A Look Back at WildC.A.T.s Adventures #1 (1994)

Welcome back superhero enthusiasts, 20th century pop culture enthusiasts and comic book collectors! Today we go back to the mid-1990s to take a close look at the launch issue of the comic book series that was an adaptation of the WildC.A.T.S: Covert Action Teams animated series.

To put things into perspective, Jim Lee and several creators left Marvel Comics to establish Image Comics. In 1992, Lee launched his creator-owned project  WildC.A.T.s: Covert Action Teams #1 which also was a part of the creative foundation of the WildStorm universe. Just a little over two years later, an animated series of WildC.A.T.S. was launched on TV. Similar to what Marvel Comics did in relation to adapting stories of the X-Men animated series, Image Comics launched a comic book series based on the WildC.A.T.S. animated series.

With those details laid down, here is a look back at WildC.A.T.s Adventures , published in 1994 by Image Comics with a story written by Jeff Mariotte (adapting the animated story by David Wise) and drawn by Ty Templeton.

The cover.

Early story

The story begins one night inside an office where Reno Bryce (Warblade) works obsessively on a circuit board. He is surrounded by the technology he knows and loves. As he works, three armed men wearing coats and hats enter his office and ask him for his identity. One of the men grabs a circuit board and destroys it, which triggers Reno to react with violence.

Knowing he is outnumbered, he quickly runs out of the office for safety. He heard one of the men referred to him as a crossbreed whelp. As soon as he finally leaves the building, Reno sees the WildCATS team composed of Grifter, Spartan, Zealot, Voodoo and Maul. Thinking that the WildCATS are out to kill him like the armed men, Reno keeps on running away. 

Suddenly, a group of people are rushing towards the WildCATs. Powered with the Sight, Voodoo realizes that the mob is composed of Daemonites disguised as humans. The WildCATs and the mob engage in battle.

From high above, Reno see the battle happening. Suddenly, the three armed men appeared behind him telling him that he has no escape from them…

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Reno Bryce still adjusting to his new form as Warblade.

Having seen the first episode myself, I can say that this comic book is actually a faithful adaptation and the creative team did their jobs well.

As an alternate introductory story of the WildCATs, this one obviously has the violence and visceral essence of the comic book series toned down due to the fact that the animated series was made with a younger audience in mind. There is still plenty of action here and the creative team’s focus on telling the story was consistently strong.

Within one story, the creative teams of both the animated episode and this comic book succeeded in gradually emphasizing the lore of WildCATS which had strong sci-fi elements (example: the long conflict between the Kherubim and the Daemonites), introducing the characters and the super villain, showcase the capabilities of the characters, emphasizing the purposes of each side, and having Reno Bryce as the newcomer who is about to discover his real role in the conflict (which reminds me of Jubilee in the opening episode of the X-Men animated series).

Conclusion

Ty Templeton’s art is nice to look at and he captured the essence of the animated episode. The WildCATS themselves are easily recognizable.

Like its animated source, WildC.A.T.s Adventures (1994) is enjoyable and the creators did a very good job translating the story and essence from animation into literary format. Having read the Jim Lee-drawn issue of 1992, this one worked well as an alternate introduction of the WildCATS and their conflict with the Daemonites. Like the animated TV episode, the presentation was done in a wholesome manner without ever becoming childish. I can say that there is still enough good stuff of WildCATS to enjoy here, and the characters are recognizable (both in looks and portrayals). Right now, I’m looking forward to reading the next issue.

Overall, WildC.A.T.s Adventures (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #6 (1995)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the year 1995 to take a close look at one of the many tales of the original WildStorm universe through one of the comic books of the Backlash series.

For the newcomers reading this, Backlash is one of the major characters of the WildStorm universe which started in the early 1990s when the famous Jim Lee was one of the founding fathers of Image Comics. Backlash, Deathblow, Wetworks, Gen13 and WildCATS: Covert Action Teams were all connected with each other and many of the major characters were linked together in the Team 7 series of prequel stories.

With those details laid down, here is a look back at Backlash , published in 1995 by Image Comics with a story written by Brett Booth, Jeff Mariotte and Sean Ruffner. Booth and Dan Norton were the illustrators.

The cover.

Early story

The story begins inside the Wildlife Organization Research institute in northern Montana. After Dane and Grail (the Filipino soldier Salvador Joel Alonday) of Wetworks easily took out two guards, a third one suddenly tried to attack them only to be killed by Backlash. While the three of them are on a stealth mission, Backlash tells Dane that it’s not too late for Wetworks to pull out as it is not their fight. Dane dismisses the remark and insists on pursuing their objective.

Over at a medical institute in Detroit, Taboo and Cyberjack are operating on their own mission which is directly linked with that of Backlash and Wetworks.  

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Backlash and the WildC.A.T.S. at the team’s headquarters.

