Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Spider-Man is not just the icon of Marvel Comics co-created by Stan Lee and Steve Ditko. He is an icon of American culture! From comic books to video games, toys, movies, TV shows and merchandise, Spider-Man’s legacy will always be visible to the public. The fandom of the icon is also undeniable. As if that was not enough, a futuristic, sci-fi version of the superhero was realized in 1992 when Marvel Comics launched its 2099 comic book universe with Spider-Man 2099.
Not even Stan Lee himself anticipated how famous Spider-Man would become.
“”It’s so indescribably thrilling to realize that so many people really care about a character I dreamed up and wrote so many years ago. Although it’s probably lucky I didn’t know how big Spidey would become in later years—because, if I suspected that, I’d have been too nervous to write the stories, worrying if they’re good enough for posterity to judge,” Lee stated.
Considering his relevance and attraction to the public, Spider-Man unsurprisingly got featured in issues of the What If monthly series. What I’m about to review is a comic book that explores what would it be had Spider-Man became a murderer.
You read it right!
Anyway, here is a look back at What If #72, published by Marvel Comics in 1995 with a story written by Simon Furman and illustrated by Craig Brasfield.
The cover.
Early story
The story begins with Peter Parker/Spider-Man alone in a dark prison cell. A flashback begins set inside a particular warehouse showing how he (dressed as Spider-Man) savagely beat up a man whom he believed was responsible for the death of his beloved Uncle Ben. By looking at the man’s face, Spider-Man noticed that the guy he just beat up was the fugitive (a burglar) who ran past him…the one man whom he could have stopped when he had the chance. Spider-Man realizes that he just killed the man and starts regretting it.
Suddenly a loud voice from outside the warehouse startled him. It turns out New York’s police officers are located outside and they know he is in the warehouse. They called Spider-Man to surrender. He thought about doing the right thing to surrender but eventually decides to escape and go home.
The next morning, Peter Parker is at home with Aunt May. The guilt of killing a man is bothering him personally and he knows how much his aunt depends on him. He knows that she is already struggling to make ends meet for them both. Aunt May notices Peter looking bad from a lack of sleep.
Then Peter goes to school feeling very burdened with guilt…
Quality
Peter Parker bothered by guilt…
I can clearly that this is a very well-written story crafted by Simon Furman. Not only did Furman really strongly focused on the very theme of this comic book, he went the extra mile exploring a darker side of Spider-Man brought out by the burden of guilt. I also enjoyed the scenes crafted showing Spider-Man to not only act different but also become more unsure of himself and even becoming afraid to use his super powers. Worth mentioning is how Peter Parker handles his relationship with Aunt May while carrying the guilt deep inside.
The comic book is not a 100% pure character exploration. There is still a good amount of superhero spectacle here and there to keep you entertained. There are also a few other classic Spider-Man characters that fans will enjoy such as Flash Thompson, Dr. Connors/The Lizard and Sandman. Furman cleverly created nice encounters between Spider-Man and the two mentioned villains which also added further to the hero’s development.
Visually, What If #72 is nice to look at thanks to Craig Brasfield’s work. He proved to be good in drawing Spider-Man although I find his art on the Lizard better and more detailed to look at. When it comes to superhero action, Brasfield delivered the goods.
Conclusion
With the guilt bothering him, Peter Parker is unsure of doing something in a bad situation.
What If #72 is quite compelling to read. It explores how Spider-Man would act while carrying the guilt of accidentally killing someone. That being said, I should say that this comic book achieved its goal of emphasizing its concept – what if Spider-Man became a murderer? – but it ended on a whimper. Remember how the 2012 James Bond movie Skyfall literally broke rules and traditions of James Bond storytelling only to revert back before the movie ended? That’s how I look at this comic book. It went deep with its concept but not all the way. How exactly did it end? You should read the comic book to find out.
If you are seriously planning to buy an existing hard copy of What If #72, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $17 while the near-mint copy of the newsstand edition is priced at $51.
Overall, What If #72 (1995) is recommended.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Remember the final conflict between Wonder Woman and Ares in the 2017 movie? You will see their literary conflict in this old Wonder Woman comic book drawn by the legendary George Perez which I’m about to review.
Before getting to the review, Ares in real life is the Greek deity of war and one of the Twelve Olympians. Within the realm of DC Comics’ superhero universe, the character was very similar to the real-life counterpart and made the first literary appearance in Wonder Woman #1 way back in the early 1940s.
In 1987, when Wonder Woman got rebooted along with the rest of the superhero universe of DC Comics (the Post-Crisis era), George Perez led a revision of the Wonder Woman mythos with a stronger emphasis of Greek mythology in mind. In Wonder Woman #1 of the Post-Crisis era, the deities of Greece were introduced and Ares stood out clearly among them given his nature for conflict. As if that was not enough, Ares appeared in a dark battle armor with a helmet clearly hiding his face (with red-colored eyes) which easily made him the most menacing deity of them all in Olympus.
