The Philippines has been on a roll lately when it comes to attracting investors and sealing agreements. Following the success of attracting investment from Australia, the Philippines secured from Germany investments worth at least $4 billion (over P220 billion) as President Ferdinand “Bongbong” Marcos and his team went there recently, according to a news article by the Philippine News Agency (PNA). The said amount is more than double than what the nation secured from Australia.
To put things in perspective, posted below is an excerpt from the PNA news report. Some parts in boldface…
The Philippines has secured at least USD4 billion (PHP222 billion) worth of investments in various sectors during President Ferdinand R. Marcos Jr.’s working visit in Germany.
“We have secured business deals worth USD4 billion in Germany, the EU’s economic powerhouse!” he said in a Facebook post Wednesday morning.
“Last year’s significant investments from Germany underscore their confidence in us as a key partner in the Asia-Pacific. We eagerly welcome further collaborations in climate action and energy transition.”
On Tuesday night (Manila time), Marcos became the first Philippine president to address German business leaders in 10 years, coinciding with the 70th anniversary of Philippine-Germany diplomatic relations.
The Philippines and Germany established their diplomatic relations on Oct. 8, 1954.
Marcos also witnessed during the business forum the presentation and exchange of various memoranda of agreement or understanding and letters of intent with different German businesses.
Marcos, in his speech, said Germany is one of the countries that the Philippines is looking forward to further fostering strong business partnerships and collaboration, being one of the biggest economies in the European Union.
He said Germany has the biggest economy both in Gross Domestic Product and population, and a global force in technology and innovation.
“Last year was a testament to the continuing confidence of Germany in the Philippines as a partner in the Asia-Pacific and the ASEAN (Association of Southeast Asian Nations) region by leading among the countries in terms of investments,” Marcos said.
The President also touted the policy reforms and key legislations made by his government to make the Philippines a reliable partner for foreign investors.
In 2022, Germany was the Philippines’ 12th largest trading partner, 10th export market, and 15th import supplier.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think that the confirmed investments from Germany will translate into new jobs and new opportunities for social and economic prosperity?
Now that the P17.99 billion contract with new provider Miru Systems has been signed, the Commission on Elections (COMELEC) announced that it aims to ensure the integrity of the 2025 National and Local Elections and they will not hesitate to apply the full extent of the law against those who intend to commit irregularities and poll sabotage, according to a Philippine News Agency (PNA) news article.
To put things in perspective, posted below is an excerpt from the PNA news report. Some parts in boldface…
The Commission on Elections (Comelec) on Monday warned it would not hesitate to apply the full extent of the law to those who are out to jeopardize the country’s electoral process.
Comelec chairperson George Erwin Garcia issued the warning during the signing of the contract for the Full Automation System with Transparency Audit/Count (FASTrAC) project with officials of South Korean firm Miru Systems Inc., headed by president Jinbok Chung, its service provider for the next polls.
Garcia said electoral sabotage is a non-bailable offense and can be meted with a penalty of life imprisonment under Republic Act 9369 or the Election Automation Law of 2007.
He also warned Miru and its Filipino partners against politicians and political parties who might approach them to rig the polls.
“Inemphasize ko sa kanila, kung kaya nyo gawin yan, huwag na huwag nyo gawin yan under the present leadership of this Commission. We want ang pinaka maayos na elections, credible, pinaka pinagkakatiwalaan election ng 2025. Sabi ko kung gusto nyo pa mag participate sa mga susunod na procurement ng Comelec, ayusin nyo 2025 elections (I emphasized to them ‘if you can do that, never do that under the present leadership of the commission. We want the 2025 elections to be most organized, credible and reliable. I told them, ‘if your want to participate in future procurements of the Comelec, make sure that the 2025 elections would be smooth),” he added on the sidelines of the signing rites.
The poll body chief also said Miru must prove to Filipinos that it deserves to bag the poll automation deal by establishing a highly credible and transparent system.
At the same time, Garcia acknowledged the support of the South Korean government for the poll automation project.
“We are pleased with the presence of the South Korean ambassador (Lee Sang-hwa) because it proves that he is supportive of this endeavor and we can trust the company that we have as partners simply because the government of Korea is very supportive of this endeavor,” he said.
