Adding more to the excitement was the recent article written by Jez Corden (the same guy who wrote the recent hot scoop about the Xbox fantasy RPG Avowed) about another Xbox-exclusive game being made by Stoic Studio, the team behind The Banner Saga trilogy of games. The said game is referred to as Project Belfry.
To put things in perspective, posted below is an excerpt from Jez Corden’s article published recently by Windows Central Gaming. Some parts in boldface…
I mentioned a couple of weeks back about a codename ‘Belfry’ I’d discovered pertaining to an upcoming Xbox game on my Xbox Two podcast show with YouTuber Rand Al Thor 19. Up until now, I wasn’t sure exactly what the game was, besides a vague reference to bell towers. I knew Stoic was building a game with Xbox too, but it wasn’t until Jeff Grubb put the final pieces together on his show today that everything fit into place. Grubb also gave us key details about the game and some snippets about what to expect.
Project Belfry will sport similar painted art styles to that found in The Banner Saga, depicted above, while sporting side-scrolling brawling combat, similar to the likes of the PlayStation exclusive ‘Dragon’s Crown’. Grubb specifically linked the art style to the anime movie ‘Princess Mononoke,’ which sounds like it could be quite gorgeous indeed. The “Belfry,” hinted at by the game’s codename, will form some sort of base for crafting and upgrades, too.
Belfry is another title joining what seems to be a vast expansion of Xbox Global Publishing’s footprint, working with developers big and small to bring more titles to Xbox Game Pass. We’ve seen larger studios jump on board, featuring Avalanche on Contraband, and we have strong rumors about Project Dragon, built in partnership with Hitman’s IO Interactive. Belfry may be on the smaller side, joining the action RPG from Brass Lion Entertainment codenamed Shaolin, but given the quality of The Banner Saga, Project Belfry may well punch far above its weight.
If you haven’t already, you should definitely give The Banner Saga a go, given that it’s now available as a neat and tidy trilogy package. Your decisions carry over between games too, affecting the way the story pans out in a big way.
Now watch this video about The Banner Saga trilogy below. It should give you an idea about what kind of games Stoic Studio makes and what kind of visuals you can expect from them.
While I myself have not yet played any games of The Banner Saga, the above scoop by Jez Corden (with acknowledgement to Jeff Grubb) is indeed very pleasant and only shows that new and more Xbox-exclusive games are coming. The catch here is that this an exclusive project that does not involve any of the internal Xbox game studios at all business-wise. Xbox Global Publishing is an arm of Team Xbox that negotiates and deals with independent game developers for new projects exclusive on the Xbox ecosystem. This Stoic-made Xbox project should remind you about Contraband, the upcoming Xbox-exclusive game made by Avalanche Studio, the team responsible for the 2015 Mad Max game.
As it is true that Team Xbox will continue to acquire more game studios and while fully funding the many, many Xbox-exclusive games in production for release in the near future, it is really nice to see that they are still negotiating with independent game studios to make exclusive stuff. It comes to show that Microsoft values business partnerships and they are aware that there are lots of game studios or even publishers which are not yet willing to be acquired as they still prefer to be independent even though they may be struggling financially. Just recently, Microsoft and Sega started a new business partnership in the form of a strategic alliance. That being said, the Stoic Xbox project called Project Belfry is something to look forward to.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Star Ocean, the long-running Japanese role-playing game (JRPG) series under Square Enix, has a brand-new RPG coming to Xbox One, Xbox Series S, Xbox Series X and PC (via Steam) sometime in 2022 titled Star Ocean The Divine Force. Take note that this year marks the 25th anniversary of the Star Ocean game franchise and the new game is being made by tri-Ace.
To start with, watch this official Star Ocean The Divine Force trailer below…
To put things in perspective, posted below is an excerpt from the official press release issued by Square Enix. Some parts in boldface…
Developed by tri-Ace Inc., STAR OCEAN THE DIVINE FORCE will transport players to an expansive sci-fi fantasy world and take them on an exhilarating journey with fast-paced action combat, rich exploration and an original story. With STAR OCEAN celebrating its 25th anniversary this year, THE DIVINE FORCE builds on that rich history with new features that are sure to delight for many years to come.
The Debut Trailer showcases various new and returning elements to the STAR OCEAN franchise that players can look forward to:
Super-high-speed action battles
No random encounters – players will seamlessly enter battles with enemies that populate the world
Players can float in the air, dive at enemies and fly around areas
Richer exploration – climb towering mountains, venture into dark, vast valleys and investigate the castles and towns present in the world
Showcasing a diverse cast of playable characters, STAR OCEAN THE DIVINE FORCE will tell a gripping story that seamlessly melds science fiction and fantasy elements and can be enjoyed by newcomers to the series and veterans alike. The game features dual protagonists, which offer different story perspectives and gameplay experiences: Raymond, the captain of the space trading ship, Ydas, and Laeticia, the princess-knight of a kingdom on an underdeveloped planet. Fate will bring Raymond, Laeticia, and several other ally characters together, all designed by renowned artist Akiman (STAR OCEAN: Integrity and Faithlessness, STREET FIGHTER series).
For the newcomers reading this, the very first Star Ocean video game made by tri-Ace and published by Enix was released on July 19, 1996 for the Super Famicom console in Japan. The first Star Ocean game translated into English and released outside of Japan was Star Ocean: The Second Story which I myself played on the original PlayStation console in 1999. In 2003, Enix and Square Co. merged and became Square Enix. In 2008, Square Enix announced Star Ocean: The Last Hope for Xbox 360 and its release in Japan and North America took place in February 2009.
Going back to Star Ocean The Divine Force, which is the sixth main game of the franchise, the trailer shows the ever-present fast-moving action scenes taking place in real-time during battles. As with past games of the franchise, there will be lots of slashing and fantasy inspired elements even though the game has a science fiction concept. At least tri-Ace keeps on striving with making key locations look grand.
Expect to see so much of hack and slash action in this RPG.
