A Look Back at UltraForce #4 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I just love reading stories of UltraForce, the superhero team that involved three major Ultraverse characters – Prime, Hardcase and Prototype – supported by secondary characters from varied parts of the said universe such as Topaz (identified with Mantra), Ghoul (The Exiles), Contrary (Freex) and Pixx. Of course, UltraForce stories would not have been strong without the combined creative forces of Gerard Jones and George Perez who in turn crafted the said team, established a really strong villain in Atalon and making Atalon’s arrival a major international crisis that is epic in scale. The first three issues (plus issue #0) all showed the series’ greatness!

Will the great stuff of the UltraForce creative team continue? We will find out right now in this look back at UltraForce #4, published in 1995 by Malibu Comics with a story written by Gerard Jones and drawn by George Perez.

The cover.

Early story

The story begins with UltraForce member Ghoul being held helplessly by King Atalon. He tells Ghoul that he has no intention of destroying the people of Earth for at least one more day. Some time later, the two arrived at the remains of an old civilization very deep in the cavern. Atalon tells Ghoul: Invoke all the deities you wish, young man. Here we are beyond their reach. The temple city of Zenalla. Once it was the heart and soul of the fire people.

As it turns out, Atalon reveals that he tore through a hundred miles of fallen stone to reopen Zenalla and expressed that he will not event let his own people see it. After some more talk and travel, Atalon kneels and bows to specific monuments of his ancestors who are also the founder of cities and the fathers of the fire people. He tells Ghoul that he will bring them to speak to him.

Elsewhere, the mainstream media magnified the powerful blast that happened off Cuba which contributed to the panic and fear of the public. With people agitated, the UltraForce faces the media in an attempt to provide clarity and calm.

Hardcase (with Prototype, Prime, Topaz, Contrary and Pixx standing with him) tells the world: Activity continues on the island-we have to assume that Atalon planned that blast and survived it! And that was just one bomb-out of dozens he’s threatening to launch against mankind! As long as he has the gravity power to launch those nukes, we can’t afford a replay of our last assault!

Quality

I just love the interactions between the members of Ultraforce.

To make things clear, issue #2 was mainly a build-up story which was followed by a huge, spectacle-filled pay-off in issue #3. Backed with still very solid writing, this comic book is another build-up type of story and its most compelling feature is the origin of Atalon which was very well told by Jones and Perez. Atalon’s background story is definitely one of the finest origin stories of the Ultraverse ever told that focused more on an anti-hero instead of a hero. Through his past, you will realize that Atalon is not your typical big, muscular, raging antagonist but rather a leader who went through a lot of struggles when he was young (and had no power) and was compelled to lead his people as a result of key events that happened.

I really enjoyed discovering also the history of Atalon’s people who existed entirely deep underground and were told by the supposedly wise elders that the surface of the Earth was not an air-world and that they should only remain under it. As for how Atalon gained power, that one was strongly told and, more importantly, was believable in its presentation.

More on the build-up and character development, the members of UltraForce unsurprisingly got a good chunk of the spotlight in favor of characterization. The interaction between Hardcase and Topaz was not only very engaging but also symbolized the conflicts between their respective cultures (with Topaz coming from a society of women). And then there was Contrary with her very distinctive way of interacting with others with a sense of manipulation.

Conclusion

The lost city!

UltraForce #4 (1995) is another great comic book thanks to the Jones-Perez team. The interactions between the UltraForce is top-notch, the origin of Atalon is fantastic, and the theme about society reacting to an existing superhero team that supposed to help them in a time of crisis is very believable. As with the first four issues (including issue #0), the way this comic book’s story was written showed that the creators made preparations. This one is not only a whole lot of fun to read but also very engaging from start to finish.

If you are seriously planning to buy an existing hard copy of UltraForce #4 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $16.

Overall, UltraForce #4 (1995) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #3 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

After going through the engaging build-up of UltraForce #2, it is only natural to expect a pay-off filled with spectacle and some intrigue to happen in the following issue. Specifically, within the Ultraverse, Prime, Hardcase, Prototype and the other members of UltraForce made their case already with US President Bill Clinton and other top officials in relation to the growing threat from Atalon and his army from deep underground. Also at stake was the global perception towards the world’s people with superpowers publicly referred to as the Ultras.

So what exactly will happen next with UltraForce? Will they be able to get over individual differences and be able to organize themselves to help protect the world from disaster? Will we see Hardcase, Prototype and rest finally face off with Atalon? We will all find out in this look back at UltraForce #3, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by the legendary George Perez!

The cover.

Early story

The story begins with Atalon breaking out from the sea with the intention to transform the whole world and starts by raising an island! He recalls his people’s history of building cities to the light and mentions the time when people living on the surfaces of the Earth drove him and his people into the Earth.

Not only does he have his loyal, armed soldiers with him, Atalon levitates several man-made weapons of mass destruction in the form of missiles. As a result of what he did, disaster strikes with tremendous forces of sea water overwhelming a boatload of Haitian refugees, the release of magma from the seabed, and boats and passenger ships getting overwhelmed.

