A Look Back at The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation)

Disclaimer: This is my original work with details sourced from playing The Super Dimension Fortress Macross: Do You Remember Love? video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If you have been reading my Macross-related articles over the past few years, you should know already that I deeply love watching Macross: Do You Remember Love?, the classic anime feature film co-directed by Noboru Ishiguro and the legendary Shoji Kawamori.

Like many other entertainment franchises in Japan, Macross also has video games based on its stories and concepts. During the fifth generation of video game consoles, Bandai released in Japan the video game adaptation of the 1984 anime movie on the Sega Saturn in 1997 and the Sony PlayStation in 1999. That game was titled The Super Dimension Fortress Macross: Do You Remember Love? and I played that 2D side-scrolling shoot-them-up game a lot during the time when 3D polygons was already the standard.

Considering its age, it is easy to wonder if the game is still fun to play by today’s standards and if the game is something that Macross fans can enjoy a lot. We can all find out in this look back at The Super Dimension Fortress Macross: Do You Remember Love?

Sega Saturn version in 1997.
Sony PlayStation version in 1999.

Early story

The story begins at sea. A Valkyrie piloted by Hikaru Ichijyo (the late Arihiro Hase) launches from the aircraft carrier Prometheus to join his teammates Max and Kakizaki led by Roy Fokker (Akira Kamiya). Suddenly a powerful beam of energy from above hits the aircraft carrier clearly showing that their world is under attack by the Zentradi.

They proceed to South Attaria Island where they immediately engaged the Zentradi forces that ravaged the city and causing trouble for the SDF-1 (Macross). After defeating several Zentradi elements, the remaining Skull Squadron forces flew to the Macross (which just launched into the air) which executes a space fold just moments before even more laser blasts from the Zentradi destroyed the entire island.

Sometime later deep in space, thousands of civilians managed to adjust to living inside the Macross. As Lynn Minmay’s (Mari Iijima) first concert happens inside the fortress, Hikaru, his teammates and many other fighters engage in a mission against the Zentradi…

Quality

Just like in the movie!

To comment on the quality of this old video game, I’ll focus on gameplay and presentation.

As far as gameplay goes, Macross: DYRL is essentially a 2D side-scrolling shooter literally designed to be grand not only for Macross fans but also for gamers who enjoy its design and its type of gameplay. You play as the hero Hikaru who pilots an advanced fighter plane that can also transform into an armed fighter with legs (GERWALK mode) and also into a full-sized, human-like robot (Battroid). In fighter mode, you move fast and are able to fire rockets or use your default gun. In GERWALK mode, your speed is slower but you have improved mobility that can be crucial for combat. In Battroid mode, your speed is reduced further but you are somewhat stronger and more precise when it comes to shooting enemies.

Still on gameplay, the game developers really pushed the envelope in terms if immersion as there are lots of moments in which the enemies will not only face you on your 2D plane but also move around you from the foreground to the background. Without having to do anything further, your character will be able to auto-aim and shoot at your enemy whether in the background or the foreground. Essentially, this makes the game a 2.5D shooter.

This is a fine example of you (in your 2D plane) firing at your enemy in the background.
In key parts of some levels in the game, the UN Spacy will send a shuttle to release supplies to help you replenish your shield meter.

The controls are relatively easy to learn and get adjusted to. More importantly, the controls are very responsive and they are ideal when it comes to precision on moving your character around as well as trying to shoot at specific targets.

This game was designed with several levels for you to complete essentially moving from left to right. As evidence of the game developers taking liberties during its adaptation of elements from the 1984 animated movie, several levels have boss fights for you to participate in and win in order to progress. These boss-type enemies are noticeably absent from the movie and yet they were designed to integrate into the film’s concept and also expand the concept about how elaborate the Zentradi are when it comes to their war machines against Earth. The boss-type enemies (note: they are clearly polygonal and yet they fit in well with the 2D sprite elements) are huge machines designed for space battles and there were boss fights in which some of them move into the background (which sparks moments for your character to fighter towards the background). When it comes to artificial intelligence (AI), the boss-type enemies are not really that sophisticated with their movements although a few of them have attack patterns that will push you to be more evasive and more strategic.

Before starting a level, you can select your weapons that can function depending on your personal preference on taking on the enemies.
Lots of great visual effects and 3D movement add to the challenge.

With regards to challenge, some parts of this game took me a few repeats before finally improving myself enough to make it to the next levels. The visual elements of the game also added to the overall challenge as seeing 2D sprites move around you 3-dimensionally.

Speaking of 2D sprites, it is clear that this game was designed to be heavy with 2D visual elements while 3D polygons are used sparingly (note: the boss battles mentioned above). As this is a side-scrolling game, the game makers clearly made lots of sprites of machines, space ships, Zentradi battle pods and other figures that Macross fans would easily recognize. The good news is that each 2D sprite was made with multiple frames of animation (complete with frames meant for 3D movement) and were made to really resemble the cinematic artworks which ultimately results making them really look lively to watch on-screen!

