A Look Back At X-Men #1 (1991)

When I was in high school, Marvel Comics launched the comic book X-Men #1 (Volume 2, 1991) which sold an estimated eight million copies worldwide. The times back then were very exciting as the comic book had great art by Jim Lee (inked by Scott Williams and colored by Joe Rosas) combined with the writing of Chris Claremont.

For this retro review, I have the gatefold cover edition of X-Men #1 which has the complete set of covers and a cover price of $3.95. The comic book used high-quality paper (or glossy paper) for its content. To put things in perspective, X-Men #1 was released with multiple editions. The comic books carrying cover prices of $1.50 had individual covers and lower quality paper.

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The front cover.
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The back cover.

So what was X-Men #1 all about? Was it deserving of the tremendous sales success it achieved for Marvel? Did the combined talents of Claremont and Lee create something super special?

To begin with, X-Men #1 marked the beginning of a new chapter of the X-Men. In the events that happened prior to this comic book, the X-Men founder Charles Xavier had been away for many years and along the way the team went through several changes with its members. At one point, the classic villain Magneto even became the head of the X-Men. The pioneering X-Men members of Jean Grey, Cyclops, Iceman and Beast meanwhile found their temporary place outside by forming X-Factor. Eventually the Muir Island saga which incidentally reunited Xavier with his mutants.

So in this comic book, the X-Men got reformed and Xavier returned to his mansion for the first time in many years. The stakes are much higher this time because Xavier needs to adjust to the dynamics of the X-Men whose membership has grown so much two teams (Gold and Blue) had to be used. As if that was not challenging enough, the world, as Xavier noticed, is more hostile towards mutants than ever before.

In out space, two groups of people engaged in a spaceships chase which triggered Magneto (now living in a new headquarters orbiting Earth) to take action. He tells them he is no longer interested in their cause and simply wanted to be left alone.

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Magneto’s presence and energy signature alerts authorities on Earth.
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Charles Xavier shares to Jean Grey his observations as he tries to adjust with his return to his mansion. He was away for so many years and so was Jean Grey and her pioneering teammates.

Because he made his presence felt (his energy signature was detected and so was his floating headquarters), authorities on Earth had no choice but to launch the first stage of the Magneto Protocols.

In Washington DC, Col. Nick Fury meets with the President of the United States who expressed his concern about the incident in outer space which involved American shuttles that got destroyed.

US President: It’s my understanding, in fact, that the terrorists who hijacked our vehicle look to him (Magneto) as their inspiration. Suppose he makes their cause his own?

Nick Fury: If the Soviets act like hotheads, Mister President, they could make things worse.

US President: You have an alternative?

Meanwhile at the Xavier mansion, the X-Men participate in an training session with Cyclops (blue team leader) and Storm (gold team leader) watching and coordinating from the control room. Charles Xavier, who is still adjusting upon returning, closely watches the large team.

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Sarcasm by Cyclops annoyed Xavier who preferred him to keep focus on the exercise.

Of course, with the team so large, conflicting personalities and problems with bonding with each other was inevitable. Clearly the newly revamped X-Men had a long way to go before achieving true solidarity.

And then Nick Fury contacted the X-Men with the Magneto situation…

For a comic book released in 1991, this one was quite a grand product. Sure it did not have a gimmick cover of foil nor hologram nor chromium but having a gatefold cover with art of the X-Men and Magneto drawn by the great Jim Lee was itself a big luxury at the time.

Very clearly, Jim Lee and Scott Williams did their best ensuring great art for the comic book. The X-Men all look very fit (as if they all regularly spent time in the gym), their redesigned costumes were meant to look cool (although the many pouches and “suspender” of Cyclops’ costume look really silly), Magneto looks ageless and the Acolytes were designed to be the new nemesis of the X-Men.

And then there was the action…..

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Action between the X-Men and Magneto.

Jim Lee has a great vision for high-octane action designed to show impact while at the same time give readers something great to look at. In my view, Lee was influenced by action movies and he developed ways to not only make comic book action flow nicely but also deliver impact.

This comic book has a lot of action and Jim Lee cleverly visualized the capabilities of the X-Men with striking visuals. The way Wolverine looked striking at an enemy was pretty intense. Cyclops’ use of his Optic Blast to separate Magneto from Wolverine showed a lot of power. Psylocke’s physical strike against Magneto reminds me hard action scenes from Hollywood flicks.

With regards to the writing, Chris Claremont managed to redefine the X-Men for the new age while at the same time did his best to balance the story, establish the threat and build up the tension for the inevitable conflict with Magneto. In this particular comic book, it is the blue team taking on the classic villain.

Apart from the main story, X-Men #1 also came with extra stuff like behind-the-scenes sketches by Jim Lee, a preview of things to come (notably the post-Claremont concepts), a 2-page image of the X-Men enjoying the pool side of the mansion, and a villains gallery! All these extras were drawn by Jim Lee!

Overall, X-Men #1 is still a compelling comic book to read even by today’s standards. The comic book speculator boom has long been over but if you are looking for the modernizing of the X-Men for the 1990s, this one really is a milestone. Clearly, X-Men #1 was made to start the new age of the mutants with the 1990s in mind while at the same time it took the bold move of gathering Xavier and the pioneering X-Men members and putting them back into Xavier’s mansion forming a much larger team than ever. This move of mixing classic X-Men members with newer ones resulted a nice variety of personalities.

When it comes to getting this for your collection focused on Marvel’s mutants, X-Men #1 is highly recommended. Remember, you should look at this comic book as a piece of X-Men history and don’t focus on making a profit with it. Just enjoy it for what it is.

By the way, X-Men: Dark Phoenix is opening very soon in cinemas. You bought a ticket already?


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

Carlo Carrasco’s Movie Review: Godzilla: King of the Monsters (2019)

After five long years, we finally got ourselves another big budget Godzilla movie from Warner Bros. and Legendary – Godzilla: King of the Monsters.

I can declare it out loud that this new giant monsters movie, even though it has some notable flaws, is indeed a more enjoyable cinematic experience than the 2014 Godzilla movie (directed by Gareth Edwards). What I like about it is that the movie studio and the filmmakers responded to people’s complaints about the 2014 movie.

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Godzilla and King Ghidora!

I will start with the strong points of the film with comparisons to the previous film. In the 2014 movie, people I talked with complained that there was not enough of Godzilla and the grand final battle was barely enough to make up for the monster’s lack of presence. This movie solves that with a lot more of Godzilla on screen and the final battle is grander! As sentimentalism was thrown out, the film also concludes a lot stronger as well!