From his secret place, Rex Mundi watches the disaster as well as images of Atalon. Mundi never expected to be troubled again by his past with the people of Atalon. Mundi, who personally hates Ultras, hopes that the said superbeing will deal with the disaster for him. Meanwhile, the impact of Atalon’s rise from the sea is felt around the world from Cuba and behind the walls of their special headquarters, Hardcase issues the command for their team to take action. They start their trip towards the zone of Cuba…

Quality

UltraForce in action against Atalon!

I can confirm to all of you reading this that this comic book indeed comes with a lot of spectacle in the forms of action and dynamic looking visuals which really provided the anticipated payoff to the tension building and exposition that dominated UltraForce #2. What is also very notable is that the spectacle all look great thanks to the return of the legendary George Perez as the penciller here. It comes to no surprise that all the action scenes, all the crazy moments and hard-hitting stunts here all look great! This is a visual treat and George Perez’s take on the characters are easily among the best in the Ultraverse!

Of course, the spectacle and the payoff would have been hollow had the writing not been strong. The good news here is the script provided for this comic book is very solid and maintains the high quality that started with issue #1. The story progression from issue #2 is very strongly felt through the plotting, dialogue and the narrative. For each page in this comic book, there really is a strong presence of high tension. You can really feel the stakes have been raised high since the previous issue.

Even though there is a lot of stuff, there was still some creative space left to develop the personalities of Contrary (Mantra’s rival) and Pixx. I found the cultural background and history flashback of Contrary’s people really efficiently told and yet compelling in presentation. As for Contrary, her dialogue is greatly written and you can feel how uneasy she is being on Earth while obsessing with getting Mantra. Apart from the expected interactions (and bickering) between UltraForce members, the narrative includes the respective views of the United States, Cuba and England related to the superhero team and the crisis caused by Atalon. This was efficiently done.

As for the presentation of the team, you will really see how compelling the interactions between the members are especially when they are struggling during the missions…outside the safety of their floating ship that is. Hardcase being the field leader is memorable and his reliance on his teammates is quite something to follow.

Conclusion

Atalon proved he is a clear and present danger!

No doubt about it. UltraForce #3 is a great comic book to read and it sure is worth repeating for superhero enjoyment! Unlike the previous three issues (including issue #0), this issue really marks the confrontation between UltraForce and Atalon. Considering the wide scope and impact of the Atalon’s invasion of the surface, I often wondered how the plot fits in within the respective monthly series of Hardcase (I reviewed the 14 issues already), Hardcase (the first 12 issues reviewed already) and Prime.  

If you are seriously planning to buy an existing hard copy of UltraForce #3 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, UltraForce #3 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men Adventures #2 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Having read lots of X-Men comic books, I should say that I always find the Sentinels (first appearance in The X-Men #14 in 1965) to be more memorable as enemies of Marvel’s mutants. On face value, they only look like oversized, human-like robots but I always find them to be formidable opponents of the X-Men. These machines are not only built with sophisticated technologies, they are able to push the X-Men to their limits during battle.

These anti-mutant robots, by the way, were ranked by IGN at #38 in their Greatest Comic Book Villains chart. Long before that, the Sentinels were the featured anti-heroes in the classic X-Men comic book storyline Days of Future Past and it was no surprise that they were also featured in the 2014 movie X-Men: Days of Future Past.

And then in the early 1990s, the Sentinels were shown in the first episode of the X-Men animated series on television. The said series was also adapted into an “as seen on TV” comic book series by Marvel called X-Men Adventures.

This brings me to this look back at X-Men Adventures #2, published in 1992 by Marvel Comics with a story by Ralph Macchio and drawn by Andrew Wildman.  

The cover.

Early story

The story begins with Morph suffering from a nightmare. As he emerged from the vision, he finds himself with Storm, Beast and Wolverine. Together they work to infiltrate a federal government facility which houses the Mutant Affairs Department. Outside the walls of the facility, Rogue Gambit and Cyclops watch from a distance. Cyclops fires his optic blast at the vehicle that just dropped reinforcements that he believes were sent to stop their teammates.

Storm and her teammates break through a door instantly pushing off the security personnel followed by Beast knocking an additional guard. At the room containing the computer, Beast begins to access key information their team has been seeking…

Quality

The Sentinels and the X-Men!

Let me start with the storytelling. As an adaptation of one of the early episodes of the animated series, this comic book does a fine job of recapturing its essence complete with a nice balance between plot, exposition and spectacle. Considering the fact that the animated series was aimed for children, it’s quite intriguing to see the TV episode carrying really heavy themes – apart from the prejudice the mutants suffer from – like top federal government operations, expensive defense and weapons programs, government intrusion into people’s private lives, attempts to require minorities to get registered, etc. Those themes also made it in this comic book which made it feel like it was part of the mainstream X-Men comics of the time.

Compared to the first episode as well as its literary adaptation, this one emphasizes the Sentinels as tools of the government as part of their very expensive program to seek and monitor mutants among their citizens. Mutant Affairs director Peter Gyrich is clearly the villain who has no super powers but has the resources of the federal government and their authority to take action on mutants he perceived to be dangerous.

