Japanese rule SUBIT

Ren Sato and Yuka Sato shone as champions with ease, catapulting Japan to regain her thrones in the 2022 NTT ASTC Subic Bay International Triathlon–29th edition of the country’s longest-running triathlon event with international cast–at Subic Bay Freeport Zone Sunday.

Asia’s No. 3 and 56th in the world rankings Ren Sato and inaugural Youth Olympic Games triathlon gold medalist and Rio Olympics 2016 15th placer Yuka Sato (10th– Continental Ranking; 90th– World Ranking) clocked one hour 43 minutes and 11 seconds and 1:58:49 in living up to their billings as top seeds in the elite men and elite women divisions, respectively.

Japan’s Ren Sato the Elite Men’s champion. (photo credit: Henry Vargas)
The Elite Women’s champion Yuka Sato of Japan at the finish line. (photo credit: Henry Vargas)

The other medalists in both divisions of the 1.5-kilometer swim, 40km bike and 10km grind organized by Triathlon Association of the Philippines in cooperation with Subic Bay Metropolitan Authority, Philippine Sports Commission and Philippine Olympic Committee pulled the rug from under the favorites.  

Ryoya Tamazaki, ranked 14th in Asia and 201th in the world, made it 1-2 Japanese finish in the elite men, checking in 26 seconds adrift of Sato at 1:43:37; it was Tamazaki’s first podium finish in 13 starts. Another 11 seconds behind at 1:43:48 was Australia’s Oscar Dart (27th-CR; 189th– WR).   

On the women’s side of the race sanctioned by World Triathlon and Asian Triathlon Confederation with Standard Insurance, Asian Center for Insulation Phil (ACIP), Pocari Sweat, Aurora Suites & Pavilion and FINIS as sponsors, Hong Kong’s Yan Yin Hilda Choi grabbed the silver in 2:00:37 and Slovakia’s Margarita Bicanova (2:01:02) the bronze.

The last time the Japan dominated SUBIT was in 2013 when it was staged in conjunction with the Asian Triathlon Championships (second time TRAP hosted it). Yuka Sato then finished runner-up to Mariko Adachi who had retired and Yoichi Hosada, who topped the 2021 JPN Triathlon National Championships was the men’s gold medalist.

            Top 10 finishers included: men– 4th Tsz To Wong HKG (1:44:00); 5th Genta Uchida JPN (1:44:16); 6th Jason Tai Long Ng HKG (1:44:33); 7th Makoto Odakura JPN (1:44:56); 8th Kanta Ando JPN (1:45:21); 9th Koki Yamamoto JPN (1:45:46) and 10th James Tan HKG (1:45:52); women– 4th Brown Bailee HKG (2:02:14);  5th Yoshiko Eda JPN (2:02:35); 6th Charlotte Hall HKG (2:02:47); 7th Chia-chia Chang TPE (2:03:03); 8th Chi Wen Chang TPE (2:03:35); 9th Kotomi Anzai JPN (2:04:21) and 10th Cade Wright HKG (2:05:12).

The Top 5 Elite Men with SBMA chairman Rolen Paulino, Sr. during the awarding ceremony. (photo credit: Rey Nillama)
The Top 5 Elite Women during the awarding ceremony. (photo credit: Rey Nillama)

            Emerging as top performers among the locals were 32nd seed John Chicano (1:51:02) and 26th Andrew Remolino (1:52:11) who placed 22nd and 23rd, respectively, and 18th seed Raven Alcoseba who landed in 13th position as the country’s top woman triathlete Kim Mangrobang who recently returned from her training base in Portugal retired in the run phase.

            Chicano’s and Remolino’s times were faster than the clocking of 1:53:26 of the former when he clinched the first gold medal for the PHI in the 2019 Southeast Asian Games.

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The above information was sourced from an official press release issued by the Triathlon Association of the Philippines. Some parts were modified for this website.

For related triathlon stories about the Subic Bay International Triathlon and the SEA Games this year, click here, here, here and here.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Japan eyes SUBIT dominance

Japan served notice it is all out to regain her pre-eminence in the NTT Asia Cup SUBIT as she entered a powerhouse squad in the 29th edition of the country’s longest running triathlon event outside of the National Championships set at Subic Bay Freeport Zone this Sunday (May 1).

            Asia’s No. 3 and 56th in the world rankings Ren Sato is installed as the No. 1 seed in the elite men category followed by Tsudoi Miyazaki, ranked 4th in Asia and 59th in the world.      

            In the elite women, inaugural Youth Olympic Games triathlon gold medalist and Rio Olympics 2016 15th placer Yuka Sato (10th– Continental Ranking; 90th– World Ranking) gets the top billing and Tsudoi Miyazaki (14th-CR; 145th– WR) the main supporting role.

            Rounding out the top 5 men favorites are: Rio 2016 veteran Azerbaijan’s Rostislav Pevtsov (47th– CR, 76th-WR), Genta Uchida (8th– CR; 97th– WR) and the last SUBIT (2019) champion Hong Kong’s Oscar Coggins who finished 33rd in the Tokyo 2020 (10th– CR; 120th-WR).

            Completing the pundits’ choices for a podium finish in the distaff side is Australia’s Jessica Ewart-mctigue (16th-CR; 153- WR).

