In recent times, local government units (LGUs) were urged by Department of the Interior and Local Government (DILG) Secretary Benhur Abalos to improve their social protection and sensitivity as well as their monetary management strategies, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
Department of the Interior and Local Government (DILG) Secretary Benjamin “Benhur” Abalos Jr. urged local government units (LGUs) to put up measures to enhance their social protection and sensitivity as well as financial sustainability assessment ratings.
He issued the call during the recent Council on Good Local Governance (CGLG) activity in Cebu City, which discussed the proposed criteria for the Seal of Good Local Governance (SGLG) Assessment for 2024- 2025.
During the event, Abalos bared that the LGUs registered the lowest compliance rates during SGLG assessments when it comes to their social protection and sensitivity, and financial administration and sustainability.
On the flip side, Abalos stated that the LGUs registered positive performance and excelled in the following assessment criteria: Health Compliance and Responsiveness; Tourism Heritage Development, Culture and the Arts; and Sustainable Education.
“Natutuwa ako sa mataas na pagpapahalaga ng mga LGUs sa kalusugan, turismo at edukasyon base sa lumabas sa assessment para sa SGLG nitong nakaraang taon. Ipagpatuloy lang natin ang pagsisikap sa mga areas na ito (I am glad about the LGUs’ high appreciation for health, tourism and education based on the results of the assessment for the SGLG last year. Let’s continue working on these areas,” he said.
Together with Abalos, DILG Undersecretary Marlo Iringan also emphasized the significance of aligning the objectives and ensuring the effective execution of the SGLG assessment process.
The SGLG is an award, incentive, honor and recognition-based program for LGUs that aim to challenge them to continue good governance practices while providing better public services.
Relatedly, the DILG noted that a total of 42,000 barangay captains and other newly-elected officials will undergo continuous training to enhance their capabilities in handling various challenges that they may face in the course of their mandated duties as community leaders.
Abalos stressed that the exercise dubbed as “Grassroots Renewal and Empowerment for Accountable and Transparent (GREAT) Barangays” will run until 2025 and is designed to capacitate the village officials in all leadership aspects.
“As the basic unit of local governance, at pinakamalapit sa ating mga kababayan sa komunidad (and nearest to the people in the community), everything starts in the barangay,” Abalos explained.
Through the Local Government Academy (LGA), Abalos pointed out that the DILG ensures newly-elected barangay officials are ready to face the challenges of leadership in the barangays.
“We will prepare our barangay officials,” he said.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the DILG is properly doing its job to guide all LGUs on how to do their jobs over a wide series of issues? Do you think your local government or barangay has been neglecting its duties?
In recent times, the Philippine National Police (PNP) advised people to avoid scammers, protect their personal information and only transact with legitimate companies with regards to making arrangements for travel as the summer season approaches, according to a Philippine News Agency (PNA) news article. The PNP’s Anti-Cybercrime Group (ACG) noticed that scammers have been using digital methods and social media to deceive customers and take their money.
To put things in perspective, posted below is an excerpt from the PNA news report. Some parts in boldface…
The Philippine National Police (PNP) on Friday advised the public to ensure that they are transacting with legitimate companies to avoid falling victims to scams ahead of the summer travel season.
The PNP Anti-Cybercrime Group (ACG) issued the warning due to the upward trend in vacation or travel accommodation scams last year.
PNP spokesperson Col. Jean Fajardo, citing ACG data, said from 39 cases in 2021 and 91 cases in 2022, the police recorded 313 cases in 2023. This year, the police has so far recorded 35 cases.
Criminals utilize social media and digital technology to impersonate legitimate establishments, offering online accommodation services at much lower rates than usual.
However, upon arrival, victims discover that their reservations do not exist in the establishment’s system.
“We would like to take this opportunity to warn and remind our public na mag ingat (to be wary). Katulad ng sinasabi natin (As we have been saying), this is not only limited sa mga (to) vacation scam. Pati nga ‘yung mga nagbebenta ng mga murang services, nagbebenta ng mga ano-anong produkto, mag-ingat tayo especially kung ang kapalit agad nun is magpapadala kayo ng pera without you not knowing kung sino ang mga iyon (This includes those offering cheap services, selling different kinds of products, let’s be wary especially if the scheme means you have to send money without you knowing who are these),” she added.
