A Look Back at The Solution #16 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.

In my previous retro review, The Solution took a major risk by going all the way to a secret place in Taiwan. Their purpose was to infiltrate the place and find out any details they could find from a planned secret meeting between heads of multiple gangs. For Tech/Lela Cho, she sees an opportunity to get her company back from the Dragon Fang gang. Dropkick expresses his concern that the whole meeting could be a trap as the Dragon Fang gang knows that Tech can hack their computers and extract information.

With those details laid down, here is a look back The Solution #16, published by Malibu Comics in 1995 with a story written by the late James Hudnall and drawn by Daerick Gross.

The cover.

Early story

The story begins with The Solution members apart from each other and each one has been trapped by deadly enemies. Outbreak is being fired upon by armed personnel. Shadowmage is down on the floor having been shot by one of the assassins. Dropkick finds himself attacked by another assassin. Tech is out cold and the deadly assassin Casino has her cornered.

Instead of going for the kill, Casino just talks to Tech and then calls Kwan Lun. In another part of the facility, the Communist Incoming aims his gun at the head of Shadowmage who suddenly moves and avoids the shot fired. As she finds a place to hide, she casts a spell to heal herself…

Quality

Dropkick on the losing end of the fight.

If you want action with The Solution, this comic book has lots of it as it is the continuation of the conflict between the titular team and the evil forces. Quite consistently, the creative team made each team member look vulnerable, especially with Tech who is helpless even though Casino (note: their previous encounter was in issue #7) is ironically not even fighting. While Outrage and Dropkick are on the verge of being eliminated, Shadowmage was also portrayed to be vulnerable in a gritty manner. Adding further depth to the engagement of the story is suspense.

Visually, artist Daerick Gross did a good job and judging from the way the action and sequencing were done, he seems to have researched the previous issues. His artistic takes on The Solution team members plus Casino and the assassins are nice to look at as well as recognizable.

Conclusion

Even though she was down, Shadowmage managed to avoid certain death giving her a chance to survive and take on the armed Commie.

The Solution #16 (1995) is entertaining enough for me and it also succeeded in keeping me interested for the next issue which also happens to be the final issue. As this is the 2nd-to-the-last issue of The Solution series, James Hudnall knew what defined the characters and what kind of stories would keep the fans engaged. That being said, he seemed to have set something up for the next issue as this comic book ended in a cliffhanger.

Overall, The Solution #16 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

A Look Back at Harbinger #13 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris, Flamingo and newcomer Shatiqua pursued a mission recklessly with revenge over the death of Torque as the main motivator. That story symbolically shows that the boundary between good and evil has been blurred away as Sting and his team just kept on pursuing their goals disregarding the rule of law and committing acts that make them no different from the sinister Harbinger Foundation. In some ways, Sting himself is gradually becoming as evil and abusive as his target (and former mentor) – Toyo Harada.

With those details laid down, here is a look back at Harbinger #13, published in 1993 by Valiant Comics with a story written and drawn by David Lapham.

The cover that closely imitates the iconic image of Frank Miller’s The Dark Knight Returns.

Early story

The story begins with Faith flying high above the streets of New York City talking to herself as she enjoys the flight as well as the flight of fantasy in her mind. After discreetly landing in an alley, she bumps into a man as she moves into the city sidewalk. Two other men could not help but laugh at what they just saw.

The man Faith bumped into gets mad, grabs her by the shirt and pulls out a knife. Suddenly, an old man comes out of nowhere and threatens the knife-wielding man which in turn prevented Faith from getting hurt. Upon realizing a lot of people are around them and watching, the knife-wielding man and his two companions move away.

The old man then befriends Faith. She thanks him for his help…

Quality

Faith and the old man.

As I expected another Harbinger tale about Sting and his team going up against Harada’s foundation, I can say that this comic book surprised me in a rather delightful way. To be clear, this is a story mainly focused on Faith and under Lapham’s direction, readers will see her personality emphasized more than ever and what she is capable of with not just her special abilities but also with how she deals with problems.

