As Dusk Falls set for July 19, 2022 release on Xbox Series X, Xbox Series S, Windows PC plus Xbox Game Pass (XGP) and PC Game Pass

Before Microsoft’s megaton acquisitions of Bethesda and Activision-Blizzard, Team Xbox organized its very own Xbox Games Showcase in mid-2020 and one of the announced games back then was As Dusk Falls which I found intriguing and artistic at the same time. The game, which is being developed by London-based Interior/Night in cooperation with Xbox Game Studios Publishing, resurfaced at last during the recent Xbox-Bethesda Games Showcase and here are the hot news…As Dusk Falls will be released on July 19, 2022 for Xbox Series X, Xbox Series S, Windows PC, Steam, and will be available also via Xbox Game Pass and PC Game Pass! Watch the official release date announcement video below…

For the newcomers reading this, the game is an interactive drama that has a very stylized visual design. To understand As Dusk Falls better, posted below is an excerpt from the official article published at Xbox.com written by Kelly Lombardi. Some parts in boldface…

As Dusk Falls has been eight years in the making for CEO and Creative Director at Interior/Night Caroline Marchal. Her goal was to create a deep interactive experience for all levels of players, something meant to be shared with loved ones. Inspired by prestige TV shows, Interior/Night’s debut game is an uncompromising tale of family, resilience, and sacrifice, coming to Xbox Series X|S, Windows PC, Steam, and with Xbox Game Pass and PC Game Pass on July 19.

This cinematic story is brought to life by the performance of actors that are digitally rendered into a beautiful art style, creating a unique experience that plays like a motion graphic novel.

In As Dusk Falls you’ll have agency over the lives of relatable, far from perfect human beings, inviting you to empathize with their real-life struggles and aspirations. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this decades-spanning story told across two intense books:

  • Sacrifice vs Survival: Can you break free from your family’s toxic influence? What will you sacrifice for the ones you love? Can you overcome your past? Your decisions will shape the characters’ fates.
  • Interwoven Destinies: Follow two families in their struggle to survive, protect, and endure through challenges rooted in the previous generations’ mistakes.
  • Experience Together: Reveal insights about yourself and those you play with as you discover the underlying values of your decisions in cooperative gameplay with up to 8 players at a time, locally or online (or a mix). The As Dusk Falls companion app makes making choices in game easy, just use your phone or tablet to vote with or against your friends.

Replay the story again and again to uncover vastly different outcomes for the characters and explore hidden nuances behind every decision. Will your characters survive unscathed? What kind of people will they ultimately become?

The above article ended stating that As Dusk Falls will also be made available on mobile phones, tablets and lower-spec PCs via Xbox Cloud Gaming.

A law enforcer in a scene.

Considering the obvious lack of high-profile Xbox-exclusive games for the 2nd half of 2022, As Dusk Falls is definitely on my list of games to play on my Xbox Series X with the benefit of my Xbox Game Pass subscription. As such, its July 19, 2022 release date is good news as it has been two years since the game was first announced. This is an Xbox-exclusive of a very different kind!

In addition, As Dusk Falls also has a multiplayer feature, cooperative play (both local and online), streaming feature and even a companion app according to the official pre-launch announcement at Xbox.com. I highly recommend you visit https://news.xbox.com/en-us/2022/07/11/as-dusk-falls-multiplayer-and-accessibility-features/

This screenshot from the game shows how choices are presented on-screen.

In terms of game design, the Xbox-exclusive As Dusk Falls is highly unusual and also intriguing to look at. I really am interested to play it and witness how the actors will perform and bring their characters to life on-screen. The mentioned decision/choice making as a gameplay function alone interests me as I used to read Choose Your Own Adventure (CYOA) pocket books long ago. How high the quality and fun factor As Dusk Falls is a question mark right now but the wait for it will end very soon.

Looks like these two characters are up to something. As Dusk Falls will be released on the Xbox ecosystem.

If you are the type of gamer who loves narrative adventures, decision-making interactivity or if you simply want a really new form of video game that stands out among the rest, watch out for As Dusk Falls on the Xbox ecosystem.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Pentiment is coming to Xbox platforms and Windows PC plus Xbox Game Pass (XGP) and PC Game Pass this November

In my pre-event article of the Xbox & Bethesda Games Showcase, I mentioned RPG specialist Obsidian Entertainment (an Xbox game studio) and their two upcoming games that I hoped would be showcases somehow in the June 12, 2022 event – the fantasy role-playing game (RPG) Avowed and The Outer Worlds 2.

While those two mentioned games did not appear in the showcase, Obsidian announced two new games that will be hitting the Xbox ecosystem this year – the full version of Grounded (already a hit in its pre-release form) and the brand-new game Pentiment (a narrative adventure).

In this post, we will take a close look at Pentiment which I must admit I was surprised as I did not anticipate to see another project from Obsidian whose works in The Outer Worlds and Fallout: New Vegas I enjoyed. To begin with, watch this official announcement video of Pentiment.

To learn more about this newest upcoming game from Obsidian, posted below is an excerpt from the official article published at Xbox.com. Some parts in boldface…

Today, we have the pleasure of introducing the world to Pentiment, a 16th-century narrative adventure game directed by Studio Design Director Josh Sawyer. As you will see, this game is brought to life by a talented team who were inspired by illuminated manuscripts, woodcut prints, and history itself.

