Better than Streaming: Do you have Cloak & Dagger (1984) 4K Blu-ray in your collection?

Welcome back, fellow geeks, Blu-ray collectors and movie buffs!

Decades ago, I saw on home video Cloak & Dagger (1984) which turned out to be an entertaining film to watch as I was already playing games on Atari 2600 and the arcades. After replaying by chance on cable TV years later, I finally bought myself the 4K Blu-ray and it sure was fun to watch it all over again. Check out my retro movie review of it by clicking here.

The front of my copy of Cloak & Dagger (1984) 4K Blu-ray.
The rear with the details that can be read.

For the newcomers reading this, Cloak & Dagger (1984) is a movie that involved then video game giant Atari in the creative process. The movie’s plot is not based on Atari’s arcade game of the same name (previously titled as Agent X).

Cloak & Dagger (1984) its own original plot of espionage about a young boy Davey (played by Henry Thomas, the star of Steven Spielberg’s E.T.: The Extra-Terrestrial) who witnesses a murder and receives an Atari 5200 cartridge of the game Cloak & Dagger that contains something very important. This in turn makes him a target of armed henchmen who won’t stop until they get him. Due to his reputation of being too playful and living with his wild imagination as a spy, people don’t believe Davey’s claim of witnessing a murder. This film happens to be inspired by the short story “The Boy Cried Murder” written by Cornell Woolrich.

Cloak & Dagger in arcade form. Atari released it in the form of an arcade conversion kit aimed at arcade machines of certain games of its competitors.
The Cloak & Dagger arcade game can be played on your game console with the Atari 50 collection software (over 100 games). This screenshot I captured while playing it on my Xbox Series X console running Atari 50.

A few weeks ago, my copy of the Cloak & Dagger 4K Blu-ray arrived and it came with two discs: One 4K Blu-ray disc which contained the movie in native 4K (scanned in UHD from the 35mm film) resolution of 3840 x 2160p. The other disc has the same movie in HD (1920 x 1080p) plus the extra stuff which can provide viewers and Cloak & Dagger fans a good amount of important content which will help them learn what the video game elements in the film are, what inspired its creative process and why the film is very unique by today’s standards. There is also an informative new interview with Henry Thomas.

Since then, I saw Cloak & Dagger in 4K twice on my Xbox Series X and its 1080p version on a standalone Blu-ray disc player. Cloak & Dagger in 4K looks better than ever as the picture quality is better, images look sharper and clearer, the colors are vibrant, the small visual details (which were not visible in lower resolution before) are more noticeable now, and film grain structure has been preserved intact!

The two discs. The one on the right is Cloak & Dagger in 4K.

As for the story itself, I still find it engaging and enjoyable to watch from start to finish. Cloak & Dagger is clearly a production of its time as it carries clear Cold War references – the Soviet Union and Iran are the evil forces told in very subtle fashion – as well as video game elements and brands (note: ColecoVision even appeared in this Atari-influenced movie) that dominated America’s console gaming market long before PlayStation, Nintendo and Xbox arrived. For a movie aimed at parents and children, this one has really intense violence as it involves shooting and even some elements of terrorism.

Ultimately, I got a lot of enjoyment from my Cloak & Dagger (1984) 4K Blu-ray and I highly recommend it to Cloak & Dagger fans, gamers, physical media collectors and anyone who loves watching movies in the comfort of home. Cloak & Dagger (1984) is a very unique and fun movie that Hollywood does not make anymore. You really should see it.

In case you are interested or if you have made up your mind, you can order a copy of Cloak & Dagger (1984) 4K Blu-ray by clicking here.

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

PNP tells public to avoid scammers and transact only with legitimate companies when booking for travel

In recent times, the Philippine National Police (PNP) advised people to avoid scammers, protect their personal information and only transact with legitimate companies with regards to making arrangements for travel as the summer season approaches, according to a Philippine News Agency (PNA) news article. The PNP’s Anti-Cybercrime Group (ACG) noticed that scammers have been using digital methods and social media to deceive customers and take their money.

To put things in perspective, posted below is an excerpt from the PNA news report. Some parts in boldface…

Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the scammers have been victimizing a lot of local travelers lately? Have you seen lots of enticing travel promos on social media that promised huge discounts? If you have been traveling lately, do you do your bookings online or over the counter with a travel agency?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man #2 (1990)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Marvel Comics shared universe through a tale of the Spider-Man monthly series.