The good news here is that the writing by Lapham is solid. Faith is clearly the comic book geek among her teammates and to see her work inside a comic book store in the city is amusing as her portrayal captures how comic book fans react when they see something really fascinating or special among the many printed materials displayed. It should be noted that Faith’s independence is nicely portrayed and she has her own way of dealing with the harshness of reality without ever letting her personal obsession with entertainment overwhelm her reasoning. The ironic thing about Faith’s view of life around her is that she does not show any regrets about the crimes the she and her teammates committed.

Those who are looking for superhero spectacle will find something gritty and short with regards to Faith. Adding further zest in this comic book are fantasized excerpts from a particular comic book Faith reads in the story.

Conclusion

Faith working inside the comic book store.

Harbinger #13 (1993) is a very surprising read that clearly delivered a good bout of fun. Its main attraction is Faith herself and this comic book has the most in-depth development of her character to date. Through her, comic book readers will have something to resonate with when it comes to comic book culture and geek interests. Ultimately, David Lapham succeeded in defining Faith and telling a solid Harbinger tale mainly focused on her. In some ways, this comic book is like a relief from all the tension built up on the rivalry between Sting’s team and the Harbinger Foundation. That being said, this comic book is no filler and it fits right in the monthly series.

Overall, Harbinger #13 (1993) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Solution #15 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.

In my previous retro review, The Solution itself was not really present in the story which was both a shock and a major disappointment. The Solution #14 (1994) refocused mainly on past villains who debuted in the early part of the monthly series and it sent a clear sign that a rematch with The Solution is bound to happen.

With those details laid down, here is a look back The Solution #15, published by Malibu Comics in 1995 with a story written by the late James Hudnall and drawn by George Dove.

The cover.

Early story

The story begins with Dropkick inside a dark room. Tech comes in searching for him and turns the light on. She is surprised to see Dropkick with a new look complete with face paint. Dropkick insists that his new look will last and he saw the future. The man then surprises Tech once more by instantly changing into casual clothes. She then reveals to him that she found a way to get her company back.

Moments later in a meeting with Dropkick, Outrage and Shadowmage, she reveals that while searching online for information about what the Dragon Fang gang has been doing with her company, she found a memo about a meeting that was set to happen the next week somewhere in Taiwan. The heads of the gang are supposed to be there and for Tech, this is the opportunity to take them on.

As the exact location of the meeting remains unclear, Tech states that they will need to travel overseas as she needs to be near a place to check out the electronic systems. For Dropkick, the whole meeting could be a trap and he states that the Dragon Fang gang knows Tech can read their computers.

Even though she is certain that the trap is real, Tech states that they cannot pass up the opportunity to take on the enemy…

Quality

Can you recognize anyone on this page?

Now this is more like it! The Solution is indeed back and this story is pretty much a big pay-off to all the build-up done in the villains-focused story of the previous issue. Take note that this story took place just a short time after the very wild storyline told in issues #9, #10, #11 and #12.

To make things clear, there is a conflict in the story which should resonate with The Solution fans who read the early issues of the series that launched in 1993. There is indeed a rematch between the titular team and the villains (plus Casino in this issue) which fortunately was very well done and proved to be worth the wait and the build-up. Speaking of conflict, there was this surprising development that happened within the side of the villains and that alone added more depth to the plot as well as more tension to the rematch with Tech and her teammates.

Artist Greg Dove did a fine job drawing this story and he knows when to use dynamic visuals when it comes to emphasizing impact. Thanks to Dove, Casino in this issue has that femme fatale look on her face. His take on Tech, her teammates and the three other villains is also good to look at.

Conclusion

The Solution with Dropkick in his new look.

The Solution #15 (1995) marks the series’ return to normalcy (meaning fun, intrigue and engagement) and it is indeed a worthy pay-off to the disappointing previous issue. The conflict told within this particular comic book is just the start and as I reached the ending, I can say that I am anticipating what would happen next. There is a lot for fans of The Solution to enjoy here.

