Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
When it comes to showcasing giant robots fighting other robots or monsters, there is no denying that Japan is the leader. In my lifetime, I have seen lots of episodes of varied anime TV series, some anime feature films as well as OVAs (original video animation) of such a genre of entertainment made by lots of Japanese creators. While I never saw any episodes of Brave Raideen nor any episodes of Chōdenji Robo Combattler V, I saw episodes of Dangard Ace on home video.
As seen already in issues #1 and #2 of the Shogun Warriors comic book series, the giant robots were adapted but not their respective original concepts and characters the Japanese established. As such, an all-new concept with Westerners in mind was implemented for the said series.
With those details laid down, here is a look back at Shogun Warriors #3, published by Marvel Comics in 1979 with a story written by Doug Moench and drawn by Herb Trimpe.
The cover.
Early story
The story begins with Raydeen, Combatra and Dangard Ace on the field facing three giant enemies (each one representing a different element – fire, earth and water). Right near them is the train (on an elevated track) that they just saved which Combatra (piloted by Genji Odashu) notices.
The battle begins with Dangard Ace taking on the water monster while Raydeen and Combatra take on the fire monster and earth monster respectively. During the heat of battle, the stalled train begins to fall as the elevated track gets damaged…
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The bad guys watch behind the scenes during the battle.
To be clear and specific, this comic book creatively rebounded when it comes to spectacle. Compared to issue #2, this one has a lot of action scenes mixed with suspense and some talk scenes that were supposed to be intriguing. When it comes to exposition, this one is a refreshing change from what happened in issue #2. The exposition was clearly lessened but the creators still managed to insert some scenes to dramatize and explain to readers what the villains are up to and why sorcery is a core element of their power (which kinda explains how they were able to make giant monsters that are capable of talking). Interestingly, this comic book shows that there is division between members of the forces of evil.
Fans who love the three giant robots will have something fun to read. Take note, however, that the action scenes per robot are short and even predictable with the way the spectacle turned out. If you are looking for character development on their respective pilots, you won’t see any here.
Conclusion
Dangard Ace, Raydeen and Combatra fighting their respective counterparts.
Shogun Warriors #3 (1979) does not have much depth but still managed to deliver the goods when it comes to showcasing giant robot spectacle. On the aspect of fun, this one is an improvement over the exposition-heavy issue #2 but that is not saying much. It should be noted that, like the first two issues, this comic book has less than twenty pages of art and story. More notably, there is not much new here other than the very lame and corny attempt by the creators for the big reveal they came up with at the end.
If you are seriously planning to buy an existing hard copy of Shogun Warriors #3 (1979), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $35.
Overall, Shogun Warriors #3 (1979) is satisfactory.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back superhero enthusiasts, comic book collectors and fans of Malibu Comics! Today, I’ve decided to take a break from the Hostile Takeover storyline of the Ultraverse and focus more on the Prototype monthly series. Last time around, a new chapter in the life of Prototype pilot Jimmy Ruiz started and in the corporate world, he took a job that paid so much less than before.
What exactly will happen to Jimmy? We can all find out in this look back at Prototype #15, published in 1994 by Malibu Comics with a story written by Len Strazewski and drawn by Dean Zachary.
The cover.
Early story
The story begins inside a top-secret facility somewhere in the city of New York. A black man is going through the painful processes of cybernetic enhancements. His name is Donovan Jones and he is told by a shadowy figure that he is a failure and only their organization can turn him into something else…more than a human loser.
“You always were an ultra, Jones…and UltraTech knew this! But they never revealed this toyou,” said the shadowy figure.
Donovan Jones expresses his hatred for UltraTech. He also expresses his intention to destroy Prototype.
Elsewhere, a long vehicular bridge has been damaged. Helping the victims were Ranger (Bob Campbell) and Prototype (Jimmy Ruiz) trying to ensure that they could balance the bridge to prevent cars from falling over the edge. They managed to solve the problem paving the way for things to go back to normal. The affected people express their thanks and admiration to them.
As they fly away together, Bob and Jimmy talk about matters related to being ultra heroes. A short time later, Jimmy takes the train going to New Jersey as a civilian. He arrives at the facility of Direct Contact which is a division of NuWare. It turns out this is his first day of work with them and he is still struggling with the drastic changes now that his huge perks and privileges with UltraTech are no more…
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Jimmy Ruiz in a tough situation in front with his new boss on his first day at work.
I really like the story and the way Jimmy Ruiz was portrayed. This is really fine writing by Len Strazewski and it seems he organized a plan to not only redefine the protagonist but also change the status quo around him. I liked the way Strazewski set up the first-day-on-the-job struggles of Jimmy which really showed how fragile he is as a person without the armored suit to help him. His boss really was hard on him and made things a bit complicated for him as far as the use of Prototype is concerned under the control of NuWare. I also like the way Jimmy was portrayed in trying to be very responsible about his domestic life and the future ahead of him and his pregnant darling Angella.
Apart from the in-depth characterization, there is a good amount of superhero action to keep fans satisfied. The action was nicely drawn by Dean Zachary.
