George Perez (1954-2022)

George Perez, the incredible comic book artist who made major contributions to illustrated literature (especially the superhero comic book genre), sadly passed away due to complications related to pancreatic cancer. He was 67-years-old and I can say that superhero comic book art and dynamic expressions will not be the same without him.

George Perez with the two Wonder Woman plastic models. (photo source – DC Comics Facebook page)

Already there were comic book industry figures who reacted to the death of the legendary Perez. DC Comics co-publisher and legendary creator Jim Lee paid tribute stating, “We creators may all have access to the same tools of the trade: pen, paper and imagination, but what George could do with his prodigious talents was off the charts.”

For his part, Rob Liefeld stated, “I’ll remember George for his innovative and prolific storytelling. Thank you for all the great memories. Rest In Peace, George Perez.”

For the newcomers reading this as well as those who are simply unaware of Perez’s legacy, he was responsible for visualizing DC Comics’ 1985 epic maxi-series Crisis on Infinite Earths (note: he drew countless characters complete with varied settings or environments in high detail) and redefining Wonder Woman (note: he also wrote the stories) which made her a more essential pop culture icon. George Perez also worked for Marvel Comics over many projects and was chosen to illustrate the memorable 2003 JLA/Avengers crossover series of Marvel and DC. Perez also worked with other publishers such as Malibu Comics for several Ultraverse comic books and Image Comics for Crimson Plague and Witchblade. In recent years, he was responsible for Sirens published by BOOM! Studios.

For me, Wonder Woman was best defined during the post-Crisis era of DC Comics which involved George Perez and Len Wein who wrote the early issues of the Wonder Woman monthly series in the late 1980s.

In his decades-long career in comics, Perez unsurprisingly earned varied awards and honors (references here, here, here and here to name a few).

I should say that George Perez is a long-time favorite comic book illustrator of mine. I enjoyed reading the superhero comic books he illustrated and I love his art style on the characters, the environments and crowds. If there is anything I love about Perez’s art, it is his distinct style along with his implementation of high levels of details on the characters, objects, creatures and surroundings. Perez is also known to capture the distinct visual elements of superhero characters such as Spider-Man’s costume and his spaghetti-like web, Superman’s physique and distinct letter S, Prime’s overly muscular body and more. Every time Perez is involved as artist, the result is almost always a visual feast that often adds punch to the script prepared.

When I was still actively collecting comic books back in the 1990s, I often get excited whenever I learned that George Perez illustrated upcoming comic books. In 1992, he drew Incredible Hulk: Future Imperfect (2 books) which was mind-blowing and intriguing for me! In 1993, I became a fan of the newly launched Ultraverse of Malibu Comics and I got very excited to learn that Perez was hired for their major UV crossover Break-Thru (2 issues). Perez also drew one issue of Prime and most of the early issues of the UV team UltraForce (issues #0, #1, #3, #4, #5 and #6). If you want to see Perez draw ALL the characters of the Ultraverse, you should read the 2-issue Break-Thru storyline.

A page from Break-Thru #2 showing just some of the many Ultraverse characters Perez illustrated. This was published before the release of UltraForce.

Speaking of UltraForce, check out this video by Crypto Comics (with observations on Perez’s art works)…

Going back to George Perez’s amazing run on Wonder Woman, I urge you to watch the video below…

For me, the most defining stories of Wonder Woman ever told in any art form are still the comics that Perez wrote (note: he co-wrote stories with Greg Potter and Len Wein respectively on the early issues) and illustrated during the post-Crisis era of DC Comics. Check out my retro reviews of Wonder Woman 1980s comics on this website.

Truly, George Perez will be missed by a lot of people and his countless pieces of works will be revisited in the foreseeable future. In closing this piece, posted below are varied works (comic book covers and interior art) done by the late creator through the decades for your viewing pleasure and learning. This is a tribute to Perez and may he rest in peace!

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Note: All images shown are properties of their respective companies.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

As seen in my previous Sludge retro review, the stakes were raised even higher and Sludge finds himself in the middle of a major conflict between the gangs of the city with the involvement of the group of the Pump. By this point, the titular character is not only desperate but also is getting torn between good and evil.

