Xbox-exclusive Starfield in 2022?

Like any Xbox fan, I am very excited about the future of Xbox gaming now that Bethesda’s acquisition has been completed and Xbox head Phil Spencer confirmed that exclusive games from the famous publisher (which has many talented developers) are coming.

Bethesda’s upcoming sci-fi role-playing game (RPG) Starfield has been heavily discussed by gamers recently and it has been speculated that it will be released in 2022. The ugly thing is that there are certain gamers and Xbox-haters out there – who previously denounced that Xbox-Bethesda deal – who kept ranting that Starfield will also be released on PlayStation 5 (PS5). Instead of acknowledging the fact that Bethesda is now owned by Microsoft, and instead of realizing the fact that Bethesda’s contracts with Sony is for two games (temporary PS5-exclusives) have NOTHING to do with Starfield, they just rant with their distorted perception of reality.

Even though not so much information has been released, public interest in Starfield has grown as it is the next high-profile game from Bethesda Softworks.

I like to repeat what I mentioned before – what Microsoft owns, Sony and Nintendo cannot have nor take away!

Going back to Starfield, the highly anticipated game from Bethesda is exclusive to Xbox and PC according to Jeff Grubb of GamesBeat. Grubb has a record of being a reliable insider in the video games industry.

With confidence, Jeff Grubb confirmed Starfield is exclusive to Xbox and PC. Now it’s up to Team Xbox to confirm it themselves. Grubb’s reputation now hangs in the balance.

To put things in perspective, posted below is an excerpt from Video Games Chronicle. Some parts in bold.

Bethesda’s sci-fi RPG Starfield will be exclusive to Xbox and PC and thus won’t release for PlayStation 5, it’s been claimed.

That’s according to GamesBeat journalist Jeff Grubb, who wrote on Friday: “Starfield is exclusive to Xbox and PC. Period. This is me confirming that.”

Speaking in a live stream video, the prominent games industry reporter went on to state that he believed the title would appear at E3 next month and likely release in 2022.

Starfield is the next big RPG from the creator of The Elder Scrolls V: Skyrim, originally announced in June 2018 with a teaser trailer, following which director Todd Howard said it was a game he’s wanted to make “for a very, very long time.”

As you can see above, Jeff Grubb was not hesitant in confirming the Xbox-exclusivity of Starfield. His reputation is at stake right now, and time cannot move fast enough for Team Xbox to confirm at the 2021 E3 online event the exclusivity to the whole world. On the side of PlayStation, SIE CEO Jim Ryan does not know if Starfield is coming to PS5. The fact Ryan does not know adds to the anticipation of Starfield’s Xbox-exclusivity.

On May 17, 2021, Jeff Grubb wrote a piece titled Why Starfield won’t be on PlayStation 5 and to put things in perspective, posted below are two excerpts with some parts in bold…

Excerpt 1

Microsoft has no plans to release Bethesda’s upcoming space role-playing adventure Starfield on Sony’s competing PlayStation 5 console. That shouldn’t surprise too many people after Xbox boss Phil Spencer said in March that Microsoft acquired Bethesda to add exclusives to Xbox Game Pass. But I’ve separately confirmed that this situation applies to Starfield through sources familiar with the decision.

But some people keep asking about Starfield on PS5 because they don’t have insight into Microsoft’s reasoning. While Sony or Nintendo would certainly keep new acquisitions locked to their platforms, Xbox has a history of playing nice. Minecraft, for example, is still getting full support on PlayStation and Nintendo platforms. Microsoft even released the new Minecraft Dungeons game on PS5 and Switch. So why wouldn’t Microsoft do the same with Bethesda’s games?

The difference is that Minecraft is a platform unto itself with millions of active players and in-game transactions. And it’s platform like that thrives when it’s available everywhere.

I’ve asked Xbox for a statement, and I’ll update this story if the company decides to comment.

Starfield is most valuable to Microsoft as a means to grow Xbox Game Pass

Where Minecraft can exist as its own service, Starfield is about growing the Game Pass service. And even if Bethesda has ambitions to make massive, connected live-service games, it’s unlikely that anything will turn into the next Minecraft. So an effort like a blockbuster game release from the team that made The Elder Scrolls V: Skyrim is best if Microsoft treats it as an investment into a larger service.

Excerpt 2

Microsoft likely did investigate what its financials would look like if it made Bethesda games exclusive or not. In the end, it chose exclusivity. And yes, that means it will miss out on money from sales on PlayStation 5. But the point is that Microsoft doesn’t see that as losing money — it sees that as built in marketing for Game Pass. And then it also expects to offset many of those costs by building a deeper relationship with more players who then go on to play and buy even more games on Xbox platforms.So yes, Starfield is exclusive. And I would predict that Xbox would make this call for The Elder Scrolls VI and beyond.

As seen above, Jeff Grubb scored solidly on the points as to why Starfield is exclusive and why the logic behind Minecraft’s multiplatform availability cannot be applied to Starfield and other Bethesda franchises. It does not make sense to release Starfield on PS5, especially with Xbox Game Pass growing tremendously and offering its active subscribers the best deals in games. Bethesda games have already been added to XGP and Starfield will eventually add greater value to the service!