ACG director Maj. Gen. Sidney Hernia Director urged netizens to exercise utmost caution and refrain from providing personal or financial details online without verifying the legitimacy of the recipient.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think the scammers have been victimizing a lot of local travelers lately? Have you seen lots of enticing travel promos on social media that promised huge discounts? If you have been traveling lately, do you do your bookings online or over the counter with a travel agency?
In response, New Life Community Care Foundation International, Inc. (NLCOM) – the compassion arm of New Life Philippines located inside Alabang Hills Village in Muntinlupa City – sent a team to the location and prepared hot meals for the affected families.
To put things in perspective, posted below is an excerpt from the March 6 2024 social media post of NLCOM. Some parts in boldface…
Another fire incident swept a residential area in Barangay San Isidro, Parañaque last Tuesday evening, February 27, 2024. The approximately 300 families (around 900 individuals) displaced are temporarily housed in San Dionisio Gym.
Our NLCOM team, being always #CommunityReady, was able to serve families with hot cooked meals last Saturday afternoon. While the devastation in the fire victims could not be denied, what stood out more was the hope gleaming in the eyes of every individual the team was able to engage with.
Their smiles and heartfelt “thank you’s” showed their remarkable resilience in this time of adversity. Their unity and cooperation as they patiently lined up truly showed the spirit of “Bayanihan.”
For the newcomers reading this, I previously blogged about NLCOM back in 2020 which you can read by clicking here and my most recent blog can viewed by clicking here and here. As mentioned earlier, NLCOM has a history of providing relief to disaster victims and helping them rebuild their lives and communities as they recover.
NLCOM is committed to organizing activities from disaster preparedness trainings, relief goods distribution, mobile kitchen feeding operations, Psychological First Aid to kids and adults traumatized by a disaster, and rebuilding of damaged houses. To get to know NLCOM better, I recommend you watch their official YouTube video below…
If you have decided to help potential disaster victims through NLCOM, be aware that New Life’s compassion arm is accepting donations. You may send your monetary donations to:
For more information about NLCOM, visit https://nlcom.org.ph/ or visit their office at 2 Don Manolo Boulevard, Alabang Hills Village, Barangay Cupang, Muntinlupa City, Metro Manila, Philippines. Contact them at landline 88091542 extension 426.
In ending post, let me share with you a few holy scriptures that should remind you that God is our source, our provider and the blessedness of giving is absolutely true.
And [God] Who provides seed for the sower and bread for eating will also provide and multiply your [resources for] sowing and increase the fruits of your righteousness [which manifests itself in active goodness, kindness, and charity].
Thus you will be enriched in all things and in every way, so that you can be generous, and [your generosity as it is] administered by us will bring forth thanksgiving to God.
2 Corinthians 9:10-11 (AMPC)
Those who live to bless others will have blessings heaped upon them, and the one who pours out his life to pour out blessings will be saturated with favor.
Proverbs 11:25 (TPT)
He who has pity on the poor lends to the Lord, and that which he has given He will repay to him.
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Welcome back readers, fellow geeks and retro gaming fans!
In this edition of the Retro Gaming Ads Blast (RGAB) series, we will examine print ads from the 1990s that caught my attention and I will explain why they are worth look back at. In retrospect, the 1990s was a decade of serious changes in the world of electronic gaming as the industry saw the shift of graphics from 2D sprites and flat backgrounds to 3D polygons, the shift from cartridges to CDs for software distribution, and more.
For the newcomers reading this, Retro Gaming Ads Blast (RGAB) looks back at the many print ads of games (console, arcade, computer and handheld) that were published in comic books, magazines, flyers and newspapers long before smartphones, social media, the worldwide web and streaming became popular. To put things in perspective, people back in the 1980s and 1990s were more trusting of print media for game details and images.
With those details laid down, here is the newest batch of retro gaming print ads for you to see and enjoy…
1. Castlevania: Bloodlines print ad
Creepy looking but not horrific. The simplistic approach turned out to be effective on making Sega Genesis gamers excited for this Castlevania release.
