A Look Back at The Night Man #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts, and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories through The Night Man monthly series.

Remember the group TNTNT? That group appeared in The Strangers #3 and proved to be a strong force of opposition against the team of Atom Bob, Lady Killer, Grenade, Zipzap, Electrocute, Spectral and Yrial. As revealed in that comic book, TNTNT – composed of Tyrannosaur, Naiad, Torso, Neu-Ronnie and Tugun – was trained and equipped by the corporation called NuWare under the watch of their powerful executive J.D. Hunt who clearly has something planned.

That being said, can you imagine what would it be like if TNTNT had ganged up on a solo ultra…like the Night Man?

With those details laid down, here is a look back at The Night Man #6, published by Malibu Comics in 1994 with a story written by Steve Englehart and drawn by Kyle Hotz.

The cover.

Early story

The story begins with Johnny/Night Man working out hard in a gym observed closely by two attractive ladies. While thinking about what happened recently, the two ladies tried to interact with him. He rejects them and continues to work out hard.

Meanwhile over at a high-tech facility in Sunnyvale, California, the group called TNTNT begins to act in a private training session surrounded by fierce looking robots. One by one, Tyrannosaur, Naiad, Torso, Neu-Ronnie and Tugun make short work of the training robots. Tyrannosaur even declares that the glory of their team is back.

However, the man operating the session from behind a control booth talks to them, reminds them that they are still employees of J.D. Hunt, and he tells them that they recovery from their loss to the Strangers will be realized only after killing the Night Man…

Quality

The TNTNT members in training.

Wow! This is one well-paced ride with a structured narrative! Without spoiling the plot details, I can confirm that the creators succeeded in delivering the big mismatch of the Night Man facing off with the 5-member TNTNT with a good amount of spectacle balanced with really interesting character moments.

By comparison with their previous appearance in The Strangers #3, the members of the TNTNT each got more defined in terms of personality in this comic book even during their pages-long encounter with the Night Man. Take for example Tugun whose culture really shaped his perception on such things like insults. Tyrannosaur meanwhile is always confident he’ll win for sure as he knows his super strength and very tough skin make him almost invincible. The way Night Man dealt with each TNTNT member was moderately paced, backed with quick details (to explain things) and was executed in rather believable ways.  On characterization, Steve Englehart convincingly portrayed TNTNT like they are real people who happen to be paid and trained by some powerful employer who really wants things done for him.

At the point of this comic book’s publishing, the Night Man established himself as San Francisco’s radio commentator-in-hiding believing he can inspire people to stand up for themselves when encountering evil elements. At the same time, this comic book further emphasized connectivity within the Ultraverse. In addition to Night Man’s crossover with Freex, his encounter with TNTNT technically links him with The Strangers.

More on the writing, there are these subtle yet clear traces of socialism and anti-corporatism particularly with the way Night Man confronted a man who bought a stretch of a beach perceived by the protagonist as public. The portrayal of J.D. Hunt as a power-mad and sinister business executive is not surprising, but the way he was portrayed in dealing with his employees TNTNT symbolizes the capitalist being abusive towards his laborers. Whatever this comic book tried to say, nothing changes the fact that socialism sucks and it is wicked, twisted and corrupting.

Conclusion

Johnny focused on his workout.

The Night Man #6 (1994) is entertaining and compelling to read. Its substance is quite rich and it is surprisingly good that the creators managed to develop the TNTNT members even as they proceeded with their mission to kill the protagonist. As for Night Man, he’s clearly a vigilante with a cause and as a symbolic tool of socialism, he was portrayed to be pro-people and an arrogant opponent of capitalism. This made him look more like a foolish pawn of socialism and less of a hero.

Speaking of San Francisco, could you imagine what would it be like if Night Man was real today and witnesses how the Satanic Left of San Francisco led the city into social deterioration and disorder? Watch the videos below for insight…

If you are seriously planning to buy an existing hard copy of The Night Man #6 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Night Man #6 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Colegio de Muntinlupa partners with DOST for promotion of 3D printing technology

The Colegio de Muntinlupa (CDM) officially entered into a partnership with the Department of Science and Technology – Industrial Technology Development Institute (DOST-ITDI) for the promotion of 3D Printing Technology in the academe.