On the visuals, Andrew Wildman performed a solid job making each page look interesting and detailed enough. While his drawings made each character recognizable to me, it is in the spectacular scenes where he really shines. Wildman’s drawing of the Watcher on the final page of the comic book, however, looks laughable.

Conclusion

Andrew Wildman’s dynamic drawing of the X-Men in action.

While X-Men Adventures #2 is not exactly a literary classic, it is indeed a very solid adaptation of one of the earliest episodes of the animated series of the 1990s. It succeeded on telling a compelling and enjoyable story even though it emphasized the above-mentioned serious themes. As for the iconic Sentinels, this one succeeded in explaining what they are and their place in Marvel’s universe is.

If you are seriously planning to buy an existing hard copy of X-Men Adventures #2 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, X-Men Adventures #2 (1992) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Apart from the in-depth storytelling, spectacle and solid characterization consistently delivered by writers Tom Mason and Len Strazewski for the Prototype monthly series of the Ultraverse, I also enjoyed their implementation of corporate intrigue. In fact, the storytelling in issues #7, #8, #9, #10 and #11 also showed corporate intrigue gradually building up leading to something. Without spoiling the story too much, what happened in issue #11 showed a clear change of direction involving Prototype pilots Jimmy Ruiz and Bob Campbell complete with something brewing at Ultratech.

Will the payoff of the corporate intrigue build-up be realized in the next Prototype issue? We can all find out together in this look back at Prototype #12, published in 1994 by Malibu Comics with a story written by Tom Mason and Len Strazewski, and drawn by Roger Robinson.

The cover.

Early story

The story begins at the Ultratech tower in New York City. At the lobby, Felicia Campbell gently knocks the guard out with an injection and takes control of the security desk to allow Bob Campbell/Ranger and Jimmy Ruiz/Prototype (wearing a “goofy” outfit) to come in and, together, they move to the basement for a certain need (of Jimmy) – the Prototype armor.

Suddenly Ultratech’s newest hire Prototype Mark III fires a blast at Ranger’s back pushing him down and surprising both Jimmy and Dr. Campbell. The dark-armored Prototype Mark III introduces himself to Jimmy as his replacement and states: Ultratech has somebody man enough to do what it takes!

With Bob Campbell beside him, Jimmy recalls that Prototype Mark III was one of the trainees that his boss Leland often flaunted in front of him. What Jimmy finds hard to believe is that one of the trainees was actually placed into an actual Prototype suit…

Quality

Once again, the creative team delivered the great stuff with storytelling, twists, spectacle and suspense all with a high level of quality. This comic book suggests that careful planning on plotting, characterization and intrigue were done by Tom Mason and Len Strazewski with a good amount of care and timing. As for what I mentioned earlier, I do confirm that the payoff for the corporate intrigue build-up has been realized big time and I should state that this comic book’s ending is very powerful (and also enticing for reading the next issue). This one is a smash hit!

This is only a few of the many action scenes that worked nicely with the in-depth story.

Conclusion

Prototype #12 is indeed great, worthy of serving as the anniversary issue (the two words stated on the cover) and as the climax of the first year of its series. For the most part, the series told events of not one but two Prototype pilots (the current one Jimmy Ruiz and the past one Bob Campbell) who eventually got together just as the series’ direction took a solid turn reflecting the changing interests of Ultratech. This one is definitely one of the best Ultraverse comics published in 1994 and it surely proved that the storytellers were not afraid to take risks or move against conventional storytelling (as far as armored superheroes go). Lastly, this comic book encouraged me to look back at issues #0 and #1.

If you are seriously planning to buy an existing hard copy of Prototype #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the comic book costs $8.

Overall, Prototype #12 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #2 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Some time ago, I wrote and explored what would happen had superheroes been real and got involved with government leaders and the corporate media. Considering what has been going on for some time now, I hope that more readers would read the article and realize the conspiracy between political parties and corporate media is real and even dangerous. Did you even notice that in America, the Left-leaning media outlets have been distorting the facts about the riots involving the Marxist movement Black Lives Matter and the violent Antifa group? Also, did you notice that the liberal media distorted the meaning of the words peaceful protesters? Being a former local community print media publication journalist myself, I know why media outlets (whose owners and managers willingly get involved with those who wield power) would distort the news and insult the public’s intelligence. Really, the truth is that objective, truthful, responsible and professional journalism is shrinking.

Enough with the sickening news wave of negativity magnified by corporate media. It’s time to examine the superhero-government-media conspiracy followed by a fantastic conflict within the Ultraverse in this look back at UltraForce #2, published in 1994 by Malibu Comics with a story written by Gerard Jones and art by George Perez (breakdowns) and John Statema (finished pencils).  

The cover of the limited edition.

Early story

The story begins with UltraForce member Ghoul visiting a place within the woods. He stops at a huge grave site of the Exiles and tries to communicate with his former teammates but to no avail. He only got glimmers from them. After expressing himself to nobody, he walks away.

