Better than Streaming: SM Cinema is reopening nationwide!

Welcome back, fellow geeks and movie buffs! If you are present here in the Philippines and you really crave for watching movies inside the cinema, then you will be happy to know that major cinema operator SM Cinema is gradually reopening its cinemas around the nation complete with safety measures related to COVID-19 (note: SM Cinema has been certified by the Safety Seal program) and the stuff that people enjoy watching inside an SM-operated movie theater.

To put things in perspective, posted below is an excerpt from SMSupermalls.com. Some parts in boldface…

A premium cinema with leather seats. (photo source – SM Cinema)

First to reopen is SM Cinema Aura Premier on November 17, Wednesday. The newly redeveloped theaters at SM Cinema North EDSAMall of Asia and Megamall will be reopening on November 24, while SM Cinema Grand Central, the newest SM Cinema branch, will be on November 26. SM Cinema FairviewSouthmall, Manila, BF Parañaque, Clark, San Lazaro, Baguio, Dasmariñas, Sta. Rosa, Sucat, Sta Mesa, and Bicutan will reopen to the public on November 30.

As one of the first establishments to acquire a Safety Seal, SM remains committed to the safety and wellbeing of their mallgoers. SM Cinema, in partnership with Hygiea Innovations and Technology, Inc, have installed MERV filters and air purifiers to ensure safe and clean cinema for everyone. A health and safety officer will be present for every screening while movie theaters will be thoroughly cleaned and sanitized regularly. SM Cinema employees are fully vaccinated and will be at your service in full PPE gear.

Before you head off to the cinemas with the entire family in tow, take note of these important reminders:

  • Safety protocols will be strictly implemented within the cinemas.
  • Moviegoers, from adults to kids, must be fully vaccinated to be allowed inside the cinemas.
  • They must also wear well-fitted face masks at all times and face shields are non-mandatory and voluntary. A health declaration must be presented upon ticket purchase.
  • Temperature and symptoms will be checked upon mall entry

SM Cinema is making every step of the theatergoing experience as contactless as possible to give customers what they’re ultimately looking for these days – a safe and clean environment. Reopened SM Cinemas will have capacity restrictions to allow customers to social distance one seat apart from each other. Bringing of food inside will be prohibited for now, although drinking water will be allowed in consideration of possible emergencies and health risks. Audiences will be asked to remain in their seats during the duration of the movie, and cashless payment options will be available via GrabPay, GCash, or credit or debit card.

With a wide selection of movies genres perfect for both adults and kids, much anticipated films like Marvel Studios’ “Shang-Chi and the Legend of the Ten Rings,” “Eternals,” “Venom: Let There Be Carnage,” “Resident Evil: Welcome to Racoon City,” and “No Time To Die;” are just some of the movies waiting for cinephiles at SM Cinemas!

K-Pop fans will also have “Black Pink The Movie” and Monsta X: The Dreaming to look forward to, and Pinoys can get their fill of local movies like “Encanto” and “Kunwari Mahal Kita,” which will premiere starting November 24. Plus, the Metro Manila Film Festival will run from December 25 to January 7, 2022, with more Filipino movies to enjoy!

Given how dedicated SM Supermall and SM Cinema really are when it comes quality, sanitation and efficiency, it comes to no surprise that no expense was spared to make SM Cinema branches safe and the best they could be during this time of pandemic. The cinema workforce is fully vaccinated and they have the equipment needed to sanitize the movie theaters and keep it safe for incoming moviegoers.

For the newcomers reading this, cinemas in Metro Manila officially reopened on November 10 in relation to the easing restrictions as the daily count of new COVID-19 infections nationwide fell down dramatically. With the lessening restrictions, more people are allowed to go out and more businesses were given more freedom to accommodate more customers (both indoor and outdoor depending on the locations of their respective joints). Movie theaters or cinemas are obviously part of the businesses and now is the time for them to cater to people who want to experience once again the greatness of watching movies on the big screen which is something that streaming movies or TV shows at home can never match.

There are also other advantages that cinemas have over those streaming apps such as premium seating (note: SM Cinema has the Director’s Club line that offers extraordinary cinema comfort with leather seats, in-house butler service, and an exclusive food menu for guests), technologically advanced big-screen technologies (examples: IMAX, 3D and 4D) and premium sound systems (note: Netflix, HBO Go, HBO Max, Disney+ and all other streaming apps really have nothing to offer when it comes to top-notch audio.)

For those of you who really have decided to return to cinemas for your movie viewing pleasure, remember that what you pay for will not only help the cinema operators but also contribute to the economic recovery our nation badly needs to rise from this COVID-19 crisis. The money you pay for streaming services really do not help at all.

Once again, I encourage you all to take time out to support local cinemas with your family members or your friends. The cinema viewing experience is always better than streaming!