            The last time the Japanese ruled the elite men was in 2017 when they romped off with 1st,3rd and 5th positions with the Koreans inserting themselves in-between; and in the elite women in 2015 when they finished 1-2.

Partnering with organizing Triathlon Association of the Philippines in SUBIT are Subic Bay Metropolitan Authority under newly-installed Chairman and Administrator Rolen C. Paulino, Philippine Sports Commission and Philippine Olympic Committee with Standard Insurance, Asian Center for Insulation Phil (ACIP), Pocari Sweat, Aurora Suites & Pavilion, and FINIS as sponsors.

Seeing action in SUBIT where top performers gain points for continental and world ranking are hopefuls from aside Japan, Azerbaijan, Hong Kong, and Australia are Chinese-Taipei, India, Singapore, Slovakia and the Philippines.

Conspicuously absent are the Chinese, particularly Mengying Zhong, the back-to-back women’s champion of the last two editions of SUBIT.

The country’s bets to the 31st Hanoi SEA Games, namely, Kim Mangrobang, Raven Faith Alcoseba, Lauren Plaza, Andrew Kim Remolino, Fernando Casares and John Chicano banner the Team Philippines.

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The above information was sourced from an official press release issued by the Triathlon Association of the Philippines. Some parts were modified for this website.

For related triathlon stories about the Subic Bay International Triathlon and the SEA Games this year, click here, here, here and here.

Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Eiyuden Chronicle: Rising launching on Xbox consoles and through Xbox Game Pass (XGP) on May 10, 2022!

To the gamers who are craving for new role-playing experiences and some more action, get ready as 505 Games confirmed that Eiyuden Chronicle: Rising (the spin-off game to 2023’s Suikoden-inspired Eiyuden Chronicle: Hundred Heroes) will be released on Xbox Series X, Xbox Series S, Xbox One and Windows PC (via Steam) on May 10, 2022, and it will also launch on both Xbox Game Pass (XGP) and PC Game Pass that same day!

To put things in perspective, posted below is the excerpt from 505 Games’ announcement. Some parts in boldface…

Global publisher 505 Games in collaboration with Rabbit & Bear Studios, headed by Yoshitaka Murayama, a creator of Suikoden, and NatsumeAtari today unveil the release date for Eiyuden Chronicle: Rising, the fast-paced 2.5D action RPG with town-upgrading elements serving as a companion prequel game to the upcoming Eiyuden Chronicle: Hundred Heroes. Rising’s pre-war tales begin May 10th, 2022 on PlayStation 4 and PlayStation 5, Xbox Series X|S, Xbox One, Nintendo Switch and PC via Steam, Epic and GOG. Eiyuden Chronicle: Rising will also be available day one via Xbox and PC Game Pass.

After a massive earthquake revealed Runebarrows deep below a town on the remote frontier of the Allraan known as New Nevaeh, fortune-seeking adventurers and merchants from across the world arrive. Among those hoping to find treasure, three star-crossed heroes come together. CJ, the Venerable Scavenger, and Garoo, the Beastman Mercenary, hope to mine the Rune Lens, a source of magic hidden underground. Isha, the Young Deputy Mayor, wants to rebuild her town.

Delve into the ruins and master Rising’s satisfying combat. Dash in quick and strike with CJ’s climbing axes, sling sorcery from afar as Isha, and punish foes with Garoo’s gigantic sword. Topple imaginative bosses by swapping between each character and unleashing devastating Link Attacks combining each hero’s specialty, all while platforming through gorgeous 2.5D environments.

Scavenge dungeons and earn materials to reconstruct New Nevaeh to its former glory and reap benefits applying to Hundred Heroes when it releases in 2023. Cross content includes special cosmetic items, valuable equipment, and trade goods. Make a personal mark on the world of Eiyuden Chronicle by naming certain weapons and delicacies in Rising that will carry over to Hundred Heroes next year.

The May 10, 2022 Xbox and XGP release of Eiyuden Chronicle: Rising is very notable as it will add depth to the number of Japanese role-playing games (JRPGs) and Japan-produced games on the Xbox platforms in this current generation. I still remember the moments of surprise and excitement I had when I saw the unexpected announcement of Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising during the Xbox-Bethesda Games Showcase of June 2021.

To those already subscribed to Xbox Game Pass, mark your calendars for May 10, 2022 as Eiyuden Chronicle: Rising will come out for your enjoyment! To learn more details about the game, click https://carlocarrasco.com/2022/03/29/watch-out-for-eiyuden-chronicle-rising-on-xbox-via-xbox-game-pass-xgp/

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/ and on Instagram athttps://www.instagram.com/authorcarlocarrasco/

Watch out for Eiyuden Chronicle: Rising on Xbox via Xbox Game Pass (XGP)

We all know that great video games will be released for fun-loving gamers on the Xbox platforms. That’s the truth that Xbox-hating people out there keep on denying. The June 2021 Xbox-Bethesda games showcase was a major event that showed what kind of games and experienced will be released in the years to come. For me, one of the biggest and most unexpected reveals in the showcase were Eiyuden Chronicle: Hundred Heroes and Eiyuden Chronicle: Rising from developer Rabbit & Bear (led by Suikoden creator Yoshitaka Murayama).