Hackers – Garcia, meanwhile, said they are coordinating with law enforcement authorities against hackers who might manipulate the polls.
“Sumulat na kami sa National Bureau of Investigation asking for assistance para maaresto or mapigilan mga taong ito. So siguro napreempt na kanilang plano (We have sent a request to the NBI asking them to arrest or prevent these people from carrying out their illegal acts. I think their plans were preempted),” he said.
The poll body is looking to start the customization of the automated counting machines (ACMs) next month. Garcia said this customization process usually takes six months.
“If we can have it shortened, it would be better. But in our experience, it’s really six months. If we start by April, six months from April. We have two months for international certification and one month for source code review,” he added.
Meanwhile, Chung vowed they would comply with the rules set by the Philippine government.
“Our goal is also to build up our company and to expand and we’re looking towards the future. We will not do anything that will jeopardize our future and also the election process of the Philippines. We promise, we can guarantee that we will be transparent all throughout the process. We will abide by the rules of the Comelec, of this nation,” Chung said in Korean and was translated to English by Miru overseas sales representative Jason Lee.
Under the contract, the joint venture (JV) of Miru Systems Co Ltd, Integrated Computer Systems, St. Timothy Construction Corporation, and Centerpoint Solutions Technologies, Inc. (MIRU-ICS-STCC-CPSTI) will provide 110,000 ACMs, ballot boxes; laptop and printer; and ballots.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think Miru Systems will remain laser focused on doing its part in the contract and help the COMELEC preserve the integrity of the 2025 National and Local Elections? Do you think Miru Systems will do a better and more efficient job than Smartmatic?
With all the uncertainty and economic challenges going on, the economy of the Philippines could get a much-needed boost as the Philippine Economic Zone Authority (PEZA) revealed that three major Japanese investors are planning to expand their existing operations in the country, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
The Philippine Economic Zone Authority (PEZA) disclosed that three major Japanese investors are planning to expand their operations in the Philippines.
PEZA Director General Tereso Panga, who was guest speaker during an Economic Seminar in Tokyo recently, reported that he held talks with long-time PEZA investors Tsuneishi, electronics manufacturing firm SIIX Co., and automobile manufacturer FCC Co., Ltd. The seminar hosted by Sumitomo Mitsui Banking Corp. was attended by 140 Japanese firms.
According to PEZA, Tsuneishi is preparing for its fifth phase of expansion, including projects to manufacture the world’s first methanol-fueled TEU container carriers and establishing a wood pelletizing business.
Since 1994, the Japanese shipbuilder has already expanded its Philippine operations four times. Its first project was its shipbuilding business in Balamban, Cebu which grew to a 170-hectare facility from 25 hectares.
It also employs around 10,000 direct and subcontracted employees, a long way from the mere 300 workers it had when it began operations.
In Panga’s meeting with SIIX Co.,Ltd, its President Koji Yanase said they see their Philippine operations “playing a crucial role as they expand their core business and enter new territories.”
SIIX Co. has been engaging with the Philippines since 1957 as with the establishment of the first offshore operations for their ink production in the country.
The company said that it will manufacture its patented conductive ink in the Philippines, according to Panga.
Meanwhile, Yoshitaka Saito’s FCC Co. said they expect their Philippine operations to grow in the coming years as they ramp up “manufacturing of the clutch for Honda Click 125 motorcycle, production of paper ceramics for other electronics component manufacturers, and investment in new advanced technology businesses that will involve the assembly line for scooters, lining molding line, and weight line.”
FCC is also eyeing involvement in the country’s circular economy through using solid oxide fuel cells (SOFC) for water filtration and production of solid biomass fuel.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think that the planned expansion of the three Japanese firms will help the national economy a lot in the long-term?
Elite triathlete and back-to-back Southeast Asian Games (SEA Games) medalist Kim Mangrobang has officially been confirmed by the Philippine Sports Commission (PSC) as an awardee of the Women in Sports Awards which will happen on March 20, 2024 at the Rizal Memorial Coliseum in Manila.
It is with immense pleasure and that we extend our warmest congratulations to You.
You have been distinguished as an awardee at the upcoming Women in Sports Awards, scheduled for 20 March 2024, at the prestigious Rizal Memorial Coliseum in Manila.