A leaked screenshot of what is supposed to be gameplay of Starfield.

As for the speculated 2022 release for Starfield, check out the details in the excerpt from the Windows Central Gaming article…

It seems that Starfield could be targeting a Q1 2022 release date, echoing similar rumors from across the net that the upcoming sci-fi RPG is closer than we might’ve otherwise expected.

The details come from an exchange between Grubb and Adeoye Jr, with Grubb confirming in a tweet prior speculation on Kinda Funny Games Cast that the game was targeting a Q1 2022 launch window.

There were some previous rumors earlier in the year that the game was targeting a Holiday 2021 launch window. It’s not outside the realm of possibility that the date got bumped slightly given the on-going pandemic.

Here is the related video for you to watch.

And here is Jeff Grubb’s related Tweet with others.

Can you wait for Starfield in 2022?

As much as I love to buy and start playing Starfield this coming holiday season, I just remembered that we are all still living in this COVID-19 (China Virus) pandemic and I can only speculate that the developers working on the sci-fi RPG have, most likely, not returned to working in their offices. Game development done at home is not the same as working in the main office. Knowing the reputation of Bethesda, they need a whole lot of time to not only complete their epic RPGs but also refine it to the best they could. The refinement will definitely include technical adjustments with the Creation engine. This pandemic is clearly hampering everyone from the consumers (who are struggling to buy Xbox Series S, Xbox Series X and PS5 consoles) to the people who make the video games.

As such, I would not be surprised if the Xbox-exclusive Starfield will be released in 2022. It could be released in the first quarter of 2022 but then Microsoft and Bethesda could decide to push it into the 2nd half of that same year. By 2022, there should be a lot more people owning units of Xbox Series S and Xbox Series X, not to mention at least 30,000,000 active subscribers on Xbox Game Pass.

If 2022 is indeed the planned year of release for Starfield, then Phil Spencer and Team Xbox should come up with something to boosting their lineup of new exclusive releases for the lucrative 4th quarter of this year. I speculate that Forza Horizon 5 and Halo: Infinite will be released in the 4th quarter which look strong but I think Team Xbox has to add a 3rd strong game with them. We will find out soon once Team Xbox makes the big announcements at the E3.

Before I end this article, let me ask you these questions: Are you looking forward to Starfield? Did the Xbox-Bethesda deal and the addition of Bethesda’s games into Xbox Game Pass convince you to subscribe? Did you buy an Xbox Series S or an Xbox Series X console because of the Xbox-Bethesda deal? Are you excited about Todd Howard’s ambition behind Starfield?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online. In ending this piece, here are some Xbox-related videos for you to enjoy!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Bethesda finally integrated into Team Xbox!

Welcome back fellow gamers, geeks and Xbox fans!

Finally, it has been accomplished and it is something truly worth celebrating and become more optimistic about the future of video games! Very recently, Microsoft announced that it has officially completed the $7.5 acquisition of ZeniMax media which effectively integrated Bethesda Softworks and its eight game studios (Bethesda Game Studios, id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog, and Roundhouse Studios) and their respective communities into Team Xbox! The completion was realized after getting approved by the United States Securities and Exchange Commission and the regulators of the European Union (EU). Bethesda themselves posted a fine video about their legacy in gaming and the confirmation of becoming part of Team Xbox. Watch it below…

Bethesda and Xbox is a formidable combination!

To put things in perspective, below is an excerpt (note: key parts in bold) from the completion announcement written by Xbox chief Phil Spencer over at Xbox.com. Pay close attention…

Now that everything is official, we can begin working together to deliver more great games to everyone. At every step building toward this moment, I’ve been inspired and motivated by the creativity, insight, and community-first approach of the talented people at Bethesda. Our goal is to give these teams the best foundation for doing their greatest work and to learn from them as we continue to build Xbox into an inclusive platform for all players.

This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.

As seen above, Phil Spencer led the welcoming of Bethesda into Team Xbox. This is clearly not a simple acquisition because Bethesda is a very big company complete with eight game developers (lots of very talented employees) and very well-established franchises of games such as The Elder Scrolls, Fallout, Dishonored, Doom and more.

Speaking of Bethesda’s new games, Spencer made clear that the Xbox ecosystem is not just the definitive destination for the said games, it is indeed the best. Xbox consoles clearly includes the many millions of Xbox One consoles still in use as well as the growing number of Xbox Series S and Xbox Series X consoles. PC refers to Windows 10 while Game Pass refers to Xbox Game Pass (XGP) which is a highly successful paid subscription service which has reached 18 million subscribers worldwide. No surprise, PlayStation and Nintendo consoles were excluded. Microsoft, after all, has a stake in Bethesda while Sony and Nintendo do not.

As for Spencer’s line – some new titles in the future that will be exclusive to Xbox and PC players – I believe he was referring to upcoming games divided between those that can be made only for the Xbox ecosystem (Xbox console owners and PC users), those that can be released on other platforms (note: Spencer mentioned before the case-by-case aspect) and those that are legally bound to be released on a different platform (note: Bethesda has two timed-exclusive games for PlayStation 5).