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

If you wish to join a group of movie enthusiasts and talk about cinema, visit the Movie Fans Worldwide Facebook group at https://www.facebook.com/groups/322857711779576

Saints Row reboot delayed to August 2022

If you are eager to order in advance a copy of the upcoming Saints Row reboot – AKA Saints Row (2022) – you should consider waiting first because the said game’s release has been delayed all the way to August 2022 as confirmed recently by Volition’s Creative Director Jim Boone and the developers simply cannot complete their work on the game based on their current situation.

To put things in perspective, posted below is an excerpt from the Saints Row website post by Jim Boone. Some parts in boldface…

Can you imagine Johnny Gat beating all these four and tell them they are not worthy of carrying the Saints Row title? Also what’s with the SJW look on the character designs?

Saints Row will no longer release on the originally announced date of 25th February 2022, instead it will launch worldwide on 23rd August 2022.

Our priority is to create the best Saints Row game yet and, if we released on the original date, it wouldn’t be up to the standards we’ve set ourselves, and that you’re expecting and deserve. The team just need more time to do our vision justice; we’re doing some fine tuning and there won’t be much change in the game outside of overall quality and polish.

In all honesty, we underestimated the impact COVID would have on our schedule, although everyone adapted very quickly to the working from home arrangement and continued to be incredibly productive.

However, due to the size and scope of our new Saints Row, it’s become apparent that to create the best game possible, we need to give our team longer to perfect their craft.

As you can see in the above excerpt, Volition needs more time and opportunities to polish Saints Row (2022) and make it the best and most enjoyable game possible. Volition’s situation of having employees work at home due to this COVID-19 crisis is not surprising at all. I can only guess that their previous announcement of a February 2022 release was decided rather too aggressively. How long exactly have Volition’s workers been working from their homes remains unclear.

Boone also mentioned on his post that Saints Row (2022) will be their “biggest and best Saints Row game ever,” while confirming that “there will not be any changes to the story or the characters.” With those details declared, it’s obviously clear that revising the story or the characters will consume a lot of time given the creative processes involved. Still, I would prefer that they revise the character designs of the new age Saints Row who currently look more like misfits molded with Commie-oriented diversity concepts. Were Volition’s artists influenced by images of the Cancer Culture and Black Lives Matter mobs?

For those who missed out on updates about Saints Row (2022), the game was recently featured by Game Informer with videos showcasing how it plays, what the concepts are, how the writers reacted to its quality, etc. Check out the Game Informer videos below…

Saints Row (2022) will be released on Xbox One, Xbox Series S and Xbox Series X on August 23, 2022. If you have decided already to order the game in advance, click right here.

For the long-time Saints Row franchise fans reading this, classic SR games like the original Saints Row, Saints Row 2, Saints Row: The Third and Saints Row: The Third Remastered can all be ordered online via Microsoft’s store.

In closing this piece, posted below are Xbox and Saints Row-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

A Look Back at The Solution #5 (1994)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, 1990s culture enthusiasts and comic book collectors! Today we revisit the Ultraverse and focus on The Solution, which remains as one of the most entertaining and intriguing team comic book series ever published by Malibu Comics! For the newcomers reading this, I previously published reviews of some The Solution comic books such as issue #6 (a great origin story of Lela Cho), issue #4 (a part of the Break-Thru crossover storyline), and issue #13 (part of a crossover storyline involving Night Man).

With those details laid down, here is a look back at The Solution #5, published by Malibu Comics in 1994 with a story written by the late James Hudnall and drawn by Alan Jacobsen.

The cover.

Early story

The story begins with The Solution’s member Dropkick trying to save an infant by carrying him strategically through the burning interior of a tall building. Dropkick jumps out through a window falling down with the infant still with him….

Quality

Before the mission starts, here is what happened.

To make things clear, this The Solution comic book is actually a solo story focused on Dropkick. You will get to see members of the team together but only for a few pages. More on Dropkick himself, this story was written to show not only the team member’s capabilities but also provide readers insight on his personality, specifically about how he thinks and reacts when he is under the heat of a dangerous mission. As there are no scenes showing his personal life as a civilian, James Hudnall wrote the script to emphasize Dropkick as the determined yet vulnerable action hero which somehow reminds me of John McClane in the action classic Die Hard.

Apart from the solid storytelling, you must be wondering if Dropkick himself is interesting enough as one of the many action-oriented characters within the Ultraverse. I can say yes.

Conclusion

Dropkick in action!

Being on the first solo stories of The Solution series, I can say that The Solution #5 (1994) is entertaining enough and the creative team succeeded in defining Dropkick as an essential member of the group he belongs to. Speaking of solo stories, in retrospect this comic book is almost like a warm-up to prepare readers for The Solution #6 which had a really great story focused on Lela Cho and her origin as well as the events that led to forming the team.

If you are seriously planning to buy an existing hard copy of The Solution #5 (1994), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $16 while the near-mint copy of the newsstand edition costs $48.

Overall, The Solution #5 (1994) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Xbox 20th Anniversary celebrated!