This distinguished event, the first of its kind in our nation, serves to recognize exemplary women athletes who have demonstrated outstanding prowess or given significant contributions into their respective fields in sports.
The Women in Sports Awards aim to highlight the extraordinary accomplishments of female athletes, offering them the recognition they truly deserve. This accolade not only celebrates their successes but also aims to inspire future generations of athletes to pursue excellence and foster a robust culture of sportsmanship and vitality within our community.
For the newcomers reading this, Kim Mangrobang (full name: Marion Kim Mangrobang) is one of the finest triathletes of the Philippines. She won several gold medals for the country in the SEA Games over the past years, including victories in the sport of duathlon (run-bike-run). To see some of her many achievements, watch the YouTube videos below…
Recently in the City of Las Piñas, the City Government announced that its Public Employment and Services Office (PESO) was recognized by the Department of Labor and Employment (DOLE) for its efficient and effective conduct and monitoring of job fairs, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin report. Some parts in boldface…
The Department of Labor and Employment (DOLE)-National Capital Region (NCR) recognized the Las Piñas Public Employment and Services Office (PESO) for its efficient and effective conduct and monitoring of job fairs that contributed to the increase of employment in the region.
Vice-Mayor April Aguilar said the department was awarded by the DOLE-NCR as best performing PESO in job placement for 2023.
The recognition was given to PESO during the regular flag raising ceremony on Monday, March 4.
Aguilar expressed her pride for the recognition as she reiterated the city government’s commitment to increasing the employment opportunities for Las Piñas residents.
Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Do you think PESO office deserves the recognition from DOLE? Did anyone in your local community got employed through the services of the PESO over the past twelve months?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Recently in the City of Las Piñas, the City Government announced through social media that their health office vaccinated more than three hundred senior citizens during the pneumonia vaccination drive held in Barangay Pamplona Uno.
To put things in perspective, posted below is an excerpt from the City Government’s social media post dated March 4, 2024. Some parts in boldface…
The City Health Office of Las Piñas conducted another pneumonia vaccination drive for over 300 senior citizens at the Balagtas Covered Court in Barangay Pamplona Uno on Tuesday, February 27.
The event, which saw the participation of Vice Mayor April Aguilar, underscores the Las Piñas City Government’s dedication to the health and safety of its senior residents. This targeted initiative is part of the city’s proactive measures to protect its elderly population from pneumonia, a condition that poses significant health risks to them.
Healthcare professionals were on hand to administer the vaccinations and offer advice on preventive health practices. The organization of the event was carefully planned to accommodate a large turnout, ensuring a smooth and orderly process for all attendees.
Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Do you think that the City Government’s health office should conduct more pneumonia vaccination activities before the summer heat really gets intense in the city? Are there many senior citizens in your local community who need pneumonia vaccines now?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
In recent times, local government units (LGUs) were urged by Department of the Interior and Local Government (DILG) Secretary Benhur Abalos to improve their social protection and sensitivity as well as their monetary management strategies, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
Department of the Interior and Local Government (DILG) Secretary Benjamin “Benhur” Abalos Jr. urged local government units (LGUs) to put up measures to enhance their social protection and sensitivity as well as financial sustainability assessment ratings.
He issued the call during the recent Council on Good Local Governance (CGLG) activity in Cebu City, which discussed the proposed criteria for the Seal of Good Local Governance (SGLG) Assessment for 2024- 2025.
During the event, Abalos bared that the LGUs registered the lowest compliance rates during SGLG assessments when it comes to their social protection and sensitivity, and financial administration and sustainability.
On the flip side, Abalos stated that the LGUs registered positive performance and excelled in the following assessment criteria: Health Compliance and Responsiveness; Tourism Heritage Development, Culture and the Arts; and Sustainable Education.
“Natutuwa ako sa mataas na pagpapahalaga ng mga LGUs sa kalusugan, turismo at edukasyon base sa lumabas sa assessment para sa SGLG nitong nakaraang taon. Ipagpatuloy lang natin ang pagsisikap sa mga areas na ito (I am glad about the LGUs’ high appreciation for health, tourism and education based on the results of the assessment for the SGLG last year. Let’s continue working on these areas,” he said.
Together with Abalos, DILG Undersecretary Marlo Iringan also emphasized the significance of aligning the objectives and ensuring the effective execution of the SGLG assessment process.
