Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
In a previous review, Prototype #5 served mainly as a build-up leading to the crossover between the armored superhero and The Strangers. While that comic book had a cover that looked suggestive, Prototype and the group did not appear together until the final page.
The payoff for the crossover happens to be in The Strangers #7.
Will the crossover be worth it? Find in this look back at The Strangers #7, published in 1993 by Malibu Comics with a story written by Steve Englehart (shared plot credit with Tom Mason and Len Strazewski) and drawn by Rick Hoberg. This comic book is part of the Break-Thru crossover.
The cover.
Early story
Picking up where Prototype #5 ended, the story begins inside the space station wherein The Strangers encounter large, ugly monsters just as Prototype and his two companions – Empire 7 from Vietnam and Supra from the Baltic States – arrive. Equipped with high technology, Prototype proceeds to help the Strangers surprising them as a result.
After some struggle, Prototype, the Strangers plus Empire 7 and Supra start talking about what has been going on. As far as the Strangers are concerned, they need to know why they got their powers which explains why the needed J.D. Hunt’s rocket to reach space. Supra explains that she, Empire 7 and Prototype were sent to reclaim Hunt’s rocket.
After Prototype insists on reclaiming the rocket, Grenade strikes him which leads to Yrial to using her magic on him. The armored hero reacts by bodily attacking Yrial and damaging the wall behind her leading to outer space…
Quality
A nice scene between Prototype and two of the Strangers.
As this comic book was wonderfully written, I do confirm that the payoff for the build-up leading to the crossover between Prototype and The Strangers was undeniably worth it! There is a lot of richness in the script and I really enjoyed the interactions between the Strangers and the armored ultra.
I should state that the plot was structured to have the heroes together for initial interaction, have a few of them separated temporarily, bring them back together for unity and separate them into small groups as they search for answers.
In between, there is a lot of character interaction and development. These are the elements that defined this comic book and by the time I reached the end, I managed to grasp how the connection (as well as the level of trust) between Prototype and the Strangers turned out. Along the way, there were a few sub-plots and even some exposition on the in-universe history of ultras (emphasized by Empire 7). There were also some action scenes to balance things out with the characterization.
With no surprise, the art by Rick Hoberg here is great. I should state that his art on Prototype made the character look recognizable. More importantly, Hoberg drew the characters, the monsters and the environments with a good amount of detail. This is hard work that nicely paid off!
Conclusion
The first interaction between Prototype and the Strangers.
I really enjoyed The Strangers #7 and it definitely paid off nicely after the build-up to the crossover established in Prototype #5. If I were to make comparisons, the crossover here is just as good as the Hardcase-Strangers crossover. I should also state there is a good amount of fun here.
If you are seriously planning to buy an existing hard copy of The Strangers #7 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition is priced at $8.
Overall, The Strangers #7 (1993) is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Previously, I admired Hardcase #5 for its nice mix of suspense, intrigue and mystery as the series emphasized its lead character who in turn had to accompany Choice (who herself was under the control of a certain corporation).
Will the high engagement continue? Find out as we take a look back at the Ultraverse comic book Hardcase #6, published in 1993 by Malibu Comics with a story written by James Hudnall and drawn by Scott Benefiel.
The cover.
Early story
The story begins immediately after the end of issue #5 with Tom Hawke/Hardcase down on the ground. As Choice comes to him, Hardwire (the guy who attacked Hardcase) moves in from behind. As he is about strike her, Hardcase’s soul warns Choice to activate her shield. Hardwire strikes her but got hurt as a result of the protective shield. Even as Hardwire tells her he has not orders to kill her, Choice fires her force beams to hit a structure just behind him then grabs Hardcase to fly away to safety.
As they fly away towards the nearest hospital, Hardcase finds himself in the spiritual realm and encounters Linda.
Meanwhile, Hardwire contacts Sandra Trent by phone. Considering the current situation, Sandra tells him that they will have to get Hardcase later and she has another hit job for him…
Quality
Sandra Trent and Hardwire.
With regards to storytelling, this comic book is loaded with twists mixed with some intrigue and action. The dialogue is also well crafted. Speaking of intrigue, there are key details and characters revealed here that serve as a solid build-up for the Break-Thru crossover of the Ultraverse of late-1993. If there is anything lacking here, it’s character development which is understandable since there was emphasis on building up not only Break-Thru but also other mysterious aspects of the Ultraverse as a whole.
Scott Benefiel did a fine job with the art. I really like the way he draws facial expressions (especially on Hardcase and Choice) while maintaining pace with the script and making the few action scenes here look pretty dynamic.
Conclusion
Hardwire, Choice and Hardcase.
Hardcase #6 is another solid comic book to read. What it lacks in character development, it bounced back a lot with build-up, mystery and intrigue. That being said, before reading the Break-Thru crossover comic books, it is important to read this comic book first.
If you are seriously planning to buy an existing hard copy of Hardcase #6, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $7.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Hey Wonder Woman and superhero fans! By now, many of you are aware that I wrote and published several retro comic book reviews about the Post-Crisis Wonder Woman specifically the comic books that involved the legendary George Perez, Greg Potter and the late Len Wein. For today, I’ll be reviewing Wonder Woman #1 (1987), the landmark comic book that marked the start of what was back then the new age of greatness of Wonder Woman, the Queen of all Superheroes!