With those details laid down, here is a look back at Sludge #8, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Aaron Lopresti.

The cover.

Early story

The story begins with TV news coverage doing a recap of events that shook New York City and its people – the abduction of a drug mule, the destruction of a ship filled with illegal immigrants, the destruction in the cemetery left behind by a major conflict there, and the death of crime boss John Paul Marcello which involved action by Sludge.

Sludge then wakes up from another nightmare and finds himself inside a boiler room which has a TV set and a chair. It turns out the place was set up by a janitor who does not even know Sludge is present. Slowly, Sludge sneaks his way back to the sewer.

At a cemetery, the burial of Marcello is being attended by many people and among them is Don Celini who regarded the late crime boss as a man of vision who made a lot of money for many people. Vittorio, the former loyal assistant to Marcello, is told by Don Celini to demonstrate leadership qualities to the heads of the other gangs. In the evening at a discreet place, Vittorio meets with Bloodstorm with a lot of money on the side…

The reporter Shelley on the pursuit for details.

Quality

To make things clear about the storytelling, the conflict between the crime gangs not only became more intense but also turned out quite intriguing. Clearly writer Steve Gerber carefully planned out the events, character developments and twists for this series. That being said, this comic book has a fine mix of suspense, crime story and even the supernatural for the narrative’s progress, and the good news is that these elements were presented in a believable way.

As presented in the previous issues, Sludge’s desperation and death wish will keep on intriguing you especially when he gets bothered by the Pump (arguably the most evil figure of the entire Ultraverse). Even as the war between gangs heat up, the story even had space for investigative journalism moments through the news reporter Shelley (who encountered Sludge in person before) whose pursuit for the facts remains unrelenting.

Conclusion

Sludge in a dark boiler room.

While the previous issue made me think deeply about the state of Sludge’s character and the gang war he became involved with, Sludge #8 (1994) is an even more intriguing Ultraverse read complete with solid twists that must be seen. Without spoiling the story, this comic book will strongly resonate with readers who really started the Sludge series from issue #1 (note: Bloodstorm’s involvement in this comic book will be more relevant if you have previously read his detailed introduction in issue #2). The current storyline – Street Wars – went significant steps forward in this story and I can say that the creative team of Gerber and Aaron Lopresti were successful in making me anticipate the conclusion.

Overall, Sludge #8 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Ultraverse Premiere #4 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Ultraverse Premiere series.

For the newcomers reading this, Ultraverse Premiere was a series of comic books published by Malibu Comics that showcased several tales of the Ultraverse and its characters. These stories were made to expand the lore of the UV, emphasize key characters and give fans a lot of content to enjoy. Certain issues of Ultraverse Premiere served as flip comic books which are thick (a lot more than the normal 32 pages) and allow you to read Ultraverse Premiere tales on side and read another UV comic book on the other side. The Ultravere Premiere comic book I am about to review here had The Strangers #13 on its flip side.

With those details laid down, here is a look back at Ultraverse Premiere #4, published by Malibu Comics in 1994 with stories written by Len Strazewski and Kurt Busiek, and drawn by Frank Gomez and Kris Renkewitz.

The cover.

Early stories

Story 1 – the story begins with Prime making several appearances protecting innocent people from gangs, muggers, thieves and natural disasters. Specifically, his presence is making an impact on the lives of many neighborhoods and its people.

Sometime later, inside a private facility, the figure identified as Prime turns out to be fake and was designed as a human-shaped suit that was piloted inside by Sy Bernstein. He is personally determined to make an impact on crime in his local community with the fake Prime as his main tool.

Story 2 – the story begins with Lady Killer privately viewing a cartoon preview based on her team – The Strangers – with an executive of Imagine-Arts. Shortly after, Lady Killer meets with more executives of the said company and she is told that Imagine-Arts and Labrava Company (Lady Killer’s own enterprise) make a business deal match and they offer to buy her out. Lady Killer tells them that her company and herself are not for sale…

Quality

Lady Killer talking hard on business.

