Wonder Woman 1984-themed Xbox One X game consoles announced and a movie-related comic book is coming!

With DC FanDome now past us, it’s time for Wonder Woman fans as well as any fun-loving moviegoer to look forward to the release of the much-awaited Wonder Woman 1984 which Warner Bros. confirmed will come out only on cinemas. As of this writing, the movie directed by Patty Jenkins and starring Gal Gadot, Chris Pine and Kristen Wiig is slated for an October 2, 2020 release in America even though there are concerns that movie theaters and cinema chains are far from operating normally (note: to allow moviegoers to fill each seat side by side) due to the current pandemic. I personally would not be surprised if the movie studio decides to delay Wonder Woman 1984 into 2021.

Before the anticipated theatrical opening of the movie, Microsoft made an announcement that pleasantly surprised me – they will give away not one but three models of Wonder Woman 1984-inspired Xbox One X consoles which is done in part of the anticipation of the movie.

Three Wonder Woman 1984-inspired Xbox One X consoles.

In an Xbox.com article written by Microsoft’s general manager of games marketing Aaron Greenberg, collectors can expect the Wonder Woman golden armor Xbox One X console (reflecting the gold eagle armor of the Queen of Superheroes), the Wonder Woman lasso of truth Xbox One X console (inspired by Wonder Woman and her famous lasso) and the Barbara Minerva (Cheetah) Xbox One X console (reflecting the antagonist played by Kristen Wiig).

According to Greenberg, fans will have the chance to win the Wonder Woman lasso of truth Xbox One X console by simply liking or retweeting the Xbox sweepstakes tweet on Twitter. This has to be done within the period of August 25 until September 17. There are rule to follow, take note.

Greenberg further wrote: We can’t wait for “Wonder Woman 1984”, Warner Bros. Pictures’ follow up to the DC Super Hero’s first outing, 2017’s record-breaking “Wonder Woman”.  Fast forward to the 1980s as Wonder Woman’s next big screen adventure finds her facing two all-new foes: Max Lord and The Cheetah. Set to open in theaters in 2D and 3D in select theaters and IMAX, it will be distributed worldwide by Warner Bros. Pictures and is rated PG-13.  To learn more about the upcoming film, visit wonderwomanfilm.com.

The article ends with the following note: Please note, that all the Xbox is for display ONLY, not gameplay. Prize and the successful bidder will also get a standard Xbox One X.

For the newcomers reading this, Xbox One X is the high-end version of the Xbox One console. Released in late 2017, the Xbox One X is currently the most powerful video game console in the market although finding one is challenging as manufacturing has ended clearly to make way for the next-generation Xbox Series X console (and avoid causing confusion among consumers).

It sure is nice that Microsoft and Warner Bros. agreed to do a cross-promotion of their respective properties. There are a lot of Xbox fans among superhero enthusiasts and there are some comic book readers who play video games. Personally, I’d like to see Microsoft and WB someday come up with a limited edition Wonder Woman-themed Xbox Series X console if possible. Also when it comes to superheroes, I prefer Wonder Woman over Spider-Man anytime!

More on exciting stuff for Wonder Woman fans, there will be a comic book that will tie-in with the movie titled Wonder Woman 1984 #1 and it will be released on September 29, 2020. It’s cover was drawn by Nicola Scott.

Cover art for Wonder Woman 1984 #1 done by Nicola Scott. She did a good job capturing the likeness of actress Gal Gadot.

According to the official press release, Wonder Woman 1984 #1 is a 32-page one-shot comic book that will link with the upcoming movie which involves Wonder Woman 1984 associate producer Anna Obropta and comic book veteran Louise Simonson involved in the writing with illustration done by Bret Blevins.

The first story follows a failed burglary attempt that causes a hostage situation at the Smithsonian Museum of Natural History. As such, Diana Prince/Wonder Woman leaves the teenage tour group so that she can save the day. The odds are against her as there are ten gunmen involved and not much time to spare.

The second story written by Steve Pugh and drawn by Marguerite Sauvage, is a 1980s flashback. There is a reckless mastermind who made the ultimate power move by stealing the Lasso of Truth from Wonder Woman. As such, Diana and Steve Trevor have to get the lasso back before it’s too late.

Since the pandemic and community lockdown took place months ago, I have not bought any comic book – old or brand new – ever since. I’m not certain if copies of Wonder Woman 1984 #1 will make it in my place as the nearest comic book specialty store remains closed. Still, I’m interested in the comic book and here is hoping it will turn out good.