As the sixth issue of its series, this tale has a lot at stake and the writers took their time to balance the build-up with pay-offs and twists. Without spoiling the plot, I can say that a lot is at stake for Backlash as there is something really personal about the missions and the final scene. I can also say that this is a well-crafted comic book that was clearly made with Backlash fans in mind even as the creative team did their parts in expanding the lore of the original WildStorm universe using a clever mix of science fiction and paramilitary action.

I really enjoy reading this comic book and it also has some fine moments that defined Backlash’s personality. The added crossovers with WildC.A.T.S. and Wetworks added not only to the spectacle but also to the depth of the plot. This Backlash comic book is clearly not another adventure but an actual turning point for the former Team 7 member and the series as a whole. That being said, I am looking forward to reading the next issue.

Conclusion

Backlash with Dane and Grail of Wetworks during the mission.

Backlash (1995) is a very solid read. Not only was it an improvement over the previous issue, it raised the stakes high and managed to live up to the expectations. The build-up is really powerful and the way the story ended justified it. I can say that anyone who managed to start reading each of the first five issues of Backlash will experience the power of the ending of this comic book. That being said, you better read all the previous issues before reading this one.

Overall, Backlash (1995) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S.: Covert Action Teams #15 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the mid-1990s to explore another notable chapter of Jim Lee’s WildC.A.T.S.: Covert Action Teams during the creator’s time with Image Comics.

For any fan, witnessing a change of creative direction can either be alienating or engaging to follow. As clearly done in the WildC.A.T.S.-Huntsman storyline done by Chris Claremont and Lee, there was a serious change of direction of the team as it involved in-depth redevelopment of Zealot, the introduction of Claremont’s creation (Huntsman), the introduction of new characters and moving certain WildC.A.T.S. members into the background. Read my retro reviews by clicking here, here, here and here.

After the publication of Erik Larsen’s creative handling of WildC.A.T.S.: Covert Action Teams with issue , a new creative team came into the picture with several new stories and the further redevelopment of the titular team in mind.

With those details laid down, here is a look back at WildC.A.T.S.: Covert Action Teams , published in 1994 by Image Comics with a story written by James Robinson and drawn by Travis Charest.

The cover.

Early story

The story begins at Jacob Marlowe’s high-end place in Aspen, Colorado. In presence of Spartan, Grifter, Void, Zealot, Voodoo, Maul and Warblade, Marlowe tells them he has important matters to attend to as he, along with other heads of corporations, has been asked by the new government to run an energy commission. The said commission is part of the government’s plan to repair the damage that was done by the possessed US Vice President Dan Quayle.

Suddenly a heavily armed helicopter arrives out of nowhere and fires at them causing a lot of damage. During the attack, Voodoo gets hit and suffers a serious injury. Grifter fires a barrage of bullets at the helicopter which causes it to explode and crash. With Voodoo out of commission, the team just lost its advantage to spot Daemonites.

The next day at the headquarters of IO (International Operations), the team Black Razors hold a meeting as their member Ben Santini has been elevated as their new leader. He leads the briefing and informs the members of the assassination attempts on the members of the commission…

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Meet Ben Santini (left), the new leader of the Black Razors. At right are the members.

When I first read this story way back in 1994, I was alienated a bit by the creative team’s approach to emphasize the Black Razors at the expense of the titular team. And yet, I was pleasantly surprised by the Robinson-Charest creative direction as the Black Razors turned out to be a sensible and strong parallel team to the WildC.A.T.S. without becoming another force of evil. While it is clear that the Daemonite threat is strong with several of the aliens hidden among members of human populations, there clearly had to be another force of opposition for the titular team to face-off with and the Black Razors (which serve IO) clearly fit in well with the concept.

Any dedicated fan of this franchise will realize that the Black Razors first appeared in the original 1992 mini-series but it was only in this issue when Ben Santini (who was shot on the knee by Jacob Marlowe) was realized as a character.

Ben Santini’s introduction here was engaging and his motivations to lead the team were made clear while other Black Razor members had their own small slices of the spotlight. Santini is not exactly evil but he has a clearly defined goal in serving his superiors at IO. This means he intends to make an impact as he struggles with the responsibilities of leading the team even as the other members are not so trusting towards him.

While the paramilitary influence within the WildC.A.T.S. series has often been present, it was noticeably revived strongly by the Robinson-Charest duo in this comic book. The story also served as a creative update of IO for readers to absorb complete with elements of espionage and geo-political developments. In some ways, this comic book made the series more grounded with reality while still maintaining some fantasy concepts to keep readers entertained.

Conclusion

Grifter successfully defeated the armed helicopter but Voodoo remained seriously injured from the attack.