Believe it or not, Xbox is now 20-years-old and I’m not just referring to the line of video game consoles from Microsoft. Xbox today is also a following of dedicated fans as well as a very thriving ecosystem that covers Xbox game consoles as well as Windows PC! Xbox is also home to popular game franchises such as Halo, Forza Motorsport, Forza Horizon and, by means of Bethesda’s integration into Team Xbox, the established franchises of The Elder Scrolls, Doom, Dishonored, Fallout and many others!

The other night, I got to watch live the Xbox 20th anniversary celebration via the official Xbox YouTube channel and I can say that it was worth the wait since it was first announced coming. That being said, I posted below for your viewing pleasure the very Xbox 20th anniversary celebration video which lasts a little over 30 minutes…

Wow! That was a blast of nostalgia, the Xbox development history, games and big-time entertainment there! Were you able to absorb all of that in just one viewing?

Cutting through the stuff, I can say that I was surprised to see 343 Industries announce the sudden release of the Multiplayer Beta of Halo Infinite which itself has a December 8, 2021 release for its very promising single-player campaign. Watch the video below…

That looked awesome! That being said, I should not be surprised of the sudden release of the multiplayer beta because November 15 is the anniversary date of the original Halo: Combat Evolved, and this year also marks 20th anniversary of the said game and the Halo franchise as a whole. Another reason not to be surprised by the announcement is the fact that the multiplayer feature of Halo Infinite was very positively received since it was first unveiled months ago. I believe that having millions of Halo fans play Halo Infinite’s multiplayer beta will add to the growing anticipation of the single-player campaign’s release which is only weeks away from happening. At the same time, I should state that Halo Infinite’s multiplayer aspect will not be limited to last a few years but will be updates more and more and be able to last even more years than any multiplayer feature of past Halo games!

Moving on, I am very delighted with the announcement by Team Xbox that a lot more classic games (from past Xbox consoles) have been made compatible with Xbox One, Xbox Series X and Xbox Series S! Among the new additions into the Xbox backward compatibility program were Dead or Alive 3, F.E.A.R., Max Payne, Mortal Kombat vs. DC Universe, Oddworld: Munch’s Odyssey, Ridge Racer 6, Skate 2, and TimeSplitters 2 to name some.

Adding even more awesomeness to this backward compatibility development is the confirmation enhancements (note: frame rates, resolution, etc.) being applied on classic games making them play best on Xbox Series S and Xbox Series X! Posted below is the excerpt from the Xbox.com article containing the very specific details…

Backward Compatible Games play best on Xbox Series X and Series S

A core tenet since the very beginning of the backward compatibility program has been to not only preserve the games you know and love, but also to enhance them using the latest technology so they look and play better than ever before while still staying true to the original creator’s vision. With Xbox Series X|S, we introduced innovations and improvements such as FPS Boost, Auto HDR, and faster loading times, which breathed new life into classic titles.

  • Every backward compatible title added today will experience improved visual quality with Auto HDR on supported displays, which automatically adds HDR enhancements on Xbox Series X|S.
  • Original Xbox games will experience a resolution increase on all Xbox Series X|S and Xbox One consoles on supported displays.
    • 4x resolution increase on Xbox Series X and Xbox One X
    • 3x resolution increase on Xbox Series S
    • 2x resolution increase on Xbox One S and Xbox One
  • Players will experience even smoother gameplay on 11 titles added today via FPS Boost, which doubles the original framerate up to 60 FPS, including F.E.A.R., F.E.A.R. 3, Binary Domain, and NIER.
  • We are also excited to announce we enabled FPS Boost on 26 more titles from the existing catalog including top requested titles such as the entire Gears of War franchise, Fallout 3, Fallout: New Vegas, Elder Scrolls IV: Oblivion, Dragon Age: Origins, Dead Space 2 & 3, Alan Wake and Sonic Generations.
  • And beginning today, FPS Boost is rolling out to 33 titles via Xbox Cloud Gaming (Beta) that were previously enhanced on Xbox Series X|S including Fallout 4, Fallout 76, and The Evil Within 2.

Players can easily toggle FPS Boost as well as Auto HDR on or off under the “Manage Game” section for any title. You decide how you want to experience your favorite games, whether in their original form or enhanced with Auto HDR and FPS Boost enabled.

Having played Xbox games since the original Xbox console, I can say that the enhancements on old games running on any Xbox Series console is very delightful. Very soon I will replay The Elder Scrolls IV: Oblivion on my Xbox Series X console to rediscover its open-world and quests while enjoying the 60FPS frame rate which will make it a buttery smooth gameplay experience! In relation to these, check out the following videos below showing classic Xbox games enhanced on Xbox Series X.

My Xbox story

Some of you might be wondering what my Xbox story is and how does the Xbox 20th anniversary resonate with me. I can tell you right now my personal experience on witnessing the very launch of the original Xbox game console way back twenty years ago!