During the early stage of the so-called 16-bit console wars, Konami’s Castelvania series made the huge next-generation leap with Super Castlevania IV on the Super Nintendo Entertainment System (SNES) which gave gamers loads of fun challenges along with technological improvements that added to the gameplay. Being a prolific multiplatform game maker, Konami knew it could not abandon its fans who own the 16-bit console of Sega and this led them to making a unique Castlevania experience with the Sega Genesis in mind – Castlevania: Bloodlines.
The above print ad of Castlevania: Bloodlines was very eye-catching as it showed a photographic presentation of the grave of the Belmont family (note: Simon Belmont is arguably the most known hero of the series) backed with a detailed text description as well as screenshots that showed exactly what Castlevania fans expected with gameplay and presentation. While the visual style of the ad had a subtle approach to horror, it succeeded in informing the public that another fun-filled Castlevania experience was coming. The game went on to be a hit among gamers and critics.
2. The Granstream Saga print ad
THQ really tried hard to sell The Granstream Saga in North America at a time when a lot more Japanese RPGs started coming into the market.
Back in the late 1990s, there was a slew of Japanese role-playing games (JRPGs) that got released on the PlayStation console in North America arguably because of the massive sales success of Final Fantasy VII in 1997. In 1998, THQ (note: then a newcomer in video gaming) made the daring move to release The Granstream Saga in North America and it was part of the company’s plan of releasing more RPGs. With regards to the 1998 print ad, THQ marketing team wisely emphasized the fact that the game launched at #1 in Japan (published by Sony) although, strangely, the rest of the short descriptive text did not emphasize the fact that the game was one of the first fully polygonal RPGs ever released. The ad had one image of an animated cut scene while there were two gameplay images. When I first saw the print ad, I became interested with The Granstream Saga as I was fond of both RPGs and anime. I never got to play it due to a lack of time and money back then.
3. NBA Action 98 print ad
Do you find this print ad funny or disturbing or both?
The first time I saw Sega’s print ad of NBA Action 98 (a polygonal NBA basketball video game for the Sega Saturn), it caught my attention quickly mainly because of the concept of the imagery showing a really tall guy leaving the place after getting stretched to be tall (as emphasized by an adult operating a machine to stretch another kid’s body to get taller) as a kid from outside looks on. While it looked hilarious at first, the photographic imagery also had an unintentional dark tone as the adult operating the machine looked like he was torturing the kid. This print ad was really eye-catching in a rather disturbing fashion to me, so much so I did not have any interest left to check out the advertised game. The small size of the screenshots and the hard-to-read descriptive text did not help at all. In my view, this was a marketing misfire by Sega.
4. Flashback: The Quest for Identity print ad
This was indeed an eye-catching print ad.
Back in the 1990s, the CD-ROM was cutting edge technology in the world of computing and CDs (compact discs) helped game companies have their game content as well as multimedia files (example: full motion videos or animated scenes) released together conveniently. In the middle of the decade, a version of the game Flashback: The Quest for Identity (note: a game with computer-generated animation scenes previously released on PC) was released in cartridge format for the Sega Genesis as well as the Super Nintendo Entertainment System (SNES). This was a big deal back in the days of the so-called 16-bit console war and the above print ad clearly emphasized it with the description “The First CD-ROM Game in a Cartridge!” The advertisers also assured consumers that the in-game 24 frames-per-second frame rate, the Hollywood-inspired high-quality visuals and related gameplay elements were intact for consoles. When I saw this particular ad, I became convinced to buy the game for my SNES (read my retro review by clicking here). To see how Flashback looks like on Sega Genesis, watch this.
5. Albert Odyssey: Legend of Eldean print ad
To make things clear, Albert Odyssey: Legend of Eldean is not based on any anime property. It was the 3rd game of its series and the first and only one to be released in English.