I can say out loud that WildC.A.T.S.: Covert Action Teams (1994) is still great to read and the debut of James Robinson and Travis Charest as handlers of the comic book series remains rock solid in terms of quality and creativity. While the titular team and fan-favorite characters had a very limited presence in this comic book, the introduction of Ben Santini and the stronger emphasis on the Black Razors as a group of trained members (as opposed to being faceless during their appearance in the mini-series) more than made up for it. In fact, the build-up of the Black Razors has a lot of variety and nice quality work by Robinson and Charest. Ultimately, I was entertained with this comic book and it proved effective to make me look forward to the next issue.

Overall, WildC.A.T.S.: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, as the mission of Backlash and Taboo intensified, Zealot and Void of the WildCATs got involved in the action. Pike, who had been serving S’ryn, proved to be a formidable foe for Zealot and Taboo. The Savage Dragon meanwhile proved to be more than capable of bringing down S’ryn which made Backlash less relevant in his own comic book. Just as things intensified, something big blew up.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins just moments after the big explosion. Savage Dragon, Backlash, Zealot, Jacob Marlowe, Taboo, Void and Jack managed to survive. In line with his duty as a police officer, Savage Dragon tells Zealot that Backlash and his friends are coming with him as they have been tagged by the government as threats to national security. Zealot then lifts her blade up to Savage Dragon’s throat and states that if Backlash had not been with them, then her lord Emp (Marlowe) may well have been assassinated.

Eventually, Void uses her power to transport Backlash, Taboo, Jack, Zealot and Marlowe away, leaving Savage Dragon behind…

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A briefing about the next mission.

To put things straight, this particular comic book serves as the conclusion of the storyline (the mission specifically) that started in issue #2 while also working as a bridge going into the next storyline. The good news here is that the creative team’s work here is good enough in terms of quality.

For one thing, the team really took their time to develop Backlash and Taboo some more right after the end of the first mission. Their talk with each other as civilians inside a New York City bar was nicely written and there were a few witty moments that I found enjoyable. Along the way, there was efficient expository dialogue that explains Taboo’s past connection with Pike and the Cabal. Backlash also shared some key details of himself which ultimately made him and Taboo have something in common.

This story also shows a key flaw in Backlash’s personal integrity – his romantic involvement with Taboo made him betray his beloved Diane. For one thing, this potentially opens a series of problems that will eventually haunt him later. On another thing, it seems that the creative team have something intriguing planned for the protagonist who has clearly been sharing this comic book series’ spotlight with Taboo.

As with the previous issues, this comic book continued the build-up and emphasis of the WildStorm universe’s concepts. In terms of crossovers, Wetworks’ leader Jackson Dane makes an appearance here and his unexpected reunion with Backlash is a must-see. For the newcomers reading this, WildStorm’s Grifter (WildCATs), Backlash, Dane (Wetworks) and Deathblow are all members of Team 7 which had its series of wild stories set twenty years prior (note: think of the Vietnam War era). It was also in 1994 when the first Team 7 comic book mini-series was first published. In some ways, Backlash interacting with Grifter in the Kindred mini-series and reuniting with Dane served as creative ways to emphasize the Team 7 concept to readers.

On the visuals, Brett Booth continues to do a fine job presenting the characters (who are clearly recognizable to me) and I noticed he seems to have fun trying to test readers’ visions by carefully inserting selected X-Men characters into the background during the bar scenes as Taboo and Backlash talked. As for Dane, I like Booth’s own take on the character

Conclusion

Look carefully at the background and you will spot X-Men team members Cyclops, Jean Grey Gambit and Rogue in civilian forms.

Backlash (1995) is more of a build-up comic book that so happens to have a decent amount of action for entertainment value. The characterization scenes of Backlash and Taboo is a must-see while the conclusion of the first mission was nicely done complete with a worthy end to the crossover with WildCATs’ Zealot, Void and Jacob Marlowe. The story itself moved at a medium pace which is not surprising as there was something being built-up with the new mission in mind.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Backlash #3 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Image Comics fans and comic book collectors! Today we go back to the wild 1990s and explore a part of the WildStorm universe through a tale of Backlash!  

In my previous retro review, Backlash and Taboo went on a mission infiltrating a special social event that attracted the rich and powerful. Jacob Marlowe, the founder and leader of WildCATs, was targeted by S’ryn and Pike who were at the said event disguised. Backlash took action but got wounded while fighting S’ryn. As the chaos continued, the Savage Dragon entered performing police duty.

With those details laid down, here is a look back at Backlash published in 1995 by Image Comics with a story written by Sean Ruffner, Jeff Mariotte and Booth. Booth was the artist.

The cover.

Early story

The story begins Jacob Marlowe trying to escape away from the party. While trying to summon his team, he gets cornered by Pike. Pike noticed that Marlowe is not fully aware about the powers he has as a Kherubim. Shortly after Marlowe gets hit, Taboo suddenly jumps in and hits Pike to free the WildCATs leader. Taking advantage of Taboo’s help fighting Pike, Marlowe calls his team by phone.