In my view, those two Japanese role-playing games (JRPGs) are significant not only because they add variety to the upcoming games Xbox gamers can look forward to but also because both will be made available to the many millions of Xbox Game Pass (XGP) subscribers!

More recently, a developer exclusive preview of Eiyuden Chronicle: Rising (note: the spin-off game to Eiyuden Chronicle: Hundred Heroes) which you can watch below…

Eiyuden Chronicle: Rising is clearly a side-scrolling JRPG that emphasizes action, platforming and town-building set within the universe of Eiyuden Chronicle. To learn more details about the game, posted below is the excerpt from the Xbox.com article written by 505 Games Brand Community Manager Stephen Takowsky. Some parts in boldface…

This upcoming game is a side-scrolling adventure that mixes platforming, action, and role-playing.

The game’s story takes place on the continent of Allraan in a small mining town called New Neveah. The battle against the evil Galdean Empire awaits. Traverse the town, encounter a vibrant cast of colorful characters, collect resources, and prepare for epic battles.

As you watch this first look at Eiyuden Chronicle: Rising, make sure you pay attention to these five key elements in the footage!

A cut-scene with dialogue for gamers to read and understand as the narrative moves.
  • Utilize potions and other stat boosting modifiers to increase your chance of survival. You might notice that we’re at a very high character level compared to the enemies we face off against in this exclusive look. When you play Eiyuden Chronicle: Rising, confrontations could be far more challenging than they appear. Potions will give you an edge when traversing dungeons, but they heal your entire party. Try to even out the damage your party receives so you heal everyone efficiently as opposed to only partially healing members of your squad. It is possible to overuse members of your team!
  • Fast travel will help you traverse massive dungeons and hasten quest completion. You will save hours by using the maps and signposts to fast-travel versus running everywhere.
  • Some enemies have an additional bar next to their health that represents a shield. Focus on removing this bonus defense to quickly defeat strong enemies.
  • Each character can help in unique ways throughout levels and even in combat. For example, Garoo can destroy shields quickly, Isha can effectively bring down the defenses of magic focused enemies, CJ is better equipped to traverse challenging terrain, and Isha can teleport to inaccessible areas. Understand the strengths and weaknesses of your team.

While a final release date has yet to be made, 505 Games declared that the launch of Eiyuden Chronicle: Rising will take place later this year. Perhaps the publisher might announce the final launch dates of both Eiyuden Chronicle: Rising and the Suikoden-inspired Eiyuden Chronicle: Hundred Heroes (tentatively set for 2023) at the next Xbox-Bethesda games showcase in a few months from now.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/and on Instagram at https://www.instagram.com/authorcarlocarrasco/

The DioField Chronicle coming soon on Xbox Series X, Xbox Series S and Xbox One

As a happy gamer who owns an Xbox Series X console, I should state that I am having fun with turn-based tactical games like Gears Tactics, Empire of Sin and Phoenix Point. Those three games – which as of this writing are still available for Xbox Game Pass (XGP) subscribers to enjoy – have their own concepts and their own approach on gameplay that involves strategy.

Speaking of strategy gaming, Square Enix officially announced that it has a brand new strategy role-playing game (strategy RPG) that will be released on Xbox Series X, Xbox Series S and Xbox One this year – The DioField Chronicle.

To begin with, watch the official video below…

To put things in perspective, posted below are excerpts from the official announcement by Square Enix. Some parts in boldface…

This fresh new franchise is developed by SQUARE ENIX in conjunction with Lancarse Ltd, a team of veteran strategy developers, features unique character designs by Taiki (Lord of Vermilion III, IV), concept art by Isamu Kamikokuryo (FINAL FANTASY XII, FINAL FANTASY XIII) and has beautifully orchestrated music by world-renowned composers Ramin Djawadi and Brandon Campbell, known best for their work on Game of Thrones.

The Announcement Trailer unveiled today provides a first look at the story and new, deeply strategic real-time battle system called ‘Real-Time Tactical Battle’ (RTTB). Told through stunning ‘diorama’-style combat scenes, players will assess front line conditions in real-time, issue decisive orders and use a variety of skills, classes, and equipment to gain the upper hand over their foes.

A glimpse on the gameplay based on a work-in-progress.

The DioField Chronicle is set in a beautiful and unique world blending fantasy, medieval and modern-day influences. Under the steady hand of the Shaytham dynasty, the Kingdom of Alletain on DioField Island has known peace for 200 years, but suddenly find themselves cast into an age of uncertainty due to the rise of warlike powers and modern magic.

This image shows the scale of the location.

The Kingdom of Alletain is rich in the mineral Jade, prized for its use as a base ingredient in magic and sorcery, and the attention of both the Empire and the Alliance inevitably turns towards the island. Players will take control of a band of elite mercenaries calling themselves “Blue Fox”, but will the name “Blue Fox” come to signify hope or darkest tragedy?