There is no denying the fact that Working Designs (closed since 2005) contributed a lot to console gaming by localizing and releasing several Japanese role-playing games (JRPGs) in America at a time when such games were not yet popular. Apart from the Lunar RPGs and Dragon Force, the company brought Albert Odyssey: Legend of Eldean to the Sega Saturn console in America and they had a very eye-catching print ad promoting it. Like their ads for Lunar RPGs, the Albert Odyssey: Legend of Eldean print ad had a dominating anime-style artwork that highlighted the fantasy concept and characters, plus screenshots and in-game animated (note: not anime but detailed pixel artworks) sequences that were meant to attract RPG enthusiasts and gamers looking for the next-generation console gaming experiences. It should be noted that Albert Odyssey: Legend of Eldean was actually the 3rd game of its franchise that started in Japan, and it was the first and only Albert Odyssey game to ever be released in English. To this day, Albert Odyssey: Legend of Eldean still has not been re-released nor remastered for other consoles and original Sega Saturn copies of the game are very expensive to acquire. That being said, this particular print ad is a lively reminder of Albert Odyssey’s only Western release.
6. Resident Evil 3: Nemesis print ad
Capcom efficiently showed the new monster Nemesis, screenshots of the game and the return of Jill Valentine in this 1999 print ad.
After the release of the best-selling and acclaimed Resident Evil 2, Capcom approved the production of several Resident Evil projects that include sequels and spin-offs. Along the way, Sony announced in 1999 that the PlayStation 2 console will come out in 2000 and this had an impact on Capcom’s RE projects as many of them were being developed for the aging PlayStation (PS1) console. Before the PS2 announcement, Capcom had a PS1 RE game project with its story set on a cruise ship. That project was abandoned following the PS2 announcement and because Capcom did not want to leave its fans to wait too long for another Resident Evil adventure on PS1, they reviewed their list of proposed spin-off games and went ahead making Resident Evil 3: Nemesis (Japanese title: Biohazard 3: Last Escape) for a late 1999 release while the PS1 console was still in good demand.
In the above 1999 print ad, Resident Evil 3: Nemesis was shown with 3 screenshots assuring RE fans that the game has the tried-and-tested design of polygonal characters/monsters moving within pre-rendered environments, the action, the horror and adventure elements of the previous games. More notably, the new monster Nemesis had the biggest image and he rightfully became the main antagonist until the very end.
Lastly, the RE3 print ad featured the return of Jill Valentine (one of the protagonists of the first Resident Evil) and this time she had a clear sexualized look wearing a tube top and a mini-skirt. As I mentioned in my RE3 retro game review, I believe that the sexualized look of Jill was done by the game developers who were most likely influenced by the sexy appeal and iconography of the character Lara Croft from the Tomb Raider series of games. Like Lara Croft, Jill is sexy and capable of fighting with guns and other weapons. Whatever the intention of Capcom and the development behind the game, the print ad (which even had wrongful details about the timing of the story) clearly worked on getting RE fans and gamers’ attention as Resident Evil 3: Nemesis sold more than 3 million copies on PS1.
ING, a bank and financial services firm based in the Netherlands, published its forecast that the economy of the Philippines will grow by 5.4% this year, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the Manila Bulletin news report. Some parts in boldface…
Dutch bank ING is projecting a moderate 5.4 percent growth for the Philippines this year, saying the impact of the central bank’s rate hikes could have propelled robust growth but it is handicapped by “soft” capital formation.
The 5.4 percent growth estimate is considerably lower than the government target of 6.5 percent to 7.5 percent this year. It is also lower than 2023’s full-year 5.6 percent growth, which was also below the government’s goal of six percent to seven percent.
ING senior economist Nicholas Mapa, in an ING Manila’s economic briefing on Monday, Feb. 19, said domestic growth seems strong this year but “below par as handicaps persist.”
He said one of these handicaps is the lack in capital formation as an impact of the Bangko Sentral ng Pilipinas’ (BSP) cumulative rate hikes since May 2022, for a combined 450 basis points to bring the target reverse repurchase rate or the policy rate to 6.5 percent.
Because of this, Mapa said the “missing link” for a within-target growth is private investment and a National Government spending spree not hampered by a “soft” capital formation.
Capital formation is an integral part of GDP growth. However, capital formation and growth prospects were soft in 2023 due to rate hikes and it could persist this year.