What a grand looking place, tri-Ace! How about showing how much exploring and fun gamers can have within it?
The artistic approach on rendering the characters in polygons within the game, however, shows a lack of willingness to evolve on the part of the developer to do better. To begin with, take a look at the character concept artworks below for the game.
Those are interesting character design concept artworks.
Now take a look at how the above two characters looked like in polygons within the game below…
She looks too cartoonish and even plastic-looking than her concept art version.
Could someone please tell me who at tri-Ace is responsible for this kind of polygonal character work?
When compared to other Japanese RPG franchises, Star Ocean’s unique approach on action, battles and the presentation of locations still stands out and that’s pretty incredible considering the 25-year history of the franchise and all those other JRPGs that came out along the way. The new game’s story and overall concept will have to live up to gamers’ impression and expectations and we will find out how the game will turn out next year. When it comes to the growing number of upcoming RPGs – from both East and West – on the Xbox ecosystem, Star Ocean The Divine Force adds variety to say the least. I believe that the tri-Ace-made game, Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising will easily capture the interest of Xbox gamers who love JRPGs. Don’t forget that many other future RPGs exclusive to Xbox are coming such as Starfield, Avowed, Fable, The Elder Scrolls VI, The Outer Worlds 2 and more. Truly the Xbox ecosystem is becoming the premier place for gamers who love RPGs which is something Sony and Nintendo CANNOT stop as those two competitors don’t have their own wide range of RPGs to make. As for Square Enix and other RPG makers in Japan, they should be seriously considering releasing more games on Xbox and Windows PC because Team Xbox’s heavy investments on RPGs will eventually achieve tremendous sales in the near future.
How many of you Xbox fans are looking forward to Star Ocean The Divine Force?
In closing this piece, posted below are Xbox-related videos as well as a few videos related to past Star Ocean games for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Finally! Team Xbox and 343 Industries came out with a much needed preview about the single player campaign of Halo Infinite (set for a December 8, 2021 release for Xbox One, Xbox Series S, Xbox Series X and Windows PC with Xbox Game Pass availability on launch day) very recently and it not only looks awesome visually but also succeeded in showing to gamers a fine taste of how the game will play, how immersive the new Halo is with open-world in mind and why a lot of fun awaits them all.
To start with, watch this official Halo Infinite Campaign Overview video…
Posted next is the official description from the video: The Banished have defeated UNSC forces and taken control of the mysterious Zeta Halo, threatening the survival of humankind. When all hope is lost and humanity’s fate hangs in the balance, the Master Chief returns to confront the most ruthless foe he’s ever faced. Here’s a fresh look at the Halo Infinite campaign that introduces players to true Spartan freedom in the biggest, most wide open and adventure-filled Halo experience yet, launching on December 8 2021.
Check out Dealer Gaming’s Halo Infinite video below and listen to his opinion…
And also check out Colteastwood’s own video about the same game and campaign overview video, complete with visual comparisons that you must see.
My opinion
To begin with, the announcement by Team Xbox that they would release via YouTube the Halo Infinite Campaign Overview video (115K thumbs up and 3K thumbs down reactions as of this writing) was done on a short notice. I learned about its YouTube premiere several hours ahead of time but I made a point to anticipate its launch and view it all not on my smartphone nor on my computer but on our HDTV at home.
Ultimately, the campaign overview video proved to be a great preview and the team behind it went all-out not just to show the improved graphics (I noticed the adjustments made on the in-game lighting as well as the ramped-up detail on textures and many other elements) and in-game art, but also emphasized effectively the gameplay, what the opposition awaits players (as the iconic Master Chief) and what else to expect. Truly it was well worth the wait!
On Zeta Halo is a whole, wide and breathing world for gamers to explore. Think of the world in Halo: Combat Evolved (2001) but with a very detailed open-world design that encourages exploration, discovery and action complete with lots of freedom on doing your objectives.
This map shows a fraction of the world of Zeta Halo and few of the potential many new sites to discover.
Exploring Zeta Halo on foot and discovering one of many facilities of the Banished.
Apart from using it to reach far places, the grappleshot can also be used on enemies for a tactical attack.
Apart from Halo Infinite having a true next-generation look, I find the game’s concept of a massive, breathing open-world environment on Zeta Halo astounding and it clearly is the true essence of enjoying the game. For comparisons, I find Halo Infinite’s in-game world concept a cross between the memorable ring world in Halo: Combat Evolved and the inviting nature of the open-world maps in certain Assassin’s Creed games that I played. This reflects the new game’s offer of a lot of freedom for gamers to explore the wide environment of Zeta Halo, discover new places here and there, and take on the outposts or strongholds of the Banished in more ways than one. Along the way, gamers will have to find the scattered UNSC soldiers, regroup them and form a stronger force to take down the many enemy forces out there.
The next-generation visuals of this game made this classic Halo foe look more detailed and more menacing yet!
The equipment of Master Chief can be upgraded. This is one of the signs that this new game has RPG-inspired gameplay elements.
Shooting and action in Halo Infinite look intense!
Apart from the core mission, there reportedly will be side missions or additional activities throughout Zeta Halo for gamers to engage in. This game design, I believe, will fully immerse gamers into playing Master Chief in the most engaging and most immersive ways possible. No more playing as the Arbiter (Halo 2) and definitely no more wasting time playing as Agent Locke (Halo 5: Guardians). Master Chief is here to stay for players to portray and that’s the way I want Halo to be about. It’s great that 343 Industries learned from its shortcomings as well as those from previous Halo developer Bungie. That being said, I anticipate that Halo Infinite will offer gamers a lot more hours of gameplay based on their will to complete the game.
Meet the new AI companion called The Weapon. She looks like Cortana but has a completely different personality. Remember Cortana’s evil and destructive acts in Halo 5: Guardians? It seems The Weapon will have a key role to do in the new game.
There is nothing like driving a Warthog and then having surviving UNSC soldiers join you for both the ride and the fight!