Conclusion
Prototype and Ranger.
Prototype #15 (1994) is a lot of fun and pretty engaging. In fact, this comic book is a nice pay-off following the build-up that was done in issue #14. To see Jimmy Ruiz redefined as a person without the armor is compelling and the story was nicely structured by Len Strazewski. For serious Prototype fans, this is one comic book that is worth reading again and again. Lastly, this one has a very intriguing ending that you have to read and find out.
If you are seriously planning to buy an existing hard copy of Prototype #15 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $14.
Overall, Prototype #15 (1994) is highly recommended!
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Long before Pacific Rim (2013) presented giant robots and monsters slug it out on the big screen with a strong emphasis on action and scale, there were varied animated series of such giants shown in television sets in Japan way back in the 1970s. Then by the end of the decade, Marvel Comics published the Shogun Warriors comic book series in relation to a business deal with Mattel.
Last time, only one giant robot was heavily featured as a defender for human civilization as it became a target by a force of evil that unleashed a giant monster. That robot was Raydeen and as a result of what happened, something led to the unveiling of Combatra and Dangard Ace.
To find out more, here is a look back at Shogun Warriors #2, published by Marvel Comics in 1979 with a story written by Doug Moench and drawn by Herb Trimpe.
The cover.
Early story
The story begins at the secret facility of Shogun. There the three pilots – Genji Odashu, Ilongo Savage and Richard Carson – are being briefed by Dr. Tambura explains to them that their first mission piloting Raydeen was not a failure at all. While acknowledging that the giant monster Rok-Korr is still a threat, he states to them that giant robots Combatra and Dangard Ace will be deployed and controlled by them.
After giving them a quick tour of their subterranean chamber (where the robots receive maintenance and get tested), Dr. Tambura bring the three pilots into another place filled with high-tech controls. From there, they watch Dangard Ace, Raydeen and Combatra perform in field tests via remote control.
Meanwhile on a different island, the evil leader Maur-Kon rallies his so-called dark agents to rise and work together in seeking vengeance for their defeat in the great war chaos as they have found the forces of eternal good anticipating them. After much talk, Maur-Kon and his minions bow and kneel over bubbling magma murmuring evil phrases…
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The three pilots get assigned with each robot.
Like the previous issue, this comic book has less than twenty pages of story and art. This results another heavy load of exposition or information dump on readers, and the narrative had a rushed pace. With regards to the battle between Raydeen and the giant monster, there is indeed a continuation of it. The giant monster was given some personality.
Again, there is no real character development here. The three pilots were not written to display any personality nor did the writer exert any effort to make readers relate with them. Instead, you will see them in training in speed beyond belief.
The highlight here is that Dangard Ace and Combatra finally got revealed and emphasized. Be warned, however, that there is lesser spectacle in this comic book and the story predictably served as a setup for what could be a more promising battle.
Conclusion
The pilots and the Shogun Warriors (the robots) go deep down.
Shogun Warriors #2 (1979) suffered from pretty much the same problems as issue #1. The noticeable difference here is that there is lesser action and lesser giant-sized spectacle shown here. That is not exactly surprising as the creators had to sacrifice something to make way for further explanation of the comic series’ grand concept.
If you are seriously planning to buy an existing hard copy of Shogun Warriors #2 (1979), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $35 while the near-mint copies of the price-less and the Whitman editions cost $350 and $35 respectively.
Overall, Shogun Warriors #2 (1979) is less than satisfactory.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
If you are fond of giant robots from Japanese pop culture as well as giant monsters and scenes of city structures getting destroyed, then you might want to take a look at the Shogun Warriors comic book series that was published by Marvel Comics from 1979 to 1980. To put things in perspective, Shogun Warriors was made possible through licensing deals and back in the 1970s, Marvel Comics had the rights to publish comic book about Japan’s famous icon Godzilla.
Specifically, Shogun Warriors involved Marvel Comics and Mattel which in turn organized a line of imported toys from Japan based on varied Japanese shows about giant robots. Among the many giant robots of the toy line, the robots Raideen, Combattler V and Dangard Ace became the featured fighting-for-good robots of the Shogun Warriors comic book series. For the literary works, Raideen was renamed as Raydeen while Combattler V was renamed as Combatra. Dangard Ace’s name was left unchanged.
With those details laid down, here is a look back at Shogun Warriors #1, published in 1979 by Marvel Comics with a story written by Doug Moench and drawn by Herb Trimpe.
The cover.
Early story
The story begins in the outskirts of Tokyo in Japan where giant robot Raydeen fights a large, tentacled creature enhanced with cybernetics. As the people on the street below them run away from the ongoing destruction, the monster fires a shot at Raydeen who blocks it but subsequently gets tied with one of the tentacles. The giant robot, which is operated by three pilots inside, breaks free and continues to fight the monster.
As the battle rages on, the city continues to get damaged heavily affecting the people…
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Technically the organization kidnapped three people to be the pilots of their robots for Earth’s defense.
