My five hours with the free trial version of Cyberpunk 2077 on my Xbox Series X

Before I begin, I want to make clear to all of you reading this that I never got to play Cyberpunk 2077 on any platform when it was first launched in late-2020. Like anyone else, I waited years for that game and I was excited too but Cyberpunk 2077 was released just a few weeks after Xbox Series X and PlayStation 5 launched. At that very time in December 2020, I was focused on raising funds for Xbox Series X than buying new games for my console at the time – the Xbox One (which stopped functioning in mid-2021 after 6 years of use). I can also say that the exposure of Cyberpunk 2077’s very flawed state on consoles plus the criticism that followed convinced me to stay away from CD Projekt Red’s promised epic video game.

Very recently, CD Projekt Red not only polished Cyberpunk 2077 with Xbox Series X and PlayStation 5 in mind, they also released a free 5-hour trial version (with patch 1.5) which I decided to download and play to really experience the game for the first time ever. This post I’m writing is clearly not a game review but my own observation about what Cyberpunk 2077 offered and what I experienced in the five hours I played.

I was in the second half of my 5-hour playtime with the free trial version of Cyberpunk 2077 when I reached this place.

After downloading it, I got to play the free trial version on my Xbox Series X with the performance mode chosen as I wanted to play the game with the best frame-rate possible. I customized V in female form and chose Streetkid as her lifepath as I was eager to discover Night City.

While I knew five hours was rather limiting to make tremendous story progress or discover much of the city, I still went on with the main storyline of V, discovered the key characters, and went through the tutorials to learn the basics of combat (both guns and melee weapons), stealth, hacking and, late in my limited playtime, the braindance (note: you get to experience life through another person’s own views and experiences in first-person view and externally).

The shooting in this game still lacks precision and accuracy when compared to what The Outer Worlds and Fallout 4 have.

On combat, I find the shooting rather lacking in precision in terms of aiming and controller response when compared to what I’ve played in first-person role-playing games (RPGs) The Outer Worlds and Fallout 4. In fairness, the impact of shots fired against enemies in Cyberpunk 2077 is rather strong, especially when you use powerful weapons like the shotgun. The melee combat meanwhile can be challenging to pull off precisely. Even with the immersive first-person view, I had a bit of trouble estimating if my character’s fists or weapon would be able to reach the opposition figure. I also had similar results with regards to blocking the opposition’s melee attacks on my character. Ultimately, I managed to overcome the opposition to complete the tutorial. Stealth gameplay is challenging as well not only because it was difficult to estimate the farthest reach of the view of the opposing character or security cameras/drones, but also because I found moving around lacking precision.

Now that’s an eye-catching in-game reference to the Philippines and the Filipino people.
There is nothing like facing a highly detailed character nearest to you at the bar.

The hacking system of the game is well-designed and easily outclasses that of Ubisoft’s hacking-oriented open-world games Watch Dogs and Watch Dogs 2. Hacking in Cyberpunk 2077 is not only more user-friendly but also comes with options that make sense within the game’s concept and the many different digital set-ups in each different location I have been to. Since I was limited by the 5 hours allowed in the trial version, I got to use the hacking system as far as I could and I saw how more options become available once I got to level up V’s character level, attributes and tech capabilities. I was enjoying the in-game hacking by the time my trial ended.

Braindance is like a video record of events experienced by other people in which players will get to review, move forward or backward, and be able to spot/scan new details in order to progress. While it is very immersive to see and experience happenings through the eyes and memory of another character, the video editing aspect of braindance is where the detective work really happens which I enjoyed. This part of the gameplay really pushed me to be observant with the moments and details to progress.

When it comes to exploration in Cyberpunk 2077, I can clearly say that moving down the many sidewalks, streets and varied spots of Night City is really intense and immersive to play. For one thing, the first-person view itself is immersive visually and the immersion got enhanced a lot more with the very clever sound editing (all those cars moving around, the people and their steps, the sound of products coming out from vending machines, the sound of the street barbeque being cooked, the voices of people talking and more) as well as the high number of civilians around me doing their own things. As I never got to play this game in its debut version of late-2020, I could not tell if the in-city exploration was this dense and lively. What I can say is that exploring Night City on foot, going through the alleys, entering establishment that are open and observing the people around is a very engaging gaming experience for me.    

Depending on timing and location, the number of pedestrians you walk with in Night City can range from a few to several people, including kids.
You will witness non-playable characters (NPCs) move around, talk and even purchase goods at vending machines.
Like in real life, you walk across the street only when the green light is on for pedestrians. You can have V do jaywalking but that is risky as there are a lot of cars that move along the roads in real time.

Going back to combat, the use of an inhaler to keep V’s hit points (note: life) up easily reminds me of The Outer Worlds. In addition, the food and drinks you purchased at vending machines are also helpful to keep not only your life up but also your stamina. As V is cybernetic, hacking is easily a major part of the gameplay and as you upgrade the character’s cyberwear, V will eventually gain more high-tech capabilities like scanning people and machines for information and more.

Conclusion – For the sake of the people who have not yet played Cyberpunk 2077, I decided not to reveal much about the story of V in my limited playtime. I can say, however, that players are allowed freedom to choose places to visit and activities to do. There is also the freedom for players to take time away from doing main story mission in favor of side-activities or moving around freely to do what you think you could do. My playtime ended as I was in the middle of a main story mission that involved the supporting character Jackie, a high-tech small robot (pet-like in design) and infiltrating rooms and devices while V stays inside the room of a very high-end hotel.

There is a lot of shooting in this game.

As of this writing, Cyberpunk 2077 is selling at 50% off on the Xbox online store. Now you must be wondering…should you buy the game now that it has been polished and updated with the current generation of game consoles?

In my honest opinion, I prefer to wait first for CD Projekt Red to improve the game even more. I can say that I had an overall positive experience playing the Streetkid path of V during my 5-hour trial play and I had an astounding experience exploring Night City on foot and discovering many new places which show how talented CD Projekt Red’s designers and artists really are. As mentioned earlier, the shooting aspect is still lacking which is unfortunate because it is clear that shooting is the core method of combat. If you don’t like shooting, melee combat is available but that one also needs more refinement to be truly responsive and engaging.