Mayor Jaime Fresnedi, CDM College President and former DOST-NCR director Dr. Teresita Fortuna, and DOST-ITDI director Dr. Annabelle Briones inked a Memorandum of Understanding last March 22 in CDM Main Building, Posadas Ave., Barangay Sucat.

Fresnedi thanked DOST-ITDI for partnering with the local government and training the next engineers and architects of the city.

The Colegio de Muntinlupa (CDM) enters a partnership with the Department of Science and Technology – Industrial Technology Development Institute (DOST-ITDI) for the promotion of 3D Printing Technology in the academe. Shown in the photo: (second from L-R) DOST-ITDI director Dr. Annabelle Briones, Mayor Jaime Fresnedi, CDM College President and former DOST-NCR director Dr. Teresita Fortuna, and Vice Mayor Temy Simundac. (source – Muntinlupa PIO)

The partnership aims to facilitate research collaborations on 3D printing Hub for training, research, innovation, commercialization, and industry-based activities. The DOST-ITDI shall assist the CDM with the training programs on 3D printing technology and the implementation of other R&D projects.

Also joining the MOU signing were Vice Mayor Temy Simundac and other officials from the City Government and DOST-ITDI.

The ceremonial signing event is part of CDM’s 5th Founding Anniversary Celebration with the theme, “CDM Intensifies Immersive Conduct of Definitive Programs and Innovations serving five pillars: Expansion of Infrastructure Projects, Implement Research Roadmap, Flexible Conduct of Face-to-face Classes, Continuous Program Development, and Produce Licensed Engineers.”

Recently, CDM announced that it will offer the following new programs: BS Architecture, BS Construction Engineering and Management, BS Environmental Engineering, BS Industrial Engineering, and BS Robotics Engineering.

The programs are in addition to the existing engineering courses: BS Civil Engineering, BS Computer Engineering, BS Electrical Engineering, BS Electronics Engineering, and BS Mechanical Engineering.

Mayor Jaime Fresnedi invites aspiring engineering and architecture students from Muntinlupa and nearby cities to enroll in the programs offered by CDM.

CDM College Administrator and former DOST-NCR regional director Dr. Teresita Fortuna noted that the institution provides top-notch education on science & technology from highly-esteemed faculty and integrated training with top-of-the-line industrial equipment.

Situated in Posadas Avenue in Barangay Sucat, Colegio de Muntinlupa was founded in 2018 with five initial engineering courses. CDM will hold its first commencement exercise this year for the first batch of graduates.

For more information, visit Colegio de Muntinlupa’s Facebook page at https://www.facebook.com/CDMuntinlupa/ or visit their website https://www.cdm.edu.ph/.

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The above information was sourced from an official press release. Some parts were changed for this website.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Raid in Parañaque City results in confiscation of P45 million worth of used and fake products

A new crime-related development took place in the City of Parañaque recently, only this time it is about the seizure of several used and fake items which the Manila Standard reported. The seizure was done by Customs agents.

To put things in perspective, posted below is the excerpt from the Manila Standard report. Some parts in boldface…

Custom agents have seized P45 million worth of used clothing and “counterfeit” products in Parañaque City.

The contraband was confiscated during a raid by a team from the Customs Intelligence Group on a warehouse along Baltao Road. The haul consisted of 3,300 bales of used clothing and counterfeit apparel bearing the brands Crocs, Adidas, and Nike, among others.

The operation was conducted during the weekend as ordered by Customs Commissioner Rey Leonardo Guerrero.

As customers shop online due to the pandemic lockdowns, fake products proliferated, prompting the Intellectual Property Office of the Philippines (IPOPHL) to seek the help of law enforcers, notably the Bureau of Customs.

IPOPHL revealed that complaints on counterfeiting and piracy filed in 2020 with the agency surge to 121 as the coronavirus pandemic presented lucrative opportunities for unscrupulous traders.

