To the gamers who are craving for new role-playing experiences and some more action, get ready as 505 Games confirmed that Eiyuden Chronicle: Rising (the spin-off game to 2023’s Suikoden-inspired Eiyuden Chronicle: Hundred Heroes) will be released on Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam) on May 10, 2022, and it will also launch on both Xbox Game Pass (XGP) and PC Game Pass that same day!
To put things in perspective, posted below is the excerpt from 505 Games’ announcement. Some parts in boldface…
Global publisher 505 Games in collaboration with Rabbit & Bear Studios, headed by Yoshitaka Murayama, a creator of Suikoden, and NatsumeAtari today unveil the release date for Eiyuden Chronicle: Rising, the fast-paced 2.5D action RPG with town-upgrading elements serving as a companion prequel game to the upcoming Eiyuden Chronicle: Hundred Heroes. Rising’s pre-war tales begin May 10th, 2022 on PlayStation 4 and PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, Epic and GOG. Eiyuden Chronicle: Rising will also be available day one via Xbox and PC Game Pass.
After a massive earthquake revealed Runebarrows deep below a town on the remote frontier of the Allraan known as New Nevaeh, fortune-seeking adventurers and merchants from across the world arrive. Among those hoping to find treasure, three star-crossed heroes come together. CJ, the Venerable Scavenger, and Garoo, the Beastman Mercenary, hope to mine the Rune Lens, a source of magic hidden underground. Isha, the Young Deputy Mayor, wants to rebuild her town.
Delve into the ruins and master Rising’s satisfying combat. Dash in quick and strike with CJ’s climbing axes, sling sorcery from afar as Isha, and punish foes with Garoo’s gigantic sword. Topple imaginative bosses by swapping between each character and unleashing devastating Link Attacks combining each hero’s specialty, all while platforming through gorgeous 2.5D environments.
Scavenge dungeons and earn materials to reconstruct New Nevaeh to its former glory and reap benefits applying to Hundred Heroes when it releases in 2023. Cross content includes special cosmetic items, valuable equipment, and trade goods. Make a personal mark on the world of Eiyuden Chronicle by naming certain weapons and delicacies in Rising that will carry over to Hundred Heroes next year.
To put things in perspective, posted below is the excerpt of the Xbox.com announcement written by SEGA Europe Junior PR Manager Joseph Knoop. Some parts in boldface…
Watch out for Two Point Campus on Xbox consoles and Windows PC via Xbox Game Pass this August.
Like a freshman dreading their 8 a.m. class, Two Point Campus needs just a little more time. Two Point Campus’ release date has been pushed back from May 17 to August 9. As always, we appreciate the patience of our wonderful community and all your support throughout development.
In better news, you can check out the first hands-on media impressions of Two Point Campus at some of your favorite gaming outlets today. We’re excited to hear what everyone thinks of the game thus far and what you’re anticipating most. While the decision has been made to delay the release of Two Point Campus by a few months, the vision for the game has remained the same.
Two Point Campus lets you build the university of your dreams (or nightmares, we don’t judge), shepherd students from freshman year to graduation, and let them run wild with outlandish classes like Knight School, fossil-digging archaeology, or even baking giant pizzas in Gastronomy and much more. In Two Point Hospital, players couldn’t spend much time with patients, considering they either healed up and went on their merry way or, you know, died. Two Point Campus lets you really dig into each student’s life, and guide them on their social and academic journey. You can offer them a wealth of life-enriching experiences, be it clubs, social events, or more Cheesy Gubbins vending machines.
You’ll do it all on a campus designed by your very own hand, down to the very last desk and tree, offering way more customization than ever before. Maybe you’ll build a jousting arena for your gallant Knight School students and a tower to practice dragon-slaying from – or maybe you want something a little more cutting edge, and your campus will be a haven for budding mad scientists and building giant robots.
If that all sounds like a good time to you, you can pre-order Two Point Campus now and get some exclusive in-game items for both Two Point Campus and Two Point Hospital.
To order Two Point Campus online, click here. For the Two Point Collection Early Adopter Bonus, click here.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
We all know that great video games will be released for fun-loving gamers on the Xbox platforms. That’s the truth that Xbox-hating people out there keep on denying. The June 2021 Xbox-Bethesda games showcase was a major event that showed what kind of games and experienced will be released in the years to come. For me, one of the biggest and most unexpected reveals in the showcase were Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising from developer Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama).
In my view, those two Japanese role-playing games (JRPGs) are significant not only because they add variety to the upcoming games Xbox gamers can look forward to but also because both will be made available to the many millions of Xbox Game Pass (XGP) subscribers!