In ending this, posted below is the latest movie trailer of Wonder Woman 1984. Also if you are interested about the literary history of Barbara Minerva/Cheetah and her rivalry with Wonder Woman, read my retro review of Wonder Woman #9 (1987).

For more Wonder Woman-related articles and features, visit www.CarloCarrasco.com and search Wonder Woman.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #9 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey comic book fans and geeks! Do you enjoy reading comic books about armored superheroes that are not connected with Marvel’s Iron Man? The Ultraverse has an armored figure in Prototype but the big difference is that the said character is owned by a large corporation called Ultratech which in turns hired a young man named Jimmy Ruiz to pilot it. Oh yes, Jimmy Ruiz is actually the second person hired to pilot Prototype as his predecessor Bob Campbell was let go with one arm less.

Let’s revisit the Ultraverse by taking a look back at Prototype #9, published in 1994 by Malibu Comics with a story by Len Strazewski and Tom Mason with art done by Roger Robinson and Jeff Whiting.

The cover.

Early story

Set a short time after the hard battle between Prototype and Arena, the story begins in a secret facility somewhere in New York City where three armored figures engage in an intense session of flight, attacks and performance. The session is closely monitored by people watching from the observation deck. As it turns out, the session is actually a test for the three persons – two men and one lady – who applied to become the new Prototype which is the result of what happened at the end of issue #8.  Among the three, Donovan Jones was accepted as the new Prototype which Ultratech’s Stanley Leland confirms.

Over at Brooklyn, Jimmy Ruiz (Prototype) meets a lady from his past after paying respect to someone who was about to get buried. She tells him that since he left their old neighborhood, the local gangs have gotten worse. A short time later, the Prototype pilot meets an old gang he personally knows… 

Quality

Jimmy Ruiz and the gang from his past.

Let me start with the storytelling. This comic book is more about Jimmy Ruiz out on his own without the armor than it is about Ultratech and its high-tech interests. Bob Campbell’s not even in the story. That being said, this is pretty much a character-driven piece focused on Jimmy Ruiz as a person than as a hero and I should say that Tom Mason and Len Strazewski did a good job developing his character a lot. The writing is pretty lively and the writers pulled the right moves to define Jimmy Ruiz as a believable human being. There was that notable moment when after Jimmy returned to his old community and spends time with the old gang he personally knew, he realizes how much he has and how his perception changed. By the time you reach the end of the story, you’ll get to know Jimmy much better.

Conclusion

The money shot!

Prototype #9 is a character-driven comic book that succeeds in defining the personality and development of Jimmy Ruiz who is just one of two main characters in this series (which emphasized the struggles of two different persons involved with piloting Prototype). It lacks spectacle but that does not make this a boring comic book. Apart from Jimmy Ruiz, the corporate focus on Ultratech is short yet very intriguing.

If you are seriously planning to buy an existing hard copy of Prototype #9 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8.

Overall, Prototype #9 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

My Observations: Movies and video games at DC FanDome

Today, DC Comics fans had a day-long blast of excitement as a result of the DC FanDome event that was global in scope. To be clear, DC FanDome is multi-media in terms of the presentations of DC Comics franchises, projects and talents. As such, comic book publishing giants like Jim Lee plus Hollywood talents like Gal Gadot, Patty Jenkins and Zack Snyder were present online to showcase DC’s projects (ranging from comic books to animation, video games and motion pictures).

For this article, I have decided to narrow the scope down to movies and video games. The following movies and video games caught my attention and for each, I’ll share my honest opinion. Let’s start with the movies…

The movies

Wonder Woman 1984

Wonder Woman 1984, as I made clear before, is my most wanted superhero movie as I loved the 2017 movie (and has the iconic scene that will be remembered for a long time) and I deeply enjoyed Gal Gadot’s portrayal of the Queen of all Superheroes. While it is disappointing that the current pandemic delayed the Wonder Woman 1984 and made its future theatrical release uncertain, the newest trailer eased the pain of waiting for me and I should say that I love what was shown. The great stuff shown seem to reflect the deepening creative synergy between star Gal Gadot and director Patty Jenkins. What surprised me the most was that Warner Bros.’ marketing team went on to show Dr. Minerva in her anticipated physical form as Cheetah in battle with Wonder Woman. I was hoping that the filmmakers and the marketing team would keep the Cheetah appearance secret until the film’s opening. Regardless, I am very excited for Wonder Woman 1984 and if you want to prepare yourselves for it, I highly recommend reading Wonder Woman #9 (1987) which was George Perez’s modernizing of Cheetah.