Shortly after, UltraForce composed of Hardcase, Prime, Prototype, Ghoul, Pixx, Contrary and Topaz meet with US President Bill Clinton, US Senator Bob Dole, UN’s secretary general Boutros-Ghali and Blackrock of the press in the Oval Office at the White House in Washington, DC. As they discuss important matters together, Atalon makes his move against the civilized world…

Quality

The interactions between the members of UltraForce are richly written.

To start with, this comic book is a build-up type of story containing lots dialogue, exposition and explanatory pieces with not too much spectacle. That’s not to say this is a boring issue, in fact it still remained quite engaging to read. The very wordy script for this comic book was written with care and there were efforts made to keep the story cohesive even as it grapples with all the details for explaining. What the writer presented not only explained what is happening and why the world is being threatened by Atalon and his forces from underneath, the script also took its time in presenting the characters struggling with each other’s views while providing key moments that add some development to the personality of some of the characters (example: Prime’s interest in Chelsea Clinton reflected not only his teenage self but also his first encounter with her during the Prime monthly series). As far as storytelling goes, it succeeded in helping me understand the huge event transpiring and justified why UltraForce as a team is needed. When you think about it, Prime, Hardcase and Prototype already have major affairs of their own (especially when you read their respective monthly series) but Atalon is a major threat that requires the three to work together (along with Pixx, Ghoul, Topaz and the ever scheming Contrary).

More on the conspiracy between the superheroes, the government leaders and the corporate press, this comic book is more relevant than ever today even though superheroes do not even exist in real life. I like the moments when Contrary wanted access to government files which drew a strong reaction from Bill Clinton who in turn is being watched carefully by opposition leader Bob Dole. For his part, Hardcase expressed that his team does not want any power struggle between ultras and the government. And then Bob Dole stressed to Prototype that he works for Ultratech and said: I take it that you are a defender of the rights of the private sector?

Of course, the highlight of the writing is the dynamic interactions between the UltraForce members when they are on their own and struggle to work together due to their respective differences. The dialogue is very rich.

When it comes to visuals, this one is rather unique because it has breakdowns by the legendary George Perez with finished pencil work by John Statema. It’s not a pure Perez art work which is obvious but still I recognized the characters and there is still a high level of visual detail all throughout. Still a solid looking comic book!

Conclusion

This is a clever way of doing exposition…Bill Clinton learns more about Topaz and Ghoul but only the readers get a visual presentation.

Never mind the fact that it lacked spectacle, UltraForce #2 is still compelling to read mainly due to its strong writing, the memorable interactions between the characters and emphasis of the crisis that justifies the presence of the team complete with impact on the world. Not only that, this comic book event went the extra mile to emphasize crossing-over within the Ultraverse by including The Strangers (check out The Strangers #4 and Hardcase #4 for reference).

If you are seriously planning to buy an existing hard copy of UltraForce #2 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the limited edition costs $12.

Overall, UltraForce #2 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Without spoiling the story, the ending of Prototype #9 (1994) proved to be enticing for me to continue reading what happens next. As such, I went on to read the next issue.

Once again, we take another journey back into the Ultraverse in this look back at the comic book Prototype #10, published in 1994 by Malibu Comics with a story by Tom Mason and Len Strazewski, drawn by Roger Robinson.

The cover.

Early story

The story begins at the top of the Statue of Liberty in New York where a police helicopter flies and its personnel see a few people hanged. Suddenly the head of the Statue of Liberty blew up which turned out to be the act of a terrorist group called Terrordyne. Terrorydyne’s leader Karl is determined to cause chaos and let the mainstream news media magnify their message of fear. By occupying the Statue of Liberty, the terrorists insists that it will down anything that violates their so-called airpace and territorial waters.

Meanwhile, news about Prototype’s (Jimmy Ruiz specifically) departure from Ultratech reaches previous Prototype pilot Bob Campbell. As a result, the city of New York does not have a full-time ultra of its own. Bob makes a move to take centerstage with his armor (Ranger).

Over at the headquarters of Ultratech, top executive Leland talks with Donovan, the new Prototype…

Quality

No surprise, the quality of the writing done by Len Strazewski and Tom Mason is pretty high but the big difference is that the spotlight was focused more on former Prototype pilot Bob Campbell (who was absent from the last issue) and the corporate sector with the terrorist act compelling them respectively.

While issue #9 was mostly about Jimmy Ruiz and his personal development while returning to his old community, this comic book brings back the spectacle (lots of action-packed scenes here) and the corporate intrigue big time! Bob Campbell is clearly the protagonist in this story and what he does here will make you interested to learn about his history as the previous Prototype pilot when he was still the one valuable employee of Ultratech.

While the story is enjoyable, I should say that terrorist leader Karl is pretty hollow as the villain and there is nothing interesting in him.

Bob Campbell as Ranger!

Conclusion

Do not let the nice cover fool you. Prototype #10 is an enjoyable read and the way its presentation was handled, it showed signs that careful planning was made by the creative team as the comic book (focused more on Bob Campbell and the corporations) served nicely as a companion piece to issue #9 which was more focused on Jimmy Ruiz.

