A Look Back at Hardcase #12 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

At long last, the twelfth issue of the Hardcase monthly series (note: the series lasted a total of 26 issues) of the Ultraverse is finally here. Since the opening page of issue #1, Hardcase has been very engaging, enjoyable and intriguing to read complete with very deep character development as written by the late James Hudnall. In comparison with superhero comics in general, Hardcase itself is pretty unique (a superhero team member who ends up the only walking survivor who gets into Hollywood before returning to doing superhero acts) even by today’s standards.

As the series went on, Hardcase got involved with Choice initially solving mysteries and finding answers. It was only recently they got involved romantically, which hurt Hardcase’s other girl Linda (the other survivor from The Squad). Along the way, Hardcase and Choice got involved with The Strangers and The Solution in memorable crossovers.

Now the stage is set! We will find out if the first full year of the Hardcase series will be completed with impact or not with this look back at Hardcase #12, published in 1994 by Malibu Comics with a story written by James Hudnall and drawn by Scott Benefiel.

Cover
The cover.

Early story

The story begins in the night in the desolate land, just a few miles away from the secret base of Aladdin. Hardcase and Choice were together resting when suddenly Headknocker and Hardwire arrive to attack them. As Hardcase and Headknocker start their rematch (note: they first fought in issue #1), Hardwire goes after Choice.

Even though he knows Hardknocker is tough, the Hollywood superhero makes his move to take on Hardwire and help Choice.

Meanwhile over at Groom Lake Control Center, two men in suits look at the images and details of Hardknocker and Hardwire on oversized screens. As they analyze the situation happening outside their facility, they argue over the possible release and use of the other undesirable ultras they captured…

Quality

10
Choice and Hardwire meet again.

There is no doubt that this is a very high-quality comic book with a very strong script that mixes spectacle with character development, secret society intrigue, mystery and some drama. The storytelling itself was successful thanks to Hudnall.

The story started strongly with action scenes with some build-up of suspense and mystery emphasized when the narrative switches to another scene at a different location. While there is a notable twist in the comic book, it is the ending that really shook things up so much, it made me go back to issue #1 and other references to The Squad. This is great writing done by James Hudnall and he knew how to shake the foundation of the series.

When it comes to the art, Scott Benefiel work here is great and the best one yet within the first year of the series. I love the way he draws facial expressions that really show emotions or intensity and he knows how the pace the flow of events (and still manage to draw dynamic action shots).

Conclusion

4
Headknocker and Hardcase.

Hardcase #12 is a great read and it certainly is not the typical good-versus-evil type of superhero story. As the conclusion of the first year of the Hardcase series of the 1990s, this one really defined the title character’s place in the Ultraverse as Hudnall shook the foundation of the series in a very memorable way. The ending of the comic book is truly powerful and it should be seen. It is easily one of the most notable endings of any Ultraverse comic book.

If you are seriously planning to buy an existing hard copy of Hardcase #12 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $11.

Overall, Hardcase #12 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #4 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

One of the things that I like most about the Prototype monthly series of the Ultraverse is that it follows the respective exploits of not one but two men who got involved as pilots of Ultratech’s powered suits of armors. Bob Campbell is the older Prototype pilot from the past who got succeeded by Jimmy Ruiz, a much younger guy doing the corporation’s wishes.

So far, the dual-narrative approach to storytelling worked well for me and it is one of the more defining elements of the Prototype series. We can find out more with this look back at Prototype #4, published in 1993 by Malibu Comics with a story written by Tom Mason and Len Strazewski and drawn by David Ammerman.

Cover
The cover.

Early story

The story begins in New York City where Jimmy Ruiz looks down at the streets from the balcony of a tower. He remembered the old days when he used to live down there and spend time with his amigos. A pretty lady is on his bed with the blanket covering her naked body. After some talk, they make love with each other.

Over at the headquarters of Ultratech, a lady searches for Jimmy claiming she knows he’s living right there. The security guard tells her that Jimmy is not listed in the residential directory, and asked her to call the company in the morning. She leaves and passes by a man with a coat.

The coated guy approaches the security guard and asked for the name and contact number of their building manager. He claims to be look to sublet some office space….

Quality

15
Solidly fun action!

This is another well-written story by Tom Mason and Len Strazewski. In here, the new antagonist named Wrath was introduced and he certainly is not another generic bad guy opposite the superhero. During the heat of battle between him and Prototype (Jimmy Ruiz), you will learn nice details about Wrath through the banter. For one thing, Wrath works for a superior (like Prototype) and even though it is normal for him to use violence as a means of survival or winning, he makes it a point not to hurt civilians. The same conflict also paved the way for further development of the personality of Jimmy who is not only struggling with his job as Prototype pilot but also living with things that his employer physically implanted into his body that’s supposed to link him with the armor.

On the other hand, there is a short segment following former Prototype pilot Bob Campbell which served as a strong ending for the comic book. You really have to read it.

Conclusion

11
And the battle begins…

I really like this comic book. It’s got all the fun and compelling stuff any reader can enjoy. The introduction of Wrath alone is worth the cover price.