The day was November 15, 2001. I was in Hawthorne, California and back then I was still a PlayStation gamer who just happened to be intrigued by Microsoft’s entry in the video game industry.

Being very curious and interested, I hiked all the way to the nearest Best Buy. As I did not have much money, I simply went there to enter and observe. Shopping was not the point of my visit.

As I approached Best Buy through the parking area, I noticed a group of about ten people lined up outside as well as some people entering. It turns out the ones who lined up were there for the Xbox console launch, ready to purchase and waiting for their respective turns. Since I was not there to buy the console, I went inside without hassle.

The original Xbox console with Controller S (which was released in 2002 replacing the original bulky controller).

As it turned out, inside Best Buy, there was a controlled approach organized by the retailer to ensure that the customers buying Xbox, its games and peripherals would have ample time to pick up what they wanted and go to the counter for payment and exit. In other words, it was a turn-based approach on launching the Xbox console locally in a very orderly manner. I also learned that the customers waiting outside the front each had numbers for the Xbox console launch.

While walking around, I saw the original Xbox consoles in their boxed stacked together for the numbered customers to pick up. I also saw shelves of Xbox games and accessories nearby.

Among the customers I witnessed buying the Xbox, I saw a lady moving forward with her pushcart full of varied products (DVDs, CDs, video games and more) and the Xbox stood out among them all! That was a sight to behold!

And that was my personal Xbox 20th anniversary testimony for you all!

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me with a private message. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  @HavenorFantasy as well as on Tumblr at https://carlocarrasco.tumblr.com/

Pay close attention to Xbox Game Studios Publishing and the exclusive games being made by their partners

Nothing changes the fact that Team Xbox and its 23 game studios are hard at work producing exclusive games that will provide years’ worth of fun-filled content to Xbox console gamers, PC gamers and the many millions who subscribed to Xbox Game Pass (XGP).

Were you able to read my recent article about Stoic (The Banner Saga) and its current work on an exclusive game with Team Xbox? For those who missed out on it, Team Xbox is actively working with varied game studios (examples: Avalanche Studios on Contraband, and IO Interactive on Project Dragon) on producing even more Xbox-exclusive games and the said studios are still free being independent entities.

Very recently, Miles Dompier of Windows Central Gaming wrote an in-depth article about the moves and projects of Xbox Game Studios Publishing in cooperation with the independent game makers. To start with, watch this WCG video of WCG and Miles Dompier…

To put things in perspective, posted below is an excerpt from Dompier’s article. Some parts in boldface…

In addition to a staggering first-party future including titles like Hellblade 2, Fable, Everwild, Starfield, and many more, we also know of roughly 10 Xbox Game Studios Publishing titles potentially in the works. Xbox understands that strategic partnerships on games published through Xbox may make more sense than outright acquisitions when it comes to building meaningful relationships with developers. And who knows? Maybe some of these teams will love their experience working with Xbox, which could lead to more permanent relationships.

For now, we’ll be recapping all the Xbox Game Studios Publishing projects we currently know about as well as revealing one brand new codename. Here are several reasons why we should all be very excited about the future of Xbox Game Studios Publishing.

Xbox Game Studios Publishing codenames

As Dusk Falls is still in production.

Let’s start with the small list of Xbox Game Studios Publishing titles that have officially been announced so far. First up, we have the interactive drama As Dusk Falls. This stylized game from Interior/Night promises an engaging narrative with player choice driving the story. As it stands, there’s no release date or window for this project.

Next, we have the upcoming co-op heist title Contraband from open-world experts Avalanche Studios. Set in the 1970s, this seemingly ambitious open-world game allows players to execute the perfect heist with unique vehicles and gadgets. While there’s no official release date yet, we’ll likely get more details on the project sometime in 2022.

Now we’ll touch on some Xbox projects we’ve previously covered or teased in the past. The infamous Project Dragon from IO Interactive has been in the rumor mill for quite some time now. This action RPG aims to deliver a vast and ongoing multiplayer fantasy experience. A release or even reveal may be a ways off here, but it’s still exciting to think about the possibilities.

Project Belfry is another exciting potential Xbox exclusive. According to Jeff Grubb and his luscious mane, this side-scrolling brawler from The Banner Saga developers Stoic Studios is comparable to the PlayStation exclusive Dragon’s Crown in terms of gameplay, but will feature the painted art style this team is known for.

An Xbox Game Studios Publishing title that has me particularly interested is Project Shaolin. Reportedly in development by BrassLion Entertainment, this action RPG will reportedly feature an anime aesthetic and focus on the legendary hip-hop group Wu-Tang Clan. With four-player co-op and a seasonal loot system, this project sounds right up my alley.

Fans of 4X strategy titles like Civilization should be interested in the upcoming Project Indus from developer Oxide Games. With turn-based strategic elements, city building, empire advancement, espionage, diplomacy, and warfare, this should scratch a specific itch for fans of the genre.