Having reviewed Wonder Woman #5 (1987) which showed how Ares and his forces influence people of man’s world to engage in war with each other, the stage is set for Wonder Woman and Ares’ featured encounter in Wonder Woman #6 published in 1987 by DC Comics with a story co-written by George Perez and Len Wein. Perez illustrated the story with ink work done by Bruce D. Patterson.
The cover.
Early story
The story opens with a television news broadcast about the brewing tension that could lead to a war. The public is informed about the sudden takeover of a federal missile base organized by renegade military personnel led by an Air Force general. Over at the Soviet Union, a similar takeover of a missile facility got reported.
The narrative then shifts at the American military base where Wonder Woman, Julia Kapatelis, Steve Trevor, Etta Candy and Matthew Michaelis just witnessed the arrival of Ares whom the traitorous general Samuel Tolliver referred to as master. Tolliver has several renegade soldiers carefully watching the heroes with guns pointed. Michaelis find the situation getting more insane which draws a response from Ares.
Julia (who researched a lot about foreign cultures and deities), Etta and Steve struggle to believe what they just witnessed. The presence of Ares, the deity of war in Olympus, is too much for them. As Diana whispers to Julia, Ares responds referring to her as Queen Hippolyte’s daughter. As soon as Areas disappears into thin air, Tolliver tells everyone that he will launch the doomsday missiles once he reaches the master control room.
Very quietly, Etta Candy opens a pouch behind Steve Trevor and pulls out to handy canisters. She passes one to Michaelis…
Quality
Follow Wonder Woman’s journey into the unknown!
I’m pleased to say that the high quality of storytelling, characterization, art and spectacle that started since issue #1 has been well maintained here. Like the previous issue, this one is loaded with spectacle as it is a continuing story about tackling Ares and his influence on people engaging more in conflict instead of being calm and reasonable. When it comes to spectacle, there is a nice mix of fantasy battles and military action.
The highlight here, as already made obvious by the cover of this comic book, is the battle between Wonder Woman and Ares. To make things clear without spoiling the story, I should say that their battle together was executed differently from what was showcased in the 2017 live-action movie. To describe it here, I’d say it has a strong fantasy approach on presentation plus emphasis on Greek mythology. If there were any similarities between the literary Wonder Woman-Ares battle and their cinematic battle, it would be exposition done by Ares explaining details to Wonder Woman why he is doing what he’s pursuing, complete with visuals of how his influence impacts the people of man’s world. Ares’ poison of conflict also has a Cold War flavor here which is not surprising since this comic book was published during the 1980s.
Conclusion
Wonder Woman acts before the situation grows worse.
Wonder Woman #6is a great read! There simply was no slowdown nor a single hiccup with the engagement level of this comic book. With a little over twenty pages of content, this one was loaded with great stuff and its concept was indeed epic. If the battle between Wonder Woman and Ares in the 2017 movie astonished, then their conflict in this comic book will deliver the same impact to you. This one is a true Wonder Woman literary classic and its story even raised the stakes when it comes to Princess Diana’s existence and her mission in man’s world.
If you are seriously planning to buy an existing hard copy of Wonder Woman #6, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition and the newsstand edition cost $25 and $51 respectively.
Overall, Wonder Woman #6 (1987) is highly recommended! The conflict between Wonder Woman and Ares should encourage you to replay the acclaimed Wonder Woman movie of 2017.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
I should say that Hardcase is truly a unique title and it also is one of the more defining titles of the Ultraverse. It features a super human being who has powers but remains constantly disturbed with guilt having survived a tragedy that killed two teammates and incapacitated his loved one. On moving forward, he worked in Hollywood movie productions until evil forces compelled him to get involved.
Previously I reviewed Hardcase’s crossover with the Strangers told in two comic books. Now we can focus more on him and his pretty companion choice in a standalone adventure in Hardcase #5, published in 1993 by Malibu Comics with a story written by James Hudnall and drawn by Scott Benefiel.
The cover.
Early story
The story begins at a nice home in Dana Point, California, where a man named Jonny Wong is making love with a lady only to be disrupted by a telephone call. Upon answering the phone, Jonny is informed to get out as a killer has been sent to kill him. He does not realize that his bodyguards have been killed. Suddenly a man enters the bedroom and kills him and the lady.
A short time later, Hardcase and Choice arrive to meet with detective Chuck Brown who examines the photograph of the dead Jonny Wong and the woman. With the detective’s assistance, Hardcase and Choice proceed to meet Bob Dixon, the head of the Choice Corporation at its headquarters…
Quality
Meet Sandra Trent and Rex Mundi.