If you are seriously planning to buy an existing hard copy of Prototype #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.

Overall, Prototype #10 (1994) is recommended.

The terrorists.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Wonder Woman 1984-themed Xbox One X game consoles announced and a movie-related comic book is coming!

With DC FanDome now past us, it’s time for Wonder Woman fans as well as any fun-loving moviegoer to look forward to the release of the much-awaited Wonder Woman 1984 which Warner Bros. confirmed will come out only on cinemas. As of this writing, the movie directed by Patty Jenkins and starring Gal Gadot, Chris Pine and Kristen Wiig is slated for an October 2, 2020 release in America even though there are concerns that movie theaters and cinema chains are far from operating normally (note: to allow moviegoers to fill each seat side by side) due to the current pandemic. I personally would not be surprised if the movie studio decides to delay Wonder Woman 1984 into 2021.

Before the anticipated theatrical opening of the movie, Microsoft made an announcement that pleasantly surprised me – they will give away not one but three models of Wonder Woman 1984-inspired Xbox One X consoles which is done in part of the anticipation of the movie.

Three Wonder Woman 1984-inspired Xbox One X consoles.

In an Xbox.com article written by Microsoft’s general manager of games marketing Aaron Greenberg, collectors can expect the Wonder Woman golden armor Xbox One X console (reflecting the gold eagle armor of the Queen of Superheroes), the Wonder Woman lasso of truth Xbox One X console (inspired by Wonder Woman and her famous lasso) and the Barbara Minerva (Cheetah) Xbox One X console (reflecting the antagonist played by Kristen Wiig).

According to Greenberg, fans will have the chance to win the Wonder Woman lasso of truth Xbox One X console by simply liking or retweeting the Xbox sweepstakes tweet on Twitter. This has to be done within the period of August 25 until September 17. There are rule to follow, take note.

Greenberg further wrote: We can’t wait for “Wonder Woman 1984”, Warner Bros. Pictures’ follow up to the DC Super Hero’s first outing, 2017’s record-breaking “Wonder Woman”.  Fast forward to the 1980s as Wonder Woman’s next big screen adventure finds her facing two all-new foes: Max Lord and The Cheetah. Set to open in theaters in 2D and 3D in select theaters and IMAX, it will be distributed worldwide by Warner Bros. Pictures and is rated PG-13.  To learn more about the upcoming film, visit wonderwomanfilm.com.

The article ends with the following note: Please note, that all the Xbox is for display ONLY, not gameplay. Prize and the successful bidder will also get a standard Xbox One X.

For the newcomers reading this, Xbox One X is the high-end version of the Xbox One console. Released in late 2017, the Xbox One X is currently the most powerful video game console in the market although finding one is challenging as manufacturing has ended clearly to make way for the next-generation Xbox Series X console (and avoid causing confusion among consumers).

It sure is nice that Microsoft and Warner Bros. agreed to do a cross-promotion of their respective properties. There are a lot of Xbox fans among superhero enthusiasts and there are some comic book readers who play video games. Personally, I’d like to see Microsoft and WB someday come up with a limited edition Wonder Woman-themed Xbox Series X console if possible. Also when it comes to superheroes, I prefer Wonder Woman over Spider-Man anytime!

More on exciting stuff for Wonder Woman fans, there will be a comic book that will tie-in with the movie titled Wonder Woman 1984 #1 and it will be released on September 29, 2020. It’s cover was drawn by Nicola Scott.

Cover art for Wonder Woman 1984 #1 done by Nicola Scott. She did a good job capturing the likeness of actress Gal Gadot.

According to the official press release, Wonder Woman 1984 #1 is a 32-page one-shot comic book that will link with the upcoming movie which involves Wonder Woman 1984 associate producer Anna Obropta and comic book veteran Louise Simonson involved in the writing with illustration done by Bret Blevins.

The first story follows a failed burglary attempt that causes a hostage situation at the Smithsonian Museum of Natural History. As such, Diana Prince/Wonder Woman leaves the teenage tour group so that she can save the day. The odds are against her as there are ten gunmen involved and not much time to spare.

The second story written by Steve Pugh and drawn by Marguerite Sauvage, is a 1980s flashback. There is a reckless mastermind who made the ultimate power move by stealing the Lasso of Truth from Wonder Woman. As such, Diana and Steve Trevor have to get the lasso back before it’s too late.

Since the pandemic and community lockdown took place months ago, I have not bought any comic book – old or brand new – ever since. I’m not certain if copies of Wonder Woman 1984 #1 will make it in my place as the nearest comic book specialty store remains closed. Still, I’m interested in the comic book and here is hoping it will turn out good.

In ending this, posted below is the latest movie trailer of Wonder Woman 1984. Also if you are interested about the literary history of Barbara Minerva/Cheetah and her rivalry with Wonder Woman, read my retro review of Wonder Woman #9 (1987).