As you can see in Dompier’s article above, the Xbox-exclusive projects made by independent game makers are in production and will fill the gaps on the Xbox portfolio to not only provide content for console, PC and Xbox Game Pass gamers but also to meet the varied tastes or interests of gamers. Action-oriented role-playing? Project Shaolin! Interactive drama? Watch out for As Dusk Falls!

The years-old belief that “Xbox has no games” is idiotic and totally untrue by today’s standards. I know there are lots of Xbox-haters and console fanboys out there who just keep bashing Xbox by lying and ranting, disregarding the many upcoming Xbox-exclusive games and even dismissing the growing business partnerships Team Xbox made with independent game companies and even the Microsoft-SEGA strategic alliance. Whatever the Xbox-hating mob does, nothing changes the trend that gaming on the Xbox ecosystem will only grow bigger, offer gamers lots of choices and become a lot more fun than ever before. Speaking of growing excitement, watch out for the Xbox 20th Anniversary Event online today (November 15), the universal acclaim of Forza Horizon 5, the December 8 release of Halo Infinite, and the December 16 release of the Xbox-exclusive The Gunk!

For the complete details about Xbox Game Studios Publishing and the future Xbox-exclusives, I encourage you all to read Miles Dompier’s article at https://www.windowscentral.com/xbox-game-studios-publishing-secret-weapon-new-exclusives

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me on Twitter at  HavenorFantasy@twitter.com and also on Tumblr at https://carlocarrasco.tumblr.com/

Xbox-exclusive The Gunk all set for December 16, 2021 release!

The wave of high excitement and fun for both Team Xbox and all the gamers playing on Xbox One, Xbox Series S, Xbox Series X or Windows PC continues to be felt as the universally acclaimed  Forza Horizon 5 achieved tremendous success before and during launch in terms of being played by MILLIONS of gamers around the world! The success was so tremendous, Team Xbox chief Phil Spencer confirmed it on Twitter!

In addition, the Grand Theft Auto Trilogy – The Definitive Edition just launched digitally and Grand Theft Auto: San Andreas became available on Xbox Game Pass (XGP). Oh yes, Bethesda just released The Elder Scrolls V: Skyrim Anniversary Edition which has new content related to its predecessors The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion (note: this I played on Xbox 360 way back in 2006.)

Adding even more to the excitement of gaming on the Xbox ecosystem, Thundeful announced officially via Xbox.com that The Gunk will be released worldwide on December 16, 2021 exclusively on Xbox One, Xbox Series S, Xbox Series X, Windows PC and also on Xbox Game Pass! To start with, watch the latest video about the game below…

Personally, I am interested in playing The Gunk on Xbox Game Pass as soon as it becomes available. At the same time, I am more interested in the talents of game developer Thunderful which is responsible for the SteamWorld franchise of games. I never got to play any SteamWorld game before and as such, The Gunk will be the first Thunderful-made game for me to play ever!

The Gunk, as it turns out, will NOT be the last Xbox-exclusive coming from Thunderful. In fact, the SteamWorld developer is working on another console-exclusive game for Xbox Series consoles and the aging Xbox One which will be released in 2023…Planet of Lana. Check out the trailer below…

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Better than Streaming: Let’s help the local cinema industry recover from its massive loss

It’s been two days since cinemas around Metro Manila officially reopened which is a welcome move not because I personally want to watch movies on the big screen inside the theater but because the local cinema industry will contribute to the economic recovery of our nation from this ongoing COVID-19 crisis. That being said, I urge you readers – who got fully vaccinated locally – who love watching movies to take time out to support the local cinema operators and their employees by visiting their venues, buying tickets over the counter and watch movies on the big screen while following the local health protocols (note: local cinemas have invested a lot in making their venues safe and sanitized).

Be reminded that streaming will NEVER match the grandeur and immersion of the cinema! The cinema is always better than streaming. Movie venue choices aside, local moviegoers now have the opportunities to watch A Quiet Place Part II  and the big blockbuster Dune (2021).

Going back to the topic of economic recovery, there is no doubt that the COVID-19 crisis combined with all the restrictions imposed by the local, regional and nation authorities brought down the national economy in 2020 along with all the economic sectors and the employees. All of these also translate into a major loss of tax revenue for the local governments, provincial governments and the national government.

In the case of the local cinema industry, the shutdown of cinemas since the pandemic started in March 2020 resulted a huge, collective industry loss of revenue according to a BusinessWorld report. I’m talking about many BILLIONS of Pesos lost!

To put things in perspective, posted below is an excerpt of the BusinessWorld report. Some parts in boldface…

The cinema industry had P19 billion in foregone revenue from March 2020 to September this year, Film Development Council of the Philippines (FDCP) Chairperson Mary Liza Diño-Seguerra said in a Teams video interview.

The loss had ballooned to P21 billion as of Oct. 11, Charmaine N. Bauzon, president of Cinema Exhibitors Association of the Philippines, told PTV News.