Overall, The Solution #15 (1995) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

A Look Back at Harbinger #12 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flamingo adjusted themselves to normal living. As far as they are concerned, several months had passed for them during their time in the unknown world during the events of Unity. For their real world, however, very little time had passed. They also took a renewed effort to search for powered beings like themselves as part of their plan to protect themselves and be able to take down the Harbinger foundation in due time.

With those details laid down, here is a look back at Harbinger #12, published in 1992 by Valiant Comics with a story written and drawn by David Lapham.

The cover.

Early story

The story begins during the wee hours of September 4, 1992 inside the rented house occupied by Sting, Flamingo, Kris and Faith. Flamingo wakes up from another nightmare causing her to unintentionally burn part of her bed. Her teammates rush in to comfort her and it turns out Flamingo just had her third nightmare of the week which reflects her sadness over the death of their late teammate Torque. In response to this, Sting takes Faith with him to fly out and do some information gathering at the Harbinger office in New York.

It turns out Sting had been covertly breaking in to the said office in recent times primarily to get information about the latest moves of the one organization that wants them defeated. After sneaking into the New York office of Harbinger, Sting uses his power on a Harbinger employee named Joan to get codes from her to get into the organization’s computer network…

Quality

Clearly Sting and his teammates are becoming as bad as their counterparts at the Harbinger foundation. Sting looks like he is destined to become sinister and unstoppable as his target Toyo Harada.

Considering how I felt after reading issue #11, this comic book series indeed took a turn to a new creative direction under David Lapham’s writing (note: this is the 2nd Harbinger story Lapham wrote). Not only did Sting and his teammates gain a new member with Shatiqua, they daringly pursued another dangerous mission that could be described as reckless and even idiotic. Even though they knew that the Harbinger foundation was strongly powerful and had many powered young adults as opposition, revenge over the death of Torque motivated them to take on their enemies head-on one member at a time.

David Lapham successfully portrayed Sting and his team to be as ruthless as Harbinger which strongly symbolizes the blurring of the boundary between good and evil. With regards to Sting, I saw a powerful teenager who could someday grow to be an evil leader similar to his rival and main target Toyo Harada. The mere fact that revenge was the objective for the team shows how dark Sting has turned even though he believes that he and his teammates are victims trying to survive and be free from the present danger of the Harbinger foundation.

Along the way, this comic book shows Flamingo at her most emotional state as she still clings on to the ate Torque. Her portrayal in this comic book is quite believable as it reflects the difficulties that teenagers in real life experience when it comes to letting go of the past and struggle to move forward as they carry bitterness and pain with them.

If you are looking for superhero spectacle, there is a lot to enjoy here. I won’t say how it is presented because that is something you yourselves should read and discover.

Conclusion

Breaking in and hacking into a private company’s network are crimes that Sting and Faith are comfortable with.

Harbinger #12 (1992) is a very solid read! What Jim Shooter established for this series with the first ten issues, David Lapham carefully moved the narrative forward to a new direction while still maintaining the elements that defined the main characters, why they exist and what they are fighting for.  At this stage in the Harbinger series, Sting, Faith, Flamingo and Kris (plus new member Shatiqua) continue to operate as a team while disregarding the laws and morality because they truly believe that they are victims and moving targets of Harada and the Harbinger foundation. This comic book also has an excellent mix of storytelling, characterization and superhero action while still feeling like it is all grounded with reality (note: the X-Men comics published the same year as this had more fantasy elements). Right now, I’m happy with the way Lapham is handling the story and I’m looking forward to the next issue.

Overall, Harbinger #12 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #11 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flamingo finally arrived home after spending many months away during the events of Unity. While so much time had passed for them, very little time on Earth actually moved forward. At this stage, getting back to normal living was inevitable even though they still have a conflict with the Harbinger foundation.

With those details laid down, here is a look back at Harbinger #11, published in 1992 by Valiant Comics with a story written and drawn by David Lapham. This comic book marks takes place after the end of Unity.

The cover.