If you are seriously planning to buy an existing hard copy of Prototype #4 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Prototype #4 (1993) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Hardcase #11 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

After reviewing the first ten issues of the Hardcase monthly series, I should say that the title character is one of the most defining lead characters of not only the Ultraverse but also 1990s superhero comics in general. The late James Hudnall really defined the character Tom Hawke/Hardcase and established his rightful spot in the Ultraverse.

Now is time to take a look back at Hardcase #11 published in 1994 by Malibu Comics with a story written by James Hudnall and drawn by Scott Benefiel.

Cover
The cover.

Early story

The story begins with Hardcase and Choice riding a car in high speed going to Nevada to uncover a mystery. Their destination is Aladdin base, a top secret facility that the two believe contains the answers to Choice’s past.

Suddenly Hardcase slammed the brakes of the car as they encounter a helicopter in front of them. Worse than that, four powerful adversaries – Foxfire, Head Knocker, War Eagle and Hardwire – jointly confront them ready to fight to the death…

Quality

18
Really dynamic art by Scott Benefiel.

As before, James Hudnall delivered yet another compelling story and artist Scott Benefiel nailed it visually. To begin with, this comic book is packed with a lot of action and the blows and hard hits can be felt. As it is loaded with action, the narrative never felt brainless nor dumb. Rather, there was nice variety mixed with the spectacle as Hudnall made solid efforts to make each bad guy express himself respectively when fighting with Choice or Hardcase. Take for example, Hardwire is creepy and ruthless. Along the way, the coordination between Hardcase and Choice as well as between the bad guys themselves was well executed literally and visually.

As the conflicts went on, Aladdin’s presence was also felt even though there were no images used. In fact, the sudden involvement of the bad guys reflected what Aladdin does whenever it captures and uses individuals with special abilities or talents for its own gain.

More on Hardcase and Choice, I like the fact that the creators explained that Choice’s powers could only last 60 minutes and will take two hours to recharge. This adds weight to their mission of finding and infiltrating Aladdin’s base. How Choice and Hardcase deal with the challenge is worth reading.

Conclusion

2
The money shot!

Hardcase #11 is not only a really great comic book to read, it is also a clear attempt by the creators to build up something and conclude the first year of the monthly series with something strong. If course, this issue marked the 2nd part of The Angry Past storyline. We will find that out soon enough what will turn out next in Hardcase #12.

If you are seriously planning to buy an existing hard copy of Hardcase #11 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Hardcase #11 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Xbox Games Showcase

It has finally happened. Microsoft organized this past Thursday the much-awaited digital event Xbox Games Showcase. Let me cut to the chase that, for the most part, I actually enjoyed watching. It’s not a perfect showcase of games for Xbox fans and other gamers, but it sure is a major improvement over the disappointing 3rd party games showcase of last May.

For one thing, Xbox head Phil Spencer himself confirmed that less than ten of the fifteen Xbox game studios had prepared for the showcase. This is not surprising because it takes a lot of time and work to make video games nowadays and it is a fact that the ongoing COVID-19 pandemic had forced game developers (as well as countless other surviving businesses) to adapt the work-at-home model which tremendously slowed down production. Regardless, the showcase included unveilings of five new first-party games.

“What you’ll see today is how Xbox game studios are harnessing their passions to bring their dreams to life,” Phil Spencer said in his welcome message to viewers.

With those words declared, here is what I think about the games that I personally find the most interesting or the most notable (note: not all games discussed below are exclusive to Xbox Series X), and what it all means for the upcoming launch of the next-generation Xbox Series X console and the remaining life of the Xbox One.

The showcased games

Halo Infinite

Two long years since I first saw the original unveiling of Halo Infinite, the gameplay demonstration of the game (note: it actually ran on a PC, NOT the Xbox Series X itself) was actually worth the long wait even though there were some imperfections. What made it compelling to watch was the presentation of the ring world’s environment which recaptured the wonder and beauty of the original landscape first seen in 2001’s Halo: Combat Evolved (note: I’m talking about the landscape where Master Chief first crash-landed). Apart from the in-game environment, the gameplay rocked with the classic Halo formula of shooting (fast-paced and intense) which got shook up with the implementation of the grapple plus a few new animation sequences and moves seen on the Covenant. It’s classic Halo but also modernized in terms of look and gameplay.

What caught my attention was the freedom for gamers to explore an entire Halo ring confirmed by 343 Industries’ Studio Head of Halo Chris Lee. Even though the term open-world was not stated, this confirms that Halo Infinite will have a much bigger in-game environment and locations for gamers to discover. Hopefully, this also means that there will be a wide variety of activities to do on the locations very much like other open-world games. The game demonstration is only a taste of what is to come. Not only that, Lee also confirmed that the game will run at 60 frames-per-second (60FPS) which for me is the sweet spot for playing in the modern age.

When it comes to imperfections, I saw some pop-in during some sequences of the demo and there also seemed to be some slight dips in the frame rate during the most intense sequences. Right now, 343 Industries still has months left to optimize the game not only for Xbox Series X but also the aging Xbox One. Now I wonder how the developers will be able to get good enough performance from the basic Xbox One (which I own) and the slightly upgraded Xbox One S to play Halo Infinite. One last thing…I should express my disappointment over the revelation that the demo did NOT run on the Xbox Series X hardware itself.