Before starting my review, let’s take a short look back at the publishing history with the online research I did.
In the mid-1980s, DC Comics published the maxi-series Crisis on Infinite Earths to not only celebrate their 50th anniversary but also to conclude what was the original multi-verse (multiple universes) of the publisher. Written by Marv Wolfman and drawn by George Perez, Crisis on Infinte Earths became critically acclaimed and a major seller as the saga saw the deaths of hundreds of characters, destruction of worlds and ultimately paved the way for DC Comics to reboot their superhero universe entirely.
And then the post-Crisis era of DC Comics happened. After Superman and Batman were successfully reintroduced, the Queen of all Superheroes herself – Wonder Woman – was up for a relaunch.
While detailed descriptions about what happened behind the scenes at DC Comics regarding the Wonder Woman reboot have been published, writer Greg Potter himself made some clarifications to set the record straight. For all of you readers and Wonder Woman fans, posted below is Potter’s clarification published with his permission.
The ideas for the rebooted Wonder Woman did not start with brainstorming between Janice Race and me. Having recently finished my Jemm Son of Saturn series, I was approached at a comic con in Chicago by Dick Giordano. He asked if I would like to submit a proposal for a rebooted Wonder Woman series. I sent him my ideas and he approved them. Dick then assigned Janice to the book (she had been my editor on Jemm) and I began writing the script for issue number one. It was after that that George walked into Janice’s office and offered his services as illustrator with a proviso that he also had a hand in plotting the stories.
Janice accepted and George and I subsequently met in her office to discuss our working relationship going forward. George and I agreed that the focus of the character would be her identity as an Amazon who’d lived in the Ancient Greek tradition and knew little about the outside world. I knew a great deal about Greek mythology but George knew even more. He supplied me with a book on the Greek gods that was extremely helpful in writing the first book. I in turn supplied him with many photos of Boston (I once had lived there) which he used in his artwork to make the backgrounds authentic.
It was a wonderful collaboration and made for a great introduction to the new Diana.
Eventually George Perez got involved in the creative process at DC. The famed illustrator and Potter worked closely on reintroducing Wonder Woman with an established identity and a rich cultural background. Indeed, something special transpired before the first issue got published.
“That was the background of the Wonder Woman character, which I felt was also the thing that made her unique as a character, and I thought that it had been downplayed in order to make her more of a standard superhero,” Perez stated.
Perez and Potter were co-writers. Perez himself conducted research on mythology which served as the foundation of the fantasy element of the planed post-Crisis Wonder Woman monthly series. This involved portrayals of deities of Olympus whose acts affect the Amazons living in the flesh. Apart from the fantasy and mythology, Perez implemented some key elements (specifically involving feminism and humanism) thanks to his discussion with Wonder Woman editor Karen Berger.
“A lot of research went into this first issue, and my bookshelves are full of reference material on mythology, Greek hairstyles, armor, clothing and even attitudes of the time. Some compromises were made where different references contradicted each other, but no decision was made without thought. We all have fallen in love with this project and want everyone to share in our excitement,” Perez wrote in the introduction in Wonder Woman #1 (1987).
Now that the history lesson is over, we can now all take a look back at Wonder Woman #1, published in 1987 by DC Comics with a story co-written by Greg Potter and George Perez. The art was done by Perez supported by the ink work of Bruce Patterson.
A very magnificent looking cover by George Perez.
Early story
The story begins in the distant past of 30,000 B.C. Inside a cave, a man hits a pregnant woman’s head with his club instantly killing her and the unborn child.
In 1,200 B.C. at Mount Olympus, the god of war Ares tells his father Zeus (with the presence of other deities watching) that if Olympus truly desires to own the hearts of men and gain power, they should let him descend upon mortals. Ares views the mortals as weak and stressed that he could crush them all into eternal submission.
But Artemis (Ares’ half-sister), whose plan to create a new race of mortals on Earth was vehemently opposed by the god of war, responded by stressing that violence will make men fear them and not follow them. She stressed that the intention behind the plan was to set an example by showing man and woman’s true place with each other. The new race of mortals was planned to be female. Zeus, who is aware of the plan, leaves and tells the others to settle the plan among themselves. For his part, Ares leaves Olympus laughing.
With the many souls stuck in limbo for generations available to them, the deities Aphrodite, Artemis, Athena, Hestia and Demeter create the Amazons who appeared with adult bodies. The first to come out among them all was Hippolyte, the mother of Diana/Wonder Woman. In the presence of the many Amazons, Hippolyte was declared queen by the deities…
Quality
Diana was the only child to grow up with the Amazons.
When it comes to quality of storytelling, art, characterization and spectacle, Wonder Woman #1 is unquestionably an excellent comic book even by today’s standards! For the story, Greg Potter and George Perez crafted an epic fantasy tale retelling the origin of not only Wonder Woman but also of the Amazons complete with a very inspired portrayal of the deities of Olympus who actions and decisions affect the mortals. I should mention here that the portrayal of the mother-and-daughter relationship between Queen Hippolyte and Princess Diana really was compelling to see. Not only that, there were also elements of gender conflict, intrigue and worship portrayed.