As much as I enjoyed my five hours with Cyberpunk 2077’s free trial, I am not yet convinced to buy the game’s full version for my Xbox Series X now. Not even the 50% discount is enough to convince me to buy it. The game is fun and has its unique ways of entertaining me, but there is still more work needed be done to really make it the great game it was promised to be. To say the least, CD Projekt Red is moving on the right direction on improving the game.

Of course, you my readers who have the means to buy and play Cyberpunk 2077 can decide for yourselves. It’s a risk to take if you really want to spend your hard-earned money on the game now. I’d rather wait for further improvements to be made first before buying it.

What you see here is only a small part of Night City. There’s so much to discover in this game! Are you willing to spend your hard-earned money on Cyberpunk 2077 now?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at WildC.A.T.S: Covert Action Teams #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the early days of Image Comics through Jim Lee’s WildC.A.T.S: Covert Action Teams comic book franchise which was one of the launch titles of the said company.

Last time around, I reviewed the third issue of the WildC.A.T.S mini-series and its quality was good enough for me. Other than the visual candies delivered by Jim Lee, WildC.A.T.S: Covert Action Teams #3 featured a crossover with Rob Liefeld’s very own Youngblood which was really surprising and intriguing back in those times.

With those details laid down, here is a look back at the final issue of the mini-series…WildC.A.T.S: Covert Action Teams #4, published by Image Comics through Malibu Comics in 1993 with a story written by Brandon Choi and Jim Lee. Lee did the art.

Jim Lee drew this cover very similarly to his cover art work on X-Men #4 (1992).

Early story

The story begins with Helspont already declaring victory as well as the beginning of his operation called Reunification which involves the use of the orb to activate a stargate which would allow his brethren of Daemonites to come to Earth to not only overwhelm the Kherubim but also to conquer the whole world. In his presence are two of his deadly companies standing with him and certain members of WildC.A.T.S – including their leader Jacob Marlowe – who are down on the rough surface having been hit hard moments earlier.

Suddenly a group composed of the six Youngblood members, Vice President Dan Quayle and WildC.A.T.S’ members Voodoo and Maul approach Helspont and his companions in an attempt to make them surrender.

As Voodoo realizes her power does not affect Helspont, the vicious Daemonite strikes the group with an energy blast aided by the orb and the high technology of the place. As this happens, Grift, Void and Jacob slowly make their moves. Jacob uses his communicator to send a signal to the heavily damaged Spartan…

Quality

WildC.A.T.S face strong opposition from the Gnome and his dangerous companions.

As the final tale of the mini-series, I can say that the script made for this comic book is a pretty satisfying read from start to finish. Like in issue #3, the pace here moves fast and there is a lot of spectacle that got executed while never overwhelming its narrative. More on the narrative, the conflict between the Kherubim and Daemonites is strongly symbolized by the WildC.A.T.S and Helspont’s forces going head to head. There are some pretty notable character moments that added to the fun factor such as Jacob sarcastically telling Helspont he could not access the back-up systems for his dreaded operation to bring the Daemonites to Earth.

Of course, this is not simply a WildC.A.T.S versus Helspont story in the good-versus-evil type of way. Apart from the inclusion of Rob Liefeld’s Youngblood, there is also the other dangerous party led by the Gnome who also have a strong interest in the orb. While their participation in the story happens pretty late, they do provide serious opposition against Jacob Marlowe and his team.

As mentioned earlier, there is a lot of action that expresses the intensity of the conflicts. While there is almost no room left for any real character development, the creators managed to craft a story that never felt brainless or unintelligent. As such, there is a lot of entertaining stuff to enjoy here and I personally find the establishment of WildC.A.T.S’ core concept to be solid and worth following.

Conclusion

As Helspont emphasizes his evil plan, Jacob Marlowe makes his move.

WildC.A.T.S: Covert Action Teams #4 (1993) is a not just a fun comic book to read. It is also a worthy conclusion to its mini-series and also it succeeded in establishing the WildC.A.T.S as both Jim Lee’s passion project and as one of the most worthy early titles of Image Comics. By the time I reached the end of this comic book, it became clear to me back in 1993 that Jim Lee was moving forward to a new territory on superhero comic book creations leaving behind his legacy with Marvel and their X-Men franchise. While this comic book ended the 4-issue mini-series, the funny thing was that Jim Lee and his team went on to start a regular comic book series of WildC.A.T.S: Covert Action Teams by actually publishing issue #5 (in late 1993) instead of starting with a brand new issue #1.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #4 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copies of newsstand edition (without card) and the numbered-and-signed edition cost $48 and $160 respectively.

Overall, WildC.A.T.S: Covert Action Teams #4 (1993) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Legal Expert: Palestinian Authority practices apartheid, not Israel

Let us be very clear here…deception must be overwhelmed in order for the truth to be realized. I’m talking about the years-long campaigns of lies, distortions, violence and exaggerations by the enemies of the State of Israel being magnified by all of those “free Palestine” activists, Leftists, social justice warriors (SJWs), the United Nations members and Amnesty International.

The side that always hates Israel often repeats lies that the State of Israel is guilty for committing apartheid (a term best associated with the apartness between white and black people in South Africa) which is completely false! In fact, it is the corrupt and terrorist-linked Palestinian Authority (PA) that practices apartheid according to the findings of a legal expert as reported by CBN News. This is something that the world should pay more attention to.

To put things in perspective, posted below is an excerpt from the CBN News article. Some parts in boldface…

CBN News reported on backlash caused by an Amnesty International report accusing Israel of being an apartheid state. One result of the fallout shines the light on a major issue basically ignored by this group that purports to end abuses of human rights.

The amnesty international report concluded that “Israel’s cruel policies of segregation, dispossession and exclusion across all territories under its control clearly amount to apartheid.” 

Apartheid refers to the South African policy of separating blacks and whites, which existed for more than 40 years. It ended in the mid-1990’s.   

Amnesty and the UN, which is going to be joining the effort by describing Israel as an apartheid state isn’t getting it wrong, they’re getting it an opposite of the truth,” says legal expert Prof. Eugene Kontrovich.