For the newcomers reading this, The DioField Chronicle is the fourth new game from Square Enix that will be released on Xbox consoles this year. The others are Star Ocean: The Divine Force (release date still pending), Stranger of Paradise: Final Fantasy Origin (March 18, 2022), and Chrono Cross: The Radical Dreamers Collection (April 7, 2022). While it is notable that Square Enix won’t be releasing their big-budget RPG Final Fantasy XVI on Xbox consoles anytime soon, their other games mentioned above will still add a good amount of Japanese-style gaming on the Xbox platform for gamers to enjoy. Take note that hot Xbox-exclusive RPGs are coming and Bethesda’s Starfield will rock the gaming world this November. To the Xbox fans reading this, be assured that 2022 will be an even bigger, more exciting and more enjoyable year. Team Xbox has strong momentum that PlayStation and Nintendo cannot even match.

Going back to The DioField Chronicle, it sure looks interesting and intriguing at the same time. The visual style of using 2D art while showing polygonal action in key sequences is notably eye-catching. For more information about the game, visit https://www.diofieldchronicle.com/

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Tasty food at Saibachi Japanese restaurant in Festival Mall, Alabang

Have you been at Festival Mall in Alabang, Muntinlupa City lately? If you are craving for delicious food at one of the many Japanese restaurants inside Festival Mall, then you should take a look at Saibachi Japanese restaurant (stylized as SAI-BACHI) at the ground floor level just steps away from SM Savemore Supermaket.

In my experience, I’ve been dining at Saibachi in the mall from time to time over the past several years. Their restaurant has limited space (note: they have a counter for orders and payments, and a selection of food at a space by the wall just outside their restaurant), some chairs and their tables are small compared to those in other restaurants there. The current COVID-19 pandemic saw the imposition of limitations on how many customers could be allowed to eat inside restaurants (I’m looking at you – MMDA, Metro Manila Council and IATF). Even so, Saibachi still succeeded in staying in business and keeps on feeding customers with delicious food. Not even the pandemic and government overreach could stop them.

At this point, you must be wondering what food of Saibachi’s do I enjoy eating. Let’s move on!

Miso Soup

The single serving of Miso Soup in a small-sized cup.

For starters, I like their Miso soup which as of this writing costs P55 per single serving (small sized). In terms of taste and ingredients, it is good and satisfying to have. It is also one of the earliest items to be served to me in most of my dine-in visits at Saibachi Alabang through the years.

Futo Maki (Foto Maki according to Saibachi)

The 5-role Futo Maki set.

Saibachi’s Futo Maki is served with five pieces along with soy sauce and wasabi. Each roll is not as thick compared to what is served in other Japanese restaurants but to Saibachi’s credit, each roll is tasty and their specific selections of ingredients per roll shows precision. The 5-roll set is good enough in terms of taste and content for me personally. Those who crave for greater satisfaction with Futo Maki should consider a second set to order. The Futo Maki set nowadays costs P125 per order.

Fried Rice

A solo serving of Fried Rice.

Fried rice at Saibachi (P150 per order as of this writing) is pretty tasty on its own. The taste is strong enough, I did not need to add any condiments anymore. Their fried rice has bits of meat, carrots, egg and a few other vegetables. For a single serving, the content is satisfying enough for me dining in. For anyone who craves for greater satisfaction of fried rice, you should consider ordering Saibachi’s fried rice offerings through their delivery and catering services.

Beef Sukiyaki

A bowl of soup-style Beef Sukiyaki on the right, Miso Soup cup on the left.
A close look on the ingredients prepared in Saibachi’s Beef Sukiyaki.

This one is easily my favorite in Saibachi when dining in. At P220 per order, the Beef Sukiyaki is served by the bowl and it is what others would refer to as the “soupy type Sukiyaki” for it is prepared in soup-style. On face value, the bowl looks small but in reality, it contains a good amount of hot soup, Sotanghon-style noodles, pieces of beef, vegetables and one egg on top. Beef Sukiyaki served in other Japanese restaurants are often large (note: with lots of vegetables and ingredients served fresh apart from the soup) and prepared to feed at least three people. If you want a tasty Beef Sukiyaki for your solo enjoyment with lots of soup, enough ingredients and a strong taste, you will get it at Saibachi! Personally, I consider this as Saibachi’s dine-in special and I highly recommend it.

Chapchae

The very tasty Chapchae on display.

While they are referred to as a Japanese restaurant, Saibachi also serves non-Japanese food. Anyone who loves Korean-style noodles should order the Chapchae whenever dining in. To begin with, Saibachi’s Chapchae are really prepared to be very tasty and anyone who loves strong flavors will enjoy it. When it comes to content, I find the Chapchae solo-serving (P150 per order as of this writing) to be rather lacking. Any customer who wants more of the very delicious Chapchae should consider ordering another serving or go for the bilao-sized servings (for multiple people to enjoy).

The above-mentioned foods are the ones that I enjoyed collectively when dining inside Saibachi at Festival Mall over the past several years. That being said, I recommend their Miso Soup, Futo Maki, Fried Rice, Chapchae and Beef Sukiyaki to you readers. Apart from serving food for diners, they also serve meals of Japanese, Chinese, Korean, Filipino and Thai cuisine through delivery and catering. Going back to my previous dine-in experiences with them, they need to improve on their Beef Ramen which I must say is flawed and not exactly a satisfying ramen experience (note: the beef served had that burned taste and feel, and the noodles served did not look and feel made in store but most likely were sourced from the wholesale market).

Saibachi’s Beef Ramen needs improving.