In Pentiment, you play Andreas Maler, a journeyman artist working in the bygone scriptorium of Kiersau Abbey during a time of great social unrest. While finishing his masterpiece, Andreas inadvertently becomes entangled in a series of murders that take place over 25 years. Peasants, thieves, craftsmen, monks, nuns, nobles, and even saints must be investigated and interrogated to expose the truth.

You get to shape Andreas’ background and characteristics which should affect the narrative.

It will be up to players to decide Andreas’ choices, from his educational background and lifestyle to how he investigates the murders. One day he may be digging up a dead monk in the abbey cemetery, the next might be spent eavesdropping on peasant gossip at the ladies’ spinning bee. Every decision and accusation he makes carries consequences that will impact the tightly-knit Alpine community for generations to come.

We are very excited to share this unique interpretation of life in 16th-century Germany, and we can’t wait to release more information with you about Pentiment leading up to its launch this November.

The above article ended stating that Pentiment, which is an Xbox-exclusive game, will be released specifically for Xbox One, Xbox Series X, Xbox Series S, Windows PC and also through Xbox Game Pass (XGP), Steam and PC Game Pass sometime on November 2022 with a declared price of $19.99. Team Xbox and Obsidian have yet to announce a final release date as of this writing.

A scene from Pentiment.

Having seen the video during the recent Xbox-Bethesda Games Showcase, Pentiment looks really inspired and the artistic style looks nice. I find the player decision mechanism very appealing as it reminds me of my experience reading Choose Your Own Adventure pocket books in which readers must make decisions to move the narrative forward and also impact somewhat key aspects of the protagonist.

Pentiment clearly looks back at a certain part of history and has religious and cultural visual elements included. I don’t know what Josh Sawyer and his team think about religion nor European culture, but if you have read my past faith articles, you should be aware that religion and faith are not one and certainly not the same. I should also state that culture itself is a hindrance for any person who desires to establish faith in the Lord and have a personal relationship with Him.

Going back to the game, the November 2022 release of Pentiment and the September 2022 release of the full version of Grounded somewhat soften the lack of high-profile Xbox-exclusive games in the final four months of 2022. I was hoping to play Starfield and Forza Motorsport (2023) on my Xbox Series X console via Xbox Game Pass before the year ends but those games will be released sometime next year. That being said, Obsidian Entertainment has Xbox-exclusives set for release a few months from now.

If you are an avid Xbox gamer who seeks new exclusive games this year or if you are the type of gamer who wants to play something new and fun, pay close attention to Pentiment and the other Obsidian game.

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Forza Motorsport (2023) coming to Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP)

This year’s edition of the Xbox & Bethesda Games Showcase has passed and I can say it was a truly loaded showcase of games – both exclusives and multiplatform ones – that will be released over the next 12 months. Among the highlights of the June 12 event were the showcases of Bethesda’s epic RPG Starfield and Turn 10’s new Forza Motorsport game plus the Xbox project involving Hideo Kojima and his company and the Persona game series coming to Xbox platforms!

Official gameplay image of Forza Motorsport (2023) from Team Xbox and Turn 10.

In my pre-event article, I anticipated the official revealing of the next edition of the acclaimed Forza Motorsport game franchise handled by Turn 10. Indeed, the new game was showcased at the event with Turn 10 executives who led the presentation (with a demo) and a separate trailer of it was released along with a Spring 2023 release period for the Xbox Series X, Xbox Series S, and Windows PC plus Xbox Game Pass (XGP) As the new game is a reboot and it shares the same name as the very first game released way back in 2005 on the original Xbox, I personally refer to it as Forza Motorsport (2023) to avoid confusion.

To learn more about Forza Motorsport (2023) and its features, watch the two videos from the showcase below…

Team Xbox and Turn 10 went the extra mile by publishing key details and features as to why Forza Motorsport (2023) is the most technically advanced racing game ever made. To put things in perspective, posted below is an excerpt from the Xbox.com article. Some parts in boldface…

Forza Motorsport has been built from the ground up to showcase the Xbox Series X|S consoles. The accuracy of our overhauled physics, the beauty of our cars and tracks, our new dynamic time of day, advanced car damage, and real time ray tracing on track lead to a generational leap in immersion. The all-new Forza Motorsport is the most technically advanced racing game ever made.

Fundamental to Forza Motorsport is our fully dynamic time of day system, which brings tracks to life in stunning detail and like weather, it will be available on every track. Changes in time of day alter ambient temperatures, which, in turn, impacts the track surface temperatures. These track temperature changes will affect the grip of your car, as does rubbering in and weather. These new simulation details add further depth, drama, and dynamics to the racing experience.

A small example of ray tracing implemented in Forza Motorsport (2023).

We’ve completely overhauled the core driving experience to take advantage of the power of the Xbox Series consoles. This includes a 48 times improvement in the fidelity of our physics simulation. Based on your feedback, we’ve introduced new features like tire and fuel management, multiple tire compounds, and new in-depth car building to create the ultimate racing playset. This is all brought to life at the trackside pits, where advanced materials and shaders paired with ray tracing bring out incredible detail in the gold heat wrap, anodized aluminum, and carbon fiber. Ray tracing especially shines on engine bays with their complex self-reflection.

