A Look Back at Wetworks #1 (1994)

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, and comic book collectors! Today we go back to the mid-1990s to explore the comic book launch of a notable fictional team co-created by the Whilce Portacio and Brandon Choi…Wetworks.

For the newcomers reading this, Whilce Portacio was one of the highly talented illustrators who left Marvel Comics and co-founded Image Comics in the early 1990s. While his fellow co-founders Todd McFarlane, Jim Lee, Rob Liefeld, Marc Silvestri, Jim Valentino and Erik Larsen were able to launch their respective dream projects (creator-owned properties) during Image’s first year of publishing, the launch of Wetworks was delayed by two years due to a death in Portacio’s family.

As a very young comic book reader in those days, I remember hearing rumors about Wetworks inside comic book stores I visited. There were rumors of business negotiations, solicitations and scheduled launches (ranging from October 1993 to January 1994). I also noticed some comic book enthusiasts who bought old copies of X-Factor and Uncanny X-Men that Portacio illustrated while waiting for Wetworks to debut.

In the middle of 1994, Wetworks was finally launched under the Image Comics label and I still remember the day when I saw lots of copies of issue displayed on the shelves and windows of comic book stores.

With those details laid down, here is a look back at Wetworks , published in 1994 by Image Comics with a story written by Whilce Portacio and Brandon Choi. The art was done by Portacio with ink work by Scott Williams.

The cover.

Early story

The story begins when a covert operations team working under International Operations (IO) travels to eastern Europe to infiltrate and destroy the base of operations of a certain warring faction and retrieve a biological agent (highly contagious) no matter what the cost. As it turns out, this new mission for the team (led by Colonel Jackson Dane, one of the pioneers of Team 7) started less than twenty four houses after their previous mission and their female member Pilgrim (reconnaissance specialist) pointed out that the demolition charges they are carrying are strong enough to wipe out an entire city block. Another teammate called Grail (the Filipino named Salvador Joel Alonday) stated that they are supposed to be a hostage rescue team.

Meanwhile deep inside the command center of IO in Washington, D.C., Admiral Halsey tells Miles Craven that Team 7 (the team led by Dane) are under his command and states that his sources tell him that there is more to the mission than just a group of ethnic nationalists obsessed on a biological terror campaign. It turns out, Craven sent the team to eastern Europe without fully informing them of what they are going up against. Craven insists that Team 7 are paid to put their lives on the line and to die if necessary just to get the job done. Craven then reveals to Halsey the true nature of the mission. The admiral then realizes Craven is right and certain sacrifices must be made for the greater good.

Craven and his team arrived at the location in Transylvania. They started seeing signs that someone else arrived ahead of them…

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One of the team members looks at a symbiote.

I’ll start first with the fantasy concept and the storytelling. Whilce Portacio and Brandon Choi’s joint creation of Wetworks is indeed an inspired move with connections to real-life military influences the creators had. The Wetworks team – initially referred to as Team 7 – started looking and acting like typical military squad in the world of fiction but the major twist that happened drastically redefined and refined them into the most unique military team in the world of superhero comics. It’s the closest thing to seeing G.I. Joe fused with living symbiotes (another inspired move most likely influenced by a certain Marvel murderer with a symbiote whose origin is linked with one of the most iconic superheroes ever) there is and I can say Wetworks remains relevant and stands out nicely among superhero comic book teams to this day.

With regards to the plot, it looks cliched on face value. I’m talking about the trope in which a team is sent by their powerful superiors on a mission without knowing all the crucial details needed (because the superiors hid it from them) and they eventually encounter immense danger. As mentioned earlier, the major twist in the plot not only completed a major transformation of Dane and his teammates but also ramped up the fantasy aspect of the tale to much higher levels.

Still on the plot, Portacio and Choi came up with a solid structure for the narrative. The build-up of details and tension was very good and the pay-offs (lots of spectacle plus twists) were great. As the story moved on, the suspense grew stronger and the narrative succeeded in making me care about the team led by Dane.

Meet the team members who would later become Wetworks.

When it comes to the art, Portacio’s work here (with ink by Scott Williams) still looks great and, more notably, it is a fine departure from the superhero visuals he worked in years prior. As with his past works, you will see the artist’s stylized approach on visualizing the narrative related to how he implements the panels per page.

Portacio did a very good job with the military look of Wetworks and he drew their guns with a high amount of detail that should be seen (you should try using a magnifying glass on this comic book). Not only that, his art on military hardware such as the gunships, the interiors plus equipment all have that detailed appearance. When it comes to action, I believe that Portacio took a lot inspiration from Hollywood action flicks (most notably Predator) on portraying Wetworks members using their guns and positioning during battle.