To Microsoft and 343 Industries, please, please make the best you can with Halo Infinite using real Xbox Series X hardware! Also, please at least try to include ray tracing at launch, not after launch. Disappointments aside, I know you guys can do better and I still am looking forward to this game. The ball of time is on your side of the court, Microsoft and 343 Industries. You still have time!

Everwild

Everwild is a brand, new game developed by Rare (Sea of Thieves, Perfect Dark games) mainly for Xbox Series X and Windows 10 PCs. First unveiled months ago, the new video of the game at the Xbox Games Showcase showed a lot more of the game with what looks like a wide-open world to explore with lots of wildlife and creatures that are out of this world. The animation also looks great. My only problem here is that the new trailer had scenes done in a cinematic fashion and left no clear sign as to HOW THE GAME WILL PLAY. Will it be a single-player game or an online-multiplayer game? Will it have a good combat system? What is the story if any? Please, Microsoft and Rare, do explain if Everwild will be fun to play. Enough with the beauty and take time to really define the game. Thanks.

As Dusk Falls

This new game by Int./Night and Microsoft is easily the most intriguing of the Xbox Games Showcase. It’s described as an interactive drama that will follow and explore the lives of two families across thirty years starting with a robbery in Arizona. Players will determine the fate of the characters by making choices (kinda like the Choose Your Own Adventure pocket books in concept). At least in this game’s trailer, there is a clever mix of 3D polygons with 2D art. If I were you gamers, don’t just ignore this game. If you are already an Xbox Game Pass subscriber, As Dusk Falls will launch on Day One on the said service.

Avowed

The rumors turned out to be true and I’m very happy to say that the RPG specialists Obsidian Entertainment is working on a brand new, fantasy role-playing game (RPG) titled Avowed. Set in the fantasy world of Eora, Avowed is a first-person view RPG. Having played Elder Scrolls IV: Oblivion and Elders Scrolls V: Skyrim on Xbox 360 long ago plus last year’s The Outer Worlds (by Obsidian) on Xbox One, I really am looking forward to this new game and I have full trust in Obsidian’s, dedication, legacy and specialty on making RPGs that are fun and compelling.

To say the least, Avowed will mark the beginning of a new fantasy RPG property (soon to be a franchise…) for the Xbox ecosystem as a whole adding variety for Xbox fans who love fantasy RPGs alongside the already established Fable.

Speaking of Fable…

Fable

The long-time rumor is also true! Fable is being revived and the new game is being produced by Playground Games, the very same studio behind the best-selling and highly acclaimed Forza Horizon series! While the above trailer is purely cinematic and carried nothing to suggest gameplay, at the very least the Fable franchise is on its way back after years of being dormant. What I hope to see next time is real-time gameplay complete with how the Playground employees can present the fantasy world in this new generation of console gaming. I personally enjoyed playing the original Fable and still managed to get some fun from the disappointing Fable III. For the future of Fable, things are looking promising.

Forza Motorsport

While this one is too short and lacked gameplay sequences, the Forza Motorsport official video composed of real-time graphics (note the Footage Captured In-Engine posted on the lower-left corner of the video) is very impressive and the future of next-generation simulation racing looks very bright. I know the experts of Turn 10 are working hard with the new Xbox Series X technology as I write this and in terms of presentation of the Xbox Games Showcase, this extremely short look of things to come from the Forza Motorsport franchise is ironically one of the best (and most transparent) presentations from Microsoft. Too bad Halo Infinite was used with a PC and lacked transparency on its presentation which Microsoft knew. More on the game, I wonder if Forza Motorsport will be the definitive title of the next-generation sim race from Turn 10 following 2017’s Forza Motorsport 7. Gamers expected Forza Motorsport 8 as the title. The video presentation’s shortness is a missed opportunity for Microsoft and the developers to show a lot more of what simulation would look and feel like on Xbox Series X. An additional sixty seconds of in-game footage with some gameplay sequences (like driver’s seat view with steering wheel) would have made the Forza Motorsport video even greater and more engaging. Now that the Xbox Games Showcase is over, we can only wait as to what MS and Turn 10 can update us with. Right now, I am passionate with simulation racing thanks to the Forza Motorsport franchise and I am confident that the next entry coming out on Xbox Series X will be worth the wait.

Tell Me Why

Here’s another new Microsoft-published game that surprised me. Tell Me Why is developed by DONTNOD, the same team behind Capcom’s Remember Me and Square Enix’s Life is Strange. Given the French game developer’s dedication on making original, narrative-driven games, Tell Me Why follows twins Alyson and Tyler and players will get to use their unique bond to unravel mysteries in their lives. Visually, it does not have the next-generation look as the game itself was made specifically for Xbox One and Windows 10. How it will look on Xbox Series X remains to be seen. This should attract the attention of gamers who enjoyed Life is Strange games.

Psychonauts 2

This multi-platform game made by Double Fine will be released sometime next year and I should say that what was shown during the Xbox Games Showcase made me confident about it. For the newcomers reading this, Psychonauts 2 is the sequel to the award-winning 2005 game Psychonauts (then published by Majesco Entertainment) and as a platforming game this one could stand out in the modern age for its artistry, creativity and promised fun gameplay. Microsoft promised that the game will be optimized for Xbox Series X.