Having seen a lot of anime TV series episodes about giant robots, I’m familiar already with the storytelling formula that often focuses first on the human characters and their struggles before shifting the narrative on the giant robots that often fight large monsters or opposition robots. This particular comic book has some of that but the way the story is structured, it is different and can be a bit jarring.
Doug Moench structured the story to have Raydeen and the monster fighting in the present time followed shortly by a flashback that took place just hours prior. The flashback, which occupies 9 of the comic book’s 18 pages, is heavily filled with exposition meant to introduce readers to the three pilots Genji Odashu/Ilongo Savage/Richard Carson, what Earth defense force The Followers of the Light is, and why there are giant monsters ravaging the world. The exposition’s writing felt crammed and rushed for reading although it still succeeds in establishing the comic book’s grand concept.
When it comes to spectacle, this comic book is loaded with giant robot action and it is quite varied in style and execution. The funny thing is that you will only get to see Raydeen in action as this is an introductory story with only 18 pages of story.
The dialogue is a bit of a mess here, particularly with the early Raydeen scenes. As the battle with the monster goes on, there are these lines of dialogue reflecting the conversations between the pilots inside Raydeen who are not shown talking until late in the comic book.
Conclusion
Raydeen and the giant monster in battle.
Shogun Warriors #1 (1979) has a nice concept and its Westernized take on portraying giant robots and human characters is clearly different from the way things were done in the varied giant robot anime TV series of Japan. There is clearly no Japanese style melodrama as this one has its characters portrayed straight with a touch of American science fiction. That being said, do not expect to see the Japan-made characters of Raideen, Combattler V and Dangard Ace appear here as new characters were made in their place. The comic book’s story structure is a bit jarring to follow and the heavy exposition dump makes reading a bit of a chore. It is fun to read but not great. Those of who are fans of Combatra and Dangard Ace will be disappointed about the near-total absence of those robots.
If you are seriously planning to buy an existing hard copy of Shogun Warriors #1 (1979), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $63 while the near-mint copy of the Whitman edition costs $35.
Overall, Shogun Warriors #1 (1979) is satisfactory.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, comic book collectors, sci-fi enthusiasts and fellow geeks! You must have heard by now that pop culture icons Godzilla and King Kong will clash together on the big screen in Godzilla vs. Kong (2021). Check out the official trailer below.
Take note that this is NOT the first time the two giant monsters encountered each other on the big screen. In fact, there was a Japanese-produced movie that featured the two released in 1963 and it involved Ishirô Honda who himself directed the 1954 original Godzilla movie. As the decades passed by, Godzilla movies were viewed by lots of people around the world and by the time efforts were taken to realize a Hollywood-produced film showcasing Japan’s icon, its place in global pop culture was already sealed.
And here is the thing that should interest you all – before the 1998 Hollywood Godzilla film (directed by Roland Emmerich) was even released, Dark Horse Comics published a series of Godzilla comic books. Of course, this was not the first time Godzilla made its presence felt in illustrated literature but the mid-1990s series was an effort to modernize Japan’s icon with readers (and comic collectors) of the time.
With those details laid down, here is a look back at Godzilla #1, published by Dark Horse Comics in 1995 with a story written by Kevin Maguire and drawn by Brandon McKinney.
The cover.
Early story
The story begins with a network television talk show focused on Godzilla and the possibility of it attacking North America. On the air, TV show host Kate Koshiro talks with research team G-Force member Take’ who states that Godzilla has been injected with poison and swam to the bottom of the ocean. Even so, they never found a corpse.
As the show goes on, it is revealed by Take’ that his team uses low-frequency signals which they hope will attract Godzilla and even pacify it. Take’ eventually begins to get nervous as Kate Koshiro presses him for details. Behind the scenes, personnel of G-Force watch the show on their giant monitor.
The G-Force personnel turn their attention away from the TV show as they have been alerted to the sudden emergence of Godzilla, 77 miles northwest of Vancouver…
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The destructive power of Godzilla!
If you are looking for a good, original story of Godzilla to read, this comic book has it! To start with, it has a nice world concept of its own surrounding the monster. G-Force serves as the primary organization the world goes to not only for protection from Godzilla’s attacks but also extensive research-and-development (R&D) that can make breakthroughs the world can benefit from, and intelligence that the respective defense forces of nations can use.
The characters are an interesting mix with elements from G-Force and the American armed services doing most of the interaction, talking and exposition. The closest thing this comic book has to a human protagonist is Take’ who turned out to be more capable than being a researcher of G-Force.
As for Godzilla, there is nothing new with the monster’s portrayal even though it is confirmed to be sick with poison. Wherever Godzilla goes, a lot of destruction happens making it look like the antagonist to the reader. In other words, a typical Godzilla portrayal. Fortunately, the comic book creators succeeded in maintaining the giant’s presence strongly even though the narrative was primarily focused on the human characters.
Conclusion
Nothing like carrying the tremendous pressure that comes with the unexpected emergence of a gigantic monster.
