A Look Back at X-Men 2099 #28

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

The more I read about the development of the X-Men of the far future that took place after X-Men 2099 #25, the more I found myself getting more intrigued and surprised with the stories penned by John Francis Moore.

Any way, let’s take a look back at X-Men 2099 #28, published in 1995 by Marvel Comics with a story written by John Francis Moore and drawn by Ron Lim.

Cover
Definitely not drawn by Ron Lim.

Early story

The story begins in Halo City where people flock to a club that is oddly operating considering the fact that the city was just attacked. A band called The Disinterred begins performing to the delight of the crowd. As it turned out, the band was actually the members of The Undead under disguise and suddenly Tim Fitzgerald/Skullfire (one of the key members of the X-Men) appeared with them and starts causing chaos. The Graverobber appears and tells all the people that no matter their wealth or position or power, they will all die. He tells them to follow him and join The Undead.

“Soon this city will be purged with blood. Those loyal to me need not fear. I offer them life beyond death. Those who will oppose me shall rot forever, food for maggots,” said the Graverobber. “The first test of your loyalty is simple. The butcher Zail Haddad hides within the city, thinking himself safer from my wrath. Bring him to me within twenty-four hours.”

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The X-Men with Morphine, their boss.

Meanwhile over the Tower, the X-Men meet with Morphine and discuss their new problem at hand. Even though the members are aware of Tim being allied with their enemies, Morphine expressed that the Graverobber will not turn Halo City into a city of undead or Necropolis. The team is aware that Shakti’s father Zail Haddad is in the city and has been targeted by the Graverobber.

Subsequently they meet with Zail Haddad who shares the details of his involvement with the Undead…

Quality

I really enjoyed the depth this comic book has. Its plot and its script both have a good level of intrigue plus additional details about the history of events that led to the current situation of not only the X-Men but also that of Zail Haddad (which in turn shows some new character development on the part of his brave daughter Shakti/Cerebra) as well as that Morphine (whose secret connections are revealed in this comic book). As the story went on, the plot got deeper which I really liked.

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The power of Skullfire!

Not to be outdone is the story of Skullfire who finds himself on the wicked side of the spectrum being undead and working with the Undead. Anyone who followed Skullfire’s entry into the X-Men and his development with them should see how the character turned out in this comic book.

If you are looking for spectacle and superhero action, there is less of them here. Even so, Ron Lim still managed to make John Francis Moore’s script look interesting and exciting.

Conclusion

X-Men 2099 #28 is a good superhero comic book to read. It continues to show the redevelopment of the X-Men following the events in the 25th issue. By this time, I’ve gotten used to seeing the futuristic mutants working as authority personnel complete with having meetings and brainstorming on how to deal with the problems of Halo City.

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The future of music?

If you are seriously planning to buy an existing hard copy of X-Men 2099 #28, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $8.

Overall, X-Men 2099 #28 is recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back at Bloodshot #6 (1993)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

When I was still collecting comics back in 1993, I was more focused on the X-Men 30th anniversary celebration and the expansion of the Marvel 2099 universe organized by Marvel Comics, and the launch of the Ultraverse by Malibu Comics.

Along the way, I heard some buzz about Valiant Comics and Defiant Comics. That same year, Valiant Comics generated a lot of buzz among comic book collectors with the launch of Turok: Dinosaur Hunter #1 and the release of Bloodshot #6. Why Bloodshot #6? It’s because of the literary debut of a character who went on to become an one of Valiant’s icons.

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The cover.

Here’s a nice look back at Bloodshot #6 published in 1993 by Valiant Comics with a story by Kevn VanHook drawn by Don Perlin.

Early story

The story begins inside a commercial airplane flying over Sydney, Australia. There is a guy wearing reddish business attire socializing with a lady while standing. A lady in red approached him telling him that he should take his seat as they are in the glide path. The guy in red attire approaches a seat man wearing green business attire, asking him if the vacant seat near him was taken.

The seated man tells him to get away. The guy in red places his right hand on him causing a fire during the flight. What happened turned out to be an assassination. The guy and lady in red rush to the nearest emergency exit and it turned out their names are Marco and Leigh. They jump off the plane which explodes several feet away from them. Marco and Leigh left in the air not worried about falling down.

Meanwhile at the airport in London, Bloodshot arrives and is greeted by his pal Malcolm. They arrive back at their residence in London’s east end. Bloodshot has something to do. Over at France, Alicia Guerrero meets with Montblanc at his office and they discuss the courier assignments that involve acquiring a set of components and the three (of four) intercontinental flights that ended in tragedy.

Quality

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Bloodshot shortly after arriving from the airport.

As far as storytelling goes, this comic book sure has a lot of intrigue and espionage leaving the title character Bloodshot with much less spotlight (in terms of narrative, not page appearance). It’s not a problem for me as a reader because the writer Kevin VanHook really took his time to emphasize what has been going on, what’s within the web of international secret operations (that involved killing and explosions) and what’s at stake. Of course, the deepening of the plot makes way for Bloodshot to get involved in a less action-oriented but more intelligent way. That being said, action scenes are subdued for the sake of storytelling. Along the way, illustrator Don Perlin did a good job visualizing the deep plot. Perlin also tried his best making the mission briefing of Bloodshot (which even for its time was cliched) look interesting.