Also, in my opinion, the interior of their restaurant inside Festival Mall needs some improving to be more comfortable for families or groups of friends (five people and more) to enjoy. I understand their restaurant space is limited and they need enough space for the kitchen personnel to work in, but I can see that some improvements could be made on the dining area. When I say improvements, I don’t mean a full renovation which can be very costly.

Ultimately, if you love Japanese food and you want it with the best possible value for your limited budget while visiting Festival Mall, I encourage you to try the food at Saibachi’s restaurant. Go there! They have lots of other food offered and their menu has lots of items for you to select.

The wide menu at the space by the wall just outside their restaurant. Look at all the choices and prices.

Let me end this piece by asking you readers: Have you dined in at Saibachi inside Festival Mall lately? What meals do you enjoy there the most? Also, have you tried ordering Saibachi’s food through delivery service or through their catering packages? How often do you eat inside their restaurant whenever you visit Festival Mall?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

For more South Metro Manila community news and developments, come back here soon. Also say NO to fake news, NO to irresponsible journalism, NO to misinformation, NO to plagiarists, NO to reckless publishers and NO to sinister propaganda when it comes to news and developments. For South Metro Manila community developments, member engagements, commerce and other relevant updates, join the growing South Metro Manila Facebook group at https://www.facebook.com/groups/342183059992673

Klonoa games coming soon to Xbox consoles and Windows PC

Just a few days ago, certain games that were released decades ago on the original PlayStation console were announced by their respective Japan-based game publishers to be coming to Xbox consoles which I really never anticipated. From one side is the publisher Bandai Namco which confirmed that it will be releasing not one but two games of the Klonoa game franchise on Xbox Series X, Xbox Series S, Xbox One and even Windows PC (via Steam) soon with the package titled Klonoa Phantasy Reverie Series. An official release date has yet to be announced.

To be clear, this year marks the 25th anniversary of the Klonoa franchise and releasing the first two Klonoa games in a single package in remastered forms is not only commemorative but also ideal for gamers who want the best value for their money as well as a nice combination of nostalgia and fun platforming. Watch the official announcement video below…

To put things in perspective, posted below is the excerpt from the official announcement by Bandai Namco. Some parts in boldface…

Celebrating the 25th birthday of the franchise, Klonoa Phantasy Reverie Series will feature Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil. The titles’ graphics received an elegant revamp running at 60fps and up to 4K resolution, while Klonoa’s beloved world and classic gameplay have been faithfully preserved for new players and fans of the original to enjoy.

Released initially in 1997 by Namco, Klonoa is a side-scrolling platform game featuring a colourful character roster and vibrant game world. It’s up to the player to embark on a journey to save Phantomile, stepping  in Klonoa’s shoes. The remaster will add an adjustable difficulty level and a 2 player co-op option, allowing franchise newcomers to delve right into the action, and long-time fans to get reacquainted with ease.

Two Klonoa games remastered and bundled together for gamers to enjoy and get good value for their money.

Below are the story descriptions of the two Klonoa games.

Klonoa: Door to PhantomileOne night in his home village of Breezegale, where the wind is plentiful, Klonoa saw a peculiar dream. Most dreams he forgets, but this one—this nightmare, in which the world was devoured by darkness—he didn’t… When he awoke, an airship had crashed into the nearby hill— mirroring the exact scene he’d witnessed while dreaming. Our hero departed to investigate, along with Huepow, ring spirit and childhood friend. At the hill, they chanced upon Lephise, a songstress with the power to restore light and life to the world—as well as the Dark King Ghadius, in whose evil clutches the songstress lay trapped. Hoping to thwart Ghadius’s sinister plans, Klonoa and Huepow then embarked on a grand journey spanning all of Phantomile.

Klonoa 2: Lunatea’s VeilLunatea a world in which the power of four bells maintains order. It came to pass that a dark fifth bell materialized, threatening the balance that had been hitherto maintained. Amidst the brewing chaos, Klonoa too, materialized in Lunatea, falling into a tempestuous sea. He came onshore, where he was greeted by Lolo, a Lunatean priestess-in-training, and Popka, her trusty companion. Though the pair had never met Klonoa before, they identified him as the “Dream Traveler,” and sought his aid in restoring Lunatea from its chaos-riddled state. And so, the trio set off to save the mysterious realm from the darkness looming overhead…

Honestly, I am very surprised by Bandai Namco’s announcement as the Klonoa games have always been associated with the PlayStation brand. While it is understood that Bandai Namco needs to maximize its re-investment in their old properties (in this case, Klonoa which is turning 25 this year) and sell as many copies to as many console and PC gamers around the world, to see Klonoa games coming to Xbox platform is quite stunning.

In my experience, I played the original Klonoa on a PlayStation console way back in 1998 but I never got to finish it. As for the 2nd Klonoa game (originally released on PlayStation 2), I completely missed out on it. Respectively Klonoa: Door to Phantomile and Klonoa 2: Lunatea’s Veil earned mostly positive reviews from game critics.  As such, Klonoa Phantasy Reverie Series set for a release on Xbox consoles is a very pleasant surprise and I am looking forward to it!