Godzilla #1 (1995) is surprisingly entertaining to read. When I first read this comic book, I had modest expectations and just let myself discover what it has to offer. The good news here is that the comic creators crafted a story that is interesting and fun enough to read. Apart from focusing on Godzilla, the G-Force organization has an interesting cast of characters.
If you are seriously planning to buy an existing hard copy of Godzilla #1 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $70.
Overall, Godzilla #1 (1995) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Like any geek, I still love watching Terminator 2: Judgment Day, specifically its extended version which was James Cameron’s true vision. I’m not exactly a fan of Arnold Schwarzenegger, but I really love his work in T2 as well as in Total Recall. When it comes to James Cameron’s works, I personally prefer T2 over Avatar, Titanic and True Lies.
As for the Terminator franchise itself, it spawned cinematic sequels that only turned up as disappointments. Terminator 2 was indeed the high point of the film franchise and everything really went downhill afterwards. I should state that Terminator: Dark Fate should be avoided as it is not worth your time and money.
Recently, I searched for some comic books that served as sequels to Terminator 2 and I found one from the mid-1990s and it is a direct follow-up! We can find out more in this look back at Terminator 2: Cybernetic Dawn #1, published in 1995 by Malibu Comics with a story written by Dan Abnett and Rod Whigham.
The cover.
Early story
The story begins immediately after the end of Terminator 2 with the injured Sarah Connor (with a very exhausted John Connor sleeping) still managing to drive the car in the middle of the night. As she drives, Sarah recalled that she never asked for the responsibility of preserving mankind as it was forced on her way back in 1984. She also recalled the time in Tech Noir when the Terminator almost killed her as she got saved by Kyle Reese.
By morning, Sarah and John reached the desert and returned to the lonely home of her old ally Enrique. Suddenly a man with a shotgun comes out and aims his weapon directly at Sarah. Carrying a gun, John comes out to help his mother…
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John and Sarah Connor.
Let me start with the story and make clear to you readers that this comic book easily defies the conclusion that was set in the movie Terminator 2. If you have seen the film, you should be aware that the way it was concluded made sure there is no more future war and no more Terminators. Like the 2003 movie Terminator 3: Rise of the Machines, this comic book just kept on pushing the concept that Judgement Day and the war with the machines are still inevitable and that Terminators from the future would only continue to arrive to hunt and kill John. As such, the hard struggle for Sarah and her son continues.
That being said, this comic book really pushed hard with its sequel approach. Remember what happened in the steel mill in Terminator 2? Several personnel investigated the facility and one particular detective arrived searching for Sarah Connor who has been labeled as an escapee from the state hospital. Inside the steel mill is the severed left arm of the Terminator (which got stuck to crushing mechanical wheels as seen in the 1991 movie) which is the storytelling key the comic book creators used to justify this sequel.
To the comic creators’ credit, they did their research about T2 and even made references to other characters of that movie. As a result, this comic book appears loaded with fan service.
Even though it has many references and connections to the 1991 movie, this comic book also has some completely new stuff to expand on T2’s concept. The destruction of Cyberdyne’s facility in the movie resulted an emergency meeting of a corporation’s board of directors (and a certain senator) which creatively sets up further conflicts as well as struggles for Sarah and her son.
In terms of writing, this comic book’s story is cohesive enough. As for the art, the quality is fine and most notably, the illustrator managed to somewhat capture the likeness of Linda Hamilton on Sarah Connor.
Conclusion
The severed Terminator arm as the single factor that justified this sequel somewhat.
I can say that Terminator 2: Cybernetic Dawn #1 (1995) is a surprisingly satisfying read mainly due to its writing and artistic quality. While its push to justify a sequel barely succeeds, there is more good stuff than negative ones overall. As far as making sequels to Terminator 2 is concerned, this one is somewhat more believable than the 2003 movie.
If you are seriously planning to buy an existing hard copy of Terminator 2: Cybernetic Dawn #1 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $19.
Overall, Terminator 2: Cybernetic Dawn #1 (1995) is satisfactory.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
If there is anything that truly defines the 2099 universe of Marvel Comics, it is the sci-fi element. Science fiction that not only shows one possible future of Marvel’s United States but also how immense futuristic technology is present all around the people who are undoubtedly impacted by it all. Whether it is within the metropolis (think Spider-Man 2099) or in the wilderness (think X-Men 2099), the sci-fi element clearly defines the 2099 universe.
In the middle of it, there was Ravage (co-created by the late Stan Lee and artist Paul Ryan) who went from a corporate executive to a violent rebel. In my last review, Ravage escaped the toxic island and returned to the metropolis only to realize that his pals Dack and Tiana have been captured again.
To find out what happens next, here is a look back at Ravage 2099 #7, published in 1993 by Marvel Comics with a story written by Stan Lee and drawn by Paul Ryan.
The cover.
Early story
The story begins with Ravage struggling to save Dack and Tiana from different captors, both already separated from each other. Ravage springs into action taking control of the remaining section of the Fantastic Four’s Fantasticar and decides to try to save Dack while facing floating armed personnel. After successfully getting to two armed men hit each other, Ravage chases the flying craft and thanks to his gadget, he is able to hit one of the craft’s personnel.