More on the story, I was intrigued about the new AI called The Weapon who visually looks like Cortana (who in turn went evil in Halo 5: Guardians) and will be the new constant companion Master Chief will interact with. The Banished, meanwhile, look more varied in terms of presentation this time. Visually, they look like rehashed versions of the Covenant and the Brutes in the first 3 Halo games made by Bungie. In Halo Infinite, 343 Industries went the extra steps forward introducing enemies with personalities and boss fights (take note of the visible health bars on-screen on the boss opponents). And then there are two new enemies that were designed to be so formidable, the UNSC’s Spartans now have true challengers to face.
This is one very dangerous Banished enemy to deal with.
This new enemy is known for slaying Spartans.
The way I see the Xbox-exclusive Halo Infinite right now, it is looking great and its single-player campaign looks very ambitious and promising at the same time. This is truly the one video game to look forward to on December 8, 2021. How it will perform with the game critics, Halo fans, Xbox fans and all other gamers remains to be seen. Still, there is no denying that now is a great time for fans of Xbox and Halo, and gamers surely have something fun to look forward to in the final quarter of twenty-twenty-one. As a long-time Halo gamer myself, I can say that I am more confident about Halo Infinite.
Team Xbox and 343 Industries clearly learned from the criticism regarding Halo Infinite’s initial unveiling in July 2020, and the 1-year delay of the game’s release now looks justified. Remember that this year happens to be the 20th anniversary of both Xbox (click here and here) and Halo. The next thing Xbox fans and gamers should look forward to is the 20th anniversary celebration of Xbox on November 15, 2021.
Halo Infinite is coming to Xbox One, Xbox Series, Xbox Series X and Windows PC on December 8, 2021.
In closing this piece, posted below are Xbox-related videos as well as more videos related to Halo Infinite’s campaign overview for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
To put things in perspective, posted below is the excerpt from the Xbox.com announcement. Some parts in boldface…
Three iconic cities, three epic stories, one definitive collection. Grand Theft Auto: The Trilogy – The Definitive Edition includes the genre-defining Grand Theft Auto III, Grand Theft Auto: Vice City, and Grand Theft Auto: San Andreas together — each one enhanced for a new generation and available together for Xbox One and Xbox Series X|S.
Grand Theft Auto: The Trilogy – The Definitive Edition will be available digitally on November 11 through the Microsoft Store on Xbox with a physical release for Xbox One and Xbox Series X|S on December 7.
Experience the games that started it all — introducing unprecedented freedom and immersion through three living, breathing worlds filled with hilarious action, rich, cinematic storytelling, classic characters, and unforgettable music.
Bringing the classic worlds of Liberty City, Vice City, and San Andreas to modern Xbox platforms, Grand Theft Auto: The Trilogy – The Definitive Edition debuts new GTAV-inspired modern controls, plus across-the-board visual enhancements such as resolution upgrades and improved visual fidelity across the world, and much more to faithfully tune and improve upon all three games, while also maintaining their distinct original aesthetic.
Grand Theft Auto: The Trilogy – The Definitive Editionintroduces wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated mini-maps with enhanced navigation allowing players to set waypoints to destinations, updated achievements, and more.
Additional enhancements across all three titles include a completely rebuilt lighting system; improved shadows, weather, and reflections; upgraded character and vehicle models; along with new higher resolution textures across buildings, weapons, roads, interiors, and more. Grand Theft Auto: The Trilogy – The Definitive Edition also features a range of environmental upgrades including all new foliage, smoother surfaces, and increased draw distances to provide a new level of depth and clarity throughout the world.
Originally developed by Rockstar Games, Grand Theft Auto: The Trilogy – The Definitive Edition has been adapted to modern platforms by Grove Street Games using Unreal Engine to make these classics more vibrant and more immersive than ever, celebrating the legacy of the series that redefined interactive entertainment and helped propel video games to the center of culture. Stay tuned to the Rockstar Newswire for more and check out the brand new site for Grand Theft Auto: The Trilogy – The Definitive Edition.
Impressive load of details above. I’m really surprised by the announcement of GTA: The Trilogy – Definitive Edition, especially with regards to the November 11, 2021 digital release date. That’s just two days after the release of highly anticipated Xbox-exclusive Forza Horizon 5. It will be interesting to see how Xbox Series console owners will react when it comes to prioritizing their purchases for the month of November.
The presentation of the classic GTA games in Grand Theft Auto: The Trilogy – The Definitive Edition is really interesting. It’s a mix of maintaining the early 2000s artistic look while modernizing them with certain visual effects, anti-aliasing and other graphics tricks that would make them look nice in high-definition. With regards to the modern consoles, I would not be surprised to see GTA: The Trilogy – The Definitive Edition look and perform best on Xbox Series X.
What I hope Rockstar Games would show, other than flashy graphical upgrades of their classic GTA games, is actual gameplay and how each of them will play. They should justify the claims in the following excerpt from the official announcement: wide-ranging modern control upgrades, including improvements to targeting and lock-on aiming, updated Weapon and Radio Station Wheels, updated mini-maps with enhanced navigation allowing players to set waypoints to destinations, updated achievements, and more.
When it comes to the competitive video game market, the 4th quarter is already loaded with anticipated hits for Xbox fans with exclusives like Forza Horizon 5, Halo Infinite, and The Gunk plus Flight Simulator coming with a Game of the Year edition. There is also the the compilation The Elder Scrolls V: Skyrim – Anniversary Edition coming out this November and the space shooter Chorus this December. The November 2021 digital release of Grand Theft Auto: The Trilogy – The Definitive Edition surely adds more excitement to the selection of games Xbox gamers can look forward to. That being said, gamers should prepare themselves for potential big spending. Oh, don’t forget about the upcoming storage expansion options for Xbox Series X this November and December.