The Batman

The DC FanDome trailer showed that this newest cinematic Batman directed by Matt Reeves starring Robert Pattinson looks really impressive. In terms of aesthetics, The Batman appears to share the visual style and gritty touch of Batman Begins. Robert Pattinson’s Bruce Wayne/Batman has a very rough look, so much so he made me forget that he played a vampire before. When it comes to presenting the characters, Reeve’s Batman (along with his equipment) looks radically different from Zack Snyder’s Batman, and Catwoman in this new movie has a more grounded-in-reality look. In what appears to be a sign of rough action coming, the short clip showing Pattinson’s Batman quickly and painfully beating a thug in front of others looks very Intriguing. With regards to the setting, director Reeves stated before that the film’s story is set within the DC Universe but it will be done without cameo appearances and without fan service elements that would suggest a shared universe. It will be its own story and, more importantly, it will redefine Batman once again. This movie is currently scheduled for a 2021 release.

The Suicide Squad

After a long wait for concrete details, the official unveiling of The Suicide Squad under the direction of James Gunn (Guardians of the Galaxy films) is well worth it and even though there are no plot details, the new movie looks pretty promising to be fun (at least in terms of spectacle). How James Gunn will be able to make an enjoyable movie, I can only imagine him mixing up the characters, have their personalities clash or slide well with each other, and deliver the action. Again, there are no details about what the story is but safe to say this one is no cheap movie and chances are good it will make moviegoers forget about the cynical presentation of the 2016 Suicide Squad movie (which I admit I enjoyed to a certain extent). Apart from the return of Margot Robbie as Harley Quinn, Joel Kinnaman as Rick Flag, Viola Davis as Amanda Waller, and Jai Courtney as Captain Boomerang, the cast has notable additions like martial artist/fitness model Mayling Ng as Mongal, Michael Rooker sa Savant, and Idres Elba as Bloodsport!

Zack Snyder’s Justice League (AKA The Snyder Cut)

Believe it or not, I personally am not too excited for this so-called more definitive version of the 2017 Justice League movie under Zack Snyder. To a certain extent, I had my enjoyment of the 2017 Justice League but ended up disappointed it never had an epic presentation to match its epic concept. As much as I love seeing DC Comics’ premier superheroes get together to save the world from tremendous danger, I am not convinced to avail of HBO Max (note: this director’s cut is not going to cinemas) streaming to watch the anticipated Snyder cut. In my honest view, Justice League of 2017 has been done and it seems like a backward move to revisit the film even in the form of a more specific vision of Zack Snyder. Regardless, Snyder’s vision of the JL will be realized in 2021. How it will impact the status of the current DC Comics cinematic universe remains to be seen.

The video games

Gotham Knights

Gotham Knights, developed by WB Games Montréal and published by Warner Bros. Interactive Entertainment, is an action-adventure game set in the city of Gotham which, once again, has been struck by criminals. As seen in the above gameplay showcase, Mr. Freeze struck Gotham and Batgirl and Robin join forces to take him on. In terms of game design, Gotham City is an open-world environment and players will be able to select and play as Nightwing or Red Hood or Robin or Batgirl. Batman is out of the spotlight this time which explains why the other four characters are needed. How this new video game will perform critically and commercially remains to be seen. Can it sell without letting players play as the iconic Batman? Gotham Knights is being made for Windows 10 PC, PS4, PS5, Xbox One and Xbox Series X.  

Suicide Squad: Kill the Justice League

This other game from Warner Bros. Interactive Entertainment is very notable not because of its concept of the Suicide Squad going against the Justice League, but simply because it is the first new game in many years made by the acclaimed Rocksteady Studios which is best known for the main Batman Arkham video games. As of now, we only have a cinematic (non-gameplay) trailer emphasizing its concept. While details about the gameplay are unavailable, the city environment in the trailer suggests the game may come with an open-world design similar to what Rockstead did in Batman Arkham City and Batman Arkham Knight. Whatever Rocksteady is doing, they should be able to deliver the fun stuff. Suicide Squad: Kill the Justice League is being made for Windows 10 PC, PS5 and Xbox Series X.