After a few moments of struggle, Ravage manages to save Dack. He tells the young guy he will drop him off somewhere safe. Dack tells him that he will be blasted on sight by the Public Eye personnel and this convinces Ravage to take him on his dangerous attempt to rescue Tiana from the aquatic invaders…
Quality
I wonder if the social justice warriors (SJWs), the feminists, the socialists and so-called progressives will find this scene offensive to their feelings and beliefs.
Let me first point out the obvious weaknesses of the script Stan Lee wrote: repetition and lack of creative ideas. Alchemax’s Anderthorp Henton being portrayed as ruthless and evil towards his loyal employees yet again – check. Tiana captured again – check. Dack captured again – check. Anderthorp Henton being nice to ladies – check. Tiana being eroticized visually in a state of helplessness – check. Having these repetitions seem to be Stan Lee’s way of filling the script just to ensure there are 22 pages of story to be made.
In fairness to the late Lee, he did something new for this comic book – revealing the underwater lair of the aquatic invaders and having Ravage and Dack involved. The change of environment made this comic book look and feel refreshing, and this added a lot to the science fiction element of the 2099 universe of Marvel. However, it was all a temporary place to show off Ravage doing something heroic. In terms of storytelling, Lee missed out on the opportunity to emphasize to readers why they intend to invade the surface, why are they obsessed on eliminating the human race, and what is the true value of their planned on experiment on naked Tiana (other than learning how to process oxygen).
Another positive point here is Ravage doing heroic acts at last. It’s all technically a repeat of the title character saving his companions but ultimately it helps this comic book achieve its goal of portraying Ravage as a determined and flawed hero. It definitely is much better than his struggle to survive in the toxic island.
Conclusion
An action-packed chase.
As usual, Ravage 2099 #7 (1993) is another flawed comic book like the previous issues. It has, however, more good stuff than bad stuff. True, the repetition of creative elements hurt it but it still has enough entertainment value to justify a read.
If you are seriously planning to buy an existing hard copy of Ravage 2099 #7 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.
Overall, Ravage 2099 #7 (1993) is satisfactory.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back, superhero enthusiasts, comic book collectors, pop culture geeks and fans of Marvel Comics! Today, we will revisit the 2099 universe that Marvel established in the 1990s through another issue of Ravage 2099 which featured the writing and imagination of the late Stan Lee. Lee wrote the first eight issues of the said series.
For the newcomers reading this, Ravage is a co-creation of Lee and illustrator Paul Ryan. Compared to the other major characters of the 2099 universe of Marvel, Ravage is an all-original character who went from being a corporate executive to a hard-hitting rebel. Last time around, Ravage struggled with his new found power (energy within his fists) while still being hunted by Dethstryk’s thugs.
With those details laid down, here is a look back at Ravage 2099 #6, published by Marvel Comics in 1993 with a story written by Stan Lee and drawn by Paul Ryan.
The cover.
Early story
The story begins at a far-away island. Dethstryk’s thugs just attacked Ravage and his native companion in a cave, destroying the interior and causing a cave-in. Believing that Ravage is dead, the last of the thugs left the rubble behind. As it turned out, Ravage is still alive and uses his newfound power to free himself, pushing all the rocks off as if they were like pebbles. He realizes that the more he uses his power, the weaker he gets. Due to his being exposed to the island’s toxic environment, his condition continues to deteriorate. He uses one of the gadgets to aid him in seeing.
After looking around further in the ruined cave, he discovers a relic from the past – the Fantastic Four’s Fantasticar…
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Ravage uses the old vehicle made by the Fantastic Four.
If you are looking for something adventurous or fun while following Ravage, you won’t find much here. Without spoiling the plot, this one has Ravage preparing himself for survival and moving back to civilization. There is not much heroic acts from the title character here and I noticed that Stan Lee’s script is filled with lots of filler-type dialogue designed to prolong scenes (that were meant to be short but had to be stretched) and fill the page. Really, there is not much stuff to engage you with here.
The build-up in issue #5 regarding the sub-plots for Tiana, Dack and the invaders from the sea had too little pay-off here but, in fairness, it does set up something for the next issue. I should also state that Stan Lee did not really do much with the villains – Dethstryk and Anderthorp Henton – and ended up recycling ways to show how cruel, cold-blooded and evil they are WITHOUT ever raising the stakes in their conflict with Ravage.
Conclusion
Just another scene to show how evil and ruthless Anderthorp Henton is towards his own employee. This should make you wonder what Stan Lee really thought about corporations, the labor union and the Leftist forces.
Once again, the Ravage 2099 series at this point only showed the lack of consistency in terms of quality and reader engagement. Ravage 2099 #6 has a story that is actually hollow and the creators resorted to stretching sequences to create the illusion that there is depth throughout. Clearly this is a step down from the previous issue.
If you are seriously planning to buy an existing hard copy of Ravage 2099 #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.