Honorable mentions

The Outer Worlds: Peril on Gorgon

I love Obsidian Entertainment’s work in The Outer World which is easily one of the best RPGs I’ve ever played in this current console generation. As such, the revelation of the previously announced story downloadable content (DLC) is something I find very delighting and it sure gives me another reason to replay The Outer Worlds on my Xbox One. The Peril on Gorgon DLC’s description is as follows: A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings – now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

The Outer Worlds: Peril on Gorgon will be released on September 9, 2020.

Destiny 2: Beyond Light

It’s kinda weird to see Destiny 2: Beyond Light part of Xbox Games Showcase, the same event highlighted by Halo Infinite. This is because Bungie created Halo on its own before they got involved with Microsoft and played a major role in the respective success of the original Xbox and Xbox 360 consoles with several acclaimed Halo games that sold a lot. Now that it is no longer involved with Activision, Bungie is now a standalone developer and publisher, and the Destiny games franchise is what they are carrying now. The above video presentation looks good and energetic.

Conclusion

Overall, the Xbox Games Showcase was good, not great. The efforts to showcase the 1st party games and the potential of next-generation gaming Xbox Series X were made but felt uneven here and there. Halo Infinite had a good presentation but there were shortcomings that prevented it from being great which is too bad because the game was supposed to highlight Xbox Series X and prove that there is a promising future of fun and engagement with the Halo franchise. Ironically, the very solid but short video presentations of Forza Motorsport and Avowed proved to be better efforts on selling Xbox Series X than Halo Infinite. When it comes to disappointments, I should point to the complete lack of new stuff regarding Senua’s Saga: Hellblade II.

While imperfect, the Xbox Games Showcase still had nice surprises that kept me interested enough to finish it. At the very least, Xbox Games Showcase was a big improvement over the disappointing showcase of 3rd party games last May.

Now that the Xbox Games Showcase is over, Microsoft and its Xbox teams still have time left to improve their efforts to sell their games and prove that Xbox Series X will be worth buying for the next several years of home entertainment. They also still have time to emphasize how the optimization of games on Xbox Series X and how the Smart Delivery can be beneficial to gamers.

In ending this, watch Colteastwood’s interview with Xbox’s Major Nelson.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Solitaire #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Are you readers craving for another tale of crime-fighting and vigilantes set within the Ultraverse? Get ready for another bout of conflicts told through the eyes of Solitaire, one of the more unique crime-fighting superheroes to have ever existed.

As such, here is a look back at Solitaire #7, published in 1994 by Malibu Comics with a story written by Gerard Jones and drawn by Jeff Johnson.

Cover
The cover.

Early story

The story begins with the arrival of Double Edge, a caped swordsman who strong believes that all things in life must be balanced no matter how hard it could be. As far as he is concerned, only he can help achieve balance whenever the scales are tilted. Double Edge jumps down on a man (outside of a parked car), knocked him out and grabbed the keys from him. Another man comes out of the café and spots Double Edge with the keys, which made him think the swordsman was stealing the downed man’s car. Double Edge strikes him impulsively to balance things out but ends up leaving him down on the sidewalk with a lot of blood lost. The swordsman regrets it.

Double Edge drives the car still obsessing with balancing. Suddenly another car – driven by Solitaire – gets into his way forcing the swordsman to move his car leftwards and hit another vehicle.

Immediately, Solitaire and Double Edge jumped out of their vehicles to start a fight…

Quality

17
Really nice action between Solitaire and Double Edge by Jeff Johnson.

For a pretty wordy comic book, this one still managed to entertain with lots of action and intriguing dialogue. As far as narrative is concerned, this one is about Solitaire dealing with a fellow costumed vigilante who is obsessed with balance even thought it complicates his ways of fighting criminals.

What is easily the strongest selling point as well as the most interesting aspect of this comic book is the clash between Solitaire and Double Edge not only with armed combat but also with the very different ways they look at fighting crime and helping people in times of danger. Their exchange of words is engaging thanks to the strong dialogue.

As with the previous issues, Jeff Johnson delivered good visuals complete with a smooth flow of transition.

Conclusion

2
Double Edge jumps on someone.

Solitaire #7 is indeed entertaining and intriguing. It’s not an Ultraverse story with a high-stakes concept, but it succeeds in telling a more grounded story within the said universe through the eyes of not just one but two costumed crime fighters. This comic book was released with an “Ultraverse 1st Birthday” mark on the cover and considering what happened in the first six issues, this one really felt like a turning point in the saga of Solitaire.

If you are seriously planning to buy an existing hard copy of Solitaire #7 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Solitaire #7 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #7 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! Are you ready for another return to the Ultraverse following the tales of Prototype?

We can start now with this look back at Prototype #7, published in 1994 by Malibu Comics with a story written by Tom Mason and Len Strazewski, and illustrated by Roger Robinson.

Cover
The cover.

Early story

The story begins high above the city street with a battle between Prototype (piloted by Jimmy Ruiz using a more advanced armor provided by his boss) and Arena. The boss of Jimmy could only express surprise to see Arena return having believed that Bob Campbell finished him off some months back.

As the fight goes on, Arena realizes that it is not his old nemesis Bob Campbell occupying the Prototype armor. For his part, Jimmy struggles with the uncertainty that comes with fighting his predecessor’s nemesis from the past.

