encounter serious problems while polishing the game? Howard and Xbox head Phil Spencer will have to explain why.

And there is also the delay of the Xbox-exclusive Redfall into 2023. That game was supposed to be released this summer and it has been months already since any high-profile Xbox-exclusive has been released. I know that there are other Xbox fans still playing Forza Horizon 5 and Halo Infinite on their Xbox Series X or Xbox Series S units out there but without any new content or any other Xbox-exclusive games, fans craving should be satisfied as soon as possible. That being said, the June 12 games showcase becomes more crucial.

No Xbox-exlusive games for the rest of 2022? Team Xbox, Bethesda and their other studios have a lot of explaining to do if they cannot deliver anything this year.

As of this writing, the well of exclusive games for Xbox looks dry. So what can Team Xbox and its teams of developers and Bethesda do to solve the lack of exclusive games this year? Personally, I am anticipating the showcase of the next edition of the Forza Motorsport series of simulation racing games which will be done by Turn 10 and eventually they will announce a late-2022 release date. If the new Forza Motorsport (sometimes referred to as Forza Motorsport 8) will be released beyond this year, that would be a major bummer! For the still-hot Forza Horizon 5, I am anticipating Playground Games to showcase a feature-loaded DLC for release this year.

When it comes to unlikely scenarios, it would really be nice and exciting to see Senua’s Saga: Hellblade II showcased and announced for a late-2022 release. Such a development would really excite gamers and be a strong rebound from the Starfield/Redfall setbacks. I don’t have any updates about the very state and progress of Senua’s Saga but it has been more than three years since the game was initially announced. I can only speculate that the game’s development would be in the polishing stage by now and there would be enough time left for marketing it for a late-2022 release. If only Ninja Theory would update gamers at the showcase.

As for the other Xbox-exclusive role-playing game (RPG) Avowed, showcasing the game on June 12 would make a lot of sense in connection to the Starfield delay. Obsidian Entertainment should be far into the fantasy RPG’s development by now, perhaps reaching the stage of polishing. Showing the latest working gameplay footage of Avowed should be pleasing. And then there is the one other Xbox-exclusive sequel The Outer Worlds 2…any update about it will be very welcome. Going back to Playground Games, I personally am not expecting to see an update about the new Fable RPG at all.

As for Rare and The Initiative, I’m not anticipating anything from them. Still, it would be nice for Team Xbox to make things clear about the state of not only The Initiative but also the Xbox-exclusive Perfect Dark reboot (which now has external studio Crystal Dynamics involved). A Perfect Dark reboot showcase would be very surprising. Regarding one other Xbox game studio – Compulsion Games – it is high time for them to show something. A no-show will be disappointing.

When it comes to Xbox Game Pass (XGP), I would not be surprised to see the announcements of more games get added into the service for subscribers to enjoy. What would be surprising for me is adding memorable Japanese role-playing games (JRPGs) like Suikoden, Suikoden II, Breath of Fire 1 to 4, Lunar: Silver Star Complete and Grandia into XGP. When it comes to what could be shocking, it would be the announcement of a Day One Xbox Game Pass launch of the Saints Row reboot. Whatever negotiations Team Xbox is having with game developers and publishers worldwide right now, you can be they are doing they could to keep on filling XGP with varied games.

Speaking of Team Xbox dealing with game companies, the June 12 games showcase would be a great opportunity to make announcements about the latest projects under Xbox Game Studios Publishing. I’m eager to find out any breakthroughs regarding Project Belfry (Stoic Studio), Project Indus (Oxide Games), Project Dragon (IO Interactive), and of course, Contraband (Avalanche Studios). If Team Xbox cannot show anything about those mentioned projects at all, they can at least announce whatever new deals and projects they made with other game companies. While it is possible that Team Xbox could announce something related to their Activision-Blizzard acquisition, I’m not anticipating anything as the acquisition has yet to be completed.

Have you gamers played Eiyuden Chronicle: Rising on Xbox? I recently finished it and I had a lot of fun with it. From this point on, I really want to play Eiyuden Chronicle: Hundred Heroes (scheduled for 2023) and I hope to see Team Xbox welcome Japan-based developer Rabbit & Bear Studios and lead game designer Yoshitaka Murayama (responsible for Suikoden & Suikoden II) onto the stage to show the latest gameplay footage and announce the final release date during the Xbox & Bethesda Games Showcase. More on Japanese-developed games coming to Xbox, it would be nice to see Square Enix have its own spotlight in the same showcase to show the latest gameplay footage of Star Ocean: The Divine Force and The Diofeld Chronicle, plus their respective release dates. As for Final Fantasy VII Remake possibly coming to Xbox, I’m not anticipating it at all.