Much more detailed car damage plus interaction with the external elements such as in-game dirt, water droplets, movement and more.

In Forza Motorsport, car damage is reproduced down to the individual scratches on the bodywork. There are all-new simulation details in the directionality of damage, how the paint peels away at exposed and raised edges, in the wheel abrasions, and in the dirt build-up. Car damage is a racing reality and has been authentically captured in the new Forza Motorsport.

There is no doubt about it. Team Xbox and Turn 10 are not only making the grand return of the Forza Motorsport game franchise (note: last game was released in 2017) with Forza Motorsport (2023), they are aiming high on delivering the most ambitious and most engaging racing experience. Very clearly, Turn 10 had been working hard to improve the simulation racing experience for those who will play their next game on Xbox Series consoles or on PC, and they are doing it with both long-time Forza Motorsport fans and casual gamers in mind. With the heavy revamping and reforming done on game design, Turn 10 really went all-out and went way beyond just raising the polygons and raising the resolution to earn the next-generation label.

The implementation ray tracing (defined as a rendering method that simulates light reflections, refractions and shadows. It follows a light path from a specific source and computes each pixel in the image to simulate the effect of the light.) looks great but I still wonder if Turn 10 will still be able to make Forza Motorsport (2023) gameplay run in full native 4K resolution (3840×2160) while maintaining a consistent 60 frames-per-second rate with ray tracing turn on at the same time on Xbox Series X (note: I own the console). Ray tracing is indeed a very taxing visual effect and it has been limited only to Forzavista mode in the acclaimed Forza Horizon 5. If Turn 10 can ensure gameplay with ray tracing, 4K resolution and 60FPS altogether in Forza Motorsport (2023) without any technical compromises, I would really love that!

Forza Motorsport (2023) is a true next-generation game coming out next year only on Xbox Series X, Xbox Series S, Windows PC and Xbox Game Pass (XGP).

More on the game, I am looking forward to its revamped cay physics, the improved car damage, the dynamic time of day system, improved dynamic weather, and Turn 10’s next-generation approach on the crafting of the race tracks and experience how all of those will impact the gameplay experience on my end. That being said, Forza Motorsport (2023) is the one simulation racing game to watch out for next year exclusively on the Xbox ecosystem.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Two Point Campus’ release on Xbox Series X, Xbox Series S, Xbox One and Windows PC via Game Pass delayed to August 9, 2022

If you have been anticipating for SEGA’s Two Point Campus to be released on Xbox Series X, Xbox Series S, Xbox One, Windows PC and Xbox Game Pass (XGP), you will have to wait more as the game’s release has officially been delayed to August 9, 2022, as announced via Xbox.com. The game was previously scheduled for May 17, 2022.

To put things in perspective, posted below is the excerpt of the Xbox.com announcement written by SEGA Europe Junior PR Manager Joseph Knoop. Some parts in boldface…

Watch out for Two Point Campus on Xbox consoles and Windows PC via Xbox Game Pass this August.

Like a freshman dreading their 8 a.m. class, Two Point Campus needs just a little more time. Two Point Campus’ release date has been pushed back from May 17 to August 9. As always, we appreciate the patience of our wonderful community and all your support throughout development.

In better news, you can check out the first hands-on media impressions of Two Point Campus at some of your favorite gaming outlets today. We’re excited to hear what everyone thinks of the game thus far and what you’re anticipating most. While the decision has been made to delay the release of Two Point Campus by a few months, the vision for the game has remained the same.

Two Point Campus lets you build the university of your dreams (or nightmares, we don’t judge), shepherd students from freshman year to graduation, and let them run wild with outlandish classes like Knight School, fossil-digging archaeology, or even baking giant pizzas in Gastronomy and much more. In Two Point Hospital, players couldn’t spend much time with patients, considering they either healed up and went on their merry way or, you know, died. Two Point Campus lets you really dig into each student’s life, and guide them on their social and academic journey. You can offer them a wealth of life-enriching experiences, be it clubs, social events, or more Cheesy Gubbins vending machines.

You’ll do it all on a campus designed by your very own hand, down to the very last desk and tree, offering way more customization than ever before. Maybe you’ll build a jousting arena for your gallant Knight School students and a tower to practice dragon-slaying from – or maybe you want something a little more cutting edge, and your campus will be a haven for budding mad scientists and building giant robots.

If that all sounds like a good time to you, you can pre-order Two Point Campus now and get some exclusive in-game items for both Two Point Campus and Two Point Hospital.

To order Two Point Campus online, click here. For the Two Point Collection Early Adopter Bonus, click here.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Watch out for Eiyuden Chronicle: Rising on Xbox via Xbox Game Pass (XGP)

We all know that great video games will be released for fun-loving gamers on the Xbox platforms. That’s the truth that Xbox-hating people out there keep on denying. The June 2021 Xbox-Bethesda games showcase was a major event that showed what kind of games and experienced will be released in the years to come. For me, one of the biggest and most unexpected reveals in the showcase were Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising from developer Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama).

In my view, those two Japanese role-playing games (JRPGs) are significant not only because they add variety to the upcoming games Xbox gamers can look forward to but also because both will be made available to the many millions of Xbox Game Pass (XGP) subscribers!