In closing this piece, posted below are Xbox-related videos plus for your viewing pleasure. Time to catch up with the latest about Xbox and Activision Blizzard as well.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Antitrust notification for Robinsons’ full takeover of Ministop not needed according to Philippine Competition Commission (PCC)

If you have been living here in the Philippines, have you visited any branch of the Ministop chain of convenience stores lately? Did you notice that the term acquisition was more prominent recently in business news as of late mainly due to the Microsoft-Activision-Blizzard deal?

The point here is that another acquisition happening in the Philippines – Robinsons is set for a full takeover of Ministop (which itself is already majority owned by the said corporation) and an antitrust notification is not needed according to the Philippine Competition Commission (PCC). This was reported lately by GMA Network news.

To put things in perspective, posted below is an excerpt from the GMA news report. Some parts in boldface…

The Philippine Competition Commission (PCC) said Tuesday Robinsons Supermarket Corp. does not need to notify the antitrust watchdog of its full takeover of the Ministop franchise in the country as the company already has majority control over the convenience store franchise.

“Based on PCC’s merger rules, the Commission acknowledges that Robinsons’ current majority stake in Ministop already affords them control, and Robinsons is no longer required to notify the proposed acquisition to the antitrust commission,” the antitrust body said in a statement.

On Monday, Robinsons Supermarket —a wholly-owned subsidiary of Robinsons Retail Holdings Inc. (RRHI)— announced it will acquire the 40% share of Ministop Japan in Robinsons Convenience Stores Inc. (RCSI), effectively taking full ownership of the business.

RCSI is the exclusive franchisee of Ministop in the Philippines, with Robinsons Supermarket Corp. holding a 60% stake in the firm. It will continue to operate the stores with the Ministop brand, within a prescribed transition period agreed upon with the Japanese counterpart.

RRHI said the stores will continue to operate as Ministop until they are repurposed and appropriately rebranded, in consideration of its ready-to-eat offerings such as Uncle John’s Fried Chicken and Kariman.

The PCC said it received reports of Ministop Japan’s sale to Lotte, including its sale of its joint venture stake in the Philippines.

Nikkei Asia reported that the Japanese convenience store operator will sell its South Korean and Philippine businesses, after unloading a Chinese subsidiary in Qingdao.

The PCC, however, noted that it will look into Robinsons’ portfolio in the consumer retail sector which includes supermarkets, department stores, and community malls, among others.

Merger reviews are focused on the effects and changes of market behavior in the hands of new owners or stakeholders,” it said.

“This transaction may result in a change in ownership of a significant portion of equity but it is not likely to have an effect on the economic behavior of the target firm,” it added.

Let me end this piece by asking you readers: What do you think about this business development? If you are a regular customer of Ministop, what do you think will happen once the full takeover by Robinsons happens? Do you think that the quality of the customer service and store facilities will improve? When it comes to convenience store competition here in the Philippines, how do you rate Ministop with the likes of 7-Eleven, FamilyMart and Lawson? Are you personally attached to Ministop’s branch?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Sony is clearly behind as technology giants move on with their respective ecosystems

As I am writing this post, the shockwaves caused by the Xbox-Activision-Blizzard deal are still being felt. As many Xbox-haters and PlayStation fanboys online could not help but become uneasy and restless because of the deal’s effects on them, Microsoft Gaming CEO Phil Spencer had officially talked with Sony’s top executives and described what happened via his Twitter account.

From Phil Spencer himself.

Take note of Spencer’s words “existing agreements” and “our desire to keep Call of Duty on PlayStation.” Existing agreements most likely refer to what Activision Blizzard made with Sony which I believe are years-long deals on games with regards to platform releases, marketing, post-release downloadable content, etc. Of course, such agreements can last long but NOT FOREVER. The business benefit for PlayStation from Activision Blizzard will someday come to an end. 

As for Microsoft’s desire for keeping Call of Duty on PlayStation, that clearly means that the corporation of Xbox is technically in-charge of not just the COD franchise but on the decision making, marketing and releasing its games on specific platforms. Sony and its PlayStation team are not in the driver’s seat here anymore. Whatever deals Activision signed with PlayStation before the acquisition will expire and they certainly will not be renewed once Microsoft and its Xbox team takes over. In due time, future COD games as well as other upcoming games and new intellectual properties of Activision Blizzard will become Xbox-exclusive in accordance to what Spencer declared before

We have games that exist on other platforms, and we’re going to support those games on the platforms they’re on. There are communities of players. We love those communities and will continue to invest in them. And even in the future, there might be things that have either contractual things, or legacy on different platforms, that we’ll go do. But if you’re an Xbox customer, the thing I want you to know is this is about delivering great exclusive games for you that ship on platforms where Game Pass exists, and that’s our goal, that’s why we are doing this,

This brings me to my next point – Sony as a global business entity is way behind Microsoft, Apple, Google and Amazon when it comes to establishing ecosystems that result tremendous business growth and reaching billions of customers worldwide respectively. The decades-old console-focused approach by Sony with PlayStation was indeed successful but not great enough to help it grow big time. Not even their Hollywood business nor Spider-Man could lift them up greatly. The weird thing was that Sony in previous decades had established an old ecosystem before PlayStation began.