Early story

The story begins with Faith telling Kris and Sting that she’s about to go to a big job interview. While the two conversed, Faith notices a blimp floating in the sky. To her, it seems that it has floated up there really long.

After being reminded of their planned meeting with Shatiqua, Faith flies off into the city for the job interview at a local business called Comics Jungle. Kris then approaches Flamingo whom she notices to be sounding down. Flamingo states that she has been thinking about the late Torque (father of the baby Kris had) and expresses her concern about the possibility of Shatique joining their team. Flamingo adds that she does not think they will ever get safe…

Quality

Faith and Shatiqua interact.

To begin with, this story marked artist David Lapham’s first time to write a Harbinger tale. Building up on what happened in the late stage of the previous issue, Lapham utilized H.A.R.D. Corps (already one of the established regular titles of Valiant Comics) for the Valiant universe crossover element. The good news here is that Lapham made good use of portraying H.A.R.D. Corps as the focused covert operations team that just so happens to be tracking Sting whom they perceive to be very powerful and too dangerous to be left free in society. This aspect of the story brings up parallels between H.A.R.D. Corps and the sinister Harbinger foundation which instantly blurred the line that separates good and evil.

As I don’t want to spoil the plot, I can confirm that as I read the comic book until the end, I literally felt the vibrations of change happening in the sense that a new direction for the Habinger series was materializing.

When it comes to the characters, Lapham did a good job developing the main characters while also shedding a good amount of the narrative on H.A.R.D. Corps’ members. There is a lot of characters to see but the good thing is that the narrative was not overwhelmed by the exposition and multiple speaking parts.

Conclusion

While Faith goes to the city comic book store for her job interview, Kris, Sting and Flamingo discuss internal matters not knowing they are being targeted.

Harbinger #11 (1992) delivers a fine mix of crossover, spectacle (note: lots to enjoy here) and characterization that also succeeds in telling its own concept while giving readers a hint of what changes could come soon to Sting, Faith, Flamingo and Kris. With Lapham as the new writer, the story is surprisingly very good and engaging to read. You will see a lot of entertaining elements from the previous issues within this comic book with some new intrigue added that made this particular Harbinger tale fresh to read. Lastly, I should say that the addition of H.A.R.D. Corps really added some depth into the story and the spectacle.

Overall, Harbinger #11 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

Raiden IV x Mikado remix is coming to Xbox Series X, Xbox Series S and Xbox One in early 2023

If you are the kind of gamer who loves playing vertical scrolling 2D shooters that have that unique arcade aesthetic, then you should be delighted to know that Raiden IV x Mikado remix will be released on Xbox Series X, Xbox Series S and Xbox One early next year, according to the official announcement at Xbox.com.

Xbox gamers will get to play Raiden IV x Mikado remix in early 2023.

To put things in perspective, posted below is the excerpt from Xbox.com announcement by Nicholas Odmark. Some parts in boldface…

High-octane action soars onto the scene in Raiden IV x Mikado remix, coming to Xbox Series X|S and Xbox One in early 2023! The core gameplay of this series includes the classic vertical scrolling and top-down aerial combat that the shoot ’em up genre is famous for. However, this title’s arsenal of gameplay modes, remixed music, new play styles, and more are what set it apart from the competition.

Arcade Origins – Raiden was first released in Mikado Game Center arcades throughout Japan in April 1990 by Tecmo. After a few decades of additional titles and a new developer in Moss, Raiden IV was first released in 2007. By 2008, it had made its way from arcades to the Xbox 360. And now, over six years after the release of Raiden V on the Xbox One, Raiden IV x Mikado remix aims to establish itself as the most definitive version of this title on Xbox to date.

Game Modes – Raiden IV x Mikado remix comes outfitted with several exciting game modes. Arcade Mode hails from the original release of Raiden IV, and sports two difficulties, Light for beginners and Original for advanced players. It also utilizes the Flash Shot scoring mechanic, meaning the faster you take down enemies, the higher your score will be. This encourages playing near the top of the screen to hit enemies as they spawn, which of course brings with it a high level of risk. Additional Mode has the same mechanic, but adds two new stages along with new enemy bullet patterns.

