What to watch on YouTube right now – Part 66

Welcome back my readers, YouTube viewers and all others who followed this series of articles focused on YouTube videos worth watching. Have you been searching for something fun or interesting to watch on YouTube? Do you feel bored right now and you crave for something to see on the world’s most popular online video destination?

I recommend you check out the following topics and the related videos I found.

Modern feminists’ survival weakness exposed – Are you surrounded by the so-called modern feminists who kept boasting they can excel in anything men can do? I was just browsing YouTube until I spotted a video by Christine Grace Smith who shared her own reaction to another video that examined a series of tests of survival for two separate groups – one group of men and the other group of women – on an uninhabited tropical island far away from each other. Smith’s video is a must-watch and I encourage you to pay attention to the details as you view it. Her video and thoughts can change the way you look at survival as well as women empowerment.

#2 The 1993 World Trade Center bombing examined – Fern recently released an in-depth explanatory video about the 1993 bombing of the World Trade Center committed by Islamic terrorists. This is an important video to watch given the fact that the 1993 bombing is often forgotten since the WTC twin towers collapsed on September 11, 2001. It will give you some insight on the radicalized evil Islamists live with and how far they are willing to go to commit murder and destruction. The moral lesson here is that being an Islamist means being evil.

Ashleigh Burton reacts to Weird Science – Are you fond of 1980s Hollywood teen comedies or do you prefer 1950s science fiction tales of Weird Science published by EC Comics? Back in 1985, there was a teen comedy and sci-fi film titled Weird Science directed by the late John Hughes. Its concept was actually inspired by the EC Comics-published “Made of the Future” tale from the Weird Science comic book series. YouTuber Ashleigh Burton’s reaction video of the film is enjoyable to watch and I encourage you to see it.

PatmanQC examines Berzerk – I still the old days when I played Berzerk a lot on the Atari 2600 (read my retro gaming review by clicking here). Being so young back then, I was not even aware about the arcade version of Berzerk. That being said, it’s a good thing that YouTuber PatmanQC made a retrospective video about Berzerk. If you are interested to find out what inspired the concept of Berzerk and who exactly created the game, watch the retro gaming video below.

You, Me and the Movies react to 1978’s Piranha –When Steven Spielberg’s Jaws achieved tremendous commercial success in the mid-1970s, there were a lot of creature feature movies approved for production as other producers wanted to cash in on the craze. Among those flicks was 1978’s Piranha directed by Joe Dante and produced by low-budget movie king Roger Corman. You, Me and the Movies’ reaction video of Piranha is a must-see.

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A Look Back at SOS (SNES)

Disclaimer: This is my original work with details sourced from playing the video game and doing personal research. Anyone who wants to use this article, in part or in whole, needs to secure first my permission and agree to cite me as the source and author. Let it be known that any unauthorized use of this article will constrain the author to pursue the remedies under R.A. No. 8293, the Revised Penal Code, and/or all applicable legal actions under the laws of the Philippines.

Back in the 1990s when cable TV was not yet popular in the local community I lived in here in the Philippines, I got to watch on free TV a late night showing of the old movie The Poseidon Adventure. That movie, which included Gene Hackman and other stars, was about a huge passenger ship that got capsized as a result of a huge wave that hit it so hard. The survivors in that film had no choice but to band together and find their way out through countless obstacles.

That creative concept was reused by game developer Human Entertainment for a video game I played on the Super NES (SNES) a few years later…SOS (titled in Japan as Septentrion).

Released for the SNES in 1994 by Vic Tokai, SOS was an adventure game that had players take on the role of one of four characters (each with a different story plus different endings) who must escape the ship within sixty minutes in real-time. Along the way, the player must avoid obstacles, get to the hard-to-reach places and escape the ship before time runs out.

How good or bad the game is, you can find out in this look back at SOS.

The misadventure begins on the Lady Crithania with the disaster.

Early story

The story begins in the luxury passenger ship called Lady Crithania. Depending on which character you choose, Capris is an architect who has a sick sister; Luke is a crew member of the ship whose superiors don’t take his warnings about harsh sea conditions seriously; Jeffrey is a doctor who is traveling with his wife and Redwin is a counselor who is traveling with a family.

A cut scene emphasizing the story of one of the characters.
This is what the ship looks like after the disaster. At this point, the struggle for survival truly begins.

Regardless of which character was selected, a massive wave hits the Lady Crithania so hard it got capsized. The interiors suddenly turned upside down causing lots of damage and deaths. The protagonist is challenged with the chaotic interiors, obstacles, interacting with some survivors and reach the boiler room to survive.

Gameplay and Quality

As it is a 2-dimensional (2D) game, SOS is a side-scrolling adventure with some platform gaming elements mixed in. You can have your character move and jump most of the time with the occasional action of helping passengers (by means of reaching) travel with you (with some commands to communicate with them). While the design made sense, playing SOS always turned out to be a tiring chore and a test of patience due to the lack of precision when it comes to control response.

Adding further to challenge is the occasional shift of the capsized shift which changes the angles of the interiors which instantly alters the difficulty on moving around and jumping to the essential platforms (to progress to the next place). The shifting was visually done using the SNES’ Mode 7 feature. For the newcomers reading this, Mode 7 is the graphics mode unique to the SNES which enables scaling and rotating of the background image. While the sprites and 2D art in this game lacked punch, it is the Mode 7 feature that really added some quality to SOS’ visuals temporarily.

The more survivors you help and take with you to the very end, the better the ending will be.
You can also swim through flood sections.

More on the difficulty, the artificial intelligence (AI) programmed for the survivors that you can choose to rescue is pretty low which leads to a lack of response whenever your character calls them to follow you to get to the next level and survive. Not only were there times the other characters did not respond, some got even stuck in tight places.

As this game has 1-hour countdown in real time, making a mistake is costly. For example, you jump but fail to reach a crucial platform and fall down into the abyss and die will lead to your character respawning but with a noticeable amount of time reduced. Considering the lack of precision on controls and other factors, this made SOS challenging and frustrating to play.

If only the other survivors were more responsive to your calls…

And then there is the challenge to get the best possible ending you could by means of rescuing as many other survivors as you could and reach the very end with them. To put it this way, if you decide to be completely self-centered, disregard all the other survivors and make your way to the end without them, will result a really bad ending. You rescue more and make it alive with them, then the ending will get better.

Conclusion

If you fall and die, your character will respawn but with an amount of time reduced.

SOS has a very nice concept of adventuring that focuses mainly on survival and involves no combat and certainly no clear enemies to encounter. It is just too bad that the flaws of this game made it more frustrating to play and very few people will actually get to enjoy it.

If you own a working SNES and you are thinking about buying an existing copy of SOS, I do not recommend buying it with your precious money. Better rent it instead.

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Thank you for reading. If you find this article engaging, please click the like button below and also please consider sharing this article to others. If you are looking for a copywriter to create content for your special project or business, check out my services and my portfolio. Feel free to contact me as well. Also please feel free to visit my Facebook page Author Carlo Carrasco and follow me at HavenorFantasy@twitter.com