In my previous retro review, Todd McFarlane told a tale of the iconic web-slinger with intense build-up leading to another rematch with his old nemesis the Lizard (Dr. Connors). While the writing was pretty weak, McFarlane still managed to tell a tale with a strong element of horror and supernatural stuff. McFarlane’s approach with visual violence and graphic stuff was clearly adulterated. What was presented daringly tested the limits allowed under the Comics Code Authority (CCA).

With those details laid down, here is a look back at Spider-Man #2, published in 1990 by Marvel Comics with a story written and drawn by Todd McFarlane. This is also the 2nd chapter of the Torment storyline.

The cover.

Early story

The story begins in New York City where two men got suddenly murdered by the Lizard in an alley during the night. The next morning Peter Parker reads the newspaper (showing the photograph and the news story of the Lizard’s murder of the two men) while having a breakfast moment with his wife Mary Jane. As soon as his wife mentions the word “monster”, Peter takes a 2nd look at the newspaper’s photograph and finally notices the bloody writing “CNNR” on the alley wall which makes him realize that the Lizard is back again.

Feeling very troubled, Peter leaves Mary Jane quietly and dresses up as Spider-Man to go out once again.

Elsewhere in the city, a sorceress uses her evil method of crafting a potion which creates an unrelenting sound of disturbance which Spider-Man hears. As the sound goes on, his focus and Spider Sense get overwhelmed…

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A quick look at the origin of the Lizard by McFarlane.

While the writing by McFarlane remains weak, he still succeeded in making this story a marginal improvement over the previous issue in terms of moving the plot forward, paying off a good chunk of the build-up in issue #1, and establishing his own visual corner (inspired by horror and adulterated stuff) within the Spider-Man franchise of comics of the time.

The biggest feature here is the physical conflict between Spider-Man and the Lizard. As expected, McFarlane drew the big fight with a lot of intense action, powerful violence (note: it was clear the editorial team recommended moves to tone down the graphic violence), suspense and a good amount of horror. Not only does the big fight move the story forward, it allowed McFarlane to dramatize Spider-Man as a vulnerable hero who not only has to cope with the disturbance from the sorceress far away, but also deal with the poison he got from the Lizard. That being said, Spidey also struggles with his sanity and the new fact that the Lizard has turned into a murder machine which disturbs him a lot as he personally knew Dr. Connors.

Considering what happened here and in the previous issue, there is still a greater force of evil that awaits Spider-Man and the Lizard happens to be an ultra-violent tool.

Conclusion

Many times Spider-Man finds himself in a disadvantage while fighting the Lizard.

Being the 2nd chapter of the Torment storyline, Spider-Man #2 (1990) is a slight improvement over the previous issue in terms of moving the story forward, spectacle and dramatization. While the big fight between Spider-Man and the murderous Lizard is clearly the big feature of the story, McFarlane does a good job portraying Spider-Man as vulnerable and on the edge towards defeat. McFarlane’s writing here is still weak but the other positive elements achieved outweighed the weakness.

Overall, Spider-Man #2 (1990) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #34 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Spider-Man worked together with Strange 2099 on an abrupt mission dealing with a grave digger who is obsessed with his long dead sibling just as the undead in Mexico start walking again.

With those details laid down, here is a look back at Spider-Man 2099 #34, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins with Miguel O’Hara and Xina returning from Mexico speeding on a lonely road by car. O’Hara suddenly got scanned from a distance. Just as Xina shares to Miguel her newest observations and opinion about Spider-Man, the man suddenly got snatched from the car by uniformed authorities riding a floating vehicle. Miguel tells his abductors to let him go and one of them replies stating that he is being taken to the White House at the request of his Alchemax superior Tyler Stone.

Meanwhile inside an apartment located near the White House in Washington, DC, Dana converses with Tyler Stone by holographic call complaining that without him, the city is getting lonely for her. As soon as her communication ends, someone knocks her out cold…

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For the newcomers reading this, this page shows the first time ever that Doom 2099 sees Miguel O’Hara in person (Spider-Man 2099 without the mask and costume). Spidey and Doom encountered each other previously in The Fall of the Hammer storyline.