In closing this, I recommend you watch the latest video of YouTuber Dealer Gaming which has insights about Suicide Squad: Kill The Justice League and Gotham Knights. You’ll also learn the latest regarding Xbox Series X.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! Let me ask you…when you were a teenager, was there ever a time when you wished you could instantly transform yourself into a muscular man who can fly and use super strength to make a difference in local society? To be a standout with the public is one thing, but to deal with external forces who focus on you as a result of being super is another.

That being said, let’s take a look back at Prime #6, published in 1993 by Malibu Comics with a story co-written by Len Strazewski and Gerard Jones with art done by the late Norm Breyfogle.

The cover.

Early story

The story begins with Prime in an encounter with a large, meat-eating dinosaur. It’s a Tyrannosaurus Rex which puzzles the caped, muscular hero. The dinosaur traps him in its jaws and tries to eat him, but Prime manages to resist and finds a way to make it lose its balance.

As it turns out, the whole encounter was nothing more than a virtual reality sequence with Prime literally a captive. Behind the scenes are several people managing the secret operation with a high-ranking military officer in charge. The VR sequence ends and Prime calms down.

As the personnel work to aid Prime, the officer states that he needs him functional as he has o rove that his unit does not need the paranoid conspirators at Aladdin. As Prime wakes up, he quickly gets back on his feet putting the personnel off-balance and grabbing the military officer by the neck….

Quality

As expected, the writing and visuals were done with the usual high level of quality. What is clearly the main selling point of this comic book is its story which greatly emphasizes Prime’s place in the Ultraverse. To be specific, this is a tale about Prime (who is really a teenager inside) realizing his involvement with the United States government and its secret operations unit that involves the military and scientists. At the same time, this comic book digs deeper into the Prime’s origin not as a superhero but rather as a person (in the identity of Kevin Green) who was born with certain forms of manipulation done to him by someone who is linked with the government. The good news here is that the story is pretty cohesive and intriguing to read. At the same time, Prime’s personality got developed further and you will see how getting involved with his nation’s government impacts him.

More on the events within the Ultraverse, this comic book showed an early sign of the Prime series getting connected with elements of the respective series of The Strangers and Mantra.  

Conclusion

The money shot!

On face value, Prime #6 looked like it was just filler-loaded comic book serving only as a build-up for the Break-Thru crossover event of 1993. In actuality, this one is another well-told story about Prime and even though there is no battle with any villain, it succeeded in telling a standalone story focused on the hero getting involved with his nation’s government. I should also state that this is a nice change of pace following two really big battles of Prime with Prototype and Maxi-Man.

If you are seriously planning to buy an existing hard copy of Prime #6 (1993), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs #10.

Overall, Prime #6 (1993) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Hardcase #14 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey comic book geeks and superhero enthusiasts! Are you ready for another trip back to the Ultraverse through the stories of Hardcase? Before getting there, I should state that the last Hardcase comic book I reviewed ended in a very intriguing way.

To find out more what followed, here is a look back at Hardcase #14, published in 1994 by Malibu Comics with a story written by the late James Hudnall and drawn by Steve Carr.

The cover.

Early story

The story begins with Tom Hawke/Hardcase wondering if he is turning insane. He went through a lot lately such as getting targeted by Aladdin for elimination, learning that a portion of Linda’s brain was taken by Aladdin via operation, and his new lover Choice (who has the mentioned part of Linda’s brain in her) just vanished in front of him and Lela Cho/Tech (of The Solution) who seated near him.

Lela tries to calm him down and shares to him that she herself went through a whole lot of trouble which made her form her team. Hardcase is concerned that Choice could be in danger already. Lela reminds him of what happened during their time on the moon. She states that there is something out there, a flat world. Hardcase speculates that someone from out there could have taken Choice away…

Quality

Compared to issue #13, the storytelling in this comic book went back to build-up tension and suspense for future developments waiting to happen. When it comes to characterization, you will find Hardcase being without a partner for the first time since the early issues of the series. This also resulted some short but notably dramatic scenes that further developed Hardcase’s personality. As this was written by the late James Hudnall, there is more crossing-over between Hardcase and a few members of The Solution which is pretty good creative move.

When it comes to the art, Steve Carr did a good job visualizing the characters. His art is a radical change from that of Kelly Krantz in issue #13.

Conclusion

Picking up from where issue #13 ended.