The SGLG is an award, incentive, honor and recognition-based program for LGUs that aim to challenge them to continue good governance practices while providing better public services.
Relatedly, the DILG noted that a total of 42,000 barangay captains and other newly-elected officials will undergo continuous training to enhance their capabilities in handling various challenges that they may face in the course of their mandated duties as community leaders.
Abalos stressed that the exercise dubbed as “Grassroots Renewal and Empowerment for Accountable and Transparent (GREAT) Barangays” will run until 2025 and is designed to capacitate the village officials in all leadership aspects.
“As the basic unit of local governance, at pinakamalapit sa ating mga kababayan sa komunidad (and nearest to the people in the community), everything starts in the barangay,” Abalos explained.
Through the Local Government Academy (LGA), Abalos pointed out that the DILG ensures newly-elected barangay officials are ready to face the challenges of leadership in the barangays.
“We will prepare our barangay officials,” he said.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the DILG is properly doing its job to guide all LGUs on how to do their jobs over a wide series of issues? Do you think your local government or barangay has been neglecting its duties?
Welcome back readers, fellow geeks and retro gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Castlevania: Bloodlines print ad
Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.
During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.
The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.
2. The Granstream Saga print ad
THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.
Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.
3. NBA Action 98 print ad
Do you find this print ad funny or disturbing or both?
The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.
4. Flashback: The Quest for Identity print ad
This was indeed an eye-catching print ad.
Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.
5. Albert Odyssey: Legend of Eldean print ad
To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.
There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.
6. Resident Evil 3: Nemesis print ad
Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.
After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.
In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.
Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.
Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back retro gaming fans, collectors and readers!
Today, we will go back to the early 1980s to examine one particular video game I played many times on the Atari 2600 and it has a science fiction concept inspired by a certain dream that the late game designer Alan McNeil had.
With those details laid down, here is a look back at Berzerk, developed and published by Atari, Inc. on the Atari 2600 in 1982.
Cover of the Atari 2600 game package.
Game concept
Based on the official description of the game, players play a lone, armed human character who is a prisoner on an alien planet that is made up of mazes that have electrified walls. Several armed robots are actively hunting the human has no choice but shoot them and somehow surpass them to survive. There is, however, a more powerful villain called Evil Otto lurking nearby…
Gameplay and quality
When firing so close to a robot, be aware that it will fire at you without hesitation. To avoid getting hit, be aware of your character’s position, distance and the ability to move.
As typical with console games during the early 1980s, Berzerk’s design is pretty simple. Using the Atari 2600 joystick (which has only one button), you have to move your character around while avoiding touching the robots and electrified walls, and find your way out going to the next level. When it comes to in-game action, using the joystick, you are also able to shoot laser blasts in different directions (including diagonal).
From time to time, the level of challenge and gameplay intensity rises whenever the robots stand or move randomly on certain spots of the floor and when the random locations of the walls make it challenging to move around. In situations like these, I was compelled make quick decisions on when to move, which robots to shoot, and analyze if it is safe to move to another spot without getting electrified by a wall.
Adding further to the challenge is the sudden entrance of Evil Otto (who appears in the game as a digital smiley face) who is indestructible and passes through walls (note: this happens as long as you did not adjust the console to make the game easier). Once Evil Otto comes in (after you spent a certain amount of time in the level), I had to move my character out of the level even if there were still some robots remaining and shooting at me. Evil Otto even destroys robots that got on its way which symbolically shows how powerful he is.
In a situation like this, you will have to think fast on when to move, when to fire and how much distance do you need to be safe. That being said, you must also avoid touching the walls which are all electrified.
As mentioned earlier, there is an option available on the Atari 2600 version of the game that makes encounters with Evil Otto a bit easier. This allows players to blast Evil Otto to remove him for a temporary period of time and he comes back afterwards. In my experience with this game, I preferred the more challenging settings as the gameplay was already engaging with it. I should also state that while there are many robots walking around and ready to blast you, their intelligence is pretty low as you will see a few of them walk straight to the wall and get destroyed. There were also times when a robot simply walks straight into a fellow robot which destroys them both. Also there were times when a robot’s laser blast destroys another robot that got in the way. That being said, the option for easier gameplay on the Atari 2600 was unnecessary for me.