Fans of Bloodshot who love action scenes of shooting and striking, as well as displays of his special abilities, won’t find much of such stuff here.

Conclusion

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Tragedy high up in the sky.

To make things clear to those who are wondering, Bloodshot #6 is significant for fans of Valiant Comics as it marked the first appearance of Colin King who is actually the iconic Ninjak. That fact, however, does not really define the overall quality of this comic book and Colin King’s literary debut is very brief. That way I look at Bloodshot #6, it’s a good comic book laced with a good amount of intrigue and espionage.

For those who are based in the Philippines, Bloodshot #6 is one of the rare American comic books of the 1990s that mentions the Philippines (with Manila as a flight destination) and even showed a few images of it as a location.

If you are seriously planning to buy an existing hard copy of Bloodshot #6 of 1993, be aware that as of this writing, MileHighComics.com shows that a near-mint copy costs $28.

Overall, Bloodshot #6 is recommended for those looking for gripping, espionage storytelling with the title character. As a collector’s item, the comic book is a must-have for as long as Ninjak and Bloodshot remain popular.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

A Look Back at Prime #2

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

As seen many times in the history of American comic book publishing, there is the ever-present male superhero with the clean short hair, a muscular build, a tight body suit and a cape. Such a superhero has the so-called classic ability to fly and as well having superhuman strength. To put things in perspective, this is the so-called Superman influence on superhero comics. Superman is undoubtedly an icon of not just American pop culture but also of the United States culture in general.

Considering Superman’s iconic status, it is no surprise that many other publishers imitated the character to add some zest into their own superhero comic book franchise. For the Ultraverse of Malibu Comics, their own parallel to DC Comics’ Superman is none other than Prime (who is also inspired somewhat by Shazam/Captain Marvel).

Cover
A great looking cover by the late Norm Breyfogle.

For this retro comic book review, we’ll take a close look at Prime #2, the Ultraverse comic book published by Malibu Comics in 1993 with a story co-written by Gerard Jones and Len Strazewski, and art by the late Norm Breyfogle. Previously, I reviewed Prime #1 which you can right here.

Early story

The story begins with teenager Kevin Green struggling heading home in the suburb at night completely naked. After Kevin falls down just outside the front door, his mother opens it and was shocked to see him naked (with some traces of green slim on his skin). Kevin could not recall what happened to him.

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Imagine yourself being naked walking home in the middle of the night within the local community.

Shortly after, Kevin is in the hospital with his parents. The doctor could not figure out what’s wrong with Kevin and only stated that his failure to remember could be the result of psychological trauma. Alone in the room, Kevin watches TV news footage of Prime (himself under disguise) and his parents arrive. His mother tells him that he will be okay.

Meanwhile in a discreet location, two men are analyzing the recent appearance of Prime in Somalia. One of them orders the release of Organism 8….

Quality

Prime #2 is clearly a strong follow-up to the launch issue. Co-writers Gerard Jones and Len Strazewski crafted a story that took its time to flesh out Kevin Green/Prime while simultaneously building up suspense and details regarding a sinister force that has links with the government, and they won’t stop until they get their target Prime.

On character development, this comic book takes a deeper look at the private life of Kevin (who only appeared as himself at the end of issue #1) especially at his high school. Here, the school is still recovering from the damage Prime caused (including hurting the school’s coach).

The highlight in this comic book is the exploration of the friendship between Kevin and Kelly. As such, the suspense related to the two really started to build up given the fact that in issue #1, Kevin appeared in front of her not as himself but as his superhero form as Prime. Kelly found it cool that Prime talked to her although she’s disturbed to see him seriously injure their coach. Kevin himself is struggling with the weight of not only keeping his superhero identity secret but also with the consequences of the violence he caused as Prime. Even worse, many students in his school find him a freak but Kelly remains sympathetic to him.

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At school…

Visually, this is still a very good looking comic book. Norm Breyfogle’s art is very lively whether he draws out the local community that Kevin belongs to, draws the action scenes, draws the monstrous Organism 8, and emphasizing more of Prime. I also love the way Breyfogle drew the facial expressions. For the newcomers reading this, Breyfogle’s style has a cartoonish look but never backs down with comic book-style spectacle.

The spectacle of this comic book, unsurprisingly, looks very good. The action scenes show a lot of power and seeing Prime and Organism 8 hit each other is no less brutal.

Conclusion

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Norm Breyfogle’s great visuals on Kevin Green becoming Prime!

While Prime #1 was a tremendous creative kick-off for its superhero and its own series, Prime #2 is a very solid progression. This comic book marked the beginning of the build-up of suspense as well as the friendship between Kevin and Kelly, and ultimately it was a fun and compelling reading experience.

If you are seriously planning to buy an existing hard copy of Prime #2, be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $4 while the near-mint copy of the newsstand edition costs $8.