In closing this piece, posted below are Xbox-related videos as well as videos of upcoming games and the GTA series for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
To put things in perspective, posted below are selected excerpts from the Xbox.com article written by Xbox Games Studios head Matt Booty. Some parts in boldface…
We invite you to join us on Nov. 15 to celebrate the 20th Anniversary of Xbox and Halo with a fun, digital broadcast for fans around the globe. While we won’t announce any new games, this anniversary broadcast will be a special look back at 20 years of Xbox. We’ll share more details soon, so stay tuned.
We’ve been hard at work to deliver three months of back-to-back game launches. And while we hope you’ll join us in celebrating 20 years of Xbox history, know that we’re hard at work on the road ahead and what’s to come in the next 20 years.
As seen in Booty’s words above, Team Xbox prepared something special for the fans to watch and enjoy. While Booty made clear that new games won’t be announced – a clear attempt to temper expectations – there will still be something enjoyable and commemorative. For one thing, Xbox and Halo go together as seen in Xbox history. Since November 15, 2001, Microsoft sold many millions of Xbox consoles worldwide, paved the way for establishing online console gaming with innovative ways, built up a huge fan base, established Xbox as a major entertainment brand, established Halo as a major pop culture phenomenon and established Xbox as a major ecosystem that link console gamers and Windows PC gamers together!
Clearly the old belief that Xbox has no games is simply no more and really is not true anymore by today’s standards. To insist that Xbox has no games today is simply foolish to do.
Speaking of future games, Matt Booty also announced that high profile games of Xbox will be released in this crucial 4th quarter! There are a few releases apart from Forza Horizon 5 and Halo Infinite to look forward to.
To put things in perspective, posted below is an excerpt from Booty’s article. Some parts in boldface…
Now, just weeks before the Xbox 20th anniversary in November, we’re excited to kick-off three epic months of back-to-back blockbuster game launches in Game Pass:
The Age of Empires franchise has been a major part of Microsoft’s gaming legacy for 24 years and the Oct. 28 launch of Age of Empires IV will be our biggest yet, bringing the evolved real-time strategy game to a new generation on Steam and Game Pass for PC on day one.
Minecraft will join Game Pass for PC on Nov. 2, followed by new Minecraft Dungeons Seasonal Adventures in December, and Caves & Cliffs: Part II later this year.
On Nov. 9, gaming’s premier racing franchise returns when Forza Horizon 5’s open-world adventure in Mexico speeds into Xbox Game Pass. Our biggest Forza Horizon ever and winner of the Most Anticipated Game of E3 award, Forza Horizon 5 will launch simultaneously on Xbox Series X|S, Xbox One, Windows PC and Steam, and Game Pass including console, PC and Cloud Gaming (beta).
Microsoft Flight Simulator: Game of the Year Edition launches Nov. 18 as a free update for existing players, including Game Pass members, with five new aircrafts, eight new airports, new Discovery Flights and tutorials, and highly requested community features like DX12 support. Microsoft Flight Simulator will also release the exciting Reno Air Races, which features the fastest motorsport on Earth will also be available on Nov. 18.
The Master Chief returns on Dec. 8 with Halo Infinite. This is the Halo we imagined 20 years ago, finally come to life in the largest Halo game we have ever made. Halo Infinite will be available in Game Pass when it launches across Xbox One, Xbox Series X|S, and PC. Game Pass Ultimate members will also receive monthly multiplayer bonuses as part of the Perks program.
Wow! The holiday season this year is looking great for Xbox fans and gamers who are looking for the best in console and PC gaming! This Xbox 20th anniversary celebration is indeed exciting and it is only the beginning for even more excitement coming in 2022, 2023 and further years!
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
The Initiative and Crystal Dynamics are co-producing Perfect Dark.
To put things in perspective, posted below is the excerpt from PureXbox.com’s article. Some parts in boldface…
Here’s some breaking news – The Initiative has announced it will be partnering with Crystal Dynamics to help it bring the new Perfect Dark game to the next generation.
Crystal Dynamics is best known for series such as Tomb Raider and was also behind the Square Enix project Marvel’s Avengers. In a follow-up tweet, The Initiative noted how the game was still “early in development”.
Although Crystal Dynamics has a lot of history with third-person action titles, it’s worth noting how this new entry in the Perfect Dark series is still being referred to as a “first-person” spy thriller.
Eurogamer has also pointed out how The Initiative was originally founded by the former Crystal Dynamics boss Darrel Gallagher, and how Tomb Raider reboot director Daniel Neuburger is also part of the Perfect Dark team.
Posted below are the tweets from The Initiative and Crystal Dynamics…
Read closely.
Furthermore, Xbox chief Phil Spencer stated on Twitter: Great to see continued momentum and progress on PD. Thrilled to have Crystal Dynamics partnering with The Initiative.
While it is indeed surprising that another game developer, not owned by Team Xbox, would come in to assist in the production of the upcoming Perfect Dark, it still makes sense not just because The Initiative’s Gallagher and Neuberger used to work for Crystal Dynamics, but also because the ambitious Xbox game studio (formed in 2018) was meant to be small and agile (additional reference here) and be able to work with partners on the production side of things of projects. The Initiative clearly does not have the workforce of 100 to 200 people it needs to make Perfect Dark and that is exactly where the Square Enix-controlled game developer comes in.
Remember Lost Odyssey, the very memorable Japanese role-playing game (JRPG) exclusive on Xbox 360? A lot of gamers remember Mistwalker as the developer of that game in relation to Hironobu Sakaguchi’s (AKA Final Fantasy creator) involvement and studio leadership, and yet the other team involved – Feelplus – is often overlooked. The other Xbox 360-exclusive JRPG Blue Dragon had Mistwalker and Artoon as co-developers. Artoon did much of the software development work.
Going back to Perfect Dark, I speculate that The Initiative will be more focused on the game’s overall design, the planned gaming concept and supervision with Crystal Dynamics doing the software development and other technical aspects of production. The most recent Crystal Dynamics-developed games I played were the first two games of the Tomb Raider reboot trilogy…the 2013 game on Xbox 360 and the first sequel on Xbox One. I also played Shadow of the Tomb Raider on Xbox One but that game was mainly developed by Eidos-Montréal. I should state that I had the most fun playing the Tomb Raider games made by Crystal Dynamics even though Shadow of the Tomb Raider had new gameplay features.