For more Wonder Woman-related articles and features, visit www.CarloCarrasco.com and search Wonder Woman.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099: Oasis

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

According to the online edition of Merriam-Webster Dictionary, an oasis is something that provides refuge, relief, or pleasant contrast. In the case of X-Men 2099, the open areas of the southwestern region of the United States is a dangerous place to be in even though they are free from oppressive systems of control that dominate cities. As such, it is the southwestern region in 2099 can be compared to the Old West in history where there are lots of desolate places as well as lots outcasts and outlaws. Unlike their mainstream counterparts, the X-Men of the far future are nomads and they don’t have a long-term place of residence they could call home. Considering how dangerous the region is for the mutants, a haven of peace, security and prosperity is always ideal to them but only if it is indeed real.

That is what we will explore in the one-shot comic book X-Men 2099: Oasis here.

But before proceeding with the review, it has to be emphasized first that the one-shot comic book which was made special with the painted art of the Hilderbrandt brothers Greg and Tim. For long-time X-Men 2099 scribe John Francis Moore, Oasis was like a big dream come true. When asked during an online interview about his recollections on making X-Men 2099: Oasis and working with the Hildebrandt Brothers, Moore stated:

I was a fan of the Hildebrandt’s fantasy illustration, and I was blown away when Joey told me that they wanted to do an X-men 2099 project. I met with them in Joey’s office and they were both really great guys. I think they said they really liked Bloodhawk, so I knew he’d be a major player in whatever story we developed. They didn’t enter the project with a lot of conditions. They seemed genuinely happy to get to play in this corner of the Marvel universe.

I can’t remember ever writing a full script for any of my Marvel work. I gave them a plot and sometime later received Xeroxes of pencil art (Hildebrant art!) to dialogue. Then it went back for them to paint, and they did a phenomenal job. I only wish that it could’ve been published before the 2099 line was axed. It was a beautiful book that I think was sadly under promoted.

To find out if it is any good, here is a look back at X-Men 2099: Oasis published in 1996 by Marvel Comics with a story written by John Francis Moore and painted art done by Greg and Tim Hildebrandt.

Cover
The cover.

Early story

The comic book begins with a flashback set in Hong Kong in the year 2090. A much younger Shakti/Cerebra is on the loose trying to reach a ferry to Kowloon with a plan to hide in the back alleys of Tsimshatsui. Suddenly Lokjaw intercepts her and grabs her. They had a short history together and Lokjaw insists that Shakti should be grateful to her father who raised her to run his bio-shops. After a brief chase, something hits Lokjaw who fell into the water. It turns out Ryu Kobolt helped Shakti, and he has been instructed by his boss to offer her asylum.

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Luna and Skullfire explore a place.

In the present day of 2099 in New Mexico, Bloodhawk flies to his desert home not knowing he is being monitored. Two people, an old man with white hair and a lady, work together to stun the X-Men member and take him with them. A short time later, inside a high-tech facility, Bloodhawk wakes up finding himself restrained and being watched over by the lady and the old man. They tell him he is in the Promised Land, a place where the sins of the old world will be washed away. Using her powers, she touches Bloodhawk’s head and slowly turns him into his normal human form.

Meanwhile outside a deserted town near the border between Colorado and Kansas, Shakti, Tim/Skullfire and Luna arrive riding motorcycles. They are checking the potential presence of a mutant nearby…

Quality

15
Really great visuals by the Hildebrandt brothers!

It is very safe to say that this is one very ambitious X-Men 2099 story ever told by John Francis Moore. It sure has an epic concept showing that Oasis in the open region not only exists, but also serves as the closest thing humanity in America has to imitating Heaven built on top of the land. Oasis is the indoor paradise where mutants and humans gather together, live in peace and work together in tremendous ways that the X-Men could only hope to achieve in Halo City (note: this story is set some time after X-Men 2099 #25).

The titular place is clearly the centerpiece of the story backed with characters and threads from the past that explain how it got established. Part of the creation of Oasis is connected with Ryu Kobolt whom Shakti got close with many years back. Of course, someone else got involved with Ryu which directly connects with the creation of Oasis.

While it is also clear that the story took some inspiration from Christianity, I should say that the approach was done by rehashing old storytelling concepts like emphasizing a charismatic person who looks godly or messianic, people getting converted with ways that are not holy, false prophets misleading those seeking salvation, etc. With the ages-old concept of the mad scientists added, then there is conflict here for the X-Men to engage with. The story touches on themes like destiny, conversion, having the power to judge people and committing genocide.

As for the characters, John Francis Moore made the right move to utilize Shakti, Bloodhawk, Skullfire and Luna of the X-Men, however the other new characters such as Memphis, Pandora and Ryu pale in comparison with regards to importance (even though Memphis and Ryu each had a good amount of the spotlight and even some character development).

When it comes to the artwork, this is one great looking superhero, sci-fi story in painted form thanks to the Hildebrandt brothers! Not only is their painted art beautiful to look at, there are also eye-catching shots of scenery, very detailed facial expressions and a very lively presentation of the action scenes and explosions! Each and every character painted – specifically Shakti, Skullfire, Bloodhawk, Luna, Memphis, Pandora and Ryu – has that touch of visual realism (note: not photo realism) that make them look more human to the eyes (especially the X-Men members when compared to how they were drawn by Ron Lim and Jan Duursema in the monthly series). This is one great looking comic book and easily one of the very best of the X-Men of 2099!