To put straight, Hardcase #14 will appeal to fans who don’t mind the lack of action (like issue #13) for as long as the Hollywood hero became more prominent and his personality developed further. If you are wondering what happened to Choice, you’ll have to search elsewhere in the Ultraverse. Also there is continued build-up behind the scenes setting up gradually (yet again) the inevitable rematch between Hardcase and a certain nemesis from the past.

If you are seriously planning to buy an existing hard copy of Hardcase #14 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $14 while the near-mint copy of the newsstand edition costs $13.

Overall, Hardcase #14 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at The Strangers #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey comic book geeks and Ultraverse fans? It’s been almost two months since I last reviewed a comic book of The Strangers which had a nice crossover involving Prototype and in outer space no less! Crossovers within the Ultraverse were well done and nicely planned by the creative people at Malibu Comics.

If you want to find out what followed next, then you’re in the right place as I’m about to present a look back at The Strangers #8, released in 1994 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg and Steve Shroce.

The cover.

Early story

The story begins with the Strangers having arrived back on Earth, safe and sound. As Lady Killer greeted “happy landings” to her teammates, Grenade recalls what they had done recently…stealing the rocket from the powerful J.D. Hunt. They were greeted by lots of people at Edwards Air Force Base in California and immediately the nosey journalists ask them repetitive questions.

A man confronts them and tells them to come with him for a debriefing. As the encounter was about to turn into a conflict, a uniformed official (who was granted control by the commander of the base) intervenes and took sides with the Strangers. According to him, the Night Man just prevented two murders from happening on the base. He then grants the Strangers possession of the rocket…

Quality

The conflict over Yrial.

As with the previous issues of The Strangers, this one unsurprisingly had a well-organized story structure which was brought to life by the illustrators and others who worked on the visuals. While it is a fact that the Strangers just got back from a misadventure in outer space, the suspense and excitement never faltered once they returned home. When it comes to character development, the one who stood out was Yrial whose wisdom and loyalty got tested when a chief from her tribe told her to return to them since her teammates learned the secrets of their powers. Of course, the team trusts her a lot and don’t want to lose her. Once again, the Strangers find themselves at odds with Yrial’s people and how the story was presented here is great to read.

Conclusion

Things got hot right after arriving.

The Strangers #8 is a solidly fun comic book. Its pace to keep the reader engaged, entertained and in suspense never faltered one bit. At the same time, this comic book had some fresh ideas and twists that are worth reading.

If you are seriously planning to buy an existing hard copy of The Strangers #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $10.

Overall, The Strangers #8 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at UltraForce #0 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! I bet you heard the sad news about the layoffs over at DC Comics which is the result of a corporate restructuring on the part of AT&T. With the ongoing pandemic of COVID-19, restructuring in the private sector is inevitable with the intention of keeping business surviving. Already I noticed some people are divided over the DC Comics layoffs – some people condemned the corporate hierarchy for laying off DC’s employees while some believe it is necessary to keep long-time comic book publisher alive. As for the socialist and Communist-minded critics, I wonder if they prefer the State Government of California (led by a tyrant governor) to fully take over DC Comics just to prevent layoffs and still be able to provide financial assistance (including taxpayers’ money) to illegal immigrants.

Wow. Just about any news development can get politicized. Regardless, the Political Left clearly support criminals, embrace corruption, move to destroy capitalism and move to betray their fellow citizens. Anyway, enough with the current events. If you want some escapism from the harshness of reality, then join me on my look back at UltraForce #0, published in 1994 by Malibu Comics with a story by Gerard Jones and illustrated by the legendary George Perez.

Great cover by George Perez.

Early story

The story begins at a cemetery where Ghoul rises from the grave and disturbs a man and a woman who planned to have a good time together that evening. The next morning on the streets of Hollywood, police officers struggle to separate the people who condemned ultras apart from those who believe in the ultras. Ghoul, now wearing a trench coat, is in the middle of the crowd and it turns out he is looking for his friends…the Exiles. Suddenly, Hardcase comes in and easily catches the attention of the aggressive news media who asked questions such as:

“As the most visible ultra, do you feel ultras should be feared or worshipped?”

“What about the accountability of corporate-sponsored ultras like Prototype?”

“How do we contain an out-of-control vigilante like Prime?”

Given his experience as a celebrity, Hardcase carefully explains that even though most ultras try to do the right thing, they are not accountable for each other. Elsewhere, young Kevin Green watches the live feed of Hardcase on TV. In response to what he saw and heard about having ultras held accountable, Kevin becomes fascinated with the idea of a team of ultras who are united and cannot be beaten by the government.

