Aquaman is truly a triumphant superhero movie

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I can say it out loud that Aquaman, directed by James Wan (Furious 7), is easily one of the most thrilling superhero movies I’ve seen and it sure came fully loaded with a lot of fun. This is a great development on the part of Warner Bros. as it pushed to salvage and improve its DC Comics lineup of big budget superhero movies with executive Walter Hamada leading the DC Comics movie productions. I can say that Aquaman is a clear sign that the current DC Comics cinematic universe is moving away from the dark and gritty vision implemented by director Zack Snyder with 2013’s Man of Steel.

Not clear enough for you? Consider the fact that Aquaman made over $1,000,000,000 in ticket sales worldwide. Aquaman himself is not part of DC Comics trinity (Wonder Woman, Batman and Superman) and yet the character memorably played by Jason Momoa proved to be attractive to moviegoers around the world.

Firstly the story emphasizes very relevant themes like Aquaman’s origin as the human creation of a man living in the surface and of a woman who is the queen of the underwater kingdom of Atlantis. There is also attention paid to Aquaman’s heritage in the royal family, his being a half-breed made an issue on royalty, and most of all his destiny. Behind the superhero’s struggles is the conflict and light political developments concerning the underwater kingdoms laced with some elements of real world aquatic pollution caused by humans and industrial players.

For the most part, the plot manages to remain solid from start to finish and there was not a single moment where I felt lost. The movie follows Aquaman and his interactions with Mera, Black Manta and others then takes its time focusing on the underwater kingdom’s stakeholders and how their decisions affect each other. The pacing moves from moderate to fast for the most part and because there were a lot of thrills and surprises, there were never a dull nor a sleepy moment for me when I saw the film.

Performances
Actor Jason Momoa clearly was born to play Aquaman and in terms of talent he proves to be not only very capable with the action scenes but also successfully bring the DC Comics superhero to life on the big screen while still being able to perform comedy smoothly. In fact when it comes to on-screen superhero humor, I would say that Momoa is comparable with Robert Downey, Jr. (Iron Man) and I am not exaggerating here.

Then there is Mera memorably portrayed by Amber Heard. As soon as she first appeared in the film, Mera’s importance becomes hard to ignore and with regards to both screen time and interaction with Aquaman, Mera is easily the 2nd lead of the film. Because Amber Heard’s character had a lot of screen time and proved to be almost as important as the titular superhero, sometimes I felt the movie should have been titled Aquaman and Mera. Amber Heard clearly is very talented as she not only excelled with the action scenes but also emphasized Mera’s intelligence, courage and emotional range very nicely on screen.

Then there are the supporting players. Nicole Kidman’s role as the mother of Aquaman is probably the most significant supporting character performance in any of the recent DC Comics movies in recent years. Patrick Wilson delivered a very solid performance as the power-hungry brother of Aquaman while Dolph Lundgren and Willem Dafoe both played wise old men and added nice variety to the film’s strong cast. Yahya Abdul-Mateen II meanwhile was a surprising good performer even though his presence as Black Manta did not register enough screen time. I have this feeling that Black Manta will be more prominent in a future movie.

Presentation
I must say that Aquaman is indeed an epic superhero movie laced with many elements that defined Star Wars and Indiana Jones. Sure we get to see Aquaman’s development and his connection with the underwater kingdom but director James Wan and the screenwriters ensured that the movie has more than enough variety to keep moviegoers engaged. They were indeed successful.

There are key parts of the film where I felt like I was watching an Indiana Jones-inspired adventure complete with changes of interesting locations. The big battle build-up in the 3rd act reminded me a lot about Star Wars which I found intriguing and even engaging at the same time. To lighten the mood, humor and romantic comedy (nicely done between Mera and Aquaman) provided nice relief to us moviegoers.

When it comes to spectacle, this movie delivered tons of great visual stuff (great art direction by the way) complete with many moments of fast-paced, high-intensity action! Hard action, energy blasts, weapon combat, fast rides, monster encounters, the smashing of walls, the explosions and stunts really filled up the screen many times and the energy behind them all made it very hard for anyone to get bored when watching the film. It rivals Michael Bay’s Transformers on on-screen spectacle but it never felt brainless to me.

Director Wan, whose most successful movie is Furious 7, really knows how to entertain moviegoers and give them a lot of fun in return for the money they paid to watch the film. Thanks to Wan and his creative team, Aquaman is the most action-packed, most thrilling and visually stunning movie of the current DC Comics cinematic universe (formerly called DC Extended Universe or DCEU) and in some ways its epic presentation even rivals that of Avengers: Infinity War. I think James Wan should be hired for a future Justice League movie.