While the game design is simple, there is a ton of depth in terms of new levels you will find yourself in after exiting the previous level. Avoiding robots and Evil Otto to get out might look like the only goal for playing but in reality there is incentive to shoot as many robots as you can as scoring highly will reward you an additional life for ever number of points earned. There is no story ending at all as the game will go on and on for as long as you keep enjoying playing.
In relation to the gameplay, there is no music at all and that creates an immersion with emphasis on the excellent sound effects the game has. The sounds of the laser blast, the explosion of the robot, and the electrifying of your human character’s body still sound great and they have a strong futuristic, sci-fi touch.
Conclusion
The digital smiley face here is Evil Otto. Don’t let the smile fool you because it will go after you to destroy you, and not even the walls nor the robots can block its way.
Berzerk (1982) on Atari 2600 is still a fun game to play after all these decades. Its design is simple and yet there is depth within the gameplay. There is no story to complete but the game will keep on going as long as you enjoy blasting robots for more points to gain additional lives as rewards which should motivate you to keep on playing. Considering how simple the game’s design has always been, the sound effects really made playing it an immersive experience. This game is truly a classic that has to be played if you have the means to do so.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
Muntinlupa Mayor Ruffy Biazon asked the City Council to pass an ordinance regulating the use of e-trikes (electric tricycles) in the city, saying “the road is a dangerous place.”
During the flag-raising ceremony at the Muntinlupa City hall on March 4, Biazon said a local measure is needed following a resolution passed by the Metro Manila Council (MMC) that will ban e-trikes and e-bikes on 21 national roads in Metro Manila. A P2,500 fine will be imposed on violators.
Each local government unit (LGU) in Metro Manila will determine the roads in its jurisdiction that will be added to the ban.
Biazon said the MMC resolution does not include any road in Muntinlupa but the city has the National Road, which stretches from Barangay Tunasan to Sucat.
Only e-trikes will be under regulation in Muntinlupa.
“Talagang lumalaganap ang ownership ng e-trikes kasi mura nga naman, it’s a means of transportation. Madaling matutunan (The ownership of e-trikes is spreading because it’s really affordable, it’s a means of transportation. It’s easy to learn how to drive it),” said Biazon.
However, based on traffic accidents, he said, there is a growing number of incidents involving e-trikes.
Biazon said the use of e-trikes is “running out of control.” He noted that e-trikes are being driven by minors going to school.
“The road is a dangerous place. Kaya mayroong (That is why we have) road rules and regulations for safety of everyone,” he said.
Road accidents can hurt and kill people, he said.
“The road is a dangerous place which needs regulation,” said the mayor.
“How come ang e-trike, nakikisama dun sa kalsada, sumasabay, minsan nga nagwi-weave in and out pa sa traffic, sila pa nagagalit, bakit hindi nag-a-undergo ng the same kind of regulation? ) How come e-trikes, which join the road, going along, and sometimes they weave in and out of traffic, they are even the ones who get angry, don’t undergo the same kind of regulation? They also cause traffic, they also cause accidents,” said Biazon.
He added, “At the point, kasalanan ng gobyerno na hindi kaagad naregulate o pinabayaan pa na lumaganap ang paggamit. From the very beginning dapat kinontrol na yon kasi nga we are using the road. Yan po ang position ng Metro Manila Council. (At this point, it is the fault of the government for not immediately regulating or letting its use to spread. From the very beginning, it should have been controlled because we are using the road. That is the position of the Metro Manila Council).”
“My position is clear: We need to regulate,” said Biazon, adding that the LTO is being called upon by the MMC to come up with licensing requirements for e-trike and e-bike users.
Muntinlupa City Council Majority Floor Leader Raul Corro said they will hold a public hearing to discuss the details of the regulation in the city.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, do you think that electric tricycles are so rampant locally they are made the flow of traffic slower and they became new traffic hazards? Did you see anyone drive an e-trike along the Alabang-Zapote Road or the national road leading to Muntinlupa City Hall? Are there minors in your local community who daringly drove an e-trike lately? Did you spot a reckless e-trike driver who committed violations such as violating the red traffic light, doing illegal counter-flow or illegally parking along a major road?
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