The above report ended stating that Republic Act Number 4653 (RA4653) bans the importation of used clothes (also referred to as “ukay-ukay”) to protect the health of Filipinos and preserve Filipino dignity.

Let me end this piece by asking you readers: If you are living in Parañaque City, do you believe that a warehouse or a household near you is being used as storage for used clothing and other fake products? In relation to the highlighted news report, do you think that there is a crime syndicate behind the seized items? Do you think Parañaque has lots of spots used for smuggling and the storage of bulks worth of used and fake products? Are you concerned that products you recently bought through the retailers around Parañaque and online are possibly illegitimate?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at WildC.A.T.S: Covert Action Teams #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, members of the WildC.A.T.S were split apart in terms of locations as they had their rest-and-relaxation period. While Grifter went away to do something urgent (read: the Kindred comic books), Zealot, Void and Jacob Marlowe’s executive assistant Jules picked up Warblade and Maul using their high-tech aircraft to head on to the Bahamas where an entire cruise ship disappeared with Marlowe, Voodoo and Spartan on it.

Unbeknownst to the WildC.A.T.S flying in their jet, Voodoo, Spartan and Marlowe found themselves as captives of an armored man (wearing a half-helmet) called Entropy inside his domain in an undetermined location. Entropy refers to Marlowe as lord Emp and states that he will suffer from his wrath. Marlowe does not recognize him.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams #9, published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art with Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with the partial WildC.A.T.S team arriving in the area of the Bermuda triangle with their aircraft. From their view, there was nothing to spot but Zealot insists that they keep on searching as they must be overlooking something.

Meanwhile, Spartan and Voodoo find themselves in deep trouble as a horde of Daemonites persistently attack them. Already heavily damaged, Spartan keeps on using his energy blasts to hold the monsters off. Voodoo on the other hand is too weak and could not concentrate to help her teammate.

Suddenly one of the Daemonites slashes Spartan’s left arm which neutralizes his energy blast. His body got pierced by one of the monsters which pinned him down, leaving Voodoo completely helpless…

Quality

The WildC.A.T.S on search-and-rescue.

On face value, this comic book looks like another generic or even disposable good-versus-evil story drawn by Jim Lee. In reality, its story has more significance to it and the creators themselves came up with something fresh for WildC.A.T.S fans. Firstly, this is a story about one group of WildC.A.T.S trying to rescue their boss and their two other teammates from Entropy in a location that could not be easily found. Secondly, this comic book puts strong focus back on the Kherubim-Daemonite war which creatively looks back at one of the many events that took place in Jacob Marlowe’s past (which he could not remember at first) complete with implementing a strong fantasy (read: swords and armors) element which gives the story a mixed-genre aesthetic.

The good news here is that the storytelling and visual presentation by the creators are really well done! While the dual approach of storytelling involving both the present and the far past was used in Jim Lee’s past X-Men works with Marvel, the said approach was well executed with WildC.A.T.S which not only expanded its lore further but also developed Jacob Marlowe’s personality even further.

To have Entropy (note: he eerily resembles’ Mantra arch-villain Boneyard in the Ultraverse) as an enraged opposition figure living with a lust for revenge against Marlowe is a smart move and at the same time this adds variety to the kind of opposition WildC.A.T.S have. More on what happened in the past involving both Marlowe and Entropy, the flashback raises new questions about the value and true nature of the WildC.A.T.S’ leader who at this point was a brash manager who wields lots of resources to operate with. The flashback also challenges readers on how to evaluate Jacob Marlowe when it comes to being accountable about his past actions, including the many things he did but could not remember. All of these lead to a really impactful ending that you readers must see.

Conclusion

Meet Entropy, a man with a shared past with Jacob Marlowe.

WildC.A.T.S: Covert Action Teams #9 (1994) is a Jim Lee-drawn tale that has solid depth and a very creative approach to its presentation, specifically its daring and well-executed method of mixing the superhero and fantasy elements. When it comes to the narrative, the creative team succeeded in telling both the present and the past tales followed by connecting them with each other while ultimately telling an overall cohesive tale. This is a Wild.C.A.T.S story that must be read from start to finish, and it is a powerful follow-up to issue #8.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30.