Overall, Ravage 2099 #6 (1993)is not recommended but if you really want to acquire a copy of it, better wait until the price reaches fifty cents.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
During the first half of 1993, Marvel Comics had published four monthly series of their 2099 franchise of comic books: Spider-Man 2099, Ravage 2099, Doom 2099 and Punisher 2099. X-Men 2099 debuted in the 2nd half of 1993 but months before that happened, Marvel went ahead with expanding their 2099 franchise by launching what was back then a new, quarterly comic book series simply titled 2099 Unlimited.
That being said, the mentioned quarterly series was officially launched with 2099 Unlimited #1 which, as its cover showed, featured Spider-Man 2099 as well as Hulk 2099. The comic book came with a high price of $3.95 on its cover and it had 64 pages of content (including ads and bulletins). I myself bought a copy of it as soon as it appeared on the shelves of the local comic book store here in the Philippines.
Was the debut comic book fun? Is it good by today’s standards? We can all find out in this look back at 2099 Unlimited #1, published in 1993 by Marvel Comics with stories written by Evan Skolnick and Gerard Jones, and drawn by Chris Wozniak and Dwayne Turner.
The cover.
Early stories
“Nothing ever changes!” – the story begins at New York City’s Koop Memorial Hospital where an investigation is happening. A married couple arrives and noticed the unusual activity happening there. As they arrive at another floor to visit their son Michael, they noticed the hallway is full of dead bodies. They panic and start running to find their son. Suddenly a muscular man appears and kills the husband, stating his action is justified by his belief about the natural order of things and his effort to ensure humanity’s survival. The killer escapes.
Weeks later, Spider-Man/Miguel O’Hara returns home from fighting crime just in time to rush and prepare himself for his date with Anna. During their date, Anna talks about her sister who has a rare genetic deformity. She intends to visit her sister at the hospital, and Miguel asked if she wants him to come along…
“Hulk 2099” – the story begins in the Mojave Desert with the Hulk traveling alone in the middle of the night. He has been traveling for over three hundred miles alone hunting something. The Hulk arrives at the private residence of a lady who spots him and alerts the armed personnel of Sweat Dreams Security Services. Soon enough, Sweet Dreams personnel arrive and its tank charges at the green monster…
Quality
Imagine Hulk 2099 trespassing on your property.
The first story featuring Spider-Man 2099 has a pretty interesting concept that was nicely executed and proved to be surprisingly satisfying. The creative team introduced the new villain Mutagen and they succeeded in building his personality (including his obsession with perfecting human genetics and altering the so-called gene pool) which resulted a justified conflict with Spider-Man. The character development, focused mainly on Mutagen, was well done and by the end of the story, he became a pretty interesting villain.
As for Spider-Man, his character development was pretty limited to his interactions with Anna laced with little references to his career with Alchemax, and there were no references to his personal life and the people who mattered most to him. Clearly, the first story was more about Mutagen than Spider-Man, and it has a very satisfying conflict between the two. I also enjoyed the way the creative team presented Mutagen being able to adapt to his environment and the attacks Spider-Man threw at him. While the story is strong, I should say that Chris Wozniak’s art is uneven. His drawings on Mutagen were pretty details but the same cannot be said about his art on Spider-Man.
The second story, featuring Hulk of 2099, is the actual gem in this comic book. Not only was it the first-ever appearance of the character, it unsurprisingly took inspiration from the origin of the classic Hulk (Bruce Banner) and made some twists with themes of the business of entertainment and the human desire of idolatry (always unholy). The new Hulk here is an entertainment executive named John Eisenhart who has been researching the Knights of Banner, a group of people who worship the classic Hulk. What he does in the real world and with people, he strives to make something out of them to boost his career and stand out in the business of amusement. Eisenhart sees Banner’s idolaters having the makings of a new cult of Thor complete with living in isolation
Eisenhart is not the typical good-natured protagonist. Quite the opposite in fact as he is obsessed with success and is a walking tool of Hollywood who exploits people and insists that being civilized is essential and that strength is knowing where the power is. That being said, this story has a lot of build-up on Hulk 2099 while still having sufficient space to tell his origin that arguably links him with the legacy of Banner Hulk. For the most part, the bouts of build-up resulted worthy pay-offs that readers can enjoy.
More on Hulk 2099 himself, this version of the classic character is more monstrous and freakish looking. While Hulk 2099 maintains the intelligence of Eisenhart, he still is deadly and unpredictable. Supporting characters like Gawain and Quirk both lacked scenes and dialogue but that is not surprising since the focus of the comic book is on Hulk 2099. For the art, Dwayne Turner’s work here is satisfying.
Conclusion
Spider-Man 2099 and Mutagen in battle!
When I first read this way back in 1993, I felt underwhelmed. By today’s standards, 2099 Unlimited #1 (1993) surprisingly aged well and it is actually deeper, more meaningful and engaging than I previously thought. Apart from Hulk 2099’s debut, the introduction of Mutagen was pretty engaging and he had a lot of potential to be a major 2099 universe villain. Too bad that Mutagen was not used to be a nemesis against Ravage 2099 or Punisher 2099 or even X-Men 2099. Hulk 2099 meanwhile went on to have a dedicated monthly series which came at a time when the 2099 imprint and the comic book industry in general went way down. This comic book, in my opinion, is more cerebral than it looks and that is thanks to the writers.