As for the presentation, I can see that the game developers Scarab paid great attention to the details of the animated movie to make The Super Dimension Fortress Macross: Do You Remember Love? fun and engaging for gamers in general while also becoming strongly relevant and delightful with the people who love Macross. For example, the game starts with a cinematic prologue composed of brand-new animation cels mixed with elements of 3D polygons and in my view, it fits in nicely leading to the actual cinematic opening of the movie from 1984. The cinematic prologue was meant to expand the film’s overall concept and other story expansions happened in subsequent parts of the game (such as the all-new mission told in two levels).

Observe the Zentradi surrounding Roy Fokker on his 2D plane, the foreground and background. This is a 2D sprite-heavy showcase!
The game developers paid close attention to the details of the movie and presented the visuals using video game graphics, 2D sprites and really nice in-game background artworks!
Surprise! You as Hikaru get to fight Milia temporarily before her memorable fight with Max happens!

The Super Dimension Fortress Macross: Do You Remember Love? came with selected animated sequences and still images from the 1984 movie’s very own footage meant for in-game storytelling (note: you still have to watch the movie for the best immersion). As there were some original scenes made for the game with expanding the film’s concept in mind, there are a few computer-generated animation sequences and even brand-new animated cels (note: very clearly they were drawn by people different from the ones who drew the film’s footage) showing some character moments.

When it comes to the audio, this game is clearly a labor of love with Macross fans in mind. Much of the music, songs and sound effects from the movie (as well as from the 1982-1983 anime TV series) were integrated into the game which made it very immersive for Macross fans. As for the voice actors, fans will hear the voices of their favorite Macross characters performed by the late Hase, Iijima, Kamiya, Mika Doi (Misa Hayase), Michio Hazama (Captain Global) and more. While some of their recorded lines from the movie were reused (especially Hase who died in 1996), others recorded new lines for their respective characters for the new cinematic footage as well as key parts in the game.

The art of Lynn Minmay for the new anime footage was clearly not drawn by the people behind the 1984 anime movie.

What I love best about the presentation is that the game developers replicated selected scenes from the 1984 movie using in-game graphics and art along with music, sound effects and the lines of dialogue! As a Macross fan myself, the immersion was pretty deep as I played the game and witnessed those special moments from the movie played within the in-game presentation.

Conclusion

Enjoy looking at this.

I can declare out loud that The Super Dimension Fortress Macross: Do You Remember Love? is indeed the best Macross video game I have ever played as well as the best adaptation (note: other than film) of the classic movie from 1984. This game, which excellently used 2D sprites and 3D polygons all throughout, was very clearly made to delight Macross fans while giving gamers something very enjoyable and memorable to experience. For the best immersion, it is highly recommended to watch the movie before playing this video game. Truly this video game has aged well!

Overall, The Super Dimension Fortress Macross: Do You Remember Love? (Sega Saturn, PlayStation) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

The significance of Eiyuden Chronicle RPGs coming to Xbox!

As I viewed the Xbox-Bethesda games showcase live on my PC, I got delightfully surprised when the two Eiyuden Chronicle Japanese role-playing games (JRPGs) – Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising – were revealed and confirmed to be coming to Xbox Game Pass (XGP) separately in the near future. Really, I never anticipated that the Eiyuden Chronicle games developed by Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama) would appear in the showcase nor did I anticipate they would be added to XGP (on Xbox consoles and PC) which has many millions of active subscribers worldwide.

To put things in perspective, posted below is an excerpt from the official press release (titled: Microsoft partnership announcement at E3, franchise trailer, and website launch) from the Eiyuden Chronicle official website.  Some parts in boldface…

Revealed today during the Xbox E3 showcase, a new trailer for the Eiyuden Chronicle franchise formally announcing that 505 Games, Rabbit & Bear Studios, and Microsoft are bringing legendary game developer Yoshitaka Murayama’s (Suikoden I & II) latest JRPG adventures, Eiyuden Chronicle: Rising and Hundred Heroes, to Xbox Gamepass. Eiyuden Chronicle: Rising is set to release in 2022, and Eiyuden Chronicle: Hundred Heroes is set to release in 2023.

This is the companion game Eiyuden Chronicle: Rising coming to Xbox Game Pass in 2022.

Eiyuden Chronicle: Rising is the first entry in the franchise and a companion game to Eiyuden Chronicle: Hundred Heroes that is set in the same world and tells the pre-war tales of various characters who will appear in the main game. The action-RPG melds key backstory with fast-paced combat, town-building mechanics and 2.5D platforming, and is set to release in 2022.

This is what Eiyuden Chronicle: Hundred Heroes looks like. Coming to Xbox Game Pass in 2023.

“We’ve been working hard on the Eiyuden Chronicle franchise and love to see the amazing reactions from fans following our trailer at the Microsoft E3 event,” said Studio Lead Yoshitaka Murayama. “We’re telling a rich story with the Eiyuden Chronicle franchise, so much so that we couldn’t possibly tell it all within the confines of a single game. We set out to solve that problem with our companion game Eiyuden Chronicle: Rising which features key backstory to the main game and a completely different gameplay style.”