It is clear that Perez really studied mythology and Greek culture to create a story that is still believable when it comes to emphasizing Wonder Woman for what was back then the modern readers of 1987 from the superhero geeks to long-time Wonder Woman fans and to girls and women in general. More than that, this story is timeless and clearly it is an illustrated literature classic on its own right.
This is how the Amazons built their society in Themyscira.
The comic book has over thirty pages of story and art, with the pace ranging from medium to fast. As such, it managed to completely tell the stories of the Amazons and Princess Diana in just one comic book. By the time I finished this comic book, I got enlightened about the background of the Amazons and Wonder Woman herself.
When it comes to the art, each and every page of Wonder Woman #1 is very beautifully drawn by George Perez. His research on Greek culture and mythology is nicely reflected in his drawings. Just look at how he visualizes Olympus, the armor worn by soldiers, the clothes, the hairstyles, the coliseum, the architecture and more complete with a good amount of details visualized. The final page Perez drew remains very stunning, inspiring and heroic!
Conclusion
The deities of Olympus.
There is no doubt in my mind that Wonder Woman #1 of 1987 is truly one of the greatest superhero comic books ever published. The creative team succeeded in not only reintroducing Wonder Woman, her people and their part in the post-Crisis DC Comics universe, they also succeeded in modernizing them as well as dramatizing their origins altogether within the 32 pages of this comic book.
While it is a fact that a lot of people nowadays are highly familiar with the cinematic Wonder Woman (memorably played by Gal Gadot), for me the post-Crisis version of the Queen of Superheroes remains the definitive version and I can only wish that director Patty Jenkins would adapt more elements from this. It should be noted that this particular rebooted Wonder Woman is believable and can be taken more seriously among all superheroes.
If you are seriously planning to buy an existing hard copy of Wonder Woman #1 (1987), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $51. The near-mint copies of the newsstand edition and the edition without a month printed cost$102 and $153 respectively.
Overall, Wonder Woman #1 (1987) is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
If you’re looking for a powerful, dramatic tale of Spider-Man 2099 from the 1990s, you will find it right here in this retro review.
Before getting to the review, it is important to remember that Spider-Man 2099 was mainly driven by Peter David, who is one of the best-ever writers in the history of superhero comics in America. Many geeks I know admired his work on other Marvel titles, most notably The Incredible Hulk.
So how did he get involved in Marvel’s 2099 universe that was first launch in 1992? Check out Peter David’s words from an online interview in Doom2099.com:
The Marvel editors approached me, as they did a number of free lancers, and said we’re going to be doing a 2099 line. And we would like you [meaning me and other writers] to submit a proposal on how you would do Spider-Man 2099. We knew he was Spider-Man 2099. We knew he worked for a company called Alchemax. Beyond that there was nothing about him established. So I sat down and I thought, the last thing I want to do is have him be a relative of Peter Parker. Because that’s the obvious thing. So I created someone completely from scratch. I made him of mixed ethnicity, because I felt that by the end of the 21st century mixed ethnicity is going to be more common than it is now. So I made him half-Irish and half-Mexican because I thought that was the most combustible combination I could come up with. And I decided I would zig wherever Stan and Steve zagged when they created Spider-Man. Peter Parker was a white bred WASP. So Miguel O’Hara was a combined ethnicity. Peter was an orphan. Miguel would have a living mother. Peter was alone. I gave Miguel a brother. Peter had no idea how to handle girls and was a teenager. Miguel was in his 20s and had a fiancée. I just made the contrary move all the way. And I submitted my proposal. A week later I get a call from the Marvel editors and they said ‘we love your take on Spider-Man 2099. For starters, it’s the only one that doesn’t start with a relative of Peter Parker.’ And I went ok, that’s interesting. They asked me if I would be interested in writing. I said, sure. And that’s how I became involved in it.
Right from the start of the Spider-Man 2099 series, Peter David and illustrator Rick Leonardi established 2099’s New York City society and went on to develop Miguel O’Hara/Spider-Man 2099 deeply as well as his relationships with his family and companions, complete with his struggle working for a sinister boss at Alchemax. Things escalated further personally for the futuristic Spider-Man during my last review and we will find out what happens next.
Here is my retro comic book review of Spider-Man 2099 #37, published in 1995 by Marvel Comics with a story by Peter David and art by Andrew Wildman.
The cover of the regular edition.
Early story
The comic book opens with a quick flashback in the past when Miguel O’Hara, his then girlfriend Xina and his brother Gabe spend time at a club talking about relationships. Eventually Gabe’s date Dana arrives late. Miguel could not help but react with his mouth open.
In the present day, Miguel faces Venom 2099 who has Xina and Dana wrapped with his symbiote. In reaction to Venom’s ploy, Miguel frees Dana which broke of Venom’s right arm. Miguel and Dana moved quickly to the next room and the door shut provided them temporary refuge from Venom. Before the two separated (Miguel to fight and Dana to leave for safety), they kissed.
Even without his costume, Miguel decides to go after Venom to free Xina…
Quality
Venom 2099 is truly dangerous.