Overall, WildC.A.T.S: Covert Action Teams #9 (1994) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

COVID-19 Crisis: Have you received your booster shot already?

Are you one of the many millions of people here in the Philippines who got fully vaccinated (received two doses of most COVID-19 vaccines) for COVID-19 months ago? By now, you should be eligible to receive your booster shot and I wonder if your local government’s vaccination team contacted you about the said shot. Also, have you taken the effort to contact the local vaccination team about getting boosted?

The reason I ask these questions because only a minority of the Philippines’ fully vaccinated population got boosted and the number of boosted people is growing so slowly as revealed in a Philippine News Agency (PNA) report.

To put things in perspective, posted below is the excerpt from the PNA report. Some parts in boldface…

An infectious disease expert on Monday urged fully vaccinated individuals to get their booster shots to prevent another surge of Covid-19 cases.

In a televised public briefing, Department of Health – Technical Advisory Group member Edsel Salvaña said that the resurgence of infections is a possibility since Covid-19 “showed surprises worldwide”.

We have tools with which we have turned Covid into almost an endemic virus. Kung mapapagpatuloy pa natin ‘to, wala na pong bagong variant na lumabas, tuloy-tuloy na po ‘yan (If we can continue these, no new variant comes out, these will go on) towards endemicity,” he said.

The administration of a fourth dose for the immunocompromised, Salvaña said, is being studied as data are “still very preliminary” worldwide.

To date, 65,171,415 Filipinos are fully vaccinated while 11,530,728 of them have booster shots.

The vaccination for the pediatric sector also continues to gain momentum, with some 11 million aged 5 to 17 receiving at least one dose.

This number is expected to increase following the Food and Drug Administration’s approval of the use of the Sinovac vaccine for minors, pending the release of the final guidelines.

As seen in the above report, only 11,530,728 people successfully got boosted. That number is only 17.69% of the grand total 65,171,415. Still a very long way to go before the count of the boosted patients even comes close to the grand total.

Let me end this piece by asking you readers: What do you think about this new development? If you have been fully vaccinated already, how long has it been since that happened? If you have not received your booster shot yet, have you tried contacting the local vaccination team to verify if you are eligible and if there is a booster shot reserved for you?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Solution #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, the enthusiasts of 1990s arts and culture, and comic book collectors! There is no doubt in my mind that The Solution #11 (1994) is a great read as the comic book creators really outdid themselves in raising the level of engagement really high just as The Solution continued the desperate search and rescue of their teammate Aera/Shadowmage only to find themselves caught in the middle of a massive battle between the Darkur and Aerwan armies. While that comic book was a wild, fun-filled read, it was not even the conclusion of the storyline about the captured Shadowmage and her teammates’ struggle for her.

Issue #11 ended with The Solution no longer present in the Darkur-Aerwan battle but in a place that they are about to realize is another very dangerous place to be in. They are moving close to Shadowmage as well as the tremendously powerful aliens called the Vyr.

With those details laid down, here is a look back The Solution #12, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema.

The cover.

Early story

The story begins with Tech, Dropkick, Vurk and Harmonica who find themselves in a totally new place as a result of using the Vorlexx to get quickly move away from the Darkur-Aerwan battle. Just as Harmonica stated that their situation is not good, Vurk recognizes the place, realizes they are all in trouble and blames Tech for being responsible on bring them there.

It turns out, they are inside the lair of the powerful and dangerous Vyr who surround them. Very daringly, Tech tells the Vyr they have come for their friend Aera and expressed that they want her to be released to them….

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Aera/Shadowmage restrained in a torturous manner by the Vyr.

Going straight to the point, the story here is highlighted by tension, suspense, revelations and characterization which makes it a worthy contrast to the spectacle-heavy issue #11. While it is very clear that The Solution and Harmonica are totally in a disadvantage when facing with the Vyr directly, the said aliens are not exactly bloodthirsty beings who could simply kill them all in just a few quick strokes while their teammate remains captive.