More recently, a developer exclusive preview of Eiyuden Chronicle: Rising (note: the spin-off game to Eiyuden Chronicle: Hundred Heroes) which you can watch below…

Eiyuden Chronicle: Rising is clearly a side-scrolling JRPG that emphasizes action, platforming and town-building set within the universe of Eiyuden Chronicle. To learn more details about the game, posted below is the excerpt from the Xbox.com article written by 505 Games Brand Community Manager Stephen Takowsky. Some parts in boldface…

This upcoming game is a side-scrolling adventure that mixes platforming, action, and role-playing.

The game’s story takes place on the continent of Allraan in a small mining town called New Neveah. The battle against the evil Galdean Empire awaits. Traverse the town, encounter a vibrant cast of colorful characters, collect resources, and prepare for epic battles.

As you watch this first look at Eiyuden Chronicle: Rising, make sure you pay attention to these five key elements in the footage!

A cut-scene with dialogue for gamers to read and understand as the narrative moves.
  • Utilize potions and other stat boosting modifiers to increase your chance of survival. You might notice that we’re at a very high character level compared to the enemies we face off against in this exclusive look. When you play Eiyuden Chronicle: Rising, confrontations could be far more challenging than they appear. Potions will give you an edge when traversing dungeons, but they heal your entire party. Try to even out the damage your party receives so you heal everyone efficiently as opposed to only partially healing members of your squad. It is possible to overuse members of your team!
  • Fast travel will help you traverse massive dungeons and hasten quest completion. You will save hours by using the maps and signposts to fast-travel versus running everywhere.
  • Some enemies have an additional bar next to their health that represents a shield. Focus on removing this bonus defense to quickly defeat strong enemies.
  • Each character can help in unique ways throughout levels and even in combat. For example, Garoo can destroy shields quickly, Isha can effectively bring down the defenses of magic focused enemies, CJ is better equipped to traverse challenging terrain, and Isha can teleport to inaccessible areas. Understand the strengths and weaknesses of your team.

While a final release date has yet to be made, 505 Games declared that the launch of Eiyuden Chronicle: Rising will take place later this year. Perhaps the publisher might announce the final launch dates of both Eiyuden Chronicle: Rising and the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes (tentatively set for 2023) at the next Xbox-Bethesda games showcase in a few months from now.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

Have you played the acclaimed Tunic on Xbox lately?

For those who missed out on the latest on Xbox gaming, last week saw the surprise launch of the independently made action-adventure game Tunic on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on MacOS. For those who are subscribing on Xbox Game Pass (XGP), Tunic is available for you to simply download and play.

To get yourself oriented with Tunic (developed by Andrew Shouldice and published by Finji), watch this official launch trailer below…

In relation to the surprise launch buzz it generated, Tunic gathered several rave reviews from several gaming media outlets. Below are some of notable quotes from the published reviews.

Game Informer: Tunic is a stunning achievement that manages to embody the best of nostalgia while being completely refreshing. It’s absolutely a must-play gem.

Windows Central: Tunic is an absolutely delightful game to slink away to for a few hours to explore, discover, and conquer. Solving puzzles and uncovering the myriad of hidden secrets can make for a calming adventure, but there’s always the potential for an exhilarating moment of victory after a particularly difficult boss.

Destructoid: What’s amazing about Tunic is that I can’t count any misstep. I fell into the world a few times, big deal. The penalty for death is paltry and they’re bugs that can be squashed. Once, a sound queue got stuck playing continuously, and I found myself pondering its significance in futility. I only noticed it wasn’t supposed to be happening when it continued through to the main menu. Sometimes things get in the way of the camera. There was nothing major enough to drag down the experience.

GameSpot: Most Souls-likes tend to adopt a grimdark fantasy aesthetic, but Tunic harkens back to the 8- and 16-bit eras by presenting a vibrant and colorful world that also offers a fiendishly difficult challenge. It’s not simply evocative of games from the late ’80s and early ’90s because it creates facsimiles of their graphics or gameplay, but because it manages to capture a tangible feeling of exploration and difficulty, where an instruction manual is your tool to deciphering everything. It’s the kind of game you would’ve purchased because the box art looked cool, eagerly flipping through the pages of its manual on the car ride home, not quite understanding it all but getting excited at the possibilities all the same. In Tunic’s case, this grand adventure lives up to the expectations.

For the newcomers reading this who are still trying to figure out what exactly Tunic is and what they need to know before trying the game, posted below is an excerpt from the launch day announcement published on Xbox.com written by Finji Senior Community Manager Harris Foster. Some parts in boldface…

A few years back, Tunic was revealed to the world on stage during the Xbox E3 2018 Briefing. This was a huge moment for both of us as a publishing team and for Andrew Shouldice who at the time was handling the duties of game designer, programmer, level designer, character artist, animator, and tester on Tunic.

In the nearly four years that followed, Tunic grew in an astonishing fashion. The development team and the game itself have multiplied in size and thousands of new fans have shared their excitement with us. Starting today we invite you to discover Tunic and all the secrets it has to offer on Xbox One, Xbox Series X|S, and with Xbox Game Pass.

At first glance, Tunic may seem like a cute action-adventure game. You play as a small fox in a big world, fighting monsters and exploring an ancient land. But don’t let its charming exterior fool you, Tunic’s combat will test your reflexes and its mysteries will challenge your perception.