This is what the game will look like on Xbox.

OverKill Mode, first introduced in Raiden IV: Overkill, adds two new missions and replaces the Flash Shot scoring system with one of its own. After destroying a larger enemy, they’ll remain on-screen for a few seconds, offering you a chance to earn a higher score bonus the more you keep attacking them. However, that means turning your attention away from new enemies who spawn during that time. In Score Attack Mode, every stage is available to replay for the highest score. And finally, Boss Rush offers you a quick shortcut to every end-of-stage boss without having to fuss with completing every level again.

Turn Up the Volume – Named for the addition of remixed background music in collaboration with Game Center Mikado, Raiden IV x Mikado remix features tracks from legendary artists such as the Go Sato Band, Heavy Metal Raiden, O.T.K., and more. This soundtrack also includes live performances, new arrangements, and allows players to choose between the original Raiden IV background music or the remixed version.

Choose your Ship – On top of selecting your game mode and music preference, you also have three different ships to choose from, each with their own strengths and weaknesses. The Fighting Thunder ME-02 is the most balanced, with respectable weapon strength and speed. The Raiden MK-II is the classic ship of the series, sacrificing speed for higher damage. And finally, the Fairy is the smallest and fastest of all the ships and is meant for players who are seeking a challenge.

Play Your Way – While you might think those are enough options to choose from, Raiden IV x Mikado remix isn’t done yet. You also get to select a play style, each of which drastically changes the game. Solo Play is pretty self-explanatory, while Dual Play lets you and a buddy play together, complete with couch co-op. Double Play on the other hand allows one player to control two ships at the same time, offering a unique and challenging spin on whichever game mode you pair it with.

It’s really nice that Raiden IV x Mikado remix is coming to Xbox consoles sometime early next year. I missed out on Raiden IV when it was released on Xbox 360. I also missed out on Raiden V on Xbox One. Anyway, having more arcade games on the Xbox ecosystem is always a welcome development.

Watch out for Raiden IV x Mikado remix on Xbox Series X, Xbox Series S and Xbox One in early 2023.

In closing this piece, posted below are Xbox-related videos – including details about Sony’s pathetic reaction to Microsoft’s acquisition of Activision Blizzard –  for your viewing pleasure.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

A Look Back at Harbinger #9 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, things got totally wild as Sting, Faith, Flamingo and a pregnant Kris made their way into the middle of a war in an unknown, far-away place within the Unity crossover storyline. Even though Sting and Kris already have major challenges ahead of them related to an upcoming birth of a child, they have no choice but to help their side of powered figures (including Magnus the robot fight, Solar, X-O Manowar and others) win against Erica Pierce.

With those details laid down, here is a look back at Harbinger #9, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham. This comic book marks the 16th chapter of the Unity storyline.

The cover.

Early story

The story begins on day number 157 of Unity. Needing immediate help for his girlfriend Kris who is about to give birth, Sting flies to Armstrong who is about to acquire a bottle of liquid painkiller. Minutes later, Sting and Armstrong arrive at a high-tech place where the pregnant Kris is waiting.

Supported by Armstrong and touched by Sting, Kris eventually gives birth to a baby boy. Even though he knows that the baby is not biologically related to him, Sting still expresses his love to Kris and the child.

Suddenly, Faith arrives feeling exhausted. She said she came from battle and their group lost Magnus…

Quality

Sting, Flamingo and Faith with the other major Valiant Comics figures on a mission.

To cite the obvious, this is another high-quality story crafted by Jim Shooter who successfully told the exploits of Sting and his teammates while also highlighting crucial developments on the heroes’ campaign against Erica Pierce within the Unity storyline.