Of course, the spectacle is not totally limited to military stuff. There is a touch of fantasy and horror visuals involved which is directly related to what was set-up for Wetworks to encounter in the near future. To realize what I am saying here, you must read this comic book until the intense end.

Conclusion

Wetworks from 1994 is still great to read!

I can say without a doubt that Wetworks (1994) remains as gripping and as entertaining as when I first read it decades ago. In short, it has aged well and reading it all over again today is compelling and a lot of fun to do. If you ask me, this is one of the finest works ever by Whilce Portacio in terms of art and storytelling. As one of the many comic books Image published during its first few years in the industry, Wetworks (1994) clearly stands out with its military theme and fantasy concept. Lastly, Wetworks is set within the WildStorm universe as dramatically symbolized with the presence of International Operations (the team’s superiors).

Overall, Wetworks (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at WildC.A.T.S: Covert Action Teams #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we continue revisiting Jim Lee’s flagship title under the Image Comics label – WildC.A.T.S: Covert Action Teams!

Last time around, I reviewed the 10th issue of the WildC.A.T.S series which saw the reunited work of Chris Claremont and Jim Lee who previously worked together on making many memorable X-Men comic books during their time with Marvel Comics (note: check out three retro reviews of Claremont-Lee X-Men comics by clicking here, here and here).

Being free from the constraints and hurdles of Marvel, WildC.A.T.S showed what Claremont added to Lee’s superhero team while also unveiling the Huntsman (Claremont’s own creation). Even as the story – which had Zealot as the lead character followed by Voodoo and Huntsman – had lots of build-up and the rest of the WildC.A.T.S only had a minor share of the spotlight, Lee still managed to make the story filled with a good amount of spectacle for readers to enjoy. I really liked WildC.A.T.S a lot and in my view, it has aged well.

With those details laid down, here is a look back WildC.A.T.S: Covert Action Teams , published by Image Comics in 1994 with a story written by Chris Claremont and Drawn by Jim Lee. Scott Williams is in-charge with the ink work. This comic book has a variant cover edition with the cover art done by While Portacio.

The cover.
The variant cover edition with art by While Portacio.

Early story

The story begins moments after Jacob Marlowe secretly met with Alabaster Wu. The WildC.A.T.S – composed of Spartan, Warblade, Void, Maul and the possessed Voodoo – find themselves facing with the Troika – composed of Attica, Slag, H.A.R.M. and Providence – who came in by surprise with the intention to overwhelm them. Providence states that Jacob Marlowe’s destiny is sealed with doom.  

Just after Marlowe expressed defiance, the Raksha-controlled Voodoo knocks him out with a hard kick from behind. This surprises Spartan who immediately jumps into action and orders his teammates to form on void for an immediate dust-off. The battle between the Troika and the WildC.A.T.S starts, Attica hits Warblade. Void then discovers that some force is preventing her from teleporting. It turns out, Providence manipulated the quantum field. Using tremendous power, Providence overwhelms Void which puts the WildC.A.T.S into serious trouble.

Meanwhile on the streets of Brooklyn, Zealot, Huntsman and the teenager Miranda are riding fast together. Zealot says that the communication with her team has gone off-line and she only has their current position…

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Even the fearless and disciplined Zealot is scared of the new super villain Tapestry.

I’ll start first with the presentation of characters and related developments. While the WildC.A.T.S themselves appeared a lot more here than in the previous issue, they did not end up as the dominating characters in the narrative. Even Zealot and Huntsman had reduced shares of the spotlight. This is because Claremont’s script introduced a few yet clearly significant characters while remaining focused on building up tension in relation to the growing presence of a new force of evil (note: the ugly and scary looking monsters called Raksha are connected with them) on Earth with two distinct figures as evil leaders – Soma and Tapestry. As the WildC.A.T.S fell short of achieving any heroics, their new statuses as targets and tools of Tapestry ultimately made sense in the plot. This is a rather daring way Claremont used to tell a WildC.A.T.S tale that has the titular team in their most vulnerable state yet.

While Soma does have an intimidating presence, it is obvious that Tapestry (who has an eroticized design and is the self-declared weaver of souls and shaper of fate) is the most visceral supervillain here and I had the impression that she was planned to be a major enemy towards the WildC.A.T.S comparable with Helspont. Even the fearless warrior Zealot fears Tapestry.