Kontorovich explains his conclusion in a piece published by the Wall Street Journal titled “There’s Apartheid in The Holy Land, But it’s Not in Israel.” 

Israel is a country where Arabs participate in all walks of public life, hold positions in the government,” he says. “In Israel, Arabs and Jews mingle, in cafes and on busses, in all public places. But right next door, in those areas of the Holy Land run by the Palestinian Authority, real apartheid is practiced.

Kontorovich points out the PA has a law that calls for the death penalty if a Palestinian sells land to a Jew. Back in November, CBN News asked the Palestinian Authority’s Prime Minister about that law.   

“Land in Palestine is not a real estate issue. Land in Palestine is a political issue. So therefore, the Palestinian law does not allow land to be sold to non-Palestinians,” Palestinian Authority Prime Minister Mohammed Shtayyeh told CBN News.

Another controversial government policy is referred to as pay to slay. That program rewards terrorists convicted of killing Jews.

Israel is not sponsoring a program of pay to slay against Palestinians,” Kontorovich says. “The Palestinian Authority government supported by Western governments … funds a pay to lay program to pay for the murder of Jews.” 

Kontorovich says through all its laws and policies the PA has created a Jew-free zone.   

“When you at the areas controlled by the Palestinian Authority, it’s not that there’s no separation between Jews and Arabs, there’s just no Jews. Because they have created a Jew-free state and they have enforced this through official methods.”

Posted below for your viewing is the very video about the CBN News report.

For a deeper understanding about the Israel-Palestine conflict as well as the web of deception and evil forces that are determined to destroy Israel and uplift Palestine (which has a history of terrorism), watch the following videos below.

Going back to the highlighted CBN News report, I urge you readers to NEVER allow yourselves to be deceived by the Palestinian Authority, its evil partners and terrorists. All these blaming and lies against Israel are deceptions recycled all over and over. Israel is the truly the land of the Israelites, not the Palestinians.

For insight about the Palestinian people and the land of Israel, watch this Christian Broadcasting Network (CBN) documentary which is credible and truthful.

For more, let’s go to the Holy Bible and take a close look at God’s promises to Abraham as well as the inclusion of Isaac and Jacob as the true inheritors with regards to the land of Israel. Read the following scriptures below…

Now the Lord had said to Abram:

“Get out of your country,

From your family

And from your father’s house,

To a land that I will show you.

I will make you a great nation;

I will bless you

And make your name great;

And you shall be a blessing.

I will bless those who bless you,

And I will curse him who curses you;

And in you all the families of the earth shall be blessed.”

So Abram departed as the Lord had spoken to him, and Lot went with him. And Abram was seventy-five years old when he departed from Haran. Then Abram took Sarai his wife and Lot his brother’s son, and all their possessions that they had gathered, and the people whom they had acquired in Haran, and they departed to go to the land of Canaan. So they came to the land of Canaan. Abram passed through the land to the place of Shechem, as far as the terebinth tree of Moreh. And the Canaanites were then in the land.

Then the Lord appeared to Abram and said, “To your descendants I will give this land.” And there he built an altar to the Lord, who had appeared to him. And he moved from there to the mountain east of Bethel, and he pitched his tent with Bethel on the west and Ai on the east; there he built an altar to the Lord and called on the name of the Lord. So Abram journeyed, going on still toward the South.

Genesis 12:1-9 (NKJV)

Then God said to Jacob, “Arise, go up to Bethel and dwell there; and make an altar there to God, who appeared to you when you fled from the face of Esau your brother.”

And Jacob said to his household and to all who were with him, “Put away the foreign gods that are among you, purify yourselves, and change your garments. Then let us arise and go up to Bethel; and I will make an altar there to God, who answered me in the day of my distress and has been with me in the way which I have gone.” So they gave Jacob all the foreign [a]gods which were in their hands, and the earrings which were in their ears; and Jacob hid them under the terebinth tree which was by Shechem.

And they journeyed, and the terror of God was upon the cities that were all around them, and they did not pursue the sons of Jacob. So Jacob came to Luz (that is, Bethel), which is in the land of Canaan, he and all the people who were with him. And he built an altar there and called the place El Bethel, because there God appeared to him when he fled from the face of his brother.

Now Deborah, Rebekah’s nurse, died, and she was buried below Bethel under the terebinth tree. So the name of it was called Allon Bachuth.

Then God appeared to Jacob again, when he came from Padan Aram, and blessed him. And God said to him, “Your name is Jacob; your name shall not be called Jacob anymore, but Israel shall be your name.” So He called his name Israel. Also God said to him: “I am God Almighty. Be fruitful and multiply; a nation and a company of nations shall proceed from you, and kings shall come from your body. The land which I gave Abraham and Isaac I give to you; and to your descendants after you I give this land.”

Genesis 35:1-12 (NKJV)

And the land which I gave to Abraham and Isaac,

I will give to you,

And I will give the land to your descendants after you.

Genesis 35:12 (NASB)

And I will give you the land I once gave to Abraham and Isaac. Yes, I will give it to you and your descendants after you.

Genesis 35:12 (NLT)

God continued,

I am The Strong God.

    Have children! Flourish!

A nation—a whole company of nations!—

    will come from you.

Kings will come from your loins;

    the land I gave Abraham and Isaac

I now give to you,

    and pass it on to your descendants.

Genesis 35:11-12 (MSG)

As seen in the above verses, it is totally clear that Abraham’s illegitimate son Ishmael (whose mother was Hagar) was never meant to inherit the land of Israel. God had other plans for Ishmael and Hagar while His blessings for Abraham were meant for the rightful heirs Isaac and eventually Jacob. For greater insight, look at the scripture below…

And Sarah saw the son of Hagar the Egyptian, whom she had borne to Abraham, scoffing. Therefore she said to Abraham, “Cast out this bondwoman and her son; for the son of this bondwoman shall not be heir with my son, namely with Isaac.” And the matter was very displeasing in Abraham’s sight because of his son.

But God said to Abraham, “Do not let it be displeasing in your sight because of the lad or because of your bondwoman. Whatever Sarah has said to you, listen to her voice; for in Isaac your seed shall be called. Yet I will also make a nation of the son of the bondwoman, because he is your seed.”