The music? Rupert Gregson-Williams did a solid job on making the movie lively to the ears and he succeeded on keeping up with the film’s epic concept. Gregson-Williams, by the way, also scored the music for the acclaimed Wonder Woman movie. The most memorable song in the movie is undoubtedly Everything I Need which was greatly performed by Skylar Grey. That song was truly perfect to end the film with and I remember its impact inside the theater. When it started playing, I simply stayed on my seat enjoying the song while waiting for the mid-credits scene to play.

Overall
The way it was made, Aquaman is easily one of the best superhero movies ever made as the combined talents of director Wan, the creative team and the actors fused a lot to create cinematic greatness. This movie has strong characterization, a solid story, strong performances from the actors and tons of spectacle to enjoy. Speaking of enjoyment, I strongly recommend watching Aquaman on the IMAX screen as the visual spectacle really was immersive.

I don’t know with you guys but I am already anticipating Aquaman on Blu-ray disc.

Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow comic book geeks and Aquaman fans. Also my fantasy book The World of Havenor is still available in paperback and e-book format for you to order.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version. 

Parañaque still has no ordinance to legitimize electric vehicles for public transportation

 

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On display at the grounds of Parañaque City Hall was this large solar-powered electric tricycle (e-trike). The irony is that Parañaque itself has no law to legitimize electric vehicles for public transportation.

The love and care for the natural environment is often present in the minds of people who manage the city government. Really nobody wants to live in a city filled with scattered garbage, lots of air pollution and poor drainage.

An extension of the care for the environment is the focus on the use of electric vehicles which generate much less noise and much less air pollution. Here in the Southern portion of Metro Manila, the cities of Muntinlupa and Las Pinas respectively have laws that legitimized the use of electric vehicles for public transportation purposes.

This means that commuters can choose to ride a jeepney or a tricycle that runs on electric power whenever they are available in public. When they do ride an e-vehicle, there is much less noise and air pollution created by their ride. Potentially more e-vehicles replacing those gasoline/diesel-burning vehicles can bring down air pollution and improve the quality of air in the city.

Recently the Department of Energy (DOE) donated 150 electric tricycle units to the City of Muntinlupa and 100 electric tricycle units to the City of Las Pinas (which subsequently turned them over to local tricycle operators).

As for the nearby City of Parañaque……ZERO!

Considering the huge population of Parañaque and the City Government’s strong advocacy of environmental care and city cleanliness under the leadership of incumbent mayor Edwin Olivarez, it is weird that nothing has been done to legitimize the use of e-vehicles for public transportation.

I was at Parañaque City Hall on January 23 and during my visit I checked thoroughly with officials there to verify if there is any existing law (or city ordinance) that would make public transportation with electric vehicles happen.

As it turned out, officials confirmed to me that no such ordinance has been approved until now.

What is even more disturbing, as I kept on digging for answers, was the confirmation that there is not even a draft proposal submitted for legislation!

For as long as no city ordinance has been approved to legalize the use of e-vehicles for public transportation, Parañaque’s streets (including those inside villages) will be occupied by fossil fuel-guzzling jeepneys, buses and tricycles that are not only making the air dirty but also remain noisy and even unsafe and uncomfortable (due to outdated vehicular designs) for commuters to ride.

This also means that no village administrator can just establish and fully operate its own line of electric tricycles within the city. Back in 2016 in BF Homes, the BF Federation of Homeowner Associations, Inc. (BFFHAI) launched its line of electric tricycles with mayor Olivarez and vice mayor Rico Golez as special guests. Because they were in Parañaque (which has a huge jurisdiction of BF Homes subdivision) and there was no ordinance to legalize the use of electric vehicles for public transportation within the city, the BFFHAI’s e-trikes were not accepted by the Land Transportation Franchising and Regulatory Board (LTFRB) and they were not fully operated. As such, those electric tricycles got wasted and was limited to being parked at the side of the BF Homes clubhouse along Elsie Gatches street. Because pictures of those parked electric tricycles became public viewed, the federation quietly had them removed.

Until now Parañaque remains behind Muntinlupa and Las Pinas when it comes to using technology to improve public transportation and reducing air and noise pollution at the same time. For the past few years, Muntinlupa has electric jeepneys on public roads and some electric tricycles serving villagers. In Las Pinas, the number of electric tricycles serving local communities is slowly growing which is the result of their City Council and Mayor approving the “E-trike Ordinance” (City Ordinance Number 1536-18, Series of 2018) on May 28, 2018. Back to Parañaque, no legislation means no progressive change will happen.

It is notable that Parañaque lost its edge when it comes to city competitiveness nationwide. According to the Cities and Municipalities Competitiveness Index 2018 released during the 6th Regional Competitiveness Summit, Parañaque ranked only #21. Even provincial cities like Bacolod and Naga are way ahead at numbers 9 and 10 respectively. With these mentioned, Parañaqu

After finding out the truth about the lack of a law for the public transportation use of e-vehicles in Parañaque, I walked out of the building and as I moved on further on City Hall grounds, I saw two electric tricycle units (made by Star 8) on display at an environment-oriented exhibit. I pictured the more elaborate e-trike (the one above).