More recently, a developer exclusive preview of Eiyuden Chronicle: Rising (note: the spin-off game to Eiyuden Chronicle: Hundred Heroes) which you can watch below…
Eiyuden Chronicle: Rising is clearly a side-scrolling JRPG that emphasizes action, platforming and town-building set within the universe of Eiyuden Chronicle. To learn more details about the game, posted below is the excerpt from the Xbox.com article written by 505 Games Brand Community Manager Stephen Takowsky. Some parts in boldface…
This upcoming game is a side-scrolling adventure that mixes platforming, action, and role-playing.
The game’s story takes place on the continent of Allraan in a small mining town called New Neveah. The battle against the evil Galdean Empire awaits. Traverse the town, encounter a vibrant cast of colorful characters, collect resources, and prepare for epic battles.
As you watch this first look at Eiyuden Chronicle: Rising, make sure you pay attention to these five key elements in the footage!
A cut-scene with dialogue for gamers to read and understand as the narrative moves.
Utilize potions and other stat boosting modifiers to increase your chance of survival. You might notice that we’re at a very high character level compared to the enemies we face off against in this exclusive look. When you play Eiyuden Chronicle: Rising, confrontations could be far more challenging than they appear. Potions will give you an edge when traversing dungeons, but they heal your entire party. Try to even out the damage your party receives so you heal everyone efficiently as opposed to only partially healing members of your squad. It is possible to overuse members of your team!
Fast travel will help you traverse massive dungeons and hasten quest completion. You will save hours by using the maps and signposts to fast-travel versus running everywhere.
Some enemies have an additional bar next to their health that represents a shield. Focus on removing this bonus defense to quickly defeat strong enemies.
Each character can help in unique ways throughout levels and even in combat. For example, Garoo can destroy shields quickly, Isha can effectively bring down the defenses of magic focused enemies, CJ is better equipped to traverse challenging terrain, and Isha can teleport to inaccessible areas. Understand the strengths and weaknesses of your team.
While a final release date has yet to be made, 505 Games declared that the launch of Eiyuden Chronicle: Rising will take place later this year. Perhaps the publisher might announce the final launch dates of both Eiyuden Chronicle: Rising and the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes (tentatively set for 2023) at the next Xbox-Bethesda games showcase in a few months from now.
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
For those who missed out on the latest on Xbox gaming, last week saw the surprise launch of the independently made action-adventure game Tunic on Xbox Series X, Xbox Series S, Xbox One, Windows PC and on MacOS. For those who are subscribing on Xbox Game Pass (XGP), Tunic is available for you to simply download and play.
To get yourself oriented with Tunic (developed by Andrew Shouldice and published by Finji), watch this official launch trailer below…
In relation to the surprise launch buzz it generated, Tunic gathered several rave reviews from several gaming media outlets. Below are some of notable quotes from the published reviews.
Game Informer: Tunic is a stunning achievement that manages to embody the best of nostalgia while being completely refreshing. It’s absolutely a must-play gem.
Windows Central: Tunic is an absolutely delightful game to slink away to for a few hours to explore, discover, and conquer. Solving puzzles and uncovering the myriad of hidden secrets can make for a calming adventure, but there’s always the potential for an exhilarating moment of victory after a particularly difficult boss.
Destructoid: What’s amazing about Tunic is that I can’t count any misstep. I fell into the world a few times, big deal. The penalty for death is paltry and they’re bugs that can be squashed. Once, a sound queue got stuck playing continuously, and I found myself pondering its significance in futility. I only noticed it wasn’t supposed to be happening when it continued through to the main menu. Sometimes things get in the way of the camera. There was nothing major enough to drag down the experience.
GameSpot: Most Souls-likes tend to adopt a grimdark fantasy aesthetic, but Tunic harkens back to the 8- and 16-bit eras by presenting a vibrant and colorful world that also offers a fiendishly difficult challenge. It’s not simply evocative of games from the late ’80s and early ’90s because it creates facsimiles of their graphics or gameplay, but because it manages to capture a tangible feeling of exploration and difficulty, where an instruction manual is your tool to deciphering everything. It’s the kind of game you would’ve purchased because the box art looked cool, eagerly flipping through the pages of its manual on the car ride home, not quite understanding it all but getting excited at the possibilities all the same. In Tunic’s case, this grand adventure lives up to the expectations.
For the newcomers reading this who are still trying to figure out what exactly Tunic is and what they need to know before trying the game, posted below is an excerpt from the launch day announcement published on Xbox.com written by Finji Senior Community Manager Harris Foster. Some parts in boldface…
A few years back, Tunic was revealed to the world on stage during the Xbox E3 2018 Briefing. This was a huge moment for both of us as a publishing team and for Andrew Shouldice who at the time was handling the duties of game designer, programmer, level designer, character artist, animator, and tester on Tunic.
In the nearly four years that followed, Tunic grew in an astonishing fashion. The development team and the game itself have multiplied in size and thousands of new fans have shared their excitement with us. Starting today we invite you to discover Tunic and all the secrets it has to offer on Xbox One, Xbox Series X|S, and with Xbox Game Pass.