To put things in perspective, posted below is a long excerpt from a recent Nikkei Asia article. Some parts in boldface…

The 10% drop in Sony’s stock price this week following Microsoft’s announcement that it will buy game content developer Activision Blizzard shows the market has belatedly awakened to an existential flaw in Sony’s kingdom. It lacks an ecosystem.

In terrifying contrast, Microsoft is a formidable ecosystem whose component elements, such as devices, operating system, browser, search engine, applications, content, cloud memory, work hand in glove to suck in captive users and never let them go. The ecosystem effect is all too familiar to owners of PCs that run on the Windows OS, which maddeningly redirects users to Microsoft’s Edge browser and Bing search engine against their will.

It is no accident that five of the world’s seven largest companies by market capitalization — Apple, Microsoft, Alphabet/Google, Amazon and Meta/Facebook — are ecosystems. Every consumer decision to buy a device, be it a PC, smartphone, Kindle reader, or game console, entails a surrender to an interconnected ecosystem. Promiscuity among ecosystems is possible but, by design, not easy. The ecosystems are at war and want to make you their captive.

Ironically, Sony was early to recognize the strategic significance of the ecosystem effect. Its decision to acquire CBS Records and Columbia Pictures in the late 1980s was inspired by the notion that controlling entertainment content could somehow push device sales, such as Betamax VCRs and Sony Walkman.

What Sony overlooked was that it would be self-defeating to make its controlled content exclusively available on Sony devices. Very few consumers would buy a Walkman just because it was the only way to listen to Michael Jackson. And Sony’s refusal to license Michael Jackson to non-Sony device users would perversely shut down third-party royalty revenue from the controlled content. Sony saw, but misunderstood and misapplied, the ecosystem effect between devices and content.

Sony’s next, more costly, wrong turn was its failure to anticipate and keep up with the morphing of portable audio devices like the Walkman launched in 1979 and iPod in 2001 into the iPhone debuted in 2007. The iPhone integrated, in a single handheld device, all of the functions formerly provided by the multiple discrete products in Sony’s consumer electronics lineup: phone, TV, camera, video and audio player and recorder, clock, calculator, and so on.

Sony’s stock price plunged from 30,000 yen ($260) per share in 2000 to 1,668 yen in 2009. Sony and the entire Japanese consumer electronics industry are still in disarray from the iPhone paradigm shift.

Unlike Sony, Apple founder Steve Jobs was a master at creating and orchestrating an ecosystem. In particular, he understood when to link content exclusively to a device and, just as important, when not to. Even now, Apple’s iOS is available only on Apple devices, unlike Microsoft’s device-agnostic Windows OS.
Initially, Apple’s iTunes music store platform was available only on Apple’s own devices. Then, in October 2003, “the day that hell froze over,” Jobs made the strategic decision to make iTunes compatible with and freely downloadable by non-Apple devices.

The result was not only to massively increase the audience and revenues of the iTunes platform. Non-Apple device users discovered how great iTunes was and that it worked even better on an iPod, leading to a surge in new iPod owners conveniently prepped for the coming transfiguration of the iPod into the iPhone.

The same interplay between devices and content is at the center of intense competition in the $180 billion global PC gaming industry. Dedicated gamers have a choice among three game-specific consoles — Microsoft’s Xbox, Sony’s PlayStation and Nintendo’s Switch.

The choice of device, in turn, entails a menu of device-specific exclusive content. Xbox and PlayStation each offer about 2,000 titles, but the bestselling 200-300 games for each tend to be exclusive to one or the other. A gamer’s choice of console implies a decision about preferred content.

But the relationship between game devices and content is evolving rapidly, tracking changes elsewhere in the internet universe. Games today can be played on any device, PCs and smartphones, not just a dedicated game console.

Gaming is now mobile. Game content is increasingly being streamed, just like Netflix and Amazon Prime. You can play games on YouTube. And an Xbox can be used as a PC to surf the Internet and do your homework.

The immediate threat to Sony posed by Microsoft’s acquisition of Activision Blizzard is that Microsoft will make the content it is acquiring — global blockbusters like Call of Duty and World of Warcraft — exclusive to Xbox users and invite defections from PlayStation users who want to keep playing their favorite games.

But this is just one element of the multifaceted ecosystem effects Microsoft can deploy to squeeze Sony. Sony should be nervous, for example, that it has no cloud or streaming capability of its own and relies on Microsoft’s own Azure platform to deliver streaming content to Sony users.

Sony’s game and network services segment now accounts for 30% of its revenues. It is hard to see how Sony can compete in the long-term in a narrow game-specific segment without credibly competing with the likes of Microsoft, Alphabet/Google and Amazon across the board in all segments of the device-content spectrum.

From a financial point of view, Sony is not only behind the tech giants with ecosystems. Sony simply does not have the major financial muscle needed to pull off massive acquisitions of game publishers (massive meaning more than $5 billion per each acquisition) that each have lots of game developers, intellectual properties and technologies. The Japanese giant does have a business ecosystem but it’s too small and too narrow compared to its Western competitors. This also means Sony reaches much less customers worldwide.

In a possible response to Xbox-Activision-Blizzard deal, Sony can try to acquire its fellow Japanese gaming entities like Capcom, SEGA or Square Enix and integrate the entity(s) into PlayStation, but that will require not just a whole bunch of money but also willingness to not just make big offers the other party cannot turn down, but also the willingness to overcome all the legal obstacles, solve all the complications, absorb all the employees, fund future projects already in development, etc. If the PlayStation team is willing on building up its very own exclusive properties, they could expand the work forces as well as the projects of their very own game studios.