As far as storytelling goes, this comic book’s two tales succeeded in expanding the lore of the Ultraverse through Prime (as a figure to certain members of the public) and Lady Killer, the leader of The Strangers. The Prime-related story offers a nice take on one small part of the Ultraverse that deals with a local community tainted with crime and how Prime’s influence on the ordinary people impacts the said community in varied ways. Of course, these are all executed not with Prime/Kevin Green himself but rather with someone who happens to have the means to pose as Prime and pretend to be the ultrahero himself. Having read a lot of the adventures of the real Prime, this Prime tale is a really nice take although I should say that the art by Frank Gomez has that very rough look all throughout.

The second story meanwhile is an interesting side-story of The Strangers specifically limited to Lady Killer. She gets into business talk with one company which only leads to an intriguing turn of events which creatively emphasizes capitalism to be corrupt and twisted. In some ways, the anti-corporate theme of the story overshadows the plot itself and as the story progressed, Lady Killer slightly becomes less relevant. To be fair to the creative team, this side-story happens to be the first portion of a storyline that involves J.D. Hunt. To say the least, this tale is worth reading even though its protagonist lost some relevance due to a plot twist that started before reaching the end.

Conclusion

Something very odd here.

Ultraverse Premiere #4 (1994) indeed carries enough entertainment and literary value on its two UV tales alone. Just consider The Strangers #13 as a notable additive thanks to the flip side feature. Prime fans will most likely be intrigued and even entertained with the first story while The Strangers fans might end up dissatisfied with the story centered on Lady Killer not because it is the first chapter of a multi-part story but more on its storytelling quality. At least the art of the Lady Killer tale done by Kris Renkewitz is good to look at.

Overall, Ultraverse Premiere #4 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous Sludge retro comic book review, the stakes were raised for Sludge and the city of New York as a new conflict started brewing that brought in two gangs along with the Pump and his own gang, and even mercenaries. Issue #6 was the start of a new multi-part storyline that Steve Gerber crafted and it encouraged re-reading the early issues of the Sludge series to understand the scope of the new conflict.

With those details laid down, here is a look back at Sludge #7, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Aaron Lopresti.

The cover.

Early story

The story begins with a man and a woman on bed. Their privacy gets interrupted when the Pump suddenly appears in frightening fashion. It turns out, Sludge was in the middle of a nightmare and even sees a frightening vision of Edna. He then makes his way through in the sewer.

One morning at the Eretz Shalom Cemetery, a police investigation is being conducted as the local authorities found several dead bodies as well as scorched ground, bodies fused together and a some odor. Shelley, the very determined reporter of the New York Daily Globe, tries to uncover details at the crime scene only to be interrupted by a detective named Quinn. In response to her question, Quinn admits they are just discovering things and trying to figure things out.

Suddenly a lady wearing a suit and necktie approaches them…

Quality

Avoiding the touch of Sludge is a must!

As far as storytelling goes, this tale is a very solid follow-up to the previous issue. While issue #6 showed the start of a big conflict involving three groups, this one shows the emotional and physical impact on the gang leaders (John Paul Marcello and the Dragon Fang) and the unrelenting pursuit of the Pump and his minions on wrecking down society by means of drug pushing and violence. In a way, this Ultraverse story daringly showed its own portrayal of illegal drugs and gang wars while also showing Sludge suffering more and getting even more desperate with his life. I should also state that there are scenes that added detective story and suspense vibes into the narrative.

It should be noted that at this point in the Sludge series, the titular character does some things here that would maker readers question his moves and his sanity, especially since the Pump (note: the Ultraverse’ very own Satan figure) keeps on tempting and manipulating him. Sludge, who was once a crooked cop when he was still human, clearly is vulnerable deep inside and he also is not resistant to the evil influences around him. Very notably, the story by Steve Gerber is strong enough to make me go on to read the next issue.

Conclusion

Shelley of the city newspaper at the scene of the crime.

Sludge #7 (1994) is the kind of comic book that will make you think deeply about the true nature of the titular character and why should you keep on reading each new comic book of this series when you learn that the said character is far from being heroic. The lines that separate good and evil is very blurred at this stage of the Sludge series. This is one clever and really engaging piece of work done by the Gerber-Lopresti team, and at the same time it is also one of the most intriguing Ultraverse tales ever told. That being said, the comic book’s concept is incidentally not ideal for readers who seek good-versus-evil conflicts that get resolved.