Some people complained of the lack of giant monsters action in the 2014 film which had lots of slow scenes, a reliance on in-story news media coverage of disasters and an over-emphasis on building up suspense. Godzilla: King of the Monsters solves all of that by ramping up the giant monsters action (lots of monster battles with more than enough action to satisfy moviegoers), established a faster pace on storytelling (as a result, the movie never dragged and did not feel like a 131-minute movie at all), and noticeably reduced the news media focus as well as the suspense build-up.

In the 2014, Monarch’s purpose on monitoring the global presence of giant monsters was established and this sequel raised the stakes further pushing the organization on doing what it was established to do. Ken Watanabe’s Dr. Serizawa has noticeably less screen time due to “competition” for spotlight with the many other characters but the filmmakers managed to make the most out of him.

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I can’t help but think that the filmmakers tried to outdo what Steven Spielberg did in Jurassic Park.

Speaking of giant monsters, this movie heavily outclassed its predecessor! Apart from Godzilla are other notable kaijus from the long-running Japanese Godzilla film franchise like the 3-headed dragon King Ghidorah, the deadly Rodan and the grand looking Mothra!

It is clear that director Michael Dougherty and the team made sure that each of those iconic monsters from Japanese cinema not only got sufficient screen time but also honored them with spectacular scenes! King Ghidorah really looks terrifying and even horrific. Rodan alone made the high-speed flying sequence in the film memorable while Mothra was a giant monster that very few people would wish to destroy.

Apart from the giant monsters action, the film’s action sequences are a big improvement over its predecessor even though there were some common action cinema elements recycled (note: tough guys with guns). There the definitely are a lot more thrills now that the suspense build-up has been reduced. Godzilla: King of the Monsters was clearly made to entertain and prevent moviegoers from getting bored.

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The daughter and her mother played by Millie Bobby Brown and Vera Farmiga. Don’t let their smiles fool you because the cast in this film is the weakest element.

The movie obviously is not perfect. I never expected it to be perfect at all and as I suspected, the film’s biggest weakness is, again, its human characters. Like the 2014 film, this one has a cast of many people who were created to make moviegoers care for them as the story moves on. Clearly the filmmakers and the actors failed to deliver the goods but in fairness, the cast is more interesting compared with that of the 2014 movie.

In the 2014 Godzilla, the cast was weak, the characters were mostly not worth caring for and there were so many scenes with them. There were times back then I wished the character “development” scenes were cut to speed up the pace. In this sequel, the cast was nowhere as boring as their 2014 counterparts but their dialogue was either weak or had too much exposition (I felt like the characters explaining this and that were talking to the moviegoers).

Speaking of the script, the film failed to justify its concept of the Russell family which first appeared in a short scene (that took place during the 2014 film’s story). The family focus started decently with Vera Farmiga as Mrs. Russell (with her daughter living with her) working with a device that could help humanity gain some control over the giant monsters. As the story went on, the spotlight had to be divided by the large cast of characters and the monsters which ultimately made the Russell family less relevant. Kyle Chandler’s entry into the film as Mr. Russell did not save the family aspect of the story even though he proved to be the “instant resourceful and knowledgeable” character of them all.

While the cast had mostly one-dimensional characters, at least Charles Dance’s performance as the human villain proved to be interesting. Apart from being the leader of a team of armed personnel and having a history of being disillusioned with humanity which led him to becoming an anarchist eco-terrorist, there is still this element of mystery about him. Although he leads a group, could he be working discreetly for some sort of secret society or a group of elite people with sinister intentions for reforming the world? We won’t find out until the next movie.

Charles Dance casting in this film seems inspired. I remember how good he was in playing the villain in 1993’s Last Action Hero. His role is not very loud but still his presence in this movie is the best thing of the weak cast.

Other problems? As great as the giant monsters spectacle were, there were these camera framing problems. There were many monster action strikes that were “filmed” too close to the camera. I felt that the filmmakers tried too hard to deliver moviegoers the “in your face” action with the monsters and ultimately those efforts ended up being an annoying experience. With regards to storytelling, the plot is serviceable at best but, then again, we cannot expect a very engaging story with Godzilla so this is not a surprise. At the very least, this sequel’s plot works better than that of its predecessor. The plot here does not drag mainly because the filmmakers put heavy emphasis on spectacle and speed.

If there is an advantage the 2014 movie has over the sequel, it’s the sense of scale. The giant monsters are indeed gigantic but they moved rather fast for their size and this breaks the sense of scale for moviegoers. They looked gigantic but they don’t feel gigantic when in motion.

As for Milly Bobby Brown’s character, the scenes in which she escaped from the secret facility going into Boston and then entering the baseball stadium’s operation room without even being detected or prevented by security measures were just unbelievable. And I thought the concept of poor security in Terminator Salvation was bad. Oh yes, Bradley Whitford’s attempts on providing humor ended in failure. He was more annoying and never funny.

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One of the three heads of King Ghidorah! Up-close, they look terrifying!

Overall, Godzilla: King of the Monsters is indeed highly entertaining and anyone who loves on-screen battles between giant monsters will surely enjoy it a lot. Its cast is weak (although nowhere as weak as the 2014 film), its storytelling is flawed and there were some parts that made the 2014 look better but still the good stuff outweighed the bad stuff. As far as Hollywood-made giant monster movies go, Godzilla: King of the Monsters is indeed the best!

Oh yes! One last thing! The playing of threads from the theme music from the 1954 Godzilla movie was a very nice touch and will resonate with any moviegoer who enjoyed the Japanese Godzilla films. Clearly the MonsterVerse continues to deliver the fun and greatness!

Bring on Godzilla vs. Kong!!!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back At Prime #1

As a comic book collector, 1993 was a notable year. That year Marvel organized the 30th anniversary celebration of the Avengers and the X-Men (which I’m a fan of). Image Comics meanwhile released a lot more comics showcasing the works of many creators apart from the publisher’s Seven Founding Fathers. Over at DC Comics, Superman was brought back to life but after they started the Reign of the Superman storyline. Oh yes, there was Valiant which scored hits with Turok #1 and even partnered with some Image Comics creators to produce the Deathmate crossover comic books.

At one corner was Malibu Comics which made a brave entry into the highly competitive superhero genre of comic book publishing in America by launching the Ultraverse, a line of superhero comic books which was the result of brainstorming by several comic book creators (many who previously worked with Marvel and DC Comics).

They launched a lot of comics (all those with #1 on their covers) which made it on the walls and shelves of local comic book stores I visited. Among the many Ultraverse launch comic books displayed was Prime #1 which had a great cover drawn by the late Norm Breyfogle.

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The cover with nice art.

Co-written by Len Strazewski and Gerard Jones with art by Breyfogle, the comic book introduces readers to Prime, an overly muscular, caped man who tries to do something good but is quite flawed with his approach.