So Abraham rose early in the morning, and took bread and a skin of water; and putting it on her shoulder, he gave it and the boy to Hagar, and sent her away. Then she departed and wandered in the Wilderness of Beersheba.

Genesis 21:9-14 (NKJV)

Israel today is a great and blessed nation. It is the true homeland of the Jewish people and the foundation of the State of Israel was a promise fulfilled by the Lord. As this divided world is filled with evil and constantly influenced by Satan, it is no surprise that there are sinister forces that want to destroy Israel. Iran has sponsored terrorism for many years and they won’t give up with their support of Israel’s enemies. The Palestinian Authority has its own agenda, shenanigans, connections with evil forces (note: look at their connection of support with the Marxist terrorist group Black Lives Matter) and legacy of violence against Israel (note: remember what Yasser Arafat did decades ago? Remember when Bill Clinton as United States President accommodated Arafat knowing he committed terror many times?).

Under the watch and guidance of the Lord, the Abraham Accords were established during the days of United States President Donald Trump. The Abraham Accords is indeed working as Israel established new peace deals with the United Arab Emirates (UAE), Morocco and the Kingdom of Bahrain. For insight, watch the videos below.

Truly God is faithful and He always keeps His promises to the faithful. I believe that the Abraham Accords will keep progressing and the Palestinian Authority as well as its violent allies (notably Iran as well as the Democrats and Communists of America) will become less relevant in due time. The people in Palestine will become better off without the PA and its evil partners. In due time, the apartheid of the PA will be realized even more and eventually come to an end. Along the way, we must always look up to the Lord and maintain unwavering faith in supporting Israel and the Abraham Accords. Keep on praying to Him!

If you truly believe in Lord Jesus, the Holy Spirit and God the Heavenly Father wholeheartedly and you continue to be faithful (not religious), you should be aware that Christians are meant to stand united with Israel, love the Jewish people and pray for the peace of Jerusalem. You can do your part supporting Israel by donating to Christians United for Israel (CUFI). Do not forget to read the Holy Bible, then pray in tongues to the Lord in the privacy of your room with the door shut.

Pray to the Lord for the Abraham Accords to keep progressing and establishing more peace and stability between the Jewish people and the Arabs! Pray to the Lord for the Palestinian people to be freed from the corruption and violence of the Palestinian Authority! Pray to the Lord for the fall of the anti-Semitic forces, the fall of the terrorists, the fall of the Leftist forces, the fall of the BDS Movement and the fall of the other enemies of Israel so that all those who oppose Israel will realize their errors, repent to the Lord and submit themselves to Him! Pray to the Lord for the continued protection and progress of the State of Israel no matter how their political landscape changes. Thank God for His Love, His Blessings, His Protection and for sending His Son Jesus who is our Lord and Savior!

Always be the fearless and aggressive church of Lord Jesus! Always stand in support of Israel!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at WildC.A.T.S: Covert Action Teams #3 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the early days of Image Comics through Jim Lee’s WildC.A.T.S: Covert Action Teams comic book franchise which was one of the launch titles of the said company.

Last time around, I reviewed the 2nd issue of WildC.A.T.S. which literally had more meat in its storytelling as the required introductions of the core characters were over. Issue #2 had some really nice revelations as it helped expand the WildStorm universe a bit more and it was intriguing to see International Operations (I/O) emphasized more as the mini-series established the Kherubim-Daemonite conflict.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams #3, published by Image Comics through Malibu Comics in 1993 with a story written by Brandon Choi and Jim Lee. Lee did the art.

The cover.

Early story

The story begins inside the top-secret research facility of SDI with Maul holding a Daemonite disguised as US Vice President Dan Quayle off the ground with Spartan and Voodoo near him. The problem they have, however, is that the Youngblood team is facing them ready to fight. Shaft of Youngblood demands the release of the Vice President.

With his massive build, Maul lets go of the Vice President and hits Diehard sparking a battle between his team and Youngblood. Shaft tells his teammates that as they fight the three WildC.A.T.S, he wants them alive. The impostor Vice President Quayle tells Youngblood to kill them all.

After Diehard and Badrock knock off Maul, Chapel fires several blasts at Spartan to separate him from the impostor. Shaft then fires an arrow that generates disruptive sound which prevents Voodoo from executing her power.

Elsewhere within the facility, Grifter, Jacob Marlowe, Warblade, Void and Zealot quietly make their way to the control center where the Daemonite leader Helspont is overseeing secret operations…

Quality

You love Jim Lee-style action, you will find a lot to enjoy in this comic book.

Starting with the storytelling, this one is expectedly a natural progression from issue #2 but the key difference is that the pace moved much faster as there was more emphasis on action and visual splendor. Along the way another sub-plot was dramatized complete with the showing of additional characters Attica, Slag, HARM and their superior who are after a key object that happens to be a crucial part of Helspont’s operation. The way the script was written, the narrative was told in a disciplined manner even though the pace was faster and the creators had to integrate Rob Liefeld’s Youngblood which resulted one of the earliest Image Comics crossovers that unfortunately did not justify the fancy cover art. Given the addition of Youngblood, the mentioned sub-plot and the way the script was made, there was clearly no room left for character development. In my experience, re-reading this comic book’s story was fun and engaging enough.

As this story was action-packed, fans of Jim Lee will surely enjoy what he presented here. Even by today’s standards, the art and presentation of the spectacle is great to see! Personally, I like Jim Lee’s visual take on Youngblood (except that I still find Rob Liefeld’s drawing of Chapel more detailed) and the short-but-sweet battle between the two superhero teams is quite a spectacle. In terms of visual details, Lee drew the characters and environment with a lot of detail all throughout. There were no signs of rushed art here.

Conclusion

The battle between three WildC.A.T.S members and Youngblood begins!