I will start what is very obvious about this comic book…its story is totally intriguing as it reflects a very dramatic turn of events within the 2099 realm at the time of publication. I’m talking about the rise of Doom 2099 as the new President of the United States and this comic book dramatizes in detail how the new leader impacts Miguel O’Hara’s career which adds tension to his already hectic 2nd life as the webslinger. This is all about the storyline of One Nation Under Doom and for context, you must read Doom 2099 #26 to #30.

As I just mentioned, life for Miguel became more complicated as he has to deal with the federal government under the control Doom who himself is connected with the powerful tycoon Tyler Stone (Miguel’s own boss at Alchemax). For the newcomers reading this, this is not the first time Doom and Spider-Man of 2099 encountered each other as they were together in the Fall of the Hammer storyline (read my past reviews by clicking here, here, here, here and here).

In relation to the dramatic turn of events that changed the direction of the 2099 comics franchise, I can confirm that the writing by Peter David in this comic book is indeed very strong and highly engaging to follow. You will not see a good-versus-evil superhero tale here but the impact of Doom as US President on Spider-Man and local society. Along the way, this tale has a theme about gaining absolute power, how it affects the one who gains it and how the more powerful person affects many others. You will see the mentioned theme reflected on Spider-Man who himself already has super powers and even a following of idolaters.

Compared to the previous two issues, the dialogue by Peter David here is very rich and I also enjoyed the way how he presented the exposition of details to help Spider-Man 2099 readers understand how Doom’s rise as US President impacts the titular hero and many others. Speaking of Doom, I enjoyed the way how David portrayed him here.  

Conclusion

Gabriel O’Hara, Kasey and the Spider-Man 2099 idolaters doing the old fashioned way of protesting against US President Doom.

Spider-Man 2099 #34 (1995) is indeed a great comic book and one of the best tales of the original Spider-Man 2099 monthly series. As Doom’s takeover of the US Presidency really changed the direction of the entire 2099 franchise of comics in the 1990s, it was inevitable that the repercussions would be reflected in a Spider-Man 2099 tale. The result here is a fascinating tale of the futuristic webslinger that does not even have the usual good-versus-evil conflict. What you will see here is how the stakes got raised for Miguel O’Hara not only as a superhero but also as a civilian who has a strong record within Alchemax. Not only that, this is the tale that took place just before the very memorable first encounters between Spider-Man and Venom 2099 (click here, here, here and here).

Overall, Spider-Man 2099 #34 (1995) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Spider-Man 2099 #33 (1995)

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the year 1995 and explore a part of the Marvel 2099 comics universe through a tale of the Spider-Man 2099 franchise.

In my previous retro review, Miguel O’Hara arrives in Mexico with Xina and they shared a room together. It turns out his brother Gabriel was also there even occupying the next room. Elsewhere, a lady practicing sorcery (Strange 2099) is told that Spider-Man will be her ally and they will work together to fulfill a mission. Elsewhere, a grave digger performs rituals over the skeletal remains of his beloved sister. Issue #32 had a dark and totally different tone as the sci-fi element of the monthly series got pushed aside.

With those details laid down, here is a look back at Spider-Man 2099 #33, published in 1995 by Marvel Comics with a story written by Peter David and drawn by Andrew Wildman.

The cover.

Early story

The story begins when Spider-Man 2099 and his new ally Strange 2099 crash into a room on a mission they must complete. They see the grave digger clinging to a magical item that he believes should resurrect his dead sister.

In an attempt to find a solution, Strange touches the item and suddenly becomes a hideous looking monster.

Meanwhile, the streets of Mexico City suddenly gets filled with several undead people walking. On the street, Xina (walking with Kasey and Gabriel) begins to worry about Miiguel. Soon enough, some of the undead move towards them…

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Spider-Man helps to ensure safety.

As this story is the continuation to the events of issue #32, this one keeps on building up on sorcery and evil forms of the supernatural as the key elements of the narrative as well as the setting. That being said, the usual science fiction element remains completely absent and this opened the opportunity for the creative team to show Spider-Man in action within a supernatural atmosphere complete with the unfortunate event of a demonic possession.

Spider-Man’s team-up with Strange (obviously the futuristic take of Dr. Strange) inevitably led to a conflict with evil and the ironic thing is that the grave digger himself is not even the villain but someone obsessed with bringing his sister back to life by means of resorting to magic and tapping the demonic force he could not even see. The Spidey-Strange team-up clearly dominated the narrative but I should say that the sorceress is not too interesting as a character and she barely has any chemistry with the futuristic web-slinger. It seems to me that Strange 2099 was created to emphasize racial diversity and rabid feminism than to really add any depth to the 2099 universe and its lineup of supporting characters.