If you are seriously planning to buy an existing hard copy of Sludge #7 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, Sludge #7 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at Sludge #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous retro comic book review, I found Sludge #5 an inspired piece of work that relates to Mary Shelley’s Frankenstein which also carried elements about resurrection, man’s abuse of science, and the consequences of dealing with the unnatural. The comic book was also the 2nd consecutive issue of Sludge written by artist Aaron Lopresti.

With those details laid down, here is a look back at Sludge #6, published by Malibu Comics in 1994 with a story written by Steve Gerber and drawn by Aaron Lopresti.

The cover.

Early story

The story begins on the ocean with Sludge hitching a ride on a garbage barge being towed by a ship. Sludge then starts swimming off to a certain destination.

On the upper east side of Manhattan, a nicely dressed lady arrives with a suitcase and meets with a lawyer named Roger Sutton at his office. Inside, a trade happens with papers of a transfer of deed in exchange for highly unusual looking capsules.

Shortly after, as she drives off to her next destination, a blockade of two cars formed to stop her. A few armed men show up and fired bullets into her car to abduct her and take the suitcase containing the capsules.

Quality

Sludge doing something dangerous after waking up from a nightmare.

As this comic book marks the return of Steve Gerber, the story built up tension signaling that an urban war involving crime lords, mercenaries and the evil Pumpkin is coming. Remember Bloodstorm from issue #2? He’s back with a supporting role that fits in nicely within the brewing conflict. The demonic Pump, his teenage crime captain and gang are back serving as the unseen third force in the same conflict.

The way Steve Gerber constructed the brewing conflict is pretty solid and he managed to even efficiently introduce an Asian gang lord (complete with his family business and members) while emphasizing the presence of John Paul Marcello as the other big-time crime figure of the city. As for the titular protagonist, Sludge is portrayed to be struggling with guilt and hopelessness which push him to approach one of the evil forces. Sludge’s knowledge about Marcello will compel you to revisit issue #2. At this stage in the series, Sludge is becoming more desperate about his existence and purpose while dealing with the stress of being in the middle of a brewing conflict. His personal struggle on dealing with the evil influence of the Pump (clearly the Satan figure of the Ultraverse) is something that people living with weak faith and suffering will find relatable.

Conclusion

The first signs of the brewing crime war in the city.

Sludge #6 (1994) is a strong return by Steve Gerber on the storytelling and it marked the start of a new storyline titled Street Wars which really raised the stakes of the series. The good news is that Gerber’s writing is very good and the characters are all nicely defined. Aaron Lopresti’s visuals maintained that high level of quality and he clearly defined the look of the Sludge series.  

If you are seriously planning to buy an existing hard copy of Sludge #6 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, Sludge #6 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Night Man #6 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s arts and culture enthusiasts, and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories through The Night Man monthly series.

Remember the group TNTNT? That group appeared in The Strangers #3 and proved to be a strong force of opposition against the team of Atom Bob, Lady Killer, Grenade, Zipzap, Electrocute, Spectral and Yrial. As revealed in that comic book, TNTNT – composed of Tyrannosaur, Naiad, Torso, Neu-Ronnie and Tugun – was trained and equipped by the corporation called NuWare under the watch of their powerful executive J.D. Hunt who clearly has something planned.

That being said, can you imagine what would it be like if TNTNT had ganged up on a solo ultra…like the Night Man?

With those details laid down, here is a look back at The Night Man #6, published by Malibu Comics in 1994 with a story written by Steve Englehart and drawn by Kyle Hotz.

The cover.

Early story

The story begins with Johnny/Night Man working out hard in a gym observed closely by two attractive ladies. While thinking about what happened recently, the two ladies tried to interact with him. He rejects them and continues to work out hard.

Meanwhile over at a high-tech facility in Sunnyvale, California, the group called TNTNT begins to act in a private training session surrounded by fierce looking robots. One by one, Tyrannosaur, Naiad, Torso, Neu-Ronnie and Tugun make short work of the training robots. Tyrannosaur even declares that the glory of their team is back.