Wow. Think about that. Electric tricycles on display in a city that does not even allow electric vehicles to be used to serve commuters publicly.

Before I forget, let me state that the City Government was celebrating the 18th anniversary of Republic Act Number 9003 which is the national law on ecological solid waste management which itself emphasizes care and responsibility of the environment.

Now when will Parañaque’s officials start working to legitimize e-vehicles for public transportation? If you are a certified city resident who wants to see those fuel-burning public utility vehicles be replaced gradually with e-vehicles, consider taking time out to write letters to the city government officials. Even though there is an upcoming democratic exercise in the form of a local election on May 2019, communicating with your officials is still recommended.

Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format.

A Look Back at Macross: Do You Remember Love?

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Do I remember love? Absolutely and love comes in many different forms which I experienced in life. There is love from God and His Son Jesus as referred to in 1 John 4: 9-10 in the Holy Bible (New King James Version or NKJV).

There is also love of the family. Love with friends. Love of doing things or enjoying personal interests. Love on spreading the Good News to others.

And among those personal interests is anime and the main reason I love anime is because of my love for the Super Dimension Fortress Macross TV series of the early 1980s. Called Macross for short, that anime TV series engaged me a lot not only as a geek but also as a person. I also learned about the challenges that come with dealing with war, dealing with an enemy because they’re only different and survival.

So yes, I do remember love!

More on Macross, I am here to share to you all my revisit of what is my all-time favorite anime movie ever – Macross: Do You Remember Love? 

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Macross: Do You Remember Love? (full title – Super Dimension Fortress Macross: Do You Remember Love?) was released in Japan on July 1984 where it was greeted by very long lines of fans. The movie was made with the fans in mind and many of the same creators and talents behind the famous Macross TV series (1982-1983) returned to bring back to life all the characters, all the robots and mechs, all music and many other elements that made the series lovable in the first place.

Running less than two hours, Macross: DYRL is a big budget retelling of the first twenty-seven episodes of the TV series albeit with some new concepts and adjustments made to add depth to the movie. As it is impossible to condense everything from the said 27 episodes into a single movie, the film took key story elements from the series and came up with a plot that not only featured fresh ideas but also honored the series in creative ways. The good news about this approach is that it worked nicely.

The story begins in space where the Macross SDF-1 was already moving with tens of thousands of people living in a city inside its metallic structure. During a big attack by the Zentradi (giant alien humanoids), some Zentradi soldiers infiltrated the city inside SDF-1 and among people affected is the star singer Lynn Minmay. Coming from nowhere, pilot Hikaru Ichijyo used his Valkyrie to rescue Minmay from a Zentradi soldier as well as from certain death of the free fall that followed. Because he saved Minmay’s life, Hikaru was spared from military punishment for disobeying Lieutenant Misa Hayase during battle.

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Because a relationship between Hikaru and Minmay developed, the two dated and even managed to sneak out of the space fortress with a training aircraft to explore the ring of planet Saturn. The two got caught by Lieutenant Hayase (accompanied by Minmay’s relative and manager Lynn Kaifun) but before they could return to the Macross, they got attacked by Zentradi forces nearby. The plot deepens further as soon as they got captured.

As it involved Shoji Kawamori (whom I met during the 2017 AsiaPOP Comicon Manila), Haruhiko Mikimoto, Narumi Kakinouchi, Kentaro Haneda, Sukehiro Tomita, Arihirio Hase, Mika Doi ad Mari Iijima, Macross: DYRL carries so many elements from the TV series that strongly resonated with fans.

Mari Iijima is fantastic in her dramatic portrayal of Minmay and she also proved excellent in her singing of classic Macross songs Sunset Beach, Zero-G Love and Shao Bai Lon. The standout song of all, however, is Do You Remember Love composed by Kazuhiko Kato and Iijima’s performance of it was also excellent.

When it comes to spectacle, Macross: DYRL is a stunner even by today’s standards. The visuals are great to look at. The triple-transformation of fighter planes into robots (Valkyrie, Gerwalk and Battroid) are always delightful to watch. The action is plentiful and at the same time very fast-paced for the eyes to enjoy. Heck, even the character redesigns of the Zentradi alone made this movie have an edgy and somewhat dark feel.

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The beauty of it all is the fact that the all the animation is hand-drawn the old-fashioned way! No computer-generated polygons shaded with cels here. Every frame of animation was labored by the animators and the colors used remain lively to look at.

With regards to storytelling, the movie has a solid narrative even though it lacked some background explanations. Of course, there were questions raised like why are the Zentradi and Meltrandi gender-isolated and each have an army? (note: in the TV series the Zentradi is composed of males and females). Why is the origin of the Macross SDF-1 in the movie different from what was portrayed in the anime series? Why is the Supervision Army non-existent?