As for the concept of the undead walking along many people who happen to be commemorating the day of the dead on the city streets, it really heightened the horror and supernatural aspects of the story while escalating the sense of danger.

Conclusion

Spidey, Strange 2099 and the grave digger.

In line with the concept of the previous issue, Spider-Man 2099 #33 (1995) is a supernatural tale of Spider-Man on a misadventure teamed up with a futuristic take on Dr. Strange. Its pay-off to the build-up in issue #32 was barely felt and I could not help but feel the presentation was rushed. Strange 2099 was simply not interesting and the grave digger’s personal pursuit over his dead sister did not have much of an impact. That being said, the concept of this 2-part story felt more like a diversion than a meaningful story. If there is anything worth focusing on in this comic book, it is Spidey himself struggling in the very nation where he previously got his costume.

Overall, Spider-Man 2099 #33 (1995) is satisfactory.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Superman #5 (1987)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1980s culture enthusiasts and comic book collectors! Today we go back to the year 1987 and explore a chapter of the post-Crisis DC Comics universe through a Superman tale.

To put things in perspective, John Byrne became in charge of redefining the iconic Superman during the post-Crisis age and he sure had a lot of creative freedom to not only modernize the character but also make him relevant to the public while also pleasing long-time fans. To say the least, the post-Crisis era was a time of daring concepts with the established superheroes of DC Comics. For more insight on Byrne’s handling of the Man of Steel, read my other retro comic book review by clicking here.

With those details laid down, here is a look back at Superman #5, published in 1987 by DC Comics with a story written and drawn by John Byrne.

The cover.

Early story

The story begins with Clark Kent having an outrageous dream in which he and Wonder Woman fight powerful enemies together. Shortly after arriving at the Daily Planet for duty, Clark learns from his boss Perry White that his office rival Lois Lane is already in South America literally digging on a significant discovery there. After being sent there by his boss, Clark flies to the south as Superman.

Upon arrival, Superman does a super speed reconnoiter at the dig site in the middle of a forest before changing back into Clark Kent. He eventually finds Lois Lane who is very surprised to see him. Even though he explained things to her, Lois remains doubtful of Clark as she still sees him as a journalistic rival who could potentially ruin her hot scoop…

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In his civilian form as Clark Kent, Superman fights the huge mummy figure.

I can say that John Byrne’s brilliance is very evident in this comic book. Firstly, this is a story that sheds light on the journalistic rivalry between Lois and Clark that brings back memories about what happened with the Superman hot scoop in The Man of Steel limited series. Here, Lois remains doubtful about Clark and even shows some bitterness as she is on the verge of a major discovery in South America.

Secondly, this story is also an accidental adventure that creatively has a mix of Indiana Jones, UFOs and ancient horror all throughout. The build-up here is pretty strong as the tale focused strongly on the discovery aspect of the dig site which eventually led to a series of action-packed unfortunate events that really pushed Clark Kent both as civilian and as a superhero. Here, Clark has the tough task to fight an over-sized enemy (note: Byrne’s own take on the mummy) to keep Lois and the others safe while also making certain that he keeps his identity secret.

Along the way, Byrne inserted lots of in-depth details backed with observations (by the characters) which made this action-packed tale a cerebral read. This is a fine example of being creative with handling Superman while catering to readers who love spectacle as well as satisfying those who enjoy a smart presentation of the icon. In other words, there is nothing brainless or dumb to find here.

Conclusion

The journalistic rivalry between Clark and Lois Lane is really engaging to read.

Superman #5 (1987) is a very good read and this is fine showcase of the brilliant handling of the Man of Steel done by John Byrne. Aesthetics aside, this comic book is a relic that highlights the time when Lois and Clark were rival writers and the idea of them getting romantically involved seemed very unlikely at the time of its publishing during the early stage of the post-Crisis era. It was in many ways a defiance of the status quo of the original DC multiverse that had Lois and Superman as lovers. As an adventure, this comic book is very entertaining and engaging and the thing here is that it is only the first part of its arc.   

Overall, Superman #5 (1993) is highly recommended.

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at What If #47 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s arts and culture enthusiasts, Marvel Comics fans and comic book collectors! Today we go back to the year 1993 and explore a part of Marvel Comics’ universe through the reimagined tales emphasized in the What If monthly series.