Overall, Prime #2 is highly recommended.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Kong VR Now Open at Festival Mall in Alabang

Among the shopping malls of South Metro Manila (specifically Muntinlupa, Parañaque and Las Piñas), Festival Mall in Filinvest City, Alabang, has been a hot spot for people who wish to immerse themselves with virtual reality by availing the services and facilities of VR entertainment joints in the said mall.

Recently a brand new virtual reality entertainment joint opened at the 2nd level of Festival Mall and it is called Kong VR. It is located just steps away from Decathlon.

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Kong VR occupies this spacious spot of Festival Mall. Lots of high-tech, amusement equipment inside.

Kong VR describes itself as Korea’s top virtual reality theme park. Their Festival Mall branch has a lot of staffers waiting for customers to come in, pay fees and enjoy the many VR amusement experiences (including a King Kong-related game that’s supposed to test players’ balance and perception) they are offering. They also have lots of high-tech equipment inside as well as some machines that remind me of the video arcade experience.

Their featured VR experiences include Top Adventure VR, Beat Saber, Top Vulcan, Z-Town, and Arabian Nights to name some.

While I’m not much of a fan of virtual reality, I find their joint and offers interesting. Perhaps someday I’ll try one or two of their amusement experiences.

Has anyone among you, my readers, experienced any of the VR experiences there at Kong VR at Festival Mall? Please post a comment below.

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Someone playing Beat Saber.

All others reading this….if you are interested in Kong VR, visit them at Festival Mall.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists and NO to sinister propaganda when it comes to news and developments.

 

A Look Back at Aerobiz Supersonic

When it comes to playing economic simulation games, I enjoy playing them on the personal computer (PC) using the keyboard and mouse. Back in the mid-1990s, there was one particular economic simulation that I played on the Super Nintendo Entertainment System (Super NES or SNES) and found it to be very enjoyable and easily to play with using the console’s control pad.

That game was Aerobiz Supersonic, a simulation about the airline industry developed and published by Koei for both the Super NES and the Sega Genesis. Here is my look back at this old video game from the 1990s.

Screenshot_20200222-133557_Photos.jpg
The cover of the Super NES version of the game. Its art and style is really nice to look at.

Concept and Game Design

In the game, you get to play the Chief Executive Officer (CEO) of an airline and your goal is to beat your rivals in the global air travel industry. How to achieve the goal and succeed? There are tasks that need to be accomplished such as buying commercial airplanes (that include such real-life companies like Boeing and Airbus) for use, establishing flight routes, securing slots in airports worldwide, selling tickets and filling up each flight with as many passengers as possible, achieve profitability and finish the game’s imposed time period ranking #1. Adding zest to the game’s challenge is the selection of a certain era of world history that include 1955-1970 (the dawn of jets), 1970-1990 (the Cold War era), 1985-2005 (the present era) and 2000-2020 (the age of continued flight advancement).

Within the game, time passes by means of clicking a certain on-screen button that ends the player’s current turn. Of course, before pressing that, the player has to set things in motion like sending a representative to a certain overseas airport to negotiate and secure slots (which takes months to complete), set the ticket prices, buy a new airplane or two, etc. The game even allows players to micro-manage their airline like adjusting internal spending (salaries) or adjusting the quality of their airplane and services. Also nice is the option offered for players to buy a hotel or resort, a theme park or a travel agency that can bring in additional revenue.

Screenshot_20200222-132447_YouTube.jpg
The airport slots, local businesses, economic and tourism details per city displayed.
Screenshot_20200222-132508_YouTube.jpg
Visit an airline and choose from one of many models of airplanes to buy.

There are other small details that need paying attention to such as the economy and tourism meters of each city displayed (note: a higher tourism score means the city is more attractive to travelers), the population, etc. Also noteworthy is the current state of relations between your home nation with the nation of the city airport you are trying to establish routes with which can affect your business.

When the turn ends, a series of events will happen showing what happened around the world, how your company fared in the competition during the lapsed time period, and, occasionally, a random event will occur that most likely will affect your business (examples: the Olympics hosted by a city helps draw in additional passengers or the 1970s oil crisis raises the cost of your operation).

Regarding the game’s imposed time period for competing with the artificial intelligence (AI) opponents, the period is twenty in-game years.

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This is part of micro-managing your business in the game.
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After the end of each turn, news and updates not only about your company but also your competitors are flashed.

Quality

Being used to playing simulation games on PC, I found Aerobiz Supersonic to be very enjoyable, addicting and easy and efficient to play (in terms of controls). Considering the above-mentioned gameplay options (buying an airline, sending a representative, etc.), they are pretty easy to adjust using the Super NES controller although there were a few moments when I accidentally pressed the button putting into motion a different option.

Gameplay aside, this game has a whole lot of charm with its visual presentation. You launch a brand new flight route, the game shows a short animation sequence of the jet taking off. You buy an airplane, you will see a short animation of it entering your facility once it arrives (complete with a visual design reflecting the model). You conduct a board meeting, your company’s officials are present making reports to you and you get a series of choices to make on what to do next. A historical event or a global development occurs, you get to see original art reflecting them (example: a nation joins the EU with people wearing suits and neckties together in a formal ceremony). You make a move to buy slots at an airport overseas, a company official will have his or her face shown talking to you. When looking at the regional map, you see lines connected between cities (highlighting the establish flight route you made) and there are icons of airplanes flying between them.