In a clear move to expand the lore of the WildC.A.T.S series within the WildStorm universe, this comic book saw the entry of Savant (an important associate of Zealot’s) and Soldier (the WildStorm’s own parallel to DC Comics’ Sgt. Rock) plus the mention of Mr. Majestic. Savant and Soldier are not just mere additional characters thrown into the mix but they each have established places within the WildStorm universe that just have not been seen by readers at the time of publishing. Claremont wrote Savant and Soldier as individuals who both knew Zealot from some time before and, more importantly, he made them believable to read even though this comic book only showed little of them.

When it comes to character portrayals, Claremont’s creativity showed Attica clearly having much more personality just as the Troika returned (late in issue ). The head of the Troika in this comic book was presented as a business-dealing killer who does not hesitate to tell his client to beware of Zealot and Grifter (note: he was last seen in issue #8) as those two are the most dangerous WildC.A.T.S members. Attica’s companion Slag is more expressive here and while H.A.R.M.’s mechanical perspective is emphasized more which reminds me somewhat of the cinematic Terminator reading commands internally. Indeed, there was inspiration behind Claremont’s writing.

With regards to the plot, this comic book has a simple story structure that just so happens to have lots of exposition, explanations and the introduction of new characters destined to become more important later. Combined with the art of Jim Lee, the story still works on engaging and entertaining me. Re-reading this story is still a lot fun after all these decades.

Conclusion

WildC.A.T.S in bombastic action with the Troika.

Given the way it was crafted and structured by Claremont, WildC.A.T.S: Covert Action Teams (1994) is easily the most unconventional tale of the series at the time of its publication. Unsurprisingly, Jim Lee’s art here is of top-notch quality and he continued to excel in providing readers the adulterated superhero spectacle while also making the more character-focused scenes look interesting (note: there are flashbacks to WildC.A.T.S during Tapestry’s examination of Jacob Marlowe’s memories). As the WildC.A.T.S – without Grifter and Zealot specifically – were at their most vulnerable, this could alienate the die-hard fans who are expecting the usual stuff they love (note: bombastic action against bad guys with character moments in between) to pour in. What I want readers and the die-hard fans to understand is that they should pay close attention to the growing force of evil under Tapestry (who even scares the very brave Zealot) and think about it as a suitable addition into the WildC.A.T.S lore within the WildStorm universe of the time. This comic book also shows that there is more to be explored beyond the conflict of the Kherubim and the Daemonites. That being said, Chris Claremont and Jim Lee’s combined works here are still very solid, a lot of fun and even intriguing to read.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Covert Action Teams (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copies of newsstand edition and the signed edition cost $90 and $60 respectively. The near mint-copies of variant cover edition (Whilce Portacio art) and the signed variant covered edition cost $30 and $90 respectively.

Overall, WildC.A.T.S: Covert Action Teams (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back At Uncanny X-Men #289

Released in 1992 by Marvel Comics, Uncanny X-Men #289 was written by Scott Lobdell and drawn by Whilce Portacio (with ink work by Scott Williams). Its concept focused on the Gold Team of the X-Men (composed of Jean Grey, Storm, Colossus, Ice Man and Archangel) dealing with Bishop who at the time was still a newcomer.

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Cover of the comic book.

It begins when Bishop looks at a framed picture of the original X-Men followed by Storm telling him every student who graduated to the role of an X-Man remains dedicated to the ideal of peaceful coexistence between mutants and humans.

As the Gold Team X-Men enjoy their peaceful time at the mansion of Xavier, elsewhere someone spies on William and Maddy Drake who talk about Bobby (Iceman). Back at the mansion, Archangel encounters a spitting image of his younger self (as Angel and with normal skin color) which raises tension attracting the attention of Storm, Bishop and Forge.

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A touching scene between Jean Grey and Charles Xavier.

To describe Uncanny X-Men #289 clearly, the comic book is more focused on character development as it lacks a strong conflict between good and evil. Anyone craving for superhero action will most likely feel unsatisfied here. However, if you want to know the X-Men more passionately and watch the romance between Storm and Forge develop, then this comic book will be engaging.

Scott Lobdell did a good job developing the characters through drama and Whilce Portacio’s art really brought the script to life. I enjoyed reading the interaction between Jean Grey and Charles Xavier who realizes that as he led the X-Men, he took a bit of something from their respective lives.

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Nice layout and style by Whilce Portacio on the team.

Take note of the following exchange of dialogue.