The Xbox & Bethesda Games Showcase is just days away from happening as I write this. While the 2021 showcase was great and delightful to me, I’m more cautious now about the June 12 event. Considering what happened recently and how painful the delays of Starfield and Redfall really were, the pressure is now on Team Xbox, Bethesda and its other studios to not just deliver great stuff June 12 but also actually release high-profile Xbox-exclusive games plus DLC THIS YEAR. We will find out soon what Phil Spencer, Todd Howard and other Xbox producers/executives will reveal.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Star Ocean The Divine Force is coming to Xbox consoles and PC (via Steam) in 2022

Star Ocean, the long-running Japanese role-playing game (JRPG) series under Square Enix, has a brand-new RPG coming to Xbox One, Xbox Series S, Xbox Series X and PC (via Steam) sometime in 2022 titled Star Ocean The Divine Force. Take note that this year marks the 25th anniversary of the Star Ocean game franchise and the new game is being made by tri-Ace.

To start with, watch this official Star Ocean The Divine Force trailer below…

To put things in perspective, posted below is an excerpt from the official press release issued by Square Enix. Some parts in boldface…

Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE will transport players to an expansive sci-fi fantasy world and take them on an exhilarating journey with fast-paced action combat, rich exploration and an original story. With STAR OCEAN celebrating its 25th anniversary this year, THE DIVINE FORCE builds on that rich history with new features that are sure to delight for many years to come.

To watch the STAR OCEAN THE DIVINE FORCE Debut Trailer, visit: https://youtu.be/jIJe4ZUD0Gc

The Debut Trailer showcases various new and returning elements to the STAR OCEAN franchise that players can look forward to:

  • Super-high-speed action battles
  • No random encounters – players will seamlessly enter battles with enemies that populate the world
  • Players can float in the air, dive at enemies and fly around areas
  • Richer exploration – climb towering mountains, venture into dark, vast valleys and investigate the castles and towns present in the world

Showcasing a diverse cast of playable characters, STAR OCEAN THE DIVINE FORCE will tell a gripping story that seamlessly melds science fiction and fantasy elements and can be enjoyed by newcomers to the series and veterans alike. The game features dual protagonists, which offer different story perspectives and gameplay experiences: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on an underdeveloped planet. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series).

For the newcomers reading this, the very first Star Ocean video game made by tri-Ace and published by Enix was released on July 19, 1996 for the Super Famicom console in Japan. The first Star Ocean game translated into English and released outside of Japan was Star Ocean: The Second Story which I myself played on the original PlayStation console in 1999. In 2003, Enix and Square Co. merged and became Square Enix. In 2008, Square Enix announced Star Ocean: The Last Hope for Xbox 360 and its release in Japan and North America took place in February 2009.

Going back to Star Ocean The Divine Force, which is the sixth main game of the franchise, the trailer shows the ever-present fast-moving action scenes taking place in real-time during battles. As with past games of the franchise, there will be lots of slashing and fantasy inspired elements even though the game has a science fiction concept. At least tri-Ace keeps on striving with making key locations look grand.

Expect to see so much of hack and slash action in this RPG.
What a grand looking place, tri-Ace! How about showing how much exploring and fun gamers can have within it?

The artistic approach on rendering the characters in polygons within the game, however, shows a lack of willingness to evolve on the part of the developer to do better. To begin with, take a look at the character concept artworks below for the game.

Those are interesting character design concept artworks.

Now take a look at how the above two characters looked like in polygons within the game below…

She looks too cartoonish and even plastic-looking than her concept art version.
Could someone please tell me who at tri-Ace is responsible for this kind of polygonal character work?

When compared to other Japanese RPG franchises, Star Ocean’s unique approach on action, battles and the presentation of locations still stands out and that’s pretty incredible considering the 25-year history of the franchise and all those other JRPGs that came out along the way. The new game’s story and overall concept will have to live up to gamers’ impression and expectations and we will find out how the game will turn out next year. When it comes to the growing number of upcoming RPGs – from both East and West – on the Xbox ecosystem, Star Ocean The Divine Force adds variety to say the least. I believe that the tri-Ace-made game, Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising will easily capture the interest of Xbox gamers who love JRPGs. Don’t forget that many other future RPGs exclusive to Xbox are coming such as Starfield, Avowed, Fable, The Elder Scrolls VI, The Outer Worlds 2 and more. Truly the Xbox ecosystem is becoming the premier place for gamers who love RPGs which is something Sony and Nintendo CANNOT stop as those two competitors don’t have their own wide range of RPGs to make. As for Square Enix and other RPG makers in Japan, they should be seriously considering releasing more games on Xbox and Windows PC because Team Xbox’s heavy investments on RPGs will eventually achieve tremendous sales in the near future.

How many of you Xbox fans are looking forward to Star Ocean The Divine Force?

In closing this piece, posted below are Xbox-related videos as well as a few videos related to past Star Ocean games for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com