This is another well written story by James Hudnall. I like the way the mystery got established followed by Hardcase’s search for answers. This story, which was nicely illustrated by Scott Benefiel, further explored the Choice Corporation and its control on Choice. Hardcase was shown to really care for Choice which I enjoyed as part of witnessing how his personality developed. Furthermore, this story nicely reconnects to something particular from Hardcase’s last day with The Squad and it sure was presented with a strong horror flavor. As the corporate world in California is further explored, this comic book introduces Sandra Trent who is about to get involved with the dirty business of eliminating ultras.
Conclusion
Hardcase and Choice at the Choice Corporation HQ.
I really like Hardcase #5. Strong mystery element in the story mixed with intrigue and an unrelenting sense of suspense. When it comes to spectacle, this comic book does not have much but that is not a problem at all. This is still an enjoyable read.
If you are seriously planning to buy an existing hard copy of Hardcase #5, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition and the newsstand edition cost $4 and $8 respectively.
Overall, Hardcase #5 is recommended.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
It has been months since I last reviewed a Spider-Man 2099 comic book. In recent times, I’ve been reviewing the final issues of X-Men 2099 so I figured now is a good time to revisit Spidey of the far future.
To put things in perspective, my review of Spider-Man 2099 #35 explored the introduction of Venom 2099. Here we get to explore the super villain and discover more about him and how he impacts the this old monthly series.
Here’s a look back at Spider-Man 2099 #36, published in 1995 by Marvel Comics with a story written by Peter David and illustrated by Keith Pollard.
The cover drawn by Jae Lee.
Early story
Picking right after the end of issue #35, the comic book opens with a charging Venom 2099 hitting Spider-Man 2099, crashing out of a high level of a hospital. As they fall down, hospital personnel enter the hospital room to provide assistance to Dana and a recovering Tyler Stone. Dana urged the personnel to move Tyler to a new location fearing that Venom will return.
While falling down, Spider-Man hits Venom, manages to stop falling down and watches him hit the ground hard. To his shock, Venom survived and proved to be much stronger than he thought. Venom climbs up the building’s wall to go after Spider-Man…
Quality
Venom 2099 and the armed personnel.
Dramatic and gripping. That is how I describe the tone of Peter David’s script here. As this is Spider-Man’s first encounter with Venom (which started at the end of the last issue), David not only crafted a very compelling conflict between them but also maintained consistency on developing the supporting cast members. Unsurprisingly, the sufficient focus on Venom made clear to reader that he is not only very dangerous but also uncompromising with his acts which make him a menace not only to people but even to armed personnel. His obsession with Tyler Stone is really something.
Regarding the comic book’s art, guest illustrator Keith Pollard did a fine job capturing the looks of the characters and also maintained the storytelling pace that started with issue #35. He also scored nicely on making the action look dynamic and fun to see. He also paid close attention to key details on the costumes of Spider-Man and Venom. I also like the way Pollard drew Spider-Man when it comes to swinging positions, wall-crawling, etc.
Conclusion
Spider-Man hits Venom while falling down.
Spider-Man 2099 #36is a very good, old comic book! As this is one of the early comic book appearances of Venom 2099, it is significant not just in terms of financial value but also in terms of developing Spider-Man as a character. Partly helped by the massive popularity of the mainstream Venom (Eddie Brock), Venom of 2099 become one of the most significant super villains of Marvel 2099.
If you are seriously planning to buy an existing hard copy of Spider-Man 2099 #36, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition (Spider-Man 2099 cover), the “Venom 2099” titled cover regular edition, and the “Venom 2099” titled newsstand edition cost $34, $85 and $255 respectively.
Overall, Spider-Man 2099 #36 is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from watching the movie and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
I miss the old days when an R-rated action-packed science fiction movie can be passionately made with exceptional directing, clever writing, great camera work that’s consistently steady, solid performances from the actors, action that was not too choreographed, and visuals that heavily utilized practical effects and optical effects.
I’m talking about Total Recall, the 1990 sci-fi action movie that starred a much younger Arnold Schwarzenegger supported by Sharon Stone, Michael Ironside, Rachel Ticotin and Ronny Cox. Directed by Paul Verhoeven (who directed the 1987 classic RoboCop) with a screenplay (based on the Philip K. Dick short story We Can Remember It For You Wholesale) by Ronald Shusett, Dan O’Bannon and Gary Goldman, Total Recall was a tremendous hit in the cinemas grossing more than $261 million worldwide with a production budget of over $60 million. To date, the film remains a favorite not only with fans of Schwarzenegger but also with people who love action movies, sci-fi movies, movies of the 1990s and geeks.
But before looking back at this movie, it is important to take note that Total Recall took several years of development before it finally got produced. The very first screenplay was written by O’Bannon and Shusett in the 1970s (after securing the film rights to Philip K. Dick’s short story when the author was still alive). Eventually prolific movie producer Dino De Laurentiis took the project for development. Years later, De Laurentiis’ company collapsed (due to failed projects) which provided Schwarzenegger the golden opportunity to get Total Recall by persuading Carolco to secure the rights for a few million dollars. After many screenplay drafts written and the hiring of Verhoeven as director (note: Schwarzenegger approached him personally) plus Gary Goldman, the rest became history.