At first glance, Tunic may seem like a cute action-adventure game. You play as a small fox in a big world, fighting monsters and exploring an ancient land. But don’t let its charming exterior fool you, Tunic’s combat will test your reflexes and its mysteries will challenge your perception.
On your adventure you’ll explore a dense and mysterious overworld, from shadowy forests inhabited by dangerous creatures to intricate temples filled with hostile sorcerers. The sword is your primary weapon, but your greatest tool is knowing the right time to dodge, block, and swing. Your enemies will not hold back, so be sure to search your environment for bombs, stat boosts, and refillable health potions. Make a wrong move and your death will send you back to the last checkpoint without giving back any items you used. Be careful out there!
Tunic’s white-knuckle combat system pulls from modern action RPGs while its setting and tone comes from games of the classic cartridge era. But the challenge and inspiration doesn’t end there. Remember the good ol’ days when every game included a full-color instruction manual? A flimsy booklet packed with helpful combat tips, enemy descriptions, and secret hints? Tunic takes the lost art of the instruction manual and injects it directly into the game.
Scattered throughout the in-game world of Tunic are instruction manual pages for you to collect. Each one you find adds to your booklet, creating a compendium of this foreign realm. Study the pages carefully to get a lay of the land and have the upper hand on your combatants. Filled with gorgeous hand-drawn illustrations, the manual appears to be written in some unknown language. Come to think of it, everything in this world is written in these glyphs. What does it mean? Will we be able to translate it? What else might Tunic be hiding?
Mysteries and secrets sit at the heart of the Tunic experience. Every seasoned gamer knows that when a game has a waterfall, they should check behind it for hidden loot. Tunic presents a world overflowing with opportunities to sniff out secrets. When playing Tunic, we encourage you to collaborate with your friends.
In my own experience, I find Tunic to be highly playable, challenging and pretty enticing to play. It has that wholesome approach to its art style and visuals which resulted a unique fantasy look. The gameplay is where Tunic really stands out. The controls are pretty responsive and unique, and the game itself encourages both exploration and discovery to be done. This game also comes with a unique way on learning the functions on gameplay and controls complete with that nostalgic touch of visualizing instructions very similar to what video game manuals of long ago pulled off.
Combat is done in real-time and the controls are pretty responsive . You can control where to move your character, where to face, how you time your strikes, and more.
Pay close attention to the details of the in-game locations so that you can familiarize yourself on where to go, determining which places are accessible and what kind of opposition awaits you.
Do you remember the times when you used video game manuals for instructions? There is a nostalgic and digital way of learning how to play this game and you only need to press a bumper button on the control pad.
That is very dazzling to look at!
As of now, I’m still making my way through the game. I don’t know yet how long it will take to complete this acclaimed game but I can assure you readers that I am enjoying it a lot. Playing, discovering and learning with Tunic is fun! If you are an Xbox console owner with an active subscription to Xbox Game Pass, I encourage you to download and play Tunic!
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
As a happy gamer who owns an Xbox Series X console, I should state that I am having fun with turn-based tactical games like Gears Tactics, Empire of Sin and Phoenix Point. Those three games – which as of this writing are still available for Xbox Game Pass (XGP) subscribers to enjoy – have their own concepts and their own approach on gameplay that involves strategy.
Speaking of strategy gaming, Square Enix officially announced that it has a brand new strategy role-playing game (strategy RPG) that will be released on Xbox Series X, Xbox Series S and Xbox One this year – The DioField Chronicle.
To begin with, watch the official video below…
To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…
This fresh new franchise is developed by SQUARE ENIX in conjunction with Lancarse Ltd, a team of veteran strategy developers, features unique character designs by Taiki (Lord of Vermilion III, IV), concept art by Isamu Kamikokuryo (FINAL FANTASY XII, FINAL FANTASY XIII) and has beautifully orchestrated music by world-renowned composers Ramin Djawadi and Brandon Campbell, known best for their work on Game of Thrones.
The Announcement Trailer unveiled today provides a first look at the story and new, deeply strategic real-time battle system called ‘Real-Time Tactical Battle’ (RTTB). Told through stunning ‘diorama’-style combat scenes, players will assess front line conditions in real-time, issue decisive orders and use a variety of skills, classes, and equipment to gain the upper hand over their foes.
A glimpse on the gameplay based on a work-in-progress.
The DioField Chronicle is set in a beautiful and unique world blending fantasy, medieval and modern-day influences. Under the steady hand of the Shaytham dynasty, the Kingdom of Alletain on DioField Island has known peace for 200 years, but suddenly find themselves cast into an age of uncertainty due to the rise of warlike powers and modern magic.
This image shows the scale of the location.
The Kingdom of Alletain is rich in the mineral Jade, prized for its use as a base ingredient in magic and sorcery, and the attention of both the Empire and the Alliance inevitably turns towards the island. Players will take control of a band of elite mercenaries calling themselves “Blue Fox”, but will the name “Blue Fox” come to signify hope or darkest tragedy?