Back in 2021, I reviewed What If #46 (1993) which told a compelling story about division between the mutants, the clash of beliefs between Professor X and Cable, and how terrorism affects everyone. The comic book was also a mesmerizing portrayal of how the X-Men would have organized themselves without Charles Xavier, Jean Grey and Cyclops.

Considering all the chaos that happened in What If #46 (1993), the time was just right for Magneto – the X-Men’s most dangerous enemy of all time – to come in and make an impact not only on mutants but on the world.

With those details laid down, here is a look back at What If #47, published in 1993 by Marvel Comics with a story written by Kurt Busiek and drawn by Tod Smith.

The cover.

Early story

The story begins with Magneto leading a huge legion of mutants to take overwhelm the remaining resistance – including Spider-Man, the Fantastic Four, Captain America, the Avengers and the dedicated American soldiers – in Washington, D.C.

A fierce battle then took place with both sides hitting each other hard. After noticing Magneto’s lack of presence during the battle, Captain America then realizes that the long-time enemy of the X-Men took advantage of the fighting to penetrate the U.S. Capitol’s bomb shelters and got the nation’s leaders hostage. After easing some of his fellow heroes, Captain America decides not to escalate the fight against Magneto in consideration of the lives of America’s top officials…

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A recap of the events in issue #46.

To begin with, I can say that this story is a well-planned follow-up to the events of issue #46. While Magneto’s presence has been magnified a lot here, there are still strong story connections to the previous issue.

With regards to what was emphasized on the front cover of the comic book, this story explores what would happen if Magneto took power to control the entire United States while leading a group of mutants with a platform focused on crushing anti-mutant racism even though it includes pushing the non-mutant people (which is the great majority of America’s people) as well as the dissenting mutants out of the way.

For one thing, this superhero fantasy concept is actually socially relevant with today’s geopolitics and the way America has turned out under the fake leadership of Joe Biden (who is NOT leading as US President but only following the modern-day American Communists and reckless SJWs dictating him to do their evil bidding. Biden also arrogantly denies reality when it goes against the desires of his administration and his Satanic Democrats) It should be noted that the US President visualized in this comic book eerily looks like Joe Biden complete with that absent-minded facial expression.

Next, a clear theme in this What If story is absolute power and why groups who crave for it would sacrifice so much and hurt others just to acquire it. Magneto, who carries deep hatred towards people he perceives to be obstacles or opposition for his quest of uplifting mutants, takes advantage of mutants who have lost hope and are depending on someone to lead them. Indeed, the long-time X-Men nemesis gains power to control America but finds himself facing a new force of opposition which leads the nation into a drastic series of change that clearly do not alight with his vision of a better future for mutants.

Still on the theme of absolute power, the US government in this story was portrayed to have developed technologies designed to overwhelm its citizens, as well as the means to establish infrastructure and protocols to transform America into an automated dictatorial state that enslaves its citizens and violate their rights without restraint. Once again, this aspect of the story makes it socially relevant.  

Considering the epic concept and the dark turn of events the creative team prepared, this comic book does not have a clear good-versus-evil approach but rather it emphasizes chaos that comes with the pursuit and abuse of absolute power over the nation. You will see key elements from the classic X-Men storyline Days of Future Past here in relation to America’s deformation.

Conclusion

Wow! The US President in this comic book eerily looks so much like Joe Biden whose leadership led America into a lot of problems and hardship. Sky high inflation is just one of the problems that happened under Biden.

What If #47 (1993) is truly a very captivating read mainly because of its core concept which goes way beyond the scenario of Magneto taking control of America. Considering its portrayal of America and the exploration of dark themes about people getting overwhelmed by power abusers, the story is a warning about the fall of America told in superhero fantasy form. Considering the intense social degradation that rocked America the past few years (note: riots by the Black Lives Matter terrorists, SJWs disturbing the peace, Democrats allowing more illegal immigrants into the country, socialists in colleges continuing to brainwash students and more), this story is very socially relevant. It will keep you thinking and reflecting deeply, even if you strongly desire whatever superhero entertainment you seek in this comic book.

Overall, What If #47 (1993) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Pay close attention to Xbox Game Studios Publishing and the exclusive games being made by their partners

Nothing changes the fact that Team Xbox and its 23 game studios are hard at work producing exclusive games that will provide years’ worth of fun-filled content to Xbox console gamers, PC gamers and the many millions who subscribed to Xbox Game Pass (XGP).