At the party venue, Savage Dragon tells S’ryn that he is under arrest. Backlash is down on the floor bleeding…

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You will get to see Backlash and Savage Dragon fight each other.

If there is anything very notable here, it is the fact that the creative team not only ramped up the superhero spectacle but also emphasized crossovers by having Zealot and Void of WildCATs involved in the action as well as having Savage Dragon participate heavily during the events. This story continues what started in issue and along the way, you will see Marlowe’s Kherubim heritage emphasized as he is a high-level target of the Daemonites represented by S’ryn here.

While the plot is rather light, the high amount of action turned out to be very entertaining to see while the interactions between the characters were pretty engaging to follow. It is fun to see Backlash and Savage Dragon (Erik Larsen’s creation) conflict with each other over S’ryn. For Backlash, S’ryn is too dangerous to be handled by the local law enforcers while Savage Dragon sees him as a suspect who has to be jailed due to the chaos caused within the local jurisdiction. It should be noted that Savage Dragon was more than capable on bringing down S’ryn which essentially makes Backlash look like a failure.

Pike here noticeably became a more prominent villain. Not only was he dead serious with his mission to kill Jacob Marlowe, he proved to be a formidable foe against Taboo and even the highly proficient Zealot. This is interesting to see since Pike’s participation in the WildCATs mini-series was not too great and the dialogue the creative came up with emphasized his personality a lot.

As this is an action-heavy story, I can say that Brett Booth’s visual work here is very good. He knew how to set-up the action sequences as well as how to frame the action in sequence. There were even moments in which some aspects of his art resembled that of Jim Lee. Speaking of crossovers, Booth’s artistic take on Zealot, Void and Savage Dragon was nice to see.

Conclusion

Zealot and Void of WildCATs got involved in this story.

Backlash (1995) is another fun ride but on a higher gear and with stronger emphasis on crossover elements. To really enjoy this, one must be oriented enough with Savage Dragon and WildCATs to grasp this comic book’s concept and how the guest characters fit into the narrative. This is a meaningful crossover within the WildStorm universe. Fans of Backlash will have a lot to be engage with in this comic book.

Overall, Backlash (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S: Covert Action Teams #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

For the newcomers reading this, I’ve been doing retro reviews of WildC.A.T.S that had Chris Claremont and Jim Lee collaborating together during the early Image Comics years following their previous works together on X-Men comic books while they were at Marvel. Issue #10 of WildC.A.T.S saw the debut of Claremont’s very own Huntsman while Zealot became the major character among her teammates (note: Voodoo had the 2nd most amount of page presence while the rest made very short appearances). In issue #11, the stakes were raised as most of the WildC.A.T.S got captured by the new super villainess Tapestry and Voodoo remained possessed, leaving Zealot as the only free team member who – out of fear – had to reach out for reinforcements (note: brand new characters who happened to have history with Zealot). In issue #12, Zealot and Huntsman really struggled clashing with the Troika while the reinforcements were on their way. What happened saw new revelations about Zealot and the plot expectedly built up the anticipation of the next big conflict.

The issue I am about to review is the conclusion of the current storyline Claremont wrote and  Lee illustrated which, so far, expanded the lore of the WildC.A.T.S within the WildStorm universe of the time. So far, I’ve been enjoying re-reading WildC.A.T.S issues to , seeing what kind of creative stuff Claremont and Lee could make while being free from the restrictions and limitations of Marvel Comics.

With those details laid down, here is a look back at WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the possessed Voodoo – now looking frail and ugly as a result of Raksha’s hunger for flesh – attacking Jacob Marlowe’s two trusted assistants who arrived to help her. Deep inside her body struggling with Raksha’s possession, Pris manages to stop her attack – Voodoo’s face restored to normal – and warns Jules and Stansfield that Jacob and her teammates have been turned into evil by Tapestry and that Zealot may still be free.

Meanwhile, Grifter, Hunstman, Zealot, Savant, Soldier and Mr. Majestic fight the mind-controlled WildC.A.T.S – Spartan, Maul, Jacob Marlowe and Warblade – and Alabaster Wu who are acting under Tapestry’s evil. As Grifter shoots Maul and kicks Jacob Marlowe’s head, Huntsman reveals to him that Tapestry and Zealot have a history together while Alabaster Wu was trying to save his people…

Quality

Chris Claremont’s Huntsman contributes solidly into the story even though he is not protagonist.

As expected, this storyline-concluding issue delivers the natural progression of what started in issue laced with lots of solidly fun action, key character interactions and more notably the further development of Zealot supported by Huntsman. To put it short, if you enjoyed the previous works of the Claremont-Lee creative team and you enjoy the early, bombastic ways of WildC.A.T.S, then this comic book should delight you.