For the newcomers reading this, The DioField Chronicle is the fourth new game from Square Enix that will be released on Xbox consoles this year. The others are Star Ocean: The Divine Force (release date still pending), Stranger of Paradise: Final Fantasy Origin (March 18, 2022), and Chrono Cross: The Radical Dreamers Collection (April 7, 2022). While it is notable that Square Enix won’t be releasing their big-budget RPG Final Fantasy XVI on Xbox consoles anytime soon, their other games mentioned above will still add a good amount of Japanese-style gaming on the Xbox platform for gamers to enjoy. Take note that hot Xbox-exclusive RPGs are coming and Bethesda’s Starfield will rock the gaming world this November. To the Xbox fans reading this, be assured that 2022 will be an even bigger, more exciting and more enjoyable year. Team Xbox has strong momentum that PlayStation and Nintendo cannot even match.
Going back to The DioField Chronicle, it sure looks interesting and intriguing at the same time. The visual style of using 2D art while showing polygonal action in key sequences is notably eye-catching. For more information about the game, visit https://www.diofieldchronicle.com/
In closing this piece, posted below are Xbox-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
Before I begin, I want to make clear to all of you reading this that I never got to play Cyberpunk 2077 on any platform when it was first launched in late-2020. Like anyone else, I waited years for that game and I was excited too but Cyberpunk 2077 was released just a few weeks after Xbox Series X and PlayStation 5 launched. At that very time in December 2020, I was focused on raising funds for Xbox Series X than buying new games for my console at the time – the Xbox One (which stopped functioning in mid-2021 after 6 years of use). I can also say that the exposure of Cyberpunk 2077’s very flawed state on consoles plus the criticism that followed convinced me to stay away from CD Projekt Red’s promised epic video game.
Very recently, CD Projekt Red not only polished Cyberpunk 2077 with Xbox Series X and PlayStation 5 in mind, they also released a free 5-hour trial version (with patch 1.5) which I decided to download and play to really experience the game for the first time ever. This post I’m writing is clearly not a game review but my own observation about what Cyberpunk 2077 offered and what I experienced in the five hours I played.
I was in the second half of my 5-hour playtime with the free trial version of Cyberpunk 2077 when I reached this place.
After downloading it, I got to play the free trial version on my Xbox Series X with the performance mode chosen as I wanted to play the game with the best frame-rate possible. I customized V in female form and chose Streetkid as her lifepath as I was eager to discover Night City.
While I knew five hours was rather limiting to make tremendous story progress or discover much of the city, I still went on with the main storyline of V, discovered the key characters, and went through the tutorials to learn the basics of combat (both guns and melee weapons), stealth, hacking and, late in my limited playtime, the braindance (note: you get to experience life through another person’s own views and experiences in first-person view and externally).
The shooting in this game still lacks precision and accuracy when compared to what The Outer Worlds and Fallout 4 have.
On combat, I find the shooting rather lacking in precision in terms of aiming and controller response when compared to what I’ve played in first-person role-playing games (RPGs) The Outer Worlds and Fallout 4. In fairness, the impact of shots fired against enemies in Cyberpunk 2077 is rather strong, especially when you use powerful weapons like the shotgun. The melee combat meanwhile can be challenging to pull off precisely. Even with the immersive first-person view, I had a bit of trouble estimating if my character’s fists or weapon would be able to reach the opposition figure. I also had similar results with regards to blocking the opposition’s melee attacks on my character. Ultimately, I managed to overcome the opposition to complete the tutorial. Stealth gameplay is challenging as well not only because it was difficult to estimate the farthest reach of the view of the opposing character or security cameras/drones, but also because I found moving around lacking precision.
Now that’s an eye-catching in-game reference to the Philippines and the Filipino people.
There is nothing like facing a highly detailed character nearest to you at the bar.
The hacking system of the game is well-designed and easily outclasses that of Ubisoft’s hacking-oriented open-world games Watch Dogs and Watch Dogs 2. Hacking in Cyberpunk 2077 is not only more user-friendly but also comes with options that make sense within the game’s concept and the many different digital set-ups in each different location I have been to. Since I was limited by the 5 hours allowed in the trial version, I got to use the hacking system as far as I could and I saw how more options become available once I got to level up V’s character level, attributes and tech capabilities. I was enjoying the in-game hacking by the time my trial ended.
Braindance is like a video record of events experienced by other people in which players will get to review, move forward or backward, and be able to spot/scan new details in order to progress. While it is very immersive to see and experience happenings through the eyes and memory of another character, the video editing aspect of braindance is where the detective work really happens which I enjoyed. This part of the gameplay really pushed me to be observant with the moments and details to progress.