Arnold Schwarzenegger, Rachel Ticotin, Michael Ironside and Ronny Cox in a memorable scene.
Now, here is a look back at Total Recall.
Early Story
The story begins at the surface of planet Mars where a man and a lady (both wearing space suits) travel on foot. Suddenly, the man slips down and breaks the frontal shield of his helmet exposing himself to Mars’ air. It turned out to be an intense nightmare for Douglas Quaid who was in bed with his beautiful wife Lori. Lori asked him about the unidentified woman who appeared in his dreams, but Quaid expresses his love for her. On his way to work, Quaid saw a TV ad inside the train about Rekall, a company that sells holidays and adventures in the form of memories. At work, his fellow construction worker discouraged him from availing of any services from Rekall. After work, Quaid visits Rekall and decides to avail of an ego trip as a secret agent. Just as the memory trip was about to start, Quaid wakes up violently…
Quality
This movie is still great to watch. Let me start first with the creative team of Paul Verhoeven and Arnold Schwarzenegger.
A great action scene about to start…
When it comes to the synergy between the director and the lead player, Verhoeven and Schwarzenegger make a great creative team that made this movie very special! When asked during an interview what it was like for him to work with Schwarzenegger, Verhoeven said: Arnold is great. Switching from Rutger Hauer to Arnold is not that big a step. It’s strange to say that, because he’s this crazy Austrian, with an accent—but, for me, Arnold is the American Rutger. I think if I did a few movies with Arnold, I could do as much with him as I did with Rutger. Now, this movie was the wrong thing . . . But I think you can do much more with Arnold, explore more possibilities, than was necessary for this movie.
Sharon Stone as Lori.
Now, it is a fact that Schwarzenegger lacks versatility when it comes to acting. Even so, Verhoeven succeeded in getting a deeper-than-expected performance from the star in this movie. Sure, we get to see Schwarzenegger fight bad guys with really rough action, fire guns, run and jump around here but what really stood out here was his portrayal of a man who discovers that the life he knew was all a lie and goes on to find the truth about himself. This role remains a standout role of Schwarzenegger’s among all the characters he played in his many other action films. What is also notable with Douglas Quaid is that the protagonist is always in danger and never invincible, very similar to how Bruce Willis played John McClane in Die Hard. If you watch this film after seeing Schwarzenegger play his invincible icon in the Terminator movies, you will feel his pain, tension and curiosity here! As if that was not enough, there is also the other role Schwarzenegger played in this movie that you should see.
Of course, Total Recall also drew greatness and depth from Verhoeven who also got strong performances from Sharon Stone, Michael Ironside, Rachel Ticotin and Ronny Cox. Sharon Stone is the beautiful wife who will shock you. Michael Ironside is the henchman who will make you root for Schwarzenegger even more. Rachel Ticotin is the brave woman who is believable with the cause she is involved with.
Rachel Ticotin as Melina.
More notably, Ronny Cox is the all-powerful and ruthless executive who will get on your nerves and make you root for Schwarzenegger a lot, very similar to how his villainous role in RoboCop made moviegoers root for the cyborg policeman. It should be noted that the evil executive-henchman duo of Cohaagen (Cox) and Richter (Ironside) here is a directorial trademark of Verhoeven’s and it should bring back memories of the other evil duo in RoboCop. More than that, Ronny Cox succeeded in selling the concept that Cohaagen really had been the administrator of the colony in Mars exploiting the resources and the people for a long time.
More on getting the most out of the actors, Verhoeven and his team crafted a memorable hand-to-hand fight scene between Lori (Stone) and Melina (Ticotin) actually taking part in the action and stunts. Sharon Stone clearly got athletic in this movie and her efforts paid-off nicely, complete with another fight scene with Arnold Schwarzenegger (she actually even threw two high kicks at Schwarzenegger’s head) early in the film. Beyond the hard battle with Stone, Ticotin went on to take part in further action scenes in the film and she sure is believable as an action performer. To put things in perspective, Stone and Ticotin are not action stars but they excelled nicely in their work here and this also made Total Recall special.
When it comes to storytelling under the direction of Verhoeven, Total Recall moved at a medium-to-fast pace and there was never a single moment of rushing, nor a single boring moment at all. The film just kept going smoothly complete with true unpredictability which results lots of twists and surprises. I should also state that the dialogue from the finalized screenplay is still excellent, and they were nicely delivered by the actors. Verhoeven also added depth to the film by using mystery while also getting good performance from Schwarzenegger as Doug Quaid finds out that life is not what it seems. I should state that the sci-fi elements of altering (and adding) human memories with the use of computers and the business of selling virtual holidays and ego trips were strongly emphasized. These also add to the film’s mystery which should engage you to wonder and analyze as the story moves on.