While Marvel’s Avengers clearly received a mixed reception from video game review writers and even cost Square Enix a bundle of money, there is still no reason to worry about Crystal Dynamics negatively affecting the development of Perfect Dark. On the contrary, Team Xbox granted its game studios a lot of creative freedom along with continuous funding which I believe will benefit both Crystal Dynamics and The Initiative on making the Xbox-exclusive reboot. The internal attitudes and atmosphere of producing Perfect Dark will be totally different from that of Marvel’s Avengers. I would not be surprised to see Crystal Dynamics learn from their shortcomings during the making of the superhero video game with Square Enix. It should be noted that Gallagher’s history of work and management with Crystal Dynamics will ensure a bond of trust between the Tomb Raider developer and The Initiative. Trust between the collaborators is essential to ensure production will progress and be completed on time. The speculation that Perfect Dark’s production is in trouble (leading to Crystal Dynamics’ involvement) is just nonsense!
With The Initiative and Crystal Dynamics now co-producing the return of Joanna Dark, we can only wait until the next big update of the game gets released. Perhaps at E3 of 2022?
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
It was different in terms of tone, upcoming games, and announcements but ultimately it was still fun. In case you missed the Xbox Gamescom 2021 live stream, it is posted below for your viewing pleasure…
What caught my attention
Remember when I first wrote about The Gunk which was originally slated for a September 2021 release exclusively on Xbox? After such a long period of no updates from developer Thunderful, a brand-new trailer of the game was shown during the Gamescom showcase of Microsoft and what is notable was that it turned out to be the first look on its gameplay! Watch and look closely at the new The Gunk trailer below…
According to the Xbox.com article written by Thunderful’s game director Ulf Hartelius, The Gunk will finally be released this coming December (previously targeted for September 2021 release). Read the excerpt below. Some parts in boldface…
We’re extremely happy to have finally revealed our first gameplay trailer during the gamescom 2021 – Xbox Stream.
Early on, we decided to use Unreal Engine 4 to bring this story to life. It not only allows us to rapidly prototype and iterate, but it also offers us incredible flexibility and powerful graphics tools that have made the jump from 2D to 3D extremely smooth for the team. On top of that, we added some of our own super cool tech to do things like give the gunk a life of its own. From the outset, our goal was for the gunk to have this mesmerising quality, something you can just sit and watch bubble away for ages, like a lava lamp.
Partnering with Xbox has been incredible, and we wanted to leverage the power of the Xbox ecosystem to its fullest potential. We’ve made a massive effort to ensure that whatever platform you play on, you will experience our full vision of The Gunk.
As is to be expected, we’re using Smart Delivery to best support all Xbox platforms. On Xbox One, you can expect a stable 30fps experience that offers the beautiful art design and graphical flourishes that you have seen in our trailer. If you’re playing on Xbox Series X|S or a high-end PC, everything is dialled up and we aim to provide you with a smooth 60fps gameplay experience at up to 4K resolution.
Considering the high expectations that Forza Horizon 5 and Halo Infinite are the premier Xbox-exclusive games set for the 4th quarter this year, The Gunk is a welcome Xbox-exclusive addition that gamers can look forward to especially if they are searching for science fiction adventuring laced with exploration. Personally, I am looking forward to The Gunk!
State of Decay 2 was surprising. While I never got to play any State of Decay game, this update for the game (which was first released in 2018) looks like a serious attempt to resonate with dedicated franchise fans as it will deliver the original map of the first game (launched on Xbox 360) which will be presented with an open-world aesthetic. The said update is coming out on September 1, 2021. Watch the trailer below…
More on State of Decay 2, here is an excerpt from the Xbox.com article written by Will Tuttle. Some parts in boldface…
In this new version of the iconic map, players will learn about the latest developments in this area, discovering new characters and storylines and resolving long-running plot threads.
Players can also look forward to six new bases, as well as unique weapons and outfits that can only be found in Trumbull Valley. New missions and new achievements await those who choose to settle on this new map.
In addition, we are proud to announce that State of Decay 2: Juggernaut Edition has surpassed 10 million players since its launch, a major milestone reflecting the success and popularity of the ultimate survival-sim game.
I never played the original Dying Light game and am not a fan of zombie-related gaming, but Dying Light 2: Stay Human was intriguing and entertaining to watch during the Xbox Gamescom 2021 event with lead game designer Tymon Smektala and animation director Dawid Lubryka of Techland doing the presentation. To see more of the game, watch the video below…
The designers at Techland put a lot of attention to parkour animations. There are thousands of them, making navigation feel incredibly smooth. We wanted to make it as close as possible to the real world, while keeping all the moves fun and easy to pull off. But what takes exploration to the next level is your new set of skills—and gear! Oh yes, you don’t have to rely on your body alone. From the new paraglider to the ever-useful grappling hook, you’ll be able to make the most epic runs. They’ll often take place hundreds of meters above the street level. There are also ropes to swing on, rope bridges, trampolines, elevators—you name it. Of course, you’re going to need some practice before you master the navigation.
Survival is not just about moving around, however. Parkour is like yin to creative combat’s yang. Combine the two, and you’ll truly have a chance to see another sunrise! In Dying Light 2: Stay Human, the way you approach enemies can — and should — differ after you consider some factors. First of all, the faction you’ve sided with can impose (or prefer) a certain style of playing. Some like to steamroll through the enemy, others prefer to be more subtle about it. But ultimately, you choose how you play, so another thing to watch out for is who you’re facing. Between the Infected and the various factions surviving in the city, everyone will try to take you down in a different way. Some enemies will act alone. Some will work in a group. It’s good to learn the different behavior patterns and recognize what kind of weapons your enemies are carrying.
Dying Light 2: Stay Human was first announced during the Xbox event of the E3 in 2018 and in January 2020, it was announced that the game would be delayed. The game is set for a December 7, 2021 release for multiple platforms.