The story begins when Prime confronts a junior high school coach named Meyer accusing him of being a pervert. Meyer reacts surprised since he personally does not know Prime (“Who are you? What are you?”). He claims that he does not know what exactly the big guy knows. At the side were two high school girls witnessing the encounter.

And then Prime said his words, “I saw you, coach Meyer! I saw you on the basketball court in fifth period..touching those girls!”

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The coach fought back causing Prime to react. Because the hero was not aware of his strength, he miscalculated with his grip on Meyer breaking his arm unintentionally. Prime’s reaction clearly showed his realizing his mistake.

The incident scared the one of the girls away and carelessly Prime tries to explain himself to the other girl standing by. He even called himself as the girl’s “protector and avenger”, telling her not to be afraid of him.

As it turned out, the incident was a recently past event within the narrative of the comic book which is a nice touch. The coach, already injured, gave his testimony expecting cash from a shadowy organization collecting information not only about Prime but the Ultras (the in-universe term referring to beings with super powers).

That’s as far as I will go with telling the plot details. Prime #1 should be read from start to finish and the good news is that old copies of it can be found online at affordable rates and there are lots of copies in overall good condition.

Other notable elements of Prime #1 worth discussing, without spoiling the plot, is the way the story was structured by Strazewski and Jones. At least for 1993, it somewhat defies the tradition of following the views of the protagonist. Instead, Prime is emphasized through the views of others from the injured coach to the soldiers and the media. This approach does not necessarily make Prime a supporting player in his own comic book but rather it was an efficient way of showing how he thinks and acts, what he is capable of doing and how he reacts to others. By the time the comic book ends (with a very intriguing ending no less), you will get to know Prime a lot.

I also liked the way the writers used corporate media as a key element on exploring the connecting elements of the Ultraverse. Hardcase is shown briefly while a reference was made on Prototype. Check out the page posted below on how corporate media looks at Prime.

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Corporate media exposure and conspiracy efficiently told in one page.

When it comes to the art, the late Norm Breyfogle (1960-2018) delivered visuals that had that cartoony look and yet the visual expressions are quite mature, even dark and gritty. It is a very nice approach and it is no surprise, looking back, that Breyfogle went on to draw a lot more issues of Prime for Malibu Comics. Breyfogle died on September 24, 2018 due to heart failure in Michigan. Before making his mark on the Ultraverse, the late artist drew a lot of comic books for DC Comics and is known for his contributions on Batman.

More on hero himself, Prime is a flagship character of the Ultraverse and the combined talents of the writers and artist were major factors behind it. On face value, Prime looks like the Ultraverse answer to DC Comics Superman but in reality he has a lot more common with Shazam/Captain Marvel. I can explain why but that means spoiling the plot more here.

Overall, Prime #1 is still a very good old superhero comic book to read. It is fun and intriguing from start to finish. Considering its very good quality and being a nice showcase of the talents of the creators, Prime #1 is one of the best Ultraverse launch comic books. It is too bad, however, that there are no signs from Marvel Entertainment (note: Marvel Comics acquired Malibu Comics in the mid-1990s) whatsoever on the possible revival of the Ultraverse which remains in limbo under them.

Even so, I still say that Prime #1 is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Also if you are interested to join an Ultraverse-related community online, I recommend the Facebook group here.

Carlo Carrasco’s Comic Book Review: Detective Comics #1000

Before reviewing this landmark comic book from DC Comics, let me state that I’m not a fan of Batman. Even so, I still admire and respect Batman’s iconic status not only in superhero comic books but also on global pop culture. There is also no denying that Batman is the definitive crime fighter and detective-type superhero.

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Detective Comics #1000 is almost a hundred pages long.

Way back in 1939, DC Comics (then called National Comics) published the comic book Detective Comics #27 which marked the first-ever appearance of Batman. Batman went on to entertain multiple fans, helped DC Comics and the comic book industry in general grow and made his mark in pop culture entertainment through TV, movies and video games to say some.

This year, DC Comics published the landmark comic book Detective Comics #1000 which, for $9.99, carried almost one hundred pages of content, had variant covers and ultimately highlighted Batman and his part of the DC Comics universe.

Without spoiling the stories, Detective Comics #1000 is essentially a showcase of the Caped Crusader with the combined talents of Jim Lee (who illustrated the cover of this particular comic book), Scott Snyder, Greg Capullo, Paul Dini, Dustin Nguyen, Denny O’Neil, Steve Epting and more.

There are some standalone stories about Batman in this premium comic book. Readers will get to see what happened in Gotham City, some insights into Batman’s past and his mindset, and his encounters with other DC Comics figures like Catwoman, the Joker, Bane, Poison Ivy, Penguin, The Riddler, Mr. Freeze and more. As expected, the Batman supporting characters like Robin, Commissioner Gordon, butler Alfred plus a few more characters from the DC Comics universe also are here.

What surprised me most in this collection is that one of the stories was illustrated by the legendary comic book veteran Neal Adams who long ago made his mark in Batman comic books. I personally saw Neal Adams at the 2018 edition of the Toycon here in the Philippines. It was nice to see that Adams was given a short story to work on instead of just a pin-up.

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The cover illustrated by Jim Lee and inked by Scott Williams.

Overall, Detective Comics #1000 is a great contemporary comic book and worthy of being called a landmark comic book. Numbering aside, this one has a very high production value and more importantly it is the creative stuff and showcase of comic book talents that justified its cover price.

I can say that Detective Comics #1000 is highly recommended to both Batman fans and anyone who likes superhero comics in general. It’s a must-buy!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at Ravage 2099 #1

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

It’s funny how time moves. The year we live in now is twenty-nineteen (2019). That means eighty years from now, the year will be twenty ninety-nine (2099). As a long time geek, the year 2099 reminds me a lot about the short-lived lineup of superhero comics published by Marvel Comics popularly referred to as Marvel 2099 which had a far future, sci-fi setting.

Back in 1992, the comic book industry was riding high on the spending of collectors who seek profit through the trading of comic books. During those days, Marvel released several comic books with special covers (foil, hologram, etc.) which looked so pretty, a lot of people bought those (normally double the prices of regular comic books) believing it would make a collector’s item (instead of reading and enjoying the comic book).

Marvel added more to the comic book speculation frenzy by launching their 2099 series starting with Spider-Man 2099 #1. Shortly after that, they launched the Ravage 2099 monthly series highlighting a protagonist that was original and co-created by the legendary Stan Lee with artist Paul Ryan. There was also hype accompanying Ravage 2099 #1 as it marked Stan Lee’s return as a regular writer. Here is my review of the comic book Ravage 2099 #1.

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Ravage 2099 #1 and a few other comic books beside my mug of coffee.