The best view from an office on planet Mars.
On the spectacle, Total Recall is heavily loaded! The action is violent, plentiful and carries that particular aesthetic that only director Verhoeven has. It’s hard to explain in words but once you watch the action in this movie (plus comparing it to RoboCop and Starship Troopers), you will realize it. Even so, the action never turned this movie into a brainless affair. The action worked nicely to balance the mystery and suspense.
The visual effects here were mostly done by practical and optical ways. Special effects specialist Rob Bottin, who famously worked in John Carpenter’s The Thing and worked also with Verhoeven in RoboCop, came up with very memorable animatronics to simulate facial and physical changes on characters on key sequences involving sci-fi elements. The team also crafted really freaky looking makeup works on the Mars mutants, which really gave this film a strong sci-fi look. I also like the use of miniatures and physical sets that visualized the colony in Mars. By today’s standards, this movie’s visual effects still look great and I can only wish that filmmakers today would rely less on computers and go back to using practical effects (note: physical stuff) and, on certain occasions, optical effects.
Really great movie makeup work by Rob Bottin.
When it comes to the physical environments, this movie was filmed a lot in Mexico, specifically on key locations and on the sound stages in an established movie production studio there. Years ago, when I first learned for the first time that the trains used in the film were real-life trains that actually operated in one of Mexico’s real-life transportation systems, I was astounded! Paul Verhoeven himself confirmed that the train sequences were not only shot on location with real trains (note: monitors were added by the filmmakers to achieve a futuristic look) but the place’s architectural design were very unique and fitted nicely with the sci-fi concept of the movie.
The Mars colony set does not look fake to me. In fact, it really looks like it has long been lived in by people and the filmmakers nicely designed it. The Venusville set looks very convincing and, within the story, it got decayed due to long-term businesses, constant vehicular traffic and people who always flocked the place. The Mars hotel meanwhile has that cleaner, nicer look with tourists who paid good money for pleasure and discovery.
I should mention that the cinematography here done by Jost Vacano is excellent. The set-ups of the camera to get great angles of the actors is special, and the same can be said about the capturing of the spectacle that happened on-screen. The flashback of Mars inside Quaid’s mind had great, floating views of the location complete with perfectly smooth movement! Vacano also worked with Verhoeven in RoboCop.
Finally, the musical score by the late Jerry Goldsmith is very memorable and this is my favorite among all his works. The music provided gave this movie a strong sci-fi feel and when suspense plays, the tunes added nicely to it. The most memorable music tracks here are the opening credits music (which is immersive) and the foot chase between Quaid and Richter on Earth (the music really keeps the pace high).
Conclusion
Arnold Schwarzenegger as Douglas Quaid in a key scene.
Total Recall is a true, adulterated sci-fi action classic and easily it is still is one of the best ever movies I’ve seen from Schwarzenegger, Verhoeven and Stone. A few visual elements did not age well but its highly engaging story (combined with the strong performances and spectacle) remains its key selling point. There is a lot of ambiguity throughout the film and it will keep you wondering if the story (or at least portions of it) was reality or all a dream in Quaid’s mind. The way the story is structured combined with the excellent spectacle, this is a movie that is worth watching again and again! It remains an effective viewing experience for me until now.
As it contains the directorial trademarks of Verhoeven mixed with Schwarzenegger’s own style of expression and hard action, Total Recall is a very unique move of its own and it’s impossible to replicate nor match. Keep in mind that the 2012 remake of this movie was badly made (even though it had a big budget and highly advanced visual effects involving the use of computers) and ended up being a complete failure.
To put it short, Total Recall is more than just an action-packed thrill ride. It is also a mystery film that will keep viewers on the edge as the search for answers continues. Total Recall also explores the theme of what would you do when you realize that the life you remember turned to be an exceptional lie, and that you are literally caught in the middle of a web surrounded by dangerous, powerful people. I could never forget how my mind got motivated as I focused on the narrative the first time I ever saw this great movie decades ago. Total Recall was a sci-fi viewing experience like no other.
Overall, Total Recall (1990) is highly recommended! I urge you, my readers, to buy the movie on Blu-ray disc or watch it via streaming.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
When I first read X-Men 2099 #1 way back in 1993, I found Xi’an a pretty interesting team leader. He was a reformed person driven to help not only his fellow mutants but other people described as outcasts who are all unwanted by what he referred to as corporate structures that look down on them. The big speech he delivered in issue #1 technically highlighted diversity which reminds me of how the Political Left of America emphasizes it for their self-serving socio-political agenda. Of course in the comic book, Xi’an did not highlight diversity for political gain but to help the outcasts live on with hope and move forward to choose their destiny.