However, the man operating the session from behind a control booth talks to them, reminds them that they are still employees of J.D. Hunt, and he tells them that they recovery from their loss to the Strangers will be realized only after killing the Night Man…

Quality

The TNTNT members in training.

Wow! This is one well-paced ride with a structured narrative! Without spoiling the plot details, I can confirm that the creators succeeded in delivering the big mismatch of the Night Man facing off with the 5-member TNTNT with a good amount of spectacle balanced with really interesting character moments.

By comparison with their previous appearance in The Strangers #3, the members of the TNTNT each got more defined in terms of personality in this comic book even during their pages-long encounter with the Night Man. Take for example Tugun whose culture really shaped his perception on such things like insults. Tyrannosaur meanwhile is always confident he’ll win for sure as he knows his super strength and very tough skin make him almost invincible. The way Night Man dealt with each TNTNT member was moderately paced, backed with quick details (to explain things) and was executed in rather believable ways.  On characterization, Steve Englehart convincingly portrayed TNTNT like they are real people who happen to be paid and trained by some powerful employer who really wants things done for him.

At the point of this comic book’s publishing, the Night Man established himself as San Francisco’s radio commentator-in-hiding believing he can inspire people to stand up for themselves when encountering evil elements. At the same time, this comic book further emphasized connectivity within the Ultraverse. In addition to Night Man’s crossover with Freex, his encounter with TNTNT technically links him with The Strangers.

More on the writing, there are these subtle yet clear traces of socialism and anti-corporatism particularly with the way Night Man confronted a man who bought a stretch of a beach perceived by the protagonist as public. The portrayal of J.D. Hunt as a power-mad and sinister business executive is not surprising, but the way he was portrayed in dealing with his employees TNTNT symbolizes the capitalist being abusive towards his laborers. Whatever this comic book tried to say, nothing changes the fact that socialism sucks and it is wicked, twisted and corrupting.

Conclusion

Johnny focused on his workout.

The Night Man #6 (1994) is entertaining and compelling to read. Its substance is quite rich and it is surprisingly good that the creators managed to develop the TNTNT members even as they proceeded with their mission to kill the protagonist. As for Night Man, he’s clearly a vigilante with a cause and as a symbolic tool of socialism, he was portrayed to be pro-people and an arrogant opponent of capitalism. This made him look more like a foolish pawn of socialism and less of a hero.

Speaking of San Francisco, could you imagine what would it be like if Night Man was real today and witnesses how the Satanic Left of San Francisco led the city into social deterioration and disorder? Watch the videos below for insight…

If you are seriously planning to buy an existing hard copy of The Night Man #6 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Night Man #6 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco/

A Look Back at The Solution #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, enthusiasts of 1990s arts and culture, and comic book collectors! As the old saying goes…if you’ve got a problem that needs solving, you call The Solution. What if, for example, The Solution is in another world dealing with major problems and are out of reach?

In the previous two issues I reviewed (click here and here), The Solution got themselves in conflict with the powerful alien force called the Vyr as their member Shadowmage (also referred to as Aera) stole the Vorlexx from them many years prior. During the confrontation in France, the Vyr captured Aera who managed to discreetly pass the Vorlexx to Lela Cho (Tech) before their separation. Since after, The Solution traveled to different worlds with the Vorlexx and teamed up with a man called Harmonica who is knowledgeable about the Aerwan and the Darkur. Unbeknowst to them, the Vyr are watching them from a distance.

With those details laid down, here is a look back The Solution #11, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema with ink work by Barbara Kaalberg.

The cover.

Early story

The story begins with Dropkick, Harmonica, Tech and Vurk in a desperate situation. Just as they need to get away fast, Dropkick notices that the Vorlexx is not working. Harmonica points to the cliffs as the only way out. With his wings, Vurk takes Tech with him to fly up while Harmonica takes Dropkick. As soon as they arrived up the cliff, they find themselves facing the massive Aerwan army whose members are scattered across the ground and the air. An Aerwan military leader tells The Solution to surrender the Vorlexx.