If you are seriously planning to buy an existing hard copy of 2099 Unlimited #1 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $15 while the near-mint copy of the newsstand edition costs $32.
Overall, 2099 Unlimited #1 (1993) is recommended.
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
We all know that the 20th Century Fox franchise of X-Men movies has ended and everything cinematic about Marvel’s famous mutants are now in the hands of Marvel Studios. From the year 2000 to 2020, the original X-Men cinematic universe produced a whole bunch of movies (including spinoffs) which ultimately led to uneven results with regards to commercial success, critical feedback, artistry, production values and cultural impact. Even so, 20th Century Fox-produced X-Men movies generated more than $6 billion in ticket sales worldwide.
When it comes to the spinoff movies, I like Logan the best (sorry, Deadpool).
For the main X-Men movies, the one film that really delivered the great stuff and tons of fun for me was none other than X-Men: Days of Future Past (2014). For one thing, the movie had two generations of X-Men cinematic performers (the original team led by Patrick Stewart and the newer ones from X-Men: First Class led by James McAvoy) and its story literally had them linked together with Hugh Jackman’s Wolverine as the living bridge between them. To put it short, it was a cinematic crossover story made with X-Men fans in mind. That film scored highly with critics and most moviegoers, and it grossed almost $750 million worldwide which makes it the highest-grossing X-Men movie ever until now.
It has been years since X-Men: Days of Future Past made waves in the cinemas and through post-theater businesses like Blu-ray, cable TV, pay-per-view, streaming and the like. Along the way, movies like Wonder Woman, Aquaman, Avengers: Infinity War and Avengers: Endgame collectively raised the standards of Hollywood superhero movies in varied ways. I should state that X-Men (2000), X2: X-Men United and X-Men: The Last Stand did not age well.
To find out if the 2014 X-Men film aged well or not, here is my retro review of X-Men: Days of Future Past directed by Bryan Singer with a screenplay written by Simon Kinberg with a story done by Kinberg, Jane Goldman and Matthew Vaughn.
A great image of the cinematic X-Men, both the old and newer cast.
Early story
The story begins in the dark future. Countless mutants and human allies have been caught and imprisoned by very sophisticated Sentinels (operating for an unnamed authority that also has armed human personnel as watchers) which continue to hunt more of them down along with any humans caught aiding them. In Russia, a small X-Men team composed of Colossus, Kitty Pryde, Iceman, Sunspot, Bishop, Warpath and Blink take action when they realized that the Sentinels found their hideout. Kitty Pryde, who by this time gained the new ability to send a person’s consciousness back through time, runs along with Bishop to hide in a vault to send his consciousness into the past. Fortunately for them, their teammates delayed the unstoppable Sentinels enough to succeed.
Some time later at another location, an aging Charles Xavier, Magneto, Wolverine and Storm arrive to meet with Kitty Pryde and her teammates. Xavier gives the team an in-depth history lesson about the Sentinels which were created decades earlier by the late Bolivar Trask who was assassinated by Mystique (who believed she could make a difference for her fellow mutants). After the assassination, Mystique got caught by the authorities and became a live experiment for scientists working for the government. Her DNA helped accelerate the development of the Sentinel program which made them able to adapt to most mutant attacks and powers.
A plan gets formed for Kitty Pryde to send Xavier back through time to his younger self in 1973 to prevent the assassination from happening. Kitty states it’s too risky for the old Xavier to go through time as it may kill him. Wolverine volunteers to take Xavier’s place as his healing factor (regeneration) will ensure his survival with the process. Xavier presses Wolverine to convince the 1973 Charles Xavier to help prevent the assassination given the fact that he was a broken man at the time.
Wolverine arrives in his younger self’s body in New York of 1973. He makes his way to the mansion of Charles Xavier. As it turns out, Xavier’s school has been closed for some time and has been decaying…
Quality
Nicholas Hoult, James McAvoy and Hugh Jackman as Beast, Charles Xavier and Wolverine respectively.
Considering what was made and what were presented through this movie, the creative team and the cast of X-Men: Days of Future Past literally scored a home run here resulting true greatness! Bryan Singer, whose previous X-Men directorial job was 2003’s X2, finally struck gold with regards to storytelling, directing and, finally, spectacle (previous his big weakness).
In terms of storytelling, this movie, first and foremost, is not a faithful adaptation of the classic Days of Future Past storyline at all. In fact, there was no need for it to be faithful. What the screenwriters came up with was a loose adaptation which allowed them to craft a more original story that involved the established X-Men characters (from the early movies) and the other X-Men characters (who started in 2011’s X-Men: First Class) and have them set apart in terms of time periods (similar to what was done in 1994’s Star Trek: Generations, but much better and more compelling in writing). The result is a crossover tale with Wolverine being the traveler through time.
The Sentinels are clearly terrifying and unstoppable!