In fact, the Vyr are portrayed to be more intelligent than just being totally destructive and Harmonica knows some things about them a lot more than even Vurk (who encountered the Vyr during his youth). This resulted in some key moments of character development for Tech (whose leadership value has been less significant) and Vurk, as well as notable revelations in the dialogue between the three team members and Harmonica.

As the conclusion of the storyline that started in issue #9, I can say that this comic book is surprisingly satisfying which is quite clever on the part of Hudnall as it was emphasized already that the Vyr are not just overly powerful but are also immortals. How this storyline ended, I won’t reveal. It’s best for you readers to find out.   

Conclusion

Lela Cho, Dropkick, Vurk and Harmonica.

While the previous issue was one wild ride that greatly showed the boundaries of the Ultraverse with a touch of science fiction and a lot of action, The Solution #12 (1994) is a worthy conclusion and it successfully paid-off what it quickly built within its pages (note: issue #11 itself was the big pay-off to the two issues that preceded it). Anyone who loves seeing The Solution as a complete team will have something to enjoy here. When it comes to revelations, the character Harmonica really came in handy without ever looking too obvious as an exposition dump-type of character. In many ways, The Solution learned something new and helpful from Harmonica which added a nice layer of depth into their character development. Along the way, the spectacle in this comic book is much less in terms of content and style which is understandable as issue #11 was epic and bombastic.

If you are seriously planning to buy an existing hard copy of The Solution #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Solution #12 (1994) is recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

COVID-19 prevention and control measures for 31st SEA Games in Vietnam set

With less than two months left before the 31st Southeast Asian Games (also referred to as 31st SEA Games or Hanoi 2021) officially opens on May 12, 2022 in Hanoi, Vietnam, the national authorities established COVID-19 prevention and control measures in connection to the said games, according to the report published by VietnamPlus.vn. Indeed, the SEA Games of 2021 are pushing through as planned even though the number of new COVID-19 cases in Vietnam are very high.

To put things in perspective, posted below is an excerpt from the report of VietnamPlus.VN. Some parts in boldface…

The host Vietnam has built COVID-19 prevention and control measures, part of the preparations for the upcoming 31st Southeast Asian Games (SEA Games 31), as regional sports delegations show a concern about the work.

At the recent second Chefs de Mission Meeting of the Games, Deputy Director of the Vietnam Sports Administration Tran Duc Phan told delegates that in the face of complex developments of COVID-19, Vietnam has devised three options of allowing full capacity, restricting or barring spectators.

In case no fans are allowed in competition venues over COVID-19 concerns, all individuals are required to wear face masks, except for competing athletes. If capacity restrictions are observed, seats will be arranged to maintain distance among spectators. As for the no-restriction plan, spectators must still observe the 5K message on the prevention of the spread of the virus.

The commute of sports delegations and athletes must be held in a closed routine. Arrivals will take COVID-19 rapid antigen test within 24 hours.

Any found contracting the virus may stay in quarantine at hotels if they develop no or mild symptoms. Those with severe symptoms will be transferred to assigned medical facilities.

Athletes having contact with COVID-19 positives are eligible to compete and not be quarantined. 

The organising board will cover COVID-19 testing and treatment costs for medical incidents handled at competition venues and accommodation facilities. Sports delegations are to bear hospital bills, insurance and other costs.

For additional insight about the SEA Games and the reopening of the nation to foreign visitors, watch the videos below…

Vietnam recently reopened its borders for foreign tourists (for references, click here and here). The COVID-19 crisis negatively impacted Vietnam’s tourism industry and like any other nation, there is a drive to achieve economic recovery which means creating jobs for the unemployed, generating additional economic activities for the surviving businesses, and more . On face value, the delayed SEA Games is key in helping Vietnam achieve recovery. Local tourism insiders state that the recovery of the tourism industry will take a long time. At this point, it remains to be seen how much of an impact the SEA Games in Hanoi will have on the nation’s ability to attract visitors from overseas.