When it comes to exploration in Cyberpunk 2077, I can clearly say that moving down the many sidewalks, streets and varied spots of Night City is really intense and immersive to play. For one thing, the first-person view itself is immersive visually and the immersion got enhanced a lot more with the very clever sound editing (all those cars moving around, the people and their steps, the sound of products coming out from vending machines, the sound of the street barbeque being cooked, the voices of people talking and more) as well as the high number of civilians around me doing their own things. As I never got to play this game in its debut version of late-2020, I could not tell if the in-city exploration was this dense and lively. What I can say is that exploring Night City on foot, going through the alleys, entering establishment that are open and observing the people around is a very engaging gaming experience for me.
Depending on timing and location, the number of pedestrians you walk with in Night City can range from a few to several people, including kids.
You will witness non-playable characters (NPCs) move around, talk and even purchase goods at vending machines.
Like in real life, you walk across the street only when the green light is on for pedestrians. You can have V do jaywalking but that is risky as there are a lot of cars that move along the roads in real time.
Going back to combat, the use of an inhaler to keep V’s hit points (note: life) up easily reminds me of The Outer Worlds. In addition, the food and drinks you purchased at vending machines are also helpful to keep not only your life up but also your stamina. As V is cybernetic, hacking is easily a major part of the gameplay and as you upgrade the character’s cyberwear, V will eventually gain more high-tech capabilities like scanning people and machines for information and more.
Conclusion – For the sake of the people who have not yet played Cyberpunk 2077, I decided not to reveal much about the story of V in my limited playtime. I can say, however, that players are allowed freedom to choose places to visit and activities to do. There is also the freedom for players to take time away from doing main story mission in favor of side-activities or moving around freely to do what you think you could do. My playtime ended as I was in the middle of a main story mission that involved the supporting character Jackie, a high-tech small robot (pet-like in design) and infiltrating rooms and devices while V stays inside the room of a very high-end hotel.
There is a lot of shooting in this game.
As of this writing, Cyberpunk 2077 is selling at 50% off on the Xbox online store. Now you must be wondering…should you buy the game now that it has been polished and updated with the current generation of game consoles?
In my honest opinion, I prefer to wait first for CD Projekt Red to improve the game even more. I can say that I had an overall positive experience playing the Streetkid path of V during my 5-hour trial play and I had an astounding experience exploring Night City on foot and discovering many new places which show how talented CD Projekt Red’s designers and artists really are. As mentioned earlier, the shooting aspect is still lacking which is unfortunate because it is clear that shooting is the core method of combat. If you don’t like shooting, melee combat is available but that one also needs more refinement to be truly responsive and engaging.
As much as I enjoyed my five hours with Cyberpunk 2077’s free trial, I am not yet convinced to buy the game’s full version for my Xbox Series X now. Not even the 50% discount is enough to convince me to buy it. The game is fun and has its unique ways of entertaining me, but there is still more work needed be done to really make it the great game it was promised to be. To say the least, CD Projekt Red is moving on the right direction on improving the game.
Of course, you my readers who have the means to buy and play Cyberpunk 2077 can decide for yourselves. It’s a risk to take if you really want to spend your hard-earned money on the game now. I’d rather wait for further improvements to be made first before buying it.
What you see here is only a small part of Night City. There’s so much to discover in this game! Are you willing to spend your hard-earned money on Cyberpunk 2077 now?
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
Way back in 2000, I got to play Chrono Cross on the PlayStation which was a hot release from Squaresoft. Due to a lack of time as well as the breaking down of the console (bought in late 1996), I never got to finish the Japanese role-playing game (JRPG).
Just days ago, I got very surprised as Square Enix announced that it will be re-releasing Chrono Cross in remastered form in Chrono Cross: The Radical Dreamers Edition which is set for an April 7, 2022 release on Xbox One (compatible with Xbox Series X and Xbox Series S) and Windows PC (via Steam). The good news is that you can order it already online now for only $19.99. Anyway, watch the official video below…
To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…
CHRONO CROSS, which was never before released in Europe, returns as a remaster in CHRONO CROSS: THE RADICAL DREAMERS EDITION. Follow the story of Serge, who stumbles into another world and learns of the connection between his existence and the future of his planet. A classic time-bending tale of adventure and friendship, featuring one of the largest and most diverse casts of playable characters of any RPG. With over 40 potential party members, each character brings their own element affinity and unique skills. Additionally, “RADICAL DREAMERS – Le Trésor Interdit -“, a text-based adventure video game released for Satellaview in 1996, which forms the bedrock of the story, is also included in this edition.
Players can look forward to some exciting new features, such as:
3D models converted to HD*
Brand new artwork and character redesign by Nobuteru Yuuki*
Refined background music by Yasunori Mitsuda
Switch enemy encounters on or off
Background filter feature*
Battle enhancement features
Auto-battle function
French, Italian, German and Spanish localization now added
Switch between imitation pixel font and HD font*
The inclusion of Radical Dreamers, never before released in the West.