Meanwhile at the roof of Ultratech’s headquarters in the city, armed and armored personnel take position following the orders of Leland…

Quality

Once again, Tom Mason and Len Strazewski crafted another strongly engaging story with the established mix of spectacle, corporate intrigue and the continued development of the two pilots of Prototype – Jimmy and Bob.

Speaking of the two, I love the way the story explored the other key elements from the respective personal lives of Jimmy and Bob. While Bob tends to his friend Jake in the hospital, Jimmy’s girl continues to pursue him (Jimmy) even though he is occupied with working as Prototype. This comic book also went the extra mile confirming the shared universe connection with a certain other Ultraverse character (note: he had his own series) making an appearance.

Artist Roger Robinson continued to deliver nice visuals that reflected the script, from the subtle drama scenes to the dynamic action scenes.

Conclusion

2
The money shot!

Prototype #7 is another solidly enjoyable comic book of the Ultraverse, worthy of inclusion in your collection.

If you are seriously planning to buy an existing hard copy of Prototype #7 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $13.

Overall, Prototype #7 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Total Recall Movie Special #1

Disclaimer: This is my original work with details sourced from reading the comic book, watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I already published that I really love the 1990 sci-fi action movie Total Recall which starred Arnold Schwarzenegger, Sharon Stone, Michael Ironside and Rachel Ticotin under the direction of the highly talented Paul Verhoeven. The movie is one of my all-time favorites and most notably it has aesthetics that are totally unique mainly due to the combined expressions and artistry of Schwarzenegger and Verhoeven. Behind it all, Total Recall would not have been realized without the short story We Can Remember It For You Wholesale written by the late sci-fi author Philip K. Dick whose published works led to other movies from Hollywood.

As part of a business strategy, Total Recall also had multi-media releases in the form of a novel (by Piers Anthony), video games and a comic book published by DC Comics. Very recently I was able to finally read the comic book adaptation of the film titled Total Recall Movie Special #1. It had a cover that was technically a copy of the American movie poster with Arnold Schwarzenegger’s face dominating it and it came with a cover price of $2.95 which was pretty high for 1990.

Is the comic book adaptation any good? Does it capture the essence of the blockbuster film? We can find out by finally starting this look back at Total Recall Movie Special #1, published in 1990 by DC Comics with a story written by Elliot S. Maggin and drawn by the late Tom Lyle (read my first article of Lyle’s work).

Cover
The cover of the comic book.

Early story

The story begins on the surface of planet Mars where a man and a woman (both wearing space suits) walk together heading towards an unknown destination. Suddenly a small stone cracks the glass face shield of the man’s helmet exposing him to the deadly atmosphere of Mars.

2
Like in the movie, Douglas Quaid and Lori wake up.

It turns out it was just a dream for Douglas Quaid who was in bed with his wife Lori. The dream turned out to be a recurring one as Lori asked him if the dream lady was in there again. Lori then asked Doug who the dream lady was. A short time later, Doug reports to work and while doing construction work on the field, he asked a colleague about Rekall (note: he saw a video ad of it on his way to work). The guy told Doug about someone getting lobotomized at Rekall and discouraged him from availing of their service.

7
Douglas Quaid at Rekall for his virtual holiday.

Doug eventually visits Rekall after work and availed of their virtual holiday as a secret agent. Something goes wrong as Doug goes berserk while strapped on one of Rekall’s seats. Dr. Lull (in-charge of the operation) explains to her boss that Doug was not acting out his virtual holiday as her team has not even implanted it yet on him…

Quality

14
The bad guys on the hunt for Douglas Quaid.

When it comes to presenting the story, Elliot S. Maggin clearly paid close attention to the details, the plot and dialogue of the movie while implementing adjustments along with artist Tom Lyle to make the story work in comic book format. Clearly, this is not a word-for-word, scene-for-scene adaptation but it comes close to capturing the essence of the film. Unsurprisingly, the comic book adaptation never captured the unique Schwarzenegger-Verhoeven aesthetics of the movie but it still performed well on replicating the sci-fi, hard action moments. I find it surprising that Total Recall Movie Special #1 carried the seal of approval of the Comics Code Authority (CCA) as there were some bloody shots and several moments of strong violence inspired by the R-rated film.

When it comes to the visuals, Tom Lyle succeeded in capturing the sci-fi look of the movie and even had the literary Douglas Quaid occasionally resemble Arnold Schwarzenegger. Lyle’s drawings on other characters like Lori, Melina, Coohagen and Richter looked NOTHING like the actors who played them but that’s not a problem at all as this gives this comic book its own unique touch. In fact, there were some drawings of people that sometimes reminded me of what I saw in EC Comics’ Weird Science comic books.

While Lyle scored nicely with the action scenes, his own drawings of planet Mars and the human colony are quite nice to look at. With regards to the urban environment, Lyle drew a nice mix of 20th century inspired urban areas laced with futurism. Unsurprisingly, the futurism got stronger when the story was set in Mars.

If there is anything lacking with the art, it would be visual dynamism. This can be forgiven however given the high amount of dialogue and story details that had to be presented with each page carrying a lot of panels.

Conclusion

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The human colony in planet Mars.