Without spoiling the entire plot, this comic book concludes the storyline that started in issue and it also marked the end of Claremont-Lee’s collaboration on this particular volume of the WildC.A.T.S comic book series. What is very notable in my view is the way Claremont emphasized the evolution of Zealot not only as a WildC.A.T.S member but also her very own personality as well as her very own spot within the WildStorm universe.

It is in this storyline where you will see Zealot being much more than just a fearless, hard-fighting warrior who lives by the strict standards of the Coda. In this particular comic book, her greater purpose is realized (and you will realize that in a particular scene with Savant late in the story) and the interactions she has with the Huntsman, her sister Savant and others really brought out more of her personality. This is clearly Zealot redefined just as Claremont expanded the lore of the WildC.A.T.S.

Fans of Grifter should be happy to learn that their favorite character (who returned at the end of issue ) joined the big battle and Claremont’s prepared dialogue of him made him more livelier than his usual portrayal in this comic book series. Huntsman, meanwhile, is his usual honorable self but gets to define his place among the WildC.A.T.S through action. His companion Miranda (now wearing armor thanks to Zealot) plays a short yet notable key role in the story.

The reinforcements composed of Mr. Majestic, Savant and Soldier each have a stronger presence in this story which is expected and they don’t just talk and do some action…they also contributed to the plot and what Savant knew emphasized the essence of the conflict between Zealot and Tapestry.

As for the super villainess herself, Tapestry is very convincingly evil and this comic book shows exactly why the fearless Zealot deeply fears her and why she is a danger to everyone. While she has a very sinister agenda, Tapestry’s confirmation of her origin (in the form of dialogue) and what her place is between the Daemonites and Kherubim will intrigue readers, most especially WildC.A.T.S fans. As for her conflict with Zealot, this comic book will show you how they are connected with each other and what elements connect them together. Their spectacle-filled duel here is a must-see and you will enjoy it a lot when you pay attention to the details (read Savant’s expository dialogue) as the action happens.

When it comes to artwork, fans of Jim Lee should know that this comic book has some of very best pieces of art the famed creator ever made during his time with Image Comics. Very clearly, Lee took his time designing the shots and when to really go out with great visual detail as the story went on.

Conclusion

In the heat of a battle against the other WildC.A.T.S, Grifter and Huntsman still managed to talk.

I can say that WildC.A.T.S: Covert Action Teams (1994) is still a great comic book as it solidly and satisfyingly concluded the 4-part storyline that Chris Claremont came up with in this collaboration with Jim Lee. More on the storyline itself, Claremont took a really daring approach on presenting the titular team by having Zealot in the lead (with his creation Huntsman as the 2nd major player) and then putting most of the other team members on the background which effectively emphasizes the presence of the very wicked Tapestry (truly the definitive parallel to Zealot) along with the Troika (note: this is their best and most action-packed portrayal).

While this WildStorm universe-building story concept could put off some Claremont-Lee team fans who expected to see a WildC.A.T.S story fashioned like what was seen in the creators’ past X-Men works, this particular storyline for me is still a great read and its concept is commendable.

I should also state that the themes of omnipotence, legacy and destiny are all well defined in this comic book which made the 4-part storyline make more sense to read and analyze. More on Zealot, the way Claremont developed her will make you think deeply about how you should perceive her, how you think her place within the WildC.A.T.S will affect her teammates, etc. This comic book and its three immediate predecessors all have very solid writing by Claremont!

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Previously, I reviewed WildC.A.T.S #11 which served as a build-up issue with the titular team and their place within the WildStorm universe in mind. Considering how much the narrative in issue #10 was driven through Zealot’s struggles and her meeting the Huntsman (his debut), issue was alienating as the two mentioned characters had significantly lesser exposure. Of course, it is noted that issue saw the rather heavy entry of Tapestry, an eroticized and highly manipulative villainess who not only encountered the fearless Zealot ages prior but also scared her deep inside. Out of fear and desperation, Zealot summoned her long-time ally Savant who in turn reached out to Soldier (who also knew Zealot) and Mr. Majestic (only mentioned by name). Issue also saw the rise of the Troika (Attica, Slag and H.A.R.M.) in terms of exposure and even character development.

At this stage, it was clear that franchise creator Jim Lee literally gave author Chris Claremont the driver’s seat to develop the WildC.A.T.S franchise significantly and lead it to a new, bold direction. It was clearly the most unconventional WildC.A.T.S story published at the time!

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and drawn by Jim Lee.

The cover.

Early story

The story begins with the Huntsman driving the high-tech motorcycle with Miranda and an ailing Zealot seated in the side-car. They are being chased and attacked by the Troika from above (Attica and Slag riding on H.A.R.M. in its aircraft form) firing several rockets at them. While the rockets caused huge explosions on the city street, Attica states he will consider the attack on their targets successful only he sees their dead bodies.