Were you able to read my recent article about Stoic (The Banner Saga) and its current work on an exclusive game with Team Xbox? For those who missed out on it, Team Xbox is actively working with varied game studios (examples: Avalanche Studios on Contraband, and IO Interactive on Project Dragon) on producing even more Xbox-exclusive games and the said studios are still free being independent entities.

Very recently, Miles Dompier of Windows Central Gaming wrote an in-depth article about the moves and projects of Xbox Game Studios Publishing in cooperation with the independent game makers. To start with, watch this WCG video of WCG and Miles Dompier…

To put things in perspective, posted below is an excerpt from Dompier’s article. Some parts in boldface…

In addition to a staggering first-party future including titles like Hellblade 2, Fable, Everwild, Starfield, and many more, we also know of roughly 10 Xbox Game Studios Publishing titles potentially in the works. Xbox understands that strategic partnerships on games published through Xbox may make more sense than outright acquisitions when it comes to building meaningful relationships with developers. And who knows? Maybe some of these teams will love their experience working with Xbox, which could lead to more permanent relationships.

For now, we’ll be recapping all the Xbox Game Studios Publishing projects we currently know about as well as revealing one brand new codename. Here are several reasons why we should all be very excited about the future of Xbox Game Studios Publishing.

Xbox Game Studios Publishing codenames

As Dusk Falls is still in production.

Let’s start with the small list of Xbox Game Studios Publishing titles that have officially been announced so far. First up, we have the interactive drama As Dusk Falls. This stylized game from Interior/Night promises an engaging narrative with player choice driving the story. As it stands, there’s no release date or window for this project.

Next, we have the upcoming co-op heist title Contraband from open-world experts Avalanche Studios. Set in the 1970s, this seemingly ambitious open-world game allows players to execute the perfect heist with unique vehicles and gadgets. While there’s no official release date yet, we’ll likely get more details on the project sometime in 2022.

Now we’ll touch on some Xbox projects we’ve previously covered or teased in the past. The infamous Project Dragon from IO Interactive has been in the rumor mill for quite some time now. This action RPG aims to deliver a vast and ongoing multiplayer fantasy experience. A release or even reveal may be a ways off here, but it’s still exciting to think about the possibilities.

Project Belfry is another exciting potential Xbox exclusive. According to Jeff Grubb and his luscious mane, this side-scrolling brawler from The Banner Saga developers Stoic Studios is comparable to the PlayStation exclusive Dragon’s Crown in terms of gameplay, but will feature the painted art style this team is known for.

An Xbox Game Studios Publishing title that has me particularly interested is Project Shaolin. Reportedly in development by BrassLion Entertainment, this action RPG will reportedly feature an anime aesthetic and focus on the legendary hip-hop group Wu-Tang Clan. With four-player co-op and a seasonal loot system, this project sounds right up my alley.

Fans of 4X strategy titles like Civilization should be interested in the upcoming Project Indus from developer Oxide Games. With turn-based strategic elements, city building, empire advancement, espionage, diplomacy, and warfare, this should scratch a specific itch for fans of the genre.

As you can see in Dompier’s article above, the Xbox-exclusive projects made by independent game makers are in production and will fill the gaps on the Xbox portfolio to not only provide content for console, PC and Xbox Game Pass gamers but also to meet the varied tastes or interests of gamers. Action-oriented role-playing? Project Shaolin! Interactive drama? Watch out for As Dusk Falls!

The years-old belief that “Xbox has no games” is idiotic and totally untrue by today’s standards. I know there are lots of Xbox-haters and console fanboys out there who just keep bashing Xbox by lying and ranting, disregarding the many upcoming Xbox-exclusive games and even dismissing the growing business partnerships Team Xbox made with independent game companies and even the Microsoft-SEGA strategic alliance. Whatever the Xbox-hating mob does, nothing changes the trend that gaming on the Xbox ecosystem will only grow bigger, offer gamers lots of choices and become a lot more fun than ever before. Speaking of growing excitement, watch out for the Xbox 20th Anniversary Event online today (November 15), the universal acclaim of Forza Horizon 5, the December 8 release of Halo Infinite, and the December 16 release of the Xbox-exclusive The Gunk!