Meanwhile, the Vyr are watching the live video feed of The Solution and the Aerwan army. Shadowmage, who has been restrained in a very painful and humiliating position, has been watching her friends since they exited the cave. While she still remains unharmed by her captors, she knows that her torments are just beginning. The Vyr want her to see what will happen to her friends…

Quality

In the middle of a major battle between two alien armies, The Solution were really pushed to their limits as they pursue their dangerous rescue mission of their captured teammate.

Wow! The storytelling and visual presentation in this comic book got even wilder and the sci-fi element of this particular storyline really went into overdrive! For one thing, much of the tension which started building up in issues #9 and #10 paid off big time in the early part of this comic book as the inevitable battle between the Darkur (Vurk’s people) and the Aerwans (Shadowmage’s people) which easily made The Solution and Harmonica ending up tiny in the middle. Of course, as this is still about the team’s desperate attempt to rescue Aera from the very powerful Vyr, you will really see Lela Cho, Vurk, Dropkick (who carries the Vorlexx) struggle a lot in close encounters with aliens just as they keep on trusting Harmonica (whom they formed an uneasy alliance with) to help them. It is compelling to see how the three mentioned Solution teammates not only struggle to survive but also strive to overcome great odds knowing that if they fail, Aera/Shadowmage will perish. Very clearly, this is a very high-stakes story that James Hudnall prepared and the way I see it, this storyline really added a lot to the development of The Solution.

As for the art, I can say that this, in my opinion, is John Statema at his grandest with the Ultraverse. While being supported by by Barbara Kaalberg’s detailed ink work, Statema really captured the wild sci-fi tale Hudnall prepared and showed The Solution within a very strange environment surrounded by death and uncertainty. A lot of this comic book’s pages are filled with action scenes (note: lots of bloody scenes but without the color red) that are also nicely structured and each member of The Solution had the appropriate dynamic visuals that fitted nicely with their respective big moments. More notably, Statema really worked hard showing the many, many Aerwans and Darkur warriors who filled the pages – especially the two 2-page shots that each showed a wide view of the field – and succeeded in presenting monsters that were scary and very alien in design.

Conclusion

This is one of two epic views in this comic book by illustrator John Statema, inker Barbara Kaalberg and the colorists. Look at all the details!

The Solution #11 (1994) is a wild Ultraverse concept that succeeded in engaging and entertaining me from start to finish. It is a great pay-off to what was built up since The Solution #9 and having the team lost in another world in their pursuit of their captured teammate really moved this series forward. In fact, when it comes to expanding the boundaries of the Ultraverse itself, this comic book really achieved that! This is also the most ambitious sci-fi tale of the UV that I’ve read.  The ironic thing is that this comic book is not even the conclusion to its storyline. There is still more to come and I can say I’m really motivated to read the next issue.

If you are seriously planning to buy an existing hard copy of The Solution #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution #11 (1994) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at Sludge #5 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero fans, 1990s culture enthusiasts and comic book collectors! Today we revisit the Ultraverse of Malibu Comics and examine one of its many stories told through an issue of the Sludge comic book series.

In my previous retro review about Sludge #4 (1994), we got to see an inspired monster-versus-monster conflict between the protagonist and a huge, intelligent alligator aced with elements of society, urban legends, idolatry and journalism. That particular issue also showed more of the creative side of series artist Aaron Lopresti when it comes to writing. The next issue reviewed also involved Lopresti as writer.

With those details laid down, here is a look back at Sludge #5, published by Malibu Comics in 1994 with a story written and drawn by Aaron Lopresti.

The cover.

Early story

The story begins in New York City. Darkness descends on Manhattan like a shroud, providing haven for those who shun the light. As a man and a lady walk down the sidewalk talking to each other, a very hideous human-like monster comes out of the shadow of the alley and grabs them both.

In the sewers, Sludge hears one of the victims scream which compels him to run to where the trouble happened. As soon as he climbs out of the sewer, he sees the monster in the alley which makes eye-contact with him. As Sludge approaches the alley, the monster gets away leaving the dead bodies of the man and woman behind. As Sludge examines the dead bodies and realizes that the monster ate them, a police car with two officers arrived.