Meanwhile inside a facility, Tapestry continues to deeply manipulate the mind of Warblade among the captured WildC.A.T.S members. Already Jacob Marlowe and even the cybernetic Spartan have been manipulated to do her bidding. As Tapestry continues working on Warblade in the presence of Soma and the others, the Raksha-possessed Voodoo hungers for new meat.

Moments later, as Voodoo goes out agonizing over the craving, a vehicle – with Jacob Marlowe’s loyal assistants Jules and Stansfield – arrive. Deep inside Voodoo, a conflict between her and the Raksha occupying her body begins… 

Quality

Mr. Majestic is the WildStorm universe’s parallel to DC Comics’ Superman!

Like issue , this comic book continues to build-up the WildC.A.T.S lore but with notable differences. For one thing, the story moved forward more while also having the intensity build up constantly leading to the set-up of the upcoming conflict between Tapestry’s troops (along with the manipulated WildC.A.T.S) and Zealot with Hunstman (and the incoming reinforcements). To put it short, the exposition in this story was less and the plot noticeably progressed more.

When it comes to the significance of the characters, this time the narrative’s spotlight shifted back more on Zealot and Huntsman which was the right move pulled off by the creators as Tapestry was already established as the new force of evil for the good guys to deal with. As for the new characters introduced in the previous issue, Tapestry has a smaller share of the spotlight while Savant and Soldier are present again but only after much of the action had passed. It is also in this issue that Mr. Majestic appears at last marking the start of his involvement in the conflict.

As for Zealot and the Huntsman, their alliance in this story has progressed more as well. Under Chris Claremont, the fearless Zealot was portrayed to be struggling very hard as she became more vulnerable than ever! This is Zealot that has to be seen! As for Huntsman, he truly is an effective fighter. So much so, he sure can fit into the WildC.A.T.S and keep up with their action. Still, Huntsman is indeed an honorable man as he still dedicates himself in protecting Miranda (who is a lot more than she appears) while making his moves to help Zealot at her most vulnerable time.

When it comes to the visuals, this is one Jim Lee-drawn comic book that I found unusually alienating to look at. His penciled art are still here but in certain pages, they looked odd as they were inked by other people. The ink work done on page 17 really stood out with a very high contrast look.

Conclusion

By this point of the storyline, Zealot and Huntsman are clearly the major characters.

While it is essentially a build-up issue, the entertainment value in WildC.A.T.S: Covert Action Teams (1994) went up as the story progressed more, the spotlight shifted more on Zealot and Huntsman (clearly the two major characters for this storyline) and the exposition and explanations were lessened. The ironic thing is that readers will see less of the titular team (as most of them were captured and being manipulated by Tapestry) here. The presence of Savant, Soldier and Mr. Majestic here is pretty light which is understandable as the focus on Zealot and Huntsman was deeper this time. Ultimately, this comic book sets the readers up to for the inevitable big battle in the next issue.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copy of the newsstand edition costs $60.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

The next WildC.A.T.S comic book up for review here was a collaborative work between Chris Claremont and Jim Lee. For the newcomers reading this, Claremont and Lee worked together for a time at Marvel Comics on the X-Men comic books. The 1991 comic book X-Men #1 was their best-selling work together selling over eight million copies! Behind the scenes Marvel, however, there were conflicts and ultimately Claremont’s very long run with the publisher ended in X-Men #3 which was also drawn by Lee.

It should be noted that back in the early 1990s, Claremont and Lee worked under the watch of then X-Men books editor Bob Harras. Moving forward to the early years of Image Comics, Lee had a lot more freedom of creativity and control plus the power to publish. He not only launched WildC.A.T.S but also had his own line of connected properties (later referred to as WildStorm) like Stormwatch, Gen13, Team 7, Backlash and more.

As WildC.A.T.S started to establish itself among the many, many superhero comic books released, it was only a matter of time before Jim Lee and Chris Claremont started to reunite and create something without the obstacles they faced during their time with Marvel Comics.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with Zealot teaching Voodoo lessons about combat at a beach outside of New York City during the night. As the lecture goes on, Vodoo asked her warrior teammate if the lessons are really necessary as her beloved Spartan had been teaching her how to fight. Zealot then reminds her that Spartan is a cyborg and is ultimately limited. More notably, she calls Voodoo one of the chosen (note: she is a Daemonite-Kherubim-human hybrid with a power referred to as the Sight) and that she has a heritage and powers that impose an obligation to use them to their fullest potential.

After a slight verbal conflict that resulted in Zealot to strike Voodoo down, corner her and lecture her some more, a huge ship suddenly appears in the air and crashes near them. Even though the crash created a powerful impact, Zealot is able to hear gun fire from aboard the ship and her teammate spots a man on the deck. Suddenly the man got shot from behind and falls down near the two WildC.A.T.S members. The man faintly calls for help…

Quality

The first-ever appearance of Chris Claremont’s Huntsman!