The good thing about the narrative is the shorter yet engaging portrayal of the Hikaru-Minmay-Misa love triangle. As this is a movie, the triangle’s conflict is minimal and free of the excess baggage of what was portrayed in the TV series. Without spoiling too much, I can say that the development of relationships between Hikaru with Minmay and with Misa is believable. There is no way any viewer can complain that Hikaru is boyish (his trait in the TV series) when deciding whom to love.

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As it was made for the fans, newcomers will unsurprisingly have some trouble understanding Macross: DYRL, its concepts and characters. They can enjoy the visuals and spectacle if those are what they are looking for. Still Macross: Do You Remember Love? can serve as an inspiration for newcomers to start digging the past of Macross by watching the 1980s anime TV series (especially the first 27 episodes).

Conclusion

There is no doubt that Macross: Do You Remember Love? remains a truly great anime movie to watch and it is truly a classic in every sense of the word. Being a big budget retelling of the first 27 episodes of the Macross TV series, this movie serves as the fans’ bridge to the past and yet it also moves the entire franchise forward in terms of artistry, expression and quality. There is so much to love in this movie – the characters, the robots, the transformations, the action, the sci-fi concepts and more.

With its undeniable greatness, Macross: Do You Remember Love? is ultimately why I remember my love for anime.

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Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow Macross and anime fans.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version. 


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Resident Evil 2 remake demo observations

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I recently played the 6-gigabyte demo of the Resident Evil 2 remake on my Xbox One downloaded via Xbox LIVE. It was a one-shot demo limited to only thirty minutes of play time.

So how was my experience? I focused mainly on exploration of the Raccoon City Police Station and orienting myself with the game’s controls (and the 3rd-person view on exploration and shooting).

Having played RE2 on PlayStation way back in 1998, I found it stunning that the in-game environment rendered in full 3D polygons the look of the police station from the old game. Of course, not everything is 100% replicated. There are noticeable changes like re-arrangements of the certain furniture, items and even parts of the layout of the interiors. Clear to say, if you are a very avid RE2 gamer who pretty much memorized the placings of items in the 1998 video game, do not expect to find them the same in the 2019 remake.

Regarding controls, in my view RE2 feels very similar to that of Resident Evil 6 which was the last RE game I played. The 3rd-person view approach on movement and shooting are there. That being said, I find RE2’s shooting-and-moving mechanism inferior to that of Gears of War games with regards to response and precision. Not necessarily a bad thing and I do understand that the lack of response and precision is meant to enhance the claustrophobic feel for gamers. Resident Evil 2, after all, is Capcom’s attempt to revive survival horror seriously.

More on shooting, there is a balance between precision, impact and movement. There I was as Leon aiming at an approaching zombie while slowly walking backwards (to keep a distance). I took a shot at the zombie’s head while moving, the shot did not affect him. When I stopped moving, aiming became more precise (I noticed the on-screen target mark adjusting) and my shots hit the zombie better on the head and body.

Speaking of zombies, they are slow moving but are noticeably faster compared to their 1998 counterparts. Once near you, a zombie can take a sudden move forward to grab and bite you.

What I found intriguing is that when I was caught between two zombies, they both grabbed me and attacked me at the same time causing further damage to Leon’s health. I wonder what would happen if, let’s say, Leon got caught between two Lickers in a similar situation.

On exploration, the move into the dark portions of the police station using only a flashlight to see ahead is a nice touch. I ended up moving cautiously as I explored the rooms and other things to search for useful items like a key, first aid spray, etc.

And then there is the discovery about what happened to the police station. One police officer I tried to save died losing half his body as zombies from the other room grabbed him. Then there is another police officer who helped Leon survive from suffering the same death.

Because I focused more on exploration and getting used to the controls, my 30 minutes ran out without reaching the end.

So how do I feel after playing the one-shot demo? Personally I am not keen on buying Resident Evil 2’s release on January 25. I will observe first how the game will perform critically with the game review writers, the bloggers and of course the feedback of the many gamers who play it.

I do remember the overall feel of Resident Evil 2 on PlayStation in 1998. The first part was all about orientation, exploring the police station and finding out how Raccoon City got overwhelmed with zombies caused by the deadly, artificially made virus. Then as the game progressed, locations changed and more characters entered the plot, the pace quickened, the action became more intense and there was that sense of adventure as well. It remains to be seen if such things will happen in the overall narrative of the RE2 remake.

Thank you for reading. Please share this article to your fellow gamers and Resident Evil fans. Feel free to comment below and if you enjoyed this article, please press the like button below. Also my fantasy book The World of Havenor is available for ordering in paperback and e-book format.