For 2024, ING also forecasts inflation of three percent versus an actual six percent in 2023. The forecast is within the BSP’s target of two percent to four percent. It is also lower compared to the risk-adjusted forecast of the BSP of 3.9 percent for 2024.
Mapa also predict the exchange rate will end with a stronger peso this year at P54.90 since he also expects the BSP’s Monetary Board will cut the policy rate by 50 basis points (bps) from 6.5 percent to six percent, thereby boosting the peso performance.
Based on his presentation during the briefing, Mapa expects the first quarter GDP will perform better at six percent compared to the fourth quarter 2023 GDP of 5.6 percent. By the second quarter, he thinks the economy will grow by 6.3 percent but then will drop to 4.7 percent by the third quarter and further down to 4.5 percent in fourth quarter this year.
He said the rate hikes impact bank lending as well as GDP growth, and that the “elevated rates (has kept) capital formation subdued after years of underinvestment.”
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think ING’s prediction will turn out correct by the end of this year? Do you think that the economy of the Philippines can somehow grow by at least 6% this year?
Recently in the progressive City of Muntinlupa, the City Government announced that it will soon release free rubber shoes to public school students as the next school year approaches, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
The Muntinlupa City government will give free rubber shoes to students in public schools for the next school year that will start in July.
Mayor Ruffy Biazon announced that the free rubber shoes will be an addition to the city government’s Balik Eskwela Package, which was launched last year.
Last year’s package contained school bags, school supplies and leather shoes, which was given for free to public school students from kindergarten to Grade 12.
“Last school year, tinupad natin ang commitment nating wala nang ‘sana all’ (Last school year, we fulfilled our commitment that there would no longer be ‘sana all’). Around 100,000 public school students were provided with a free balik eskwela package, mula daycare, elementary, junior hanggang sa senior high school,” said Biazon in his recent State of the City Address.
“Sana all” is a Filipino-English expression of being envious with the hope that everyone will have the same experience.
“Lahat ng binigay natin, from school bags to school supplies and leather shoes, ay high quality. Gusto natin sa Muntinlupa, happy ang mga bata. Gusto natin ganado silang mag-aral (All that we gave, from school bags to school supplies and leather shoes, were high quality. We want that in Muntinlupa, all children are happy),” he added.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City, are you delighted that the City Government will be giving rubber shoes to public school students?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
To put things in perspective, posted below is an excerpt from the Nikkei Asia article. Some parts in boldface…
James Relativo thought he had landed a great deal on an electric drum set, but instead the Manila resident was cheated out of his money in a country gaining the dubious distinction as Asia’s worst for online sales scams.
Shoppers across the Philippines have been bilked out of millions of dollars so far this year, with some turning to victim chat groups on Facebook and other social media. A recent report found more than one-third of Filipinos surveyed had been scammed or encountered retail fraud online.
“Some people easily believe in false promises even if they are too good to be true,” warned Alexander Ramos, executive director of the Cybercrime Investigation and Coordinating Center (CICC).
In retrospect, Relativo might have been more skeptical about a drum set going for 8,000 pesos ($140), less than half the usual price, on e-commerce site Shopee.
But he hit ‘buy’ without hesitating, and soon things turned suspicious. The seller shifted its communications to a messaging app and demanded half the cost of the drums for “refundable taxes.”
More money demands followed until a frustrated Relativo agreed to bypass Shopee’s payment system and settle his remaining balance on GCash, a digital payments platform. He never got his drums.
“I just kept telling him I wanted my money back,” Relativo told Nikkei Asia, his voice laced with exasperation. “It wasn’t like I was dealing with a scammer — he was talking to me, sending me pictures of the drum set being packed.“
The journalist’s saga highlights a bitter experience for a growing number of people in the Philippines, which clocked the highest scam rate for online shoppers across nearly a dozen economies in the 2023 Asia Scam Report, published in November.
Commissioned by the Global Anti-Scam Alliance (GASA) and Taiwan-based tech security company Gogolook, the report surveyed 20,000 respondents about their online shopping experiences in Vietnam, China, Thailand, Hong Kong, Taiwan, Indonesia, South Korea, Japan, Malaysia, Singapore and the Philippines.