Suddenly Kevin’s chest begins to hurt and moves out of the house leaving his mother. After hiding himself behind the bush, he transforms into Prime and flies away to show the world what ultras can do when he leads them…

Quality

Premier rivals Prime and Prototype meet again!

I’ll cut to the chase. While UltraForce #1 showed how very notable superheroes of the Ultraverse banded together, this story cleverly explained what happened just a short time prior to that story. The very good news here is that the script written by Jones is very detailed and told a really cohesive story of its which was greatly brought to life visually by George Perez (which should not be a surprise at all). In fact, UltraForce #0 (which had some of its content previewed in the pages of Wizard Magazine) and #1 form one single narrative which was made with really high quality writing and visuals. It also showcases amazing production values by the creative teams at Malibu Comics.

For the newcomers reading this, this comic book sheds light on the impact ultras have on society and why people get divided when it comes to living knowing that someone much more powerful than them could suddenly impact their way of life. To put it short, this comic book’s social concept will keep you thinking and speculating. More on the writing, like the 1st issue, the storytelling here is certainly unpredictable (but still manages to tell a cohesive tale) and will keep you guessing what would happen next. Definitely this is not typical superhero story about someone saving the day and restoring the peace. Finally, I do confirm that this comic book is very loaded with spectacle and the pace of the story moves quite fast. By the end of this comic book, you will not only anticipate the following events (in issue #1) but also get to know Prime and the others better and be entertained a lot.

Contrary and Pixx inside their secret ship.

Conclusion

Hardcase comes in as Ghoul struggles with all the attention.

I’ll say it out loud – UltraForce #0 is a great comic book (as great as issue #1) and it truly is one of the best Ultraverse comic books as well as one of the finest works done by Malibu Comics! As a superhero team concept, UltraForce is clearly the most symbolic team of the Ultraverse not just because it has major players like Prime, Hardcase and Prototype together but also with the way they were defined literally and visually. For more on the concept of UltraForce, check out the words of then Ultraverse editor Chris Ulm.

“UltraForce is the unluckiest group in the Ultraverse. Each one has their own conception of the what mission of UltraForce is. Each fancies themselves the leader. But somehow, they are able to forge a new kind of team that is greater than the sum of its parts,” wrote Ulm in the comic book.

If you are seriously planning to buy an existing hard copy of UltraForce #0 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, UltraForce #0 (1994) is highly recommended!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prototype #8 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Hey everyone! Are you ready for another return to the Ultraverse? This time, it’s a return to the Prototype monthly series published by Malibu Comics.

That being said, here is a look back at Prototype #8, published by Malibu Comics in 1994 with a story by Tom Mason and Len Strazewski, and art done by Roger Robinson.

Cover

Early story

The story begins with the continuing destructive battle between Prototype (piloted by Jimmy Ruiz) and Arena (a past foe that Bob Campbell dealt with as Prototype) inside a building in the middle of the city. As the two armored figures fight, an Ultratech executive calls out for Veil. Facing disadvantages against Arena, Prototype decides to fly out of the building to try something more strategic.

Meanwhile, Bomb Campbell learns about the ongoing battle in the news while working on a part of powered suit of armor he has. He notices the return of Arena and analyzes that Jimmy Ruiz will end up losing to the old foe…

Quality

5
Even flying away did not help Prototype from avoiding Arena’s attacks.

I’m happy to say that this is another well-written story here by Mason and Strazewski. While the battle between Arena and Prototype is the main feature, the script focused nicely on other developments such as Bob Campbell’s recollection of his past encounter with Arena (from his time as Prototype), how the city officials perceive ultras as a threat and danger to the locality, and how the people react to gang violence striking their community.

What is pretty striking with this comic book is the further development of Jimmy Ruiz as a character. Not only will you see him struggle a lot not only with fighting and piloting the powered sit of armor, you’ll also see how the frustration with his high-paying job impacts him deeply. His personality got fleshed out during his battle with Arena who in turn thinks with tradition and philosophies. The way the story ended is a must-see and the good news is that it builds up the suspense for the next issue.

Conclusion

2
The money shot!

Prototype #8 is fun to read and compelling for anyone who is focused on Jimmy Ruiz. This comic book, which by the way is loaded with lots of action, is not the typical hero-beats-antagonist type of story rather it went the extra mile on developing the present-day Prototype. It is also the most engaging portrayal of Jimmy Ruiz yet!