Another well-crafted comic book carrying the same strong creative energy since Venom 2099’s debut in issue #35. While it is no surprise that Peter David’s writing remains top-notch and highly compelling in showing the continued conflicts between Spider-Man and Venom of the future, he inserted some flashbacks into the past showing how Miguel O’Hara got romantically involved with Dana and how it complicated matters in his family given the fact that Dana was the GF of his brother Gabe. Those flashbacks, which some might think served as padding, are actually helpful to not only inform readers about the Miguel-Xina-Dana triangle but also give readers a new look at Miguel’s personality. All of that added in the build-up leading to the very powerful ending. After being absent in issue #36, Andrew Wildman returned strongly in visualizing this comic book. His art on the ending is something I will keep remembering for a very long time.
Conclusion
A flashback…
The first time I read Spider-Man 2099 #37 when it was initially released, its story and ending proved to be powerful. In this review, I do confirm it still maintains that powerful impact by today’s standards. This comic book is not only great on its own, it also showed how much Venom 2099 made life for Spider-Man 2099 go upside-down. By the time this comic book got published, Miguel O’Hara transformed a whole lot since the first issue reaching the corporate leadership of Alchemax. Clearly, this means that Spider-Man 2099 carried tremendous power with him to go against his era’s Venom (who in turn really proved to be a very dangerous menace not only to the superhero but the public as well).
If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #37, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $34. The near-mint copies of the “Venom 2099” regular edition and the “Venom 2099” newsstand edition cost $85 and $255 respectively.
Overall, Spider-Man 2099 #37 (1995) is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
According to the online edition of Merriam-Webster Dictionary, an oasis is something that provides refuge, relief, or pleasant contrast. In the case of X-Men 2099, the open areas of the southwestern region of the United States is a dangerous place to be in even though they are free from oppressive systems of control that dominate cities. As such, it is the southwestern region in 2099 can be compared to the Old West in history where there are lots of desolate places as well as lots outcasts and outlaws. Unlike their mainstream counterparts, the X-Men of the far future are nomads and they don’t have a long-term place of residence they could call home. Considering how dangerous the region is for the mutants, a haven of peace, security and prosperity is always ideal to them but only if it is indeed real.
That is what we will explore in the one-shot comic book X-Men 2099: Oasis here.
But before proceeding with the review, it has to be emphasized first that the one-shot comic book which was made special with the painted art of the Hilderbrandt brothers Greg and Tim. For long-time X-Men 2099 scribe John Francis Moore, Oasis was like a big dream come true. When asked during an online interview about his recollections on making X-Men 2099: Oasis and working with the Hildebrandt Brothers, Moore stated:
I was a fan of the Hildebrandt’s fantasy illustration, and I was blown away when Joey told me that they wanted to do an X-men 2099 project. I met with them in Joey’s office and they were both really great guys. I think they said they really liked Bloodhawk, so I knew he’d be a major player in whatever story we developed. They didn’t enter the project with a lot of conditions. They seemed genuinely happy to get to play in this corner of the Marvel universe.
I can’t remember ever writing a full script for any of my Marvel work. I gave them a plot and sometime later received Xeroxes of pencil art (Hildebrant art!) to dialogue. Then it went back for them to paint, and they did a phenomenal job. I only wish that it could’ve been published before the 2099 line was axed. It was a beautiful book that I think was sadly under promoted.
To find out if it is any good, here is a look back at X-Men 2099: Oasis published in 1996 by Marvel Comics with a story written by John Francis Moore and painted art done by Greg and Tim Hildebrandt.
The cover.
Early story
The comic book begins with a flashback set in Hong Kong in the year 2090. A much younger Shakti/Cerebra is on the loose trying to reach a ferry to Kowloon with a plan to hide in the back alleys of Tsimshatsui. Suddenly Lokjaw intercepts her and grabs her. They had a short history together and Lokjaw insists that Shakti should be grateful to her father who raised her to run his bio-shops. After a brief chase, something hits Lokjaw who fell into the water. It turns out Ryu Kobolt helped Shakti, and he has been instructed by his boss to offer her asylum.
Luna and Skullfire explore a place.
In the present day of 2099 in New Mexico, Bloodhawk flies to his desert home not knowing he is being monitored. Two people, an old man with white hair and a lady, work together to stun the X-Men member and take him with them. A short time later, inside a high-tech facility, Bloodhawk wakes up finding himself restrained and being watched over by the lady and the old man. They tell him he is in the Promised Land, a place where the sins of the old world will be washed away. Using her powers, she touches Bloodhawk’s head and slowly turns him into his normal human form.
Meanwhile outside a deserted town near the border between Colorado and Kansas, Shakti, Tim/Skullfire and Luna arrive riding motorcycles. They are checking the potential presence of a mutant nearby…
Quality
Really great visuals by the Hildebrandt brothers!
It is very safe to say that this is one very ambitious X-Men 2099 story ever told by John Francis Moore. It sure has an epic concept showing that Oasis in the open region not only exists, but also serves as the closest thing humanity in America has to imitating Heaven built on top of the land. Oasis is the indoor paradise where mutants and humans gather together, live in peace and work together in tremendous ways that the X-Men could only hope to achieve in Halo City (note: this story is set some time after X-Men 2099 #25).