The shopping scam rate in the Philippines led the group at an eye-watering 35.9%, followed by mainland China at 27.2%. South Korea had the lowest incidence, at 4.2%.
The explosion in online shopping has created a lucrative market for scammers. And a lack of cybercrime awareness is aggravating the problem in the Philippines, where people spend an average of 10 hours a day online by some estimates.
“Although (Filipinos) are considered very connected and digitally wired, (they) do not have adequate digital literacy skills,” said Mark Manantan, director of cybersecurity and critical technologies at the Pacific Forum in Hawaii.
The survey found that Filipinos were easy prey for scammers because they “respond too quickly” to sellers’ demands.
Let me end this piece by asking you readers: What is your reaction about this recent development? Do you think Nikkei Asia’s article is detailed enough and trustworthy when it comes to gaining a strong awareness about online scams? How members of your household or your local community got scammed online over the past six months? Why do you think a lot of people in the Philippines are so determined to spend a lot of money to watch a Taylor Swift event overseas?
Recently in the progressive City of Muntinlupa, the City Council amended two local ordinances that affects companies (with operations within the city) with regards to their hiring of local residents, according to a Manila Bulletin news report.
To put things in perspective, posted below is an excerpt from the news report of the Manila Bulletin. Some parts in boldface…
The Muntinlupa City Council amended an ordinance that requires companies operating in the city to hire 70 percent of their rank-and-file employees from among residents.
Under existing ordinances 08-028 and 96-80, all companies that have at least five employees are mandated to hire at least 70 percent of their rank-and-file employees from among Muntinlupa residents.
Ordinance 2024-151 was passed by the City Council amending the two ordinances.
Under the amended ordinance, excluded in the scope of the local law are the banking sector and any industry mandated by law to implement periodic forced rotation of employees.
Section 6 ofOrdinance 96-80 was also amended. Under the new provision, all companies in Muntinlupa including business establishments that contract or avail of rank-and-file employees from service agencies located outside the city are required to submit a yearly report of the list of their employees.
The list will be submitted to the Muntinlupa Public Employment Service Office (PESO) by Sept. 30 of every year.
The PESO monitors all business establishments and companies in Muntinlupa for their compliance with the 70-percent workforce requirement.
According to PESO, the ordinance addresses the unemployment problem in the city by giving Muntinlupeños assurance to be employed by companies.
Under the existing ordinance, companies are required to submit to the PESO and Business Permit and Licensing Office (BPLO) a list of employees as part of requirements in the issuance of business permits.
In the amended law, in addition to submitting the age, address, period of employment in the company, and position and duties of employees, companies are now required to submit the employee’s gender, employees who are classified as persons with disabilities (PWDs) and senior citizens, and the company’s reason for not meeting the 50 percent compliance rating in the employment of Muntinlupa residents.
Let me end this post by asking you readers: What is your reaction to this recent development? If you are a resident of Muntinlupa City who happens to be looking for a job, do you think the latest move by the City Council will boost your chances of getting hired? If you own a business operating in the city, do you think the amendments will make managing your lineup of employees more challenging?
For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673
Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.
Welcome back retro gaming fans, collectors and readers!
Today, we will go back to the early 1980s to examine one particular video game I played many times on the Atari 2600 and it has a science fiction concept inspired by a certain dream that the late game designer Alan McNeil had.
With those details laid down, here is a look back at Berzerk, developed and published by Atari, Inc. on the Atari 2600 in 1982.
Cover of the Atari 2600 game package.
Game concept
Based on the official description of the game, players play a lone, armed human character who is a prisoner on an alien planet that is made up of mazes that have electrified walls. Several armed robots are actively hunting the human has no choice but shoot them and somehow surpass them to survive. There is, however, a more powerful villain called Evil Otto lurking nearby…
Gameplay and quality
When firing so close to a robot, be aware that it will fire at you without hesitation. To avoid getting hit, be aware of your character’s position, distance and the ability to move.
As typical with console games during the early 1980s, Berzerk’s design is pretty simple. Using the Atari 2600 joystick (which has only one button), you have to move your character around while avoiding touching the robots and electrified walls, and find your way out going to the next level. When it comes to in-game action, using the joystick, you are also able to shoot laser blasts in different directions (including diagonal).