If you are seriously planning to buy an existing hard copy of Prototype #8 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.

Overall, Prototype #8 (1994) is recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at V #1 (1985)

Disclaimer: This is my original work with details sourced from reading the comic book, watching the V mini-series (Original Miniseries and The Final Battle) and the 1984 TV series, and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1980s – a time when Netflix, Blu-ray, social and other forms of digital entertainment were not yet realized – watching a special show on television was really something. During that particular decade, science fiction in cinema was already popular (thanks to George Lucas and Star Wars plus the resurgence of Star Trek) but there was still room for growth on the TV market.

IMDBcoverpic
The cover of V: The Original Miniseries. (source – IMDB.com)

Then came the very memorable sci-fi TV mini-series titled V (also referred to as V: The Original Miniseries) in 1983 which not only became a big hit with viewers but also brought the sci-fi concept of reptiloids (reptilian humanoids) to the mainstream. The mini-series also had parallels to the Nazis and the Holocaust. The original mini-series was such a big hit, it spawned a sequel mini-series titled V: The Final Battle (1984) and even a TV series (1984-1985).

IMDBpic
Jane Badler as Diana, Faye Grant as Julie Parrish and Marc Singer as Mike Donovan. (source – IMDB.com)

Created by Kenneth Johnson, V became a popular franchise and made stars out of Marc Singer (The Beastmaster), Faye Grant, Michael Ironside (Total Recall) and Jane Badler. Even though there never was a movie made, V was popular enough to have a line of novels, a video game and even a comic book series!

With the history lesson done, it’s high time to start taking a look back at V #1, published in 1985 by DC Comics with a story written by Cary Bates and illustrated by Carmine Infantino.

Cover
The cover.

Early story

The story begins in the city of Los Angeles, California, with millions of locals try to co-exist with the visitors (reptilian beings disguised as humans) who are armed and still have power over Earth’s people. Los Angeles stands as a so-called neutral zone but some things are not what they seem.

Inside a restaurant, Mike Donovan, Julie Parrish, Ham Tyler and Chris Farber talk about their situation. For Ham and Chris, the neutral zone stinks but for Mike, the current situation spares the city from turning into an open battlefield. Suddenly, three men wearing trench coats standing by the bar pull their guns out and fire at Mike and his companions who take cover…

Quality

9
The struggle between the resistance and the visitors goes on.

Before discussing the quality of this comic book, I should state that having sufficient knowledge about the two TV mini-series and the TV series is required in order to understand what has been going on in the literary tale and who the characters are.

On quality, let’s start with the storytelling done by Cary Bates. It is clear Bates carefully researched the TV materials to make a comic book script that pretty much captures not only the essence of V but also the notable differences of each character (examples: Tyler is sarcastic, Mike is determined, Willie occasionally speaks with a misplaced word, and Diana is sadistic). This comic book’s plot was written to be aligned with the events of the TV series as it is clear that its tale took place some time after the climax of V: The Final Battle.

When it comes to translating V’s essence from TV to comic book format, Bates script worked surprisingly well and more importantly there was a careful balance between exposition, plotting, spectacle and suspense. When it comes to character development, what you get from the TV series (in terms of doing characterization) is also present here.

When it comes to visuals, Carmine Infantino’s work is serviceable. The artist did what was possible with the script provided although there were key moments in which the panels and drawings were structured to be a little disorienting. Was this Infantino’s way of trying to be dynamic with the visuals? Lastly, don’t expect to see the major characters resemble their TV counterparts. Ham does not look like Michael Ironside, Mike does not look like Marc Singer and Julie does not look like Faye Grant.

Conclusion

6
Recognize Mike, Julie and Ham here?

I can say it straight that V #1 is a solid science fiction comic book that specifically will strongly resonate with fans of the V franchise’s entertainment of the 1980s. This comic book strongly captures the essence of the V franchise, specifically the TV series itself, and the good news is that the major characters are nicely dramatized which should delight fans. That being said, it’s tricky to recommend this to people who did not grow up with nor knew the V mini-series and TV series. When it comes to trading and making money out of this comic book, you could be in luck.

If you are seriously planning to buy an existing hard copy of V #1 (1985), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $28 while the near-mint copy of the newsstand edition costs $33.