As mentioned earlier, WildC.A.T.S: Covert Action Teams #3 (1993) is pretty entertaining and engaging. Compared to issue #2, this one has a lot more action and the narrative moved at a faster pace without becoming brainless. At the same time, there is a clear feeling that the stakes were raised as the WildC.A.T.S made their moves in what is clearly their final objective as a team. Also a factor here is the continued emphasis on the Kherubim-Daemonite war which was executed well. More on Rob Liefeld’s Youngblood being involved in the story, this results the illusion that Image Comics back then had a shared universe (note: read the legal stuff on the bottom of the credits). The crossover done here was more of an experiment done to emphasize the cooperation between Jim Lee and Liefeld as they were co-founders of Image.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #3 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the gimmick cover edition costs $20 while the near-mint copies of newsstand edition and the signed editions cost $60 each.

Overall, WildC.A.T.S: Covert Action Teams #3 (1993) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Chrono Cross: The Radical Dreamers Collection all set for release on Xbox and Windows PC on April 7, 2022

Way back in 2000, I got to play Chrono Cross on the PlayStation which was a hot release from Squaresoft. Due to a lack of time as well as the breaking down of the console (bought in late 1996), I never got to finish the Japanese role-playing game (JRPG).

Just days ago, I got very surprised as Square Enix announced that it will be re-releasing Chrono Cross in remastered form in Chrono Cross: The Radical Dreamers Edition which is set for an April 7, 2022 release on Xbox One (compatible with Xbox Series X and Xbox Series S) and Windows PC (via Steam). The good news is that you can order it already online now for only $19.99. Anyway, watch the official video below…

To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…

CHRONO CROSS, which was never before released in Europe, returns as a remaster in CHRONO CROSS: THE RADICAL DREAMERS EDITION. Follow the story of Serge, who stumbles into another world and learns of the connection between his existence and the future of his planet. A classic time-bending tale of adventure and friendship, featuring one of the largest and most diverse casts of playable characters of any RPG. With over 40 potential party members, each character brings their own element affinity and unique skills. Additionally, “RADICAL DREAMERS  – Le Trésor Interdit -“, a text-based adventure video game released for Satellaview in 1996, which forms the bedrock of the story, is also included in this edition.

Players can look forward to some exciting new features, such as:

  • 3D models converted to HD*
  • Brand new artwork and character redesign by Nobuteru Yuuki*
  • Refined background music by Yasunori Mitsuda
  • Switch enemy encounters on or off
  • Background filter feature*
  • Battle enhancement features
  • Auto-battle function
  • French, Italian, German and Spanish localization now added
  • Switch between imitation pixel font and HD font*
  • The inclusion of Radical Dreamers, never before released in the West. 
  • Players can choose between playing with original or updated graphics*
Graphics, text and art in the game got cleaned up and look sharper than before.
In-game options during battle.
The world map from a distance.

As I am writing this, I still am very surprised by the announcement as I never anticipated Chrono Cross would be made for Xbox, even though I wanted Square Enix to release many of its RPGs – both classic or modern ones – on Xbox. It is, however, nice to see Square Enix including Xbox in the worldwide release of Chrono Cross: The Radical Dreamers Edition which is one of many Japanese RPGs (Japanese role-playing games) that has always been identified with PlayStation. Its strong legacy with PlayStation even made certain gamers – including the people who hate Xbox – believe that it would never ever be released on any Xbox console. Well, Square Enix proved them wrong and it is clear that the company needs to sell to the many gamers who own an Xbox One or Xbox Series X or Xbox Series S console. The Windows PC release through Steam makes business sense.

Be reminded that Square Enix is set to release Star Ocean: The Divine Force on Xbox consoles and Windows PC sometime this year, while Stranger of Paradise: Final Fantasy Origin will be released on the same platforms on March 4, 2022! To all Xbox gamers reading this, we as consumers can convince Square Enix to release even more games to our platforms by buying their games. Chrono Cross: The Radical Dreamers Edition on Xbox is something worth looking forward to.

A short scene taking place.

For the newcomers reading this, Chrono Cross is set in the same world as the classic JRPG Chrono Trigger. It should not be perceived as a sequel. On its own, Chrono Cross was very playable and engaging, and it is notable for allowing players to recruit lots of characters and take them on quests as they play along. As for the common elements between Chrono Cross and Chrono Trigger, learn from producer and designer Hiromichi Tanaka’s statement below.

When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create a completely new and different world from the ground up, and to restructure the former style. Therefore, Chrono Cross is not a sequel to Chrono Trigger. Had it been, it would have been called Chrono Trigger 2. Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it’s impossible to maximize the console’s performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console’s performance. Therefore, in regards to game development, our goal has always been to “express the game utilizing the maximum performance of the console at that time.” I strongly believe that anything created in this way will continue to be innovative.Hiromichi Tanaka (source – GamePro)

Kid interacting with Serge.

As I mentioned already before, Xbox is becoming the definitive and best place to play RPGs. If it is Japanese RPGs you want on Xbox, Square Enix’s upcoming releases are not just the only ones to look forward to as there are also the Eiyuden Chronicle RPGs coming as well! Already 2022 is looking great for Xbox gaming and there is also the much anticipated Xbox-exclusive RPG juggernaut Starfield from Bethesda coming before the end of this year!

In closing this piece, posted below are Xbox-related videos plus a few Chrono Cross-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Klonoa games coming soon to Xbox consoles and Windows PC

Just a few days ago, certain games that were released decades ago on the original PlayStation console were announced by their respective Japan-based game publishers to be coming to Xbox consoles which I really never anticipated. From one side is the publisher Bandai Namco which confirmed that it will be releasing not one but two games of the Klonoa game franchise on Xbox Series X, Xbox Series S, Xbox One and even Windows PC (via Steam) soon with the package titled Klonoa Phantasy Reverie Series. An official release date has yet to be announced.

To be clear, this year marks the 25th anniversary of the Klonoa franchise and releasing the first two Klonoa games in a single package in remastered forms is not only commemorative but also ideal for gamers who want the best value for their money as well as a nice combination of nostalgia and fun platforming. Watch the official announcement video below…

To put things in perspective, posted below is the excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Celebrating the 25th birthday of the franchise, Klonoa Phantasy Reverie Series will feature Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. The titles’ graphics received an elegant revamp running at 60fps and up to 4K resolution, while Klonoa’s beloved world and classic gameplay have been faithfully preserved for new players and fans of the original to enjoy.