Let me end this piece by asking you readers: Are you looking forward to the 31st SEA Games? Does the current high number of new COVID-19 cases in Vietnam concern you? Do you think that the announced COVID-19 prevention and control measures are sufficient? Among the many sports events of the 31st SEA Games, which one interests you the most?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Have you played the acclaimed Tunic on Xbox lately?

For those who missed out on the latest on Xbox gaming, last week saw the surprise launch of the independently made action-adventure game Tunic on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on MacOS. For those who are subscribing on Xbox Game Pass (XGP), Tunic is available for you to simply download and play.

To get yourself oriented with Tunic (developed by Andrew Shouldice and published by Finji), watch this official launch trailer below…

In relation to the surprise launch buzz it generated, Tunic gathered several rave reviews from several gaming media outlets. Below are some of notable quotes from the published reviews.

Game Informer: Tunic is a stunning achievement that manages to embody the best of nostalgia while being completely refreshing. It’s absolutely a must-play gem.

Windows Central: Tunic is an absolutely delightful game to slink away to for a few hours to explore, discover, and conquer. Solving puzzles and uncovering the myriad of hidden secrets can make for a calming adventure, but there’s always the potential for an exhilarating moment of victory after a particularly difficult boss.

Destructoid: What’s amazing about Tunic is that I can’t count any misstep. I fell into the world a few times, big deal. The penalty for death is paltry and they’re bugs that can be squashed. Once, a sound queue got stuck playing continuously, and I found myself pondering its significance in futility. I only noticed it wasn’t supposed to be happening when it continued through to the main menu. Sometimes things get in the way of the camera. There was nothing major enough to drag down the experience.

GameSpot: Most Souls-likes tend to adopt a grimdark fantasy aesthetic, but Tunic harkens back to the 8- and 16-bit eras by presenting a vibrant and colorful world that also offers a fiendishly difficult challenge. It’s not simply evocative of games from the late ’80s and early ’90s because it creates facsimiles of their graphics or gameplay, but because it manages to capture a tangible feeling of exploration and difficulty, where an instruction manual is your tool to deciphering everything. It’s the kind of game you would’ve purchased because the box art looked cool, eagerly flipping through the pages of its manual on the car ride home, not quite understanding it all but getting excited at the possibilities all the same. In Tunic’s case, this grand adventure lives up to the expectations.

For the newcomers reading this who are still trying to figure out what exactly Tunic is and what they need to know before trying the game, posted below is an excerpt from the launch day announcement published on Xbox.com written by Finji Senior Community Manager Harris Foster. Some parts in boldface…

A few years back, Tunic was revealed to the world on stage during the Xbox E3 2018 Briefing. This was a huge moment for both of us as a publishing team and for Andrew Shouldice who at the time was handling the duties of game designer, programmer, level designer, character artist, animator, and tester on Tunic.

In the nearly four years that followed, Tunic grew in an astonishing fashion. The development team and the game itself have multiplied in size and thousands of new fans have shared their excitement with us. Starting today we invite you to discover Tunic and all the secrets it has to offer on Xbox One, Xbox Series X|S, and with Xbox Game Pass.

At first glance, Tunic may seem like a cute action-adventure game. You play as a small fox in a big world, fighting monsters and exploring an ancient land. But don’t let its charming exterior fool you, Tunic’s combat will test your reflexes and its mysteries will challenge your perception.

On your adventure you’ll explore a dense and mysterious overworld, from shadowy forests inhabited by dangerous creatures to intricate temples filled with hostile sorcerers. The sword is your primary weapon, but your greatest tool is knowing the right time to dodge, block, and swing. Your enemies will not hold back, so be sure to search your environment for bombs, stat boosts, and refillable health potions. Make a wrong move and your death will send you back to the last checkpoint without giving back any items you used. Be careful out there!

Tunic’s white-knuckle combat system pulls from modern action RPGs while its setting and tone comes from games of the classic cartridge era. But the challenge and inspiration doesn’t end there. Remember the good ol’ days when every game included a full-color instruction manual? A flimsy booklet packed with helpful combat tips, enemy descriptions, and secret hints? Tunic takes the lost art of the instruction manual and injects it directly into the game.