The story opens with a man chased by local authorities. Labeled a polluter, the armed personnel killed him instead of taking him in alive. This bothers Paul-Phillip Ravage who is the head of ECO Central (under mega corporation Alchemax). His assistant Tiana warned him that there is greater danger and Alchemax can bring down anyone. Of course, Ravage dismisses her concern as he believed in the system he is part of.

Ravage said to her, “If we can’t trust the system, if we can’t trust Alchemax, then we revert back to anarchy!”

Shortly after, Ravage encounters three young guys who approached him with weapons. After scaring away two of them, the last guy – a teenage boy – said words that made Ravage think. It turns out the young guy is the son of the man who got killed in the beginning.

Even though no compelling evidence was presented to him, Ravage had the teenager come with him to go high at Alchemax. There they meet with Anderthorp Henton, the director general of the corporation. After listening to their concerns, Henton reacts to investigate.

“That’s the most shocking thing I’ve heard! If there’s the slightest shred of truth to your accusation, I’ll move heaven and earth to punish the one’s responsible. You have my word on that, commander and you too, young man!”

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Ravage, the teenager and Henton.

After separating from the teenager, Ravage decides to go back to his office. Tiana warned him that Henton has targeted him for elimination. Suddenly a mutroid (creature brought in from a forbidden place) appears in front of them starting Alchemax’s move to frame and kill Ravage.

Ravage 2099 #1 was released on October 1992 (cover dated December 1992) for $1.75 with a gold-colored foil cover and it sold well for Marvel that month arguably due to the collector craze as well as die hard fans of Stan Lee. In terms of art, Paul Ryan did a good job visualizing the sci-fi, distant future of 2099 laced with futuristic technology (example: vehicles hovering above ground). He clearly made Ravage look mature while Tiana looked too erotic to be in the office. Ryan’s art on Henton, meanwhile, lacked subtlety and right from the start, he obviously looked evil. When it comes to action, Ryan did a decent job.

As for the writing, I can honestly say that Stan Lee’s style lacked precision and engagement. Clearly his style of writing ended up being outdated by the time this comic book got published. Had Ravage 2099 #1 been released in, let’s say in 1975, then the comic book would have felt more engaging and even futuristic. The dialogue is somewhat lousy as well.

I also noticed how Ravage and the villain Henton looked idiotic with their respective acts. While the culture of impunity in 2099 is undeniable, it still does not justify Henton’s knee-jerk decision to order the elimination of Ravage who in turn failed to notice anything suspicious as head of his department. Tiana ends up being the informer for him.

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Ravage starts fighting back at his company’s security personnel.

Another sign of Ravage being not too smart (or at least the lack of precision and intelligence on the script written by Stan Lee) is how unrealistically easy it was for the teenager to convince him that his father was killed WITHOUT PRESENTING ANY COMPELLING EVIDENCE of the incident at all! The teenager only had words…no video, no photos, nothing as evidence!

For a mature man, Ravage was pretty foolish. He never asked the teenager to present any evidence to prove his claims. Instead, he went ahead going to Henton at Alchemax even bringing the young guy with him.

More on Ravage, it was clear that he was doomed as a comic book character even though Stan Lee was involved in creating him. Considering the fact that there were many Hollywood action movies released throughout the 1980s often having a macho guy armed with guns (or capable of doing hard action) as the hero, Ravage ended up looking generic.

 

It is no surprise that even though Marvel Comics revived somewhat the 2099 universe with new comic books over the past few years, Ravage was not revived. There was simply nothing special with the character nor was his part of the 2099 universe deemed important.

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Ultimately, Ravage 2099 #1 is a comic book worth getting way below its cover price. In my view, it is worth fifty cents at best. Ravage is truly a failed hero of Stan Lee’s.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

A Look Back at X-Men (2000)

The first time I saw the first live-action movie of the X-Men was on August 30, 2000, here in the Philippines. Back then my interest in comic books had waned but I was still an X-Men fan by heart. I enjoyed reading the comic books written by Chris Claremont, the early 1990s comic books drawn by Jim Lee and Whilce Portacio, and the X-Men animated series.

Prior to its Philippine opening, X-Men was released in the cinemas in the United States on July 14, 2000, and in the weeks leading to August 30, there were several pirated copies of the movie in video CD format made available here in the Philippines. I resisted the temptation of watching a pirated copy in favor of the cinema experience.

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Arguably the one superhero movie that sparked the 21st century wave of superhero movies which we moviegoers enjoy now.

Back on August 30, 2000, it was a rather intriguing experience for me to see the X-Men and the villains portrayed by actors on the big screen (and there were no IMAX cinemas back then). While I felt Hugh Jackman (then a newcomer) lacked impact on portraying Wolverine, Patrick Stewart captured the essence and look of Professor X/Charles Xavier. Halle Berry’s half-baked foreign accent ruined the cinematic Storm while James Marsden and Famke Jansen really had no chemistry as Cyclops and Jean Grey. Ian McKellen was passable as Magneto while I found Rebecca Romjin’s Mystique a distorted version of the character. On the side, the supporting role of Bruce Davison as Senator Kelly was very solid and it was too bad he did not have enough screen time.

More on the storytelling, I noticed back then that X-Men really felt more like a build-up laced with some spectacle rather than a complete standalone story. Of course, the filmmakers really had to do lots of build-up and they could not just expect moviegoers to be fully aware of the X-Men comics and mythos. At least the movie did a decent job of assembling the characters, emphasizing the theme of public fear of mutants as well as the struggle of mutants, and establishing the elements of good and evil.

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Magneto and Charles Xavier.

There is also symbolism with how the filmmakers translated Charles Xavier and Magneto from the comic books to film. Xavier strives for helping mutants use their powers for good purposes while trying to help them survive in human society that fears them….plus help humans understand mutants in order to accept them. Magneto, who as a boy lived through the Holocaust and witnessed how brutal humans are to his people, strives for the rise of the mutant race even if it means harming innocent humans.

Wolverine and Rogue, in their own ways, are the lost people who have yet to realize their true purpose. They symbolize the mutants struggling in society and in the case of Rogue, played by a very young Anna Paquin, she is the lost youth whose future is clouded with uncertainty since her mutant ability makes her a danger to others by simply touching them. Wolverine/Logan, for the newcomers reading this, has been lost for decades and what makes his plight painful is that he could not remember his past nor is he aware he is over a hundred years old living with claws and a healing factor that delays his aging.

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A young Hugh Jackman as Wolverine. He came into the film as a replacement for Dougray Scott, the guy originally hired to play the superhero icon. Fortunately for Jackman, he became a superstar and a movie icon.