 

Observation of the first twelve hours Tales of Vesperia: Definitive Edition

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Very recently I got to play the first twelve hours of Tales of Vesperia: Definitive Edition on my Xbox One console. As the subtitle showed, this is an enhanced re-release of the game which first came out on Xbox 360 in the year 2008.

This early I can confirm that Bandai Namco delivered its promise on Tales of Veperia: DE as the game’s visuals have been upscaled which means that the anime cut scenes and the in-game cut scenes (cel-shaded polygons and colorful 3D surroundings) look really crisp. More importantly this new version has two additional playable characters with Patty (the little pirate) and Flynn (rival of Yuri).

With Patty and Flynn added, so were the cut scenes and this also meant additional voice-overs, more in-game art and more sound effects altogether. Oh yes, their respective abilities and gameplay features added even more variety to the game’s big mix of features.

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Patty the pirate!

When it comes to the gameplay experience, I should say that this one has proven to be a lot of fun so far. For the first twelve hours the story moved at a moderate to quick pace while still allowing me to get to know Yuri and the main characters, the situations of the fantasy world and how the game plays.

When it comes to battles, they are pretty much low in stress. Unlike most JRPGs, there are no random battles to annoy me as I am given the freedom to decide if I want to fight a group of enemies (portrayed as individuals on the world map) or not. When I need to level up my characters, I engaged in many battles and the good news is that grinding (engaging in back-to-back battles to gain experience points to level up) in this game is not very stressful. Certainly not annoying.

This is because the battles are performed in real-time. Physical combat is done by button mashing which is quick and easy. Using magic uses the menu (which means pausing the game) to select a spell and which character to use. Switching between characters (up to four) is also quick and easy.

I already had my team engage in lots of battles to level-up, help them gain new skills or special abilities and of course raise money (called Gald). The good thing is that I never felt stressed out.

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Battles in the game are fast and relatively convenient to manage. (image from Bandai Namco)

When it comes to storytelling, the game has a wholesome tone comparable with past Tales Of games.

While I still have a long way to go in the game, I can confirm to you gamers and JRPG fans that Tales of Vesperia: Definitive Edition is so far a fun game to play on your modern console. Once I finish the game, I will post a review. When? I don’t really know yet.

Thanks for reading. Please feel free to share this article or comment if you have something to say. If you enjoyed it, please feel free to press the like button below.

 

 

Have you tried Tsukemen?

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When it comes to dining at a Japanese restaurant, sushi and maki often interest me. On April of 2016, out of curiosity I tried the ramen of Sigekiya Ramen restaurant located inside Commercenter, Alabang, Muntinlupa City. The ramen was very good with its rich soup, pork servings and most notably freshly made, in-store noodles.

A few months later that same year, I returned to the restaurant and daringly tried something really new to me. Something I never tried before. That was Tsukemen. It was served to me with cold freshly made noodles (with a patch of seaweed and vegetable bits) and a bowl of hot broth that was pretty thick.

So there I was struggling a bit to drip the noodles into the soup and then consume it while using chopsticks (and sometimes the soup spoon provided). The struggle was worth it because the dish really tasted very delicious! The soup was so tasty, I never bothered to add some condiments. The noodles were so fresh and clearly thicker than most noodles, they were very satisfying to eat (pretty chewy) once they got wet with the hot soup. Since then, Tsukemen became my favorite dish to order at Sigekiya Ramen and for some time I’ve been searching for the dish in other Japanese restaurants in Alabang and BF Homes. So far I only saw two other restaurants serving Tsukemen.

What is Tsukemen?

Historically Tsukemen was invented by a Taishoken restaurant owner in Japan identified as Kazuo Yamagishi. At the age of seventeen, he came up with the concept of Tsukemen as a result of seeing a colleague consuming down the noodles after dipping them in a cup that contained soup. At his restaurant, in the year 1961, Yamagishi added Tsukemen to the menus identified as “special morisoba”. The experiment became a commercial success and the rest was history. Yamagishi died in 2015 and so far his contribution to Japanese and global cuisine won’t be fading away anytime soon. Slowly but surely, Tsukemen is making its way to more Japanese restaurants outside of Asia.

How to eat Tsukemen? Use the chopsticks to grab a manageable amount of noodles, slowly dip it into the soup, move them into your mouth then slurp it carefully. If this is too hard, you can use the soup spoon to help you support the noodles.

What you should NOT do when having Tsukemen is mixing the noodles into the soup to make it more like ramen. That’s wrong and improper. There is a good reason why the noodles and soup were served to you separately. Tsukemen is all about dipping the fresh cold noodles into the soup and then consuming it with a unique approach. Do not treat Tsukemen like ramen or like some other noodle soup dish.

Thanks for reading. Please feel free to share this article to others. Also please feel free to comment or ask questions.

A Look Back at Hardcase #1

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Hardcase #1’s cover has always been very captivating to look at.