Players can choose between playing with original or updated graphics*
Graphics, text and art in the game got cleaned up and look sharper than before.
In-game options during battle.
The world map from a distance.
As I am writing this, I still am very surprised by the announcement as I never anticipated Chrono Cross would be made for Xbox, even though I wanted Square Enix to release many of its RPGs – both classic or modern ones – on Xbox. It is, however, nice to see Square Enix including Xbox in the worldwide release of Chrono Cross: The Radical Dreamers Edition which is one of many Japanese RPGs (Japanese role-playing games) that has always been identified with PlayStation. Its strong legacy with PlayStation even made certain gamers – including the people who hate Xbox – believe that it would never ever be released on any Xbox console. Well, Square Enix proved them wrong and it is clear that the company needs to sell to the many gamers who own an Xbox One or Xbox Series X or Xbox Series S console. The Windows PC release through Steam makes business sense.
For the newcomers reading this, Chrono Cross is set in the same world as the classic JRPG Chrono Trigger. It should not be perceived as a sequel. On its own, Chrono Cross was very playable and engaging, and it is notable for allowing players to recruit lots of characters and take them on quests as they play along. As for the common elements between Chrono Cross and Chrono Trigger, learn from producer and designer Hiromichi Tanaka’s statement below.
When creating a series, one method is to carry over a basic system, improving upon it as the series progresses, but our stance has been to create a completely new and different world from the ground up, and to restructure the former style. Therefore, Chrono Cross is not a sequel to Chrono Trigger. Had it been, it would have been called Chrono Trigger 2. Our main objective for Chrono Cross was to share a little bit of the Chrono Trigger worldview, while creating a completely different game as a means of providing new entertainment to the player. This is mainly due to the transition in platform generation from the SNES to the PS. The method I mentioned above, about improving upon a basic system, has inefficiencies, in that it’s impossible to maximize the console’s performance as the console continues to make improvements in leaps and bounds. Although essentially an RPG, at its core, it is a computer game, and I believe that games should be expressed with a close connection to the console’s performance. Therefore, in regards to game development, our goal has always been to “express the game utilizing the maximum performance of the console at that time.” I strongly believe that anything created in this way will continue to be innovative. – Hiromichi Tanaka (source – GamePro)
Kid interacting with Serge.
As I mentioned already before, Xbox is becoming the definitive and best place to play RPGs. If it is Japanese RPGs you want on Xbox, Square Enix’s upcoming releases are not just the only ones to look forward to as there are also the Eiyuden Chronicle RPGs coming as well! Already 2022 is looking great for Xbox gaming and there is also the much anticipated Xbox-exclusive RPG juggernaut Starfield from Bethesda coming before the end of this year!
In closing this piece, posted below are Xbox-related videos plus a few Chrono Cross-related videos for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
To be clear, this year marks the 25th anniversary of the Klonoa franchise and releasing the first two Klonoa games in a single package in remastered forms is not only commemorative but also ideal for gamers who want the best value for their money as well as a nice combination of nostalgia and fun platforming. Watch the official announcement video below…
To put things in perspective, posted below is the excerpt from the official announcement by Bandai Namco. Some parts in boldface…
Celebrating the 25th birthday of the franchise, Klonoa Phantasy Reverie Series will feature Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. The titles’ graphics received an elegant revamp running at 60fps and up to 4K resolution, while Klonoa’s beloved world and classic gameplay have been faithfully preserved for new players and fans of the original to enjoy.
Released initially in 1997 by Namco, Klonoa is a side-scrolling platform game featuring a colourful character roster and vibrant game world. It’s up to the player to embark on a journey to save Phantomile, stepping in Klonoa’s shoes. The remaster will add an adjustable difficulty level and a 2 player co-op option, allowing franchise newcomers to delve right into the action, and long-time fans to get reacquainted with ease.
Two Klonoa games remastered and bundled together for gamers to enjoy and get good value for their money.
Below are the story descriptions of the two Klonoa games.
Klonoa: Door to Phantomile – One night in his home village of Breezegale, where the wind is plentiful, Klonoa saw a peculiar dream. Most dreams he forgets, but this one—this nightmare, in which the world was devoured by darkness—he didn’t… When he awoke, an airship had crashed into the nearby hill— mirroring the exact scene he’d witnessed while dreaming. Our hero departed to investigate, along with Huepow, ring spirit and childhood friend. At the hill, they chanced upon Lephise, a songstress with the power to restore light and life to the world—as well as the Dark King Ghadius, in whose evil clutches the songstress lay trapped. Hoping to thwart Ghadius’s sinister plans, Klonoa and Huepow then embarked on a grand journey spanning all of Phantomile.