When compared to the events of issue #8, the stakes are much higher this time around not only for Sting, Faith, Kris and Flamingo but also for the other major figures of Valiant’s comic book universe of the time. This is very fitting as Erica Pierce, the so-called Mothergod, took steps closer on achieving her goal that would mean complete disaster for everyone. The notable thing about the way Jim Shooter crafted the narrative within this comic book is that tension gradually rises as the story goes on which leads to something really powerful happening on the final page (note: you must read it yourselves).

On character development, Sting and Kris are the ones who got characterized most. Through Sting, you will realize that even though he is very powerful, his immaturity added to his struggle on achieving goals and setting his priorities straight. Also the way he expressed his love to Kris knowing that the father of the newly born baby was none other than their late teammate Torque, I felt he said it half-heartedly mainly to give her assurance (which he could fail to give). Kris also gets her own share of the spotlight as she embraces her new role as a teenage mother.

More on the Unity story, fans of Magnus, Archer and Armstrong, Rai and Eternal Warrior will have something to enjoy here.

Conclusion

Kris is now a mother and Sting is not the father of the child.

Harbinger #9 (1992) maintains many powerful elements that made the previous issue a great read. The difference is that this comic book has not only the stakes raised higher, but also the drama and the progressive development of Sting and Kris. In here, you will see Sting not only as a powerful teenager struggling with his priorities, but also as a key player in the struggle against Erica Pierce. Those who follow the Unity story will see a lot of engaging stuff from start to finish here.

Overall, Harbinger #9 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at Harbinger #8 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the early 1990s and explore a part of the Valiant Comics shared universe through the Harbinger monthly series.

In my previous retro review, Sting, Faith, Kris and Flamingo struggled with the completely unexpected new reality that their teammate Torque had died. As they mourned, Toyo Harada and his foundation just kept on operating and preparing themselves for a future conflict with the protagonists. Harada specifically perceives Sting as the most dangerous object for his organization to deal with.  

With those details laid down, here is a look back at Harbinger #8, published in 1992 by Valiant Comics with a story written by Jim Shooter and drawn by David Lapham.

The cover.

Early story

The story begins on April 4, 1992 inside the nice home of Dr. Heyward. There, Heyward, his wife and their two kids are enjoying the company of Faith, Sting and Flamingo. Upstairs, Kris could not fit jeans as she has gained weight. Heyward’s wife Moni arrives, offers her new clothes to wear and shares with her some insight about being in a relationship.

After dinner, Sting and Dr. Heyward have a nice chat with drinks. At the kitchen, Kris and Moni begin to talk about pregnancy with Flamingo present. As soon as Kris says that she is thinking about asking Dr. Heyward about getting an abortion, Flamingo tells her not to do it as the baby inside her all that is left of their dead teammate Torque.

Just as Kris begins to play dumb and divert attention away, a weirdly dressed teenager suddenly appears inside the home. He identifies himself as Geoff McHenry the geomancer…

Quality

Faith collects and then flies high for a grand view.

To get straight to the point, this issue of Harbinger is easily the wildest story I’ve read in this series and for a very obvious reason – it is part of the Unity crossover storyline that established the Valiant Comics universe’s overall concept. For the newcomers reading this, Unity was published in 1992 composed of eighteen chapters – beginning with Unity #0 – which saw story parts told in issues of other Valiant titles like Eternal Warrior, Archer & Armstrong, Magnus Robot Fighter, X-O Manowar, Rai and Solar Man of the Atom.

That being said, the story here is not only wilder than ever but also really went higher with its flight of fantasy which really impacted the protagonists. In her, Sting, Faith, Flamingo and even the pregnant Kris get recruited to join what turned out to be a major battle waged by a group of adult heroes (Solar, Eternal Warrior, Archer & Armstrong, X-O Manowar, Rai and others) against Erica Pierce (the Mothergod) who is obsessed with destroying the universe as she wield immense power.

More on the plot, the transition of Sting and his teammates going into battle on an unknown realm progressed very smoothly which surprised me. As there are lots of battle scenes and other forms of superhero spectacle to see, the creative team managed to maintain a compelling narrative that moved at a medium pace which makes following the exploits of the powered teenagers easy to do. Sure, you get to see the other Valiant Comics heroes share the spotlight in this comic book but Sting and his teammates are the clear protagonists.