I can say it out loud that Total Recall Movie Special #1 is a fun read and serves nicely as a literary companion to the cinematic masterpiece Total Recall. As a comic book adaptation of a blockbuster movie, this one is pretty good and in some ways captured some of the flair of the film even as it never successfully replicated the Verhoeven-Schwarzenegger aesthetic in the film. Really, if you want the best of Total Recall you really should watch the movie. This comic book on its own is entertaining and should encourage you to watch the film.

If you are seriously planning to buy an existing hard copy of Total Recall Movie Special #1 (1990), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $11 while the near-mint copy of the newsstand edition costs $31. If you are looking for something more valuable, the near-mint copy of the numbered-and-signed edition of the comic book costs $51.

Overall, Total Recall Movie Special #1 (1990) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at X-Men 2099 #35 (1996)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

This is it! The thirty-fifth and final issue of the X-Men 2099 monthly series from Marvel Comics is at hand. How times have changed in the American comic book industry back in the 1990s. When X-Men 2099 #1 was released in 1993, there was still good demand and room for expanding the 2099 imprint beyond the pioneering characters Spider-Man 2099, Punisher 2099, Ravage 2099 and Doom 2099. By the time the X-Men 2099 series came to an end, Marvel Comics was in turmoil internally and several 2099 series talents behind the scenes left as a result of the termination of 2099 line editor Joey Cavalieri.

With the short history lesson done, we can now take a look back at X-Men 2099 #35, published in 1996 by Marvel Comics with a story written by John Francis Moore (who wrote ALL the series’ issues) and drawn by Jan Duursema.

Cover
The cover.

Early story

The story begins with some members of the X-Men facing off with Darkson (his name is Joaquim, the accelerated grown-up son of Metalhead and Rosa) and his evil mentor Vulcan. Following Vulcann’s command, Darkson lets go of Luna (who was carried earlier by him) who lands on the ground in a weakened state and was approached by Krystallin. In reaction, Krystallin launches some crystals to Vulcann and Darkson but got blocked by a protective aura.

The X-Men realize that Darkson is as potentially dangerous as Zhao. Darkson then strikes at Bloodhawk with a psionic blast and then attacks the other X-Men…

Quality

7
Two X-Men veterans and one X-Nation member in a scene.

In terms of storytelling, John Francis Moore did what he could with all the plot details and with what was built up during the previous issues leading to this issue’s final conflict. The problem, however, is that the pay-off was ultimately unsatisfactory.

Firstly, having Vulcann and Darkson parallel God and Jesus (complete with doing something about the destiny of people who need saving, which in this comic book referred to the futuristic mutants) in a twisted fashion was just hollow and never engaging. Secondly, the way the X-Men members got together was very rushed in execution. Thirdly and more importantly, the final conflict was pretty shallow and only led to a sequel-bait ending designed to lead into 2099: World of Tomorrow #1.

If you are looking for superhero spectacle, you will find some here but they all feel rushed and unsatisfying. If you care about key X-Men 2099 characters like Skullfire and Xi’an, the way they developed and appeared here will disappoint you. In fairness, Shakti remains the strong-willed mutant as before.

To say the least, there was an effort to emphasize what was at stake for the mutants of 2099 living in Halo City and there was also the idea that the world was coming to an end. The problem here was the execution as the comic book basically showed the X-Men in the presence of Vulcann and Darkson. There was no epic battle here at all and the climax at the end clearly showed rush and even a lack of creativity (note: most likely due to the internal turmoil at Marvel at the time).

Conclusion

2
Vulcan and Darkson (carrying the X-Men’s Luna).

I should say that X-Men 2099 #35 is indeed a disappointing conclusion not only to its series but also in the final conflict the X-Men had with Vulcann and Darkson. The pay-off was very unsatisfying and it did not help that this comic book served as just another build-up leading to another Marvel 2099 publication. By the time the conflict ended, I did not care much about the X-Men which, for the most part, became irrelevant. This is too bad because in issue #1 they were very interesting and (after some stories of misadventures showing the X-Men members separated) they became interesting again with the events in issue #25.

If you are seriously planning to buy an existing hard copy of X-Men 2099 #35 (1996), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $17 while the near-mint copy of the newsstand edition costs $51.

Overall, X-Men 2099 #35 (1996) is unsatisfying. I don’t recommend spending a lot of money for it. Better save your money.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Are You Ready for the Next Generation of Xbox Gaming?

Are You Ready for the Next Generation of Xbox Gaming?

Previously I expressed what I hoped to see in the upcoming Xbox games showcase by Microsoft. Now that it has officially been announced that the event – Xbox Games Showcase – will take place officially on July 23 at 9AM Pacific Time in the United States, the moment of truth is at hand for the Xbox team led by Phil Spencer, their technology partners and makers, and, of course, the loyal Xbox fans and others who love video gaming.

Screenshot_20200713-132531_YouTube.jpg
Take note of the details here.

To makes things clear for everyone, Xbox’s Aaron Greenberg stated via Twitter: I know everyone is excited for Xbox Games Showcase next Thursday. Seen some wild expectations so if helpful this show has one focus, games. No business, devices or similar news, just games. A whole show about hour long focused on games. Hope you enjoy it!