The way I see it, future games like Starfield and sequels such as The Elder Scrolls VI, Fallout 5, future Doom, future Dishonored and the like will be made Xbox-exclusive (geared more towards the Xbox Series consoles and PC) which makes business sense because Xbox consoles and Windows 10 PCs are what Xbox Game Pass subscribers use. The addition of Bethesda games into XGP will help the service attract even more subscribers from around the world! I also believe that games made with strong single-player gaming experiences in mind will be designated for Xbox and PC gamers.

Future Bethesda games that will cater more on multiplayer and on being a service (technically) can be made for multiple platforms, including the PlayStation and Nintendo consoles.

As such, Phil Spencer’s use of the words “some new titles” makes sense. In due time, I believe, Microsoft and Bethesda will make clear that the Xbox ecosystem is top priority for them and this means eventually locking out Sony and Nintendo consoles when it comes to most new Bethesda games. It should happen in the years to come.

The integration of Bethesda into Team Xbox does not necessarily mean that Microsoft will change the culture of the company to conform to its own. The tech giant will provide Bethesda funds and lots of technical support while respecting their culture. Pay close attention to Phil Spencer’s words in the excerpt below…

As we shared previously, it’s vitally important that Bethesda continues making games the way it always has. We look forward to empowering Bethesda’s creative teams to reach even more players around the world, helping make future Bethesda titles the biggest and most popular games in their history. Xbox and Bethesda have long shared a common vision for the future of gaming. Both as fans and as creators, Bethesda understands the potential of Xbox Game Pass.

The head of Xbox also took the opportunity to lead the honoring of the late Robert A. Altman, who founded Bethesda’s parent company ZeniMax Media. Read on below…

We would also like to honor the life and memory of my close friend Robert A. Altman, founder of ZeniMax Media. Robert believed deeply in the power of gaming and we are privileged to be able to continue his work by joining forces with the teams he built and led for many years.  I will miss the opportunity to work directly with him on the future of our combined teams but I know that his spirit will live on in the shared work we do and motivate us to make this partnership all he envisioned.

With the completion of the $7.5 billion deal, Team Xbox and Bethesda have officially started a brand-new chapter in the history of gaming. To say the least, Team Xbox’s years-old problem of lacking high-profile exclusive games has clearly been solved and Bethesda’s integration adds a ton of value as well as very rich intellectual properties into the Xbox Game Studios group whose other game developers include 343 Industries (Halo), Obsidian Entertainment (The Outer Worlds), The Coalition (Gears of War), Compulsion Games (We Happy Few), Double Fine Productions (Psychonauts), The Initiative (Perfect Dark), inXile Entertainment (Wasteland 3), Mojang Studios (Minecraft), Ninja Theory (Hellblade) and others. Each and every one of those game developers have new games in development and will be released exclusively on the Xbox ecosystem in the years to come. In effect, this makes Xbox Series consoles even more attractive for gamers and consumers in general. This also makes Team Xbox more competitive and even intimidating towards PlayStation and Nintendo when it comes to producing console-exclusive games.

Just what will PlayStation and Nintendo do to counter the Xbox Game Studios juggernaut now that Bethesda is part of it? Buy out Sega? Sony paying Square Enix a lot more money to secure their future games as PS5-exclusive? Sony reviving their White Knight Chronicles RPG franchise to combat Xbox RPGs from Bethesda, inXile and Obsidian? Will the troubled Sony fanboys demand PlayStation’s Jim Ryan to raise money so that the company will buy as many game studios as possible to beef up PS5 1st party games? Time will tell.

In ending this, posted below for your viewing pleasure are varied gaming-related videos including some video reviews of past Bethesda games for some fun nostalgia.  

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Looking good on the way to Xbox Series consoles launch, Part 7

How fast time flies. The much-anticipated launching of the premium Xbox Series X and the budget-friendly Xbox Series S next-generation consoles from Microsoft will launch 9 days from now. Have you already ordered a unit? If you really want to make the jump to the next-generation with Xbox, keep looking at the legitimate online retailers who are open to accepting pre-orders.

Before the end of October, an article was posted at Xbox.com which confirms what has been speculated for some time now – the next-generation Xbox consoles indeed have AMD’s RDNA 2 technology complete with unique technological features.

For the newcomers reading this, RDNA 2 is defined as follows: The custom designed processor in the Xbox Series X and Xbox Series S leverages RDNA 2, the latest next generation graphics architecture from our partners at AMD. RDNA 2 provides a significant advancement in performance and efficiency as well as next generation graphics features such as hardware accelerated raytracing and variable rate shading.

More on the article by Technical Fellow Andrew Goossen and Director of Program Management Jason Ronald, Team Xbox congratulated and celebrated their amazing partners at AMD with regards to the announcement of Radeon RX 6000 Series of GPUs (graphics processing units) which use the RDNA 2 architecture. Microsoft and AMD’s business relationship has lasted fifteen long years and it started with the Xbox 360 console which was a very memorable, fun-led console I had.