Studio Lead Yoshitaka Murayama and Director Osamu Komuta are joining forces once again to bring an unforgettable journey into their fully-realized world of Allraan. In Eiyuden Chronicles: Hundred Heroes Rabbit & Bear Studios are taking the turn-based strategy game experience to the next level with a fine crafted six-character battle system. The developers are using meticulously created 2D sprites and 3D backgrounds to deliver a riveting story with over 100 playable characters and engaging gameplay that’s meant to bring players a modern take on classic JRPGs.

And here’s the video…

Since I first heard about its successful Kickstarter campaign, I have been following the news about Eiyuden Chronicle, specifically the Hundred Heroes game which was the precise project of the said campaign. Why? Because that game was clearly designed as an inspired successor (or spiritual successor as others call it) to the early Suikoden RPGs of Konami. When I was still a PlayStation fan, I was fortunate to have played and enjoyed a lot Suikoden and Suikoden II on the original PlayStation. Rabbit & Bear Studios head Yoshitaka Murayama was the producer, writer and game director of Suikoden, Suikoden II and Suikoden III (on PS2) during his time with Konami. 

Other than the Eiyuden Chronicle franchise coming to XGP, the announcement of the companion game Eiyuden Chronicle: Rising coming out first (2022) was also very surprising. It was just unexpected but still it made sense as the developers really have a huge concept and a living universe of the Eiyuden Chronicle franchise that just could not fit in one single game. Clearly Murayama and his creative team are up to something that could shake gamers’ love for Japanese RPGs for the better eventually.

Significance to Xbox

A character in Eiyuden Chronicle: Hundred Heroes about to throw a strong punch at the monster during a battle.

Back on August 2020, I expressed confidence that Xbox as an ecosystem (the consoles, PC, cloud and Xbox Game Pass) will become a haven for gamers who love fantasy role-playing games (fantasy RPGs). That article was published before the megaton announcement about Microsoft acquiring ZeniMax Media (to integrate Bethesda with Xbox) and the addition of the Elder Scrolls fantasy RPG franchise further adds credibility to Xbox for fantasy RPG enjoyment (as well as RPGs as a whole).

So where can the Eiyuden Chronicle RPG franchise fit in? For one thing, Xbox fantasy RPG enthusiasts who love Suikoden or those who enjoy turn-based strategy, or those who are looking for nice alternatives to Square Enix’s Final Fantasy and Dragon Quest games on Xbox can experience something new and fun with the Rabbit & Bear Studios-developed JRPGs. It is also clear that the Eiyuden Chronicle RPGs help fill the perceived lack of JRPGs on this current Xbox console generation.

The combination of highly detailed 2D sprites and 3D polygonal environments makes Eiyuden Chronicle: Hundred Heroes look radically different from most JRPGs on Xbox.

Second, gamers will be able to experience role-playing with the game design and storytelling philosophies of Yoshitaka Murayama. In addition, Murayama’s production team created a very unique visual style that combines highly-detailed, well-animated 2D sprites (pixel artworks) with 3D polygonal environments combined with strategic camera angles and movements. The way I see it, it seems to be an inspired take on modern gaming’s visuals while still retaining that artistic link back to the glory days of the Suikoden game franchise.  

In this age of high-definition, highly detailed polygonal graphics and 120FPS frame rates, it is refreshing to see Murayama and his team use pixel artworks as a key visual element in their presentation with Eiyuden Chronicle JRPGs.

Third, the battles seen in Eiyuden Chronicle: Hundred Heroes strongly resemble the functions and speed of what I enjoyed in Suikoden and Suikoden II on the original PlayStation console. Unlike other turn-based Japanese RPGs of the 1990s, battles in the early Suikoden games were NEVER stressful and grinding was not too present. Even during times in Suikoden or Suikoden II when I needed to have my characters level up to be stronger, doing so with battles was smooth and painless. The trailer of Eiyuden Chronicle: Hundred Heroes even showed the developers pushing the battle design of their game, going beyond the limits of the early Suikoden games. In one sequence, they showed one of the playable characters in the foreground firing a shot at a monster far into the background. This could suggest strategic placings for battles and we will find out soon how this will turn out.

Fourth, having Eiyuden Chronicle JRPGs in the Xbox ecosystem adds more variety into the current lineup of upcoming fantasy RPGs. Even with the likes of Elder Scrolls VI (which Phil Spencer mentioned during the Xbox-Bethesda games showcase), Fable and Avowed, I believe that Eiyuden Chronicle: Rising and Eiyuden Chronicle: Hundred Heroes will fit in very nicely and even attract a lot gamers who want a lot of fun with role-playing on their Xbox consoles. I also believe that the global Xbox fans community can provide Murayama and his team a suitable audience of not only buyers of their games but also help establish a large base of fans for the Eiyuden Chronicle game franchise.

The addition of the Eiyuden Chronicle JRPG franchise makes fantasy role-playing on Xbox even more exciting! It is also another great reason to sign up for Xbox Game Pass subscription!

That being said, I urge you my readers, fellow Xbox fans, fans of Suikoden and others who love playing fantasy RPGs that we all have the time and opportunities to acquire our own copies of the two Eiyuden Chronicle JRPGs upon release on the Xbox ecosystem and help Murayama and the rest of his team fulfill their goals with their fantasy RPG franchise! We can also convince Team Xbox to get more involved with Rabbit & Bear Studios to ensure that future installments of Eiyudin Chronicle will come to Xbox!