Released initially in 1997 by Namco, Klonoa is a side-scrolling platform game featuring a colourful character roster and vibrant game world. It’s up to the player to embark on a journey to save Phantomile, stepping  in Klonoa’s shoes. The remaster will add an adjustable difficulty level and a 2 player co-op option, allowing franchise newcomers to delve right into the action, and long-time fans to get reacquainted with ease.

Two Klonoa games remastered and bundled together for gamers to enjoy and get good value for their money.

Below are the story descriptions of the two Klonoa games.

Klonoa: Door to PhantomileOne night in his home village of Breezegale, where the wind is plentiful, Klonoa saw a peculiar dream. Most dreams he forgets, but this one—this nightmare, in which the world was devoured by darkness—he didn’t… When he awoke, an airship had crashed into the nearby hill— mirroring the exact scene he’d witnessed while dreaming. Our hero departed to investigate, along with Huepow, ring spirit and childhood friend. At the hill, they chanced upon Lephise, a songstress with the power to restore light and life to the world—as well as the Dark King Ghadius, in whose evil clutches the songstress lay trapped. Hoping to thwart Ghadius’s sinister plans, Klonoa and Huepow then embarked on a grand journey spanning all of Phantomile.

Klonoa 2: Lunatea’s VeilLunatea a world in which the power of four bells maintains order. It came to pass that a dark fifth bell materialized, threatening the balance that had been hitherto maintained. Amidst the brewing chaos, Klonoa too, materialized in Lunatea, falling into a tempestuous sea. He came onshore, where he was greeted by Lolo, a Lunatean priestess-in-training, and Popka, her trusty companion. Though the pair had never met Klonoa before, they identified him as the “Dream Traveler,” and sought his aid in restoring Lunatea from its chaos-riddled state. And so, the trio set off to save the mysterious realm from the darkness looming overhead…

Honestly, I am very surprised by Bandai Namco’s announcement as the Klonoa games have always been associated with the PlayStation brand. While it is understood that Bandai Namco needs to maximize its re-investment in their old properties (in this case, Klonoa which is turning 25 this year) and sell as many copies to as many console and PC gamers around the world, to see Klonoa games coming to Xbox platform is quite stunning.

In my experience, I played the original Klonoa on a PlayStation console way back in 1998 but I never got to finish it. As for the 2nd Klonoa game (originally released on PlayStation 2), I completely missed out on it. Respectively Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil earned mostly positive reviews from game critics.  As such, Klonoa Phantasy Reverie Series set for a release on Xbox consoles is a very pleasant surprise and I am looking forward to it!

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure. Time to catch up with the latest about Xbox and Activision Blizzard as well.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at WildC.A.T.S: Covert Action Teams #2 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the early days of Image Comics through Jim Lee’s WildC.A.T.S: Covert Action Teams comic book franchise which was one of the launch titles of the said company.

For the newcomers reading this, Jim Lee is one of the co-founders of Image Comics and during his previous stint with Marvel Comics, he was instrumental in modernizing the X-Men both visually and creatively (note: look at all the paramilitary elements implemented during his X-Men days). WildC.A.T.S was his independent superhero team project which went on to not only grow as a comic book franchise in the 1990s, but also became an animated TV series. WildC.A.T.S dealt with conspiracy as well as aliens from outer space.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams #2, published by Image Comics in 1992 with a story written by Brandon Choi and Jim Lee. Lee did the art.

The cover.

Early story

The story begins in the headquarters of International Operations (I/O) whose officials have been monitoring a situation far away. Suddenly a portal appeared inside I/O which surprised director Lynch and his fellow officials. Seen through the portal – which appeared for only seconds in front I/O’s people – were Jacob Marlowe, Spartan, Grifter, Maul, Zealot, Voodoo, Void and Warblade who just escaped from certain death which is connected to the explosion monitored by I/O.

The WildC.A.T.S instantly arrived inside their highly advanced aircraft safe and sound. After some talk, they begin to move to a safehouse of Grifter’s near Quantico…

Quality

An efficient exposition about the science fiction concept of WildC.A.T.S.

As far as storytelling goes, this comic book has more depth to its plot. While the first issue was filled with introductions of characters and story concepts as well starting its narrative in cryptic fashion, there was more freedom in this issue for the writers to properly structure their story, gradually build-up tension, execute payoffs satisfactorily while still managing to insert spectacle to complete the work. The story moved with a moderate pace and things moved fast when it was needed. I find re-reading this WildC.A.T.S tale a more satisfying experience than before and it is also an improvement over the first issue.

More on the core concept about Daemonites infiltrating human societies on Earth with the involvement of the Cabal to enhance their efforts, there literally more meat to chew here as Jim Lee and Brandon Choi came up with clever and efficient ways on executing exposition. The I/O meanwhile literally jumped from being background decoration into the main story as a connection was made between one of the top officials of the organization and WildC.A.T.S leader Marlowe.

More on the WildC.A.T.S themselves, you will get to know more about each member and how their respective personalities differ from each other as they all struggle to keep up with the changes around them. Voodoo here is still the witness of a conflict she never anticipated would involve her and many times she is clueless and really struggling to figure out what has been happening. While Marlowe has the strong tycoon mentality all throughout, Spartan is the dedicated and focused operator while Grifter is the cocky gunslinger and Zealot is the battle-hardened warrior whose perception about life and survival could make readers wonder if she is truly brave or truly reckless. With the introductions of each character already done, in issue #1 it was no surprise that there was a bit more space for the creators to define each team member with limited space (pages) they had during comic book production.

Conclusion

In the heat of the action, something visceral happened with Voodoo who is not even a fighter.

The best way to describe WildC.A.T.S: Covert Action Teams #2 (1992) is that its core concept as well as its mini-series plot really started to take shape as Brandon Choi and Jim Lee got over all the creative hurdles in issue #1. The result was not only more focus on plotting but executing payoff for story build-up, characterization and putting enough action in a rather disciplined way. There was no sign of creative rush by Choi and Lee here. I should also state that it is in this same comic book where you will see more interesting traits of the WildC.A.T.S members which, in my experience, made me anticipate the next issue.