Several issues later, demons from Xi’an’s past with the Lawless caught up with him and made his leadership of the X-Men questionable. Xi’an then became more impulsive, more violent and a less compassionate person.
This time, as I’m about to do this retro comic book review, Xi’an past with the Lawless finally got him and anyone who liked him as X-Men leader will find him very alienating.
Here’s a look back at X-Men 2099 #33, published by Marvel Comics in 1996 with a story written by John Francis Moore and drawn by Jan Duursema.
Perhaps this comic book should have been re-titled as The Lawless…
Early story
The story begins with Xi’an and the Lawless on the move searching for the Foolkiller who captured their teammate Mongrel (who strongly resembles Hank McCoy/Beast of the mainstream X-Men). As Mongrel and the Foolkiller exchange words with each other, the Lawless arrive to get their teammate back and fight.
Elsewhere in Halo City, Eddie/Metalhead and Rosa enjoy the nice new place with their baby. They have a friend accompanying them. The peace gets broken when two beasts suddenly appeared to attack them…..
Quality
Some dynamic action by Jan Duursema.
Even though John Francis Moore continued to write consistently and proved to be knowledgeable about all the characters introduced in this monthly series, I should say that the concept of this comic book did not interest me that much. Like the previous issue, this one was less about the X-Men and more about the Lawless (with the continued spotlight on Xi’an) but the more I read it, I found myself becoming less interested. Nothing here impressed me.
As for the art, Jan Duursema’s work here showed how quickly she adapted the established look of not only the characters but also Halo City. Her art here is pretty good. She was a worthy replacement for Ron Lim. John Francis Moore himself stated in an interview that Duursema did an admirable job.
Conclusion
The blue-skinned character is NOT Hank McCoy/Beast.
After the dramatic turn of events for the mutants of 2099 told in issue #25, X-Men 2099 #33 is so far the weakest follow-up. It’s not a terrible comic book, it’s just not too interesting and not too compelling. Anyone who is dedicated with the X-Men team will be disappointed with the shift of the spotlight moved to the Lawless.
If you are seriously planning to buy an existing hard copy of X-Men 2099 #33, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $8 while the near-mint copy of the newsstand edition costs $26.
Overall, X-Men 2099 #33 is serviceable. If you intend to really spend money on this comic book, better buy it below its cover price. Really, you should be conscious about your money when it comes to collecting back issues of this past monthly series of the 1990s.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
I could never forget the sense of engagement and fun I had the first time I read the Ultraverse comic book The Strangers #1 decades ago. After completing that comic book, I was really eager to discover more of the team and what else they would encounter in the next issue. Entertainment and literary value aside, The Strangers #1 succeeded in making me craving for more about the Ultraverse (same with reading Hardcase #1, Mantra #1, Freex #1, Prime #1 and Prototype #1).
Take note that the year was 1993 when Malibu Comics launched the Ultraverse and at that time I was already a fan of the X-Men and Marvel Comics organized the celebration of X-Men’s 30th anniversary that same year. As such, it became a challenge for me to collect X-Men-related comic books while keeping up with the Ultraverse releases. While the X-Men 30th anniversary was heavily marketed, The Strangers and Freex were superhero team titles under the Ultraverse that still caught my attention. I’m really glad that
Enough with the history lesson. Let’s now take a look back at The Strangers #2, published in 1993 by Malibu Comics with a story written by Steve Englehart and drawn by Rick Hoberg.
Early story
The story begins with the Strangers riding a private jet piloted by Lady Killer. Flying over the city of Fresno in California, the jet heads to a very strange cloud which seems to be the source of the powers they suddenly gained (as a result of what happened when they rode the cable car in San Francisco).
After some effort, they discover, to their surprise, an entire island with a forest and a small mountain completely floating hidden in the cloud. Upon landing, Atom Bob, Grenade, Electrocute, Lady Killer, Spectral and Zip-Zap move into the forest to explore. Eventually they got surrounded by members of a tribe (including the flying lady whom they encountered in issue #1) who use magic to take them down…
Quality
The Strangers move into action!
In terms of quality, this comic book worked strongly as a concluding piece to the previous issue. In issue #1, the story was about one main event that impacted the lives of strangers who happened to be riding the cable car, and those who gained powers got together. The Strangers #2 was more about the powered strangers searching for answers only to find themselves in a tremendous misadventure they did not anticipate. The result is a nice series of further incidents laced with spectacle, interactions between the characters and ultimately another bout of fun and discovery for readers to experience.
When it comes to the writing, the narrative from the 1st issue continued smoothly here. Apart from the big misadventure on the floating island, the further development of each member of The Strangers proved to be very strong. Lady Killer is firmly established to be strong-willed and capable of leading and organizing people. Spectral starts doing more as he gradually learns more about his untapped potential. By the time I reached the end of this comic book, I got to know the characters much more and also craved for more on their further adventures/misadventures. Visually, Rick Hoberg’s art really brought the story to life.