In reaction, Sludge quickly grabs one part of the police car and turns it upside down to buy himself time to get back into the sewer. The details of the encounter between the police and Sludge made it to Shelley, the same New York Daily Globe news reporter who encountered him and the intelligent alligator Veffir Voon Iyax. She discusses the newest information with her skeptical boss…

Quality

Obvious parallel to Mary Shelley’s Frankenstein here.

Let me start first with what is obvious with regards to the plot and presentation. Similar to what happened in Sludge #2, there is noticeably less spotlight on Sludge as creative space had to be used to develop the new monster, emphasize its background story (with an additional new character who has significance) and there were even scenes focused on Shelley and what goes on inside the office of her newspaper which became aware of the events that took place.

The next thing I want to point out is the creative inspiration used in this particular story. This comic book has really clear parallels to the literary classic Frankenstein: or, The Modern Prometheus and there was even a mention of its author Mary Shelley. That being said, there is a scientist-and-walking-abomination aspect with regards to the mentioned additional significant character connected with the new monster. That is not to say that this comic book copied Victor Frankenstein and his nameless monster, rather Aaron Lopresti took inspiration from them, mixed things up and implemented them in telling this new tale of Sludge. When it comes to keeping things fresh in telling another Sludge story, I can say that Lopresti succeeded.

More on the story itself, this one has a clever mix with regards to the dimensions used. In here, Sludge is more determined on helping people who shouted for help while Shelley won’t give up on finding out the truth about the tragic events in their city. Without spoiling the details, I can say that there is this deep dramatization about the monster and the new character responsible for its return from the dead.

As for the quality of the writing, Aaron Lopresti’s work here is not only expressive but also impressive. There is this one page near the end that has these few yet powerful words that strongly connect with the images of Sludge and the monster (who is so creepily drawn!).  

Conclusion

This is the 2nd straight Sludge comic book that has reporter Shelley and her newspaper focused on what has been happening. At this point, Shelley had encountered Sludge.

Sludge #5 (1994) in my view is another inspired and intriguing Ultraverse tale to read! While issue #4 had parallels to the 1980 film Alligator, this comic book took inspiration from Mary Shelley’s most famous work of fiction which added elements about resurrection, man’s abuse of science, and the consequences of dealing with the unnatural into Sludge’s side of the Ultraverse. I should state that this comic book also has the scariest looking monster Aaron Lopresti drew for the Ultraverse at the time of publication.

If you are seriously planning to buy an existing hard copy of Sludge #5 (1994) be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, Sludge #5 (1994) is highly recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! If you’ve got a problem that needs solving, you call The Solution. For the newcomers reading this, The Solution was spearheaded by the late James Hudnall who also led the storytelling of the Hardcase monthly series.

In my previous The Solution retro comic book review, the team had to act as a result of what Aera had done long before she even joined her teammates. Alien forces had arrived on Earth which sparked a chain reaction of unfortunate events. Ultimately, Aera was taken away but not before handing over to Lela, Vurk and Dropkick the one powerful thing that the Vyr wanted – the Vorlexx.

With those details laid down, here is a look back The Solution #10, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by John Statema.

The cover.

Early story

The story begins with Dropkick hitting his alien teammate Vurk and accuses him for trying to leave their snatched teammate Aera in the hands of the Vyr. As Vurk transforms into his more monstrous form, Tech comes in between them and tells them to stop and come to their senses. As they have the Vorlexx, Tech insists that they should leave Earth before the Vyr comes back to get the precious items.

Holding the Vorlexx, Tech states that they should all travel together to Vurk’s homeworld and anticipate that the Vyr will come there searching for them. She stresses that they might stand a better chance of rescuing Aera this way. Vurk warns Tech that the Vorlexx will corrupt its user every time it gets used.

Tech issues a command to the Vorlexx and they all disappear to another world…

Quality

Lela Cho, Dropkick and Vurk struggle during their quest to save Aera.

While the story of the previous issue brought the fantasy elements of the series raised really high, things went even higher this time as the team went to new worlds far away from Earth which results completely alien environments with creatures that people of Earth had not encountered. This helped pave the way for an encounter between The Solution and a giant monster that reminded about some classic sci-fi tales of EC Comics (note: the Weird Science series) from the 1950s.