Klonoa 2: Lunatea’s Veil – Lunatea a world in which the power of four bells maintains order. It came to pass that a dark fifth bell materialized, threatening the balance that had been hitherto maintained. Amidst the brewing chaos, Klonoa too, materialized in Lunatea, falling into a tempestuous sea. He came onshore, where he was greeted by Lolo, a Lunatean priestess-in-training, and Popka, her trusty companion. Though the pair had never met Klonoa before, they identified him as the “Dream Traveler,” and sought his aid in restoring Lunatea from its chaos-riddled state. And so, the trio set off to save the mysterious realm from the darkness looming overhead…
Honestly, I am very surprised by Bandai Namco’s announcement as the Klonoa games have always been associated with the PlayStation brand. While it is understood that Bandai Namco needs to maximize its re-investment in their old properties (in this case, Klonoa which is turning 25 this year) and sell as many copies to as many console and PC gamers around the world, to see Klonoa games coming to Xbox platform is quite stunning.
In my experience, I played the original Klonoa on a PlayStation console way back in 1998 but I never got to finish it. As for the 2nd Klonoa game (originally released on PlayStation 2), I completely missed out on it. Respectively Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil earned mostly positive reviews from game critics. As such, Klonoa Phantasy Reverie Series set for a release on Xbox consoles is a very pleasant surprise and I am looking forward to it!
In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure. Time to catch up with the latest about Xbox and Activision Blizzard as well.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
I am a subscriber of Xbox Game Pass (XGP) and I’ve been enjoying lots of games on my Xbox Series X. For the month of February 2022, there are new additions announced recently by Team Xbox and already three of them have just been officially released (February 3, 2022) through the service for subscribers to enjoy. There are also DLC updates as well as perks for Xbox Game Pass Ultimate (XGPU) subscribers.
Contrast (Cloud and Console) ID@Xbox – February 3 – Explore a dreamlike, vaudevillian world of the 1920s, in which you can shift freely in and out of shadow. Tasked with helping a young girl named Didi, you will unravel the mysteries behind her troubled family and the dark secrets that must be exposed to re-shape her future.
Dreamscaper (Cloud, Console, and PC) ID@Xbox – February 3 – An endlessly replayable action roguelike with a waking/dreaming gameplay cycle. By night, delve deep into your subconscious, facing nightmares in an ever-changing world filled with unique items, abilities, and challenges. By day, explore the city of Redhaven, build relationships and unlock permanent upgrades to take on the next dream stronger than ever.
Telling Lies (Cloud, Console, and PC) ID@Xbox – February 3 – An investigative thriller game with non-linear storytelling, Telling Lies revolves around a cache of secretly recorded video conversations. Starring Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, Angela Sarafyan, and directed by Sam Barlow, creator of Her Story and writer/designer of Silent Hill: Shattered Memories.
Besiege (Game Preview)(Cloud, Console, and PC) ID@Xbox – February 10 – Besiege is a physics building game where you construct war machines to obliterate fortresses, annihilate legions of soldiers, navigate hazards, and solve physics puzzles. In the single-player campaign, you’ll conquer your way through four distinct islands, each with its own theme, packed with fully destructible levels and see you bring your enemies to their knees. Learn more about Besiege (Game Preview)here!
CrossfireX (Console) – February 10 – Available on day one with Xbox Game Pass: Play the first CrossfireX single-player campaign, Operation: Catalyst, developed in partnership with Remedy Entertainment. Take control of a Global Risk unit, as they traverse through enemy territory to save their captured teammate and uncover the dark secrets of the Black List Mercenary group.
Edge of Eternity (Cloud, Console, and PC) ID@Xbox – February 10 – Available on day one with Game Pass: Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.
Skul: The Hero Slayer (Cloud, Console, and PC) ID@Xbox – February 10 – Skul is a fast-paced action rogue-lite where losing your head is encouraged. Featuring 100 playable characters each with their own unique abilities and a ton of items that can create wild synergies, the battles are as electrifying as they are challenging.
The Last Kids on Earth and the Staff of Doom (Cloud, Console, and PC) – February 10 – Battle hordes of zombies and monsters in The Last Kids on Earth and the Staff of Doom, a semi-open world action RPG that tells a new story in the post-apocalyptic town of Wakefield. Playing as teen survivors Jack, Quint, June, or Dirk, you’ll explore zombie-infested streets on your quest to stop Malondre, a powerful adversary from obtaining the Staff of Doom.
Ark: Ultimate Survivor Edition (Cloud, Console, and PC) ID@Xbox – February 14 – Experience everything that the Ark franchise has to offer with Game Pass in this definitive collection! Tame and ride primeval creatures as you explore savage lands, team up with other players to compete in epic tribal battles, and travel together on the greatest dinosaur-filled adventure of all time.
Infernax (Cloud, Console, and PC) ID@Xbox – February 14 – Available on day one with Game Pass: Infernax is the adventures of a great knight who returns to his homeland only to find it plagued with unholy magic. While on your quest to find and destroy the source of this corruption by any means necessary, you will face ruthless creatures, dangerous beasts, and precarious terrains.