Conclusion
Get to know the Strangers more with this page.
The Strangers #2 is an excellent comic book worthy of being part of your collection. In my view, this comic book is an essential follow-up to the excellent 1st issue. Without this, your discovery of the Strangers would be incomplete. This comic book also explains how the team got its name.
If you are seriously planning to buy an existing hard copy of The Strangers #2, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition, the bagged edition and the newsstand edition cost $4, $4 and $8 respectively.
Overall, The Strangers #2 is highly recommended!
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
In memory of James Hudnall, here are his words published near the end of The Solution #7:
The Solution is a dream team for me. I’ve been wanting to mix the genres of fantasy and cyberpunk science fiction with the super-hero genre for some time. Add my love of Japanese animation and Hong Kong cinema and you can see where I’m coming from here. This series is designed to show us some of the more bizarre and dark sectors of the Ultraverse without, hopefully, falling into the trap many similar books do where they lay it on too thick. The Ultraverse is a complex and multi-faceted universe and our books explore different sides. Here I want to delve deep into the criminal and espionage arenas as well as the magic sub-cultures that exist.
The characters themselves have a rich and interesting history that I plan to slowly unveil as the series progresses. When you first meet someone, you usually don’t know that much about the person. The characters are rather deep, as we will discover, and their personalities and more complex than you’re probably used to seeing in comics.
Now we can start this look back at The Solution #6, the Ultraverse comic book published in 1994 by Malibu Comics with a story written by James Hudnall and illustrated by John Statema (with ink work by Dennis Jensen and Mark Stegbauer).
The cover.
Early story
The story begins with Lela Cho (Tech) alone paying respect to her father at his grave. She tearfully recalls what happened right after he died.
The narrative then shifts to 1993, specifically the day her father was about to get buried with many guests involved. Even though she is mourning, a man with blonde hair approaches her. His name is Kyle Sanders and he tells her she wants to talk to her about the corporation called Hypersonic. After receiving his business card, Lela feels a strange sense of dread creeping up on her.
A few days later, Lela attends a Board of Directors meeting at the headquarters of Hypersonic. She reminds them that she inherited all of her father’s shares in the company that makes her a majority stockholder and it was written in his will that she will assume his post as Chairman of the Board. Even though she already earned her Master’s Degree in Business at Harvard, the BOD members rejected her on the grounds that she’s too young and has no previous practical experience. They expressed that it would be better for her to work within the company and climb her way up.
Even though she got rejected and found herself alone, she decided not to give up and move forward by visiting NuWare, a corporation in San Francisco, California, that specializes on bio-tech implants (Wetware) that can make a person an Ultra…
Quality
Lela Cho/Tech in action!
This is a very compelling, character-driven comic book, one of the best of the Ultraverse I read as of this writing. Clearly the late Hudnall achieved his goal of not only developing Lela Cho/Tech, but also defining her as a living part within the Ultraverse. Speaking of the Ultraverse, there is this nice and subtle connection with certain people regarding The Strangers.
Back to Lela Cho, her personality was very deeply defined by Hudnall. By the time you reach the end of this comic book, you should at least be caring about her even though her status as a super-rich lady trying to make her way up in business (while protecting herself) puts her on a different class. Ultimately her transformation into an Ultra is special to read and examine, even worthy of a cinematic adaptation.
Regarding the visuals, John Statema pulled of a great job. I love how the facial expressions he illustrated brought out the ranging emotions of the characters, specifically with Lela. When she’s mad, she really looks mad. When she is sad, you will see the sadness. Regarding action, Statema’s effort was decent.
Conclusion
Really nice art and good choice with the colors for the light effect.
I really liked The Solution #6. From start to finish, it kept me very engaged and ultimately it made me understand Lela Cho/Tech much better, which also made me go back to re-reading the first issue.
If you are seriously planning to buy an existing hard copy of The Solution #6, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4.
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Previously, I took a look back at Hardcase #4 which marked the crossover between Hardcase and The Strangers. It was a fulfilling read in the sense that it built-up the initial connections between the Hollywood ultra (with Choice on his side) and the team. The crossover however continued in the other Ultraverse series titled The Strangers.
Join me on this look back at The Strangers #4, published in 1993 by Malibu Comics with a story written by Steve Englehart and illustrated by Rick Hoberg.
Same cover as Hardcase #4 but with the banner of The Strangers.
Early story
The story begins deep inside a secret facility with Hardcase and the Strangers already caught by Aladdin. Grenade tries his to break through the pink energy field separating them from Aladdin personnel but fails. The group is told that Aladdin has been watching ultras for some time and has developed was to neutralize anything ultras could do. It has been made clear to them that nobody will enter the pen until they all agree to join Aladdin.
After much talk, Hardcase and the Strangers managed to bring the energy field down and free themselves…
Quality
Hardcase, Choice and the Strangers inside Aladdin’s facility.