For the next-generation of console gaming, Microsoft and AMD’s strategic partnership is already making things look exciting. Here’s a big confirmation from the Xbox.com article: Xbox Series X|S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities AMD showcased today.

Here’s a detailed excerpt: AMD’s latest RDNA 2 architecture delivers a significant increase in performance and efficiency over previous architectures, as well as adding new hardware acceleration capabilities including hardware accelerated DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading. Hardware accelerated DirectX Raytracing, showcased at launch by titles such as Ubisoft’s Watch Dogs: Legion, enables developers to deliver a new level of visual fidelity and immersion through techniques such as realistic lighting, shadows, reflections and acoustics. Mesh Shaders can manipulate geometry in real time to provide a high level of fidelity and flexibility that developers have never had before. Sampler Feedback greatly improves memory efficiency by allowing games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it, providing an effective 2.5x memory and bandwidth multiplier beyond the raw hardware capabilities. Sampler Feedback also enables efficient creation and shading of textures on-demand.

Finally, Variable Rate Shading (VRS) delivers much finer grain control on how developers can leverage the full power of the Xbox Series X|S by enabling developers to focus their GPU resources on the areas of a frame that most benefit without reducing the overall image quality. By leveraging techniques like VRS, games such as Gears 5 can see performance increases up to 15% and beyond resulting in higher, more consistent frame rates and resolution at the exact same image quality. All of these next-generation capabilities are available via hardware in both the Xbox Series X and Series S and we are excited for them to also come to PC, providing a common set of features that developers can rely on when developing their games across console and PC.

At the very beginning of development of the Xbox Series X | S, we knew we were setting the foundation for the next decade of gaming innovation and performance across console, PC and cloud. To deliver on this vision we wanted to leverage the full capabilities of RDNA 2 in hardware from day one. Through close collaboration and partnership between Xbox and AMD, not only have we delivered on this promise, we have gone even further introducing additional next-generation innovation such as hardware accelerated Machine Learning capabilities for better NPC intelligence, more lifelike animation, and improved visual quality via techniques such as ML powered super resolution.

In our quest to put gamers and developers first we chose to wait for the most advanced technology from our partners at AMD before finalizing our architecture. Now, with the upcoming release of Xbox Series X|S and the new AMD Radeon RX 6000 Series  GPUs, developers have a common set of next-generation tools and performance capabilities that will empower them to deliver transformative gaming experiences across both console and PC.

Boom! The two Xbox Series consoles have the complete features of RDNA 2 technology. The wait that Team Xbox had to go through was worth it. In the years to come, the terms DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading will be more discussed as game designers create more of their projects for Xbox Series S, Xbox Series X and Windows 10 PCs equipped with RDNA 2-based GPUs.

To make things clear to everyone, here are the definitions:

Hardware Accelerated DirectX Raytracing (DXR) – From improved lighting, shadows and reflections as well as more realistic acoustics and spatial audio, raytracing enables developers to create more physically accurate worlds. For the very first time in a game console, Xbox Series X and Xbox Series S include support for high performance, hardware accelerated raytracing. Xbox Series X and Xbox Series S use a custom-designed GPU leveraging the latest innovation from our partners at AMD and built in collaboration with the same team who developed DirectX Raytracing. Developers will be able to deliver incredibly immersive visual and audio experiences using the same techniques on PC and beyond.

Mesh Shading – Mesh shading will enable developers to dramatically improve the performance and image quality when rendering a substantial number of complex objects in a scene. As an example, mesh shaders could enable the player to experience asteroid belts and fields of flowers in more pristine detail without seeing a loss in performance.

Sampler Feedback Streaming (SFS) – A component of the Xbox Velocity Architecture, SFS is a feature of the Xbox Series X and Xbox Series S hardware that allows games to load into memory, with fine granularity, only the portions of textures that the GPU needs for a scene, as it needs it. This enables far better memory utilization for textures, which is important given that every 4K texture consumes 8MB of memory. Because it avoids the wastage of loading into memory the portions of textures that are never needed, it is an effective 2.5x multiplier on average on both amount of physical memory and SSD performance.

Variable Rate Shading (VRS) – Variable Rate Shading increases GPU efficiency by concentrating shader work where it’s most needed and reducing shader work in areas where it won’t be noticeable. With minimal developer effort, VRS significantly improves GPU performance resulting in more stable and higher resolutions and frame rates with no perceptible loss in visual quality.

Remember when I mentioned many times before that Xbox is an ecosystem composed of Xbox game consoles, Windows 10 PC and smartphones (supported by Project xCloud) backed with the fast-growing Xbox Game Pass (XGP) subscription service? With all the technical information and explanations above, the strategic partnership between Microsoft and AMD is much greater than just hardware and features…it also serves as a foundation for supporting Xbox ecosystem users regardless of what hardware they use.