Scattered throughout the in-game world of Tunic are instruction manual pages for you to collect. Each one you find adds to your booklet, creating a compendium of this foreign realm. Study the pages carefully to get a lay of the land and have the upper hand on your combatants. Filled with gorgeous hand-drawn illustrations, the manual appears to be written in some unknown language. Come to think of it, everything in this world is written in these glyphs. What does it mean? Will we be able to translate it? What else might Tunic be hiding?

Mysteries and secrets sit at the heart of the Tunic experience. Every seasoned gamer knows that when a game has a waterfall, they should check behind it for hidden loot. Tunic presents a world overflowing with opportunities to sniff out secrets. When playing Tunic, we encourage you to collaborate with your friends.

In my own experience, I find Tunic to be highly playable, challenging and pretty enticing to play. It has that wholesome approach to its art style and visuals which resulted a unique fantasy look. The gameplay is where Tunic really stands out. The controls are pretty responsive and unique, and the game itself encourages both exploration and discovery to be done. This game also comes with a unique way on learning the functions on gameplay and controls complete with that nostalgic touch of visualizing instructions very similar to what video game manuals of long ago pulled off.

Combat is done in real-time and the controls are pretty responsive . You can control where to move your character, where to face, how you time your strikes, and more.
Pay close attention to the details of the in-game locations so that you can familiarize yourself on where to go, determining which places are accessible and what kind of opposition awaits you.
Do you remember the times when you used video game manuals for instructions? There is a nostalgic and digital way of learning how to play this game and you only need to press a bumper button on the control pad.
That is very dazzling to look at!

As of now, I’m still making my way through the game. I don’t know yet how long it will take to complete this acclaimed game but I can assure you readers that I am enjoying it a lot. Playing, discovering and learning with Tunic is fun! If you are an Xbox console owner with an active subscription to Xbox Game Pass, I encourage you to download and play Tunic!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Applications for Las Piñas City’s Friendship Route vehicular stickers are being accepted online

If you are a resident of Las Piñas City who never had their Friendship Route vehicular sticker and you still want one, now is a good time to get your key documents and prepare yourselves for filing as the City Government recently announced it is accepting online applications for the Friendship Route stickers, the Manila Bulletin reported. Take note that a Google account is required for online application.

To put things in perspective, posted below is the excerpt from the Manila Bulletin’s report. Some parts in boldface…

The Las Piñas City government announced that motorists who are using alternative routes to ease or decongest traffic along the main thoroughfares in the city can now apply for the friendship route stickers by visiting the link bit.ly/LPCFriendshipStickerApp

Mayor Imelda Aguilar said those who want to get the stickers must be residents of the city.

Aguilar said the stickers are not for sale and the city government has not come out with a new design or layout.

The stickers issued by the city government in 2011 up to succeeding years are still valid.

She said the online application is only for those who have not secured yet a friendship route sticker.

The city government issued on March 17 the guidelines on how to apply for the friendship route stickers.

The vehicle’s official receipt (OR) and Certificate of Registration (CR) of the owner should be registered with Las Piñas address.

Aguilar said residents can still avail of the stickers even as their vehicle is not registered in Las Piñas by just showing driver’s license or any other documents that will prove that the applicant is a city resident.

She said that those that are not qualified to apply for the stickers are public utility jeepneys, buses, taxis, school bus, delivery trucks and vans, tricycle and motorcycles, as well as vehicles stamped with “FOR HIRE” notation.

For everyone’s reference, posted below are the visual guidelines (note: written in Tagalog) of March 17 that the City Government published via social media…

Let me end this piece by asking you readers: If you are  a resident of Las Piñas City, what is your reaction to this recent development? If you have not secured a Friendship Route sticker, do you plan to apply for one soon? Does the current traffic situation in the city compel you to pass through villages when driving?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at The Solution #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, enthusiasts of 1990s arts and culture, and comic book collectors! As the old saying goes…if you’ve got a problem that needs solving, you call The Solution. What if, for example, The Solution is in another world dealing with major problems and are out of reach?