More on the plot itself, James Hudnall crafted a script that succeeded in building up suspense and tension as Tech (Lela Cho), Dropkick and Vurk push through with their very difficult mission to rescue Aera. Along the way, you will get to see really nice character moments such as Lela’s leadership traits and Vurk using his knowledge of his past encounters with the Vyr.

There is also a notable twist in the tale which I won’t spoil. In fact, I encourage you readers and those who are just discovering the Ultraverse and The Solution to read this comic book to find out. That twist really added depth to the plot and resulted in some memorable reactions from The Solution.

Conclusion

The Solution arrived in an alien world by mistake.

The Solution #10 (1994) is fun and engaging to read. As it follows The Solution’s dangerous attempt to save Aera in unknown parts of the universe, the story became more of a science fiction misadventure that remains believable and stable thanks to Hudnall’s strong writing. John Statema’s return as illustrator in this comic book easily raised the visual quality higher compared to the previous issue. I can say that Statema, by this point in this Ultraverse series, is clearly the definitive artist of The Solution.

If you are seriously planning to buy an existing hard copy of The Solution #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Solution #10 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! If you’ve got a problem that needs solving, you call The Solution. For the newcomers reading this, The Solution was an Ultraverse monthly series about a team composed of very unique individuals who help their clients solve special problems. Such operations are done with business agreements made between the team and their clients.

But what if one of the members of The Solution becomes a target of some very deadly forces that are not even human? What solutions can The Solution come up with?

With those details laid down, here is a look back The Solution #9, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Timothy D. Divar.

The cover.

Early story

The story begins somewhere in North America where three mystical monsters arrived on a mission to hunt. The prey they are hunting is to be taken alive and to be tortured for decades. One of them displays the image of Aera/Shadowmage.

A long distance away, in the presence of The Solution traveling by yacht, Aera senses danger and that she has been found by the monsters. The three who arrived from nowhere suddenly cast magic together and summoned a beast which arrived out of thin air. The beast is then instructed to search and hunt Shadowmage.

Over at the Chinese sea, Aera tells Lela Cho that she has been found by the mystical monsters which she previously referred to as the Vyr. She describes them to be very powerful, the most deadly and the most evil creatures on her home world. Aela admits that she does not have the power to stop the Vyr and their team cannot stop them even when combined in power. Their teammate Vurk expresses deep concern and asked Aera what she did that angered the Vyr. Vurk admits his fear of the Vyr and as long as they after Aera, the team would be better off letting them have her…

Quality

Aera, her monstrous teammate Vurk and the unstoppable monster.

When it comes to storytelling, I should say that the late James Hudnall really ramped up the fantasy aspect of this series right here. That being said, this comic book made the previous issues look more grounded in reality by comparison. Among the members of The Solution, there is a clear shift towards Aera/Shadowmage whose act from a long time ago led to the Vyr hunting her down on Earth which, unsurprisingly, gets her teammate involved. Along the way, key details from the past of Aera (a native from a foreign world) and Vurk/Outrage (the native of another world which is in conflict with Aera’s own people) get revealed which add some depth on the development of the team as a whole. The way the details were presented made for a really intriguing read in my experience.

With a story concept like this, The Solution #9 could have been a creative mess but it turned out orderly, intriguing and engaging thanks to the way Hudnall structured the story and wrote down the dialogue and text descriptions.

If there is any weakness in this comic book’s presentation, it is the artistic style of Timothy D. Divar. Compared to issue #8, I find the visual quality here drop significantly and there were some shots of The Solution members looking a bit like some characters I saw in 1990s comic books published by Valiant Comics. The characters’ faces and expressions also looked clearly less detailed.

Conclusion

There is nothing like seeing The Solution at your household’s front door.

The Solution #9 (1994) is a good read. The strong selling point in it is the team getting involved in a very dangerous encounter with the Vyr (which are way too powerful for them to deal with) which is the result of Aera’s dangerous act. Just as Aera explained what she did and what happened in the past, the tension in the story really went up which makes it engaging to read.

If you are seriously planning to buy an existing hard copy of The Solution #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16.

Overall, The Solution #9 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/