On your adventure you’ll explore a dense and mysterious overworld, from shadowy forests inhabited by dangerous creatures to intricate temples filled with hostile sorcerers. The sword is your primary weapon, but your greatest tool is knowing the right time to dodge, block, and swing. Your enemies will not hold back, so be sure to search your environment for bombs, stat boosts, and refillable health potions. Make a wrong move and your death will send you back to the last checkpoint without giving back any items you used. Be careful out there!

Tunic’s white-knuckle combat system pulls from modern action RPGs while its setting and tone comes from games of the classic cartridge era. But the challenge and inspiration doesn’t end there. Remember the good ol’ days when every game included a full-color instruction manual? A flimsy booklet packed with helpful combat tips, enemy descriptions, and secret hints? Tunic takes the lost art of the instruction manual and injects it directly into the game.

Scattered throughout the in-game world of Tunic are instruction manual pages for you to collect. Each one you find adds to your booklet, creating a compendium of this foreign realm. Study the pages carefully to get a lay of the land and have the upper hand on your combatants. Filled with gorgeous hand-drawn illustrations, the manual appears to be written in some unknown language. Come to think of it, everything in this world is written in these glyphs. What does it mean? Will we be able to translate it? What else might Tunic be hiding?

Mysteries and secrets sit at the heart of the Tunic experience. Every seasoned gamer knows that when a game has a waterfall, they should check behind it for hidden loot. Tunic presents a world overflowing with opportunities to sniff out secrets. When playing Tunic, we encourage you to collaborate with your friends.

In my own experience, I find Tunic to be highly playable, challenging and pretty enticing to play. It has that wholesome approach to its art style and visuals which resulted a unique fantasy look. The gameplay is where Tunic really stands out. The controls are pretty responsive and unique, and the game itself encourages both exploration and discovery to be done. This game also comes with a unique way on learning the functions on gameplay and controls complete with that nostalgic touch of visualizing instructions very similar to what video game manuals of long ago pulled off.

Combat is done in real-time and the controls are pretty responsive . You can control where to move your character, where to face, how you time your strikes, and more.
Pay close attention to the details of the in-game locations so that you can familiarize yourself on where to go, determining which places are accessible and what kind of opposition awaits you.
Do you remember the times when you used video game manuals for instructions? There is a nostalgic and digital way of learning how to play this game and you only need to press a bumper button on the control pad.
That is very dazzling to look at!

As of now, I’m still making my way through the game. I don’t know yet how long it will take to complete this acclaimed game but I can assure you readers that I am enjoying it a lot. Playing, discovering and learning with Tunic is fun! If you are an Xbox console owner with an active subscription to Xbox Game Pass, I encourage you to download and play Tunic!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

The DioField Chronicle coming soon on Xbox Series X, Xbox Series S and Xbox One

As a happy gamer who owns an Xbox Series X console, I should state that I am having fun with turn-based tactical games like Gears Tactics, Empire of Sin and Phoenix Point. Those three games – which as of this writing are still available for Xbox Game Pass (XGP) subscribers to enjoy – have their own concepts and their own approach on gameplay that involves strategy.

Speaking of strategy gaming, Square Enix officially announced that it has a brand new strategy role-playing game (strategy RPG) that will be released on Xbox Series X, Xbox Series S and Xbox One this year – The DioField Chronicle.

To begin with, watch the official video below…

To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…

This fresh new franchise is developed by SQUARE ENIX in conjunction with Lancarse Ltd, a team of veteran strategy developers, features unique character designs by Taiki (Lord of Vermilion III, IV), concept art by Isamu Kamikokuryo (FINAL FANTASY XII, FINAL FANTASY XIII) and has beautifully orchestrated music by world-renowned composers Ramin Djawadi and Brandon Campbell, known best for their work on Game of Thrones.

The Announcement Trailer unveiled today provides a first look at the story and new, deeply strategic real-time battle system called ‘Real-Time Tactical Battle’ (RTTB). Told through stunning ‘diorama’-style combat scenes, players will assess front line conditions in real-time, issue decisive orders and use a variety of skills, classes, and equipment to gain the upper hand over their foes.

A glimpse on the gameplay based on a work-in-progress.

The DioField Chronicle is set in a beautiful and unique world blending fantasy, medieval and modern-day influences. Under the steady hand of the Shaytham dynasty, the Kingdom of Alletain on DioField Island has known peace for 200 years, but suddenly find themselves cast into an age of uncertainty due to the rise of warlike powers and modern magic.

This image shows the scale of the location.

The Kingdom of Alletain is rich in the mineral Jade, prized for its use as a base ingredient in magic and sorcery, and the attention of both the Empire and the Alliance inevitably turns towards the island. Players will take control of a band of elite mercenaries calling themselves “Blue Fox”, but will the name “Blue Fox” come to signify hope or darkest tragedy?

For the newcomers reading this, The DioField Chronicle is the fourth new game from Square Enix that will be released on Xbox consoles this year. The others are Star Ocean: The Divine Force (release date still pending), Stranger of Paradise: Final Fantasy Origin (March 18, 2022), and Chrono Cross: The Radical Dreamers Collection (April 7, 2022). While it is notable that Square Enix won’t be releasing their big-budget RPG Final Fantasy XVI on Xbox consoles anytime soon, their other games mentioned above will still add a good amount of Japanese-style gaming on the Xbox platform for gamers to enjoy. Take note that hot Xbox-exclusive RPGs are coming and Bethesda’s Starfield will rock the gaming world this November. To the Xbox fans reading this, be assured that 2022 will be an even bigger, more exciting and more enjoyable year. Team Xbox has strong momentum that PlayStation and Nintendo cannot even match.