Conclusion

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The Oasis!

X-Men 2099: Oasis is a one-shot comic book that did not match its high ambition. While it has some of the best painted superhero art of the 1990s ever, the storytelling just did not engage me that much. For one thing, its approach on taking inspiration from Christianity is very flawed not only due to rehashing storytelling concepts but also due to the fact that everything – including the titular Oasis – had to be concluded already. Even though there was a build-up leading to a final conflict, the payoff was not that great and ultimately there was a sense of rush in the 2nd half of the story.

What is also disappointing is the fact that the events told here did not really impact Shakti, Skullfire, Luna and Bloodhawk at all, nor was there anything added to the narrative of the X-Men 2099 monthly series. This is too bad because the existence of a haven where people can live in and be protected from the prejudice and violence in the region fits nicely with the concept of X-Men 2099 in the first place. Even though there was a reference to issue #25 during the first half, this comic book ended up looking like a dream story or a parallel universe tale with a $5.95 cover price! It seems to me like this was more like a cash-grab attempt to exploit comic collectors and the fans of X-Men 2099.

If you are seriously planning to buy an existing hard copy of X-Men 2099: Oasis, be aware that as of this writing, MileHighComics.com shows that the near-mint copy costs $14.

Overall, X-Men 2099: Oasis is a serviceable one-shot comic book. That being said, if you really intend to buy it, you should not pay more than $5 for it.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Solution #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As this is another retro  review of another Ultraverse comic book written by the late James Hudnall, I encourage you to take time to check out his background and other works via Comic Book Resource’s report of his death on April 2019.

In memory of James Hudnall, here are his words published near the end of The Solution #7:

The Solution is a dream team for me. I’ve been wanting to mix the genres of fantasy and cyberpunk science fiction with the super-hero genre for some time. Add my love of Japanese animation and Hong Kong cinema and you can see where I’m coming from here. This series is designed to show us some of the more bizarre and dark sectors of the Ultraverse without, hopefully, falling into the trap many similar books do where they lay it on too thick. The Ultraverse is a complex and multi-faceted universe and our books explore different sides. Here I want to delve deep into the criminal and espionage arenas as well as the magic sub-cultures that exist.

The characters themselves have a rich and interesting history that I plan to slowly unveil as the series progresses. When you first meet someone, you usually don’t know that much about the person. The characters are rather deep, as we will discover, and their personalities and more complex than you’re probably used to seeing in comics.

Now we can start this look back at The Solution #6, the Ultraverse comic book published in 1994 by Malibu Comics with a story written by James Hudnall and illustrated by John Statema (with ink work by Dennis Jensen and Mark Stegbauer).

Cover
The cover.

Early story

The story begins with Lela Cho (Tech) alone paying respect to her father at his grave. She tearfully recalls what happened right after he died.

The narrative then shifts to 1993, specifically the day her father was about to get buried with many guests involved. Even though she is mourning, a man with blonde hair approaches her. His name is Kyle Sanders and he tells her she wants to talk to her about the corporation called Hypersonic. After receiving his business card, Lela feels a strange sense of dread creeping up on her.

A few days later, Lela attends a Board of Directors meeting at the headquarters of Hypersonic. She reminds them that she inherited all of her father’s shares in the company that makes her a majority stockholder and it was written in his will that she will assume his post as Chairman of the Board. Even though she already earned her Master’s Degree in Business at Harvard, the BOD members rejected her on the grounds that she’s too young and has no previous practical experience. They expressed that it would be better for her to work within the company and climb her way up.

Even though she got rejected and found herself alone, she decided not to give up and move forward by visiting NuWare, a corporation in San Francisco, California, that specializes on bio-tech implants (Wetware) that can make a person an Ultra…

Quality

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Lela Cho/Tech in action!

This is a very compelling, character-driven comic book, one of the best of the Ultraverse I read as of this writing. Clearly the late Hudnall achieved his goal of not only developing Lela Cho/Tech, but also defining her as a living part within the Ultraverse. Speaking of the Ultraverse, there is this nice and subtle connection with certain people regarding The Strangers.

Back to Lela Cho, her personality was very deeply defined by Hudnall. By the time you reach the end of this comic book, you should at least be caring about her even though her status as a super-rich lady trying to make her way up in business (while protecting herself) puts her on a different class. Ultimately her transformation into an Ultra is special to read and examine, even worthy of a cinematic adaptation.

Regarding the visuals, John Statema pulled of a great job. I love how the facial expressions he illustrated brought out the ranging emotions of the characters, specifically with Lela. When she’s mad, she really looks mad. When she is sad, you will see the sadness. Regarding action, Statema’s effort was decent.

Conclusion

11
Really nice art and good choice with the colors for the light effect.

I really liked The Solution #6. From start to finish, it kept me very engaged and ultimately it made me understand Lela Cho/Tech much better, which also made me go back to re-reading the first issue.