When it comes to spectacle, X-Men is satisfactory. There is enough action to balance with the storytelling and character development but for the most part they lack impact even back in 2000. The standout action sequence is the fight between Wolverine and Mystique which is a mix of martial arts and stunts (aided by wires). The next best sequence is Wolverine’s fight with Sabretooth at the Statue of Liberty. The fight between Toad and the other X-Men meanwhile would have looked better had there been none of those silly moments pulled of by Ray Park (Toad). Special effects that emphasize Cyclop’s optic blast and the Liberty Island energy generation looked tame.

Flaws in the movie? Apart from the uneven quality of cinematic performances and use of cheesy dialogue, not to mention the half-baked use of a foreign accent for Storm, the presentation of Xavier’s estate as a school filled with multiple students remains alienating (note: the “school for gifted children” in the comics had only the X-Men members living and learning in comfortable privacy). Next, Magneto showed carelessness over the handling of his machine designed to mutate humans and his plan to use Rogue as a source and handler for the Liberty Island incident was illogical.

As there were so many characters in the story, the key element of Cyclops as a mature and calculating leader in the comics was absent in the film. James Marsden ended up playing a Cyclops who really did not have much to do other than looking cool with his visor.

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Mystique in action.

And then there was the scene in which Magneto kidnapped Rogue only to face several police officers outside. During that scene, Charles Xavier mentally controlled, temporarily, Toad and Sabretooth to try to push Magneto into submission (with Sabretooth’s large hand holding his neck). Magneto answered back by threatening to kill the police officers with their guns and bullets (controlled by Magneto) forcing Xavier to just give up. Knowing that Magneto’s helmet protects him from mental control by Xavier, I said to myself – why didn’t Xavier have Sabretooth or Toad remove the helmet so that he can control Magneto? That scene took me out of the film.

Overall, by today’s standards, X-Men of 2000 is a satisfying superhero flick. Directed by Bryan Singer, it was fairly good in 2000 but did not age well. Really, the film was more of a build-up and set-up for expanding the X-Men Cinematic Universe. Fortunately for Singer and 20th Century Fox, this movie was successful and justified the plan to release sequels (best sequel: X-Men: Days of Future Past) and spin-offs (the best is Logan) which not only made billions of dollars in ticket sales for the studio but also helped make the superhero movie genre wildly popular today.

If you plan to watch this movie, don’t set your expectations too high. Try to enjoy X-Men for what it is and see if you can tolerate the flaws. Definitely this one is no classic.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more X-Men insight, check out my latest article about X-Men: Dark Phoenix and my review of Logan.

A Look Back At Logan

What a journey it has been! When I first saw then newcomer Hugh Jackman play Wolverine in the first X-Men movie back in 2000, I was not that impressed. In X2: X-Men United, Jackman outdid himself and established Wolverine as a very defining action hero for 21st century Hollywood cinema that moviegoers can keep coming back for more.

Then Jackman played Wolverine (referred to as Logan) several more times in the X-Men movies plus the standalone Wolverine movies. His most defining performance as the cinematic icon happened in 2017 with the release of Logan directed by James Mangold.

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Hugh Jackman delivered his best superhero movie performance in Logan.

Set in what is the near future, Logan takes place in a time (note: the X-Men cinematic universe timeline was revised as a result of X-Men: Days of Future Past) when mutants are dying off as a human species. Wolverine/Logan works as a limousine driver and lives at a smelting plant in Mexico with Cabal and a very old Charles Xavier (Patrick Stewart) who has dementia and has been unstable with his telepathic powers which make him a danger.

The future is bleak for them. Logan is very old and his healing factor has weakened a whole lot and the adamantium coating of his skeleton has poisoned him. Xavier meanwhile needs be provided with medication to prevent him from having a seizure which, combined with his telepathic powers, affects all others around them negatively. It has also been confirmed that an incident was caused by Xavier’s seizure which killed off several X-Men members leaving them three. Logan has to work and earn as much money as he could to keep providing the medication.

One day, a lady approaches Logan to try to hire him to drive her and a young girl named Laura (X-23 in the comics, played by Dafne Keene) to a refuge in North Dakota to escape from danger. Logan accepts reluctantly but discovers that the lady got killed. He returned to the smelting plant and learned that Laura stowed away by discreetly riding his limo. Eventually mercenaries led by Donald Pierce (who met Logan early in the film) arrive at the smelting plant. From this point, Logan realizes why the lady and Laura are targets and then mayhem begins when the little girl fights the mercenaries.

When it comes to storytelling, Logan emphasizes the violent and bitter journey of Wolverine who, at a very late stage in his life, has to accept the reality that he has to make another hard adjustment as a key element from his past comes into his life which is Laura who is actually a clone of him produced from an extracted sample of his DNA. The movie has some parallels with the 1950s cowboy movie Shane (which has some scenes in the film) which added depth to the story.

Logan also emphasizes the element of aging which has not been fully explored in the superhero movie genre until now. Wolverine lived lonely, had no people to love and his personal journey has been marked with violence and death. He could only move forward with whatever opportunities he could find but no matter what he does, happiness will always be unreachable to him. For Charles Xavier, age really tore him down and being almost 100-years-old in the story, he really has nowhere else to go to but death. Not even his legacy of brilliance and teaching mutants to use their powers for good could make any profound changes.

The long journey of Logan, Xavier and Laura in the film is where the character developments really set in. Along the way, there is a scene in which Logan, holding X-Men comic books (made specifically for the story), expressed his displeasure about how people perceive the X-Men and that the pharmaceutical company fed their young cloned mutants with fantasy and lies. Also striking to me as a viewer and a geek were the scenes showing how unethical the company has been with developing the young mutants (X-23’s pals) who decide to fight to escape.

In terms of presentation, Logan was rated R and for good reasons. It was rated R not simply because of very brutal violence and swearing but because its concepts are clearly meant for adults to see. If you combine the concepts of unethical science experiments, mercenary brutality, human rights violations and unchecked destruction, clearly Logan is NOT the superhero movie made for parents and their little kids to watch together. When it comes to action and spectacle, this movie has more than enough stuff to keep viewers entertaining while at the same time it has this particular 1980s R-rated Hollywood action film feel to it.

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Dafne Keene as X-23/Laura. Her great act will be remembered for a very long time.

Performances of the actors were top-notch, specifically Jackman, Stewart and Dafne Keene. Hugh Jackman as a superhero cinematic artist truly evolved! If you disregard the timeline alteration of the X-Men films, you will realize how Jackman’s Wolverine gradually changed in terms of style and expression. In 2000’s X-Men, Wolverine was trying to figure out his place among the mutants as Charles Xavier helped him. In X2, he decided to be with the X-Men and help them out in their situation. In X-Men: The Last Stand, he has to deal with helping the X-Men tackle Magneto who has Dark Phoenix/Jean Grey (the lady Logan has feelings for). In X-Men Origins: Wolverine, he struggles morally and dealt with his relationship with his “brother” Sabretooth. In The Wolverine, he moves away from the X-Men and got himself involved with a conflict (plus an old friend) in Japan. In X-Men: Days of Future Past, Wolverine of the dark future goes back through time to his younger self with the pressure to alter history.