Released in mid-1993 from Malibu Comics under its Ultraverse line of superhero comic books, Hardcase #1 introduced readers to Tom Hawke who is an actor who went from a wanna-be to a celebrity. The story – written by James Hudnall and drawn by Jim Callahan – is not that simple and took a layered approach to presenting the protagonist’s exploits.

The comic book starts with a deeply hurt Tom Hawke (who was not yet Hardcase) whose three teammates D.J. Blast, Forsa and Starburst (his love interest) were being killed by a large robotic enemy whose head, jaw and color eerily resembled that of Xenomorphs in the Alien movies popularized by directors Ridley Scott and James Cameron.

In a desperate effort, D.J. Blast charged himself up to cause a desperate powerful explosion to destroy the enemy but not before Hawke took Starburst with him and jumped far away to escape the blast.

Unsurprisingly survival became hollow for Hawke as he struggled not only to recover from his injury but also deal with the critical condition of Starburst whose doctor confirmed that she sustained serious brain damage and that she was unlikely to recover.

Filled with grief and even guilt, Hawke struggled to change for the better and by utilizing his superhuman talent he eventually went into showbiz as an actor. In the present he got into making movies (during which he wore the costume that defined him in the comics), earning lots of money and talking with varied showbiz professionals on projects.

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Hardcase doing movie production work.

While life became more progressive, Hawke still was not at peace with himself deep inside. As he signed an autograph for a policeman’s son, he revealed that he was just lucky being the only survivor when his team – The Squad – met its tragic end and that even as an ultra himself, he felt that he was not any good in a serious crisis. Feeling guilty, he admitted he let his friends down.

Analytically, the creative team did nice a job fleshing out Hardcase from his days with The Squad to the present as an actor in good demand. The approach of showing him struggle with guilt over the tragedy that claimed two friends’ lives and disabling his love interest is pretty unique and at the same time engaging to read. In this way, Hardcase is a superhero who is not exactly the happy and stable figure to the public but one whose life is imperfect and having no choice but to pay the price of life through a major disaster that hurt him physically and on the heart. Not even the success and promising opportunities of showbiz could lift his spirit. Truly this guy really lived up to his name – Hardcase!

Even with his special powers, Hardcase still doubts himself in relation to dealing with big matters.

He said it best on page 11 – “Even if I am an Ultra, that doesn’t mean I’m any good in a serious crisis. I let my friends down…let them down in a big way.”

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On other matters, the comic book had plenty of action and that includes some gruesome and bloody scenes. Not only that the transition from one scene to another was smooth and well paced.

Safe to say Hardcase is the flawed and struggling hero that people of different walks of life can relate with. For this concept alone brilliantly done by Hudnall and Callahan, Hardcase #1 is highly recommended for all comic collectors. It is a superhero comic book that succeeds in engaging me each time I read it.

Thank you for reading. If you enjoyed this article, please click the like button below and also please consider sharing this article to your fellow comic book geeks and Ultraverse fans. Also my fantasy book The World of Havenor is still available in paperback and e-book format for you to order.

Author’s Note: This article was originally published at my old Geeks and Villagers blog. What you read on this website was an updated and expanded version. In other words, this newest version you just read is the most definitive version. 

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New deadline for business permit renewal in Muntinlupa is now January 31, 2019

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This is for those who have businesses operating in the City of Muntinlupa. The Business Permit and Licensing Office of Muntinlupa (BPLO-Muntinlupa) announced today that it has officially extended this year’s deadline for renewing business permits from January 20, 2019 to January 31, 2019.

BPLO-Muntinlupa wants business owners reading this to skip the habit of doing registration close to the deadline and instead pay the dues early so that penalties will be avoided. The place to visit for renewing your business permits is at the Muntinlupa Sports Complex in Barangay Tunasan with the schedule of Monday to Friday, 8AM to 5PM.

For your convenience, a “One-Stop Shop” arrangement in the Business Permit Renewal Hub has been installed in the venue. The requirements from Barangay Halls and Regulatory Offices can be processed in the location of the Renewal as representatives of said agencies will be rendering services simultaneously.

For the renewal, taxpayers can use debit cards to pay. There are also mobile ATMs (automatic teller machines) from BDO (Banco de Oro) and Landbank complete with a CCTV (Closed Circuit Television System) placed across the venue. Business owners registering in the renewal may also access the internet through a free wi-fi connection provided by Globe Telecom and Smart.

Free rides? They are being provided for you by means of shuttle services and the pick-up points are located at Muntinlupa City Hall Quadrangle in Putatan and Muntinlupa City Public Market in Alabang.

The list of requirements is available for viewing at the Muntinlupa BPLO Facebook page. For inquiries, call the department’s hotline at 851-BPLO (2756) or 821-3266 now.

Thanks for reading and good luck with your business pursuits. The City of Muntinlupa has been honored for being a very business-friendly city.