The Xbox-Activision-Blizzard deal is very hard to match not just because of the financial value and organizational weights involved, but also because the said deal covers consoles, Windows PC, mobile devices, cloud gaming, browser gaming and much more. The PlayStation ecosystem is still console-focused and so far team PlayStation released only a few of its games on PC. Is Sony even working to improve PlayStation Now? Are the PlayStation executives realizing that their 3rd party marketing deals won’t lift up their corporation and consumer base anymore? Has it occurred to the PlayStation executives that future games of the Crash Bandicoot and Spyro The Dragon franchises (both of which are permanently identified with Sony’s gaming brand due to exclusive games released on the first PlayStation console) will be released only on Xbox platforms?

As mentioned in the Nikkei Asia article above, business ecosystems are not perfect and they have their flaws that affect customers in bad ways. As such, the ecosystem powers and organizers should do their work to be more user-friendly and be more consumer-oriented. Still, the ecosystem approach to business has proven to be very effective with regards to reaching the widest number of consumers worldwide as well as driving business growth to new heights, not to mention generating economic benefits for business partners involved (example: credit card companies whose users buy on Amazon, Xbox network, Google, etc.) No amount of sales of Final Fantasy games and Street Fighter games exclusive to PlayStation consoles will ever match that. 

As for the console fanboys who still hate Xbox, they should learn to stop living with fantasy and wake up to reality. Time to grow up.

In ending this piece, posted below are videos related to Xbox and the Activision Blizzard deal…

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Stranger of Paradise: Final Fantasy Origin coming to Xbox Series X, Xbox Series S and Xbox One on March 18, 2022

As I mentioned previously, 2022 will be a bigger and more exciting year for enjoying video games on Xbox platforms as there will be more and varied new video games coming out as well as new fun stuff through the Xbox network and Xbox Game Pass (XGP). Adding more depth and excitement on Xbox gaming this year is the fast-approaching release of Stranger of Paradise: Final Fantasy Origin on March 18, 2022 on Xbox Series X, Xbox Series S and Xbox One consoles!

Stranger of Paradise: Final Fantasy Origin is an action-packed, Japanese role-playing game (JRPG) being made by Koei Tecmo-owned developer Team Ninja (best known for Ninja Gaiden and Dead or Alive) under publisher Square Enix. For key details about the upcoming game, read the Square Enix press release excerpt below. Some parts in boldface…

STRANGER OF PARADISE FINAL FANTASY ORIGIN blends challenging and strategic action gameplay with the world and lore of the FINAL FANTASY series to create a unique action RPG experience. Join Jack and his allies as they throw open the gates to the Chaos Shrine and step into a world of dark fantasy and exhilarating battles to discover if they are truly the Warriors of Light the prophecy foretold.

Posted below is the excerpt from the Xbox.com article of the game. Some parts in boldface…

From a key cutscene in the game.

In this new tale you’ll play as Jack, a stranger to the Kingdom of Cornelia with a past shrouded in mystery. He must hazard numerous challenges to bring the light of the crystals back to a kingdom conquered by darkness in this hard-core action RPG. Will restoring the crystals’ light usher in peace or a new form of darkness? Or perhaps something else entirely? Keep reading to find out what makes this Final Fantasy story so unique.

Visceral Action Combat

Stranger of Paradise Final Fantasy Origin allows players to experience Final Fantasy action like never before. Real-time combat keeps the action at the forefront of gameplay. But you won’t find success by mashing buttons. You’ll need to turn your enemies’ powers against them to turn the tides of battle. Switch between jobs with a push of a button so you can be prepared for anything that comes your way. When the odds are overwhelming, use the powerful Lightbringer ability to push back the monstrous hordes. Once you’ve broken their spirit, finish them off with a crystal crushing finishing move.

One of the characters in the game.

Deep Character Customization

With each enemy you defeat and every chest you open, you’ll uncover powerful treasure to help you on your journey. Each piece of armor will not only augment your abilities but will also change the look of your character as well. The weapons you find will also unlock new jobs to fit your play style. You might start off as a swordsman, but you’ll quickly discover options to become a mage, dragoon, monk, and so much more. Find the right combination of abilities to fit the way you play and don’t forget to customize your team-mates gear for some added support.

A Dark World to Discover

If you’ve played a Final Fantasy game before you might recognize some familiar creatures and locations, but you’ve never seen them like this. What secrets does each location hold and what manner of monster await you in the darkness?

Anyone who loves real-time action in Japanese RPGs should check this out.

To order the game in advance for your Xbox console, you can go for the regular edition here or the digital deluxe version here. Being a highly stylized action RPG developed by the talented guys at Team Ninja, Stranger of Paradise: Final Fantasy Origin will surely standout among all other RPGs (regardless of core design or gameplay styles) that are coming to Xbox consoles in this console generation. It is also interesting to see how this upcoming game will perform in terms of visual fidelity and frame rates when optimized for Xbox Series X. Mark your calendars for March 18, 2022 for Stranger of Paradise: Final Fantasy Origin.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/