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Random tourist hot spots get highlighted as you keep playing.

More on the aspect of starting the game, I like the options offered for me to select which city shall serve as my airline headquarters. Among the many cities included, there are cities of my native Philippines namely Manila (the international destination) and the nearby city of Cebu. I still remember how delighted I was to see my native Philippines included in the game, complete with Asian character designs to reflect the company and its region.

Conclusion

Ultimately Aerobiz Supersonic (which was actually a sequel to Aerobiz) is a gem of a console economic simulation released at a time when 2D sprite gaming was still the standard and 3D polygonal gaming was just about to make an impact on the global video game console market. Back then, 2D side-scrolling action/adventure games, sports games and role-playing games (RPGs) were so common on the Super NES and Genesis combined and the idea of enjoying economic simulations on consoles was highly unusual. Aerobiz Supersonic is proof that economic simulations can come with a lot of depth, deliver a good amount of strategy and can be highly playable and enjoyable on consoles.

If you want to enjoy this game, it can be quite difficult to do because you need to acquire an existing copy of the game as well as a fully functioning Super NES or Sega Genesis. As of this writing, there has never been a re-release of Aerobiz Supersonic (note: in line with legitimacy, I will not consider those browser versions or file sharing of ROMs) and it is not even included on Nintendo’s Virtual Console. There’s not even a version made for smartphones.

Now if only the executives at Koei Tecmo Games would consider revisiting Aerobiz Supersonic with today’s consumers in mind.

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You can choose what kind of plane, how many planes, how many flights and how much you set the ticket prices whenever you start a new flight route.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back At Batman vs. The Incredible Hulk

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I love reading a crossover comic book that was made by very talented creators to be a whole lot of fun from start to finish. Back in the early 1980s, rivals Marvel Comics and DC Comics collaborated temporarily with inter-company crossover comic books that were made to be entertaining to fans of their respective properties.

What I’m going to review here is the 3rd superhero crossover comic book between Marvel and DC titled Batman vs. The Incredible Hulk.

Cover
The cover.

Background

Before I start, let me clarify that this particular comic book was specifically published as issue number 27 of the DC Special Series which was a series of one-shot comic books. By comparison, the 1981 crossover comic book Superman and Spider-Man (which I reviewed previously) was published under the Marvel Treasury Edition line of Marvel Comics as issue number 28.

Going back to Batman vs. The Incredible Hulk, the comic book was the final issue of the DC Special Series line and it carried a cover price of $2.50 which was quite high for its time.

The people at DC Comics made sure that the crossover was handled by the best talents they had back then. The late Len Wein (best know for creating Wolverine) was assigned to write the script (and ensure that elements from both the Hulk and Batman would mix nicely) while José Luis García-López was hired to illustrate. Dick Giordano was the embellisher and editor while Allen Milgrom and then Marvel editor-in-chief Jim Shooter were the consulting editors. In return for their assistance, Marv Wolfman and Mike DeCarlo were acknowledged with thanks.

Now we can begin with this retro review of Batman vs. The Incredible Hulk.

The early story

The story begins when a few persons in Gotham City witness their dreams turning real beyond logic. A man dreamed he was in the arctic hunting and wakes up to discover his room was filled with snow. In a cinema where a horror movie was shown, a couple kissing each other discover, to their shock, that monsters of different sizes surrounded them out of thin air.

At the waterfront of the city, the Joker (accompanied by his gang members) talks to an unseen being (Shaper of Worlds). He gives his assurance to the being that he and his gang will acquire a specific item (needed by the being). For the Joker, what was discussed was a simple business arrangement.

A short time later inside a high-tech facility of Wayne Research, Bruce Banner (the Hulk) secretly works under the false identity as David Banks. He works along with the scientists but not on the scientific projects. Rather, he works odd tasks such as lifting hardware and putting them into places that need them. Of course, Banner did not get hired for a salary but for something much essential to him and his condition with Gamma Rays.

“I had to get a job here somehow so I could get close to the experimental Gamma-gun they’re working on,” he thought to himself.

Suddenly the facility gets filled with laughing gas incapacitating all the people inside. Banner fortunately manages to wear a radiation suit for protection. Moments later, the Joker and his gang enter searching for the Gamma-gun. From this point on, Banner decides to act.

Quality

When it comes to the selection of characters from Marvel and DC, having the mismatch of Batman and the Hulk was a very splendid idea. Not only was having the large green brute and the world’s greatest detective together as temporary rivals a fascinating concept, having them work together as a duo turned out to be a really great move. When it comes to the selected villains of the Joker and the Shaper of Worlds as the anti-hero figures of the story, the two looked like an odd pair but if you focus on the details of the story, you will realize that it made a lot of sense having them two together. The Shaper needs something which requires him to depend on the Joker who in turn brings his gang with him to cause chaos to acquire what the alien needs

All of the above details would not have worked had it not been for the excellent writing by Len Wein. Clearly Wein knew a whole lot about the defining elements of the Hulk and Batman (and the same with the Joker and Shaper), and he carefully blended those elements together to make a story that is thrilling, intriguing, engaging and at the same time still made sense. More on crossing over, there are other characters connected to Batman and the Hulk that made appearances and a few of them fit in nicely into the story.