Before focusing on the plot, I want to start first with one of the things Chris Claremont is well known for…characterization. Given the way the story was structured, Zealot and Voodoo had the most amount of spotlight among the WildC.A.T.S members who appeared here. It is through Zealot’s portrayal where you will see Claremont really work on her development as a character. Right here, Zealot remains fearless and deadly as before and at the same time, she is more principled and even a bit more philosophical than ever before. It is also in this comic book where you will really see her speak a lot and express herself a bit more emotionally.

Meanwhile Voodoo, in relation to what happened in the story, is presented radically differently as a result of her getting possessed by one of the Raksha. Before possession, she was portrayed to be the young learner who carries a false sense of maturity deep inside which is natural for many teenagers and young adults.

Next, there is the introduction of Claremont’s very own creation called the Huntsman! To be clear, his debut is action-packed and early on he was shown to be skillful, deadly and even comparable with Zealot in terms of combat and efficiency. He is shown to be honorable and dedicated, especially when it comes to defending a teenage girl in the middle of a dangerous environment that has the Raksha which is a race of very frightening and deadly monsters. Given the way the story was written, only bits of the Huntsman’s personality and background were shown.

On the plot itself, there is this new conflict brewing and instead of showing Helspont or the Daemonites as the antagonists, the Raksha comes in as the new force of evil that the WildC.A.T.S are destined to face. There is also a bit of mystery here, particularly with the arrival of the ruined ship and the desperate attempt of the new character Alabastar Wu to meet with Jacob Marlowe whom he has an established connection with. The said ship is just part of a puzzle about people struggling with the Raksha. As this is clearly the first of a multi-part story Claremont came up with, the answers are meant to be revealed later.

The writing, unsurprisingly, has a good amount of depth and nice details (both literally and visually) scattered throughout this comic book. This makes re-reading a must and I can say that I found it worth doing.  

Conclusion

Zealot lecturing Voodoo reminds me of scenes from old X-Men comics (written by Chris Claremont) that showed Storm guiding Kitty Pryde.

While you will see the titular team only late in the story as the spotlight was focused more on Zealot, Voodoo and the Hunstman which was crucial on building up the new story concept, WildC.A.T.S: Covert Action Teams (1994) is a very unique comic book that features the great stuff you can expect from Chris Claremont and Jim Lee. As expected, the writing by Claremont was consistently solid and when it came to spectacle, Lee successfully delivered the stuff that ensured entertainment. I personally enjoyed re-reading this comic and each time I reached the end, I ended up anticipating the next issue strongly.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $20 while the near-mint copies of the twice-signed (two signatures) and newsstand editions cost $60 each.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, members of the WildC.A.T.S were split apart in terms of locations as they had their rest-and-relaxation period. While Grifter went away to do something urgent (read: the Kindred comic books), Zealot, Void and Jacob Marlowe’s executive assistant Jules picked up Warblade and Maul using their high-tech aircraft to head on to the Bahamas where an entire cruise ship disappeared with Marlowe, Voodoo and Spartan on it.

Unbeknownst to the WildC.A.T.S flying in their jet, Voodoo, Spartan and Marlowe found themselves as captives of an armored man (wearing a half-helmet) called Entropy inside his domain in an undetermined location. Entropy refers to Marlowe as lord Emp and states that he will suffer from his wrath. Marlowe does not recognize him.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art with Scott Williams in-charge with the ink work.

The cover.

Early story

The story begins with the partial WildC.A.T.S team arriving in the area of the Bermuda triangle with their aircraft. From their view, there was nothing to spot but Zealot insists that they keep on searching as they must be overlooking something.

Meanwhile, Spartan and Voodoo find themselves in deep trouble as a horde of Daemonites persistently attack them. Already heavily damaged, Spartan keeps on using his energy blasts to hold the monsters off. Voodoo on the other hand is too weak and could not concentrate to help her teammate.

Suddenly one of the Daemonites slashes Spartan’s left arm which neutralizes his energy blast. His body got pierced by one of the monsters which pinned him down, leaving Voodoo completely helpless…

Quality

The WildC.A.T.S on search-and-rescue.

On face value, this comic book looks like another generic or even disposable good-versus-evil story drawn by Jim Lee. In reality, its story has more significance to it and the creators themselves came up with something fresh for WildC.A.T.S fans. Firstly, this is a story about one group of WildC.A.T.S trying to rescue their boss and their two other teammates from Entropy in a location that could not be easily found. Secondly, this comic book puts strong focus back on the Kherubim-Daemonite war which creatively looks back at one of the many events that took place in Jacob Marlowe’s past (which he could not remember at first) complete with implementing a strong fantasy (read: swords and armors) element which gives the story a mixed-genre aesthetic.