The titular place is clearly the centerpiece of the story backed with characters and threads from the past that explain how it got established. Part of the creation of Oasis is connected with Ryu Kobolt whom Shakti got close with many years back. Of course, someone else got involved with Ryu which directly connects with the creation of Oasis.
While it is also clear that the story took some inspiration from Christianity, I should say that the approach was done by rehashing old storytelling concepts like emphasizing a charismatic person who looks godly or messianic, people getting converted with ways that are not holy, false prophets misleading those seeking salvation, etc. With the ages-old concept of the mad scientists added, then there is conflict here for the X-Men to engage with. The story touches on themes like destiny, conversion, having the power to judge people and committing genocide.
As for the characters, John Francis Moore made the right move to utilize Shakti, Bloodhawk, Skullfire and Luna of the X-Men, however the other new characters such as Memphis, Pandora and Ryu pale in comparison with regards to importance (even though Memphis and Ryu each had a good amount of the spotlight and even some character development).
When it comes to the artwork, this is one great looking superhero, sci-fi story in painted form thanks to the Hildebrandt brothers! Not only is their painted art beautiful to look at, there are also eye-catching shots of scenery, very detailed facial expressions and a very lively presentation of the action scenes and explosions! Each and every character painted – specifically Shakti, Skullfire, Bloodhawk, Luna, Memphis, Pandora and Ryu – has that touch of visual realism (note: not photo realism) that make them look more human to the eyes (especially the X-Men members when compared to how they were drawn by Ron Lim and Jan Duursema in the monthly series). This is one great looking comic book and easily one of the very best of the X-Men of 2099!
Conclusion
The Oasis!
X-Men 2099: Oasis is a one-shot comic book that did not match its high ambition. While it has some of the best painted superhero art of the 1990s ever, the storytelling just did not engage me that much. For one thing, its approach on taking inspiration from Christianity is very flawed not only due to rehashing storytelling concepts but also due to the fact that everything – including the titular Oasis – had to be concluded already. Even though there was a build-up leading to a final conflict, the payoff was not that great and ultimately there was a sense of rush in the 2nd half of the story.
What is also disappointing is the fact that the events told here did not really impact Shakti, Skullfire, Luna and Bloodhawk at all, nor was there anything added to the narrative of the X-Men 2099 monthly series. This is too bad because the existence of a haven where people can live in and be protected from the prejudice and violence in the region fits nicely with the concept of X-Men 2099 in the first place. Even though there was a reference to issue #25 during the first half, this comic book ended up looking like a dream story or a parallel universe tale with a $5.95 cover price! It seems to me like this was more like a cash-grab attempt to exploit comic collectors and the fans of X-Men 2099.
If you are seriously planning to buy an existing hard copy of X-Men 2099: Oasis, be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $14.
Overall, X-Men 2099: Oasis is a serviceable one-shot comic book. That being said, if you really intend to buy it, you should not pay more than $5 for it.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
If you are looking for a great origin story set within the Ultraverse, you can’t go wrong with Prototype #0. Before we explore the said comic book, let me remind you that during my review of Prototype #1, I stated that it was great and it had a nice balance between spectacle, storytelling and characterization. There were also references to some threads to the past with regards to Bob Campbell (the original Prototype pilot) who could not help but witness his replacement Jimmy Ruiz have the spotlight being the new Prototype.
That being said, we can take a trip to the events that happened in the past with this look back at Prototype #0, published in 1994 by Malibu Comics with a story written by Tom Mason and Len Strazewski with illustrations done by Gordon Purcell and Keith Conroy.
The cover.
Early story
The story begins some time in the past with an interview with top executive Stanley Leland who recalls how Bob Campbell got involved with his corporation Ultratech. As it turned out, Campbell was working in Hollywood as a stunt performer in science fiction films. Campbell fit in nicely with Hollywood job having previously served as a member of the United States Army’s special forces and has been experienced with tactical weapons and hand-to-hand combat.
The advertising agency of Leland’s company hired Campbell to wear a multipurpose exoskeleton prototype armor for the filming of a promotional project meant for the military. Campbell used what turned out to be the original Prototype armor which was very bulky and had a dome-style metallic head (that reminds of Marvel’s Mysterio). Even though it was bulky, the armor was still loaded with weapons and enhanced the pilot’s physical strength by twenty times complete with artificial intelligence (AI) assisting with the operation.
Taking care of Bob Campbell, the original Prototype pilot.
Even though there was a hitch (something went offline) during the filming, Bob Campbell still managed to make great use of the armor and delivered results so spectacular, Leland hired him with a high-paying contract to work officially as Prototype.
Ultratech benefited nicely in terms of sales with Prototype as their key figure and Campbell had that Rambo style which impressed the military. Shortly after, the success started entering Campbell’s head resulting more costs for Ultratech…
Quality
The original Prototype saved a pretty lady!
This is one great and very cleverly crafted superhero origin story! When it comes to the presentation, the exploration of past events by means of recollections and memories of different people interviewed is excellent! Having worked before as a reporter for a local community newspaper, I myself interviewed a lot of people to dig for information about the past and as such, this comic book’s approach is something I personally strongly relate with.