Local government units, which charge 10% amusement tax per movie ticket, lost P1.09 million daily from the country’s more than a thousand movie screens, according to estimates by the National Tax Research Center.

“We earned P11.5 billion yearly from the box office [before the pandemic],” Ms. Seguerra said. “We sold about 52 million tickets each year.”

Cinema operators get 50% of ticket sales, while the other half goes to producers, who then give as much as a quarter to the distributor, who’s in charge of marketing and distributing the film to the public.

Last year, cinemas in areas under a more relaxed quarantine made a measly P327,000, Ms. Seguerra said.

Take note that before the pandemic started, the local cinema industry as a whole had a work force of 300,000 employees and those who lost their jobs and income really suffered. In the City of San Juan, the Manila Bulletin reported about the reopening of local cinemas there with Mayor Francis Zamora issuing statements and leading the inspection on the venues. Posted below is an excerpt from the Manila Bulletin article.

San Juan City Mayor Francis Zamora led the inspection of cinemas in the city starting with the Greenhills Promenade Cinema.

Zamora inspected the health and safety protocols of the cinema such as the disinfection process of the establishment and the procedure of buying the tickets, which can be done before entry to the cinema or online, new seating arrangements with strict physical distancing, and the guidelines of actual movie viewing under the new normal.

I know how Filipinos miss watching movies in silver screens which have been shut down for almost two years due to the pandemic, but now the long wait is over. With the approval of the IATF, we are allowing the opening of our cinemas in the city, provided that we take extra care and observe stringent protocols as we are still facing threats of COVID-19 despite the easing of restrictions to Alert Level 2,” Zamora said.

I want to personally make sure that our cinemas in San Juan will be safe for all of us, not only for the moviegoers but for the employees of these establishments as well,” he added.

During Alert Level 2, the operational capacity of several businesses has been increased to accommodate more customers. It has also eased down quarantine restrictions in various indoor establishments and recreational venues including movie houses and cinemas.

Under the Inter Agency Task Force (IATF) guidelines, cinemas can accommodate up to 50 percent of its maximum venue capacity, but only those who are fully vaccinated will be allowed entry into the cinemas.

For added insight, posted below are two news videos for your viewing…

Going back to choices of movies, be aware that opening soon locally in cinemas are Black Widow (November 17) and Shang-Chi and the Legend of the Ten Rings (November 24). For those who prefer Philippine movies, the Metro Manila Film Festival (MMFF) will return to cinemas next month!

Once I again, I urge you readers based in Metro Manila and in nearby provinces who got fully vaccinated to come out to support our local cinema operators and make a contribution to economic recovery as you enjoy watching on the big screen again.

Let me end this piece by asking you readers: Now that cinemas within Metro Manila have reopened, are you planning to revisit them and watch movies on the big screens anytime soon? Does Dune (2021) interest you a lot? When was the last time you saw a movie inside the movie theater? Do you realize that as a paying customer, what you pay helps not only movie producers and cinema operators but also their employees and the varied government units (that collect amusement taxes)?

You may answer in the comments below. If you prefer to answer privately, you may do so by sending me a direct message online.

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A Look Back at X-Men #6 (1992)

Disclaimer: This is my original work with details sourced from reading the comic book and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Welcome back, superhero enthusiasts, fans of the 2099 universe of Marvel Comics, 1990s culture enthusiasts and comic book collectors! Today we revisit the adjective-less X-Men comic book series that first launched in 1991 and it has been quite some time since my last retro review of one of the early issues drawn by Jim Lee got published. For the newcomers reading this, my retro review of X-Men #5 (1992) had Wolverine encountering Omega Red.

With those details laid down, here is a look back at X-Men #6, published by Marvel Comics in 1992 with a story plotted and drawn by Jim Lee, scripted by Scott Lobdell and inked by Art Thibert.

The cover.

Early story

The story begins inside a facility in Berlin. Cyclops and Beast easily knocked out the armed guards there with Jubilee following them. As they slowly walk and talk, Omega Red suddenly appears out of nowhere surprising them and hitting Beast directly on the head.

As Omega Red quickly subdues Cyclops with his coils, Jubilee tries to use her power to help her teammate. The Russian, however, unleashes his lethal pheromones into the air which weakens Jubilee. After Omega Red knocks her out, he communicates with Matsuo. It turns out Wolverine still could not be located since he escaped from them.

Elsewhere, Wolverine is being revived by someone…

Quality

Members of the Blue Team in action.

Being the 3rd issue published after the departure of Chris Claremont (last work was X-Men #3), this comic book daringly continues to expand the lore of X-Men with paramilitary concepts, the further exploration of the untold story from Wolverine’s past as a special operative, and the growing threat against the X-Men posed by Omega Red and the organization that revived him. This was clearly Jim Lee’s vision and his way of modernizing the X-Men into the 1990s. It is unsurprisingly grittier in presentation when compared to how the X-Men were presented during Claremont’s time and fortunately the story was told satisfyingly.