Overall, V #1 (1985) is highly recommended specifically for the fans and the collectors. Those who are not oriented with the franchise need to see the mini-series and TV series first in order to realize this comic book’s value.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Batman versus Predator II: Bloodmatch #1 (1995)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

If there is anything I love about the comic book format in relation to creative fiction, it is the fact that the said format allows certain crossover match-ups (that could not be realized in movie or TV format) to happen. In this case, I’m talking about having the science fiction monster warrior Predator in conflict with Batman.

Historically, in the early 1990s, DC Comics and Dark Horse Comics teamed up to publish the highly memorable crossover Batman versus Predator with the creative talents of Dave Gibbons, Andy Kubert and Adam Kubert.

The two publishers did not stop there. In 1995, they teamed up again to bring the two pop culture icons together but with a brand new story, a new creative team and with the involvement of the Huntress to support Batman. I was in college back in 1995 and you can’t imagine how surprised I was to see the first issue of the 2nd Batman-Predator crossover displayed on the shelf of the comic book store I visited. I was surprised because there was not much media spotlight for it in the comic book industry magazines I read.

That being said, here is a look back at Batman versus Predator II: Bloodmatch #1, published in 1995 by DC Comics and Dark Horse Comics with a story written by Doug Moench and drawn by Paul Gulacy.

Cover
The cover.

Early story

The story begins in the city where three guys are about to complete an illegal drugs deal by the dock. As one of the dealers fires his gun at the other party, Batman breaks into the scene to bring him down and pressures him to reveal the location of Terraro. As the downed thug tries to shoot Batman, an arrow fired by the Huntress hits his arm which caught the Dark Knight by surprise.

After knocking the thug out, Batman and the Huntress talk. It turns out both of them are after Terraro. The Huntress leaves as Batman remains to do some detective work on the three men.

Meanwhile from a far distance, a Predator reviews archived video footage of Bruce Wayne/Batman’s final encounter with a Predator (as told in the final issue of the first Batman Versus Predator series) and listens to the audio recording. The Predator is preparing himself to fight Batman by doing research (including familiarizing himself with how Bruce Wayne and his butler Alfred sound like) and he uses his deadly disc to cut off the head of a statue resembling the Dark Knight…

Quality

28
The Predator in action!

Let me start with the story. This comic book essentially tells a crime story mixed with some sci-fi elements. Unsurprisingly, there is a lot of exposition used to help build-up the expected conflict between Batman and the Predator. That’s not to say that the story is hollow. In fact, I still found it compelling even though some of the spotlight was spent on the Huntress who is clearly involved in the crime tale. To say the least, the Huntress adds variety to what could have been a typical Batman-does-all-the-detective-work story.

Batman, who by this time gained tremendous knowledge about the Predator, turns out to be targeted as “dead meat” by a gang leader and it’s nice to see him solve the crime problem while being at odds with the Huntress whom he finds to be too eager and reckless.

As for the Predator, unsurprisingly the alien warrior appears sparingly but that’s not a problem at all. In fact, the writer implemented the spotlight on the Predator without ever overdoing it which added nicely into the anticipation of the so-called rematch with Batman. I also liked how the Predator was portrayed in dealing with the criminal and law elements of the city.

As for the visuals, this one is a mixed bag for me. Firstly, I like the more vibrant and stylish use of colors which made this comic book look radically different from the dark, gritty and less colorful visuals of its predecessor. Secondly, Paul Gulacy’s art on drawing people lack punch and consistency. There were times that his drawings of Batman and Huntress were good, other times not. His work on the Predator is good, however. What Gulacy excelled in was drawing action scenes which are not only dynamic in presentation but also went strong with the violence (lots of bloody scenes, weapons penetrating the body, etc.) which reminded me a lot about the first two Predator movies. Gulacy’s take on the Batmobile looks corny.

Conclusion

6
The Huntress watches as Batman takes action.

Way back in 1995, I enjoyed reading Batman versus Predator II: Bloodmatch #1 the day I first bought it. Today, I still find it enjoyable to read. It has a nice mix of suspense and spectacle, and the creative team was granted a lot of creative freedom to tell the story with mature readers in mind. The story was well paced and the build-up was worth the time.

If you are seriously planning to buy an existing hard copy of Batman versus Predator II: Bloodmatch #1 (1995), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $23 while the near-mint copy of the promotional version with a poster costs $40.

Overall, Batman versus Predator II: Bloodmatch #1 (1995) is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com