If you are seriously planning to buy an existing hard copy of The Solution #6, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, The Solution #6 is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back At Bloodshot #1 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

You must have heard about the live-action Bloodshot movie (starring Vin Diesel) that failed to make big bucks at the box office. Then you must have learned about Valiant Comics.

To understand Bloodshot before reviewing the early-1990s comic book Bloodshot #1, here’s a look at the history of Valiant Comics.

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The cover with chromium and Bloodshot drawn by Barry Windsor-Smith.

In the late 1980s, a team composed of former Marvel Comics Editor-in-Chief, former Allman Brothers Band manager Steve Massarsky and some investors failed in their bid to acquire Marvel Enterprises. Instead of letting their failure stop them, they went on to establish Voyager Communications with the backing of Triumph Capital. Voyager then created the imprint Valiant Comics which went on to launch its first titles in 1991 with Magnus, Robot Fighter (which started in the 1960s in comics published by Gold Key) and Solar, Man of the Atom (also started in the 1960s through Gold Key comics).

Subsequently Valiant’s first original superhero Rai was introduced followed by other original properties like Harbinger and Eternal Warrior. It was within the pages of Eternal Warrior #4 Bloodshot made his first appearance followed by a first full appearance in Rai #0.

Then in November 1992, the same month DC Comics released Superman #75 (The Death of Superman, Valiant released Bloodshot #1 with a cover price of $3.50 (cover dated February 1993) and a very eye-catching chromium cover of Bloodshot drawn by Barry Windsor-Smith.

Now that the history lesson is done, we can finally explore Bloodshot #1 (written by Ken VanHook and drawn by Don Perlin) in this retro comic book review.

Early Story

The story begins at Heathrow Airport in the United Kingdom. Immediately after a man and a woman (both wearing coats and hats) performed an exchange with a briefcase, two other men (also wearing coats) reacted to them but Bloodshot jumps into the action firing his gun, taking a shot to his arm and grabbing the briefcase. Bloodshot escapes from the airport.

4
Adulterated action!

Behind the scenes, an old man meets with Thompson and Otomo informing them that Bloodshot was an experiment of theirs under Project Rising Spirit. The project was disrupted when a young blonde male got to Bloodshot and adjusted one of the devices. The young guy was caught by one of the operators until Bloodshot (still bald and naked) got up, attacked the personnel (freeing the young guy), gathered data from their computers and escape.

The old man noticed Bloodshot’s rampage at Heathrow Airport and was able to identify him. He issues orders to Thompson and Otomo.

“I want him returned—I do not care the condition,” he said.

Quality

Looking beyond the eye-catching chromium cover, Bloodshot #1 from the early 1990s is actually engaging and intriguing to read. While it is a superhero comic book, it sure has a dark and gritty tone as well as being noticeably grounded with reality.

With the spectacle, the action is violent and somewhat bloody. It may look tame by today’s standards but back in the 1990s, this was exceptional and it really aimed towards older comic book readers. To put things in perspective, comparing this comic book with the typical Marvel or DC Comics superhero comic book is like comparing an R-rated action film to a PG-13 action or adventure film. Don Perlin’s artwork has a nice flow when it comes to the action and the dialogue scenes.

The writing by Kevin VanHook is good even by today’s standards. I like the way he handled expository dialogue in the first half of the comic book and from that point on, the spotlight was on Bloodshot and his exploits.

There are some weak spots in this comic book. There really was no room for real character development with Bloodshot. The comic book eerily reflected the hero’s approach to doing things: no slowing down, time to take action from here.  That’s not to say it is a brainless read but rather the plotting is decent and relied on the spectacle to make up for the absence of character development. That being said, Bloodshot as a hero who was a victim under his handlers, is hard to like. Based on this comic book alone, he is a rampaging killer looking as evil as the bad guys. It does not help that he is very unstoppable (because of nanites in his blood system which worked to enhance and heal him) and, at least in this comic book, there’s no real sense of danger for him.

When it comes to supporting characters like Sinclair and Malcolm, I can’t help but keep remembering Commissioner Gordon and butler Alfred Pennyworth in the Batman comics.

Conclusion

While it has some flaws in its presentation, Bloodshot #1 is still good and fun to read. On face value, Bloodshot looks like a typical macho action hero with guns but he actually has an interesting personality even though character development was badly lacking in this particular comic book. I also enjoyed the creator’s approach on emphasizing realism by using gangs and secret sinister organizations (which conduct unethical scientific experiments on people) on the background showing that Bloodshot himself is small player in a dangerous game of secret operations.

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As a standalone story, Bloodshot #1 has more than enough good stuff to make up for its flaws and it is worth reading by today’s standards. This is the true value of the comic book that its flashy chromium cover does not reflect. In other words, this comic book is more than just a gimmick.

If you are a collector, be aware that as of this writing, Bloodshot #1 is worth over $40 for a near-mint copy according to Mile High Comics.

Overall, Bloodshot #1 (1993) is recommended. As a piece of amusement, the comic book is so much better than the Vin Diesel Bloodshot movie. That says a lot!


Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco