A Look Back at Hardcase #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey comic book geeks and superhero enthusiasts! Are you ready for another trip back to the Ultraverse through the stories of Hardcase? Before getting there, I should state that the last Hardcase comic book I reviewed ended in a very intriguing way.

To find out more what followed, here is a look back at Hardcase #14, published in 1994 by Malibu Comics with a story written by the late James Hudnall and drawn by Steve Carr.

The cover.

Early story

The story begins with Tom Hawke/Hardcase wondering if he is turning insane. He went through a lot lately such as getting targeted by Aladdin for elimination, learning that a portion of Linda’s brain was taken by Aladdin via operation, and his new lover Choice (who has the mentioned part of Linda’s brain in her) just vanished in front of him and Lela Cho/Tech (of The Solution) who seated near him.

Lela tries to calm him down and shares to him that she herself went through a whole lot of trouble which made her form her team. Hardcase is concerned that Choice could be in danger already. Lela reminds him of what happened during their time on the moon. She states that there is something out there, a flat world. Hardcase speculates that someone from out there could have taken Choice away…

Quality

Compared to issue #13, the storytelling in this comic book went back to build-up tension and suspense for future developments waiting to happen. When it comes to characterization, you will find Hardcase being without a partner for the first time since the early issues of the series. This also resulted some short but notably dramatic scenes that further developed Hardcase’s personality. As this was written by the late James Hudnall, there is more crossing-over between Hardcase and a few members of The Solution which is pretty good creative move.

When it comes to the art, Steve Carr did a good job visualizing the characters. His art is a radical change from that of Kelly Krantz in issue #13.

Conclusion

Picking up from where issue #13 ended.

To put straight, Hardcase #14 will appeal to fans who don’t mind the lack of action (like issue #13) for as long as the Hollywood hero became more prominent and his personality developed further. If you are wondering what happened to Choice, you’ll have to search elsewhere in the Ultraverse. Also there is continued build-up behind the scenes setting up gradually (yet again) the inevitable rematch between Hardcase and a certain nemesis from the past.

If you are seriously planning to buy an existing hard copy of Hardcase #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $13.

Overall, Hardcase #14 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Focus on the Xbox-exclusive The Gunk coming in 2021

Before discussing the main topic of this article, let me state that I am disappointed with the delay of Halo Infinite. I was looking forward to playing that game on my Xbox One and replay it as soon as I buy an Xbox Series X console (set for release this November). Now that Halo Infinite won’t get released until sometime in 2021, Microsoft will have to pull off the right moves to ensure that Xbox Series X will launch successfully. As per tradition in video gaming, exclusive games (whether it’s made by a 3rd-party developer or by the console maker’s own game studios) are attractive to consumers who intend to jump into the new console generation.

While Microsoft has Xbox Game Pass and a massively large library of games from the previous Xbox console generations that early adopters of Xbox Series X can enjoy, their potential lineup of launch games for the new console looks very uncertain (as of this writing) without Halo Infinite. Xbox division head Phil Spencer and the rest of Team Xbox still have yet to announce the price of Xbox Series X, confirm the existence of the rumored Xbox Series S, what games will be launching with the new console(s), what related devices will be released, emphasize how beneficial is game optimization for Xbox Series X truly is, etc.

And now for the topic at hand…

With so many games presented during the Xbox Games Showcase of July 23, it was rather easy to overlook certain games. After replaying the showcase, I came across The Gunk which is a sci-fi adventure game made by the same team behind the SteamWorld franchise of games. Watch this official video below.

Developed by Thunderful Development and published by Thunderful Publishing exclusively for Xbox One, Xbox Series X and Windows 10 PC with a September 2021 release (with inclusion in Xbox Game Pass plus support of Xbox Smart Delivery), The Gunk is a 3D sci-fi action adventure game that (based on the above video) will be played in third-person (note: you’ll see your character in the middle) with platforming, running, jumping, exploring and vacuuming a living substance called the gunk off plants in a very exotic planet that’s just waiting to be explored in the game.

Based on available information, The Gunk follows the exploits of a character who arrives on a planet with high-tech equipment as part of a salvaging operation to explore the natural environment and find something good or interesting. What lies ahead and how much gunk from the planet should be vacuumed remains to be seen.

The protagonist?

As to why The Gunk is an Xbox-exclusive, Thunderful Group CEO Brjann Sigurgeirsson explained that his team needed more power to realize their concept in 3D which is something they have not done before. They wanted a game where more is more. Below is an excerpt from the Xbox.com article:

One of our early hurdles was the defensive urge to “hold the game back” to ensure that The Gunk would run comfortably on any platform. It took us a while to understand that we were tasking ourselves with something impossible – we wouldn’t be able to maximize the game while worrying about frame rates. We had to choose, and we decided to go for the grand vision. Mind you, we had pulled off tricky stuff in the past and squeezed outlandish frame rates out of limited hardware, but to realize the full potential of The Gunk we would need real power. And so, we decided to talk to Microsoft and ask about this new hardware they were tinkering with. And now, dear reader… here we are: The Gunk will come out exclusively on Xbox Series X and Xbox One. ~ Brjann Sigurgeirsson

It’s so nice learn from the Thunderful Group that they came up with their first 3D project at a time when Microsoft developed the very powerful Xbox Series X. The Gunk being exclusive for the current and next-generation Xbox consoles just might turn out to be fun-filled hit and it should be noted that the Thunderful Group SteamWorld games not only earned a positive reception from critics and gamers, but also picked up an array of awards.

Nice art style – check. Nice visual effects – check. Mystery – check.

Personally, I really like what I saw in the unveiling trailer of The Gunk. It has a cartoonish character design that surprisingly looks good in 3D polygons. I also liked the artistic style and the clever use of lighting effects with regards to defining the look of the planet. In short, it really looked not only exotic but also out of this world! Apart from the exploration, the platforming and potential fun action, I hope that the game will have a really engaging story to tell and that their characters (note: no telling how many we’ll see) will be relatable. Since the game involves space travel, I hope that the developers will implement some space ship battles which is something that the great sci-fi RPG (role-playing game) The Outer Worlds lacked.

Right now, I am very interested in The Gunk. It has a high-quality look to it and it could deliver a whole lot of fun to gamers on the Xbox ecosystem. It just might become a standout among whatever Xbox-exclusive games will come out in 2021. What is clear is that The Gunk is a 3rd-party exclusive being made by very talented game makers for Microsoft’s consoles and that means a lot.

There a wide open environment waiting to be explored. Monsters and puzzles await us gamers.

For more on Xbox and video gaming, stay tuned!

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Time for Rare and Microsoft to emphasize Everwild’s gameplay and features

Time for Rare and Microsoft to emphasize Everwild’s gameplay and features

Screenshot_20200811-160448_YouTube.jpg
Everwild developed by Rare and published by Microsoft.

I have to admit that it’s been quite a long time since Xbox game studio Rare released a game that captivated me. I’m talking about their two games that launched with the Xbox 360 – Perfect Dark Zero and Kameo: Elements of Power.

They went on to make Viva Piñata, Banjo-Kazooie: Nuts & Bolts (a major disappointment), Kinect Sports, Kinect Sports II, Kinect Sports Rivals (the commercial failure), Killer Instinct, Rare Replay (the compilation of their legacy), and Sea of Thieves (which never interested me). Lastly, I should mention that Rare’s next project Battletoads is coming out on August 20!

When I least expected it, Rare caught my attention at last during the XO19 this past November when their newest game was unveiled…Everwild. The game is being developed specifically for the next-generation Xbox Series X and Windows 10 PC (also coming to Xbox Game Pass) and below is the announcement trailer.

The first time I saw that trailer, I was captivated with the great looking visuals which had stunning digital art work and smooth animation. When I noticed the characters move in the game and they faced a scenic view with birds flying in the air, I had the impression that Everwild is an adventure-type game that may have open-world exploration elements. It should be said that the animation and artistic design of the wild animals are astounding to see! By the time the trailer ended, I hoped to see more of it as I am fond of open-world games (and games with wide-open areas that still satisfy gamers’ open-world interests) with adventuring and exploration.

And this past July, Microsoft released the 2nd trailer for Everwild during the Xbox Games Showcase which you can see below…

That Xbox Games Showcase Everwild trailer looks more amazing and having replayed it more, it is clear to me now that it is an adventure game (confirmed at the game’s Xbox.com page) with a world to explore. It also shows that the characters do interact with animals, even to the point of making changes to the natural environment. There are also mystical acts performed. Even with such details visualized, Rare and Microsoft have yet to emphasize clearly (and in detail) how exactly Everwild will play and what it will feature. In reality, beautiful visuals can only go so far on selling the game and ultimately it is the fun factor and engagement that need to be strong to really connect with gamers.

My questions for Rare and Microsoft are as follows:

Is Everwild a single-play game with co-op as options or is it an online multiplier game?

Does Everwild have a living, breathing open-world or will it have separate wide-open areas meant to be explored and discovered?

Apart from interacting with animals and the environment, will the game have a good amount of action scenes to keep gamers engaged?

Does Everwild have creature/monster hunting? Village building?

Will the game have some role-playing game (RPG) elements in terms of leveling up the characters?

Will Everwild launch along with Xbox Series X?

Screenshot_20200811-160534_YouTube.jpg
A shot the July 2020 trailer of Everwild.

Being very interested with Everwild, I really hope that the publisher and developer will get their acts together to emphasize more of their game’s gameplay and features. It would be very nice if they could not only show more gameplay footage but also demonstrate how the game plays in live fashion in an upcoming Xbox-focused event. I personally enjoy open-world games that have lots of exploration, action and a solid story to follow, and I hope that Everwild will have such values. If Everwild will indeed by an open-world game, it could literally break the mold with its out-of-this-world concept and possibly feature action scenes that don’t involve guns. Rare’s game just might provide the open-world experience radically different (from the likes of Grand Theft Auto, Saints Row, etc.) and still deliver a ton of fun. Really, it’s high time for the game makers to emphasize the game! Oh yeah, I’d like to see Phil Spencer or Colteastwood or Dealer Gaming organize an interview with the creative team at Rare to talk about the Everwild!

For official and general information about Everwild, visit https://www.xbox.com/en-US/games/everwild

Speaking of upcoming Xbox events, check out the following YouTube videos about a possible August event by Microsoft done by Colteastwood and Dealer Gaming.

By the way, have you heard about the leak relating to the long speculated Xbox Series S? Watch these videos by Dealer Gaming and Rand al Thor 19.

In closing this, here is a video by Gaming Bolt. If you are an Xbox One owner, it should convince you to look forward to Xbox Series X.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! Are you ready for another return to the Ultraverse? This time, it’s a return to the Prototype monthly series published by Malibu Comics.

That being said, here is a look back at Prototype #8, published by Malibu Comics in 1994 with a story by Tom Mason and Len Strazewski, and art done by Roger Robinson.

Cover

Early story

The story begins with the continuing destructive battle between Prototype (piloted by Jimmy Ruiz) and Arena (a past foe that Bob Campbell dealt with as Prototype) inside a building in the middle of the city. As the two armored figures fight, an Ultratech executive calls out for Veil. Facing disadvantages against Arena, Prototype decides to fly out of the building to try something more strategic.

Meanwhile, Bomb Campbell learns about the ongoing battle in the news while working on a part of powered suit of armor he has. He notices the return of Arena and analyzes that Jimmy Ruiz will end up losing to the old foe…

Quality

5
Even flying away did not help Prototype from avoiding Arena’s attacks.

I’m happy to say that this is another well-written story here by Mason and Strazewski. While the battle between Arena and Prototype is the main feature, the script focused nicely on other developments such as Bob Campbell’s recollection of his past encounter with Arena (from his time as Prototype), how the city officials perceive ultras as a threat and danger to the locality, and how the people react to gang violence striking their community.

What is pretty striking with this comic book is the further development of Jimmy Ruiz as a character. Not only will you see him struggle a lot not only with fighting and piloting the powered sit of armor, you’ll also see how the frustration with his high-paying job impacts him deeply. His personality got fleshed out during his battle with Arena who in turn thinks with tradition and philosophies. The way the story ended is a must-see and the good news is that it builds up the suspense for the next issue.

Conclusion

2
The money shot!

Prototype #8 is fun to read and compelling for anyone who is focused on Jimmy Ruiz. This comic book, which by the way is loaded with lots of action, is not the typical hero-beats-antagonist type of story rather it went the extra mile on developing the present-day Prototype. It is also the most engaging portrayal of Jimmy Ruiz yet!

If you are seriously planning to buy an existing hard copy of Prototype #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Prototype #8 (1994) is recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at V #1 (1985)

Disclaimer: This is my original work with details sourced from reading the comic book, watching the V mini-series (Original Miniseries and The Final Battle) and the 1984 TV series, and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1980s – a time when Netflix, Blu-ray, social and other forms of digital entertainment were not yet realized – watching a special show on television was really something. During that particular decade, science fiction in cinema was already popular (thanks to George Lucas and Star Wars plus the resurgence of Star Trek) but there was still room for growth on the TV market.

IMDBcoverpic
The cover of V: The Original Miniseries. (source – IMDB.com)

Then came the very memorable sci-fi TV mini-series titled V (also referred to as V: The Original Miniseries) in 1983 which not only became a big hit with viewers but also brought the sci-fi concept of reptiloids (reptilian humanoids) to the mainstream. The mini-series also had parallels to the Nazis and the Holocaust. The original mini-series was such a big hit, it spawned a sequel mini-series titled V: The Final Battle (1984) and even a TV series (1984-1985).

IMDBpic
Jane Badler as Diana, Faye Grant as Julie Parrish and Marc Singer as Mike Donovan. (source – IMDB.com)

Created by Kenneth Johnson, V became a popular franchise and made stars out of Marc Singer (The Beastmaster), Faye Grant, Michael Ironside (Total Recall) and Jane Badler. Even though there never was a movie made, V was popular enough to have a line of novels, a video game and even a comic book series!

With the history lesson done, it’s high time to start taking a look back at V #1, published in 1985 by DC Comics with a story written by Cary Bates and illustrated by Carmine Infantino.

Cover
The cover.

Early story

The story begins in the city of Los Angeles, California, with millions of locals try to co-exist with the visitors (reptilian beings disguised as humans) who are armed and still have power over Earth’s people. Los Angeles stands as a so-called neutral zone but some things are not what they seem.

Inside a restaurant, Mike Donovan, Julie Parrish, Ham Tyler and Chris Farber talk about their situation. For Ham and Chris, the neutral zone stinks but for Mike, the current situation spares the city from turning into an open battlefield. Suddenly, three men wearing trench coats standing by the bar pull their guns out and fire at Mike and his companions who take cover…

Quality

9
The struggle between the resistance and the visitors goes on.

Before discussing the quality of this comic book, I should state that having sufficient knowledge about the two TV mini-series and the TV series is required in order to understand what has been going on in the literary tale and who the characters are.

On quality, let’s start with the storytelling done by Cary Bates. It is clear Bates carefully researched the TV materials to make a comic book script that pretty much captures not only the essence of V but also the notable differences of each character (examples: Tyler is sarcastic, Mike is determined, Willie occasionally speaks with a misplaced word, and Diana is sadistic). This comic book’s plot was written to be aligned with the events of the TV series as it is clear that its tale took place some time after the climax of V: The Final Battle.

When it comes to translating V’s essence from TV to comic book format, Bates script worked surprisingly well and more importantly there was a careful balance between exposition, plotting, spectacle and suspense. When it comes to character development, what you get from the TV series (in terms of doing characterization) is also present here.

When it comes to visuals, Carmine Infantino’s work is serviceable. The artist did what was possible with the script provided although there were key moments in which the panels and drawings were structured to be a little disorienting. Was this Infantino’s way of trying to be dynamic with the visuals? Lastly, don’t expect to see the major characters resemble their TV counterparts. Ham does not look like Michael Ironside, Mike does not look like Marc Singer and Julie does not look like Faye Grant.

Conclusion

6
Recognize Mike, Julie and Ham here?

I can say it straight that V #1 is a solid science fiction comic book that specifically will strongly resonate with fans of the V franchise’s entertainment of the 1980s. This comic book strongly captures the essence of the V franchise, specifically the TV series itself, and the good news is that the major characters are nicely dramatized which should delight fans. That being said, it’s tricky to recommend this to people who did not grow up with nor knew the V mini-series and TV series. When it comes to trading and making money out of this comic book, you could be in luck.

If you are seriously planning to buy an existing hard copy of V #1 (1985), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $33.

Overall, V #1 (1985) is highly recommended specifically for the fans and the collectors. Those who are not oriented with the franchise need to see the mini-series and TV series first in order to realize this comic book’s value.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Batman versus Predator II: Bloodmatch #1 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If there is anything I love about the comic book format in relation to creative fiction, it is the fact that the said format allows certain crossover match-ups (that could not be realized in movie or TV format) to happen. In this case, I’m talking about having the science fiction monster warrior Predator in conflict with Batman.

Historically, in the early 1990s, DC Comics and Dark Horse Comics teamed up to publish the highly memorable crossover Batman versus Predator with the creative talents of Dave Gibbons, Andy Kubert and Adam Kubert.

The two publishers did not stop there. In 1995, they teamed up again to bring the two pop culture icons together but with a brand new story, a new creative team and with the involvement of the Huntress to support Batman. I was in college back in 1995 and you can’t imagine how surprised I was to see the first issue of the 2nd Batman-Predator crossover displayed on the shelf of the comic book store I visited. I was surprised because there was not much media spotlight for it in the comic book industry magazines I read.

That being said, here is a look back at Batman versus Predator II: Bloodmatch #1, published in 1995 by DC Comics and Dark Horse Comics with a story written by Doug Moench and drawn by Paul Gulacy.

Cover
The cover.

Early story

The story begins in the city where three guys are about to complete an illegal drugs deal by the dock. As one of the dealers fires his gun at the other party, Batman breaks into the scene to bring him down and pressures him to reveal the location of Terraro. As the downed thug tries to shoot Batman, an arrow fired by the Huntress hits his arm which caught the Dark Knight by surprise.

After knocking the thug out, Batman and the Huntress talk. It turns out both of them are after Terraro. The Huntress leaves as Batman remains to do some detective work on the three men.

Meanwhile from a far distance, a Predator reviews archived video footage of Bruce Wayne/Batman’s final encounter with a Predator (as told in the final issue of the first Batman Versus Predator series) and listens to the audio recording. The Predator is preparing himself to fight Batman by doing research (including familiarizing himself with how Bruce Wayne and his butler Alfred sound like) and he uses his deadly disc to cut off the head of a statue resembling the Dark Knight…

Quality

28
The Predator in action!

Let me start with the story. This comic book essentially tells a crime story mixed with some sci-fi elements. Unsurprisingly, there is a lot of exposition used to help build-up the expected conflict between Batman and the Predator. That’s not to say that the story is hollow. In fact, I still found it compelling even though some of the spotlight was spent on the Huntress who is clearly involved in the crime tale. To say the least, the Huntress adds variety to what could have been a typical Batman-does-all-the-detective-work story.

Batman, who by this time gained tremendous knowledge about the Predator, turns out to be targeted as “dead meat” by a gang leader and it’s nice to see him solve the crime problem while being at odds with the Huntress whom he finds to be too eager and reckless.

As for the Predator, unsurprisingly the alien warrior appears sparingly but that’s not a problem at all. In fact, the writer implemented the spotlight on the Predator without ever overdoing it which added nicely into the anticipation of the so-called rematch with Batman. I also liked how the Predator was portrayed in dealing with the criminal and law elements of the city.

As for the visuals, this one is a mixed bag for me. Firstly, I like the more vibrant and stylish use of colors which made this comic book look radically different from the dark, gritty and less colorful visuals of its predecessor. Secondly, Paul Gulacy’s art on drawing people lack punch and consistency. There were times that his drawings of Batman and Huntress were good, other times not. His work on the Predator is good, however. What Gulacy excelled in was drawing action scenes which are not only dynamic in presentation but also went strong with the violence (lots of bloody scenes, weapons penetrating the body, etc.) which reminded me a lot about the first two Predator movies. Gulacy’s take on the Batmobile looks corny.

Conclusion

6
The Huntress watches as Batman takes action.

Way back in 1995, I enjoyed reading Batman versus Predator II: Bloodmatch #1 the day I first bought it. Today, I still find it enjoyable to read. It has a nice mix of suspense and spectacle, and the creative team was granted a lot of creative freedom to tell the story with mature readers in mind. The story was well paced and the build-up was worth the time.

If you are seriously planning to buy an existing hard copy of Batman versus Predator II: Bloodmatch #1 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $23 while the near-mint copy of the promotional version with a poster costs $40.

Overall, Batman versus Predator II: Bloodmatch #1 (1995) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Hardcase #13 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As you know by now, I really love following the stories of the Hardcase series of the Ultraverse published by Malibu Comics. Issue #12 had a very intriguing conclusion which gave the first fully year of the series a worthy ending (one that will compel readers to go back to issue #1 and search the origin story of Hardcase and The Squad) while setting up the anticipation for the next story in a compelling way.

As such, here is my look back at Hardcase #13 published in 1994 by Malibu Comics with a story written by the late James Hudnall and drawn by Kelly Krantz.

Cover
The cover.

Early story

The story begins with Hardcase and Choice agonizing over the shocking revelation from Lela Cho /Tech (The Solution) who helped them access crucial information they worked so hard searching. What they do not know is that they are constantly spied on by sinister figures.

“I knew it! I knew it! Those scum-sucking weasels! I’ll kill them,” said Hardcase in reaction to the shocking information. Lela Cho tries to calm him down as Choice agonizes on her knees.

As their emotions eased, Lela prepares her computer for their research of the highly detailed files that Aladdin has about them…

Quality

13
The story of Choice…

To make things clear, this comic book’s narrative is dominated by information-heavy references presented like computer files with accompanying images. There is actual little present-day story regarding Hardcase and Choice but that’s not a problem as the heavy exposition of background stories relating to Choice, Aladdin, Hardcase and others are very well written by Hudnall. By the time I finished the story, I got enlightened and also excited for the next story of Hardcase.

What I love about the heavy exposition was how it efficiently explained the details and completely avoided getting boring. The exposition also emphasized the specific roles Aladdin, the Choice Corporation, Ultratech and NuWare had in the Ultraverse and how they impacted the lives of people. This is comic book universe building crafted excellently by Hudnall.

Conclusion

10
More from the past of Choice.

The best way to describe Hardcase #13 is that it is an exposition-heavy, characterization-focused story that succeeded in its goal of enlightening the reader. James Hudnall’s writing is excellent which, by this time, is not surprising to me. As such, this comic book is worth reading more than once and like issue #12, it will compel you to go back to issue #1 and look deeper at the background of Hardcase and his time with The Squad.

If you are seriously planning to buy an existing hard copy of Hardcase #13 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $11.

Overall, Hardcase #13 (1994) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looks like Xbox will be the haven for fantasy RPG enthusiasts in the 9th console generation

Looks like Xbox will be the haven for fantasy RPG enthusiasts in the 9th console generation

Screenshot_20200801-074115_YouTube.jpg
A shot from the trailer of Avowed.

With the Xbox Games Showcase behind us all, it is becoming clear that Xbox as an ecosystem is turning into a haven for gamers who love playing fantasy role-playing games (fantasy RPGs).

Let me emphasize my point starting with a key development from the 3rd party support that I never anticipated, a development announced during the pre-show period prior to the Xbox Games Showcase of July 23.

I’m referring to the announcement of DRAGON QUEST XI S: Echoes of an Elusive Age – Definitive Edition by Square Enix coming this December to Xbox One (note: the Xbox Series X guarantees backward compatibility), Windows 10 PC and the fast-growing Xbox Game Pass subscription service! Watch the video below and check out Dragon Quest creator Yuji Horii make his verbal presentation.

While Dragon Quest XI was previously released on other game consoles since 2017, its announcement for Xbox is still highly significant not simply because the game’s Definitive Edition will come with a lot of extra stuff and fun content but mainly because it marks the first-time ever that the Dragon Quest franchise becomes part of the Xbox ecosystem.

“I’m hugely pleased to finally see DRAGON QUEST make its Xbox debut,” Horii stated.

For the bigger picture, the Dragon Quest RPG franchise is over 30-years-old. While the Final Fantasy RPG franchise is wildly popular in the West in terms of video game sales, the same cannot be said with the Dragon Quest franchise of games.

Square Enix’s decision to release Dragon Quest XI’s Definitive Edition on Xbox One, PC and the XGP service could not only help itself sell more games (both physical and digital copies) to Xbox and Windows users who understand English, but also set the foundation they need to potentially release even more Dragon Quest games in the Xbox ecosystem.

While I can only speculate on what exactly was discussed in the business negotiations between Microsoft’s Xbox team and Square Enix (note: Xbox head Phil Spencer confirmed visiting Japan to meet game creators and publishers there), in my view Microsoft tried hard to earn the trust and support of Japanese game creators/publishers to add variety of games for Xbox/PC users. The debut of the Dragon Quest series on Xbox is most likely the result of that.

When it comes to fantasy RPGs, Dragon Quest itself is highly significant given its commercial history and cultural impact with Japanese gamers. If the Definitive Edition of Dragon Quest XI (which is now up for pre-order) sells enough with Xbox gamers, it may lead to even more DQ games released in the future.

Next reason why Xbox as an ecosystem will be the haven for gamers who love fantasy RPG is because of the confirmed revival of Microsoft’s very own Fable RPG franchise being developed by a team within Playground Games (Forza Horizon series) for Xbox Series X and Windows 10 PC.

To put things in perspective, Fable is composed of three main fantasy RPGs developed by Lionhead Studios for the original Xbox and Xbox 360. While the main games (Fable, Fable II and Fable III) were flawed respectively, they resulted mostly positive reviews from the critics and many millions in game sales. Since after Fable III, however, the series went downhill in terms of quality and reception. Not only was Fable Legends canceled, Lionhead Studios itself closed down.

The trailer that end the Xbox Games Showcase of July 23 confirmed that it was indeed true that Fable as a franchise was being revived with the Forza Horizon studio doing the hard work.

Now there were concerns raised by gamers about Playground Games’ ability to not only make the new Fable game but how it will live up to the legacy and the factors that defined the game franchise.

Pay close attention to what Xbox executive Matt Booty said in an article by The Guardian related to Fable: “I just look at what Playground has done with the Horizon series – that attention to detail, the ability to represent these naturalistic landscapes. They also have a real passion for the IP and a unique point of view on what’s core to Fable. Everything I’ve seen as the game progresses tells me this is going to be a very high-quality release.”

In addition, the upcoming new Fable game will NOT be an MMO (massively multiplayer online) game but an action-oriented RPG with the single-player experience in mind. Having finished Fable and Fable III myself, this is great news and anyone looking for compelling single-player campaigns in the fantasy RPG genre can be confident with the new Fable game.

For those of you who never played any Fable game before, below is a retro review of Fable III for your viewing pleasure.

Of course, how exactly Playground will craft the new game and decide what kind of features it will have, and how it will balance between old features and new features for gameplay remains a mystery. Still there is hope that it will be high quality product since the Forza Horizon developer have people who previously worked on big projects that have nothing to do with racing games. Listen to the excerpt in Dealer Gaming’s video below.

“With any kind of franchise like that, where you’ve had existing versions, there’s always that balance between what you’re going to bring forward, what still stands up, and what you want to add that’s new,” he says. “It’s like the challenge of making a new Star Wars movie – there’s stuff that everyone wants you to bring along, but then you’ve got a responsibility to take that to new places and I trust Playground has a good vision for that,” Booty added in The Guardian.

If the new Fable game turns out great, it should inspire other game developers to make more action-oriented fantasy RPGs for the next-generation Xbox Series X.

Finally, the other factor as to why the future is bright for fantasy RPG enjoyment on the Xbox ecosystem is Avowed, the ambitious new first-person fantasy RPG developed by RPG specialists Obsidian Entertainment for Xbox Series X and Windows 10 PC.

Beyond the trailer, here are some details. The game is set in the world of Eora which itself is part of Obsidian’s established Pillars of Eternity games franchise. In terms of gameplay, not much has been revealed but the trailer suggests first-person movement and action will be the core way of playing which is fine by me since I played Elder Scrolls IV: Oblivion, Elder Scrolls V: Skyrim and Fallout 4. Potentially, Avowed will feature exploration of a large fantasy world laced with mysterious creatures, magic, varied locations and eventually varied quests to take part in. There is no release date yet although it is speculated it will be released in 2022. As it is being made for Xbox Series X, gamers sticking with their aging Xbox One consoles should upgrade if they really want Avowed.

Having enjoyed The Outer Worlds (a sci-fi, first-person shooting RPG) so much on my Xbox One, I really believe Microsoft made the right move on acquiring Obsidian and providing them the resources and time to make something that will be enjoyable and engaging. I also believe that from a business point of view, the Xbox executives know there is a huge group of gamers/consumers who are willing to spend good money on big budget, content-heavy, deep exploration fantasy RPGs like Elder Scrolls V: Skyrim. I am confident Team Xbox knows their history that a great majority of the 3.4 million copies of Skyrim sold within the first two days of release in 2011 were on Xbox 360 (more than double what was on PS3).

As such, by now the Xbox executives should believe that making similar ambitious games like Skyrim makes great business sense and Avowed being made for Xbox Series X alone adds great value to the Xbox brand and ecosystem.

With Microsoft heavily investing in Avowed, this should attract the attention of other game publishers/developers who have vested interests in making fun, lengthy single-player RPGs to make such games on Xbox Series X.

Conclusion

With the new Fable, Avowed and the Definitive Edition of Dragon Quest XI coming in the foreseeable future, the Xbox as an ecosystem will be the hot spot for gamers who love fantasy RPGs. Apart from those future RPGs, there are already several Final Fantasy RPGs already available on Xbox not to mention the past Fable games and past RPGs developed by Obsidian such as Dungeon Siege III, Pillars of Eternity and Pillars of Eternity II.

Be confident, gamers! Xbox’s appeal to gamers will no longer be limited to Halo, Forza and Gears of War. Microsoft’s two fantasy RPG franchises will break the mold and raise the level of enjoyment and engagement for Xbox fans and new gamers. Do not forget that there are other Xbox game studios that have yet to reveal their upcoming exclusive games on Xbox Series X. Who knows? There could be even more fantasy RPGs coming from those studios! What else? If the 3rd party game developers and publishers are watching the rise of prominence of Xbox in the 9th console generation, they may go ahead in bringing even more video games to Xbox Series X!

In ending this, posted below is Colteastwood’s newest video about the next big Xbox digital event…


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at WildC.A.T.S: Covert Action Teams #5 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey fellow comic book geeks! Remember before that I reviewed X-Men #1 of 1991 drawn by the great Jim Lee? That was over a year ago and so far, that is my only retro review of a dominant Jim Lee-drawn comic book.

Instead of reviewing another X-Men comic book drawn by Lee or any of the illustrator’s other works, I’ve decided to focus on the 1990s particularly on Image Comics. Back in those days, Lee was one of the main figures of Image and through that company he turned his dream projects into published comic books. When Image Comics launched in 1992, Jim Lee launched his superhero team project titled WildC.A.T.S: Cover Action Teams and issue #1 of that sold a lot. Eventually WildC.A.T.S. finished as a 4-issue mini-series.

Along with WildC.A.T.S were other projects launched under Lee and his company WildStorm (previously referred to as Aegis Entertainment) such as Stormwatch and Gen13.

Then in 1993, Jim Lee, Scott Williams and Brandon Choi worked again to produce even more WildC.A.T.S comic books for fans to enjoy and keep business at WildStorm moving. The result was the release of WildC.A.T.S: Covert Action Teams #5 which symbolically marked the start of a new regular series without starting with a new issue #1. Here’s an excerpt of Jim Lee’s explanation printed inside the said comic book:

I’m baaack!!! But rather than starting over with a new first issue, I decided to just “extend” the WildCATs miniseries into a regular series. Why? Well, I did it mostly for psychological reasons as first issues are always the most difficult ones to tell and draw. You have to get the readers to accept and understand a whole legion of new concepts and characters—characters which you’re illustrating often for the very first time. And as ant professional in the business can tell you, it takes a while for an artist to get the hang of certain characters-the way they movie, the way they talk, the way they reaction to different situations. And U’ve found that I haven’t really “connected” with any new characters until I’ve had four or five issues worth under my belt. ~ Jim Lee

That being said, here is a look back at WildC.A.T.S: Covert Action Teams #5 published in 1993 by Image Comics with a story written by Jim Lee and Brandon Choi, and with art drawn by Lee and inked by Scott Williams.

Cover
The cover.

Early story

The story begins with WildC.A.T.S members Grifter and Zealot gliding quietly approaching a secret base. Following Grifter’s lead to go into action, Zealot joins him to crash through the glass window and take out the perceived enemy troops called the hunter killers shooting and assaulting them. It turns the two are in search for something and they have their other teammates ready to come in to provide back-up.

Even though they tried to sneak around the place quietly, mechanical enemy reinforcements spotted them and chased them. As a metallic door shuts and separates the two, Grifter successfully got through the armed defense system and finds himself at the vault. After informing his other teammates of his new location, Grifter opens the vault revealing something very captivating with regards to the Daemonites’ secret operations…

Quality

Action3
The team and the villain.

Visually, this is one great looking comic book filled with lots of dynamism and flare provided by Jim Lee and Scott Williams. Each and every character looks great and come with a good amount of visual details on them. Also I love the futuristic technology look that dominated most of the scenes. When it comes to spectacle, this one is loaded and Jim Lee’s presentation of adulterated action and stunts is undeniably fantastic. I should also state that the colors are very vibrant thanks to Joe Chiodo.

Action2
Great action drawn by Jim Lee.

When it comes to storytelling, however, this one lacks depth. In terms of plotting, it’s pretty basic and goes like this: two heroes infiltrate the base of an enemy, they get discovered and more enemy troops come in, the top villains come in followed by the rest of the heroes’ teammates. As the focus here was more on spectacle and suspense, there was definitely no room left for character development. There is a subplot here worth mentioning and it serves as a link leading to the eventual Killer Instinct crossover with Marc Silvestri’s Cyberforce.

Conclusion

Action1
Great visuals and action here but not much in terms of storytelling.

I should say that WildC.A.T.S: Cover Action Teams #5 is pretty tricky to recommend to all comic book geeks and superhero enthusiasts. I can easily recommend it to die-hard fans of Jim Lee, the die-hard fans of WildC.A.T.S, as well as those who love Image Comic books from the 1990s. If you are looking for a short bout of fun with action in mind, this comic book will serve you. If you are the kind of reader who wants deep storytelling and solid character development, this one will fall short.

If you are seriously planning to buy an existing hard copy of WildC.A.T.S: Cover Action Teams #5 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, WildC.A.T.S: Cover Action Teams #5 (1993) is satisfactory. It’s a great looking comic book (with gate-fold pages) that does not have much to fulfill readers looking for the solid combination of art, storytelling, characterization and entertainment.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #5 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! If you are looking for something new with my retro reviews of Ultraverse comic books, then you will get it now as I’ve decided to go back to the Prime monthly series for the first time in over thirty days since my last Prime review.

That being said, here is my look back at Prime #5, published in 1993 by Malibu Comics with a story written by Len Strazewski and Gerard Jones, and drawn by the late Norm Breyfogle.

Cover
The cover.

Early story

The story begins with an unbelievable yet living cartoon character called Maxi-Man about to strike a young and helpless Kevin (Prime actually) claiming to be doing it for the majesty of Boneyard (a villain of Mantra’s). Fortunately, Kevin got saved by Kelly who pulled him away from Maxi-Man’s deadly strike.

With the local community already in chaos due to Maxi-Man’s rampage, Kevin and Kelly ran to the nearby city park only to be stopped by the him. With her ankle hurt, Kelly could not move from her downed position and tells Kevin to run.

Kevin struggles with the tension building up as Maxi-Man makes his way to Kelly…

Quality

Heavily action-packed, smart, intriguing and engaging this comic book truly is! Let me start with the storytelling here. Len Strazewski and Gerard Jones crafted a great story that not only followed Prime’s exploits but also fleshed out his personality a lot with an emphasis on his civilian life as teenager Kevin who happens to be dealing with the pressure of living a double-life (as an unstable superhero and as a high school student). He pursues to be with Kelly but suddenly finds themselves in trouble with the unexpected presence of Maxi-Man, an in-story cartoon character Kevin admired so much as a child. This not only added to Kevin’s struggle with stress but also complicates his mind. By focusing closely on Kevin, you will feel his struggle a lot.

When it comes to the spectacle, Norm Breyfogle perfectly brought the script to life and ramped up the excitement a whole lot with his illustrations. The visual highlight is the big battle between Prime and Maxi-Man, and even though the fighting is extensive, it never feels dumb nor brainless due to the smart dialogue provided by the writers (note: observe closely the exchange of words Prime and Maxi-Man had with each other). Breyfogle clearly paced the action sequences smoothly and he chose the right moments to draw the action dynamically.

Speaking of dialogue, I love the following line Prime said during the fight with Maxi-Man…

“I’m what you’re supposed to be! I’m a hero! I grew up on your cartoons! I learned about heroism from you! About fighting for what’s right! I don’t know how you got to be real, or why you’re trying to kill us—but I’m gonna show you what you taught me!”

Back to the writing, there is a sub-plot that took place during the big battle. That one added a good amount of mystery and intrigue not only into the story but also to the Ultraverse itself.

Conclusion

2
Kevin (Prime), Kelly and Maxi-Man.

What can I say? Prime #5 is a great read! Personally, when it comes to Prime’s encounters, I found this one to be much more engaging, more fun and more intriguing than even Prime’s encounter with Prototype in the previous issue (which is supposed to be an essential encounter between the Ultraverse’s main superheroes). The way I look at this comic book’s quality, the creators actually over-did themselves to deliver superhero greatness.

If you are seriously planning to buy an existing hard copy of Prime #5 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $8.

Overall, Prime #5 (1993) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com