While it is a fact that AMD also partnered with Sony for the PlayStation 5 (PS5) consoles, so far the Japan-based corporation has not boldly stated anything about having full-featured RDNA 2 on their next-generation consoles. While we don’t know what exactly Jim Ryan and Mark Cerny know behind the scenes at PlayStation headquarters right now, it is clear that their team strongly focused on the PS5’s SSD (solid state drive) and tried to manipulate people into believing it is the next big thing. It seems like the PlayStation guys, whose idolaters are still restless and agonizing over the Xbox-Bethesda deal until now, just could not admit that the AMD technology PS5 has is actually inferior to what the Xbox Series consoles have.  

Going back to RDNA 2 and Xbox, Ubisoft recently presented Watch Dogs: Legion running on Xbox Series X with raytracing implemented. Watch the video below…

In ending this, here are more gaming-related videos for your viewing pleasure. Right now, the Xbox Series X and Xbox Series S are the only next-generation consoles with full hardware support for all the RDNA 2 capabilities and that ensures great value in return for the respective $499 and $299 prices of the consoles.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Unless something drastic happens, do NOT expect new Bethesda games on PlayStation and Nintendo consoles

2020 is coming to an end and until now the single, most discussed video game industry news is still the Bethesda-Xbox deal. That megaton deal also means that Team Xbox has all the means to lock out PlayStation and Nintendo consoles and keep future Bethesda games exclusive to the Xbox ecosystem which includes Xbox One, Xbox Series S, Xbox Series X and Windows 10 PC.  

In other words, what Microsoft owns, Sony and Nintendo cannot have!

Don’t get me wrong. People who own Nintendo Switch, PS4 and the PS5 (note: compatible with most PS4 games) can still avail of the current Bethesda releases of Elder Scrolls V: Skyrim (the remastered edition specifically), Elder Scrolls Online, Doom Eternal and others in the market. They just should accept the fact that future games like Fallout 5, Starfield, Elder Scrolls VI, the next Doom, the next Wolfenstein, the next Dishonored and whatever new intellectual properties Bethesda comes up with!

No matter how loud and emotional the fanboys are over the Xbox-Bethesda deal that tremendously changed the game, Nintendo and PlayStation consoles are NOT part of the Xbox ecosystem! Microsoft did not spend $7.5 billion only to make new Bethesda games and franchises available on non-Xbox platforms, and they also invested a whole bunch of money building up Xbox Game Pass (XGP) and Project xCloud.

This bring me to my next point – Kotaku’s in-depth interview with Xbox head Phil Spencer.

The said interview discussed a whole bunch of topics. The Xbox-Bethesda deal, unsurprisingly, was discussed and it dealt with what Microsoft will do with Bethesda game properties that they now own and control. Here’s an excerpt:

Spencer had said in previous interviews that existing deals involving ZeniMax games would still be honored, suggesting that something like the time-traveling game Deathloop would still come first to PS5, as previously announced. Beyond that, though, fans have wondered whether ZeniMax games would go Xbox and PC-only. In other words, they’ve wondered if PlayStation would stop getting Fallouts and miss out on the sequel to Skyrim.

I wondered that, too.

“Is it possible to recoup a $7.5 billion investment if you don’t sell Elder Scrolls VI on the PlayStation?” I asked.

“Yes,” Spencer quickly replied.

Then he paused.

“I don’t want to be flip about that,” he added. “This deal was not done to take games away from another player base like that. Nowhere in the documentation that we put together was: ‘How do we keep other players from playing these games?’ We want more people to be able to play games, not fewer people to be able to go play games. But I’ll also say in the model—I’m just answering directly the question that you had—when I think about where people are going to be playing and the number of devices that we had, and we have xCloud and PC and Game Pass and our console base, I don’t have to go ship those games on any other platform other than the platforms that we support in order to kind of make the deal work for us. Whatever that means.”

As seen above, Phil Spencer answered with confidence that they can recover the $7.5 billion Bethesda investment with the Xbox ecosystem, Xbox Game Pass and other services they have. The PlayStation and Nintendo console bases are undeniably large but they are not really needed in Microsoft’s master strategy on not only recovering their Bethesda investment but also expanding the Xbox ecosystem as a whole worldwide.

As I observed, a lot of Xbox fans are very enthusiastic for Bethesda’s games and have collectively spent huge amounts of money on them. These same Xbox fans are willing to spend more for the next-generation Xbox Series consoles and the Bethesda-Xbox deal is a big factor in their decisions and excitement.

Sony had tremendous success selling over 100,000,000 PS4 units worldwide but that does NOT mean Microsoft and Bethesda will plead to them and offer future games of Fallout, Elder Scrolls, Doom, Wolfenstein, and others on PS5. Sony does NOT have the upper hand at all with the next-generation and they do not own Bethesda.

It’s really the other way around for Sony and Nintendo when it comes to convincing Microsoft to allow Bethesda to release their future games on PS5 and Switch. Imagine PlayStation head Jim Ryan approaching Microsoft and offer them $500,000,000 to release Starfield on PS5. I know it’s crazy but with the many Xbox-hating PlayStation fanboys online who are still restlessly ranting over the Xbox-Bethesda deal, they might be willing enough to pressure Jim Ryan to do it. As for Nintendo, what can they offer to Microsoft?

As for the two timed-exclusive Bethesda games coming to PS5 initially, you can expect those games to land in the Xbox ecosystem in the near future. I don’t expect Sony and Bethesda will renew their deal now that Microsoft is in the game.