Patrick Stewart’s dying Xavier in Logan shows a new dimension to the cinematic art of the actor. He really makes Xavier look hopeless and yet he successfully made viewers more sympathetic to his character than ever before. Last but not least, Dafne Keene as Laura/X-23 proved how talented she really is when it comes to dramatic scenes. Even though she got yelled at by Hugh Jackman, Keene still moved on with her strong performance. Definitely her performance is something to be remembered for a very long time in cinema.

Conclusion

I have seen a whole lot of superhero movies in my life. Just over a week ago I managed to watch Avengers: Endgame and it was a true epic like Infinity War. Even by today’s standards, Logan is a standout superhero movie that delivers spectacle, action, solid performances, some humor and the distinct vibe of 1980s R-rated Hollywood action cinema combined. In fact, I should say that Logan is a modern day classic among all superhero movies.

As such, Logan is highly recommended and I urge you readers to watch it on Blu-ray disc format to get the best visual and R-rated viewing experience.


Thank you for reading. If you find this game review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Game Review: Gears of War 4 (Xbox One, Single Player Campaign)

Believe it or not, I completely missed out on Gears of War 4 on Xbox One back in 2016. I simply had other priorities and I was unable to raise the money needed to buy the game. A year after that, I downloaded the demo of the game and managed to play

Finally, thanks to a recent sale online at Xbox LIVE, I purchased the game at last and recently managed to finish it. Gears of War 4 proved to be a lot of fun and even until now it still is a gem of game design and visual art.

To put things in perspective, I played the first three main Gears of War games from 2006 to 2011 and those games were mainly designed by the talented Cliff Bleszinski who had NO INVOLVEMENT with the latest game. Gears of War 4, by the way, is the first-ever internally developed game of Microsoft through its studio The Coalition.

The good news is that Gears of War 4 manages to be fun and it is easily the best cover shooter game on Xbox One right now.

On face value, it looks like the creative team led by Rod Fergusson (The Coalition studio leader) and director Chuck Osieja decided to play safe on game design by retaining the gameplay functions from the past. Quite easily, I managed to reclaim that old Gears of War feel in terms of control, shooting, moving and aiming. Like past GOW games, you must take cover for protection from the bullets fired by the enemies then peak, aim and shoot. Then when possible move forward to take cover at the next protective object and make your way to beat the other side. Then there is the classic reload function which, when well timed, can grant you temporary stronger firepower.

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Melee attacks in Gears of War 4 have improved and are more satisfying.

But as the game progressed, the new gameplay features emerged. For the first time, I can finally grab an enemy (who is crouched taking cover) from the other side of a protective object or barrier, pull the enemy and get to do a melee attack (or shoot with the gun). There is also the feature of the knocking the enemy off balance (by means of jumping over cover to kick the enemy on the other side) as well as performing the shoulder charge. Take note however that these new gameplay features – which add some depth on the classic GOW gameplay – can be used by the enemies against you.

And then there are the new weapons like the Buzzkill (watch those flying sawblades ricochet!) and the Dropshot (challenging to use but very satisfying when the target gets hit!) that add new dimension to the gameplay.

More on gameplay, if you are expecting enemy artificial intelligence (AI) to be the same as before (remember all the Locusts?), you will realize that’s not the case at all. The new enemies behave differently in combat and you will be compelled to change your strategies. Expect to see the enemies (which include robots) be more tactical with their movements and attacks, and you will also realize you will need to move out of cover more and search for a new place to take cover at.

That’s not all. The weather effects impact the gameplay a lot this time. There are these wind flares that not only blow strongly (watch the environment move) but also generate electricity that you must avoid touching. When the weather changes, you will not only have to take cover but be more strategic moving around as well as adjusting your aim when firing at the enemy (example: strong wind can alter the direction of the Buzzkill sawblade you fire). Lastly, there is a motorcycle chase scene that is quite action packed!

Visuals? This game really looks very great! The art is top-notch. The animation, the textures, the special effects and lighting effects really make a great showcase of the Xbox One, especially the Xbox One X (4K resolution with high-dynamic range). The character faces are very detailed. Facial expressions really will convince you into thinking you’re watching real people instead of computer-generated ones.

When it comes to storytelling, Gears of War 4 takes place 25 years after the previous game. You play as JD Fenix (son of hero Marcus Fenix and Anya Stroud) who is accompanied by Del and Kait. In terms of personality, JD is witty, striving to figure out things and he does not carry the cynical mindset of his iconic father.  Del is also witty although the lousy execution of humor won’t bring much out of him. Kait has the strong, fighting lady personality while also turning out to be ignorant and self-centered. The good news here is that their respective voice actors performed nicely.

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Father and Son.

Back to the plot, the Coalition of Ordered Governments (COG) has been reformed but something is not right and right from the start JD and Del deserted the coalition to join the group called the Outsiders. Government leadership is felt in the story and having the COG as the anti-hero element really makes Gears of War 4’s world really look and feel new. Forget about the memories of fighting for the COG in the old GOW games, Gears of War 4 is a whole new world to figure out what’s been happening while fighting to survive. If you are the kind of gamer who has the anti-authoritarian mindset, then this game is for you.

Strangely enough, this game’s story has some notable similarities with the 2015 blockbuster film Star Wars Episode VII: The Force Awakens. Without spoiling the story, I should say that Gears of War icons like Marcus Fenix (the central figure of the franchise) return in supporting roles. Instead of being the hero, he is the mentor to his son JD and even to you the gamer. This creative gamble by the developers fell short as JD is not really compelling as the protagonist.

While the gameplay is very good, the storytelling this time lacks the depth of Gears of War 3 but that is because new game’s story was structured to show how much had changed in the world and society in general. Gears of War 3, by comparison, is a war story and the resulting build-up from the first two games led to it having a very engaging conclusion.

Back to Gears of War 4, the ending lacked punch and yet it has a lot of intrigue or even shock, especially if you paid very close attention to the small but key details in the previous games. The ending feels underwhelming as it happened following the high-octane, final battle sequence of the game. The conclusion really lacked punch. By the way, there is a post-credits ending scene to watch out for.

Overall Gears of War 4 is a good 3rd-person shooter and in some ways it has features that progressed from the classic Gears of War game design. Now that the game costs much less, it is a great bargain! At the same time, it makes sense now to play GOW4 as Gears 5 (Gears of War 5) is expected to be released this year.

Gears of War 4 is recommended.