As this was released in 1981, it was typical of the time for writers to use thought balloons to help readers understand what the characters were thinking. The use of thought balloons in this comic book truly defined Batman who not only had to fight the bad guys but also manage his way with the Hulk and do a lot of detective work.

Going back to the Hulk and Batman, this comic book has a lot of fun stuff. More than once did the two superheroes engage in action-packed encounters and their exchange of words was very nicely done. Their match-up (or mismatch) really works.

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A perfectly crafted action scene between the Hulk and Batman, complete with accurate depictions of each character! 

When it comes to the common complaint by some readers out there that the comic book was more of a Batman story and made the Hulk less prominent, I should say that the slight imbalance is not a problem at all. In fact, for me it makes perfect sense that Batman has more spotlight than the Hulk. Why? Because Batman is a detective and he performed a lot of researching, information gathering and other moves to solve problems. His detective work in the story made perfect sense for the narrative. As for the Hulk, his character really has very limited options other than causing destruction and disturbing the public. Since early on, the Hulk was best known for attracting the attention of the American military (led by General Ross) and huge destruction defined the encounters. For this crossover, the creators did not show the Hulk engaging with the military (save for the phonies) but rather he struggled to figure things out whenever he encountered Batman or the Joker. There is no way the Hulk could do detective work like Batman and having him fight the military would have weakened this comic book’s presentation. Clearly, having the story slightly slanted towards Batman is still the right move.

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Very highly imaginative and dynamic artwork by José Luis García-López.

The artwork done by José Luis García-López is excellent! He really captured the looks and details of each and every character Marvel and DC that appeared in this comic book. Back in the early 1980s, I got to read several comic books that showed Batman, the Hulk, the Joker and others and the way they appeared in this comic book was indeed accurate of the time. José Luis García-López also knew how to balance spectacle with character development and expository dialogue in terms of visual pacing and framing shots. Also his work becomes even more imaginative during the final conflict. Undoubtedly this is still a great looking comic book!

Conclusion

Overall, Batman vs. The Incredible Hulk is a great comic book and easily it is one of the greatest intercompany superhero crossover comic books ever published! From start to finish, this comic book proved to be highly engaging and there never was a single boring moment. The creators led by Len Wein (he is sorely missed) made the best possible story anyone can make involving Batman and the Hulk.

You can read a hard copy of this comic book by getting Volume 1 of Crossover Classics or, if you can afford to, hunt for a copy of this in its DC Special Series form which now sells for $280 for a very fine copy to as much as $400 for a near mint copy as of this writing according to MileHighComics.com

In ending this, I declare that Batman vs. The Incredible Hulk is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

A Look Back At Superman and Spider-Man

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

I miss the old times when big rivals Marvel and DC Comics would set aside competition temporarily to team up and rely on their respective comic creators to make superhero crossover comic books that the fans can enjoy.

Back in the 1970s, key developments related to the comic book adaptation of The Wizard of Oz brought the two rivals together as partners. In 1976, Marvel and DC’s first superhero crossover Superman vs. The Amazing Spider-Man got published and to this day many comic book collectors and geeks I encountered still enjoy it. A few of them even called it a classic.

The collaboration between Marvel and DC continued in 1981 with Superman and Spider-Man which was published as issue number 28 of the Marvel Treasury Edition series.

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The cover.

This is my look back at Superman and Spider-Man.

The comic book

Scripted by then Marvel Comic editor-in-chief Jim Shooter (with Marv Wolfman mentioned for plot suggestions) with art drawn by John Buscema and inkwork done by Terry Austin, Al Milgrom, Steva Leialoha, Walt Simonson, Bob Layton, Joe Rubinstein and Bob Wiacek, the comic book begins when Spider-Man swings into a construction site where he encounters several armed men and stops them singlehandedly.

Even though he stopped the bad guys, Spider-Man’s spider sense bothers him making him speculate that, because there’s no clear danger around him, the construction site seemed to be a threat.

After Spider-Man swings away from the police who just arrived, classic Marvel supervillain Doctor Doom watches via surveillance video and he was bother by the way things turned out.

“I did not like the way Spider-Man paused and look around after subduing the thieves – – as if he sensed something unusual about the excavation! Those accursed spider instincts of his,” Doom said before proceeding with his master plan.

A day later, the Hulk arrives in Metropolis causing lots of damage. Separately Superman and Spider-Man arrive to contain the green guy. However, things are not what they seem. This is where the story description ends.

Quality

What this comic book lacked compared to the 1976 Superman-Spider-Man crossover is visual impact. Clearly John Buscema had to follow closely the script which called for multiple panels per page and that left him little room to draw scenes dynamically. That’s not to see the art is weak. In fact, Buscema’s art is pretty good and he has deep knowledge about how the characters (including those many supporting characters and other minor characters from both Marvel and DC Comics) really looked from the size of Hulk’s body, the details on Wonder Woman’s costume, the distinctive look of J. Jonah Jameson, Perry White, etc. In short, I recognized the characters very easily.