Even though there are lots of battle scenes, Jim Shooter still succeeded in setting up a good amount of character development scenes which resulted in clear development of Sting and Kris. Not only that, Shooter convincingly captured the impulse of youth and the false sense of maturity on the part of Sting who at this point has to take special care of Kris, think about the future of becoming a father while dealing with pressure from the other Valiant superheroes who need him to really advance against Erica Pierce. This comic book’s script is very strong and richly layered!

Conclusion

Sting and his teammates stand along with the other heroes of the Valiant Comics universe.

Being the eight chapter of the Unity crossover storyline, Harbinger #8 (1992) has this almost perfect mix of the epic superhero conflict, spectacle and characterization while maintaining sufficient focus on the exploits Sting, Faith, Kris and Flamingo. At this point of the monthly series, Sting (note: whose immense power was portrayed here) and Kris are preparing themselves for the future while failing to realize they are not really mature enough to deal with both the anticipated parenthood and the Unity conflict at hand. This comic book is a must-read as it works excellently both as a standalone story as well as a chapter of Unity. That being said, I’m looking forward to the next issue already.

Overall, Harbinger #8 (1992) is highly recommended!

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco

A Look Back at The Solution #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero fans, 1990s arts and culture enthusiasts, Ultraverse fans and comic book collectors! Today we revisit the Ultraverse through the monthly series of The Solution.

Under the direction of the late James Hudnall, issues #9, #10, #11 and #12 told a very wild and compelling story about The Solution that literally was out of this world and gave readers a wide view of the vastness of the Ultraverse. Issue #13 meanwhile saw The Solution involved in a crossover storyline that involved Prototype, Solitaire and the Night Man. Just what happened next in The Solution series?

With those details laid down, here is a look back The Solution #14, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Huang Nguyen.

The cover.

Early story

The story begins when an armed, muscular man carrying two large guns sees Dropkick. He immediately fires at him. Then he sees Shadowmage and Tech and then fires at them. It turns out they are just non-moving physical models. The aggressive use of weapons is called Incoming. He is a Communist Cambodian man who was hardened by the events in his native country and he served the tyrant Pol Pot by killing others. He is living with brutality and unstoppable rage which makes him dangerous to The Solution.

In New York, Black Tiger anticipates the arrival of a van carrying heroin set to be released to buyers. Suddenly a gang of thugs serving the Pump appear heading attacking the van. Black Tiger suddenly comes in and kills many of the thugs.

On a far-away location in Hong Kong, a fighter called Bloodshed finds himself surrounded by five other fighters who are determined to kill him…

Quality

The three assassins in a meeting for a mission against The Solution.

I’ll get straight to the point here. This comic book has the most jarring story I have read about this series and even among all the Ultraverse comic books I have read so far. The story was truly a build-up of an opposing force composed of assassins who are serving one powerful boss who really targets The Solution. It’s so alienating to read this tale that never really had Tech, Outrage, Dropkick, and Shadowmage at all.

More on what was presented here, Hudnall exerted effort to build up the three assassins (note: they all appeared in issue #1) not merely as villains but as characters with background details that emphasize their personalities. Incoming is a veteran Communist who lives with intense violence which is connected to the events that happened in his past. Considering his background and how he appears, Incoming looks like a fantasized version of Rambo but in Asian form that modern day Communists in America (read: SJWs, diversity freaks, inclusion freaks and socialists) would love to have in their Satanic Leftist movement. Black Tiger, who has this uncanny offensive capability, is similarly violent as he witnessed lots of killing, rapes, robbery and drug deals in his life and went on to join the Dragon Fang gang. Bloodshed meanwhile grew up with opium acquired by his family, joined a gang at a young age and got trained with violence to rise up.

As the three assassins were being prepared for an anticipated rematch with The Solution, the story here really looked like it was crafted to be a direct follow-up to issue #1. That being said, The Solution’s impact against crime was also emphasized with some interesting details told.