Crusader Kings III, which was released on personal computers in 2020, is coming to Xbox Series consoles as well as Xbox Game Pass (XGP) although a clear and specific release date has yet to be announced as of this writing.
I find this one interesting as I enjoyed simulation, strategy and role-playing games on PC before. I also enjoy playing games that allow gamers to make decisions out of the choices offered and show what happened next. Already an assurance has been made that Crusader Kings III has been optimized for Xbox Series consoles. Check out the excerpt from the Xbox.com article below. Some parts in boldface…
The Xbox Series X|S adaptation of Crusader Kings III will take advantage of the many strengths of the system, bringing special benefits. For example, the Xbox Series X|S internal SSD will allow for ultrafast loading times will enable you to easily switch between the game and a playthrough or tutorial you are checking out on YouTube.
The UI has been customized to work with the Xbox Wireless Controller, including the addition of radial menus, ensuring that none of the depth and detail of the Crusader Kings III experience has been lost in translation.
The release date for Crusader Kings III for Xbox Series X|S will be announced soon, but we can already commit to having this title available on Xbox Game Pass on day one. We hope that the Xbox community will grasp the opportunity to play one of the most popular strategy titles in the world.
Last but not least is Forza Horizon 5 which is set for a November 9, 2021 release and it is only looking even better and more promising. Check out the two newest videos below…
Playground Games are really experts in their craft with regards to open-world racing games as you can see in the above videos. The Mexico setting is just waiting to be explored and I am confident there will not only be a lot of locations to visit but also surprises and very exciting races to compete in. Check out the excerpt from the Xbox.com article below. Some parts in boldface…
As you play through Forza Horizon 5 and explore our expansive version of Mexico, you can expect cargo planes, an active volcano, a race to the festival under beautiful Mexican skies, and more. You’ll see exciting sights like the Ford Bronco Badlands atop the active, snow-capped Gran Caldera volcano, the 2020 Corvette Stingray tearing up the asphalt towards a dust storm in the Mexican farmland, and the Porsche 911 Desert Flyer crashing through the dense jungle tree canopy.
And finally, you’ll get to experience the stunning Mercedes-AMG ONE at full speed along Mexico’s sunbaked rocky coast.
Conclusion
The Xbox Gamescom 2021 digital event served its purpose with regards to games coming to the Xbox ecosystem this year (note: Psychonauts 2 got another pre-launch boost) as well as delivering updates for Xbox Game Pass subscribers as well as new stuff for Xbox gamers who rely on cloud services for their gaming needs. The Xbox-exclusives presented (led by Forza Horizon 5) are not as high-caliber as those showcased in the Xbox-Bethesda event of months ago, but still there is something exciting for the Xbox ecosystem and its gamers to look forward to.
In my honest view, Team Xbox and 343 Industries missed an opportunity to give gamers a much-needed update about Halo Infinite which, as of this writing, still has no solid release date and lacks serious updates about the single-player campaign! By now, the positive vibes from the multiplayer previews have faded and the recent reports about Halo Infinite are discouraging. While Japan is having very serious COVID-19 problems, the 2021 edition of the Tokyo Game Show is still on as of this writing. Will we see Team Xbox organize a Tokyo Game Show-related digital event to emphasize Halo Infinite and provide the much-needed updates? We will find out soon. Really, the pressure is now on 343 Industries to ensure Halo Infinite will be great to play.
In ending this piece, here are some Xbox-related videos for your enjoyment.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
If you are looking for a great looking and fun-filled racing game this year, the one to go for is definitely Forza Horizon 5 coming out on November 9, 2021 on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on Xbox Game Pass (XGP)!
Very notable for having an excessive amount of time to itself during the Xbox-Bethesda games showcase, Forza Horizon 5 is the newest entry in the best-selling game franchise developed by Playground Games. For the newcomers reading this, the Forza Horizon game franchise that started in 2012 is known for its open-world approach to racing which is more focused on street racing action and stunts (in contrast to the realism focus of the Forza Motorsport series of simulation racing games). The fictional Horizon Festival is an essential part of the core concept of the Forza Horizon series. Creatively, the said festival moves from one country to another as seen in each game of the series – Colorado in Forza Horizon, Southern France and North Italy in Forza Horizon 2, Australia in Forza Horizon 3, and Scotland and England in Forza Horizon 4.
This year, Forza Horizon 5 is set in Mexico which looks stunning as the game was not only made with the most modern Xbox technologies but also the experts of Playground Games really proved what they could do both artistically and technically. The result is a highly photo-realistic game (note: ray-tracing available in Forzavista mode), high frame rates (60FPS performance mode included), super smooth gameplay and a whole lot more!
For greater perspective, watch this demo video that was part of the Xbox-Bethesda games showcase…
As seen in the above video, Forza Horizon 5 is more than racing and exploring the diverse locations of Mexico…it was made to be a whole lot of fun to play. The expedition looks really adventurous while the Pinata Park and Events Lab emphasize creative fun racing! This is racing game design that must be experienced!
Experience a deep and rewarding campaign, where you’ll meet new characters and determine the outcome of their Horizon Story missions. You’ll take on expeditions across the map, battling the elements in hundreds of the world’s greatest cars.
In multiplayer, experience the most social and connected experience we’ve ever created. The Horizon Open takes the best parts of the traditional Forza Horizon online competitive experience and smashes them all together. Seamlessly jump into Races, Drift challenges, Eliminator sessions, and more. Horizon Tour is your chance to meet up like you would at a car meet and race co-op against Drivatars on circuits all over the map, forming up as a convoy as you hop from one race to the next. From there, you can head to the Horizon Arcade, where you quickly and seamlessly take on some truly wild challenges and minigames with other players.
Next, our creator community can hit up the EventLab. Imagine the Blueprint Builder you’re familiar with in modes like Super7 and Blueprint races, but blown way out with a powerful new toolset that includes custom races, challenges, stunts, entirely new game modes and so much more that you control, down to the rules of the game itself.