The Xbox.com article also confirmed that there will be games leaving the Xbox Game Pass service on February 15. Those games are Control, Code Vein, Final Fantasy XII: The Zodiac Age, The Medium, Project Winter and The Falconeer. If you are an XGP subscriber and you have not played those games on your Xbox console, now is the time to download what titles interest you the most.
Going back to the games for XGP this month, CrossfireX, Contrast and Edge of Eternity are the most interesting to me. Contrast is an old game made by Xbox game studio Compulsion Games which was released many years ago when the said developer was still independent. I completely missed out on Contrast back then and the opportunity to try the game without paying anything extra is a welcome move. Edge of Eternity is a fantasy role-playing game that was clearly influenced by Japanese role-playing games (JRPGs). It was released on Windows PC in 2021 and being added on XGP (apart from being scheduled for release on multiple platforms on February 10) will surely interest Xbox gamers who love JRPGs.
In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/
To begin with, watch this official trailer of Two Point Campus.
Developed by Two Point Studios, Two Point Campus has a school setting and players will be challenge to establish and manage a university campus complete with setting up its many parts (like classrooms and laboratories to name a few), hiring a staff of good quality educators, and managing how the students will behave in and around campus. As it is a piece of fantasy, the game has a cartoony vibe on its art and expressions.
To put things in perspective, posted below is the excerpt from the official announcement on Xbox.com written by Two Point Studios Creative Director Gary Carr.
Build your university and manage everything within it.
In Two Point Hospital there is very little time to really get to know your little people, because patients come in for their treatment, you cure them (or they die…oops) and then they leave your hospital. In Two Point Campus this process is very different. Your students will be with you for much longer during their campus experience, giving you the chance to help them on their academic journey to success, or in some cases failure. You’ll have to figure out what’s going on. Are they happy? Are they enjoying their courses? Are they making enough friends? You’ll need to take the time to get to know them, nurture them and pull them through this process. Each student has their own unique character traits, so you’ll have to cater to all their needs to develop them into well-rounded individuals who will do the legacy of your university proud.
We just really want you to care more about your little people, so in Two Point Campus we’re giving you the tools to create an incredible university experience for your students. Keep them entertained with extracurricular activities, such as socials, gigs, clubs and even ‘CheeseBall’ – the highly entertaining sports activity in Two Point Campus. However, too much of the fun stuff will result in students falling asleep during class, which impacts their grades and eventually your overall Campus prestige. It’s the perfect balancing act, to on one hand give your students the adventure of a lifetime, and on the other hand, run a successful Campus environment.
The students in classroom.
Anyone that’s familiar with Two Point Hospital will know that we like to give our games a humorous twist. That’s no different in Two Point Campus. Rather than the typical academic fare, students in Two Point County will experience some very unusual courses. They can learn how to cook giant pizzas in the Gastronomy course or attend Robotics and get into the techy stuff where they build huge robots. We really enjoyed brainstorming about all the different courses in Two Point Campus. It usually starts by thinking of theme or a pun, and from there we think of how we can build it into a course. We love thinking of big and absurd machines or items that the students interact with during their courses, so players are wondering “what on earth going on there??”
Like Two Point Hospital, Two Point Campus is a charming, accessible, and deep management sim, but for the first time, you will be able to build your Campus from the ground up, from the buildings to the grounds they sit in. You can design stylish dormitories for your students, lay down ornamental pathways or pimp up your Campus with super cool items, such as Cheesy Gubbins vending machines. One of the things we enjoyed most at Two Point Studios when Two Point Hospital launched, was watching people play our game and get super creative with the design of their rooms and hospitals. In Two Point Campus we take this a step further, where players can go all out and design absolute masterpieces, or total trash if they wish… However, there will still be plenty of options for people who don’t like that total freedom when it comes to building. We’re keen to cater to all the different playstyles.
The above description really sounds interesting. I wonder if the game will allow players to fire socialists/Communists/Marxists among the university’s educators to prevent the radicalization of students which has been going on for a long time in North America in real life. If I were to establish the campus of my dreams, there definitely will be no Leftism and no elements of the Satanic Left. The focus will be strictly on education, no political ideologies. No socialism, no Marxism and no Communism at all!
Coming soon to Xbox consoles and Xbox Game Pass!
As mentioned earlier, if you are convinced to buy yourself a copy of Two Point Campus for your Xbox console or Windows PC ahead of time, you can do it online and you will get some bonus items in return. However, if you are already subscribing via Xbox Game Pass or PC Game Pass, you only need to wait for the May 17, 2022 launch to download it and play it without extra charge. I myself am an XGP subscriber and I will be playing Two Point Campus on my Xbox Series X this May, and only then I’ll find out how good the game will turn out.
In closing this piece, posted below are Xbox-related videos plus a Two Point Campus video for your viewing pleasure.
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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/