I say satisfyingly because this comic book even made room to bring back Dazzler, Longshot and the monstrous Mojo all modernized by Jim Lee. Their insertion into the story really came out of nowhere and felt really jarring after getting myself immersed into the current X-Men story. At this point in the series, the creative team led by Lee really wanted to shake the X-Men storytelling and keep things fresh, if not interesting, for the fans. Speaking of Dazzler, the character made her first appearance way back in 1980’s Uncanny X-Men #130, was featured in her own monthly series and became a regular in the X-Men in the mid-1980s. As such, her sudden return in this comic book was pretty much an opportunity by the creative team to link the present-day X-Men with the X-Men from the mid-1980s which resulted added variety.

Conclusion

When Wolverine and Sabretooth were CIA operatives.

While X-Men #6 (1992) indeed has a more bloated narrative as more characters were crammed in, more flashback scenes and attempts to add moments of twists and intrigue, I still had fun reading it. Unlike the previous two issues under the direction of Jim Lee, this comic book requires a more concentrated reading in order to fully grasp the narrative while also paying attention to the return of Longshot, Dazzler and the others. More on the X-Men themselves, you will get to see the Blue Team in action and really struggle against the group that has Omega Red. When it comes to intriguing character moments, you will see here the start of the build-up on the respective stories of the Psylocke-Kwannon storyline as well as Gambit’s connection with Sabretooth.

If you are seriously planning to buy an existing hard copy of X-Men #6 (1992), be aware that as of this writing, MileHighComics.com shows that the near-mint copy of the regular edition costs $40 while the near-mint copies of the newsstand and Toy Biz editions cost $120 and $100 respectively.

Overall, X-Men #6 (1992) is recommended.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

Xbox-exclusive Forza Horizon 5 gathers lots of rave reviews!

The high excitement for gaming on Xbox One, Xbox Series S, Xbox Series X, Xbox Game Pass and Windows PC is real right now as Forza Horizon 5 gained lots of rave reviews from video game critics and YouTubers! As of this writing, the Playground Games-developed Xbox-exclusive game is averaging a score of 91 (out of 100) out of 81 published reviews according to Metacritic!

If you are wondering how does Forza Horizon 5 looks like and what the reviewers said, we can start by taking a look at each of the following video reviews below…

And now, let’s take at some text-based reviews of the game with key quotes highlighted. I highly recommend you read each of their respective reviews for the best possible insight and immersion.

Windows Central Gaming: Forza Horizon 5 is grand and beautiful. It also launches on more platforms simultaneously than any previous Forza game, giving people more ways to experience everything this game across Xbox Series X|S, Xbox One, PC, and Xbox Cloud Gaming through Xbox Game Pass. Absolutely a game of the year contender for 2021, Forza Horizon 5 is the quintessential choice among the best racing games.

TheGamer: Collectively, Forza Horizon 5 does everything right, and in doing so makes Playground Games’ latest entry into the Forza franchise an absolute must-play for any racing enthusiast or casual racing fan.

Game Revolution: Forza Horizon 5 is the best Forza yet and, not only that, but it also makes a strong case for being the best racing game period. A joyous combo of arcade racing and simulation-level depth, all wrapped up in a beautiful bow thanks to its diverse, expansive Mexico setting, this is an unmissable iteration in what is arguably gaming’s most consistently fantastic series.

Press Start Australia: I’ve played a few open-world racers in my time, but I’m not sure I’ve ever come across one so feature-rich. It really is comprehensive, nailing the scope of its world while filling the world with meaningful things to do, offering a suite of multiplayer and co-op possibilities, and free-roam of a boiled-down vision of Mexico that’s begging to be explored.

Now that the game critics and YouTubers have spoken, it is clear that Forza Horizon 5 is a great game just waiting to be played by gamers worldwide and the 3-year wait for it is worth it. Playground Games worked hard to make the Xbox-exclusive racing game and it looks very polished and almost flawless. Forza Horizon 5 is set for a general release worldwide on November 9, 2021. If the rave reviews it gathered have convinced you already, you can acquire a copy (digital or physical) online here, here, here or here to name a few.

Very clearly, the age of “Xbox has no games” is over and Forza Horizon 5 is just one of many upcoming Xbox-exclusive games realized. Given the open-world racer’s massive critical success, it is clear that Team Xbox has indeed reached a turning point heading towards a new age of super fun and high quality Xbox-exclusive games. Neither Sony nor Nintendo has anything to compete with Forza Horizon 5 with regards to the open-world racing genre. Now is only the beginning of a new age of high excitement for Xbox fans (reminder: Xbox 20th anniversary celebration will take place on November 15, 2021) and anyone who loves games on Xbox platforms and Windows PC! I believe Forza Horizon 5 will impress even the most rabid Xbox-haters when they play it enough. I would not be shocked if Gran Turismo creator Kazunori Yamauchi is playing Forza Horizon 5 in secret somewhere, to learn from it so he can complete his work on Gran Turismo 7.