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This remains fun to read.
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Peter Parker in Metropolis along with the Superman supporting characters. This is one great element that made this comic book worth reading.

While the high number of panels per page limited him, Buscema managed to come up with some action shots that packed some impact.

When it comes to writing and storytelling, this comic book exceeds that of the 1976 Superman-Spider-Man crossover big time! To start with, the plot is much more elaborate, more detailed and yet consistently remained easy to follow.

While the 1976 crossover had the most popular villains of Superman and Spider-Man as the representation of evil, this one instead had Dr. Doom and Parasite. The great news is that these two super villains complement each other nicely and that itself adds good depth into the plot. Dr. Doom is a major schemer and Parasite fitted nicely within his master plan for global chaos.

Regarding dialogue, the script had a lot of strength and was also specific in capturing the personalities of the superheroes, the super villains and the supporting cast. I can easily identify J. Jonah Jameson, Perry White, Lois Lane and others through the dialogue.

Not to be outdone is the deeper approach to the crossover aspect of the story. Right from the start, the comic book creators expected us readers to suspend disbelief and start believing that while the story is non-canon, the respective universes of Marvel and DC Comics co-existed. Because there were TV shows of Wonder Woman and the Hulk playing, the two characters were included in the comic book adding depth to the crossover.

Speaking of crossovers, this comic book was not limited to Superman and Spider-Man. The encounter between the Hulk and Superman was a short but sweet spectacle to read. The encounter between Wonder Woman and Spider-Man meanwhile was short yet fun.

Adding more to the fun in this comic book was how Clark Kent interacted with the Spider-Man supporting characters while Peter Parker interacted with the Superman supporting characters. I enjoyed every moment of these scenes.

As far as narrative is concerned, this comic book is slightly slanted towards Superman. One factor behind this was the implementation of how local authorities interact with Superman and Spider-Man. Whenever he solves crime, Superman is highly respected by the public and the police. This is not the case with Spider-Man who is often perceived to be a social menace even though he helps solve crimes. Another factor was that Superman did more detective-type work (including a visit to Latveria) while Spidey hardly contributed anything to the plot’s development.

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Nothing can be more frustrating than getting attacked by police officers when you try to help them solve their problems.

Regardless, the two icons got a fair share of the spotlight during the final stages of the story and there was enough spectacle to enjoy.

If there is any complaint I have, it would be the comic book creators’ reluctance on fully connecting itself to the 1976 crossover. In the scene wherein Peter Parker was guided into the film editing room by Jimmy Olsen, he recognized Lois Lane and remembered meeting her in the 1976 crossover (which ended with socializing). And yet when Spider-Man and Superman get together in this comic book, there was a noticeable lack of friendliness and personal cooperation between them even though they bonded nicely in the 1976 story.

Conclusion

Overall, Superman and Spider-Man is indeed a highly engaging, fun-filled superhero crossover comic book. For me, it is a true literary classic and definitely worth searching for out there. I read this crossover many times from start to finish and even though I knew the plot and the dialogue, I still had a lot of fun reading along the way. With the combined talents of Shooter, Buscema and many others, this superhero crossover was indeed one of the very best stories ever told by Marvel and DC Comics.

Given the current corporate climate Marvel and DC Comics are now in, it is very unlikely we will see another creatively fun superhero crossover collaboration between them happening soon. For the newcomers reading this, Marvel is owned by the Walt Disney Company while DC Comics is owned by Warner Bros.

Whether you search for the original comic book or its inclusion in a volume of The Marvel/DC Collection: Crossover Classics Volume 1, Superman and Spider-Man is highly recommended!


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

AsiaPOP Comicon Manila 2019 event officially postponed!

Today here in the Philippines, the organizers of the annual AsiaPOP Comicon Manila pop culture convention announced officially that this year’s edition of their event at the SMX Convention Center, SM Mall of Asia, Pasay City has been postponed! Everyone anticipating the next APCC event will have to wait for next year.

For transparency, I’m posting below the text of their entire announcement made through their Facebook page.

Dear APCC Partners and Fans,

It is with deep regret that we would like to inform you about the postponement of AsiaPOP Comicon Manila 2019 to next year.

APCC Manila has always prided itself in bringing exclusive international content to the region that no other convention brings, but, unfortunately, our various content and strategic partners have not been able to commit completely due to their organizational restructuring and multiple conflicting events happening during the couple weeks before and at the same time as the original APCC Manila 2019 dates. The delay in this communication was purely in our intent to try our best to be able to secure the best of content for this year’s event, but the schedules of various partners did not match our dates.

We did not want to organize the event by diluting the quality of the show, as we are aware the benchmark has been set and APCC fans expect the best from us that we promise to deliver in our next year’s event.

We regret any inconvenience this has caused you and all exhibitors, including creative circle artists. All booth payments received will be refunded as a separate communication will be sent across to them.

We hope to continue to get the support from APCC fans for our future events, while we ensure to bring the best of pop-culture activations to Philippines.