As one of the very early comic books of Image Comics, this one had one of the first, if not the first, gimmick covers of the said publisher and I can say that its content was good enough to justify the flashy cover and its rather high cover price of $2.50 (note: back in 1992 many of Marvel’s and DC’s comic books had cover prices of $1.25 while WildC.A.T.S: Covert Action Teams #1 had a $1.95 cover price). I could not forget the day in 1992 when I visited a local comic book specialty store in Makati that had WildC.A.T.S: Covert Action Teams #2 (1992) displayed with its cover really shining under a strong light source. I also remember there were others in the store staring at it.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #2 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the gimmick cover edition costs $20 while the near-mint copies of the signed gimmick cover edition and the newsstand edition cost $60 each.

Overall, WildC.A.T.S: Covert Action Teams #2 (1992) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Spider-Man 2099 #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts, and comic book collectors! Today we revisit the world of 2099 within the universe of Marvel Comics back in the 1990s, specifically through the Spider-Man 2099 monthly series.

Today we will look back at the sixth issue of Spider-Man 2099. Previously, Spider-Man struggled long and hard with the Japanese agent called the Specialist not knowing that they are being monitored by powerful forces behind the scenes. As Alchemax’s Tyler Stone wanted Spider-Man, something unexpected happened before issue #5 ended.

With those details laid down, here is a look back at Spider-Man 2099 #6, published in 1993 by Marvel Comics with a story written by Peter David and drawn by Ricky Leonardi.

The cover.

Early story

The story begins in downtown New York which is the historic and original section of the city located far below the modern-day society and its skyscrapers (referred to as Uptown). Lots of people are living in poverty in downtown New York and even so they are not spared by people who claim to have authority over them as public service personnel. A woman and her child got approached by two men who believe that the mother is two months behind her security payments.

As the physical struggle between them went on, they all found themselves close to a dead end with a pile of trash located on it. Suddenly, a human arm comes out pushing the trash out of the way which stuns them all. Spider-Man then emerges and asks for help…

Quality

Spider-Man of 2099 is so weak and vulnerable, he could not even swing his way around and has to take a ride in downtown New York City.

If there is anything clear about this comic book, it is the fact that Peter David portrayed the futuristic Spider-Man as not only struggling for survival but also as a fugitive complete with a brand-new physical environment which is a dark, far futuristic vision of 20th century New York City. The good news is that David succeeded with what he executed and to say the least, this story has a completely different feel compared to issues #2, #3, #4 and #5.

On Spider-Man, the protagonist was shown to be very vulnerable. His fall from uptown to downtown really wrecked his health and due to the genetic modifications that happened to Miguel O’Hara in issue #1, his above-normal (albeit slow) recovery and strength to even move out the medical facility while being injured are justified creatively. Spider-Man being hunted together by Private Eye and their downtown counterparts (note: there is a clash of cultures and attitudes between them which was nicely dramatized) adds a new layer of suspense mixed with tension which easily reminds me of the fact that the futuristic web-slinger is just a worm within the futuristic and oppressive society of New York in 2099 under Alchemax (note: clearly anti-corporatism is a key element of Marvel 2099 which can be deceiving and misleading to readers, especially those who are vulnerable to the lies and deception of socialists, Marxists, Communists, liberals and other elements of the Satanic Left).

As expected, Peter David further dramatized relationships or connections between the supporting characters. He further spiced up the script with the gradual first appearance of a key 2099 villain for Spider-Man to face off with. I won’t reveal which villain is that and I encourage you to find out by reading this comic book.

Conclusion

Early in the comic book.

Spider-Man 2099 #6 (1993) is fun and compelling to read. What makes it compelling is the creative way the author changed the mood of the story as it shifted into downtown New York of 2099 filled with poverty, darkness and hopeless living. Spider-Man as a fugitive here is similar yet different enough compared to how local authorities perceive the classic Spider-Man/Peter Parker. At this point of the monthly series, Spider-Man of 2099 is shown to be very vulnerable and Miguel O’Hara finally becomes desperate not just to survive but also get back home somehow.

If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #6 (1993) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, Spider-Man 2099 #6 (1993) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox Game Pass (XGP) choices for February 2022

I am a subscriber of Xbox Game Pass (XGP) and I’ve been enjoying lots of games on my Xbox Series X. For the month of February 2022, there are new additions announced recently by Team Xbox and already three of them have just been officially released (February 3, 2022) through the service for subscribers to enjoy. There are also DLC updates as well as perks for Xbox Game Pass Ultimate (XGPU) subscribers.

To put things in perspective, posted below is the excerpt from the February 1, 2022 announcement on Xbox.com written by XGP Community Lead Megan Spurr…

Contrast (Cloud and Console) ID@Xbox – February 3 – Explore a dreamlike, vaudevillian world of the 1920s, in which you can shift freely in and out of shadow. Tasked with helping a young girl named Didi, you will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future.

Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3 – An endlessly replayable action roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades to take on the next dream stronger than ever.

Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3 – An investigative thriller game with non-linear storytelling, Telling Lies revolves around a cache of secretly recorded video conversations. Starring Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, Angela Sarafyan, and directed by Sam Barlow, creator of Her Story and writer/designer of Silent Hill: Shattered Memories.

Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10 – Besiege is a physics building game where you construct war machines to obliterate fortresses, annihilate legions of soldiers, navigate hazards, and solve physics puzzles. In the single-player campaign, you’ll conquer your way through four distinct islands, each with its own theme, packed with fully destructible levels and see you bring your enemies to their knees. Learn more about Besiege (Game Preview)here!

CrossfireX (Console) – February 10 – Available on day one with Xbox Game Pass: Play the first CrossfireX single-player campaign, Operation: Catalyst, developed in partnership with Remedy Entertainment. Take control of a Global Risk unit, as they traverse through enemy territory to save their captured teammate and uncover the dark secrets of the Black List Mercenary group.

Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10 – Available on day one with Game Pass: Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10 – Skul is a fast-paced action rogue-lite where losing your head is encouraged. Featuring 100 playable characters each with their own unique abilities and a ton of items that can create wild synergies, the battles are as electrifying as they are challenging.