Charles Xavier: Jean, did you ever hate me for having taken away your childhood?

Jean Grey: Professor, please. What child is given the opportunity to fly to the stars? How many children battle alongside Asgardian thunder gods or super soldiers? You gave me…all of us…more than you took away.

That was really nice writing there by Lobdell. There was drama and harmony between the two characters.

Overall, Uncanny X-Men #289 is recommended. Think of it as a comic book that will help you – the reader – get to know the characters more closely.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back At Freex #1

I want to say that I am a fan of Marvel’s X-Men. Given the long publication history as well as how many creators – most notably Chris Claremont, John Byrne, Jim Lee and Whilce Portacio – defined and redefined them through the ages, the X-Men for me is the best superhero team comic franchise from Marvel.

Back in 1993, Malibu Comics launched a new line of superhero comic books called the Ultraverse and there I was inside a comic book store along Presidents Avenue, BF Homes, Paranaque one time struggling to decide which of the many Ultraverse launch titles displayed to buy with my very limited budget. As I was very fond of the superhero team dynamics of the X-Men, I bought Freex .

Freex1
Cover of Freex .

Written by Gerard Jones with art by Ben Herrera (inked by Mike Christian), Freex introduces Ray/Boomboy (a guy who lived hidden from the public due to his abnormal body), Valerie/Pressure (a very bitter lady who could produce steam or plasma out of sweat), Lewis/Anything (a guy who could reshape his body), Angela/Sweetface (who has several fleshy tentacles from her body) and Michael/Plug (a digital escapee).

The comic book emphasizes the five individuals’ respective struggles with not only their abilities but also with being social outcasts. This eerily parallels Marvel’s X-Men in more ways than one. The big difference is that the Freex do not have a mature adult to guide them nor do they have a large estate to hide and live in. Clearly the Freex are in a desperate situation to survive and realize their destiny.

In terms of storytelling, the pacing is fine and for the most part character development or spotlight was noticeably invested on three of the five Freex which is understandable since the comic book had only twenty-five pages of story and art. In terms of spectacle, there presentation is nice and the action scenes nicely reflect what the characters could do.

Freex2
Valerie Sharp’s flashback.

Going back to character development, I find Boomboy’s back story to be the most interesting. Due to his rock-like appearance, his family had no choice but to hide him in the basement for an unspecified number of years. Unsurprisingly he became very lonely and he dealt with loneliness by reading a book about a certain literature classic.

Due to his high consumption related to his abnormal condition, Boomboy’s family realized that feeding him was too costly and they found a place where he could be transferred to and receive special care. Thinking that he would end up like a slave at the new place, Boomboy naturally rebels and forcefully leaves the house causing damage.

For the first time, Boomboy explores the suburban exterior while causing people nearby to panic as he looks like some monster to them. The uncertainty for him ended when Lewis meets and welcomes him.

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It truly is very hard to be social outcasts.

Very notably, Boomboy claims that “Huck” (actually Anything) saved him and went on to really believe in him.

Being an X-Men fan, I noticed that Freex has some similar themes with Marvel’s superhero team in the sense that there is a group of individuals with special abilities (or abnormalities as some would call them) who are noticeably rejected by members of the local society they live in. Valerie said it correctly: So we are here, right? Living in some locked-up squat, stealing to eat with the cops all over us!

Valerie’s words captured the desperate situation of Freex. They don’t have a mature leader to look up to. They cannot go back to where they came from. They cannot reunite immediately with the people who care for them. They are already rejected by the local authorities.

Overall, I find Freex as engaging as it was when I first read it way back in 1993. It has aged nicely with its fine mix of drama and spectacle composed with a more mature audience in mind. If you are a comic book collector looking for 1990s concepts or if you want something similar to the X-Men or even DC Comics’ Teen Titans, then I recommend this comic book.

It’s too bad that Marvel bought out Malibu Comics and shut them down. As of this writing, Freex and the rest of the Ultraverse characters and concepts are all in limbo and remain unused by Marvel for decades now.

Freex4
Freex with a stronger superhero look they adapted later in their short-lived comic book series.

Still I can imagine the unlikely scenario that Marvel Studios (under the orders of their parent company the Walt Disney Company) would revive someday the Ultraverse properties in a limited way without cannibalizing their very own superhero properties already in use in movies. I think Freex would make an interesting animated series or as a video game or as action figures. Truly there is still good entertainment potential with Freex similar to the other Ultraverse franchises.


Thank you for reading. If you found this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version