Through the words of Leland, Campbell’s ex-wife, Marjorie Fredericks and Hastings the caretaker, the details of what happened with Bob Campbell as the original Prototype are clearly defined. The same goes with the nature of Ultratech as a corporation and owner/developer of the powered suits of armor, not to mention how they affect the public’s perception and how they treat their employees. The last chapter focused on Jimmy Ruiz and how he became the present-day Prototype was handled in a more conventional way.
Along the way, the dialogue is very well written and the characters are nicely defined which is no surprise considering the combined high talents of Tom Mason and Len Strazewski. The art provided Gordon Purcelli and Keith Conroy is very good. Apart from the in-depth writing, the dynamic action and strong visuals, I should say that this comic book is a lot of fun to read and it perfect connects with issue #1.
Conclusion
Bob Campbell hired full-time as Prototype pilot.
Prototype #0 is undoubtedly a great comic book to read and easily one of the very best Ultraverse stories I read (apart from being one of the best superhero origin stories of the UV) so far. I was really engaged from start to finish, and I should state that Bob Campbell’s importance is real even as he became the has-been character in the later Prototype issues. This comic book successfully achieved its purpose on telling the origin of Prototype and made sense out of what Roland Mann said: the race has only just started!
If you are seriously planning to buy an existing hard copy of Prototype #0, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $4.
Overall, Prototype #0 is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
With the combined talents of George Perez, Len Wein, Greg Potter plus others, the reintroduction of Wonder Woman during the early stage of the Post-Crisis era of DC Comics is not only great but an essential read and a true superhero literature classic! When it comes to the presentation, the origin of not only Wonder Woman but also the Amazons was retold with a stronger emphasis on Greek mythology.
To put things in perspective, Wonder Woman #6 saw Ares’ plan on completely ruining man’s world defeated while Wonder Woman #7 saw the revival of Princess Diana as the deities of Olympus bless her and the Amazons. Where could George Perez, Len Wein and the creative team take the post-Crisis Wonder Woman story to?
That we will precisely find out in this look back at Wonder Woman #8, published by DC Comics in 1987 with a story written by George Perez and Len Wein. The art was done by Perez and inked by Bruce D. Patterson.
The cover.
Early story
The story begins in Boston, specifically at the Harvard University office of academic veteran Julia Kapatelis. She starts typing her recollections about Diana who, by this time, became a celebrated figure with the public thanks in part to Myndi Mayer’s publicity engine. Julia expressed how astonished she was with Wonder Woman’s ability to assimilate a lot of information so quickly (note: when she first arrived in man’s world, she did not even know how to speak English).
She recalled during their time at the United Nations that there were some nations that refused to listen to her and that the delegate from Russia protested Wonder Woman’s star-spangled costume on political grounds.
While Wonder Woman is loved by the public, there still were those who opposed her. Julia recalls the national campaign to outlaw all superheroes launched by the psychologist G. Gordon Godfrey who even won the support of some of America’s political figures. Julia also noticed the effects of Godfrey’s campaign on the minds of some of her students and the division that followed.
Wonder Women went on to interact with other superheroes as she strived to do good and save people. She even got invited to join the newly reformed Justice League with Superman, Batman, the Flash and many others present…
Quality
Wonder Woman as recalled by Vanessa.
Before describing the quality of this comic book, I should state that Wonder Woman #8 is not your typical superhero comic book at all. In reality, to reflect the title Time Passages, this one is technically a collection of journals that efficiently showed how much has changed for Wonder Woman and the people around her since after the Ares Affair happened.
When it comes to quality, each journal fictionally authored by Julia Kapatelis, Etta Candy, Vanessa Kapatelis and Myndi Mayer, was well-written by Perez and Wein. Apart from describing what happened and how much had changed with Wonder Woman in their presence, each character’s journal had its own distinct view apart from style of writing. Each journal is important to read and through them you will realize how much impact Wonder Woman had on their society and on themselves.
Still on the writing, there were some pages that provided relief to readers. In between the journals are story pages focused on Dr. Barbara Minerva and her short male companion which served as the build-up leading to the first appearance of the post-Crisis Cheetah.
And there is all the beautiful art provided by Perez. Each page of a fictional journal has artwork that visualize what was told. There are also whole pages highlighting the passage of time and the characters who made each journal. Even with the unusual format used, this is still very good looking comic book to see!
Conclusion
The test of Wonder Woman with the military as recalled by Etta Candy.
To describe it bluntly, Wonder Woman #8 is an exposition-heavy, very wordy, time-passing comic book that succeeds in what it was meant to achieve: move Wonder Woman’s post-Crisis development forward efficiently (note: without having to create multiple comic books reflecting the events told) while emphasizing how people look at her, how she connects with other DC Comics superheroes and the like. It was nicely crafted by Perez and the creative team and each page showed that a lot of special care was done. With regards to modernizing Wonder Woman for the 1980s, this comic book is a success.
If you are seriously planning to buy an existing hard copy of Wonder Woman #8 (1987), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $26 while the near-mint copy of the newsstand edition costs $51.