Thank you for your kind understanding and unwavering support!

 

The APCC revealed that the postponement was not an easy decision to make. Firstly, their partners did not fully commit to their planned convention. Secondly, there are multiple events to be held before and on the same weekend as the APCC. Clearly each event’s organizers reached out to varied business and content/service providers to be part of their respective events. That trend complicated matters for the APCC organizers.

So instead of compromising on quality, they decided to postpone their 2019 event. That, incidentally, makes the 2019 Toycon the must-attend pop culture convention here in the Philippines and, like the APCC, the venue is at the SMX Convention Center at the SM Mall of Asia zone in Pasay City.

I am long-time geek and I love comic books, movies, video games, superhero and photographing cosplayers. I attended the San Diego Comic-Con (SDCC) in California, the United States in 2011 and it was a tremendously wonderful event for geeks like me. Fortunately for geeks here in the Philippines, the Toycon and the AsiaPOP Comicon Manila were held annually and just a few months apart from each other. For the past few years, both conventions heavily used the main exhibition hall of the SMX Convention Center. I proudly say that I attended both conventions since 2016.

Toycon and AsiaPOP Comicon Manila have their own styles of being fun to attendees but they share lots of similarities: cosplay contests, boxes of old comic books for sale, cosplayers expressing themselves and letting people photograph them, musical or dance performances by varied artists, local and international celebrities meeting the fans, gadgets being displayed, souvenirs displayed for sale, action figures and expensive models on display, comic book illustrators signing comic books or drawing art on the spot for the fans, etc.

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Actress and model Ameera Johara posed for me in her Wonder Woman costume during the AsiaPOP Comicon Manila of 2016.

I also had my memorable moments with the AsiaPOP Comicon Manila. I am a long-time Macross fan and I can proudly say that because of the APCC in 2017, I got to meet with the anime legend Shoji Kawamori in person and had him sign the Macross Plus print-outs I brought to him. I managed to tell him personally I admired his work in the 1982 anime TV series of Macross.

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There is nothing like witnessing the legendary Shoji Kawamori sign the Macross Plus print outs I brought to him during the 2017 edition of the AsiaPOP Comicon Manila!

From this point on, we can’t do anything but wait for the 2020 edition of the AsiaPOP Comicon Manila to happen. I am confident that the organizers will strive hard to do better in getting their partners to commit to their event.

Along the way, there is the 2019 Toycon set to begin on June 28 until June 30 and I already have a ticket! See you fans and geeks there. 🙂


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

 

Carlo Carrasco’s Movie Review: Shazam!

I’ll just say it out loud – I had a lot of fun watching Shazam! at the local cinema today. I’m not even a fan of the character Shazam/Captain Marvel (as he was called prior to Marvel’s legal takeover of the name) and still I enjoyed watching the movie. I rarely watch comedies in the cinema but I still had a lot of fun with Shazam!

Whatever challenges the filmmakers led by director David F. Sandberg faced, they succeeded in making their movie fun, action-packed and more importantly telling a story with a lot of heart with the main characters. It also proved crucial that Warner Bros. marketing team did not spoil the pleasant surprise the movie had all along and that surprise alone is already worth the price of admission.

Shazam! introduces moviegoers to Billy Batson who has moved away from multiple homes as he searches for his mother whom he got separated from as a child. At the new family he moved into, he meets Freddy Freeman who lives with a disability. Things change when Billy meets an aging wizard named Shazam and gains his power. By simply saying the wizard’s name, lightning strikes Billy to become the muscular, adult caped superhero. Along the way an obsessed Dr. Sivana rises with a lust for power which only means trouble for the Billy Batson/Shazam and his friends.

Why is storytelling a success in this movie? Answer – it was done with a lot of heart and director Sandberg succeeded in getting very strong performances from the cast. You will really sympathize with Asher Angel as Billy Batson who lives with a missing link in his personal life and often finds himself lonely. This is a movie about a teenager who does not aspire to become a superhero at all but rather find his mother anyway he could. The superhero aspect of the film is an extension (but a very significant one) of that core concept.

In terms of storytelling tone, Shazam! looks so much like a comedy based on the way it was marketed but rest assured the movie is not a dominant comedy at all. In fact it has a lot of dramatic scenes and even some horror elements spread around. Darkness? There is some of that by means of horror elements. Grit? Very little of it too. Cynicism? Non-existent. Clearly the DC Cinematic Universe under the leadership of Warner Bros. executive Walter Hamada continues to move away from the darkness, the grit and cynicism of Zack Snyder’s influence and for me that is a good thing.

In terms of performances, this film has a lot of good acts. While Asher Angel excelled as Billy Batson, Zachary Levi truly brought Shazam/Captain Marvel to life on the big screen. Not only does he really look like the superhero (as if he was ripped straight from the comic books), Levi was successful in playing his character with the act and mindset of a teenage boy. Jack Dylan Grazer was pretty engaging as Freddy Freeman (who is the in-movie geek and superhero culture researcher) and so was Mark Strong as Dr. Sivana. The other cast members like Grace Fulton, Ian Chen and Faithe Herman were good players as well. To sum it up, the quality of performances from the cast is varied and at the same time of good quality and nice artistry. From drama to humor, these cast members really pulled it off.