Greenberg’s Twitter statement made clear that the July 23 event will be all about the video games and that expectations that go beyond games are unnecessary. What is clear is that the showcase itself is an opportunity for Microsoft to show to the world what its many Xbox game studios are working on for future release on the next-generation Xbox Series X console.

On Xbox.com, Greenberg wrote: Xbox Game Studios is pushing the industry forward with a huge variety of games, all of which support services and features that put the player first, including Xbox Game Pass and Smart Delivery.

He also confirmed that there will be the first-ever preview of the campaign gameplay from the much-anticipated Halo Infinite.

For his part, Xbox head Phil Spencer emphasized that gamers and fans are essential in their video game business efforts and the launch of the new console generation. He wrote:

At Xbox, we listen to what you – players, game developers, and content creators – tell us you want from the future of gaming. Based on your feedback, we’re building a future where you and your friends can play the deepest, most immersive and interactive games ever created across your Xbox console, PC, and mobile devices.

At the dawn of the next generation, it’s important to be clear about what you can expect from the future of Xbox.

Our vision has one hero at the heart of it all: You.

With regards to the next Xbox generation, Spencer stated:

Xbox Series X is designed to deliver a new level of fidelity, feel, performance and precision never seen before in console gaming. All games will look and play best on Xbox Series X – whether they come from our 15 Xbox Game Studios, like Halo Infinite, or from our world-class publisher and developer partners. Packing over 12 teraflops of GPU power including new technologies like hardware-accelerated Direct X raytracing and variable rate shading, and with four times the processing power of an Xbox One X, Xbox Series X enables developers to provide you with transformative gaming experiences through richer, more dynamic living worlds, more realistic AI and animations, and support for higher frame rates including support for up to 120 FPS.

Xbox Series X also enables you to spend less time waiting and more time playing, as it virtually eliminates load times with the 40x boost in I/O throughput from last generation. With our custom next-generation SSD and Xbox Velocity Architecture, nearly every aspect of playing games is improved. Game worlds are larger, more dynamic and load in a flash, and fast travel is just that – fast. The Xbox Velocity Architecture also powers new platform capabilities like Quick Resume, which enables you to seamlessly switch between multiple titles and resume instantly from where you last left off without waiting through long loading screens. Right now, Xbox Series X is in the hands of our 15 Xbox Game Studios teams and thousands of third-party developers, empowering them to create a new generation of blockbuster games for you to enjoy.

Furthermore, Spencer stressed that the subscriber system Xbox Game Pass will continue and provide gamers choices when it comes to games (complete with Day One releases of games under Xbox Game Studios) and memberships. He added that Xbox Game Pass and Project xCloud will be offered together this September at no additional cost for those who already signed up for Xbox Game Pass Ultimate.

Backward compatibility, which is one of the most defining features of the Xbox experience in this current console generation that has been very positively received by gamers, will continue and anyone who acquires an Xbox Series X unit will be able to play games of four console generations right from the start.

The brand new Smart Delivery will be in effect and this means that gamers – (Spencer’s own words) don’t need to buy the same game twice – once for the current console generation and once for the next generation. You always have the best available version of supported games on whatever Xbox console you are playing on, at no additional cost. If you own a title that supports Smart Delivery like Destiny 2, Gears 5 and Halo Infinite, you automatically have access to the version that plays best on your Xbox console. Highly anticipated games from the world’s biggest developers, like Assassin’s Creed Valhalla, Cyberpunk 2077, Marvel’s Avengers and more have already committed to supporting Smart Delivery and more will be announced soon.

The Xbox games up for showcase

As I write this, we are just days away from seeing the Xbox Game Showcase happen. This is easily the one big event that Microsoft will organize themselves and there is very little room for errors to happen. With the focus on games, we can already rule out the possibilities of Microsoft formally announcing the rumored Xbox Series S (Xbox Lockhart), the launch price for Xbox Series X, and the like.

Previously, I mentioned what I hope to see happen or showcased. Let me go a bit further with the following:

Halo Infinite – Already confirmed by Aaron Greenberg to be featured, I should say that showing how the game will play is exciting. I hope to see not just the action and shooting, but also see the rumored open-world gameplay get implemented. Frankly enough, I have gotten tired of linearity in the level designs (no matter how wide open specific areas got) of Halo games and therefore having a more open-world design will be very welcome. In addition, I really am curious as to what situation Master Chief has gotten into as far as the story goes, especially given the disappointing story and conclusion of Halo 5: Guardians. I only hope that uninteresting characters like Agent Locke will be limited to strictly supporting roles or short appearances, and that the plot will be more character-driven following Master Chief. As for The Banished, I’d really like to see them brought to life within the main storyline of Halo and become the new opposition for Master Chief to take on.

Obsidian Entertainment’s fantasy RPG – Previously I hoped to see RPG specialist Obsidian Entertainment announce a sequel to their hit game The Outer Worlds which would add tremendous value to the Xbox brand by being Xbox-exclusive. In his July 7, 2020 video (related to the Xbox Games Showcase), YouTuber colteastwood stated that Obsidian has hundreds of people working on the next fantasy RPG to rival the awe and wonder of the Elder Scrolls franchise. Considering that The Outer Worlds is still new, it makes more sense for Obsidian to work on a brand new project than a sequel to the mentioned sci-fi RPG. I hope that the fantasy RPG project is real and that it would be announced that it exists and is progressing with production. I don’t expect to see a trailer announcing it but if Microsoft and Obsidian could pull it off this early, that would be great!