After that, it’s time for Gift Drops, like a personalized Barn Find Blueprint. Tune a car, paint it, then leave it hidden for others to find somewhere on the map. It’s a whole new way to share your prized cars with friends or others online.The social aspect of Forza Horizon 5 is huge, with systems like Kudos that allow you to reward other players for positive acts and encourage clean, friendly driving, as well as the Forza LINK system, which enhances your ability to join up with other players by recognizing the things you like to do and finding other players to do similar things with.
Wow! Not only are the experts of Playground Games making Forza Horizon 5 fun and engaging, they are also working hard on making it the most accessible game socially speaking. This is a major Xbox-exclusive game to watch out for this November. Not only will Forza Horizon 5 stand out well among the many, many games on Xbox Game Pass, it will stand out among all racing games for this year and even into 2022!
In ending this piece, here are some Xbox-related videos for your enjoyment!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Until now, there is still a lot of positive reactions and discussions about the huge impact the Xbox-Bethesda games showcase of June 13 left on gamers. While not perfect, it was a great showcase with lots of Xbox-exclusive games coming and among the newly announced exclusives was Contraband, a new game being developed by Avalanche Studios (Just Cause game franchise) in cooperation with Xbox Game Studios. It is being developed specifically for Xbox Series S, Xbox Series X and Windows 10 PC and it will be added to Xbox Game Pass (XGP).
Here again is the video…
On June 14, Xbox Games Marketing General Manager Aaron Greenberg wrote on Twitter: Excited to announce big new AAA Xbox Games Studios exclusive game we are making in partnership w/ the talented team at Avalanche Studios (team behind games like Just Cause). Contraband, a co-op smuggler’s paradise set in the fictional world of 1970s Bayan.
To put things in perspective, posted below is an excerpt from the Xbox.com article written by Contraband game director Omar Shakir. Some parts in boldface…
Three years ago, we started talking with our partners at Xbox Game Studios about what a co-op smuggler’s paradise would look like and how we could bring it to life together. Today, at the Xbox & Bethesda Games Showcase, we finally announced what our team has been working on, Contraband.
Contraband is a co-op smuggler’s paradise set in the fictional world of 1970s Bayan, and our most ambitious and spectacular game to date. We’re taking everything that we’ve learned from 18 years of being at the forefront of creating beautiful, vast open game worlds filled with stunning vistas and incredible emergent gameplay moments.
To fully deliver on our vision for Contraband, we have an amazing team at Avalanche Studios that are pushing the boundaries with the next generation of our Apex Engine, the technology behind all our games, including the Just Cause series. We built the engine to unlock the creativity of our developers and we’re excited to take full advantage of the unique capabilities of Xbox Series X|S.
What caught my attention was the name Bayan as the fictional setting of the Xbox-exclusive game and it could be a veiled reference to my native Philippines. For us Filipinos, “Bayan” or “bayan” is a common term in reference to a nation or to a local region/province and down to a local community. In the Filipino culture, when someone meets a different person who comes from the same province he/she originated from, that said person is referred to as “kabayan” or “kababayan”.
And there is something I noticed in the captured screenshot below. Please pay close attention to the captions I wrote.
The interior design and furniture in the background were pretty common here in the Philippines in previous decades.
Going back to the general description of Contraband, it will have an open-world environment (which Avalanche Studio specializes on) with co-op play and with an emphasis on smuggling. What is not clear is whether or not it will share key technical aspects with the Just Cause games and the 2015 Mad Max video game such as having a 3rd-person perspective with an option to switch to 1st-person view in key sequences in the game. How much realism can we expect from the developers? Will they be able to come up with new action sequences and brand new gameplay features that they have yet to do?
Even without gameplay footage shown during the Xbox-Bethesda game showcase, I can say that I am very interested on Contraband and I look forward to the eventual release of new information and gameplay footage in the months to come. I am also happy that even though Team Xbox has 23 game studios, they still pushed through with making deals with 3rd party game developers to produce exclusive titles. Remember, Team Xbox today has the full support and financial backing of Microsoft which itself continues to be very profitable as a corporation! For the future, I don’t expect Team Xbox to slow down on making exclusive-game deals with 3rd party game studios.
Let me end this piece by asking you readers: Are you excited about the Xbox-exclusive Contraband knowing that the same team behind the Just Cause games are developing it? What is your favorite of all the video games made by Avalanche Studios?
In closing this article, posted below are Xbox-related videos for your viewing pleasure. Enjoy!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Bethesda’s upcoming sci-fi role-playing game (RPG) Starfield has been heavily discussed by gamers recently and it has been speculated that it will be released in 2022. The ugly thing is that there are certain gamers and Xbox-haters out there – who previously denounced that Xbox-Bethesda deal – who kept ranting that Starfield will also be released on PlayStation 5 (PS5). Instead of acknowledging the fact that Bethesda is now owned by Microsoft, and instead of realizing the fact that Bethesda’s contracts with Sony is for two games (temporary PS5-exclusives) have NOTHING to do with Starfield, they just rant with their distorted perception of reality.
Even though not so much information has been released, public interest in Starfield has grown as it is the next high-profile game from Bethesda Softworks.
Going back to Starfield, the highly anticipated game from Bethesda is exclusive to Xbox and PC according to Jeff Grubb of GamesBeat. Grubb has a record of being a reliable insider in the video games industry.
With confidence, Jeff Grubb confirmed Starfield is exclusive to Xbox and PC. Now it’s up to Team Xbox to confirm it themselves. Grubb’s reputation now hangs in the balance.
To put things in perspective, posted below is an excerpt from Video Games Chronicle. Some parts in bold.
Bethesda’s sci-fi RPG Starfield will be exclusive to Xbox and PC and thus won’t release for PlayStation 5, it’s been claimed.
That’s according to GamesBeat journalist Jeff Grubb, who wrote on Friday: “Starfield is exclusive to Xbox and PC. Period. This is me confirming that.”