Think about the future of fantasy RPGs on Xbox: Eiyuden Chronicle: Hundred Heroes, Eiyuden Chronicle: Rising, Avowed (Xbox-exclusive), Fable (Xbox-exclusive) and Elder Scrolls VI (Xbox-exclusive)…I want them all on Xbox via Xbox Game Pass!

In ending this piece, here are some Eiyuden Chronicle and Xbox-related videos for your enjoyment!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Japanese fugitive arrested in Parañaque City

As far as this month is concerned, Parañaque City sure has been hit hard by news reports related to crime such as the cold-blooded shooting that happened along Airport Road, the raid of a cybersex den in one of the villages of the city, the illegal sale of test kits for COVID-19, and the smuggled face shields and another shooting incident that happened last week. The only good crime-related news about the city was the successful rescue of a kidnapped foreigner

Speaking of unfortunate events, I want to thank the many people who read my article about the May 17 launch of the Pfizer in Parañaque and I also want to thank those who took time out to write to me about what they witnessed or experienced during the said launch.

Going back to Parañaque crime news, the Manila Bulletin reported yesterday that a wanted man from Japan was arrested by law enforcers at a certain hotel in Parañaque. To put things in perspective, posted below is an excerpt from the said report. Some parts in boldface…

A Japanese fugitive, who is allegedly wanted in several countries for various crimes such as online fraud and extortion, has been arrested at a hotel in Paranaque City by agents of the National Bureau of Investigation (NBI) and the Bureau of Immigration (BI).

In an announcement on Wednesday, May 26, the NBI identified the arrested Japanese as Watanabe Yuki, who is also known as Kenji Shimada and Shi Shimada.

The NBI said Yuki was arrested last March 17 together with two other Japanese nationals identified as Tomonobu Saito and Kousuke II.

It said that Saito and Kousuke II failed to present their passports and Alien Certificate of Registration (ACR). Saito, on the other hand, has a summary deportation order. Both were turned over to the BI.

The NBI said Yuki is “an international wanted fugitive with Blue Notice in Interpol (International Criminal Police Organization).”

Google says “a Blue Notice is issued when Interpol grants a member country’s request for assistance with the following: seeking the location of someone connected with a criminal investigation, identifying someone connected with a criminal investigation, finding witnesses to a criminal act, and locating friends, relatives, or associates of offenders or suspected offenders.”

NBI Officer-in-Charge Director Eric B. Distor said that “subject Yuki was hiding in the country due to his involvement in various crimes in Japan and other countries, and he is also allegedly operating syndicate activities in the Philippines, such as but not limited to, online fraud and extortions.”

“Verification conducted by the NBI-STF (Special Task Force) to ascertain the veracity of the information revealed that subject Yuki is said to be the ‘Big Boss’ of the largest telecommunication fraud syndicate, whose international operations cover several countries including Japan and Philippines,” the NBI said.

It said that Yuki will be turned over to the BI which issued a commitment order against the Japanese “for undesirability (fugitive) and Illegal Entrant.”

The above reported ended by stating that Yuki has since been placed under the custody of the Security Management Section of the NBI (NBI-SMS) after being found positive for COVID-19.

Let me end this piece by asking you readers: What do you think about the Manila Bulletin’s crime news report? Did you notice something strange going on in your local community there in Parañaque City? Are the local police, barangay tanods, NBI operatives and BI operatives doing enough to secure your local community from criminals?

Do you believe that Parañaque City has something that attracts crooks and fugitives from overseas? Do you believe that Parañaque continue to be a safe haven for criminals, smugglers and murderers?

Have you ever heard about the Parañaque Renaissance?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

A Look Back at Shin Godzilla (2016)

Disclaimer: This is my original work with details sourced from watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

There is no doubt that Japan’s fictional monster Godzilla (originally called as Gojira) made tremendous impact not only with the Japanese but also with other entertainment lovers around the world. Way back in 1954, the monster was portrayed as a destructive, walking symbol of nuclear weapons in the movie Gojira directed by the late Ishirô Honda.

As the years passed by, several more Godzilla movies were released by Toho Pictures. In 1998, an American-made movie about Godzilla was finally made in a disappointing form directed by Roland Emmerich. In 2014, Warner Bros. and Legendary Pictures made a more respectful film of the monster under the direction of Gareth Edwards. In 2019, the follow-up Godzilla: King of the Monsters was released and I enjoyed it a lot more than its 2014 predecessor.

Before the 2019 movie was released, Toho in Japan released Shin Godzilla (alternate titles: Shin Gojora and Godzilla: Resurgence) which was the result of the 2014 movie’s success as well as the fact that there were no restrictions in the contract with Legendary Pictures for the Japanese studio to make their own domestic versions.

Due to its lack very limited presence in cinemas here in the Philippines in 2016, I was unable to watch it on the big screen. Fortunately, it was released locally on original DVD some time after and I got to watch it in the comfort of home.

With those details laid down, here is a look back at Shin Godzilla co-directed by Hideaki Anno and Shinji Higuchi (both best known for Neon Genesis Evangelion).