From time to time, the level of challenge and gameplay intensity rises whenever the robots stand or move randomly on certain spots of the floor and when the random locations of the walls make it challenging to move around. In situations like these, I was compelled make quick decisions on when to move, which robots to shoot, and analyze if it is safe to move to another spot without getting electrified by a wall.
Adding further to the challenge is the sudden entrance of Evil Otto (who appears in the game as a digital smiley face) who is indestructible and passes through walls (note: this happens as long as you did not adjust the console to make the game easier). Once Evil Otto comes in (after you spent a certain amount of time in the level), I had to move my character out of the level even if there were still some robots remaining and shooting at me. Evil Otto even destroys robots that got on its way which symbolically shows how powerful he is.
In a situation like this, you will have to think fast on when to move, when to fire and how much distance do you need to be safe. That being said, you must also avoid touching the walls which are all electrified.
As mentioned earlier, there is an option available on the Atari 2600 version of the game that makes encounters with Evil Otto a bit easier. This allows players to blast Evil Otto to remove him for a temporary period of time and he comes back afterwards. In my experience with this game, I preferred the more challenging settings as the gameplay was already engaging with it. I should also state that while there are many robots walking around and ready to blast you, their intelligence is pretty low as you will see a few of them walk straight to the wall and get destroyed. There were also times when a robot simply walks straight into a fellow robot which destroys them both. Also there were times when a robot’s laser blast destroys another robot that got in the way. That being said, the option for easier gameplay on the Atari 2600 was unnecessary for me.
While the game design is simple, there is a ton of depth in terms of new levels you will find yourself in after exiting the previous level. Avoiding robots and Evil Otto to get out might look like the only goal for playing but in reality there is incentive to shoot as many robots as you can as scoring highly will reward you an additional life for ever number of points earned. There is no story ending at all as the game will go on and on for as long as you keep enjoying playing.
In relation to the gameplay, there is no music at all and that creates an immersion with emphasis on the excellent sound effects the game has. The sounds of the laser blast, the explosion of the robot, and the electrifying of your human character’s body still sound great and they have a strong futuristic, sci-fi touch.
Conclusion
The digital smiley face here is Evil Otto. Don’t let the smile fool you because it will go after you to destroy you, and not even the walls nor the robots can block its way.
Berzerk (1982) on Atari 2600 is still a fun game to play after all these decades. Its design is simple and yet there is depth within the gameplay. There is no story to complete but the game will keep on going as long as you enjoy blasting robots for more points to gain additional lives as rewards which should motivate you to keep on playing. Considering how simple the game’s design has always been, the sound effects really made playing it an immersive experience. This game is truly a classic that has to be played if you have the means to do so.
Recently in the City of Las Piñas, the City Government celebrated over the newest honor it received for its support for environmental stewardship and sustainability, according to their social media post of February 26, 2024.
To put things in perspective, posted below is an excerpt from the City Government’s social media post. Some parts in boldface…
In addition, during the ceremony, City Vice Mayor April Aguilar was awarded for Las Piñas City’s substantial support to environmental sustainability initiatives by Engineer Cezar Perillo, head of the City Environment and Natural Resources Office (CENRO). The award, presented during the “Greenership: Nurturing Partnerships for a Sustainable and Greener Future” forum on February 20, 2024, acknowledges the city’s efforts in backing the Department of Environment and Natural Resources (DENR) National Capital Region’s projects.
The award underscores the city’s active engagement in promoting environmental stewardship and its commitment to sustainable urban development. Las Piñas has been instrumental in driving forward initiatives aimed at urban greening, waste management, and reducing pollution, demonstrating leadership in environmental conservation and a proactive approach to tackling ecological challenges.
This recognition during the flag-raising ceremony exhibits Las Piñas City’s enduring dedication to environmental initiatives, fostering a culture of sustainability and community involvement.
Let me end this piece by asking you readers: If you are a resident of Las Piñas City, what is your reaction to this development? Are you delighted over the award the City Government received in relation to environmental sustainability and stewardship? Do you think the City Government has done enough on making Las Piñas a true environmental place? Has pollution been reduced all over the city?
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