In the previous two issues I reviewed (click here and here), The Solution got themselves in conflict with the powerful alien force called the Vyr as their member Shadowmage (also referred to as Aera) stole the Vorlexx from them many years prior. During the confrontation in France, the Vyr captured Aera who managed to discreetly pass the Vorlexx to Lela Cho (Tech) before their separation. Since after, The Solution traveled to different worlds with the Vorlexx and teamed up with a man called Harmonica who is knowledgeable about the Aerwan and the Darkur. Unbeknowst to them, the Vyr are watching them from a distance.

With those details laid down, here is a look back The Solution #11, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema with ink work by Barbara Kaalberg.

The cover.

Early story

The story begins with Dropkick, Harmonica, Tech and Vurk in a desperate situation. Just as they need to get away fast, Dropkick notices that the Vorlexx is not working. Harmonica points to the cliffs as the only way out. With his wings, Vurk takes Tech with him to fly up while Harmonica takes Dropkick. As soon as they arrived up the cliff, they find themselves facing the massive Aerwan army whose members are scattered across the ground and the air. An Aerwan military leader tells The Solution to surrender the Vorlexx.

Meanwhile, the Vyr are watching the live video feed of The Solution and the Aerwan army. Shadowmage, who has been restrained in a very painful and humiliating position, has been watching her friends since they exited the cave. While she still remains unharmed by her captors, she knows that her torments are just beginning. The Vyr want her to see what will happen to her friends…

Quality

In the middle of a major battle between two alien armies, The Solution were really pushed to their limits as they pursue their dangerous rescue mission of their captured teammate.

Wow! The storytelling and visual presentation in this comic book got even wilder and the sci-fi element of this particular storyline really went into overdrive! For one thing, much of the tension which started building up in issues #9 and #10 paid off big time in the early part of this comic book as the inevitable battle between the Darkur (Vurk’s people) and the Aerwans (Shadowmage’s people) which easily made The Solution and Harmonica ending up tiny in the middle. Of course, as this is still about the team’s desperate attempt to rescue Aera from the very powerful Vyr, you will really see Lela Cho, Vurk, Dropkick (who carries the Vorlexx) struggle a lot in close encounters with aliens just as they keep on trusting Harmonica (whom they formed an uneasy alliance with) to help them. It is compelling to see how the three mentioned Solution teammates not only struggle to survive but also strive to overcome great odds knowing that if they fail, Aera/Shadowmage will perish. Very clearly, this is a very high-stakes story that James Hudnall prepared and the way I see it, this storyline really added a lot to the development of The Solution.

As for the art, I can say that this, in my opinion, is John Statema at his grandest with the Ultraverse. While being supported by by Barbara Kaalberg’s detailed ink work, Statema really captured the wild sci-fi tale Hudnall prepared and showed The Solution within a very strange environment surrounded by death and uncertainty. A lot of this comic book’s pages are filled with action scenes (note: lots of bloody scenes but without the color red) that are also nicely structured and each member of The Solution had the appropriate dynamic visuals that fitted nicely with their respective big moments. More notably, Statema really worked hard showing the many, many Aerwans and Darkur warriors who filled the pages – especially the two 2-page shots that each showed a wide view of the field – and succeeded in presenting monsters that were scary and very alien in design.

Conclusion

This is one of two epic views in this comic book by illustrator John Statema, inker Barbara Kaalberg and the colorists. Look at all the details!

The Solution #11 (1994) is a wild Ultraverse concept that succeeded in engaging and entertaining me from start to finish. It is a great pay-off to what was built up since The Solution #9 and having the team lost in another world in their pursuit of their captured teammate really moved this series forward. In fact, when it comes to expanding the boundaries of the Ultraverse itself, this comic book really achieved that! This is also the most ambitious sci-fi tale of the UV that I’ve read.  The ironic thing is that this comic book is not even the conclusion to its storyline. There is still more to come and I can say I’m really motivated to read the next issue.

If you are seriously planning to buy an existing hard copy of The Solution #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution #11 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/