A look back at Resident Evil 3: Nemesis

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First released in late 1999 on the PlayStation console in America, Resident Evil 3: Nemesis (Japan title: Biohazard: Last Escape) was a notable game of the Resident Evil franchise that not only proved to be a lot of fun but also a memorable experience for fans. To this day the game is fondly remembered.

In recent times, the Resident Evil franchise made waves with gamers worldwide with Resident Evil 7 (which came with a very daring change of style and gameplay) and the Resident Evil 2 remake demo (which I played the full 30 minutes of). The RE2 demo instantly brought back my own memories of enjoying the PlayStation version of early 1998. Granted, Resident Evil 2 in 1998 was truly a great sequel and its concept was epic compared to its predecessor’s. Because that game was a major blockbuster, Capcom had to come up with worthy follow-ups.

Then something happened over at Capcom in Japan. The initial concept for a sequel to RE2 was in the form of a story set on a luxury cruise liner but the company decided it lacked the time to produce a game out of it and this was related to Sony’s unveiling of the PlayStation 2 console.

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After some shuffling of executives and creative people, a team composed of not-so-experienced talents led by game director Kazuhiro Aoyama was formed to produce a spin-off  with a plot penned by company writer Yasuhisa Kawamura. The story was reviewed and approved by Flagship (an internal team that led the creative charge of Resident Evil projects) and RE creator Shinji Mikami worked as producer on the project.

Regarding its status, Resident Evil 3 was developed in tandem with the Sega Dreamcast-bound game that became Resident Evil: Code Veronica which was a bigger project and was the true sequel to RE2. The tricky part was that Capcom decided that its RE games released on PlayStation will carry a number on the title for “consistency” while RE games released on other platforms would carry subtitles.

RE3 followed the exploits of Jill Valentine, who was a protagonist in the 1996 original Resident Evil game. The story begins with her stuck in the middle of Raccoon City surrounded by flesh-eating zombies and she has no choice but to fight, run and escape to survive. Along the way, she discovers that what she learned from Umbrella in the first game was nothing compared to the more sinister intentions of the company she discovers in RE3. Making matters even harder for her was Nemesis, a large walking bio-weapon whose purpose is to destroy members of the city’s police unit S.T.A.R.S. (which Jill belongs to).

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For what started as a spin-off, Resident Evil 3’s gameplay showed notable improvements over that of Resident Evil 2. As a survival horror game, it has the awkward tank-like controls, the static pre-rendered environments with fixed camera angles and challenges of moving from one place to another while dealing with zombies or monsters.

The most notable improvement made was the addition of the ability for players to do 180-degree quick turn-around movements when controlling the character. Not only does this make moving the character easier, it also adds more speed and strategy into the game itself especially when the protagonist is surrounded by many zombies or monsters. The pace of gameplay also quickened with the quick turn-around.

Another addition is the ammunition crafting system that allows you to make more ammo for your weapons by combining the raw material (example: gun powder) into the in-game ammo-making device. This results making different types of ammunition for different weapons. By the time you reached deeper into the game, more powerful ammunition for newer weapons can be made and used.

Meanwhile the game had key moments that compel players to make a decision as that the narrative and gameplay would move forward. The element of choice is a nice gameplay addition and each choice made showed different results as to what happened next. When Nemesis appears, the game’s movement slows down presenting choices for gamers to make. The good news here is the decision making affects the quality of the story’s ending.

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The one addition I find questionable in the game is the dodge which works rather unpredictably in terms of response. There are times it worked and there are times it failed. No matter how you use the controls and time them with the action, the results are always inconsistent.

The biggest addition, not to mention the biggest impact, made in the game is Nemesis himself. Unlike Mr. X in Resident Evil 2, Nemesis is the unrelenting stalker whose presence and action deepened the gaming experience. Not only was Nemesis tough to fight with, he also appeared when gamers least expected and he runs a lot to get to Jill (or the mercenary Carlos who was also controlled temporarily by players). The music accompanying Nemesis’ presence also heightened the fear factor. It is argued that Nemesis himself is the most defining feature of Resident Evil 3 and deserved to have the game’s subtitle made after him.

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In my honest opinion, Nemesis reminds me a lot of the horror icon Jason Voorhees from the Friday The 13th slasher horror movie franchise. Like Jason, Nemesis is heavily disfigured (horrific to look at), stalks his prey relentlessly and does a lot (and anything) to kill his prey. Nemesis’ killing of Brad only shows how deadly he is. Like Jason, Nemesis cannot be reasoned with nor does he feel any pity. He simply won’t stop until he kills you in the game.

In terms of technology, RE3 used the same game engine as RE and RE2. By this time, the technology experts at Capcom improved the visual quality and the 2D pre-rendered backgrounds always felt convincing to me each time I played. Rare are the times when I noticed the 3D polygonal characters or monsters stood out from the 2D environments. With regards to the anti-hero elements, the zombies are more varied and most of all the monsters are creepier to look at. The Hunters made a nice return as well.