Going back to The DioField Chronicle, it sure looks interesting and intriguing at the same time. The visual style of using 2D art while showing polygonal action in key sequences is notably eye-catching. For more information about the game, visit https://www.diofieldchronicle.com/

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

My five hours with the free trial version of Cyberpunk 2077 on my Xbox Series X

Before I begin, I want to make clear to all of you reading this that I never got to play Cyberpunk 2077 on any platform when it was first launched in late-2020. Like anyone else, I waited years for that game and I was excited too but Cyberpunk 2077 was released just a few weeks after Xbox Series X and PlayStation 5 launched. At that very time in December 2020, I was focused on raising funds for Xbox Series X than buying new games for my console at the time – the Xbox One (which stopped functioning in mid-2021 after 6 years of use). I can also say that the exposure of Cyberpunk 2077’s very flawed state on consoles plus the criticism that followed convinced me to stay away from CD Projekt Red’s promised epic video game.

Very recently, CD Projekt Red not only polished Cyberpunk 2077 with Xbox Series X and PlayStation 5 in mind, they also released a free 5-hour trial version (with patch 1.5) which I decided to download and play to really experience the game for the first time ever. This post I’m writing is clearly not a game review but my own observation about what Cyberpunk 2077 offered and what I experienced in the five hours I played.

I was in the second half of my 5-hour playtime with the free trial version of Cyberpunk 2077 when I reached this place.

After downloading it, I got to play the free trial version on my Xbox Series X with the performance mode chosen as I wanted to play the game with the best frame-rate possible. I customized V in female form and chose Streetkid as her lifepath as I was eager to discover Night City.

While I knew five hours was rather limiting to make tremendous story progress or discover much of the city, I still went on with the main storyline of V, discovered the key characters, and went through the tutorials to learn the basics of combat (both guns and melee weapons), stealth, hacking and, late in my limited playtime, the braindance (note: you get to experience life through another person’s own views and experiences in first-person view and externally).

The shooting in this game still lacks precision and accuracy when compared to what The Outer Worlds and Fallout 4 have.

On combat, I find the shooting rather lacking in precision in terms of aiming and controller response when compared to what I’ve played in first-person role-playing games (RPGs) The Outer Worlds and Fallout 4. In fairness, the impact of shots fired against enemies in Cyberpunk 2077 is rather strong, especially when you use powerful weapons like the shotgun. The melee combat meanwhile can be challenging to pull off precisely. Even with the immersive first-person view, I had a bit of trouble estimating if my character’s fists or weapon would be able to reach the opposition figure. I also had similar results with regards to blocking the opposition’s melee attacks on my character. Ultimately, I managed to overcome the opposition to complete the tutorial. Stealth gameplay is challenging as well not only because it was difficult to estimate the farthest reach of the view of the opposing character or security cameras/drones, but also because I found moving around lacking precision.

Now that’s an eye-catching in-game reference to the Philippines and the Filipino people.
There is nothing like facing a highly detailed character nearest to you at the bar.

The hacking system of the game is well-designed and easily outclasses that of Ubisoft’s hacking-oriented open-world games Watch Dogs and Watch Dogs 2. Hacking in Cyberpunk 2077 is not only more user-friendly but also comes with options that make sense within the game’s concept and the many different digital set-ups in each different location I have been to. Since I was limited by the 5 hours allowed in the trial version, I got to use the hacking system as far as I could and I saw how more options become available once I got to level up V’s character level, attributes and tech capabilities. I was enjoying the in-game hacking by the time my trial ended.

Braindance is like a video record of events experienced by other people in which players will get to review, move forward or backward, and be able to spot/scan new details in order to progress. While it is very immersive to see and experience happenings through the eyes and memory of another character, the video editing aspect of braindance is where the detective work really happens which I enjoyed. This part of the gameplay really pushed me to be observant with the moments and details to progress.

When it comes to exploration in Cyberpunk 2077, I can clearly say that moving down the many sidewalks, streets and varied spots of Night City is really intense and immersive to play. For one thing, the first-person view itself is immersive visually and the immersion got enhanced a lot more with the very clever sound editing (all those cars moving around, the people and their steps, the sound of products coming out from vending machines, the sound of the street barbeque being cooked, the voices of people talking and more) as well as the high number of civilians around me doing their own things. As I never got to play this game in its debut version of late-2020, I could not tell if the in-city exploration was this dense and lively. What I can say is that exploring Night City on foot, going through the alleys, entering establishment that are open and observing the people around is a very engaging gaming experience for me.    

Depending on timing and location, the number of pedestrians you walk with in Night City can range from a few to several people, including kids.
You will witness non-playable characters (NPCs) move around, talk and even purchase goods at vending machines.
Like in real life, you walk across the street only when the green light is on for pedestrians. You can have V do jaywalking but that is risky as there are a lot of cars that move along the roads in real time.