Overall, Wonder Woman #8 (1987) is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Previously, I took a look back at the two-part Ultraverse crossover story between Hardcase and the Strangers. It was, indeed, an enjoyable reading experience as a whole to see Hardcase and Choice have an adventure together with the Ultras who previously gained powers while riding a cable car in San Francisco that got hit by energy from the sky. The way the crossover was done resulted an entertaining story and even added to the continued development of some of the characters involved.
This time we examine another crossover of heroes within the Ultraverse by taking a look back at Prototype #5, published in 1993 by Malibu Comics with a story written by Tom Mason and Len Strazewski (with Steve Englehart on the plot) and drawn by Roger Robinson.
Now this is a smashing cover!
Early story
The story begins at North California facility where the Strangers – Atom Bob, Grenade, Electrocute, Zip Zap, Yrial, Spectral and Lady Killer – break in and bring down several uniformed personnel. Their purpose is to get into the rocket and make their way to the moon.
Quite conveniently, the Strangers wore space suits, get into the rocket (the JDH-3000) and launch successfully. This upsets the rich and powerful JD Hunt who rejects the idea of destroying the rocket. The next morning at the office, Hunt is very mad over the fact that his rocket has fallen into the hands of ultras. Knowing where exactly the JDH-3000 is heading, he tells one of his staffers to get him Gordon Bell as he plans to send someone up there to bring it back…
Quality
Visual build-up of the crossover between Prototype and the Strangers.
To put things in perspective, Prototype #5 is a well-written part of the big Break-Thru crossover of the Ultraverse that happened in late 1993. On its own, it forms the first part of the crossover between Prototype and The Strangers, and it sure is loaded with a lot of build-up (of key elements within the Ultraverse) and exposition.
In terms of writing, this comic book moved at a medium pace with strong emphasis on build-up. What I really found intriguing here is the politics of the fictional corporate world within the Ultraverse. There were these very powerful corporate executives communicating with each other, and there was JD Hunt who intensely joined a meeting blaming Gorden Bell for costing him billions of Dollars. The corporate politics here are actually connected with Prototype and the Strangers.
As this is a build-up comic book, you won’t get to see Prototype (Jimmy Ruiz the pilot to be precise) physically together with the Strangers until very, very late in the story. In fact, there is a lot development and a few character introductions to go through before Prototype (with two foreign companions developed by his corporate handlers) leaves for space.
Conclusion
The corporate forces behind the Ultraverse.
Being heavy on exposition and light on spectacle, Prototype #5 is a decent Ultraverse comic book to read. If you were expecting to see Prototype together with the Strangers for the majority of the comic book (note: the cover art is quite suggestive), you will get disappointed. However, this comic book builds up mainly on other elements of the Ultraverse, specifically the corporate forces behind the scenes. By the time you finish reading Prototype #5, you will gain a better view of what causes events to happen and how they affect the ultras. The ending of the story, I should say, is compelling enough to make you anticipate what would happen next in The Strangers #7.
If you are seriously planning to buy an existing hard copy of Prototype #5 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4. The near-mint copy of the newsstand edition meanwhile costs $13.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Even within the Marvel 2099 universe, the concept of the messiah figure arriving to change people’s destiny has been used. What is notable about this concept, apart from being a cliché, is that it was implemented so close to the end of the X-Men 2099 monthly series in the mid-1990s and the 2099 editor Joey Cavalieri was fired by Marvel Comics at a time of corporate turmoil. The firing led to the resignation of other writers who were sympathetic with Cavalieri. It should be noted that the last time Cavalieri’s name was listed on the credits was in issue #31.
As such, things went downhill for Marvel Comics and the 2099 line as a whole. In retrospect, did the messiah concept result any improvements for the quality of the X-Men 2099 franchise?
This is my retro comic book review of X-Men 2099 #34, published in 1996 by Marvel Comics with a story written by John Francis Moore and drawn by Jan Duursema.
The cover.
Early story
The story begins with the monstrous-looking Vulcann instantly transforming Joachim (the son of Eddie/Metalhead and Rosa) from infant form into an adult. When asked by the now-grown Joachim who he is, Vulcann lies to him saying: I am your lord and master. My word is absolute as is my love for you. Obey me and I will give you a world that will worship at your feet.
Meanwhile during a stormy day just outside of Halo City, Skullfire, Luna and Krystalin arrive in floating motorcycles. Their new task, which is very daunting, is to help as much as possible as the sea level has risen so much it has flooded the city they are responsible for (as the protectorate).
Shortly after, the X-Men and others meet in Halo City’s tower digitally communicating with Savant who explains that weather patterns around the world are equally aberrant as the storm affecting the city. He also mentions that based on the findings of Alchemax Geotechs, the polar ice caps were melting at an alarming rate…
Quality
Shakti returns in this comic book.
First of all, I should say that effort was made to raise the stakes within the story. The introduction of the adult Joachim guided by the evil, over-sized Vulcann was meant to show a twisted take of Christianity’s God and Jesus and turn it into a new anti-hero force against the X-Men.. Then there is the shock on Joachim’s parents, Xi’an’s return to the city and the global weather instability caused by the arrival of another moon orbiting Earth.