In terms of exploration, Resident Evil 3 makes heavy use of the city environment complete with many varied interiors mixed with believable exteriors. There were these alleys, streets (with some stores to enter) and more. The many puzzles as well as machines that required key items to be retrieved provide a good challenge although some may find the backtracking a bit tedious.

The return of Jill

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Jill Valentine made a nice return as the protagonist of the game. Right from the start, it was explained that she had resigned from the police force. Regarding her skimpy appearance (the blue tube top she wore with short skirt and boots), it turned out she was on her way out of town when the zombie infestation of Raccoon City begins in RE3.

More on Jill’s sexy default appearance in the game, I believe that Capcom’s creative team designed her like that in response to the sexy, armed woman charm popularized by Lara Croft of the best-selling Tomb Raider game franchise.

Take note of this. The first Resident Evil was released in 1996 many months before the first Tomb Raider came out. By the time Resident Evil 3 was released, the Tomb Raider franchise already had three games (note: there was a 12-month cycle for releasing sequels back then) that each sold in the millions and Lara Croft was quickly established as not only as a pop culture icon but also as a digital sex symbol idolized by millions of guys worldwide. I have this theory that some members of the Resident Evil 3 team subconsciously came up with the tube top look for Jill Valentine with Lara Croft as an influence. To say the least, both Jill and Lara are brave women capable of fighting with varied types of guns.

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Sex appeal aside, Resident Evil 3’s story is truly a defining tale of Jill Valentine as a character. By connecting her RE3 tale with that of the events of the first game from 1996, I come to realize that her stories made sense. Her becoming disillusioned with the failure of the city police department to go against Umbrella and eventual quitting from the police force was believable. In addition, Nemesis proved to be the ultimate monster she ever faced and all the monsters she encountered in the first game paled in comparison to him.

Alone and without having access to police resources, Jill’s struggle in Resident Evil 3 is a story that won’t be forgotten and the game’s fun and engaging gameplay only made her story even more memorable.

The cinematic “adaptation”

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Sienna Guillory as the cinematic Jill Valentine at the left. With her were Sophie Vavasseur as Angela Ashford and director Alexander Witt. (credit: Screen Gems, Inc.)

In 2004, the second Resident Evil live-action movie Resident Evil: Apocalypse was released in cinemas starring Milla Jovovich. The concepts of Resident Evil 3: Nemesis were carelessly adapted by the movie showing a Raccoon City filled with zombies and a live-action Jill Valentine played by Sienna Guillory who appeared with the tube top, short skirt and boots. In a sequence in the movie, Guillory even tried moving like her character’s video game counterpart.

While attention was paid on Jill’s Resident Evil 3 look, Guillory’s portrayal of her was nothing special and this has a lot to do with the screenplay by Paul W.S. Anderson, the directing by Alexander Witt (not really a prolific director) and notably Milla Jovovich’s dominance of the spotlight.

Whenever I watch Guilloy’s Jill in the movie, I really never felt like watching RE3’s Jill at all. Also the film had Jill being inferior to Alice (Milla Jovovich) on screen. There are two scenes in the movie wherein Jill does something to solve the problem, Alice comes in to do it better than her.

Having seen all Resident Evil live-action movies, which I regret for the most part, it is no secret that the filmmakers treated the concepts, characters and other elements from the RE video games with no real respect and certainly with no care about the concerns of Resident Evil game fans.

If you have not seen Resident Evil: Apocalypse and have been interested to see it for the RE3 elements, better not waste your time. Better play the video game instead.

Conclusion

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Ultimately Resident Evil 3: Nemesis is a classic even though it was never meant to be the big budget sequel to the classic Resident Evil 2. The game deservedly got released on the Sega Dreamcast, the Nintendo GameCube and Windows PC.

Now that Resident Evil mania is back in gamers’ minds right now, I should say that Capcom should consider re-releasing digitally RE3 for Xbox One, PlayStation 4, Nintendo Switch and Windows 10 if ever possible. Even though its tank-like controls are very outdated by today’s standards, Resident Evil 3: Nemesis is a classic that gamers of different ages must enjoy without having to go through the hassle of acquiring old existing copies of it (not to mention having an existing old console to play it). I myself am willing to pay for RE3 to be re-released and play it on my Xbox One. Very recently an enhanced re-release of Onimusha: Warlords was done by Capcom. Making the same treatment with RE3 only makes sense.

Who knows what impact a re-released RE3 would create? Such a re-release could lead to a popular demand for Capcom to make a big budget remake of Resident Evil 3 similar to what they have done with RE2. This will also give today’s gamers an opportunity to experience the one defining story of Jill Valentine.

In ending this article, I posted some YouTube videos of RE3 for your enjoyment.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.