The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10 – Battle hordes of zombies and monsters in The Last Kids on Earth and the Staff of Doom, a semi-open world action RPG that tells a new story in the post-apocalyptic town of Wakefield. Playing as teen survivors Jack, Quint, June, or Dirk, you’ll explore zombie-infested streets on your quest to stop Malondre, a powerful adversary from obtaining the Staff of Doom.

Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14 – Experience everything that the Ark franchise has to offer with Game Pass in this definitive collection! Tame and ride primeval creatures as you explore savage lands, team up with other players to compete in epic tribal battles, and travel together on the greatest dinosaur-filled adventure of all time.

Infernax (Cloud, Console, and PC) ID@Xbox – February 14 – Available on day one with Game Pass: Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. While on your quest to find and destroy the source of this corruption by any means necessary, you will face ruthless creatures, dangerous beasts, and precarious terrains.

The Xbox.com article also confirmed that there will be games leaving the Xbox Game Pass service on February 15. Those games are Control, Code Vein, Final Fantasy XII: The Zodiac Age, The Medium, Project Winter and The Falconeer. If you are an XGP subscriber and you have not played those games on your Xbox console, now is the time to download what titles interest you the most.

Going back to the games for XGP this month, CrossfireX, Contrast and Edge of Eternity are the most interesting to me. Contrast is an old game made by Xbox game studio Compulsion Games which was released many years ago when the said developer was still independent. I completely missed out on Contrast back then and the opportunity to try the game without paying anything extra is a welcome move. Edge of Eternity is a fantasy role-playing game that was clearly influenced by Japanese role-playing games (JRPGs). It was released on Windows PC in 2021 and being added on XGP (apart from being scheduled for release on multiple platforms on February 10) will surely interest Xbox gamers who love JRPGs.

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Two Point Campus will be released on Xbox Series X, Xbox Series S, Xbox One and Windows PC via Game Pass (both Xbox and PC) on May 17, 2022

If you are the kind of gamer who enjoys simulation gaming as well as managing digital communities on your Xbox console or your PC, then you have something to look forward to on as SEGA will release Two Point Campus for Xbox Series X, Xbox Series S, Xbox One and Windows PC via Xbox Game Pass and PC Game Pass on May 17, 2022. The new game is the follow-up to the successful 2018 game Two Point Hospital (available via Xbox Game Pass as of this writing), and you can order it in advance now.

To begin with, watch this official trailer of Two Point Campus.

Developed by Two Point Studios, Two Point Campus has a school setting and players will be challenge to establish and manage a university campus complete with setting up its many parts (like classrooms and laboratories to name a few), hiring a staff of good quality educators, and managing how the students will behave in and around campus. As it is a piece of fantasy, the game has a cartoony vibe on its art and expressions.

To put things in perspective, posted below is the excerpt from the official announcement on Xbox.com written by Two Point Studios Creative Director Gary Carr.

Build your university and manage everything within it.

In Two Point Hospital there is very little time to really get to know your little people, because patients come in for their treatment, you cure them (or they die…oops) and then they leave your hospital. In Two Point Campus this process is very different. Your students will be with you for much longer during their campus experience, giving you the chance to help them on their academic journey to success, or in some cases failure. You’ll have to figure out what’s going on. Are they happy? Are they enjoying their courses? Are they making enough friends? You’ll need to take the time to get to know them, nurture them and pull them through this process. Each student has their own unique character traits, so you’ll have to cater to all their needs to develop them into well-rounded individuals who will do the legacy of your university proud.

We just really want you to care more about your little people, so in Two Point Campus we’re giving you the tools to create an incredible university experience for your students. Keep them entertained with extracurricular activities, such as socials, gigs, clubs and even ‘CheeseBall’ – the highly entertaining sports activity in Two Point Campus. However, too much of the fun stuff will result in students falling asleep during class, which impacts their grades and eventually your overall Campus prestige. It’s the perfect balancing act, to on one hand give your students the adventure of a lifetime, and on the other hand, run a successful Campus environment.

The students in classroom.

Anyone that’s familiar with Two Point Hospital will know that we like to give our games a humorous twist. That’s no different in Two Point Campus. Rather than the typical academic fare, students in Two Point County will experience some very unusual courses. They can learn how to cook giant pizzas in the Gastronomy course or attend Robotics and get into the techy stuff where they build huge robots. We really enjoyed brainstorming about all the different courses in Two Point Campus. It usually starts by thinking of theme or a pun, and from there we think of how we can build it into a course. We love thinking of big and absurd machines or items that the students interact with during their courses, so players are wondering “what on earth going on there??” 

Like Two Point Hospital, Two Point Campus is a charming, accessible, and deep management sim, but for the first time, you will be able to build your Campus from the ground up, from the buildings to the grounds they sit in. You can design stylish dormitories for your students, lay down ornamental pathways or pimp up your Campus with super cool items, such as Cheesy Gubbins vending machines. One of the things we enjoyed most at Two Point Studios when Two Point Hospital launched, was watching people play our game and get super creative with the design of their rooms and hospitals. In Two Point Campus we take this a step further, where players can go all out and design absolute masterpieces, or total trash if they wish… However, there will still be plenty of options for people who don’t like that total freedom when it comes to building. We’re keen to cater to all the different playstyles.

The above description really sounds interesting. I wonder if the game will allow players to fire socialists/Communists/Marxists among the university’s educators to prevent the radicalization of students which has been going on for a long time in North America in real life. If I were to establish the campus of my dreams, there definitely will be no Leftism and no elements of the Satanic Left. The focus will be strictly on education, no political ideologies. No socialism, no Marxism and no Communism at all!

Coming soon to Xbox consoles and Xbox Game Pass!

As mentioned earlier, if you are convinced to buy yourself a copy of Two Point Campus for your Xbox console or Windows PC ahead of time, you can do it online and you will get some bonus items in return. However, if you are already subscribing via Xbox Game Pass or PC Game Pass, you only need to wait for the May 17, 2022 launch to download it and play it without extra charge. I myself am an XGP subscriber and I will be playing Two Point Campus on my Xbox Series X this May, and only then I’ll find out how good the game will turn out.

In closing this piece, posted below are Xbox-related videos plus a Two Point Campus video for your viewing pleasure.

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