Thank you for reading. If you find this game review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Carlo Carrasco’s Movie Review: Avengers: Endgame

Disclaimer: This is my original work with details sourced by means of watching the movie and doing research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I’ll just say it straight and clear – Avengers: Endgame is an epic superhero movie that, like its predecessor, is great to watch again and again although there are some noticeable differences.

For starters, the creative team led by the Russo Brothers came up with a story that somewhat defied most people’s expectations in relation to the ending of Avengers: Infinity War. Considering what happened in the previous film, it’s too easy for moviegoers to anticipate another uniting of remaining superheroes to defeat the omnipotent Thanos who wields the Infinity Gauntlet.

Quite daringly, the filmmakers came up with a story that focused more on time travel and time paradox. Since Endgame is still a new film, I won’t spoil the plot details and will focus on the technical aspects as to why the film is great.

On time travel and time paradox, Endgame felt somewhat self-aware by referencing other popular movies that had time travel concepts. The inevitable time machine gets set up obviously and when the superheroes went their own ways through time, Endgame suddenly felt like The Empire Strikes Back mixed with elements of Back to the Future. What do I mean? What I’m saying is that character development ramps up when the superheroes go their separate ways (not individually but by pairs or small teams) and their time travel exploits brought moviegoers back to the past, especially the unexplored segments of what we saw in previous movies of the Marvel Cinematic Universe.

The good news here is that the Russo Brothers did a great job telling the story even though the concepts of time travel and time paradox were so challenging to execute on-screen. Clearly the co-directors did their research to ensure that the story still made sense. Of course, there is the expository dialogue designed to explain to readers the film’s time travel concept.

When it comes to performances, just about each member of the cast performed nicely on bringing to life their respective characters. I felt Robert Downey, Jr.’s performance as Tony Stark/Iron Man is his best since Iron Man 3. Still, I think the standout performer of them all was Mark Ruffalo who proved to be creative not only with his smart Hulk but also managed to deliver the solid performance the movie script required from him. Personally, this cinematic Hulk is the best one yet and we can forget about the mindless, rampaging Hulk of years ago.

Josh Brolin returned as Thanos and his performance was great (as expected) but in order to understand this film’s version of his character, you need to watch the previous appearances of Thanos from the past years especially with 2014’s Guardians of the Galaxy.

When it comes to superhero spectacle, Endgame delivered the fun stuff – the flying, the energy blasts, powerful strikes, collateral damage, cosmic powers, futuristic sci-fi technology and the like. However, I felt that Infinity War was much more loaded with action, stunts, special effects and superhero spectacle. This is understandable because the first 30-45 minutes of Endgame was more about story build-up, heavy dialogue and character development delivered with little action. The good news is that the pace of the film ran faster when the time travel sequences started. Of course, there is also the anticipated giant battle near the end of the film. A very action-packed final battle indeed although I felt the darkness (lack of light on the setting) somewhat lessened the impact.

What felt out of place in the final conflict was the obviously forced presentation of the MCU’s female superheroes appearing together looking like a team. I can say it clearly that the sequence, which looked nice, is nothing more like pandering to the believers of Political Left (and its radical feminist allies) among the moviegoers. If that is not a political correctness expression, then it’s a silly way to suggest that a cinematic A-Force adaptation is in the works.

Overall, Avengers: Endgame is an epic superhero movie that must be seen and it also justifies replaying Infinity War. While both Endgame and its predecessor are epic movies heavily loaded with spectacle as well as a lot of heart in the story and character development, the major differences go like this – Infinity War carried more shock value while this new movie was more about the pleasant surprises related to time travel.

Does Endgame deserve its massive commercial success? Absolutely! More than that, this film is also the undeniable climax of the 11-year buildup of the Marvel Cinematic Universe that started with Iron Man.

Where the Marvel Cinematic Universe will go next after Endgame will most likely be another uncharted territory of superhero cinema.


Thank you for reading. If you find this movie review engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

 

Carlo Carrasco’s Game Review: Resident Evil 2 (Remake)

Twenty-one years ago, I had a great time playing Resident Evil 2 on the original PlayStation console. I enjoyed the first Resident Evil on the same console in 1996 but it was the sequel that turned me into a fan of the game franchise.

A few months ago, Capcom released the remake of Resident Evil 2 (which I bought for Xbox One) completing the promise they made way back in 2015. Sure details of the game were kept in great secret until E3 of 2018 (when it was first previewed) but I can tell you from my experience that the long wait was indeed well worth it!

Before I go on, let me share to you that while just about everyone called this new version of RE2 a remake, for me it is more than that. I personally would call it a remake with expansion.

Now I can discuss the game

Gameplay and Presentation

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Shooting in 3rd person.

The way this game was remade and expanded, Capcom’s team did a great job to modernize Resident Evil 2 a lot. This is not a carbon copy of the 1998 game design done with 3D environments and a 3rd person view (over-the-shoulder) for the 8th console generation. The developers went the extra mile adding some new challenges and gameplay features that just might inspire other game developers to follow suit.

At its core, RE2 Remake is technically a 3rd person adventure game that carefully blends horror, action and exploration combined with suitable storytelling split into two sides. When you play a new game, you get to choose either Claire or Leon. Once you finish the game, a “New Game – 2nd Run” option comes up which allows you to play the other character on the other side (or scenario) of the main story that you just finished.

While the 1998 game had pre-rendered backgrounds presented in 2D (which makes sense with that game’s outdated tank-like controls), this game has every environment in full 3D which you can freely explore and revisit. As you control your character with a 3rd person view complete control of the view (that allows you to look around), the developers used shadows and darkness in many parts of the game to ensure an atmosphere of horror and suspense. There is nothing like walking down a very dark corridor with your flashlight not knowing what’s ahead of you.

Of course, there is the classic Resident Evil challenge of solving puzzles and item management. There are also these containers where you can put your items into for safekeeping and the good news is that identical containers in other locations instantly carry those stored items.

As this game deals with zombies, the game developers went all out on making each zombie and monster very detailed and grotesque to look at. The 3D artists seem to have studied anatomy while the in-game physics handlers ensured that whatever part of the zombie’s body gets hit by a bullet, it gets the corresponding damage. The zombies are scary and grotesque and compared to their 1998 counterparts, they are tougher and more dangerous to deal with. With regards to the monsters, the standout is the Licker which in this game is much more dangerous even if you have lots of ammunition. The Licker is capable of jumping a great distance towards you with a lot of speed to boot. The Licker can push your character down on the floor when you least expect it.

More on the monsters, the 3D art on William Birkin is incredible! It’s as if the game developers took a close look at the 1998 William Birkin (much lower polygons back then), watched John Carpenter’s movie The Thing for inspiration and then made the modern William Birkin look more monstrous with photo-realism in mind! The more mutated Birkin got, the more incredible the visual detail and scare factor got!