Check out colteastwood’s video here.

A new Perfect Dark game – Whether it will involve Xbox studio The Initiative or not, it is high time for the Perfect Dark game franchise to be revived with a big budget production involving great game makers who could ensure a new game will be a lot of fun. I really hope that Microsoft will at least announce a new Perfect Dark game is coming for Xbox Series X and assure that the protagonist Joanna Dark herself will come back big time. While the past Perfect Dark games had been first-person shooters, having the new game redesigned as a 3rd-person view, action-adventure game much in the style of Splinter Cell (if possible, mixed with some of the rapid firing of Gears of War games) will be a welcome development. Apart from crafting a new PD game for the sake of selling games, it is high time also to explore more of the universe that Joanna Dark is in, not to mention emphasizing her character for the new generation of Xbox fans. There is so much untapped potential in the Perfect Dark IP and I hope Microsoft have decided to really invest in it. In my honest opinion, Perfect Dark can add even more excitement to the Xbox brand alongside the shooter, action-oriented Halo and Gears of War.

PDzero
Joanna Dark and the Perfect Dark franchise returning big time?

Potential surprises? Well, if Microsoft announces that their studio Undead Labs would temporarily move away from the State of Decay series to make a brand new, single-player, story-focused open-world game involving zombies and monsters, that would be something! Announcing the reboot and complete redesign of the Crackdown game franchise can still surprise. What would really be surprising would be an announcement of a sequel or a prequel to Lost Odyssey with or without Mistwalker, and that it would be redesigned from the ground up (because Lost Odyssey’s design is outdated by today’s standards). I personally do not expect to see the Xbox team revive the Lost Odyssey franchise but, who knows what will happen on July 23?

While Microsoft clearly stated that their showcase will be focused on the games, I believe they will make room for an exception – the announcement of something so significant they will really have to make an exception and that would be the acquisition of Warner Bros. Interactive which has several experienced game studios under its umbrella including the acclaimed Rocksteady (Batman Arkham games) and NetherRealm Studios to name a few. As reported already, Microsoft has been exploring the possibility of acquiring WB Interactive as a result of WB’s parent company AT&T considering selling off WB’s game division to raise funds and pay off a massive debt. Compared to other reported potential WB Interactive buyers like Activision, Electronic Arts, and Take-Two Interactive, Microsoft has the financial muscle (and the ambition to strengthen its gaming business drive which includes producing new content) to make the deal.

YouTuber Dealer Gaming discussed the possible buyout of WB Interactive in this video below.

The Xbox Games Showcase is only a few days away from happening. Better get yourselves ready for the expected excitement and surprise as this is easily the single most important event yet from team Xbox in a long time.

See you soon!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Hardcase #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Having read the first several issues of Hardcase, I must say that the late James Hudnall did an incredible job on developing the titular character. Hardcase #9 was very memorable as it marked a turning point in Hardcase’s life and the further development of his relationship with Choice, the lady he has been helping for some time. That particular comic book had a powerful ending as well.

That being said, now we can take a look back at Hardcase #10, published in 1994 by Malibu Comics with a story written by James Hudnall and drawn by Kelly Krantz.

Cover
The cover.

Early story

The story begins with Tom Hawke/Hardcase being spied on electronically by Aladdin. It turns out, the secret organization has been spying on him for eight weeks as they viewed him as a potential danger to them given his ultra abilities, his capability of solving mysteries and recent interactions he had with other existing ultras. Aladdin continues to collect more data needed to launch a pre-emptive strike against Hardcase.

Meanwhile, Hardcase and Choice start a heartful talk about some serious, personal matters now that they are in a relationship. Choice admits that her memories of the past have been coming back since they returned from the moon.

Quality

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Choice and Hardcase in a dramatic scene.

I’ll say it straight here – this comic book is full of character development laced with mystery and intrigue. It clearly lacks superhero action (which issue #9 had so much of) but that is NOT a problem at all. This is because James Hudnall’s script is truly compelling to read and his writing was successfully brought to life visually by Kelly Krantz. Not even the slowest scenes felt boring.

What I enjoyed a lot here, apart from character development, are the flashbacks presented as Choice recalled the past. They were very well written and moved at a nice pace. The more the past of Choice was revealed, the more I wanted to discover. The same goes with how the past fit smoothly with Hardcase’s search for answers. It’s really great writing done by Hudnall.

Conclusion

2
Really nice visual presentation of how Aladdin spies on Hardcase. This was long before Wikileaks and the modern age of electronic surveillance.

No doubt about it. Hardcase #10 is a great read! It has almost no superhero spectacle but the story, characterization, suspense and intrigue all more than made up for it. Other than exploring the deepening relationship between the Hollywood ultra and Choice, this comic book is one of the most defining stories about the secret organization Aladdin and what it has been doing behind the scenes. How Aladdin is portrayed, you really have to read the comic book and I assure you all, it is worth discovering on your own!

If you are seriously planning to buy an existing hard copy of Hardcase #10 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $11.

Overall, Hardcase #10 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com