The way things are right now, Starfield and other future Bethesda games will be exclusive to the Xbox ecosystem. Those who own non-Xbox platforms who really crave for sequels to Fallout, Elder Scrolls and the like can simply use their capable Windows 10 PCs or buy an Xbox Series S or an Xbox Series X console, and then subscribe to Xbox Game Pass. If they want to play Xbox ecosystem games on their smartphones via streaming, there is Project xCloud to support them.

In ending this article, here are some more gaming-related videos for your enjoyment.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more Xbox-related stuff, check out the Xbox Series Philippines Facebook group at https://www.facebook.com/groups/XboxOnePH

My Observations: Movies and video games at DC FanDome

Today, DC Comics fans had a day-long blast of excitement as a result of the DC FanDome event that was global in scope. To be clear, DC FanDome is multi-media in terms of the presentations of DC Comics franchises, projects and talents. As such, comic book publishing giants like Jim Lee plus Hollywood talents like Gal Gadot, Patty Jenkins and Zack Snyder were present online to showcase DC’s projects (ranging from comic books to animation, video games and motion pictures).

For this article, I have decided to narrow the scope down to movies and video games. The following movies and video games caught my attention and for each, I’ll share my honest opinion. Let’s start with the movies…

The movies

Wonder Woman 1984

Wonder Woman 1984, as I made clear before, is my most wanted superhero movie as I loved the 2017 movie (and has the iconic scene that will be remembered for a long time) and I deeply enjoyed Gal Gadot’s portrayal of the Queen of all Superheroes. While it is disappointing that the current pandemic delayed the Wonder Woman 1984 and made its future theatrical release uncertain, the newest trailer eased the pain of waiting for me and I should say that I love what was shown. The great stuff shown seem to reflect the deepening creative synergy between star Gal Gadot and director Patty Jenkins. What surprised me the most was that Warner Bros.’ marketing team went on to show Dr. Minerva in her anticipated physical form as Cheetah in battle with Wonder Woman. I was hoping that the filmmakers and the marketing team would keep the Cheetah appearance secret until the film’s opening. Regardless, I am very excited for Wonder Woman 1984 and if you want to prepare yourselves for it, I highly recommend reading Wonder Woman #9 (1987) which was George Perez’s modernizing of Cheetah.

The Batman

The DC FanDome trailer showed that this newest cinematic Batman directed by Matt Reeves starring Robert Pattinson looks really impressive. In terms of aesthetics, The Batman appears to share the visual style and gritty touch of Batman Begins. Robert Pattinson’s Bruce Wayne/Batman has a very rough look, so much so he made me forget that he played a vampire before. When it comes to presenting the characters, Reeve’s Batman (along with his equipment) looks radically different from Zack Snyder’s Batman, and Catwoman in this new movie has a more grounded-in-reality look. In what appears to be a sign of rough action coming, the short clip showing Pattinson’s Batman quickly and painfully beating a thug in front of others looks very Intriguing. With regards to the setting, director Reeves stated before that the film’s story is set within the DC Universe but it will be done without cameo appearances and without fan service elements that would suggest a shared universe. It will be its own story and, more importantly, it will redefine Batman once again. This movie is currently scheduled for a 2021 release.

The Suicide Squad

After a long wait for concrete details, the official unveiling of The Suicide Squad under the direction of James Gunn (Guardians of the Galaxy films) is well worth it and even though there are no plot details, the new movie looks pretty promising to be fun (at least in terms of spectacle). How James Gunn will be able to make an enjoyable movie, I can only imagine him mixing up the characters, have their personalities clash or slide well with each other, and deliver the action. Again, there are no details about what the story is but safe to say this one is no cheap movie and chances are good it will make moviegoers forget about the cynical presentation of the 2016 Suicide Squad movie (which I admit I enjoyed to a certain extent). Apart from the return of Margot Robbie as Harley Quinn, Joel Kinnaman as Rick Flag, Viola Davis as Amanda Waller, and Jai Courtney as Captain Boomerang, the cast has notable additions like martial artist/fitness model Mayling Ng as Mongal, Michael Rooker sa Savant, and Idres Elba as Bloodsport!

Zack Snyder’s Justice League (AKA The Snyder Cut)

Believe it or not, I personally am not too excited for this so-called more definitive version of the 2017 Justice League movie under Zack Snyder. To a certain extent, I had my enjoyment of the 2017 Justice League but ended up disappointed it never had an epic presentation to match its epic concept. As much as I love seeing DC Comics’ premier superheroes get together to save the world from tremendous danger, I am not convinced to avail of HBO Max (note: this director’s cut is not going to cinemas) streaming to watch the anticipated Snyder cut. In my honest view, Justice League of 2017 has been done and it seems like a backward move to revisit the film even in the form of a more specific vision of Zack Snyder. Regardless, Snyder’s vision of the JL will be realized in 2021. How it will impact the status of the current DC Comics cinematic universe remains to be seen.