In closing this piece, posted below are Xbox and Forza Horizon 5-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com

SEGA and Microsoft in a Strategic Alliance to create New Strategic Titles for SEGA and establish a Next-Generation Development Environment

Even as the whole world continues to struggle to move on during this global COVID-19 crisis, Japanese video game business icon SEGA remained bullish and it made its biggest business announcement in a long time yesterday by declaring that it has agreed with Microsoft to engage in a strategic alliance related to game development and cloud gaming with the whole world in mind.

To put things in perspective, posted below is an excerpt from the official press release SEGA published on its website. Some parts in boldface…

SEGA Corporation (hereinafter referred to as “SEGA”) and Microsoft Corporation (hereinafter referred to as “Microsoft”) have agreed in principal, a strategic alliance that explores ways for SEGA to produce large-scale, global games in a next-generation development environment built on Microsoft’s Azure cloud platform. The alliance would form a key part of SEGA’s mid to long-term strategy, allowing the business to move forward with “Super Game”, a new initiative for developing new and innovative titles where the key focuses are “Global”, “Online”, “Community” and “IP utilization”.

With the world now more connected than ever following the widespread deployment of 5G and cloud services in recent years, consumers can more easily enjoy high-quality entertainment content at any time. Within this highly connected environment, the ecosystem surrounding the games industry continues to evolve and expand as more sophisticated tools and technologies become available. As such, video games continue to grow as a major medium for gamers globally, with access to a vast range of gaming experiences and communities becoming more diverse and attainable. This proposed alliance represents SEGA looking ahead, and by working with Microsoft to anticipate such trends as they accelerate further in future, the goal is to optimise development processes and continue to bring high-quality experiences to players using Azure cloud technologies.

Microsoft and SEGA have agreed upon the foundation for this alliance and through mutual cooperation, will look to build further technological evolutions with areas such as the network infrastructure and communication tools required for global online services being a key priority. Additionally, by shifting to a next-generation development platform, SEGA can effectively adapt to diversfying work styles and potential infrastructural changes.

Wow! The press release can be a bit challenging to understand in just one reading. To say the least, this is SEGA’s way of expressing that is modernizing itself to keep up with the times and ensure they can be flexible not only with developing their games and projects but also to be able to reach as many customers they can worldwide with the help of Microsoft’s Azure cloud platform.

While SEGA today is no longer the aggressive arcade, console, handheld and game maker it used to be, it has no intention of fading away. As a business entity, they may not be cash-rich anymore but they are rich in terms of intellectual properties that include famed game franchises like Virtua Fighter, Daytona USA, Sonic the Hedgehog and more. They can still do something new and productive with those.

While the press release does not specifically state anything about Xbox, it still confirms SEGA’s business partnership with Microsoft goes to a much higher level with the future in mind. Even without any mention of Xbox and its related services in SEGA’s press release, I would not be surprised to see SEGA release more games – both classic and new – on the Xbox platforms as well as on Xbox Game Pass (XGP) over the next few years. Also it is nice to see the Japanese corporation confirming next-generation development of games!

Take note of the big significance of SEGA releasing Phantasy Star Online 2 (PSO2) on Xbox One in 2020. PSO2 on Xbox One marked the first time the game got released outside of Japan starting with North America in April 2020 and with Europe in August 2020. Through the Xbox One and the Windows PC platform (August 2020), PSO2 further reached even more gamers worldwide.

By now, SEGA realized that to grow as a business, they will need to reach out to the many consumers worldwide who are willing to pay for their games and online services. In order to achieve that, SEGA partnered with Microsoft whose cloud computing infrastructure and cloud gaming models are so advanced, even competitor Sony partnered with the American corporation.

Think about that! Two of Japan’s major corporations partnered with Microsoft whose Xbox consoles did not sell much in Japan. Rivalries in video gaming were set aside for something much better between the corporations – business partnerships driven by advanced technologies that can help the partners achieve growth and breakthroughs with the whole world in mind. In the case of Microsoft, the new business partnership with SEGA is an opportunity for them to build up trust with other Japanese businesses who share similar interests with the company of Sonic and the company of PlayStation, as well sharing their objectives of achieving business growth and reaching out to consumers around the world.  

Going back to the SEGA-issued press release, posted below is an excerpt from comments made by SEGA Corporation President and COO Yukio Sugino. Some parts in boldface…

We are very pleased to announce today that we are considering a strategic alliance with Microsoft to help develop SEGA’s new “Super Game” initiative as well as build a next-generation game development environment. By considering a strategic partnership with Microsoft, we seek to further advance our game development so that our titles can be enjoyed by fans all over the world; in this regard, we aim to build an alliance that utilizes both SEGA’s powerful game development capabilities and Microsoft’s cutting-edge technology and development environment.

In closing this piece, posted below are Xbox-related videos for your viewing pleasure.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com