The good news here is that the storytelling and visual presentation by the creators are really well done! While the dual approach of storytelling involving both the present and the far past was used in Jim Lee’s past X-Men works with Marvel, the said approach was well executed with WildC.A.T.S which not only expanded its lore further but also developed Jacob Marlowe’s personality even further.

To have Entropy (note: he eerily resembles’ Mantra arch-villain Boneyard in the Ultraverse) as an enraged opposition figure living with a lust for revenge against Marlowe is a smart move and at the same time this adds variety to the kind of opposition WildC.A.T.S have. More on what happened in the past involving both Marlowe and Entropy, the flashback raises new questions about the value and true nature of the WildC.A.T.S’ leader who at this point was a brash manager who wields lots of resources to operate with. The flashback also challenges readers on how to evaluate Jacob Marlowe when it comes to being accountable about his past actions, including the many things he did but could not remember. All of these lead to a really impactful ending that you readers must see.

Conclusion

Meet Entropy, a man with a shared past with Jacob Marlowe.

WildC.A.T.S: Covert Action Teams (1994) is a Jim Lee-drawn tale that has solid depth and a very creative approach to its presentation, specifically its daring and well-executed method of mixing the superhero and fantasy elements. When it comes to the narrative, the creative team succeeded in telling both the present and the past tales followed by connecting them with each other while ultimately telling an overall cohesive tale. This is a Wild.C.A.T.S story that must be read from start to finish, and it is a powerful follow-up to issue .

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at WildC.A.T.S: Covert Action Teams #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

In my previous retro review of WildC.A.T.S #7, that story marked the 3rd chapter of the 4-part Killer Instinct crossover storyline which brought Jim Lee’s team together with Marc Silvestri’s Cyber Force. That storyline ended in a Cyber Force comic book which leads to the questions – what is next for WildC.A.T.S? Will there be a new and fresh storyline set up for them?

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Brandon Choi and Jim Lee. Lee did the art along with Richard Bennett and Scott Williams.

The cover.

Early story

The story begins inside a large bar within New York City where Cole Cash/Grifter and Zealot (both of them in civilian clothes) spend time together playing pool. There are men nearby staring at them. While Grifter tries to unwind and have fun with the game, Zealot still sticks to her warrior mindset even though they are no longer in a battle field. Suddenly, one man arrogantly pours beer on Grifter’s head while another man touches Zealot’s hair.

The two WildC.A.T.S members struck the two violators and subsequently made short physical work of the other men who tried to hurt them. After that, Zealot and Grifter talk outside. The latter receives an urgent message which compels him to leave Zealot behind and do something important…

Quality

Spartan and Voodoo on holiday in their civilian forms.

I’ll be straight to the point here. If you enjoyed Jim Lee’s previous work on Marvel’s X-Men that include bombastic action, misadventures, team members appearing in swimwear and character moments, you will find that in this story which is really a transitional tale of the team taking a break from action only to find themselves facing new danger. That being said, the concept and structure of the plot in this comic book is pretty simple and it does succeed in setting up WildC.A.T.S for another misadventure while cleverly emphasizing the Kherubim-Daemonite concept of the WildStorm universe back then.

As expected, Jim Lee’s artwork here is really great to look at and he sure always finds ways to make the dialogue scenes look interesting. What stands out to me the most in this comic book are the character moments which more than made up for the lightness of the plot. While the romantic interactions between Spartan and Voodoo is interesting, the interactions between Zealot and Grifter (referred to as Brother Grifter) really gave me additional insight on their respective personalities and, more notably, their feelings for each other.

More on character moments, you will see Maul and Warblade in their respective civilian identities as Reno and Jeremy. If you only see those two as violent action performers based on the previous issues of WildC.A.T.S, you will be surprised with the way Brandon Choi and Jim Lee presented them in this story.  

Conclusion

Can you recognize Maul and Warblade?

While its story was pretty light, WildC.A.T.S: Covert Action Teams (1994) still manages to entertain me mainly due to the character moments that the creators came up with. In many ways, this comic book showed how human the team members are which is a nice change from all the action-focused stuff they were so busy with in the previous issues. Along the way, you will see a few creative gimmicks Jim Lee inserted visually, including the unofficial cameo appearance of two pretty notable members of X-Men (note: they just got married). Meanwhile, those who love Pris/Voodoo will find some extra entertainment here as this comic book has an additional short story about her past (set after WildC.A.T.S Trilogy ) which was written by Peter Seagle and drawn by Travis Charest (who would later replace Jim Lee as illustrator of this comic book series).

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $40 while the near-mint copy of the newsstand edition costs $120.

Overall, WildC.A.T.S: Covert Action Teams (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/