On the visual side of things, Huang Nguyen gave this comic book a new but not so polished look. There’s not enough visual detail on his art on the characters. In fact, the three assassins were not that recognizable to me when I first read this comic book and I had to go back to issue #1 to view how they looked in it. On action, Nguyen’s work looks sub-par in quality and presentation. There were even some cartoonish moments along the way.

Conclusion

Five against Bloodshed.

The Solution #14 (1994) is so far the weakest story I’ve read in this series as well as one of the weakest Ultraverse stories I’ve read so far. It is truly a build-up for an upcoming conflict with The Solution which so happens to focus mainly on the villains. You won’t find The Solution themselves here at all and this for me is a turn-off. Ultimately, the story feels hollow and the assassins Incoming, Black Tiger and Bloodshed are themselves not too interesting as Ultraverse villains.

Overall, The Solution #14 (1994) is unsatisfactory.

+++++

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. If you want to support my website, please consider making a donation. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/.

A Look Back at The Night Man #10 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we go back to the mid-1990s which was a pretty wild time for comic collectors. To be more specific, this newest retro comic book review revisits the Ultraverse through The Night Man monthly series.

In my previous retro review, the Teknight armor remotely controlled by J.D. Hunt and his son broke into a prison to free the defeated Apocaloff. Unsurprisingly, the Night Man arrived to stop Teknight’s operation even though the police were not willing to get involved with the vigilante. Eventually, Teknight and Apocaloff were defeated thanks to a masked man who fired a canister from a distance. The Night Man approached the masked man and discovered that he is someone essential in life.

With those details laid down, here is a look back The Night Man #10, published in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Kyle Hotz.  

The cover.

Early story

The story begins one week in the past with the shooting of a man witnessed by his lady companion in the presence of three men wearing dark clothes. As the lady agonizes over the injured man, the three men move away, got chased by police officers, and escaped after climbing over a fence.

Moments later, the police isolated the scene of the crime and Johnny Domingo’s father Eddie (the head of Playland security) talks with one of the police officers about what happened. At 3AM the next morning, Eddie returns to the scene of the crime and looks at the blood and the white outline where the victim was marked. At 4:25 AM, with Eddie no longer present, the white outline begins to move and leave the scene of the crime.

In the present day, Eddie and his son Johnny (still in costume as the Night Man) enter an office at Playland…

Quality

J.D. Hunt calls for the production of a new and improved Teknight armor.

After reading back-to-back issues that had Apocaloff as the main opposition for the Night Man, this comic book not only made a drastic change of storytelling direction but also came up with something could change the way readers perceive the titular hero.

For one thing, having Eddie know that his son and Night Man are one and the same person is quite striking and this became even more evident when they have this very meaningful private talk early in the story. That exchange of dialogue is a must-read. Next, while Night Man made clear he prefers to continues his vigilante acts against evil without his father’s involvement, he accepts the suggestion of moving into Playland as he knew the place a lot since childhood and found it advantageous for his covert operations.

Along the way, a brand new and highly unusual villain got introduced here and provided the Night Man a new form of challenge. The battle between the titular hero and the new villain was well executed and the special attention to detail during key moments were amusing to read.

With regards to the killing that took place at the start of this comic book, there is a sub-plot related to it and it includes a reference to a key event in the past within the Ultraverse which itself is connected with Night Man’s origin.

Conclusion

Kyle Hotz’s art made the images look creepy. Even the Night Man himself looks creepy.

The creative team of Englehart and Hotz set the stage for the new direction of storytelling while succeeded in telling an engaging standalone story in The Night Man #10 (1994). The Night Man fans and Ultraverse fans will have a lot of things to enjoy in this comic book. I personally liked the way the creative team executed story twists and added depth to the plot.

Overall, The Night Man #10 (1994) is recommended.

+++++

Thank you for reading. If you find this article engaging, please click the like button below, share this article to others and also please consider making a donation to support my publishing. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram at https://www.instagram.com/authorcarlocarrasco