This is classic Godzilla.

Early story

The story begins at Tokyo Bay where the coast guard personnel found an abandoned yacht and searched inside. Suddenly a huge cloud of steam erupted from the ocean followed by blood-like water flooding the Tokyo Bay Aqua-Line. The tragedies compelled local authorities to take action starting with a committee meeting.

As emergency personnel save the victims in the damaged Tokyo Bay Aqua-Line, the tragedies reach the office of the Prime Minister who engages with many other government officials in an official meeting. They try to figure out what caused the incidents and, as such, theories and efforts to explain what happened were spoken until Deputy Chief Cabinet Secretary Rando Yaguchi (Hiroki Hasegawa) theorized that a living creature caused it (because he saw a viral video) which only resulted disbelief and dismissal.

Suddenly a massive tail rises from the ocean which got captured in video and photographs by the news media which confirms Yaguchi’s hunch. As the Prime Minister and the team of officials spend more time discussing and searching for real experts (because the three scientists they just met did not produce any breakthroughs), a huge creature makes its way into one of Tokyo’s districts through a waterway causing massive damage and displacing many people as well as all boats that got in its way.  

In a press conference, the Prime Minister gave his assurance to the public that they need not worry about the creature coming to shore. Just after giving his assurance speech, an assistant approaches the Prime Minister with really bad news that the creature has been crawling inland and causing even more damage…

Quality

Japan’s iconic monster is not only terrifying here but also very deadly.

When it comes to presentation in comparison to all other Godzilla movies released, Shin Godzilla is very unique as it strongly brings to the viewers a very in-depth examination of the bureaucracy of the Japanese government complete with the many laws, requirements, rules and other elements of governance that made it so hard for the local authorities to respond to Godzilla’s invasion of the metropolis. There are key details that were raised such as the constitutionality of using local military force against the monster (which is not a foreign invader), which department should be in-charge of research about the same monster, etc.

Along the way, there is an overload of information – in terms of text, images and dialogue – that makes viewing quite a challenge. This makes watching Shin Godzilla a learning experience that viewers who are interested in governance and science will likely enjoy although it will alienate other moviegoers, especially those who only want to watch the spectacle of massive on-screen destruction that giant monster movies are known for. Going through all the exposition and explanations, and understanding most of it, however, will make the viewing experience worth it as these countless details do make sense in relation to Godzilla’s destructive impact on the people.

And then there is the huge cast of characters that needs to be followed. This is another big challenge for viewers because if one misses out on the key purpose a character has, then following the government’s efforts on dealing with Godzilla will make less sense. Not only will you have to follow the characters’ names, you will also have to remember their respective work titles. Apart from the government officials, there is also the huge batch of nerds and varied experts gathered by the government to do intense research. Again, those people need to be followed and remembered so you can understand what they do and how they contribute to their government’s efforts. When it comes to performances, they are collectively dramatic and you will be convinced of the pressure, the danger and uncertainty they face with Godzilla threatening Tokyo.

Better get used to seeing so many characters throughout the movie.
Hiroki Hasegawa as Rando Yaguchi.

As for the main spectacle of the movie, Godzilla, I can say that the monster here is very terrifying to watch. This is not your typical Godzilla as the Anno-Higuchi directorial duo really went all out with their creativity to remake Japan’s iconic monster into something new and deadly while still linking him creatively to the legacy of the classic Godzilla. There is even an element of evolution in this version of Godzilla and to see the Japanese military fire their expensive weapons at him really made a lot of spectacle to enjoy. I should also state that several scenes of disaster caused by the monster in this film were inspired by the tragedies of the Tōhoku earthquake and tsunami, and the Fukushima Daiichi nuclear disaster of 2011. Lastly, Godzilla here is really a super villain that is not only gigantic but also is made to be highly believable that it can destroy the nation, kill innocent civilians, demoralize the authorities and even bring Japan’s entire economy way down (note: one of the government officials explained the economic consequence of failing to defeat the monster).

When it comes to visual effects, this one is the best-looking Godzilla made by the Japanese yet! While the traditional approach of having an actor wear a rubber suit has been disregarded in favor of using modern, digital means (with motion capture), what the production team did here is very impressive as they focused strongly on having computer-generated graphics that are photo-realistic. While it is true that there were some moments of fake-looking CGI, the heavy photo-realism on the graphics of Godzilla (combined with strategic camera angles that really captured the scope and size of the monster) easily outweighed the weak spots. The lighting effects used for the laser blasts were very impressive, even competitive with what Hollywood has been doing. As for the scenes of destruction, a mix of CGI and practical effects (specifically miniatures) was used. In fact, certain scenes showing Godzilla interacting with the environment was done with pushing a prop through miniatures which resulted a high level of detail with organic and solid stuff.

The spectacle would not have been that effective, however, without the solid musical work done by Shiro Sagisu. Not only did the music add a lot to the intense sequences of Godzilla, it also brought out the sense of dread and horror out of the monster especially in the night-time scene when he was towering over a large section of Tokyo that lost power. Sagisu was also involved in Neon Genesis Evangelion.