While Hardcase #4 served mainly as the build-up, this comic book serves as the big pay-off completely loaded with spectacle and fun! The creative team of Steve Englehart and Rick Hoberg, in coordination with the creative team of Hardcase, crafted this very memorable conclusion to the 2-part crossover of Hardcase and The Strangers.
Crossing over aside, this comic book provides readers a nice look at Aladdin, a secret society run by the American government focused on ultras (people with extraordinary abilities). Ultras who won’t help the government are put under lock-and-key mainly for the protection of society. Ultras who agreed to work for the government are authorized and supplied to help in the so-called grand scale.
The interactions between Hardcase (and Choice) with the Strangers that started in Hardcase #4 continued nicely in this comic book. The interactions went on to evolve into great team work in this misadventure. When it comes to superhero action, Rick Hoberg’s illustration is very wonderful to look at. Hoberg’s visual presentation on Hardcase and Choice was no less excellent, plus his art on the opposing ultras (working for Aladdin) was nicely done.
On the aspect of characterization, I liked how Yrial (the African lady who often reminds me of X-Men’s Storm) reacted so bluntly after admitting she had previous knowledge about Aladdin. There was also that nice exchange between Atom Bob and Choice, which made the guy feel idiotic and like a commercial. The exchange was noticed by Grenade and Electrocute which resulted some clever dialogue.
Conclusion
This page added more to Hardcase’s character. Nicely drawn by Rick Hoberg.
The Strangers #4is excellent and worthy of being part of your collection of comic books. It is compelling and fun to read from start to finish. By the time the story ends, this comic book should make you care more about Hardcase and the Strangers.
If you are seriously planning to buy an existing hard copy of The Strangers #4, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4. The near-mint copy of the newsstand edition is priced at $13.
Overall, The Strangers #4 is highly recommended.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrascoand follow me at HavenorFantasy@twitter.com
Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
If you were one of the early fans of X-Men 2099 and you admire Xi’an a lot, then this next comic book I’m about review may interest you. For one thing, a whole lot has changed during the first year of the X-Men 2099 when demons from Xi’an’s past caught up with him. Since issue #25, he became much less prominent until something started building up in issue #31.
That being said, here is a look back at X-Men 2099 #32 published by Marvel Comics in 1996 with a story written by John Francis Moore and illustrated by Jan Duursema (replacing Ron Lim).
Early story
The comic book opens with a flashback set sometime in the year 2094. There on the streets of New Hope, Texas, was the gang called the Lawless led by Xi’an accompanied by his teammates including Junkpile and Ten Eagles. As a badly wounded man points his gun at him, Xi’an strikes him hard boasting supremacy.
In the present day over at Halo City, members of X-Nation spend time at a bar called The Negative Zone. They turn away a drunk blonde guy (a mutant actually) who tried to meddle with them. As the said guy leaves the bar, he bumps into a large guy who reacts by striking him. Elsewhere in the city, a large man-like beast arrives to meet Maim, Xi’an and Ten Eagles…
Quality
Jan Duursema’s quite good on flashy action as well as capturing the look of Meanstreak.
While the writing remains engaging and balanced with spectacle, be aware that this comic book is essentially more about the Lawless than the X-Men themselves. On face value, it looked like this was a clever set-up for a potential project featuring the Lawless complete with a villain called Foolkiller who was portrayed to be very menacing and has a major plan of his own.
Those who are followers of Xi’an will have a lot to enjoy as he slowly starts regaining the spotlight but with his old gangmates. Quite symbolically in this comic book, Xi’an even said: “It seems I cannot escape the violence of my past.”
Regarding the X-Men of 2099, their presence in this comic book is pretty short but there is a very nice reunion (note: the cover of issue #31 was technically a giveaway) that makes this story worth reading. As the reunion connected to the past, there is something brewing that would impact their future.
When it comes to the artwork, I find Jan Duursema’s work here quite good to look at. Her take on the existing X-Men members like Meanstreak, Krystalin, Metalhead, Luna and Bloodhawk was solid, and I easily recognized them. Like Ron Lim, Duursema is quite capable of visualizing action scenes. Finally, her drawing of a very angry Xi’an at the end of the story is eye-catching.
Conclusion
That blue-skinned beast is NOT Hank McCoy/Beast!
Given the fact that this is a story more focused on Xi’an and the return of his old gang, it’s clear that X-Men 2099 #32 will satisfy fans of the character Xi’an as well as those who want to take a short break from the main X-Men team. The short appearance of X-Nation members should delight followers of the X-Nation series.
If you are seriously planning to buy an existing hard copy of X-Men 2099 #32, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition and the newsstand edition cost $9 and $11 respectively.
Overall, X-Men 2099 #32 is satisfactory. It is enjoyable to a certain extent but don’t pay too much for this comic book.
Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com