Going back to combat, the use of an inhaler to keep V’s hit points (note: life) up easily reminds me of The Outer Worlds. In addition, the food and drinks you purchased at vending machines are also helpful to keep not only your life up but also your stamina. As V is cybernetic, hacking is easily a major part of the gameplay and as you upgrade the character’s cyberwear, V will eventually gain more high-tech capabilities like scanning people and machines for information and more.

Conclusion – For the sake of the people who have not yet played Cyberpunk 2077, I decided not to reveal much about the story of V in my limited playtime. I can say, however, that players are allowed freedom to choose places to visit and activities to do. There is also the freedom for players to take time away from doing main story mission in favor of side-activities or moving around freely to do what you think you could do. My playtime ended as I was in the middle of a main story mission that involved the supporting character Jackie, a high-tech small robot (pet-like in design) and infiltrating rooms and devices while V stays inside the room of a very high-end hotel.

There is a lot of shooting in this game.

As of this writing, Cyberpunk 2077 is selling at 50% off on the Xbox online store. Now you must be wondering…should you buy the game now that it has been polished and updated with the current generation of game consoles?

In my honest opinion, I prefer to wait first for CD Projekt Red to improve the game even more. I can say that I had an overall positive experience playing the Streetkid path of V during my 5-hour trial play and I had an astounding experience exploring Night City on foot and discovering many new places which show how talented CD Projekt Red’s designers and artists really are. As mentioned earlier, the shooting aspect is still lacking which is unfortunate because it is clear that shooting is the core method of combat. If you don’t like shooting, melee combat is available but that one also needs more refinement to be truly responsive and engaging.

As much as I enjoyed my five hours with Cyberpunk 2077’s free trial, I am not yet convinced to buy the game’s full version for my Xbox Series X now. Not even the 50% discount is enough to convince me to buy it. The game is fun and has its unique ways of entertaining me, but there is still more work needed be done to really make it the great game it was promised to be. To say the least, CD Projekt Red is moving on the right direction on improving the game.

Of course, you my readers who have the means to buy and play Cyberpunk 2077 can decide for yourselves. It’s a risk to take if you really want to spend your hard-earned money on the game now. I’d rather wait for further improvements to be made first before buying it.

What you see here is only a small part of Night City. There’s so much to discover in this game! Are you willing to spend your hard-earned money on Cyberpunk 2077 now?

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Chrono Cross: The Radical Dreamers Collection all set for release on Xbox and Windows PC on April 7, 2022

Way back in 2000, I got to play Chrono Cross on the PlayStation which was a hot release from Squaresoft. Due to a lack of time as well as the breaking down of the console (bought in late 1996), I never got to finish the Japanese role-playing game (JRPG).

Just days ago, I got very surprised as Square Enix announced that it will be re-releasing Chrono Cross in remastered form in Chrono Cross: The Radical Dreamers Edition which is set for an April 7, 2022 release on Xbox One (compatible with Xbox Series X and Xbox Series S) and Windows PC (via Steam). The good news is that you can order it already online now for only $19.99. Anyway, watch the official video below…

To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…

CHRONO CROSS, which was never before released in Europe, returns as a remaster in CHRONO CROSS: THE RADICAL DREAMERS EDITION. Follow the story of Serge, who stumbles into another world and learns of the connection between his existence and the future of his planet. A classic time-bending tale of adventure and friendship, featuring one of the largest and most diverse casts of playable characters of any RPG. With over 40 potential party members, each character brings their own element affinity and unique skills. Additionally, “RADICAL DREAMERS  – Le Trésor Interdit -“, a text-based adventure video game released for Satellaview in 1996, which forms the bedrock of the story, is also included in this edition.

Players can look forward to some exciting new features, such as:

  • 3D models converted to HD*
  • Brand new artwork and character redesign by Nobuteru Yuuki*
  • Refined background music by Yasunori Mitsuda
  • Switch enemy encounters on or off
  • Background filter feature*
  • Battle enhancement features
  • Auto-battle function
  • French, Italian, German and Spanish localization now added
  • Switch between imitation pixel font and HD font*
  • The inclusion of Radical Dreamers, never before released in the West. 
  • Players can choose between playing with original or updated graphics*
Graphics, text and art in the game got cleaned up and look sharper than before.
In-game options during battle.
The world map from a distance.

As I am writing this, I still am very surprised by the announcement as I never anticipated Chrono Cross would be made for Xbox, even though I wanted Square Enix to release many of its RPGs – both classic or modern ones – on Xbox. It is, however, nice to see Square Enix including Xbox in the worldwide release of Chrono Cross: The Radical Dreamers Edition which is one of many Japanese RPGs (Japanese role-playing games) that has always been identified with PlayStation. Its strong legacy with PlayStation even made certain gamers – including the people who hate Xbox – believe that it would never ever be released on any Xbox console. Well, Square Enix proved them wrong and it is clear that the company needs to sell to the many gamers who own an Xbox One or Xbox Series X or Xbox Series S console. The Windows PC release through Steam makes business sense.

Be reminded that Square Enix is set to release Star Ocean: The Divine Force on Xbox consoles and Windows PC sometime this year, while Stranger of Paradise: Final Fantasy Origin will be released on the same platforms on March 4, 2022! To all Xbox gamers reading this, we as consumers can convince Square Enix to release even more games to our platforms by buying their games. Chrono Cross: The Radical Dreamers Edition on Xbox is something worth looking forward to.