Conclusion

The emphasis on photo-realism on the computer-generated effects is something special.

I can say it out loud that Shin Godzilla (2016) is truly a spectacle to watch complete with tons of heavy drama, tons of information and the widest cast of characters to date. It is a new version of the Japanese icon that really impresses and when it comes to movie intelligence, it easily outshines many other Godzilla flicks. While it has a lot of spectacle to keep moviegoers entertained, its heaviness with the information and large cast of characters could turn off viewers who are not used to thinking and paying attention to lots of details while watching a giant monster movie. Personally, I welcomed the information overload and made efforts on paying close attention to the details and the characters. It really takes patience and focus to truly make the most out of the story and the overall presentation.

Ultimately, I enjoyed this movie for what it is and what its message was about with regards as to how governments should respond to immense disasters, what is Japan’s place in the world of the 21st century and, most notably, what Godzilla means to Japan and the international community. This is a very solid modernization of Godzilla and the Anno-Higuchi deserve admiration.

If you are seriously planning to buy an existing hard copy of Shin Godzilla (2016), visit Amazon for the Blu-ray disc release and see if it has the right price and special features to satisfy you.  

Overall, Shin Godzilla (2016) is recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Sigekiya Ramen’s Chicken Teriyakidon Set

A few months ago, I had lunch at Sigekiya Ramen inside Commercenter, Filinvest City, Alabang. Many times have I been consuming Tsukemen or ramen at that restaurant which has been operating since April 2016. The notable thing about Sigekiya Ramen is that they maintain a high level of quality on their food (which explains why they use many imported ingredients) which, in my opinion, justify the prices.

After some thinking during my visit, I decided to try, for the first time ever, one of their rice meals and I ordered their Chicken Teriyakidon Set.

IMG_20190323_114823~2
The Chicken Teriyakidon Set.

It did not take too long for them to serve me the meal which came with a bowl of rice topped with chicken laced with teriyaki sauce and some sesame seeds, a cup of miso soup and a small serving of salad.

Slowly I took a sip first of the miso soup which tasted good. Then I examined the chicken on the rice bowl which turned out to be boneless. In terms of serving, the amount of chicken was generous.

IMG_20190323_114829~2
A close look.

 

Using chopsticks, I went for a portion of both chicken and rice. The result? A delightful taste! I can say that the chicken and rice were both well cooked and the teriyaki sauce prepared was pretty flavorful. Slowly, I kept consuming more of the rice and chicken, alternating with the soup and the salad.

To put things in perspective, teriyaki refers to a Japanese dish consisting of fish or meat marinated in soy sauce and grilled.

Overall, Sigekiya Ramen’s Chicken Teriyakidon Set was a nice hit and I can say that I got my money’s worth.


Thank you for reading. If you find this lifestyle article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

PRESS RELEASE: Hong Kong, China Share in Day’s Glory in Subic Bay

Hong Kong, China Share in Day’s Glory in Subic Bay

Subic Bay, Philippines – April 28, 2019 – Fresh from its domination of the sprint events a day earlier, powerhouse Hong Kong found the men’s and women’s elite field in the 26th edition of the 2019 NTT ASTC Subic Bay International Triathlon (SuBIT) Asian Cup , a tougher nut to crack and had to settle  for a share in the day’s glory with HK winning the men’s side and China ruling the distaff side  at the Subic Bay Freeport Zone.

HK’s Oscar Coggins , now campaigning in the men’s elite from the junior ranks, took advantage of his familiarity with hot weather racing conditions, took first place in 1:49.20 , repulsing the challenge of the feared Japanese team that  took the  next 5 slots after Coggins with reigning Asian Games champion and top seed Jumpei Furuya settling for a very close second place in 1:49.30 while Takumi Hojo placed 3rd in 1:49.45. Rounding out the top 5 finishers were Shiruba Taniguchi who  negotiated the 1standard distance race in 1:50.11 , and Yuichi Hosoda in 1:50.36.

” I like the hot weather, I have been training n Australia  the past two months , but I really did not ease up until the finish line. I am happy with my time, ” said Coggins  who took the lead  at the 6K mark and steadily pulled away from the  rest.

Another  surprise however  was in the local side where 19 year old Cebuano Andrew Remolino upstaged his older and more experienced national team mates  with his 17th place finish in 1:54.49, his first sub  two hour  race, target ko sana majasali sa top 10 malalakas lahat ng kalaban, sa mga locals, nakauna ako sa swim leg at na maintain ko yung lead, wala ng nakahabol, ” said Remolino who trains under his father, coach Andoy Remolino.

With his finish, the younger Remolino has positioned himself as a contender  for a slot in the forthcoming SEA Games, : hopeful ako na ma select ako sa national team , ” added Remolino after the race supported by the POC, the PSC, SBMA and its Tourism Department, Standard Insurance, Asian Centre for Insulation Philippines (ACIP), NTT, ACEA Beach Resort & Hotel and Pocari Sweat.