Shazam! was made to tell a compelling story that can be taken seriously while at the same time it delivered the humor and spectacle to satisfy moviegoers who want their superhero cinema experience to be enjoyable. When it comes to weaknesses, I say that the first twenty minutes was kinda slow. While the film is indeed very wholesome, the horrific imagery of the monsters can scare little kids and compel their parents to cover their eyes.

As a superhero comedy, it definitely is a more fun to watch than any of the Deadpool movies. As a superhero spectacle, Shazam! is quite comparable not only with DC Cinematic Universe movies but also with other humor-laced superhero movies from Marvel Studios. As a DC Cinematic Universe movie, Shazam! is 3rd best to Wonder Woman.

Given its high amount of fun, engaging storytelling, good comedy and solid performances, Shazam! is highly recommended! I urge you to watch it as soon as you can and for the best visual experience, I recommended watching it on an IMAX screen if you can afford it. Shazam! is a lot of fun and you will love it! Very clearly the DC Cinematic Universe continues to improve and its future under Warner Bros. and Walter Hamada looks very bright!

For your enjoyment, posted below are some videos related to Shazam.


Thank you for reading. If you find this article to be engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco.

 

 

 

 

 

A Look Back At Ultraverse Premiere #0

What is the one thing I love most about superhero comics of the 1990s? It’s easy – the Ultraverse! Launched in 1993 by Malibu Comics during the late stage of what is now called the Comic Book Speculator Boom in Amerca, the Ultraverse was a line of superhero comic books featuring all-new characters and concepts which were the result of intense brainstorming by the founders of the Ultraverse.

Back in mid-1993 here in the Philippines, I first got to discover the Ultraverse through print ads in comic books and take note that the Internet was not yet publicly accessible. By June that year, I visited a comic book store in BF Homes, Paranaque and was astonished to see the store’s wall with multiple Ultraverse comic books on display. With my limited funds at that time, I only managed to buy Freex #1 and Mantra #1. By the end of the evening, I greatly enjoyed what I read and became an Ultraverse fan ever since.

As the months passed by, I enjoyed reading more Ultraverse comic books. What was also fun to read were the special double-sized UV comic books, the Ultraverse Double Feature comic books (flip comic books) and then there was the Ultraverse Premiere #0 comic book which had a cover of Mantra drawn by the great Jim Lee! This is the one comic book I am taking a look back at.

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The front cover drawn by Jim Lee!

So what Ultraverse Premiere #0 and what made it special other than having a cover drawn by Jim Lee? Released in late 1993, the comic book is a showcase of separate stories featuring Prime, The Strangers, Rune, Hardcase, Mantra and Freex. It is also a showcase of the respective talents of a big mix of writers and artists that include Len Strazewski, Tom Mason, Gerard Jones, Steve Englehart, Barry Windsor-Smith, Rick Hoberg, James Hudnall, Mike W. Barr, Norm Breyfogle and others.

Given its release date, the stories served as preludes leading to the stories told in the launch comic books. For example, the Hardcase story shows Tom Hawke/Hardcase with his team called The Squad performing what turned out to be their last mission leading directly to the events that started Hardcase #1.

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Tom Hawke/Hardcase with his lovely teammate during his time with The Squad.

The story of Mantra in the comic book however was presented more like a side-story. Lukasz is already shown as Mantra with her mystical powers and revealing outfit in place. The short story adds a nice perspective on the personality of Mantra as well as her burden of having to take care of a daughter.

The Rune segment meanwhile was a look at the making of the character involving Barry Windsor-Smith and his art. In the text written by Chris Ulm, what caught my attention was the following segment.

After writing up the concept in the Ultraverse bible, I shortly added Rune to “Fusion”, the story of a conspiracy to develop the ultimate biological weapon by a covert group called Aladdin.

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This opening of the Freex short story starts very strongly.

Of course, there is also the fine story of Prime by Len Strazewski and Gerard Jones with great looking art by the late Norm Breyfogle. Remember in the early pages of Prime #1 when the overly muscular superhero claimed he saw the school coach touch the young girls? That got emphasized in the Prime short story in this comic book.

And then there is the one very memorable whole page art of Prime by Breyfogle.

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I love this art of Prime by the late Norm Breyfogle.

The stories and art, in my view, were done with a lot of passion by the creators. They make Ultraverse Premiere #0 a worthy comic book to collect even though Marvel (which acquired Malibu Comics in the mid-1990s) screwed the Ultraverse and left the characters and concepts in limbo with no clear sign of any revival coming.

Last but not least, there is this great art of the Ultraverse characters done by Art Nichols at the rear of the comic book.

Ultraverse
The best back cover of any superhero comic book of the 1990s!

Art Nichols’ work on the back cover is fantastic and timeless in my view. It’s great multi-character art that truly captures the spirit of the Ultraverse!

If you are going out to buy old comic books, I strongly recommend Ultraverse Premiere #0.


Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. Also my fantasy book The World of Havenor is still available in paperback and e-book format. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com