A short scene taking place.

For the newcomers reading this, Chrono Cross is set in the same world as the classic JRPG Chrono Trigger. It should not be perceived as a sequel. On its own, Chrono Cross was very playable and engaging, and it is notable for allowing players to recruit lots of characters and take them on quests as they play along. As for the common elements between Chrono Cross and Chrono Trigger, learn from producer and designer Hiromichi Tanaka’s statement below.

When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create a completely new and different world from the ground up, and to restructure the former style. Therefore, Chrono Cross is not a sequel to Chrono Trigger. Had it been, it would have been called Chrono Trigger 2. Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it’s impossible to maximize the console’s performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console’s performance. Therefore, in regards to game development, our goal has always been to “express the game utilizing the maximum performance of the console at that time.” I strongly believe that anything created in this way will continue to be innovative.Hiromichi Tanaka (source – GamePro)

Kid interacting with Serge.

As I mentioned already before, Xbox is becoming the definitive and best place to play RPGs. If it is Japanese RPGs you want on Xbox, Square Enix’s upcoming releases are not just the only ones to look forward to as there are also the Eiyuden Chronicle RPGs coming as well! Already 2022 is looking great for Xbox gaming and there is also the much anticipated Xbox-exclusive RPG juggernaut Starfield from Bethesda coming before the end of this year!

In closing this piece, posted below are Xbox-related videos plus a few Chrono Cross-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Klonoa games coming soon to Xbox consoles and Windows PC

Just a few days ago, certain games that were released decades ago on the original PlayStation console were announced by their respective Japan-based game publishers to be coming to Xbox consoles which I really never anticipated. From one side is the publisher Bandai Namco which confirmed that it will be releasing not one but two games of the Klonoa game franchise on Xbox Series X, Xbox Series S, Xbox One and even Windows PC (via Steam) soon with the package titled Klonoa Phantasy Reverie Series. An official release date has yet to be announced.

To be clear, this year marks the 25th anniversary of the Klonoa franchise and releasing the first two Klonoa games in a single package in remastered forms is not only commemorative but also ideal for gamers who want the best value for their money as well as a nice combination of nostalgia and fun platforming. Watch the official announcement video below…

To put things in perspective, posted below is the excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Celebrating the 25th birthday of the franchise, Klonoa Phantasy Reverie Series will feature Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. The titles’ graphics received an elegant revamp running at 60fps and up to 4K resolution, while Klonoa’s beloved world and classic gameplay have been faithfully preserved for new players and fans of the original to enjoy.

Released initially in 1997 by Namco, Klonoa is a side-scrolling platform game featuring a colourful character roster and vibrant game world. It’s up to the player to embark on a journey to save Phantomile, stepping  in Klonoa’s shoes. The remaster will add an adjustable difficulty level and a 2 player co-op option, allowing franchise newcomers to delve right into the action, and long-time fans to get reacquainted with ease.

Two Klonoa games remastered and bundled together for gamers to enjoy and get good value for their money.

Below are the story descriptions of the two Klonoa games.

Klonoa: Door to PhantomileOne night in his home village of Breezegale, where the wind is plentiful, Klonoa saw a peculiar dream. Most dreams he forgets, but this one—this nightmare, in which the world was devoured by darkness—he didn’t… When he awoke, an airship had crashed into the nearby hill— mirroring the exact scene he’d witnessed while dreaming. Our hero departed to investigate, along with Huepow, ring spirit and childhood friend. At the hill, they chanced upon Lephise, a songstress with the power to restore light and life to the world—as well as the Dark King Ghadius, in whose evil clutches the songstress lay trapped. Hoping to thwart Ghadius’s sinister plans, Klonoa and Huepow then embarked on a grand journey spanning all of Phantomile.

Klonoa 2: Lunatea’s VeilLunatea a world in which the power of four bells maintains order. It came to pass that a dark fifth bell materialized, threatening the balance that had been hitherto maintained. Amidst the brewing chaos, Klonoa too, materialized in Lunatea, falling into a tempestuous sea. He came onshore, where he was greeted by Lolo, a Lunatean priestess-in-training, and Popka, her trusty companion. Though the pair had never met Klonoa before, they identified him as the “Dream Traveler,” and sought his aid in restoring Lunatea from its chaos-riddled state. And so, the trio set off to save the mysterious realm from the darkness looming overhead…

Honestly, I am very surprised by Bandai Namco’s announcement as the Klonoa games have always been associated with the PlayStation brand. While it is understood that Bandai Namco needs to maximize its re-investment in their old properties (in this case, Klonoa which is turning 25 this year) and sell as many copies to as many console and PC gamers around the world, to see Klonoa games coming to Xbox platform is quite stunning.

In my experience, I played the original Klonoa on a PlayStation console way back in 1998 but I never got to finish it. As for the 2nd Klonoa game (originally released on PlayStation 2), I completely missed out on it. Respectively Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil earned mostly positive reviews from game critics.  As such, Klonoa Phantasy Reverie Series set for a release on Xbox consoles is a very pleasant surprise and I am looking forward to it!

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure. Time to catch up with the latest about Xbox and Activision Blizzard as well.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/