On the women’s competition, defending champion Mengying Zhong, reasserted herself anew and led practically led from start to finish but pulled away in the final run leg en route to a solo finish in 2:04.17 with the Japanese afain relegated to runner up finishes with Aoi Kuranoto a far second in 2:04.41, followed by Yurie Kato who negotiated the 1.4K swim -40K bike – 10K distance race in 2:05.32. HK’s Yan Yin Hilda Choi took 4th place in 2:05.37 while in 5th was Macau entry Long Hoi with a finishing time of 2:05.57.

Best placed Filipina was national triathlete Kim Kilgroe who finished in 12th place overall with her time of 2:10.10 even as she is practically assured of a slot in the SEA Games together with Kim mangrobang who is training and competing in Europe, and SEA Games gold  medalist Claire Adorna who ended in 15th place in yesterday’s race in Subic. Adorna clocked 2:13.01.

” This was definitely a strong field with several  world ranked participants . For the national team, we will have our final qualifying race in Korea in June where we will bring  our national training pool  for a camp and race in the Asian Cup, then we  will announce the final selection for the SEA Games, a minimum of 3 , maximum of 5 triathletes, ” said Triathlon Association of the Philippines ( TRAP ) president Tom Carrasco Jr. who cited the  performance  of Remolino in the  race.


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2019 NTT ASTC Subic Bay International Triathlon (SuBIT) Asian Cup Day Two awarding
Awarding of the Male and Female Elite Top 3 winners at the recently concluded 2019 NTT ASTC Subic Bay International Triathlon (SuBIT) Asian Cup inside the freeport led by Men’s champion Oscar Coggins from Hong Kong and back-to-back Women’s champion Mengying Zhong of China.

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2019 NTT ASTC Subic Bay International Triathlon (SuBIT) Asian Cup Men’s Champion
Men’s Elite champion Oscar Coggins from Hong Kong at the finish line during the 2019 NTT ASTC Subic Bay International Triathlon (SuBIT) Asian Cup held yesterday (Sunday) inside the Subic Bay Freeport Zone.


Press release and photo captions composed by Lito Cinco.

 

Final Fantasy Bonanza for Xbox Fans!

When rumors floated online in 2005 that Square Enix was being attracted by Microsoft to release games on what was back then their upcoming game console the Xbox 360, there were some gamers who just dismissed those rumors claiming that the Japanese company would NEVER release its role-playing games (RPGs) – specifically Final Fantasy games – on a console of an American company.

It was a different time back then for console gaming. Square Enix released Final Fantasy X, Final Fantasy X-2, Final Fantasy XII plus some Dragon Quest and Front Mission games on Sony’s highly successful PlayStation 2 (PS2) console. The company even developed a Final Fantasy spin-off for the GameCube with Nintendo as publisher.

For the original Xbox console, Square Enix made no games for it at all.

Things turned during the time of the Xbox 360. Square Enix published several games for it and to the delight of Xbox fans who love Final Fantasy, the company released Final Fantasy XIII, Final Fantasy XIII-2, Final Fantasy XI and other games.

This year Square Enix released several of their classic Final Fantasy games released for Xbox One gamers via Xbox LIVE – Final Fantasy VII, Final Fantasy IX, Final Fantasy X and X-2 and a few others.

The other announced game, Final Fantasy XII (The Zodiac Age), will be released on April 30.

Among these games, I’m currently playing Final Fantasy IX on my Xbox One and even though it has been almost twenty years since I last played it, I can say that I am enjoying it again. The game is technically a port of the PC version (which comes with cleaned-up graphics most evident on the character and creature models) and not a remastered version. More importantly, the gameplay is still fun (even though it has those random battles) and the story has a lot of heart.

With the classic Final Fantasy games available via Xbox LIVE, now is the time for Xbox fans (who love Final Fantasy or those who are very interested in Japanese role-playing games) to acquire them while they can. We should be very thankful to Square Enix (and surely to Microsoft’s Xbox team led by Phil Spencer) for those games.

Final Fantasy X and X-2 were remastered for Xbox One while the upcoming Final Fantasy XII has already been confirmed to run at a super smooth 60-frames-per-second on the premium Xbox One X console.

What is missing from the FF classics is Final Fantasy VIII which continues to puzzle gamers to this day.

If more Xbox gamers buy these classic FF games, then perhaps Square Enix will be convinced to release more of their past hits of their other franchises like Front Mission and Dragon Quest. Perhaps they will consider releasing the older, 2D FF games like Final Fantasy IV, Final Fantasy V and Final Fantasy VI.

Apart from enjoying the varied stories, characters and gameplay styles, gamers will also enjoy the music of Nobuo Uematsu.

For your enjoyment, I embedded below Xbox channel videos of Final Fantasy.

 

My Observations: Sigekiya Ramen’s Yokohama Tantanmen

Recently I visited Sigekiya Ramen at Commercenter, Filinvest City, Muntinlupa City and there I tried out their latest ramen called the Tantanmen (full name: Yokohama Tantanmen).

According to the good people of the business, Tantanmen is the newest ramen variant created by their master Mamoru Sugizaki. It comes with a thinner version of Sigekiya’s made-in-store ramen noodles combined with a soup that rich, flavorful and spicy. Also present are some ground meat and a few green vegetables.

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A close look at Sigekiya’s Yokohama Tantanmen.