The most defining gameplay challenge is exploring the police station with Mr. X (a Tyrant) walking around searching for you. He walks around obsessively and can go into most rooms although he cannot enter the room with game saving devices (typewriters). Mr. X is very dangerous and each time he appears, the tension and fear run up high forcing you to get away somehow. As long as Mr. X is in the game, you must listen carefully to the ambient sound (note: raise the volume of your sound system or that of your HDTV) to watch out for the sounds of the steps he takes. The louder the steps, then it means his presence is very near you.

As expected, guns are the main weapons to use and eventually you will get to use a shotgun (for Leon), a machine gun (for Claire), grenade launcher, flame thrower and others. This is not a straightforward shooting game however. Zombies are tough as they take a lot of bullets to put down. This will force you to get the most out of each shot as the impact per shot is directly affected by the quality of the aiming which itself goes down as your character moves. To get the best aim, your character has to stand still and when you fire, you better hope that the zombies (which constantly move) do get hit. Sure you can move and fire at the same time but you won’t get good results in return. Forget about doing the Gears of War tactic here. Just pace yourself, be strategic, then aim and fire.

Your character gets to use a secondary weapon in the form of a combat knife or a flasher or even a grenade. Imagine your character is armed with a secondary weapon. If an enemy grabs, you will be prompted to use the secondary weapon to damage (or push back at least) the enemy and allow yourself to keep your distance away without getting hurt.

When it comes to survival, the classic gathering and mixing of colored herbs are back. Taking inspiration from 1999’s Resident Evil 3, the game allows you to create new ammunition by combining items needed for creation. As the items are varied, you can decide which kind of ammunition to make. Speaking of which, the amount of ammunition in this game is pretty limited and this will compel you to conserve bullets and make the most out of what you have to survive.

On the aspect of exploration, the locations in the 1998 RE2 are back but they have been expanded even as key locations from the old game were recreated in 3D. The police station seems bigger to me this time but the standout zone of exploration is the dark and gritty sewer (which puts the sewer in the 1998 game to shame). There are a lot more places to explore and the good news is that there is something worth collecting when visiting those places.

As for the deep underground science experiment facility, the game developers made the place really looked like it was used for work by the employees. There were lots of equipment around that were not presented as mere in-game decorations but rather they gave me a clear idea that work was done previously before disaster struck. There was even a sleeping quarter for stay-in employees which really looked lived-in.

Storytelling (warning: mild spoilers ahead)

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Leon Kennedy and Claire Redfield.

A zombie outbreak struck Raccoon City. Near the city, Claire Redfield (who’s searching for her heroic brother Chris) and Leon Kennedy (a rookie cop on his way to the police station) incidentally get together after having an early confrontation with zombies at a gas station. As they got into the city, an out-of-control truck hits their car (which they got out off in time) and separates them. Claire and Leon make it to the police station only to find out that it is hazardous with zombies and corpses inside. From this point on, they have to figure out what is going on, who is responsible and how they could escape and survive from the ruined city.

As this game is a remake, it is no surprise at all that the original script from the 1998 game was not reused but rather this new game has a new script inspired by it. The intention was to reintroduce not only the characters but the game’s core concepts to a modern gaming audience who, by today’s standards, are very used to watching very cinematic cut scenes in their video games.

The dialogue is lengthy and for the most part the voice actors performed nicely on delivering the drama (and the expository dialogue) and bringing the characters to life. The script captured the essence of 1998’s RE2 mostly but there were a few noticeable differences that bothered me.

For one thing, I noticed that Leon Kennedy in this modern game does not really take charge of his situation and even gets fooled and manipulated by Ada Wong who poses as an FBI agent. By comparison, Leon has a subtle but notable taking of responsibility (and taking charge) of the situation in the 1998 RE2. Remember dialogue in that game with Ada telling her that they cannot progress if she does not let him take charge? Remember the scene when the jailed journalist was told that if he wanted to survive, he would have to leave with Leon?  Those character traits of Leon taking charge against the odds really happened back in 1998. The remake’s Leon is more gullible and naive by comparison. Was this a deliberate alteration done by the script writer? We don’t know yet but the difference of Leon’s personality is noticeable.

Next is the lack of strength in the way Leon and Claire reacted to the zombie outbreak in Raccoon City. The scene where they get together for the first time at the exterior of the police station showed them being too casual (not that concerned) of their situation. Their exchange of dialogue felt better suited in a romantic movie. By comparison, their portrayal (getting reunited after the initial separation) in the 1998 game was more convincing.

Next, I have a problem with the way Claire decides to fight the heavily mutated William Birkin in their 3rd fight. It’s just not convincing in relation to the entire situation of the outbreak. Even though Claire Redfield has no military training (she knows self-defense only), she decides to risk her life fighting him completely disregarding the need to quickly save Sherry (suffering at this point) and escape with her. This scene is clearly another one of those “because the game requires it” situations. By comparison in the 1998 game, Claire reacts naturally with silent fear each time she sees William Birkin.

Apart from the differences between RE2 1998 and RE2 2019, there were these inaccuracies regarding the narrative of the game. Supposedly, regardless of which characters were used on each side of the main story, the core story’s events took place in close proximity to each other if not at the same time. This however does not explain Annette Birkin’s appearing in BOTH sides of the main story specifically in the moments leading up to the 3rd boss battle with her mutated husband William. She appeared in Leon’s side of the scene and also in Claire’s side of it. Was there a clone of Annette Birkin made behind the scenes?!

And then there was Mr. X who in the main story appears to hound both Leon and Claire respectively. What happened to Mr. X during Claire’s side of the story goes into direct conflict with Mr. X being the final boss in Leon’s side. I can only speculate that there were two identical versions of Mr. X in the story which the game developers never bothered to explain.

Conclusion

This remake of Resident Evil 2 is indeed a great game to play and I sure got my money’s worth having finished the single-player campaign a total of six times (focusing on the scenarios) even though there is a lack of zapping (which the 1998 game featured) and the narrative lacks precision when dramatizing the two sides (scenarios) and emphasizing the little details between them. The other game modes like The 4th Survivor, The Tofu Survivor and others add value on the side but for me, the real stuff of the game is the single-player campaign.

It’s not a perfect game but it is great enough for Capcom to keep me interested again in the Resident Evil game franchise. I hope that secretly they are working on a full 3D remake of Resident Evil 3: Nemesis (which has a visual clue in the RE2 Remake).

RE2 Remake redefined survival horror as much as it modernized the core concept of the 1998 game. In terms of survival horror gameplay, this game is the definitive model on how to do it. Forget about the debacle that was Resident Evil 6 because RE2 Remake is the one to play.

Resident Evil 2 Remake is highly recommended even if you are not an RE fan.


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