For the complete details about Xbox Game Studios Publishing and the future Xbox-exclusives, I encourage you all to read Miles Dompier’s article at https://www.windowscentral.com/xbox-game-studios-publishing-secret-weapon-new-exclusives

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Xbox-exclusive The Gunk all set for December 16, 2021 release!

The wave of high excitement and fun for both Team Xbox and all the gamers playing on Xbox One, Xbox Series S, Xbox Series X or Windows PC continues to be felt as the universally acclaimed  Forza Horizon 5 achieved tremendous success before and during launch in terms of being played by MILLIONS of gamers around the world! The success was so tremendous, Team Xbox chief Phil Spencer confirmed it on Twitter!

In addition, the Grand Theft Auto Trilogy – The Definitive Edition just launched digitally and Grand Theft Auto: San Andreas became available on Xbox Game Pass (XGP). Oh yes, Bethesda just released The Elder Scrolls V: Skyrim Anniversary Edition which has new content related to its predecessors The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (note: this I played on Xbox 360 way back in 2006.)

Adding even more to the excitement of gaming on the Xbox ecosystem, Thundeful announced officially via Xbox.com that The Gunk will be released worldwide on December 16, 2021 exclusively on Xbox One, Xbox Series S, Xbox Series X, Windows PC and also on Xbox Game Pass! To start with, watch the latest video about the game below…

Personally, I am interested in playing The Gunk on Xbox Game Pass as soon as it becomes available. At the same time, I am more interested in the talents of game developer Thunderful which is responsible for the SteamWorld franchise of games. I never got to play any SteamWorld game before and as such, The Gunk will be the first Thunderful-made game for me to play ever!

The Gunk, as it turns out, will NOT be the last Xbox-exclusive coming from Thunderful. In fact, the SteamWorld developer is working on another console-exclusive game for Xbox Series consoles and the aging Xbox One which will be released in 2023…Planet of Lana. Check out the trailer below…

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, fans of the 2099 universe of Marvel Comics, 1990s culture enthusiasts and comic book collectors! Today we revisit the X-Men 2099 comic book series by focusing on the seventh issue. If there is anything that makes the series of Marvel’s futuristic mutants distinct from other Marvel 2099 monthly series, it is the fact that it shows more of wasteland of America which easily reminds me of the Mad Max movies.

With those details laid down, here is a look back at X-Men 2099 #7, published by Marvel Comics in 1994 with a story written by John Francis Moore and drawn by Ron Lim.

The cover.

Early story

The story begins in the middle of an abandoned town with the X-Men in battle with the Freakshow. Xi’an fights their leader Breakdown while his teammates struggle with the other members of the Freakshow. Already infected by one of the Freakshow members, Eddie is suffering severe pain even in his metallic form.

The fight suddenly ends when an old lady fires a blast with her rifle. It turns out she is Breakdown’s superior and she is precisely whom the X-Men have been searching for…

Quality

In the heat of battle.

As one of the early stories showing the X-Men of 2099 exploring the American wasteland, this is a well-written piece of work by John Francis Moore which is expected. While it has the usual superhero elements of spectacle and special moves, discovery and exposition are easily the most obvious elements of the story. What I like most about this comic book is that it reveals more of the history about the mutants’ struggle to survive not only with the harshness of the wilderness but also with dealing with rejection from the people who are not mutants (which symbolizes prejudice). This also reveals that the mutants are still searching for a fabled place called Avalon which could be a better destination for all mutants to live in.

As the narrative about the past gets emphasized, the creative team added some elements of emotion and concern on the X-Men visually. This makes a lot of sense since the mutants are clearly searching for purpose and trying to make the most out of their current situation in the hope of having a brighter future. This is similar to the original X-Men and yet X-Men 2099 has its distinct style and concept about mutant survival.

Conclusion

At an abandoned old town that has government secret facilities.

X-Men 2099 #7 (1994) is indeed a good comic book to read. As the X-Men of the far future encounter more people in the wasteland, the discoveries they get impacts them and their efforts to survive. As discovery and exposition are strong elements in the story, the comic book is definitely not your typical good-versus-evil superhero story. The strong writing by John Francis Moore and his approach on expanding the world of 2099 America to the readers really made this comic book a solid read.

If you are seriously planning to buy an existing hard copy of X-Men 2099 #7 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $30 while the near-mint copy of the newsstand edition costs $90.

Overall, X-Men 2099 #7 (1994) is recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com