The video games

Gotham Knights

Gotham Knights, developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment, is an action-adventure game set in the city of Gotham which, once again, has been struck by criminals. As seen in the above gameplay showcase, Mr. Freeze struck Gotham and Batgirl and Robin join forces to take him on. In terms of game design, Gotham City is an open-world environment and players will be able to select and play as Nightwing or Red Hood or Robin or Batgirl. Batman is out of the spotlight this time which explains why the other four characters are needed. How this new video game will perform critically and commercially remains to be seen. Can it sell without letting players play as the iconic Batman? Gotham Knights is being made for Windows 10 PC, PS4, PS5, Xbox One and Xbox Series X.  

Suicide Squad: Kill the Justice League

This other game from Warner Bros. Interactive Entertainment is very notable not because of its concept of the Suicide Squad going against the Justice League, but simply because it is the first new game in many years made by the acclaimed Rocksteady Studios which is best known for the main Batman Arkham video games. As of now, we only have a cinematic (non-gameplay) trailer emphasizing its concept. While details about the gameplay are unavailable, the city environment in the trailer suggests the game may come with an open-world design similar to what Rockstead did in Batman Arkham City and Batman Arkham Knight. Whatever Rocksteady is doing, they should be able to deliver the fun stuff. Suicide Squad: Kill the Justice League is being made for Windows 10 PC, PS5 and Xbox Series X.

In closing this, I recommend you watch the latest video of YouTuber Dealer Gaming which has insights about Suicide Squad: Kill The Justice League and Gotham Knights. You’ll also learn the latest regarding Xbox Series X.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Get ready for more excitement and discovery in The Outer Worlds DLC “Peril on Gorgon”, set for release on September 9, 2020

Hey fellow gamers and geeks! Let me start by saying that even though I really enjoyed finishing the acclaimed sci-fi role-playing game The Outer Worlds three times on my Xbox One since the initial release, I still have yet to publish my official review of it here.

Apart from being busy with private sector duty, I spent time exploring what the initial release of the Obsidian-developed game had to offer in terms of its content, characters and the outcome of its storytelling which was decided by making decisions. As much as I kept on playing and exploring the game in each playthrough, I could not find ways to visit the other planets in the system and this made me decide to wait first for the DLC. The other reason why I have not published my review is this…I decided to wait first for the announced DLC to be released.

After several months of waiting, Microsoft-owned developer Obsidian Entertainment (Fallout New Vegas) and publisher Private Division finally confirmed on July 23, 2020 (same day as the Xbox Games Showcase) that the first downloadable content (DLC) expansion for The Outer Worlds is titled Peril on Gorgon which will be released for gamers who own the game on Xbox One (note: the main game and the DLC will also work on Xbox Series X), PS4, Switch and PC on September 9, 2020.

Some things await visitors on Gorgon.

To be more specific, Peril on Gorgon is actually the first of two narrative expansion DLCs from Obsidian/Private Division that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. Quite obviously, the copy of The Outer Worlds is required for the DLC to work. If I were you, pay close attention to details on The Outer Worlds listing on your online gaming network for updates about the DLC and expansion pass.

Back to the first DLC coming, you must be wondering what Peril on Gorgon is about. Watch the trailer below first.

Here’s an excerpt straight from Obsidian’s website:

A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever.

As far as the announcement trailer and above description go, the DLC has an asteroid as the setting and the concept of it as the location of a facility is indeed intriguing. How exactly will it connect to the main story remains to be seen. I personally intend to play The Outer Worlds with a new (4th playthrough) once I download Peril on Gorgon.

Dead bodies on the floor of a nice looking place…did the robot ahead had anything to do with them?

What new features will Peril on Gorgon bring to those who already played The Outer Worlds? Below is an excerpt from Obsidian:

Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project.

New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science.

More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks.

Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong.

As seen above, Obsidian not only made efforts to add more variety (if not depth) to the game’s narrative plus new places to explore, they also came up with new science weapons that may improve the battle system. Additional perks and flaws might just improve the way players can customize their characters. As for the new variants for gear and new armor sets, here is hoping their usefulness in the game will really be felt.

You should look forward to more shooting in this DLC, especially since there will be new science weapons.
Are you interested in spending more time drinking at the bar?

What concerns me is the apparent lack of new monsters to fight. Not only were there no new monsters mentioned in Obsidian’s confirmed DLC details, there were monsters from the original game that appeared in the Peril on Gorgon trailer albeit with different colors.

But then again, the trailer is only a taste of things to come. Perhaps Obsidian is keeping more of the new stuff secret and will just let us gamers buy the DLC, play it and found out what it really has. I hope they will add at least two new species of monsters plus a larger, stronger superior monster per species.

How long will the DLC be in return for the price of downloading? According to a GameRant.com article (citing Polygon.com), players can expect an estimated length of 6 to 8 hours on the new adventure citing the claims of The Outer Worlds director Carrie Patel that it should take about as long as the main game’s Monarch hub. Potentially, the DLC could last more than eight hours if players would really push themselves hard to explore just about every spot in each location and exploring the different outcomes via the decision-making sequences. There is also the possibility that a high number of enemies and monsters may have been set up by the developers to challenge gamers.