From my first experience tasting of the soup, I felt this delicious flavor in my mouth. To my surprise, there was spice that was more tolerable than I expected. Normally I go only for Level 1 spice at Sigekiya Ramen and their Tantanmen’s default spice was at around Level 5. As the spice was tolerable, I kept consuming more of the dish and the thinner noodles was nice change. By the time I finished it, I was really satisfied and I truly enjoyed it.

So would I recommend this new dish of Sigekiya to you? Yes! In fact, I highly recommend it! If you love your ramen to be spicy (note: at Sigekiya, you get to customize the spice level), filling and tasty while at the same time you crave for ground meat, then the Yokohama Tantanmen is for you!

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The Tantanmen from above!

Sigekiya’s 3rd anniversary

This month of April, Sigekiya Ramen celebrated its 3rd anniversary and I am happy for them that they made it this far attracting loyal customers as Commercenter keeps on establishing itself as a good venue for shopping, dining and movies in the highly competitive commercial zone of Alabang.

I remember Sigekiya Ramen opened on April 6, 2016. Back in those days, I was already tired of eating ramen served by many other Japanese restaurants which bought their noodles wholesale and just cooked and served those. With Sigekiya, I was already interested to find out how good, how tasty and how unique their ramen would be. A day or two after their opening in 2016, I went inside, sat down and ordered their default ramen. Right from the first serving, I enjoyed their soup and made-in-store noodles (which have a rich texture, is thicker and more ideal to chew than other ramen noodles).

Since then I return to them whenever I can afford their meals (which by the way are made with imported ingredients which explain the high prices). I also enjoy ramen again only this time it’s Sigekiya that is my first choice.

I also wrote about their Tsukemen (my favorite!) and the Gojira Ramen.

If you are interested to try Sigekiya Ramen’s offerings, visit them at the ground floor of Commercenter. Inquiries are accepted by phone at 805-0400.

Kudos to Sigekiya Ramen!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

My Observations: Have You Tried Okonomiyaki Lately?

Have you been passing by Japanese restaurants lately? In my experience, I often see people eating noodles or sushi or maki or tempura or a Japanese rice meal whenever I pass by a Japanese restaurant in the Alabang area or in BF Homes’ food strip.

The one particular food that is not too commonly spotted being served is the Okonomiyaki.

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This is the Hiroshima-style Okonomiyaki as served by Fukuya Japanese Restaurant in Alabang. Below that fancy looking top are the other ingredients.

In case you are wondering, Okonomiyaki is a pan fried food that is made with batter and a variety of ingredients depending on what its type is. The cabbage is often the main ingredient. Its name is roughly translated as “to one’s liking” or “how you like”. With regards to variety or types of Okonomiyaki, the meal is most popular in the Japanese cities of Hiroshima and Osaka. The Okonomiyaki’s taste varies depending as to what its type is but for the most part it does not carry the sweetness of pancakes. In fact, the Okonomiyaki has more in common with pizza.

At Festival Mall in Alabang, Muntinlupa City is Fukuya Japanese Restaurant which serves not one but two types of Okonomiyaki. For this article, I tried their Hiroshima variant of the meal which is pretty flavorful and in their restaurant customers can watch the chef cook it.

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The other ingredients of Fukuya’s Hiroshima Okonomiyaki are noodles and vegetables and some pieces of meat in between.

Fukuya’s Okonomiyaki has a nicely decorated top which is edible and below it are the other ingredients mainly cabbage, noodles and some meat pieces in between.

I noticed that it takes some unique skills to cook Okonomiyaki which can be fun to watch at times. While there are some Japanese restaurants that cook the meal in the kitchen for the customers waiting, there are other restaurants that allow customers cook it themselves.

So, have you eaten Okonomiyaki at a Japanese restaurant lately?


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

My Observations: Sigekiya’s Gojira Ramen Is A Monster Meal For Your Belly!

Looks can be deceiving. Recently I visited Sigekiya Ramen at Commercenter in Alabang for lunch initially wanting the Tsukemen which I enjoy. As I looked on their menu, I noticed one particular ramen I have not tried before – the Gojira Ramen. It was listed on the menu that it was available on small size but the waiter assured me that it comes with a lot of content.

So I ordered it and after about ten minutes waiting, it was served to me at my table. To my surprise, Gojira Ramen was plentiful and all the space of its small-sized bowl was really full!

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A closer look at Gojira Ramen.

I took a closer look before consuming it. It had two nice servings of meat, lots of fresh vegetables, the soup and the noodles (located underneath). It took me a while to get through it at first alternating between eating the meat, then the noodles, then the vegetables and the soup. As I went on, I enjoyed it more.

More importantly, it filled my stomach. The small-sized bowl was deceiving to the eye but rest assured, the Gojira Ramen is rich with content and flavor. Do I recommend it? Absolutely!

In case you are wondering what Gojira means, read this – Gojira is actually the Japanese name of Godzilla (the cinematic icon from Japanese cinema). The very first Godzilla movie released in Japan in 1954 was titled Gojira.

If you are looking for a monster meal at Sigekiya Ramen, go for their Gojira Ramen. Meat, vegetables and noodles nicely fixed together to satisfy you.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.