The problem here is that the story as a whole was not very compelling, even though the creative team brought heavy spotlight back on the X-Men after spending it on Xi’an and the Lawless. Speaking of X-Men relevance, the creators also brought Shakti back to this monthly series ending her absence (note: she was with the youth team X-Nation which had its own series). Granted, the stakes were raised but the payoff was not too strong specifically for this comic book.
Along the way, Jan Duuersema did what she could to make this story look good.
Conclusion
The analysis of a moon-sized satellite orbiting earth makes a good build-up for a mission.
To put it bluntly, X-Men 2099 #34 has the weakest story since before issue #25. In this comic book, I did not care much about the rushed return of Xi’an and Shakti in Halo City. I should also state that having Vulcann and Joachim parallel Christianity’s God and Jesus was done in a very bad taste even though the purpose (apart from giving the X-Men opposition) was to show that the X-Men themselves are no longer worthy to be mutantkind’s standard-bearers right in the city filled with many mutants and other outcasts. The portrayal of the X-Men, meanwhile, felt hollow and not worth caring for which makes the return of the spotlight on them a waste.
If you are seriously planning to buy an existing hard copy of X-Men 2099 #34, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $6 while the near-mint copy of the newsstand edition costs $21.
Overall, I don’t recommend buying X-Men 2099 #34 above fifty cents. Better save your money.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Having seen Wonder Woman in cinemas in 2017 and having reviewed the comic book Wonder Woman #6 of 1987 recently, I can say that I enjoyed the two different battles between the Queen of Superheroes and the war deity Ares. Both battles had their respective styles of art and presentation and there were a few similarities between them.
I like both conflicts equally and that’s in relation to very different formats used – cinematic and comic book. Also, the Wonder Woman-Ares battles served as effective story turning points on both the big screen and the comic book. In the case of the Post-Crisis era of DC Comics, the major battle was the climax of the brewing, global military aggression (due to Ares influencing people of man’s world to destroy each other) in which Wonder Woman got involved not only with the Cold War but also with the connections between man’s world, Themyscira and Olympus.
That being said, now is time to move forward with the Post-Crisis Wonder Woman saga with this look back at Wonder Woman #7, published in 1987 by DC Comics with a story co-written by George Perez and Len Wein. Perez drew the story which was inked by Bruce D. Patterson.
The cover.
Early story
The story begins in Olympus with Hermes spreading the news that the threat by Ares has ended. Zeus declares the news are true and issues a decree of a feast of celebration. The others smiled in reaction. As others make merry to the music of the spheres, Athena reminds Zeus that Prince Diana/Wonder Woman lies at death’s threshold emphasizing the her victory of Ares came at such a high price. Realizing the Amazons’ value, Zeus decides to keep a closer look at them.
Over at Themyscira, the Amazons (under the watch of Queen Hippolyte) perform a ritual of revival for their fallen sister Diana. They noticed no progress has been made. From high above, Zeus and his fellow deities watch…
Quality
A mother-daughter scene.
Top-notch quality once again achieved by the creative team led by George Perez and Len Wein. While the previous two issues had high fantasy concepts with battles as the highlights, Wonder Woman #7 is much more character-driven showing Wonder Woman’s recovery from the great battle and how the Greek deities’ view of the Amazons changed as a result of Ares’ defeat. Specifically, there is a lot of richness emphasizing Wonder Woman’s continued development as the daughter of Queen Hippolyte and as the continued doer of missions as her people’s representative in man’s world. I also like the way the comic book creators explored the divisions between the deities of Olympus.
Without spoiling all the details, this story resolved the crisis on the part of Vanessa, the young daughter of Julia Kapatelis and it also added to Diana’s evolution as a loving and caring superhero. The academic professional Julia – who has grown into a close friend of Wonder Woman’s – also was developed nicely here. And then there is the introduction of someone who is very savvy with the media.
In stark contrast to issues #4, #5 and #6, Wonder Woman #7 does not have any superhero action as it was much more focused on character development. That’s not to say that it is all just characters talking several lines of dialogue and looking dramatic. This story still has that epic fantasy look as it provides readers a good look at Olympus. This comic book really pushed the narrative far more than the three previous issues.
Conclusion
The deities in the spiritual realm.
Another great comic book this truly is. Then again, it should not be a surprise at all considering the great talents of George Perez and Len Wein combined. By the time I finished reviewing Wonder Woman #7, I am convinced that the creative team in-charge of this Post-Crisis version of the Queen of Superheroes not only worked with a high level of confidence but also carefully crafted their plans on reintroducing Wonder Woman with the 1980s in mind and making her much more relevant with the public. Storywise, this comic book marks a turning point in the Wonder Woman monthly series.
Other than being another great Wonder Woman story, Wonder Woman #7also marks the first-ever appearance of Dr. Barbara Minerva (in civilian form specifically) who would later become the Post-Crisis era’s Cheetah a few issues later. For the newcomers reading this, Barbara Minerva/Cheetah was portrayed by Kristen Wiig in the upcoming superhero movie Wonder Woman 1984. With regards to that movie, reading Wonder Woman #9 is a must!
If you are seriously planning to buy an existing hard copy of Wonder Woman #7 (1987), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $77 while the near-mint copy of the newsstand edition costs $153.
Overall, Wonder Woman #7 (1987) is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com