Peril on Gorgon DLC is coming out on September 9, 2020.

While there is a build-up for Peril on Gorgon, I wish that Microsoft, Obsidian and Private Division would work together somehow to showcase The Outer Worlds being optimized for the next-generation Xbox Series X. In fact, when it comes to optimizing previous Xbox console generation games running on Xbox Series X, I don’t think Microsoft has done enough to emphasize that and there are roughly three months left before the launch of their new console!

Speaking of Xbox Series X, I urge you to watch this brand new video about the console by Dealer Gaming! Follow him on Twitter now!

For more video game news, features and updates, come back here soon.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Focus on the Xbox-exclusive The Gunk coming in 2021

Before discussing the main topic of this article, let me state that I am disappointed with the delay of Halo Infinite. I was looking forward to playing that game on my Xbox One and replay it as soon as I buy an Xbox Series X console (set for release this November). Now that Halo Infinite won’t get released until sometime in 2021, Microsoft will have to pull off the right moves to ensure that Xbox Series X will launch successfully. As per tradition in video gaming, exclusive games (whether it’s made by a 3rd-party developer or by the console maker’s own game studios) are attractive to consumers who intend to jump into the new console generation.

While Microsoft has Xbox Game Pass and a massively large library of games from the previous Xbox console generations that early adopters of Xbox Series X can enjoy, their potential lineup of launch games for the new console looks very uncertain (as of this writing) without Halo Infinite. Xbox division head Phil Spencer and the rest of Team Xbox still have yet to announce the price of Xbox Series X, confirm the existence of the rumored Xbox Series S, what games will be launching with the new console(s), what related devices will be released, emphasize how beneficial is game optimization for Xbox Series X truly is, etc.

And now for the topic at hand…

With so many games presented during the Xbox Games Showcase of July 23, it was rather easy to overlook certain games. After replaying the showcase, I came across The Gunk which is a sci-fi adventure game made by the same team behind the SteamWorld franchise of games. Watch this official video below.

Developed by Thunderful Development and published by Thunderful Publishing exclusively for Xbox One, Xbox Series X and Windows 10 PC with a September 2021 release (with inclusion in Xbox Game Pass plus support of Xbox Smart Delivery), The Gunk is a 3D sci-fi action adventure game that (based on the above video) will be played in third-person (note: you’ll see your character in the middle) with platforming, running, jumping, exploring and vacuuming a living substance called the gunk off plants in a very exotic planet that’s just waiting to be explored in the game.

Based on available information, The Gunk follows the exploits of a character who arrives on a planet with high-tech equipment as part of a salvaging operation to explore the natural environment and find something good or interesting. What lies ahead and how much gunk from the planet should be vacuumed remains to be seen.

The protagonist?

As to why The Gunk is an Xbox-exclusive, Thunderful Group CEO Brjann Sigurgeirsson explained that his team needed more power to realize their concept in 3D which is something they have not done before. They wanted a game where more is more. Below is an excerpt from the Xbox.com article:

One of our early hurdles was the defensive urge to “hold the game back” to ensure that The Gunk would run comfortably on any platform. It took us a while to understand that we were tasking ourselves with something impossible – we wouldn’t be able to maximize the game while worrying about frame rates. We had to choose, and we decided to go for the grand vision. Mind you, we had pulled off tricky stuff in the past and squeezed outlandish frame rates out of limited hardware, but to realize the full potential of The Gunk we would need real power. And so, we decided to talk to Microsoft and ask about this new hardware they were tinkering with. And now, dear reader… here we are: The Gunk will come out exclusively on Xbox Series X and Xbox One. ~ Brjann Sigurgeirsson

It’s so nice learn from the Thunderful Group that they came up with their first 3D project at a time when Microsoft developed the very powerful Xbox Series X. The Gunk being exclusive for the current and next-generation Xbox consoles just might turn out to be fun-filled hit and it should be noted that the Thunderful Group SteamWorld games not only earned a positive reception from critics and gamers, but also picked up an array of awards.

Nice art style – check. Nice visual effects – check. Mystery – check.

Personally, I really like what I saw in the unveiling trailer of The Gunk. It has a cartoonish character design that surprisingly looks good in 3D polygons. I also liked the artistic style and the clever use of lighting effects with regards to defining the look of the planet. In short, it really looked not only exotic but also out of this world! Apart from the exploration, the platforming and potential fun action, I hope that the game will have a really engaging story to tell and that their characters (note: no telling how many we’ll see) will be relatable. Since the game involves space travel, I hope that the developers will implement some space ship battles which is something that the great sci-fi RPG (role-playing game) The Outer Worlds lacked.

Right now, I am very interested in The Gunk. It has a high-quality look to it and it could deliver a whole lot of fun to gamers on the Xbox ecosystem. It just might become a standout among whatever Xbox-exclusive games will come out in 2021. What is clear is that The Gunk is a 3rd-party exclusive being made by very talented game makers for Microsoft’s consoles and that means a lot.

There a wide open environment waiting to be explored. Monsters and puzzles await us gamers.

For more on Xbox and video gaming, stay tuned!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com