The great news here is that the script has very strong structuring done and even had enough space to briefly acknowledge events and characters from the first three X-Men films plus 2009’s X-Men Origins: Wolverine as canon. All of these add to the narrative very well and when the stakes were raised, the overall plot made sense. Let me add that it was a smart move for the writers to raise the stakes in the two time periods during the final act of the movie, which really made the story more engaging to viewers. I should state that having two conflicts happening simultaneously on screen in this X-Men movie was done efficiently and without ever becoming confusing nor messy.
Apart from the narrative, the portrayal of the X-Men was, indeed, spot-on. Noticeably, the major characters here were Charles Xavier (both old and young), Wolverine (both old and young), Mystique, Magneto (specifically the young version), Beast and Bolivar Trask. Strong writing was evident in the dialogue of the mentioned characters, as well as in those with minor roles. Through dialogue alone, I easily recognized these cinematic characters.
Michael Fassbender delivered his best performance as young Magneto.
Given his strength in telling stories, I should say that Bryan Singer succeeded in executing the script into cinematic narrative. Not only that, he succeeded in getting really good performances from the cast. James McAvoy (young Xavier), Jennifer Lawrence (Mystique), Michael Fassbender (young Magneto) and Nicholas Hoult (Beast) were evidently more confident and more comfortable in reprising their characters (note: they debuted together in X-Men: First Class).
The old cast composed of Patrick Stewart (old Xavier), Ian McKellen (old Magneto), Ellen Page (Kitty Pryde), Halle Berry (Storm), Shawn Ashmore (Iceman) and Daniel Cudmore (Colossus) all made a very welcome return. To be specific, it was only Patrick Stewart among them who had the most engaging dialogue with Ian McKellen being a distant second to him. As most of the film was set in the past, it was understandable that the old cast’s dialogue would not be that rich which translates to limited performance. The filmmakers tried bouncing back with mutant variety by having Bingbing Fan as Blink, Adan Canto as Sunspot and Booboo Stewart as Warpath, who all provided nicely in the action scenes and special effects use.
Bingbing Fan and Booboo Stewart as Blink and Warpath.
Hugh Jackman’s performance as Wolverine in this movie is the most unique of them all. Not only does he have to play TWO versions of his character, he as the only member of the old X-Men cast spent a great deal of time interacting with the newer X-Men players. The great news here is that Jackman has great chemistry with James McAvoy, Nicholas Hoult and Michael Fassbender, which ultimately justified the crossover! Speaking of McAvoy, his scene with the older version of his character is very memorable and a highlight! Peter Dinklage as Bolivar Trask is excellent but to my surprise, he is not exactly villainous nor did he express cruelty. He’s more of an obsessed scientist and as such, Michael Fassbender’s Magneto easily overshadows him when it comes to being the main antagonist. This is surprising but not exactly a problem.
More on the anti-hero factor of the movie, I should say that the Sentinels in this movie are the most dangerous and the most intimidating non-sentient, scientific antagonists since the Terminator. Being programmed to deal with mutants, the Sentinels are unrelenting and often used violence to complete their objectives. The futuristic Sentinels, which are evolved versions thanks to Mystique’s DNA, are so formidable the mutants cannot simply defeat them. Even the 1970s Sentinels are quite formidable.
As mentioned earlier, I do confirm that Bryan Singer really outdid himself on delivering the spectacle back with support from the special effects team, the stunt team and the like. The action scenes involving the X-Men are top-notch, in fact they make the action in Singer’s previous X-Men films look minor in terms of creativity, quality and fun! The computer-generated effects in this movie still look great by today’s standard, although some CGI used in the floating stadium sequence looked rushed. Also it was quite a marvel to see Wolverine and Beast face-off with a 1970s Sentinel in the final act. I should mention that the slow-motion sequence involving Quicksilver (played by Evan Peters) is one great and funny spectacle to watch, well worth replaying!
Conclusion
Jennifer Lawrence in her best-ever performance as Mystique.
I declare that X-Men: Days of Future Past (2014) is the best-ever X-Men movie I have seen and it has aged very well! Its overall quality is very great and the combined talents of director Singer, the cast, the writers and all the technical teams justified it all. By today’s standards, this X-Men movie still stands very high among all superhero movies of Hollywood ever released! As an X-Men film, this one is truly epic and the true highlight of all X-Men movies under 20th Century Fox. As a time-travel film, this one has a very unique approach and it should be noted that director Bryan Singer approached James Cameron to talk about time travel, parallel universes and the like.
More on personal viewing, I can say that this film greatly entertained me in the cinema back in 2014, and it still succeeds in doing so whenever I replayed it on Blu-ray in the comfort of home. If there is anything I regret, it’s the fact that I never saw this movie in the IMAX cinema.
If you are seriously planning to buy an existing hard copy of X-Men: Days of Future Past (2014), visit Amazon for the Blu-ray release as well as the 4K Blu-ray combo release. There is also the Rogue Cut of the movie also on Blu-ray.
Overall, X-Men: Days of Future Past (2014) is highly recommended!
+++++
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com