Speaking in a live stream video, the prominent games industry reporter went on to state that he believed the title would appear at E3 next month and likely release in 2022.
Starfield is the next big RPG from the creator of The Elder Scrolls V: Skyrim, originally announced in June 2018 with a teaser trailer, following which director Todd Howard said it was a game he’s wanted to make “for a very, very long time.”
As you can see above, Jeff Grubb was not hesitant in confirming the Xbox-exclusivity of Starfield. His reputation is at stake right now, and time cannot move fast enough for Team Xbox to confirm at the 2021 E3 online event the exclusivity to the whole world. On the side of PlayStation, SIE CEO Jim Ryan does not know if Starfield is coming to PS5. The fact Ryan does not know adds to the anticipation of Starfield’s Xbox-exclusivity.
On May 17, 2021, Jeff Grubb wrote a piece titled Why Starfield won’t be on PlayStation 5 and to put things in perspective, posted below are two excerpts with some parts in bold…
Excerpt 1
Microsoft has no plans to release Bethesda’s upcoming space role-playing adventure Starfield on Sony’s competing PlayStation 5 console. That shouldn’t surprise too many people after Xbox boss Phil Spencer said in March that Microsoft acquired Bethesda to add exclusives to Xbox Game Pass. But I’ve separately confirmed that this situation applies to Starfield through sources familiar with the decision.
But some people keep asking about Starfield on PS5 because they don’t have insight into Microsoft’s reasoning. While Sony or Nintendo would certainly keep new acquisitions locked to their platforms, Xbox has a history of playing nice. Minecraft, for example, is still getting full support on PlayStation and Nintendo platforms. Microsoft even released the new Minecraft Dungeons game on PS5 and Switch. So why wouldn’t Microsoft do the same with Bethesda’s games?
The difference is that Minecraft is a platform unto itself with millions of active players and in-game transactions. And it’s platform like that thrives when it’s available everywhere.
I’ve asked Xbox for a statement, and I’ll update this story if the company decides to comment.
Starfield is most valuable to Microsoft as a means to grow Xbox Game Pass
Where Minecraft can exist as its own service, Starfield is about growing the Game Pass service. And even if Bethesda has ambitions to make massive, connected live-service games, it’s unlikely that anything will turn into the next Minecraft. So an effort like a blockbuster game release from the team that made The Elder Scrolls V: Skyrim is best if Microsoft treats it as an investment into a larger service.
Excerpt 2
Microsoft likely did investigate what its financials would look like if it made Bethesda games exclusive or not. In the end, it chose exclusivity. And yes, that means it will miss out on money from sales on PlayStation 5. But the point is that Microsoft doesn’t see that as losing money — it sees that as built in marketing for Game Pass. And then it also expects to offset many of those costs by building a deeper relationship with more players who then go on to play and buy even more games on Xbox platforms.So yes, Starfield is exclusive. And I would predict that Xbox would make this call for The Elder Scrolls VI and beyond.
As seen above, Jeff Grubb scored solidly on the points as to why Starfield is exclusive and why the logic behind Minecraft’s multiplatform availability cannot be applied to Starfield and other Bethesda franchises. It does not make sense to release Starfield on PS5, especially with Xbox Game Pass growing tremendously and offering its active subscribers the best deals in games. Bethesda games have already been added to XGP and Starfield will eventually add greater value to the service!
A leaked screenshot of what is supposed to be gameplay of Starfield.
As for the speculated 2022 release for Starfield, check out the details in the excerpt from the Windows Central Gaming article…
It seems that Starfield could be targeting a Q1 2022 release date, echoing similar rumors from across the net that the upcoming sci-fi RPG is closer than we might’ve otherwise expected.
The details come from an exchange between Grubb and Adeoye Jr, with Grubb confirming in a tweet prior speculation on Kinda Funny Games Cast that the game was targeting a Q1 2022 launch window.
There were some previous rumors earlier in the year that the game was targeting a Holiday 2021 launch window. It’s not outside the realm of possibility that the date got bumped slightly given the on-going pandemic.
Here is the related video for you to watch.
And here is Jeff Grubb’s related Tweet with others.
Can you wait for Starfield in 2022?
As much as I love to buy and start playing Starfield this coming holiday season, I just remembered that we are all still living in this COVID-19 (China Virus) pandemic and I can only speculate that the developers working on the sci-fi RPG have, most likely, not returned to working in their offices. Game development done at home is not the same as working in the main office. Knowing the reputation of Bethesda, they need a whole lot of time to not only complete their epic RPGs but also refine it to the best they could. The refinement will definitely include technical adjustments with the Creation engine. This pandemic is clearly hampering everyone from the consumers (who are struggling to buy Xbox Series S, Xbox Series X and PS5 consoles) to the people who make the video games.
As such, I would not be surprised if the Xbox-exclusive Starfield will be released in 2022. It could be released in the first quarter of 2022 but then Microsoft and Bethesda could decide to push it into the 2nd half of that same year. By 2022, there should be a lot more people owning units of Xbox Series S and Xbox Series X, not to mention at least 30,000,000 active subscribers on Xbox Game Pass.
If 2022 is indeed the planned year of release for Starfield, then Phil Spencer and Team Xbox should come up with something to boosting their lineup of new exclusive releases for the lucrative 4th quarter of this year. I speculate that Forza Horizon 5 and Halo: Infinite will be released in the 4th quarter which look strong but I think Team Xbox has to add a 3rd strong game with them. We will find out soon once Team Xbox makes the big announcements at the E3.
Before I end this article, let me ask you these questions: Are you looking forward to Starfield? Did the Xbox-Bethesda deal and the addition of Bethesda’s games into Xbox Game Pass convince you to subscribe? Did you buy an Xbox Series S or an Xbox Series X console because of the Xbox-Bethesda deal? Are you excited about Todd Howard’s ambition behind Starfield?
You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online. In ending this piece, here are some Xbox-related videos for you to enjoy!
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com